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DURING SETUP Cut the token above and mix them with the encouter pile. You may colour it for cheap effect. There is one token that needs explaining BLACKSMITH: when you encounter the blacksmith, he can sharpen your weapon for 15G. This weapon gives you +1 AP, and deals double damage to monsters with (/) weakness. It won't work on the boss! NEW ITEMS The town merchant now sells two more items. Item Midas Glove 136 You always find 1 more G when killing monsters. +1 to the dice result when searching NEW QUESTS Here are 3 new quests. Shuffle the tokens with those from the game. M Find and Kill 3 monsters from the Forest. When you kill 1, keep the token until you got 3. Do not get the gold. REWARI N Find and kill 3 monsters from the Desert. When you kill 1, keep the token until you got 3. Do not get the gold. REWARD: T jwice gold indicated on tokens. gold indicated on tokens. O Find and Kill 3 monsters from the Mountain.When you kill 1, keep the token until you got 3. Do not get the gold. REWARD: Twice gold indicated on tokens. OPTIONAL: GETTING QUEST RULE With the 3 additional quest, you can now play to five quest per character instead of 4 Also, you can draw five quest from the start, instead of taking one when you finish the first Altematively, you can draw 3 quests per hero at the start of the game, and put 3 more visible on the table. Those are the common quests. Heros can do quests from their hand, or from the common quests. When a common quest is done, put a new one in play (if any left). OPTIONAL: QUICK START RULE At the begining of the game, each player may choose one 10G worth item for his hero. This represents the hero already being trained in one specific field of adventuring, OPTIONAL: LONGER BOSS FIGHT The stats for the Boss are as follow THE BOSS HP 15 AP6 Villages have 2 HP. and cities have 3HP. When you roll 1 in phase 0, the boss will move only if the city or village he is in has no more HP; else, he stays put, but the town looses one HP.

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