This document provides the sequence of play and reaction definitions for a game called Hoplomachia. It is summarized as follows:
1) The sequence of play consists of a Command Strophe phase where signals are made, an Action Strophe phase involving automatic moves, charges, pursuits and more, and a Katastrophe phase checking the outcome.
2) Reaction definitions are provided for units in the game, including maintaining position, closing files, recovering, pursuing, charging, sending out flanking units, firing bolos, evading, halting, becoming disarrayed, routing, and having the next worst melee result.
3) Reactions are defined as affecting the Lochos (unit
This document provides the sequence of play and reaction definitions for a game called Hoplomachia. It is summarized as follows:
1) The sequence of play consists of a Command Strophe phase where signals are made, an Action Strophe phase involving automatic moves, charges, pursuits and more, and a Katastrophe phase checking the outcome.
2) Reaction definitions are provided for units in the game, including maintaining position, closing files, recovering, pursuing, charging, sending out flanking units, firing bolos, evading, halting, becoming disarrayed, routing, and having the next worst melee result.
3) Reactions are defined as affecting the Lochos (unit
This document provides the sequence of play and reaction definitions for a game called Hoplomachia. It is summarized as follows:
1) The sequence of play consists of a Command Strophe phase where signals are made, an Action Strophe phase involving automatic moves, charges, pursuits and more, and a Katastrophe phase checking the outcome.
2) Reaction definitions are provided for units in the game, including maintaining position, closing files, recovering, pursuing, charging, sending out flanking units, firing bolos, evading, halting, becoming disarrayed, routing, and having the next worst melee result.
3) Reactions are defined as affecting the Lochos (unit
In order of precedence All actions in a phase m- maintain (L)- unit continues take place in Arete sequence
move or action A: Command Strophe-
f-close files (T)- unit must immediately 1. Salpinx Phase •Each side makes signals, sphagia close files 2. command phase r-recover (T)- unit may halt and •hegemon may send 1 order recover its arrangement B: Action strophe- 1. automatic move phase p-pursue (T)- unit must pursue one turn •Routs continue, pursuers check c- charge (T)- unit charges or counters if they continue, pursied evaders continue enemy charge 2. Offensive belos phase k- ekdromoi (L)- unit sends out • any belos fire /reaction ekdromoi against belos tormentor • belos charges / reaction •ekdromoi rolls B-belos (T)- unit must either fire at 3. epidromos phase belos tormentors or preform • charges declared/ reaction/ a belos charge against them execution e-evade (T)- unit will turn and retreat 4. defensive Belos phase one move •any belos troops who held fire in B2 and are receiving h- halt (T)- unit stops moving or activity charge may fire d- disarrayed (T)- unit is disarrayed 5. March and Approaches phase 6. Melee phase x- routed (T/L)- unit is routed C: Katastrophe- •any taxis which lost lochoi w-worse (L)- next worse melee result must take andreia check •determine whether battle ends (L)- affects Lochos (T)- affects Taxis