Professional Documents
Culture Documents
300¤
Filament D6
Knife
600¤
Pneumatic D8 Ignores armor on a crit.
Glove
Large Melee
20¤ Machete D6
40¤
Chainsaw D6+1 ¼ to hit yourself on a miss. (Hard to Hide)
200¤
Monosword D8
250¤ Steel Cutter D8 When dealing Max damage gets stuck for D3
Chainsword rounds, dealing damage automatically so long as
it's stuck. (hard to Hide)
50¤ Revolver D8
/5¤
60¤
/6¤ 9mm D6a
SMG
Blasts
170¤/ Crowd Control D6 D3 close targets.
17¤ Air Cannon
350¤/ Shotgun D8
35¤
750¤/
75¤ Pulse Rifle D10a
1k¤/
100¤ Sniper Rifle 2D10 x3 critical. Add +4 attack and +2 damage
if aimed for two rounds.
1. INFERNO 80¤
deals d3 extra damage
(d8 extra damage on crit).
2. ILL 50¤
Test Toughness DR14 or be unable to recover any
hit points until treated by pros or with Red-juice.
3. ARMOR-PIERCING 80¤ :
ignores d6 armor.
4. TAGINJECTOR 60¤
no damage but plants either a
tracker or a dose of any drug/poison.
5. KNOCKER 30¤ :
deals d2 damage, test
Toughness DR12 or be knocked out for d3 rounds.
6. E/PULSE 100¤ :
deals d6 extra damage against
tech targets or people with 2+ cybertech.
7. NANOTRIG 100
test Presence DR14 or temporarily
trigger a random Nano infestation.
8. FRAG 60¤
deals d4 damage to up to d3
targets within close proximity.
9. RICOCHET 50¤
bounces around corners and cover,
hits for d6 damage with a DR16 test.