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ABSTRACT
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
Chapter I
I. Introduction
Nowadays, technology has become part of our daily lives. With the new inventions and
discoveries, the human created gadgets, computers and cellular phones for a unique way of
killing their time and relieved their stressed out of it. It is very impossible to avoid gaming with
The researchers are seeming to have noticed that most people having vacant hours
they tend to play online games. Specifically, mobile legends which is a very trending online
game as for now. People find it more of a hobby of freeing their time from lots of paper works at
school and momentarily forget their personal problems. Though, engaging in so much time for
playing online games can be of an issue for a certain person. It may cause a gaming addiction
Mobile legend: Bang Bang is a mobile multiplayer online battle arena developed and
published by Moonton. Released in 2016, the game has become popular in Southeast Asia
and was among the games chosen for the first medal event sports competition at the 2019
Southeast Asian Games in the Philippines. The game is designed for mobile phones. The two
opposing teams fight to reach and destroy the enemy’s base while defending their own base for
control of a path, the three “lanes” known as “top”, “middle”, and “bottom”, which connects the
bases. Weaker computer-controlled characters, called “minions”, spawn at team bases and
follow the three lanes to the opposite team’s base, fighting enemies and turrets. In each team,
there are five players who each control a character, known as a “hero” using analog/joystick
controls. Heroes can be grouped into 6 different roles, Marksman, Assassin, Mage, Support,
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
Fighter, and Tank. Whoever team will first destroy the base of their opponents will be the
Researchers came up with a study to show that there is also an effect in mobile games
(Mobile Legend) to the behavior and health of students. There are positive and negative
effects. Positive effects: improving brain functions and educating children. Negative effects:
distraction while performing another important activity, affecting social interaction, sleep
According to 42 Matters website report, as of now 2020. The mobile legends game is
actually second on the list of the Philippines Mobile Gaming Statistics in 2020. (42Matters,
2020). It is a very popular game with so much impact to the life of all people especially to all
criminology students in Saint Joseph Institute of Technology which is the respondent of the
study.
Thus, the study aims to find the effects of playing mobile legends among criminology
students in Saint Joseph Institute of Technology. Most importantly, the researchers focus the
study on finding the negative and positive effects of students to their studies while they engage
on playing mobile legends. The Researcher aims to determine what are the positive and
negative effects of playing mobile legends to all criminology students of Saint Joseph Institute
of Technology. It is aims how the criminology students assessed their usage level of playing
which cause negative and positive effects that influences their academic performance.
Specially, this study seeks to answer the following sub-questions. They engage themselves in
playing Mobile Legends? What are the positive effects of playing mobile legends to the
academic performance of students? What are the negative effects of playing mobile legends to
The researcher aim to determine the Positive and Negative Effects of Playing Mobile
Conceptual Framework
A paradigm below was prepared to show the variables and processes that were in
study. The paradigm shows the materials used in the study. The output is the positive and
negative effects of playing Mobile Legends to the academic performance of the students.
Process
Input Conducting Survey with
legends to the
academic performance
of students?
Foreign Literature
According to the USA Today Network (2018), the World Health Organization says that
compulsive playing video games now qualifies as a new mental health condition; in a move that
some critics warn may risk stigmatizing too many young players.
Also, in the article of Kimberly Young (2009), excessive gaming has been identified as a
specific subtype of Internet addiction (Block, 2008). “Video games may look innocent, but they
can be addictive as gambling or drugs and just as hard to kick”, explained by Keith Bakker,
director of Amsterdam-based Smith and Jones Addiction Consultants and founder of the
center.
Another worthy article by The Guardian (Przybyliski and Orben, 2018). Video games
played on smart phones, tablets, computers and consoles have been a popular form of leisure
for some time now. In Europe, recent figures indicate that games are played by more than two
thirds of children and adolescents, and a substantial number of adults now play games- 38% in
Also, in the article of Bridges of Hope (BH, 2020). The article explain how excessive
gaming can be burdensome to others, some of its effects are excessive preoccupation, danger
Local Literature
According in the Pinoy Gamer Forum, “As gamers; gaming is a form of leisure, a hobby or
an escape from the harsh world we have in Philippines. We are not saying this is not a serious
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
issue, but we feel as gamers that the media is being biased with this. So instead of saying
gaming is an addiction takes a look why people are getting addicted from the first place.”
massive multiplayer online role-play games (MMORPGS), have emerged as a threat to public
health – a new epidemic. Although they pose no direct physical danger, they take a toll on the
alcohol. The article also posed that the effects of the gaming is not that bad to be considered
as addiction.
Also, in the article news from a website The Filipino Times (Staff Report, 2019). The young
man in the Philippines who claimed his addiction to the online game “Mobile Legends: Bang
While in the article of hit86game came from the app called medium (hit86game, 2016), it’s
said that many video games are good for the brain. “A research conducted by the German
researchers’ shows that people who play games for 30 minutes a day gained positive impacts
on brain including memory formation, fine motor skills, spatial navigation, and strategic
In addition, (2018) there’s a former report that a 23-years-old named Mhary Mundoc
Idanan got stroke while she’s playing Mobile Legends: Bang Bang. Her family checked her
blood pressure, and the result is very high. Afterwards she was hospitalized at Quezon City
General Hospital. It’s been said that she played long hours every day and restless.
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
Review of Related Studies
According to Wasif Ahmed (Wasif, 2019), Mobile legends: Bang Bang (MLBB) is a
multiplayer-online based arena game for Andriod and iOS that was released in November
2016. Since then, the game has racked up over 500 million downloads and has 75 million
active players, according to Moonton, the developers of MLBB. And now, the game is
preparing to take the mobile esports world by storm. This study verified the total population
According to the study of Eduardo Edu Conejos Cornillez Jr., Jessie Richie Naval de
Los Santos and Vicente D. Carillo Jr. (Eduardo, Jessie & Vicente, (2020), the increasing
number of students who are hooked on playing online mobile games (OMG) is alarming.
The researcher’s findings revealed that majority of the students played mobile legends and
Also, in the ABS-CBN news (2018), one of the reason Filipinos was pleased is that
Lapu-lapu was along with the characters. There were many celebrities played MLBB as
their stress-reliver, hobby, or pastime. Some of them play it just to earn money.
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
Theoretical Framework
The purpose of this framework is to guide the readers on how the researchers
determined the statistical relationship and effects of playing mobile legends to the students.
The paradigm below shows the virtual relationship of the students together with some other
effects that a student can get in engaging mobile legends while they’re still studying or
schooling.
Positive Effects
Before During
conflict conflict
Student
School Works s Mobile Legends
Negative Effects
After conflict
Realization
Negative Effects
The figure above represents the daily routine of a student while in his study he also
engaged in playing mobile legends. Basically, a student must focus in school works but by the
time he starts playing mobile legends it would create conflict in his time management and
directly affect his studies. Based on that theory it will results both positive and negative effects
to the student. The framework will become the daily routine of the student if he simultaneously
Conflict Theory
The theory was first purported by Karl Marx; it is a theory that society of perpetual
conflict because of competition for limited resources. Conflict theory holds that social order is
maintained by domination and power, rather than by consensus and conformity (Brian, 2020).
understands deviance and crime in society. For a reason, in conflict theory, deviant behaviors
The study will only focus on the positive and negative effects of playing mobile legends
among all Criminology Students of Saint Joseph Institute of Technology, located at Montilla
This study will observe also the reason why students play mobile legends and how it
A questionnaire-checklist will serve as the main instrument for gathering data on the
160 participants, in which will come from 1 st and 4th year criminology students. Data gathering
will be from the start of September until the last day of the semester. The result of the study will
produce awareness on the students on how it can affect their studies and recognize the
mobile legends will affect the students in a positive and negative way. The most vulnerable
targets by this gaming addiction are those youngsters especially on students. This will give
them a hard time in decision making, choosing between to do the school works or time for
This study will help the students to think rationally on the situation where the study
For the researchers, this study will give some of idea for the future related studies and
Definition of Terms
The following are the definition of some terms that will be useful for the study:
thing, or activity.
several players.
Chapter II
Research Methodology
Methods
This section provides the full depiction and steps undertaken in designing the
Research Design
The researchers used the descriptive method to determine both positive and negative
Technology. Descriptive research design is a scientific method which involves observing and
describing the effects of playing mobile legends to the student without influencing it in any way.
This research design helped the researchers to collect and analyze the responses of the
respondents to the survey questionnaire designed by the researchers and to obtain information
The process of descriptive research went beyond collection and tabulation of data. It
involved the elements or interpretation of the meaning or significance of what was described.
Thus, description was often involved with measurement, classification, interpretation, and
evaluation.
Research Locale
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
The researchers will conduct the study in Saint Joseph Institute of Technology located
institution. From holding classes for 130 students in a two-story building, the school expanded
to having five-to six-story buildings catering to thousands of students. Basic and higher
education programs also opened later on; at present, SJIT provides programs from the
The respondents of the study are the 349 total population of enrolled criminology
students in Saint Joseph Institute of Technology in academic year 2020-2021. The researchers
pick an estimated numbers of total population of players in each year level to represent as the
random selection respondents of this study out of its total population of 729.
Research Instrument
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
The researchers made use of a single set of a self-structured survey questionnaire in a
checklist form which the items were closed-ended. Closed-ended questionnaire are sometimes
phrased as a statement which requires a response, it usually answered with “yes” or “no”.
Survey questionnaire is the main instrument to gather data, the questionnaire includes several
inquiries about the game mobile legends and its possible effects. It will be given to the selective
instrumentation being used will give way and support in retrieving data for the research.
instrument or tools to gather data from a selected respondents of criminology students in Saint
Joseph Institute of Technology. The survey questionnaire was made to be answered through
online proceedings via Messenger. Also, some data and information of this study are came
from a reliable source on Google websites and articles by professionals that is related to the
study.
Statistical Treatment
distribution and percentage. Percentages were used by the researchers to covert the numerical
data gathered from the questionnaire. The descriptive statistic used frequency and percentage.
specific question.
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
B. Percentage – used to determine the ratio of respondents that have the same answer
Table II. Result of Confusion Matrix for The Positive and Negative Effects in Playing Mobile
Legends
Negative class
TN (True Negative) = Number of negative actual class correctly predicted
FP (False Positive) = Number of negative actual class that are incorrectly predicted
TP+TN
Accuracy= Eq.1
TP+TN + FP+ FN
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
Chapter III
Result
The table below represent the overall result of the study based upon the data gathered
OBJECTIVE NUMBER 1.
To investigate the Students Performance Playing and Not Playing Mobile Legends in terms
Objective II.
To Calculate the Effects of Playing Mobile Legends to all Criminology students of Saint
Positive Effects
Representation Graph
Legends
Negative Effects
24 %
Objective III.
TP+TN
Accuracy=
TP+TN + FP+ FN
313+0
Accuracy=
0+36+313+ 0
Accuracy=89 %
Chapter IV
The researcher
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines
CONCLUSION
The researcher
RECOMMENDATIONS
The researcher
Name: ______________________________________
school?
2. Does playing mobile legends help you find a lot of friends?
3. Does playing mobile legends help you in your studies?
4. Do you believe that playing mobile legends can make your
health?
Total Weight Average
B. Negative Factors Positive Negative
Effect Effect
1. Does playing mobile legends give you poor academic
performance?
2. Does playing mobile legends badly affects your social interaction
management?
4. Do you prioritize playing mobile legends that doing school
works?
5. As a criminology student do you recommend this Mobile Game
to other students?
SAINT JOSEPH INSTITUTE OF TECHNOLOGY
Montilla Boulevard Butuan City, Philippines