DURING SETUP
Cut the token above and mix them with the encouter
pile. You may colour it for cheap effect.
There is one token that needs explaining
BLACKSMITH: when you encounter the blacksmith,
he can sharpen your weapon for 15G. This weapon
gives you +1 AP, and deals double damage to
monsters with (/) weakness. It won't work on the
boss!
NEW ITEMS
The town merchant now sells two more items.
Item
Midas Glove
136
You always find
1 more G when
killing monsters.
+1 to the dice
result when
searching
NEW QUESTS
Here are 3 new quests. Shuffle the tokens with those
from the game.
M Find and Kill 3 monsters from the Forest. When
you kill 1, keep the token until you got 3. Do not get
the gold.
REWARI
N Find and kill 3 monsters from the Desert. When
you kill 1, keep the token until you got 3. Do not get
the gold.
REWARD: T
jwice gold indicated on tokens.
gold indicated on tokens.
O Find and Kill 3 monsters from the Mountain.When
you kill 1, keep the token until you got 3. Do not get
the gold.
REWARD: Twice gold indicated on tokens.
OPTIONAL: GETTING QUEST RULE
With the 3 additional quest, you can now play to five
quest per character instead of 4
Also, you can draw five quest from the start, instead
of taking one when you finish the first
Altematively, you can draw 3 quests per hero at the
start of the game, and put 3 more visible on the table.
Those are the common quests. Heros can do quests
from their hand, or from the common quests. When
a common quest is done, put a new one in play (if
any left).
OPTIONAL: QUICK START RULE
At the begining of the game, each player may
choose one 10G worth item for his hero. This
represents the hero already being trained in one
specific field of adventuring,
OPTIONAL: LONGER BOSS FIGHT
The stats for the Boss are as follow
THE BOSS HP 15 AP6
Villages have 2 HP. and cities have 3HP. When you
roll 1 in phase 0, the boss will move only if the city or
village he is in has no more HP; else, he stays put,
but the town looses one HP.