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HUMAN AGE AND GENDER PREDICTION

PROJECT WORK

DONE BY

NAME:SHAPNA.L

REG NO:20106113

Under the Guidance

Dr.N.MAHENDIREN M.Sc., M.Phil., Ph.D.,

Assistant Professor

PG & RESEARCH OF
DEPARTMENT OF
COMPUTER SCIENCE

SRI RAMAKRISHNA COLLEGE OF ARTS & SCIENCE


(AUTONOMOUS)

(Formerly SNR Sons College)

Reaccredited with ‘A+’ Grade by NAAC

Ranked 90th by NIRF 2022

An ISO 9001:2008 Certified Institution

AFFILIATED TO BHARATHIAR UNIVERSITY

COIMBATORE - 641 006.

MAY - 2023
CERTIFICATE
CERTIFICATE

This is to certify that the project work entitled

HUMAN AGE AND GENDER PREDICTION

is a bonafide record of work done by


SHAPNA.L

20106113
in partial fulfillment for the award of the degree of

BACHELOR OF SCIENCE of

Bharathiar University during

JANUARY to APRIL 2023

Head of the Department Project guide

Dr. G.Maria Priscilla M.Sc., M.Phil., Ph .Dr.N.Mahendiran M.Sc.,M.Phil.,Ph.D.,


Professor & Head, Assistant Professor
Department of Computer Science Department of Computer Science
Sri Ramakrishna College of Arts & Science Sri Ramakrishna College of Arts Science

Submitted for the viva – voce examination held on

EXTERNAL EXAMINER INTERNAL EXAMINER


DECLARATION
DECLARATION

I hereby declare that this project work entitled “HUMAN AGE AND GENDER PREDICTION” for
submitted to Sri Ramakrishna College of Arts And Science, An Autonomous Institution,
Affiliated to Bharathiar University, Coimbatore, is a record of original work done by me under
the guidance of Dr.N.Mahendiran M.Sc.,M.Phil.,Ph.D., and that this project work has not
formed the basis for the award of any degree / diploma / associateship / fellowship or similar to any
candidate in any university.

Place: Coimbatore

Date: Signature of the student

Counter signed by

Dr.N.Mahendiran
ACKNOWLEDGEMENT
ACKNOWLEDGEMENT

I would like to extend my heartiest thanks to Thiru.D.Lakshminarayanaswamy, Managing


Trustee, SNR Sons Charitable Trust with a deep sense of gratitude and respect for providing me
an opportunity to study in this institution.

I wish to record my deep sense of gratitude to our beloved Dr.B.L.Shivakumar M.Sc.,


M.Phil., Ph.D., Principal & Secretary, Sri Ramakrishna College of Arts and Science, Coimbatore for
his inspiration, which make me complete this project successfully.

I would like to express my sincere thanks to Prof.Dr.G.Maria Priscilla M.Sc., M. Phill.,


Ph.D., Head of Department who gave me an opportunity to undertake such a great challenging and
innovative work. I extend my gratitude to them for their guidance, encouragement, understanding
and insightful support in the development process.

I would like to thank my Project guide Dr.N.Mahendiran M.Sc., M.Phil., Ph.D., for
providing vision about the system. I have been greatly benefitted from their regular critical reviews
and inspiration throughout my work.

I would like to thank my Class Tutor Dr.P.Kavitha MCA.,M.Sc.,M.Phil.,Ph.D., for her


continuous support throughout my course period and also for motivating me to think bigger and be
unique from everyone.

Last but not least, I would like to mention here that I am greatly indebted to each and
everybody who has been associated with my project at any stage but whose name does not find a
place in this acknowledgment.

SHAPNA L
TABLE OF CONTENTS
TABLE OF CONTENTS

CHAPTER NO TITLE PAGE


NO
ABSTRACT 1

ACKNOWLEDGMENT
I INTRODUCTION 1

1.1 ABOUT THE PROJECT


2

1.2 SYSTEM SPECIFICATION

1.2.1 HARDWARE SPECIFICATION

1.2.2 SOFTWARE SPECIFICATION

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II SYSTEM STUDY

2.1 EXISTING SYSTEM


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2.1.1DISADVANTAGE OF EXISTING SYSTEM

2.2 PROPOSED SYSTEM


2.2.1ADVANTAGE OF PROPOSED SYSTEM

III SYSTEM DESIGN AND DEVELOPMENT

3.1 DIGITAL IMAGE PROCESSING

3.2 FUNDAMENTAL STEPS IN DIGITAL IMAGE


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PROCESSING

3.3 COLOR IMAGE PROCESS


IV 4.SYSTEM TESTING AND IMPLEMENTATION

4.1 CLASSIFICATION PROCESS


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4.2 COMPONENT OF DNN

4.4 SYSTEM IMPLEMENTATION


13

V CONCLUSION 14

15-16
REFERENCE

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SOURCE CODE

SCREENSHOT 22-25
ABSTRACT

The project entitle “A STUDY ON HUMAN BEHAVIOR IN SOCIAL MEDIA” is developed using
front end as ANDRIOD STUDIO and backend SQL LIGHT.
Social media is a process involving the extraction, analysis and representation of useful patterns
from data in the social media, deriving from social interactions. It is a young field which has been
leading research and development by handling enormous amounts of information. Just like the
mining of the minerals, data mining also involve the extraction of useful information from a larger
set of data, which is otherwise not evident and is difficult to acquire. An exceptional amount of
data is present due to the global use of social media and is of interest to many branches of study
such as sociology, business, psychology, entertainment, politics, news and other cultural aspects of
societies. It can find compelling aspects of human conduct and human interactions by the
applicationof data mining to social media. It can get a better understanding of the outlook of
different people regarding a certain subject, locate groups of people among large communities of
people, study changes in group with reference to time, or even suggest a certain product or task to
a certain personby using data mining in combination with social media.

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1. INTRODUCTION

1.1 OVERVIEW OF THE PROJECT

Social media habits can be seen as one branch in the evolution of media and technology habits.
Contemporary habits replicate and extend the habits learned from past tools, devices, platforms,
websites, and apps. Media and tech habits have long been seen as powerful—that is, habits that are
common, complex, and compulsive. The term social media alludes to a computer-based innovation
that encourages the sharing of thoughts, considerations, and data through virtual systems and
communities. Social media is internet-based and gives clients fast electronic communication of
substance, such as individual data, records, recordings and photographs. Clients lock in with social
media by means of a computer, tablet, or smartphone through web-based program or applications.
Whereas social media is omnipresent in America and Europe, Asian nations like Indonesia lead the
list of social media usage. More than 4.5 billion individuals utilize social media. Social media
begun as a way to connected with companions and family but was afterward embraced by
businesses that needed to require advantage of a well -known modern communication strategy to
reach out to clients. The control of social media is the capacity to put through and share data with
anybody on earth, or with numerous individuals at the same time.

Social media platforms, constituting a powerful means of communication, are increasingly used for
health information dissemination. Social media platforms (such as Facebook, Twitter, Instagram,
etc.) have recently proliferated quickly over the world, making a considerable impact on different
fields and drawing millions of users reliant on them in their daily practices. Due to its interactive
features and technological advancements, social media have become an essential part of our lives
to a degree that made the globe seems like a small village that is marvelously and swiftly
integrated. Social media platforms are now used by users for more than just communicating with
family, friends, and strangers. While 68% of Facebook users claimed to have read the news on the
social media platform and 67% of Americans reported doing so, 74% of Twitter users reported
getting their news from the microblogging site in 2017, which is a 15% increase from 2016.

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1.2 Objectives
The principal objective of this project is to provide an overview of social media research carried
out in recent year.
This study seeks to examine the extent, range, and method of opinions in Social Media networks.
The primary objectives of this research as follows: To analyze the Social Media User’s spam
Analysis To check human mind set and analysis using Social Media To identify stress level and
recommending the solution

1.3 SYSTEM SPECIFICATION

1.3.1 HARDWARE SPECIFICATION

Processor : Intel core i3

Memory : 8 GB RAM or

More

Hard disk Requirement :Free 419 GB on installation drive

1.3.2 SOFTWARE SPECIFICATION

Operating System : Windows10

Scripting Language : JAVA

Database : Google Firebase

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1.4 SOFTWARE FEATURES

1.4.1 INTRODUCTION TO ANDRIOD:

Android is a mobile operating system (OS) based on the Linux kernel and currently developed by
Google. With a user interface based on direct manipulation, Android is designed primarily for
touchscreen mobile devices such as smartphones and tablet computers, with specialized user
interfaces for televisions (Android TV), cars (Android Auto), and wrist watches (Android Wear).
The OS uses touch inputs that loosely correspond to real-world actions,like swiping, tapping,
pinching, and reverse pinching to manipulate on-screen objects, and a virtual keyboard. Despite
being primarily designed for touchscreen input, it also has been used in game consoles, digital
cameras, regular PCs and other electronics.

Android's source code is released by Google under open source licenses, although most Android
devices ultimately ship with a combination of open source and proprietary software. Initially
developed by Android, Inc., which Google backed financially and later bought in 2005, Android was
unveiled in 2007 along with the founding of the Open Handset Alliance—a consortiumof hardware,
software, and telecommunication companies devoted to advancing open standards for mobile
devices.

WHY ANDROID?

Android is popular with technology companies which require a ready-made, low-cost and
customizable operating system for high-tech devices. Android's open nature has encouraged a large
community of developers and enthusiasts to use the open-source code as a foundation for
community- driven projects, which add new features for advanced users or bring Android to devices
which were officially released running other operating systems. The operating system's success has
made it a target for patent litigation as part of the so- called "smartphone wars" between
technologycompanies

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Following features add to the day-by-day increasing usage of Android devices in the market:
 Multitasking
 Ease of access of notification
 Access to millions of applications (through Google Play Store)
 Widgets
 Permission to install Custom ROM
 Google Support
HISTORY

Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co-founder
of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), Nick Sears (once VP at
T- Mobile), and Chris White (headed design and interface development at WebTV) to develop, in
Rubin's words, "smarter mobile devices that are more aware of its owner's location and
preferences". The early intentions of the company were to develop an advanced operating system
for digital cameras, when it was realized that the market for the devices was not large enough,
and diverted their efforts to producing a smartphone operating system to rival thoseof Symbian
and Windows Mobile. Despite the past accomplishments of the founders and early employees,
Android Inc. operated secretly, revealing only that it was working on software for mobile phones.
That same year, Rubin ran out of money. Steve Perlman, a close friend of Rubin, brought him
$10,000in cash in an envelope and refused a stake in the company.

On November 5, 2007, the Open Handset Alliance, a consortium of technology companies


including Google, device manufacturers such as HTC, Sony and Samsung, wireless carriers such
as Sprint Nextel and T- Mobile, and chipset makers such as Qualcomm and Texas Instruments,
unveiled itself, with a goal to develop open standards for mobile devices. That day, Android was
unveiled as its first product, a mobile device platformbuilton the Linux kernel version
2.6.25. The first commercially available smartphone running Android was the HTC Dream,
released on October 22, 2008.

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In 2010, Google launched its Nexus series of devices – a line of smartphones and tablets
running the Android operating system, and built by manufacturing partners. HTC collaborated
with Google to release the first Nexus smartphone, the Nexus One. Google has since updated the
series with newer devices, such as the Nexus 5 phone (made by LG) and the Nexus
7 tablet (made by Asus). Google releases the Nexus phones and tablets to act as their flagship
Android devices, demonstrating Android's latest software and hardware features.

ARCHITECTURE

Android operating system is a stack of software components which is roughly divided into five
sections and four main layers as shown above in the architecture diagram.

Android Runtime:

Android runtime (ART) is the managed runtime used by applications and some system services on
Android. ART and its predecessor Dalvik were originally created specifically for the Android
project. ART as the runtime executes the Dalvik Executable format and Dex bytecode

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specification.

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ART and Dalvik are compatible runtimes running Dex bytecode, so apps developed for
Dalvik should work when running with ART. However, some techniques that work on Dalvik do
not work on ART. For information about the most important issues, see Verifying app behavior on
the Android runtime (ART).

This is the third section of the architecture and available on the second layer from the bottom.
This section provides a key component called Dalvik VirtualMachine which is a kind of Java
Virtual Machine specially designed and optimized for Android.

The Dalvik VM makes use of Linux core features like memorymanagement and multi-
threading, which is intrinsic in the Java language. The Dalvik VM enables every Android
application to run in its own process, with its own instance of the Dalvik virtual machine.

The Android runtime also provides a set of core libraries which enable Android application
developers to write Android applications using standard Java programming language.

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Application Framework

The Application Framework layer provides many higher-level services to applications


in the form of Java classes. Application developers are allowed to make use of these
services in their applications.

Applications

You will find all the Android application at the top layer. You will write your
application to be installed on this layer only. Examples of such applications
areContacts Books, Browser, Games etc.

DEVELOPMENT PROCESS

Android applications development process is mainly divided in following categories:

 Training
 API Guides
 References & Packages
 Tools
 Google Services

LIMITATIONS:

At the present time if an individual need to give protesting, he needs to go to the concerned
office and raise a complaint. In India various commonplace people haven't the foggiest about
the standards and rules of Govt. From now on they are blackmailed by the savage world. As
the bad behaviors are extended, it is getting difficult for a commonplace man to persevere.
Here as the people don't have the foggiest thought regarding the real commitments of the
authorities and they don't have the sources to show up at their voice to the higher pros, they
are getting weak.

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2. SYSTEM STUDY
2.1 EXISTING SYSTEM:

At the present time if an individual need to give protesting, he needs to go to the concerned
office and raise a complaint. In India various commonplace people haven't the foggiest about
the standards and rules of Govt. From now on they are blackmailed by the savage world. As
the bad behaviors are extended, it is getting difficult for a commonplace man to persevere.
Here as the people don't have the foggiest thought regarding the real commitments of the
authorities and they don't have the sources to show up at their voice to the higher pros, they
are getting weak.

2.2 PROPOSED SYSTEM:


 By this no one will be cheated. Accordingly, all the encroachment of rules can be
diminished taking everything into account.
 In our current structure people drawing nearer, checking out the conversations and
engaging against the bad behaviors in their area.
 Everybody feels their obligation to restrain the degradation.

 Here each and every individual has the situation to look at regarding any social issue
and matter .
 with these conversations various hooligans can come into the picture of veritable
world.With these things the fair people can get careful. By then basing on these
discussions the right decision can be taken by the concerned position

ADVANTAGES
•Efficient usage of resources.
•It provides security through verification process.
•Performance is high.
•Reduces the effort and time in gathering the information about the users.
•Provides a complete record of all the available vehicles for pooling.
•The constraints and checks lead to a valid database

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CHAPTER 3
3. SYSTEM DESIGN AND DEVELOPMENT

3.1 INPUT DESIGN


Input design is one of the most expensive phases of the operation of computerized system and isoften
the major problem of a system. A large number of problems with a system can usually be tracked
backs to fault input design and method. Needless to say, therefore, that the input data is the life blood
of a system and have to be analyzed and designed with utmost case and consideration. The decisions
made during the input designer.

3.2 CODE DESIGN

Code is an order collection of symbols designed to provide unique identification of an entry


or attribute. Sometimes used in the place of name of the item they can be specified all
object’s physical or performances characteristics or operational instructions. They can also
show inter relationship and may sometime be used to achieve secrecy or confidentiality.
Code design submit the unwanted letter and its detect the spam words.

3.3 OUTPUT DESIGN


The output design must be in such a way the user must able to understand the given details.
So,each detail given in the output should have some meaning in displaying the data. The
output design is displayed in the form of data view. Output Design generally refers to the
results and information’s that are generated by the application for many end-users, output is
the main reason for developing the and the basis on which they evaluate the usefulness of the
application. The objective of a system finds its shape in terms of the output. The
analysisofthe objective of an application leads to determination of outputs. External outputs
are thosewhose destination will be outside the organization and which require special
attention as they project the image of the organization. Internal outputs are those whose
destination is within the organization. It is to be carefully designed as they are the user’s
main interface withthe application.

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3.4 SYSTEM DEVLOPMENT:
The structure administrator can login to revive the system from the back end or to perceive
what has being the latest substance on the grounds or to check who is doing what and bring to
the warning of the association authority any sensible platform of security.
New customers of the grounds based long range relational correspondence approaches join
page as understudy or staff of the foundation and as such there is opportunity to send and get
message, see profile, search for partners or incorporate sidekicks, square or unblock mates,
and besides to view or add photos to assortment, make gathering and soon.

3.4.1 MODULE
Your app's user interface is everything that the user can see and interact with. Android
provides a variety of pre-build UI components such as structured layout objects and UI
controls that allow you to build the graphical user interface for your app. Android also
provides other UI modules for special interfaces such as dialogs, notifications, and menus.
These include:

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CHAPTER 4

SYSTEM TESTING AND IMPLEMENTATION

4.1 SYSTEM PROCESS ILUSTRATION:


The structure administrator can login to revive the system from the back end or to perceive
what has being the latest substance on the grounds or to check who is doing what and bring to
the warning of the association authority any sensible platform of security.

New customers of the grounds based long range relational correspondence approaches join
page as understudy or staff of the foundation and as such there is opportunity to send and get
message, see profile, search for partners or incorporate sidekicks, square or unblock mates,
and besides to view or add photos to assortment, make gathering and soon.

4.2 FUNCTIONAL REQUIREMENTS:


Should provide a common platform where people of India can
 Voice out violations, injustice, inhumanity, corruption happening in their vicinity
 Endorse someone else’s concern and augment with more proofs, details etc.
 Call for an online debate or discussion on certain topics of broad applicability

4.3.NON-FUNCTIONAL REQUIREMENT:

Secure access of confidential data (user’s details). SSL can be used. 24 X 7 availability Better
component design to get better performance at peak time
Flexible service based architecture will be highly desirable for future extension

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4.4 SYSTEM IMPLEMENTATION:

4.5 SYSTEM MAINTENANCE


Maintenance is an important part of ensuring security, efficiency and reliability of your
application: no less than providing a good UX and other end user-facing features. In short, to
make your app successful, you can’t stop at simply putting it on the market. It’s only the first
step to the application’s success, and the next one is constantly watching over its
performance. Examples :
 Asset Essentials CMMS.
 Axxerion CMMS.
 Azzier.
 Corrigo CMMS.
 DirectLine.eMaint.

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5.CONCLUSION

Social media has gotten to be an indispensably portion of cutting-edge life. social media
provide a way of keeping in touch with friends, relatives and communities. Social media
also allow companies, organizations, governments and parliamentarians to reach large
numbers of people. At the same time, social media are changing the ways in which
people interact with others, although the full impact of these changes is not yet
clear. The implications of sharing personal information are also not fully understood. As
the number of individuals utilizing social media proceeds to develop, so as well does
the sum of Information be collected and analyzed. Within the present-day Environment,
social media has ended up a portion of everybody every day intuitive. social media
having its benefits is still causing collateral damage to humans and their behavioral
patterns, with constant use of such social chambers is causing various health issues and
emotional issues that affect both the physical and mental state on human beings. With the
creation of such device it can change the way we use social platforms and these digital
chambers can successfully thrive in co-existence with benefits to human beings. In
future, Artificial Intelligence based Human Behavioral Study Model (AI- HBS) have
been developed for Social Network. Build a Collective Social Network Model to study
the Human behaviors across the Platform.

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[6] https://web.cs.dal.ca/hawkey/3130/srstemplate−ieee.dochttps: //bia.ca/risk−management −


the − what − why − and − how/.

[7] Hansen, N., Kupfer, A. K., & Hennig-Thurau, T. (2018). Brand crises in the digital
age: The short-and long-term effects of social media firestorms on consumers and brands.
InternationalJournal of Research in Marketing, 35(4), 557-574.

[8] Maceli, M. (2020). Internet of things in the archives: novel tools for environmental
monitoring of archival collections. Records Management Journal.

[9] Patgiri, R., Hussain, S., & Nongmeikapam, A. (2020). Empirical Study on Airline
DelayAnalysis and Prediction. arXiv preprint arXiv:2002.10254.

[10] Stieglitz, M. (2018). Stieglitz S., Mirbabaie M., Ross B., Neuberger C. Social media
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International Journal of Information Management, 39, 156-168.

[11] Gordon, C. S., Rodgers, R. F., Slater, A. E., McLean, S. A., Jarman, H. K., & Paxton,
S. J.(2020). A cluster randomized controlled trial of the SoMe social media literacy body image
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[12] Hansen, N., Kupfer, A. K., & Hennig-Thurau, T. (2018). Brand crises in the digital
age: The short-and long-term effects of social media firestorms on consumers and
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[13] Shen, Chien-wen, Min Chen, and Chiao-chen Wang. "Analyzing the trend of O2O
commerce by bilingual text mining on social media." Computers in Human Behavior

[14] Barnes SJ, Pressey AD, Scornavacca E. Mobile ubiquity: Understanding the relationship
between cognitive absorption, smartphone addiction and social network services. Computers
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SCREEN SHOT:

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