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DESIGNS

KIDNAPPER / SECT RECRUITER / SECRET COLLECTOR


Cultist,
Hunter, Prey: The Investigator with more Allies in his decklist
When the hijacker attacks, instead of inflicting damage on the opposing investigator,
look in his deck, discard pile or play area for all the copies of a single ally and remove it
from the game (place it under the House of the Lost Children). If this is not possible,
the hijacker attacks normally and in case he inflicts damage, the Investigator is
Defeated (place it under the House of the Lost Children).

OPTIONAL:
When this Enemy deals damage, search de Encounter Deck and his discard pile for a
Kidnapped card and play it.

GUARDIAN / KEEPER OF THE BEYOND


The guardian gets +1 Evasion for each Ally out of play / for each card out of play

THE ONE WHO WATCHES FROM THE SHADOWS


Aloof, Hunter
Cannot be engaged
When there are 3 Allies out of play, he loses Aloof. / When an Investigator at his
location has 2 Stamina or less, The One Who Watches from the Shadows looses Aloof.
0 Combat / 2 Horror

THE THING IN THE ICE

END OF THE GAME:


If you cannot reach the minimum deck size after spending experience points, acquire
level 0 cards until you reach it, but suffer 1 mental trauma for each.

DEFEATED INVESTIGATOR
Captured by the cult

TORTURED
Receives 1 physical trauma and gains the card “Blessed by the Hand of Destiny”

BLESSED BY THE HAND OF DESTINY


Blessing
Permanent
The Investigator loses 1 hand slot

Enemy: The Hand of Destiny / The 5,000 Hands / The Dark Hand / The Blood Hand
The Hands of Bacharach

THROWING AXE
Agility Test of 3 or suffer 2 damage.

DESPERATE PERSECUTION
Agility Test of 3 or suffer 1 damage.

HANDS FROM THE DARKNESS / FROM THE ROOF


Place this card on your threat area.
You cannot move.
At the end of your turn, discard Hands from the Darkness
PERSECUCIÓN IMPLACABLE / CRUEL / DESPIADADA
PUEDES CORRER, PERO NO PUEDES ESCONDERTE
Prueba de Agallas de 3. En caso de fallo
-1 adicional a la prueba por cada Puerta Cerrada en juego

TERROR IN STAHLECK
Terror
Place In your threat area
You have to spend an additional action if you want to move and don’t choose the
shortest path to the nearest Resign Location.
At the end of your turn Test Will (1) to discard Terror in Stahleck, +1 for each Ally in
your decklist.

CULT
Exile cards of:
Occult / Spell / Tome
Innate
Insight

TROPEZAR
RESBALAR EN SANGRE

SOME CARDS FOR INSPIRATION

KIDNAPPED – DUNWICH CYCLE


Revelation - Test (4) Will or (4) Agility. If you fail, add an Ally asset you control to the
pool of potential sacrifices. Then, attach Kidnapped! to the current agenda. If you have
no Ally assets, take 2 damage and discard Kidnapped! instead.
Forced - When attached agenda advances: Choose a potential sacrifice at random and
place it underneath the agenda deck.

THE SHADOW BEHIND YOU


Terror.
Revelation - Put The Shadow Behind You into play in your threat area. Limit 1 per
investigator.
: You look behind you.
Forced - At the end of your turn, if you did not perform the above ability: You must
either discard all of your resources or discard all cards in your hand. Then, discard The
Shadow Behind You.

UNHALLOWED COUNTRY
Treachery
Terror.
Revelation - Put Unhallowed Country into play in your threat area.
You cannot play Ally assets. Treat the printed text box of each Ally asset you control as
if it were blank.
Forced - At the end of your turn: Test (3). If you succeed, discard Unhallowed Country.
DECKLISTS
Top Intellect Investigators, all with access to level 0-1 Seeker cards:

DAISY WALKER – 5 intellect / 2 evade


Seeker cards levels 0-5
Mystic Cads levels 0-2
Needs hands for tomes

CAROLYN FERN - 4 intellect / 2 evade


Guardian cards level 0-3
Crads that heal horror level 0-5
15 level 0-1 Seeker or Mystic Cards

JOE DIAMOND – 4 intellect / 2 evade


Seeker cards level 0-5
Guardian cards level 0-2

REX MURPHY – 4 intellect / 3 evade


Seeker cards level 0-5
Up to 5 other level 0 cards

MINH THI PHAN – 4 intellect / 2 evade


Seeker cards level 0-5
Survivor cards level 0-2
Dark Horse
Guardian Spirit (1)

URSULA DOWNS – 4 intellect / 4 evde


Seeker cards level 0-5
Relic cards level 0-4
-> Crystalline Elder Sign (3)

Descartados:

ROLAND BANKS – 3 intellect / 2 evade


Guardian cards level 0-5
Seeker cards level 0-2

MARIE LAMBEAU – 4 intellect / 2 evade


Mystic cards levels 0-3
Spell cards level 0-5
Occult cards level 0
5 level 0 Seeker or Survivor Cards

NORMAN WITHERS – 5 intellect / 1 evade


Seeker cards level 0
Mystic cards level 1-5
5 Mystic cards level 0

FINN EDWARDS – 4 intellect / 4 evade


Rogue cards level 0-3
Illicit cards level 0-5
0-5 other level 0 seeker or survivor cards

INTELLECT BONUS:

Slots:
2 hands -> 2x Magnifying Glass +2
1 Ally +1
1 Relic (St. Humbert’s Key – Hemispheric Map) +1
1 Tarot +1
Total: +5

Seeker:
2x Magnifying Glass
Dr. Milan Cristopher
Hawk-Eye Folding Camera
Tarot – Death (1)

Guardian:
Alice Luxley

Mystic:
Alyssa Graham
St. Humber’s Key (Item, Charm)
Crystalline Elder Sign (3) (Item, Relic, Blessed)

Rogue:
Dario El-Amin
Lola Santiago (3)
Treasure Hunter (1)

Survivor:
Dark Horse
Guardian Spirit (1)

Neutral
Hemispheric Map (3)
Key of Ys (5 Exceptional) (Item, Relic)

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