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This study aims to find out how junior high pupils at St. Pius X Institute in Cuyapo
are affected by online gaming. These questions were explicitly addressed by this
study:
1. What are the responders' personal profile in terms of the following;
• Name
• Sex
• Age
• Grade
STATEMENT OF THE PROBLEM
• This study covers the junior high students of St. Pius X institute Cuyapo. The
researchers will gather information about the effects of the selected online
games that students commonly play, particularly, Mobile Legends, Call of Duty,
Clash of Clans, Valorant, Genshin Impact and PUBG. It will be conducted
inside the school premises.
• This study aims to address the addiction of junior high students in online games
at St. Pius X Institute Cuyapo. Furthermore, the researchers’ goal is to
determine whether these online games interfere or assists the students in
different aspects of their lives especially their well-being. This study focuses
only on the negative effects of online gaming that contributes to the academic
performance and personal life of students.
SIGNIFICANCE OF THE STUDY