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Revamped Cards
Revamped Cards
Starving
Attack,
Call
Peddler!
Summon Ancient Captains
my Soldier
Children!
Force of Will
Cemetery Feeding Frenzy
Eerie Downs
Attack, Envoys
my Soldier
Starving Children!
Insidious
Wake Spies
Warrior’s
Refugees!
Surprise
Attack,
Bones
my Attack!
Children!
Beautiful
Bandits
Feast Day
of Souls
EerieRefugees!
Downs Envoys
Event +1 Influence
+1 Influence
Hugel Friedhof
Schattenwald and Hugel Friedhof
+1 Influence
+1 Influence
Hugel Friedhof and Baurenhof
+1 Influence
SchattenWald and SchattenTurm
Campaign Master may secretly
Travelling warriors are waylaid.
+1 Influence
+1 Influence
All warriors
Hugel Friedhofonand
Shopping Trip or
SchattenTurm
Bachmeir Baurenhof Bachmeir Baurenhof
A hungry straggler! Patrol take one hit at Strength 3.
All Draw
player heroes in Nachtdorf
Spellnot A bitten heals. Players look at Play
one Town
Coffin Attack
Marker in an
Night
Aone
hungry straggler!
Necromancy
resting or missing phase have a may choose a bitten Refugees
area
When from
onrolling the
thescenario!
Campaigncountryside
Tracking
on skeleton core Refugees
+1 tofrom
Town theMorale!
countryside
Add a grave guard core group to AddAdd one soldier
a ghoul to Captain
core group to initial If For remainder
wounded, theirofaction
campaign,
for the
Play
free Add
When theone
Town
Shopping soldier
rolling Attack
Trip.
on to Captain
Scenario.
zombie
Hired swords
core +3d6
Play the
towarrior
player initial
Townmonster
Attack
or NPC Scenario.
ifpool dice
there is arrive.
Play
board, Add
the
and
table, two
Town to worker
twoAttack
swap
roll that
dice points
Scenario.
marker
and with
take arrive.
+3d6 toAdd two
initial to worker
monster poolpoints
dice
initial Vampire Forces for all Vampire Dedrich’s
Forces formen.
all scenarios. Necromancers
turn is missed, have
but equivalent
they of
Dedrich’s
table,may
roll not
twobe men.
dice
hired.
and take for any scenarios in Baurenhof or
one. andanother
on a 5+one Morale
site improves
highest. unseen if by andany
for on scenarios
a 5+ Morale improves+1
gain
in Baurenhof by
or
Event
scenarios. +1 Wound and expLucky Charm.
highest. Nachtdorf. one.
desired. one.
Nachtdorf.
Day
Night
Event Bitten:
Bitten: +1d6
+7d6
Overcast
Clear
Bitten: +4d6
Clear
Bitten:
Bitten: +1d6
+7d6
Clear
+4d6 Bitten: +7d6
Overcast
+1d6
Clear
Bitten: +1d6
Overcast
Clear
Bitten: +4d6
Event Corpse
Force
Starving
Attack,
of Call
Will
Infernal Pestilence
my Soldier
Children!
Vicious Thunderstorm
Whispers
Starving
Mastery
Attack,of
myin the Webs
Soldier
Death Magic
Children!
Insidious Spies
Whispers
Refugees!
Journey inAttack!
into
Surprise the Webs
Shadows
BanditsDay
Beautiful
Invocation
intoofShadows
Refugees!
Journey Shades
All
+1 Influence
warriors on
Baurenhof andShopping Trip or
SchattenTurm
DrawA bitten heals. Players
one Necromancy Spell in this phase and subsequent look at Play
one Town
Coffin Attack
Marker in an Patrol take one hit at Strength 3.
Addmayonechoose
soldier atobitten
Captain Add onenight phase
soldier to Captain Refugees
area on thefrom the
+1scenario!
Influence
Campaign countryside
Tracking Refugees+1 tofrom
+1 TowntheMorale!
Influencecountryside
All rats, wolves, and bats are Draw three Necromancy spells! arrive.rolling
Add two to worker
Play
player
When the Town
warrior
rolling Attack
on
or NPC
zombie
Dedrich’s men. Scenario.
if there
core is Play the
When Town
rollingas
on Attack
below.
spider
Dedrich’s men. Scenario.
core table, board,
When andSchattenTurm
swap
on spider
that corepoints
markertable,
with arrive.
IfAdd a Add
sprit
wounded, two totable
SchattenTurm
core
their worker
action points
group
for to
the
poisonous (wound on 6 to hit) and on a 5+ Morale improves
table, roll twoone.
dice and take roll two dice and take highest. roll
another
two dice
one
andsitetake
unseen if by
highest. and
turn on
initialaVampire
5+ Morale
is missed, but improves
Forces
they for by
gainall+1
Overcast
Rain
Bitten:
Bitten: +1d6
+7d6 Bitten: +7d6
+0d6 Overcast Clear
Overcast
Bitten: +4d6 Clear
Wind+4d6 Bitten: +4d6
Overcast Bitten: +4d6
+1d6
Clear
Necromanc
Control Weather
Dark Energies Control Weather
Dark Energies Control Weather
Lesser Summoning Pass Through Walls Pass Through Walls Pass
Lesser
Through
Summoning
Walls
y
The weather becomes overcast The weather becomes overcast The weather becomes overcast
Scenario Setup end of Night Phase. end of Night Phase. end
Scenario
of NightSetup
Phase.
for the remainder of the day. for the remainder of the day. for the remainder of the day.
All Necromancy spells are easier All Necromancy spells are easier
Alternatively,
to cast by oneifdifficulty
already overcast,
point for Alternatively,
to cast by oneifdifficulty
already overcast,
point for Alternatively, if already overcast,
Add 2d6 to the Vampire Forces Add 3d6 to this Bitten roll. I’ve Add 3d6 to this Bitten roll. I’ve Add 2d6
3d6 to the
this Vampire
Bitten roll.
Forces
I’ve
Necromanc
a the
single
remainder
campaign ofarea
the current
has rain, a the
single
remainder
campaign ofarea
the current
has rain, a single campaign area has rain,
dice pool. come to drink your blood…. come to drink your blood…. come to drink
dice pool.
your blood….
wind, or fog
campaign
for theturn.
remainder of wind, or fog
campaign
for theturn.
remainder of wind, or fog for the remainder of
the current phase the current phase the current phase
y
NecromancControl Weather
Greater
Shadow
Summoning
Spies
Control Weather
Imposition
Shadow Spies
of Will Lesser Summoning
Control Time
Lesser Summoning
Control Time