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AGOT STRATEGY

STARK GREYJOY LANNISTER


Greywater Watch: March -1 into Flint's Finger
Shivering Sea: March -1 into the Narrow Sea Pyke: March 0, knight into Seaguard, footman into Riverrun (or both into Seaguard if Riverrun is taken by Lanni) The Golden Sound: March 0 into the Sunset Sea
White Harbor: March 0 into the Fingers Pyke port: Consolidate power Stoney Sept: March +1 into Riverrun
Winterfell: March +1, knight into Moat Cailin, Footman into the Twins Ironman's Bay: Support Lannisport: *Consolidate Power (muster two boats into the Golden Sound)

or or or

Shivering Sea: March 0 into the Narrow Sea Greywater Watch: Consolidate power The Golden Sound: March 0 into the Sunset Sea
White Harbor: March +1 into the Moat Cailin Pyke: March -1, knight into Seaguard, footman into Flint's Finger Lannisport: March +1, knight into Riverrun, footman into Stoney Sept
Winterfell: *Consolidate Power (Boat in the Bay Of Ice, Footman on Winterfell) Pyke port: Consolidate power Stoney Sept: March -1, one footman into Harrenhal, one into the Blackwater
Ironman's Bay: March 0 into Sunset Sea
Mid game: HARRENHAL + BLACKWATER
Mid Game: Mid Game: The other great use of the raven is the potential for riskier plays. Examples include putting
continually making aggressive moves towards Seaguard Stark can force Greyjoy it is possible for Greyjoy to support all their key territories with a single strong navy in Ironman's Bay consolidate power tokens on Riverrun, and then swapping to a march or defence in reaction to Greyjoy.
to keep their navy in and around Ironman's Bay take Sunset Sea as soon as possible, as this allows raiding of Lannister support from the Golden Sound It also allows safe pick ups of The Blackwater and even Crackclaw point
it is vital that Stark muster 1-2 boats into Bay of Ice much harder for Lannister to defend Riverrun that it is for Greyjoy to defend Seaguard. since you can see what Baratheon and Tyrell are doing and tactically aim for the holes in their defences.
If Greyjoy can achieve this naval set up they can comfortably take and hold Riverrun
Late Game Outside of Pyke they are unlikely be able to consolidate power safely anywhere on the board, which is dangerous Late Game
Stark players should aim for 5-6 castles; namely, Winterfell, White Harbor, best hope Lannister has is catching a Tyrell player off-guard; holding the Searoad Marches with a solitary
Moat Cailin, The Eyrie, and ideally Seaguard and Flint's Finger Late Game footman. Opens up a chain march (march into a friendly area with another march in) of a much larger
NORTH: Winterfell if not naval defended qith Victarion. -> Moat Cailin and Harbour army from elsewhere into Highgarden. This also opens up the Reach as an option.
SOUTH: Riverrun and Lannisport with naval support

BARATEHON TYRELL MARTELL


Sunspear: *Consolidate power (muster two ships into Sea of Dorne)
Shipbreaker Bay: March -1 one ship into Blackwater Bay Redwyne Straights: Support (no other march orders available) Salt Shore: March +1 into Starfall
Kingswood: Support +1 Highgarden: March 0, knight into The Reach, footman into Oldtown Sea of Dorne: March 0 into East Summer Sea
Dragonstone: March 0, knight into Kingswood, footman into King's Landing Dornish Marches: March -1 into Prince's Pass
OR
or OR
Sunspear: March +1, knight into Storm's End, footman into Yronwood
Shipbreaker Bay: March -1 one ship into Blackwater Bay Redwyne Straights: March -1 into West Summer Sea Salt Shore: March -1 into Starfall
Kingswood: March +1, knight into Storm's End, footman into The Reach (unless held by Tyrell) Highgarden: March 0, knight into The Reach, footman into Starfall Sea of Dorne: March 0 into East Summer Sea
Dragonstone: March 0, knight into Kingswood, footman into King's Landing Dornish Marches: Consolidate Power

Mid Game: Mid Game: Mid Game


Priority number one should be setting up 3 ships in Blackwater Bay and 1 in Shipbreaker bay. If they don't get a mustering or a influence tracks bid they can't get any new units grabbing 4 castles to reinforce their position, and then mustering from Sunspear as often as possible.
Blackwater ships continually support making Crackclaw Point and King's Landing impossible to take Start with a defensive set up with a focus on building up power tokens Yronwood and Starfall are both easy for Martell to grab early, although Starfall will need reinforcing
The Shipbreaker ship can be used either as a second supporting unit or to raid Martell or Stark. Starfall tends to fall towards Tyrell eventually. Storm's End should also be taken as soon as possible. Having a single boat in the East Summer
Sea gives raiding opportunities against both Tyrell and Baratheon
Late Game
lack of readily available barrels can quickly become a problem, which is one reason why moving Loras used as the penultimate card in a house card cycle, Tyrell can initiate another Late Game
into either the Vale or the Blackwater should be a priority combat elsewhere to refresh their hand, and then march with Ser Loras again, meaning Tyrell easiest target.
they can move a single army across 3 areas in a single turn. Again, if used at the right time The Reach as 7 castle
Late Game this move can push on to a winning castle amount. The only thing Ser Loras needs to fear l
Once this is set up Baratheon should look to take either Storm's End or the Eyrie is Arianne Martel

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