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Interactivity in Multimedia Learning I 1615

Thorndike, E. L. (1911). Animal intelligence: Experimental studies. Definition


New York: Macmillan. The literature on multimedia learning offers a number
Tolman, E. C. (1932). Purposive behavior in animals and men. New
of definitions of interactivity, each emphasizing
York: Century psychological series.
Waelti, P., Dickinson, A., & Schultz, W. (2001). Dopamine responses different aspects of the concept. This inconsistency
comply with basic assumptions of formal learning theory. is due in part to the fact that the term interactivity is
Nature, 412, 43–48. used in a broad range of fields, including advertising,
the arts, information systems, communication,
marketing, and educational psychology. Across these
fields, three main approaches can be distinguished:
Interactive System (1) interaction in human communication, stemming
from a sociological tradition, (2) computer-mediated
As opposed to noninteractive systems and media, inter- human communication, originating in mass commu-
active systems and media require user input within nication approaches, and (3) human–computer inter-
a larger governing system of rules for functionality action, derived from computer science but also applied
and message transmission. in the field of educational technology and the learning
sciences. I
Definitions from these different perspectives agree
that interactivity requires two fundamental conditions:
Interactive Virtual Reality (1) at least two participants must interact with each
other, and (2) the actions of these participants must
Learning Environments include an element of reciprocity, that is, change needs
▶ Virtual Reality Learning Environments to occur on both sides: The actions of one party trigger
responses from the other, which lead in turn to changes
in the first. Johnson, Bruner & Kumar (2006) further
specify that it is not only reciprocity that is required for
interactivity, but also responsiveness – actions and
Interactivity reactions on both sides must be related, relevant, and
▶ Action-Based Learning sustain the continuity of the interaction.
▶ Video-Based Learning In the context of multimedia learning, defining
interactivity from the perspective of human–computer
interaction seems most appropriate. Applying the two
fundamental conditions of interactivity identified
above allows for a general definition of the concept of
Interactivity in Multimedia interactivity:
Learning " Interactivity in the context of computer-based multime-
1 1 dia learning is reciprocal activity between a learner and
JAN L. PLASS , RUTH N. SCHWARTZ , STEFFI HEIDIG
a multimedia learning system, in which the [re]action of
(NÉE DOMAGK)2
1 the learner is dependent upon the [re]action of the system
Consortium for Research and Evaluation of Advanced
and vice versa. (Domagk, Schwartz & Plass 2010).
Technologies in Education (CREATE), New York
University, New York, USA This definition emphasizes the dynamic relation-
2
Learning and Interactive Media, Department of ship between the learner and the learning system. It
Education, University of Erfurt, Erfurt, Germany further acknowledges that a multimedia learning envi-
ronment is not interactive per se, but rather that fea-
tures of the environment have the potential to engage
Synonyms the learner. The learner must release this potential by
Interactive learning systems; Interactive media; Inter- responding to system activity in a meaningful way
active multimodal learning environments (Kennedy 2004).
1616 I Interactivity in Multimedia Learning

Theoretical Background individual and the environment, including experi-


With the advent of readily accessible computer tech- ences, perceptions, actions, language, and culture.
nology in the 1980s came the anticipation of new Constructivist approaches to learning, which share
possibilities for its use in education, in particular its the assumption that the learner is an active and respon-
capacity for providing interactive learning experiences. sible agent in the construction of knowledge, are the
Interactivity, it was predicted, would allow learning most recent expression of these ideas. Interactive mul-
materials to be individualized in an unprecedented timedia learning environments, which offer, or even
manner, with opportunities for learners to choose con- require, a newly active role for learners, seem
tent, level of difficulty, and mode of presentation, as a natural fit for such approaches (Schwartz 2010).
well as to receive customized feedback, elaboration, Contemporary views of interactivity in multimedia
and assessment (Hannafin 1989). As a result of indi- learning continue to emphasize many of the same
vidualization, it was believed, learner engagement strengths initially heralded. The introduction of inter-
would increase and learning outcomes would improve. active features is believed to promote the active engage-
Hannafin (1989) suggested that such improvement ment of learners, allowing learner control of various
might be quantitatively based, arising from the number elements of instruction as well as offering targeted
of opportunities to respond and receive feedback, or prompts, scaffolding, and feedback (Renkl and
qualitatively based, resulting from the manner in which Atkinson 2007). The interactive features most com-
interactive environments support cognitive processing. monly discussed in theory and investigated in current
Early interest in interactivity as a critical compo- empirical studies include learner control, such as
nent of multimedia learning was consistent with an pacing or manipulation of content; guidance; and feed-
historical emphasis on active learning and learner par- back. Although various findings identify general bene-
ticipation in education. Such discussions have contin- fits of interactive environments, the generalizability of
uous, well-established roots in educational theory and such results suffers from the lack of a broadly adopted
philosophy, with emotional and behavioral as well as definition of interactivity and from the absence of
cognitive engagement often emphasized as basic to a widely accepted method of operationalizing interac-
learning. For example, both the seventeenth century tivity in multimedia learning environments. The lack of
thinker John Locke and Jean-Jacques Rousseau in the a standardized approach has resulted in several distinct
eighteenth century suggested that children’s eagerness lines of research, such as studies that compare interac-
to learn could be a powerful force in their education. In tive to “traditional” learning environments, studies in
the early years of the nineteenth century, Swiss educa- which interactive features are either present or absent,
tor Johann Pestalozzi stressed that children should or studies that examine variations of specific interactive
interact with specific physical objects in order to foster features.
development of abstract ideas; his disciple Friedrich
Fröbel conceived of the idea of the modern kindergar- Important Scientific Research and
ten, designed around activities involving a graduated Open Questions
series of manipulative materials and tasks. To these Various approaches to the operationalization of inter-
educators, physical actions were critical in activity have been proposed. Most fall into one of two
the development of the child’s intellect. Similarly, broad categories: technological and functional perspec-
early twentieth century educational theorists such as tives or psychological and learner-centered perspectives.
Maria Montessori and John Dewey ascribed great Technological classifications of interactivity focus
importance to interacting with concrete objects and on the learning system, operationalizing it in terms of
engaging in active pursuits in order to develop abstract delivery media (e.g., web, videoconferencing, VoIP),
thought. Dewey cautioned, however, that physical input devices (e.g., keyboard, mouse, touch screen,
activity in itself is not sufficient; for learning to occur, controllers) or features provided (e.g., hypertext, sim-
the mind must also be fully engaged. Vygotsky, in the ulations, multimedia). Functional approaches focus
same time period, as well as Bruner, somewhat later in not only on the affordances of the learning systems,
the twentieth century, emphasized that cognitive activ- but also on their potential to engage the learner in
ity is, in general, situated in interactions between the behavioral activities. Prominent taxonomies of
Intercultural Issues in Music Education I 1617

interactivity from a functional perspective have been multimedia learning such as learner control, feedback,
introduced by Schwier and Misanchuk (1993) as well as and guidance.
Sims (1997).
Psychological perspectives on interactivity shift the Cross-References
emphasis to the learner rather than the learning system. ▶ Computer-Based Learning
Early approaches that address learners’ cognition spec- ▶ Constructivism
ify instructional strategies to be implemented in inter- ▶ Emotions and Learning
active media (e.g., Hannafin 1989; Jonassen 1985). ▶ Interactive Learning Environments
Recent discussions of interactivity in multimedia learn- ▶ Interactive Learning Tasks
ing contend that a system-centered approach is of only ▶ Learner Characteristics
limited use for research on the effectiveness of interac- ▶ Learner Control
tivity; it is not actions within the system, but the cog- ▶ Motivation and Learning
nitive processes elicited which are of primary ▶ Multimedia Learning
importance (Renkl and Atkinson 2007). The resulting
typologies of interactivity, however, continue to incor- References
porate aspects of the functional approach rather than Domagk, S., Schwartz, R. N., & Plass, J. L. (2010). Interactivity in I
focusing on the learner’s cognitive processes. multimedia learning: An integrated model. Computers in Human
Behavior, 26, 1024–1033.
Both functional and psychological approaches to
Hannafin, M. J. (1989). Interaction strategies and emerging instruc-
operationalizing interactivity aim at classifying learn-
tional technologies: Psychological perspectives. Canadian Jour-
ing environments as more or less interactive, with the nal of Educational Communication, 18(3), 167–179.
assumption that a higher degree of interactivity may Johnson, G. J., Bruner, G. C., & Kumar, A. (2006). Interactivity and its
facilitate learning. However, this assumption is facets revisited. Journal of Advertising, 35(4), 35–52.
contested; a cognitive load perspective, for example, Jonassen, D. H. (1985). Interactive lesson designs: A taxonomy.
Educational Technology, 25(6), 7–17.
suggests that, under some conditions, increased inter-
Kennedy, G. E. (2004). Promoting cognition in multimedia interactiv-
active options could impose a level of extraneous cog- ity research. Journal of Interactive Learning Research, 15, 43–61.
nitive load that might impede learning. Renkl, A., & Atkinson, R. K. (2007). Interactive learning environ-
Viewing interactivity as a dynamic process between ments: Contemporary issues and trends. An introduction to the
a learner and a learning system suggests that Special Issue. Educational Psychology Review, 19, 235–238.
Schwartz, R. N. (2010). Considering the activity in interactivity:
approaches should not be limited to either the
A multimodal perspective. Ph.D. dissertation, New York Univer-
affordances of the learning system or the cognitive
sity, New York. Dissertations & Theses, New York University
processes of the learner. A process model of multimedia (Publication No. AAT 3404551).
interactivity that incorporates the learner’s behavioral, Schwier, R. A., & Misanchuk, E. R. (1993). Interactive multimedia
cognitive, and affective activities as well as the instruction. New Jersey: Educational Technology Publications.
affordances of the learning system and characteristics Sims, R. (1997). Interactivity: A forgotten art? Computers in Human
Behavior, 13(2), 157–180.
of learners, such as prior knowledge, self-regulation,
and affective traits, were introduced by Domagk et al.
(2010), based on an earlier model by Kennedy (2004).
The model, known as INTERACT, comprises six com-
ponents that are linked by continuous feedback loops: Intercultural Development
the learning environment, the learner’s behavioral ▶ Intercultural Learning
activities, cognitive and metacognitive activities, emo-
tional and motivational states, learner characteristics,
and the learner’s mental model. Consistent with his-
torical views of engaging learners in their own learning, Intercultural Issues in Music
this model includes behavioral and emotional as well as Education
cognitive factors. The INTERACTmodel can be applied
to inform research and to reconceptualize typically ▶ Multicultural Issues in Music Instruction and
discussed constructs in the context of interactivity in Learning

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