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A Cooperative Story
The Story
In the depths of Castle Karak lurks another secret evil. A new dragon is lurking in the
labyrinth and plans to terrorize the surrounding settlements and cities with plagues, fire
and evil demons.
Only the Order of Magicians has found out about the dragon and has sent out Agrentus to
stop the evil. On the way to the castle of Karak, Argentus hires brave mercenaries to
stand by his side in battle. Will they succeed in finding and killing the dragon together?
Game Setup
1) The white sorcerer Argentus must be in play.
2) The dragon is not in the bag at the beginning.
3) The remaining parts are built up like in a normal start of the game.
The Mission
The dragon must be summoned, found and defeated as quickly as possible. The youngest
player starts the round. The oldest player counts the number of required rounds. The three
fastest records (lowest number of rounds) can be recorded in this table:
Version 1.1
The Curse of Karak
The "Curse of Karak" falls on the player who defeated the mummy. The curse cannot be
passed on. The curse can be healed with the regular rules.
1) 4 treasure chests must be found, opened and placed in the adjacent fields around
the starting point.
2) Argentus needs the flaming sword.
3) Argentus must end his turn at the starting point
If the conditions are fulfilled, the dragon token is now put into the bag. Afterwards the
youngest player shakes the sack. Argentus does not have to put down his flaming sword.
The used treasure chests disappear.
●
with 1 player: 15 ●
with 4 players: 54
●
with 2 players: 28 ●
with 5 playsers: 67
● with 3 players: 41