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Lycanthrope, Wereowl

This feathered humanoid has piercing eyes, larger than normal ACTIONS
for a humanoid’s head, set around a sharp beak. Wings spread Multiattack. In owl form, the wereowl makes two talon attacks. In
from its arms, and its feet end in wicked talons. humanoid form, it makes three shortbow or shortsword attacks. In
hybrid form, it can attack like an owl or a humanoid.
A wereowl is a hybrid creature usually in service to a powerful
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon
creature with dominion over flying creatures. The affinity
Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3)
between owls and elves means that most wereowls are elves,
piercing damage.
rather than the humans typical among other lycanthropes. The
Talon (Hybrid or Owl Form Only). Melee Weapon Attack: +5 to
wereowl possesses the keen eyesight that is common to owls, as
hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the
well as the birds’ preternatural ability to fly silently. Its appetite
target is a humanoid, it must succeed on a DC 13 Constitution
tends toward its avian nature, and it feasts on rodents and other
saving throw or be cursed with wereowl lycanthropy.
small mammals, usually raw and directly after a successful hunt.
Shortbow (Humanoid or Hybrid Form Only). Ranged Weapon
Its attitudes toward rodents extends to wererats and rodent-
Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3)
like creatures, such as ratfolk, and it often prefers to attack such
piercing damage.
creatures to the exclusion of other foes.

WEREOWL
Medium humanoid (elf, shapechanger), lawful evil
Armor Class 13
Hit Points 117 (18d8 + 36)
Speed 30 ft. (fly 30 ft. in hybrid form, fly 60 ft. in owl form)

STR DEX CON INT WIS CHA


15 (+2) 16 (+3) 15 (+2) 10 (+0) 13 (+1) 11 (+0)

Skills Perception +7, Stealth +6


Damage Immunities bludgeoning, piercing, and
slashing from nonmagical attacks not made with
silvered weapons
Senses darkvision 60 ft., passive
Perception 17
Languages Common (can’t speak in
owl form), Giant Owl (can’t speak in
humanoid form)
Challenge 5 (1,800 XP)

Flyby. The wereowl doesn’t


provoke opportunity attacks
when it flies out of an
enemy’s reach.
Keen Hearing and Sight. The
wereowl has advantage on
Wisdom (Perception) checks
that rely on hearing or sight.
Shapechanger. The wereowl can
use its action to polymorph into
an owl-humanoid hybrid or into a
giant owl, or back into its true form,
which is humanoid. Its statistics,
other than its size, are the same in
each form. Any equipment it is wearing
or carrying isn’t transformed. It reverts to its
true form if it dies.
Silent Flight (Hybrid or Owl Form Only). The wereowl has
advantage on Dexterity (Stealth) checks when it flies.

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