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ÑA Christina Kelly T. Bag-Id Melissa Bernales Jeia Pansacala Mariane Bayot James Net Bendoy Chrispin Carl Gidraga
ÑA Christina Kelly T. Bag-Id Melissa Bernales Jeia Pansacala Mariane Bayot James Net Bendoy Chrispin Carl Gidraga
PREPARED BY:
GROUP 1
JAMAICA C. CAÑA
CHRISTINA KELLY T. BAG-ID
MELISSA BERNALES
JEIA PANSACALA
MARIANE BAYOT
JAMES NET BENDOY
CHRISPIN CARL GIDRAGA
THE PROBLEM AND ITS SCOPE
INTRODUCTION
In the early 2000s, mobile gaming began to take off. This was in part due
to the release of the iPhone, which was the first smartphone to include a dedicated
gaming platform. The first iPhone game was a game called “Super Monkey Ball,”
and it quickly became a popular hit. In the years since then, mobile gaming has
continued to grow in popularity.
There are several reasons for this growth. For one thing, mobile games
are convenient; they can be played anywhere, anytime. Additionally, mobile games
are often cheaper than traditional console games, and they can be downloaded
quickly and easily. Additionally, mobile games are often more social than traditional
console games; they can be played with friends or strangers online.