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Better Homes and Gardens® Home Designer Suite™ 8.0: Hdsuite - RM - Book Page 0 Wednesday, January 23, 2008 5:03 PM
Better Homes and Gardens® Home Designer Suite™ 8.0: Hdsuite - RM - Book Page 0 Wednesday, January 23, 2008 5:03 PM
Reference Manual
No part of this book or the accompanying software may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system, without permission in writing from Chief Architect,
Inc.
Home Designer™ is a trademark of Chief Architect, Inc.
Better Homes and Gardens® is a registered trademark of Meredith Corporation.
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
Contents
Contents
Chapter 1: Overview
Introduction ...............................................................................1
Startup Options.........................................................................1
The Home Designer Suite Environment .................................3
Toolbars.....................................................................................5
Menus.........................................................................................6
Dialogs .......................................................................................7
The Status Bar...........................................................................7
Defaults......................................................................................8
Drawing a Plan ..........................................................................8
Viewing Your Plan...................................................................10
Program Updates ....................................................................11
Getting Help.............................................................................11
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Contents
Home Designer Suite Data .....................................................76
Creating a New Plan ...............................................................76
Saving a Plan File ...................................................................77
Save and Save As ...................................................................78
Auto Archive............................................................................78
Undo Files................................................................................79
Opening a Plan File.................................................................80
Searching for Plans ................................................................80
Closing Plans and Views........................................................81
Exiting Home Designer Suite.................................................81
Chapter 5: Defaults
Chapter Overview ...................................................................83
Defaults....................................................................................83
Dynamic Defaults....................................................................85
Plan Defaults Dialog ...............................................................85
Set Background Color ............................................................86
Chapter 6: Layers
Chapter Overview ...................................................................87
Display Options Dialog...........................................................87
Displaying Objects..................................................................88
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Chapter 8: Rooms
Chapter Overview .................................................................111
Room Definition ....................................................................112
Room Defaults ......................................................................112
Room Material Defaults........................................................112
Floor & Ceiling Heights ........................................................113
Selecting Rooms ..................................................................115
Room Types ..........................................................................115
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Contents
Decks .....................................................................................119
Editing Rooms.......................................................................120
Special Ceilings ....................................................................121
Room Specification Dialog ..................................................123
Chapter 9: Doors
Chapter Overview .................................................................127
Door Defaults ........................................................................128
The Door Tools......................................................................128
Displaying Doors ..................................................................130
Editing Doors ........................................................................130
Changing Door Swings ........................................................132
Centering Doors and Windows............................................134
Special Doors ........................................................................135
Door Specification Dialog ....................................................136
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Contents
Editing Auto Dormers...........................................................179
Skylights ................................................................................179
Gable Over Door/Window.....................................................180
Build Roof Dialog..................................................................181
Dormer Specification Dialog................................................183
Dormer Defaults ....................................................................185
Roof Hole/Skylight Specification Dialog.............................185
Roof Pitches in Degrees.......................................................186
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Contents
Chapter Overview .................................................................231
Terrain Perimeter ..................................................................232
Elevation Data Tools.............................................................232
Terrain Modifier Tools ..........................................................235
Terrain Feature Tools ...........................................................236
Garden Bed Tools .................................................................238
Water Feature Tools .............................................................239
Stepping Stone Tools ...........................................................239
Terrain Wall and Curb Tools ................................................240
Displaying Terrain.................................................................241
Editing Terrain Objects .......................................................241
Terrain Specification Dialog ................................................242
Elevation Point Specification Dialog...................................244
Elevation Line Specification Dialog ....................................245
Flat Region Specification Dialog .........................................245
Hill / Valley Specification Dialog..........................................246
Raised / Lowered Region Specification Dialog..................246
Terrain Feature Specification Dialog ..................................246
Terrain Path Specification Dialog........................................247
Importing Elevation Data......................................................248
Import Terrain Wizard...........................................................249
Import GPS Data Wizard.......................................................250
Hardiness Zones ...................................................................255
Plant Tools.............................................................................256
Plant Image Specification Dialog ........................................256
Plant Chooser Dialog............................................................260
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Contents
My Libraries...........................................................................288
Architectural Blocks .............................................................289
Backdrops .............................................................................289
Cabinet Doors and Drawers.................................................289
Cabinet Modules ...................................................................289
Doors......................................................................................290
Doorways...............................................................................290
Electrical ................................................................................291
Exterior Fixtures ...................................................................291
Interior Fixtures.....................................................................291
Exterior Furnishings.............................................................292
Interior Furnishings ..............................................................292
Geometric Shapes ................................................................293
Hardware................................................................................293
Images....................................................................................293
Materials ................................................................................293
Millwork..................................................................................294
Plants .....................................................................................294
Windows ................................................................................294
Manufacturers .......................................................................295
Editing Libraries....................................................................295
Adding to the Library............................................................296
Bonus Libraries.....................................................................298
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Contents
Exporting and Printing 3D Views ........................................328
Glass House View .................................................................329
Speeding up 3D View Generation........................................330
Rendering Tips......................................................................330
Lighting..................................................................................331
Camera Specification Dialog ...............................................332
Default Sun Light Specification Dialog...............................333
Cross Section Slider.............................................................334
3D Backdrop Dialog..............................................................334
Render Quality ......................................................................334
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Resizing an Image.................................................................377
Contents
Image Specification Dialog ..................................................377
Metafiles.................................................................................378
Editing Metafiles ...................................................................380
Metafile Specification Dialog ...............................................380
Copy Region as Picture........................................................380
Walkthroughs ........................................................................381
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Chapter 1:
Overview
Introduction
Home Designer Training Video: Home • Startup Options
Designer Suite Overview • The Home Designer Suite Environment
• Toolbars
Home Designer Suite uses parametric design
• Menus
technology. This means that as you draw, a
• Dialogs
3D model is created and is continuously
• The Status Bar
updated as you make changes. You can tile a
• Defaults
floor plan view next to a 3D view and watch
• Drawing a Plan
one update automatically as you draw in the
• Viewing Your Plan
other.
• Program Updates
• Getting Help
Chapter Contents
Startup Options
When Home Designer Suite opens, the The Startup Options dialog can be
Startup Options dialog displays, opened at any time by selecting File>
allowing you to choose how you want to
begin working in the program or access Startup Options .
useful resources.
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3
1
4
1 Select a File command to open an 3 Recent Files - Lists the names of the
existing .plan file. most recently opened files. Click a
name to open the file.
Click New Plan to open a new, blank
plan. See “Creating a New Plan” on page 76. 34 Help - These options provide access to
a variety of information resources.
These include the Help Contents & Index
Choose Open Plan to work on an and the PDF version of the Reference
existing plan. See “Opening a Plan File” on Manual. Click on the HomeTalk User Forum
page 80. link to launch your default Internet browser
and visit Home Talk.
2 Getting Started Tutorials - Lists the
names of helpful tutorials which are
also available at any time from the Help 35 Design Resources - Click on any of the
options here to get access the Tutorial
menu. Click on one to begin reading or click options.
Tutorial Videos to watch any of the Home
Designer Tutorial Videos. Remove the check from Show Options on
Startup if you do not want this dialog to
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display when you launch Home Designer To have the Startup Options dialog
Suite. Instead, a new blank plan opens. display at startup again, select File> Startup
Options and place a check mark at Show
Options on Startup.
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Drop Down
Menus Menu
Toolbar
Buttons
Edit Library
Toolbar Browser
Reference
Grid Lines
Library
Selected Preview
Object Panes
Temporary
Dimension Status Bar
Using the Mouse You can also use the right mouse button to
open a context sensitive menu with
Many objects, such as doors and cabinets, are additional editing commands.
created by clicking the left mouse button.
Others, such as walls, stairs and dimension The Middle button can be used to
lines, are created by dragging the pointer pan in floor plan view.
from one end of the object to the other. You can also program it to work as a
The left button is the primary double-click.
button used in Home Designer The Mouse Wheel can be used to
Suite. Unless specified otherwise, zoom in and out in most views.
this reference manual refers to the left mouse
button.
Using the Edit Handles
Note: If you are left-handed and have re-pro-
grammed your mouse, reverse the instruc- When you select an object, its edit handles
tions for left and right buttons in this manual. display.
When you pass the mouse over the edit
The Right button has several uses. handles, the pointer changes to show how
Right-click to select any object. For you can use that handle.
example, if the Straight Exterior
• A two-headed arrow indicates that the
Wall tool is active, the left mouse button object, corner or edge can be moved in
allows you to select only walls. You can the direction of the arrows.
select other object types such as cabinets, or
stairs with the right mouse button.
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• A four-headed arrow indicates that the The triangular Rotate handle lets you rotate
selected object or edge may be moved in the object. See “Rotating Objects” on page
multiple directions. 69.
• A circular arrow indicates that the
selected object can be rotated.
Resize handles display along the edges of the
object are used to change the size. See
You can cancel any edit handle operation
“Resizing Objects” on page 68.
before it is completed by pressing the Esc
key on your keyboard or by pressing any two
mouse buttons at the same time.
The edit handles that display depend on the
The Move handle at the object’s center lets type of object selected, the current view, and
you move the object. See “Moving Objects” how far you are zoomed out.
on page 65.
Edit handles do not resize as you zoom in or
out. If you are zoomed out far enough, some
edit handles may be hidden so that they do
not stack over one another. As you zoom in,
these handles become visible again.
Toolbars
Using the toolbar buttons is the fastest, Drop-Down Tools
easiest way to access many program features.
Click on the arrow to the right of a button to
The toolbars that display in a given view display a drop-down list of related tools. For
depend on the view type. For example, example, click the arrow to the right of the
toolbars that control camera position display
Window button to display a drop-down
in 3D views but not in floor plan view.
list of the other Window Tools.
When you pass the pointer over a toolbar
button, a “tool tip” displays the name of the
tool. When you see one of these tool tips,
press F1 to get more information about that
item. A more detailed description displays in
the Status Bar at the bottom of the window.
You can use either of two styles of toolbar
interface: drop-down tools and parent-child
buttons.
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The most recently selected tool displays in display can be used to edit the selected
the toolbar. object(s). Which buttons display depends on
the type of object selected, the current view,
Parent and Child Tools and how you selected the object.
Menus
Home Designer Suite uses a standard of the item’s name. See “Hotkeys” on page
Windows menu format. The menus are 14.
located below the title bar in the program
window and can be used to access nearly all
tools in the program.
Menu items with an icon to their left have a
toolbar button associated with them. Edit menu items with button icons
to the left and hotkeys to the right
Many tools in Home Designer Suite also
have hotkeys associated with them. If a menu In this reference manual, menu paths are
item has a hotkey, it will display to the right written in this format: Build> Window> Box
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Contextual Menus
Window . An icon image after the menu
path indicates that a toolbar button is also Contextual menus are context sensitive
available. menus that display tools relevant to a
selected.
You can access contextual menus by right-
clicking on a selected object or in an empty
space in a view window.
Dialogs
Default settings, object specification, display Specification Dialogs
settings, and many other functions are
accessed through dialog boxes. Each object in Home Designer Suite
has a unique specification dialog where
Many dialogs have a preview that shows how you can enter size, style and other
the changes affect the object. This preview information specific to the selected object.
updates when you click in a different field or To access it, select the object and click the
press the Tab key on your keyboard. Open Object edit button.You can also
double-click many objects with the Select
Objects tool active.
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Defaults
Home Designer Training Video: Once an object is placed in a plan, its initial
Default Settings properties can be overridden, but setting up
your defaults before you begin drawing can
Default settings control many aspects of the
save you considerable time as you build a
user interface and tool behavior in Home
model in the program.
Designer Suite. You can use these settings to
customize the program to suit your personal
work style. Dynamic Defaults
For more information about defaults, see Dynamic defaults are values that affect
“Defaults” on page 83. existing objects in a plan.
In specification dialogs, dynamic default
Defaults values have a Default checkbox beside them
or a [D] in their text fields. As long as this
Most objects in Home Designer Suite derive
checkbox is checked or the [D] is present,
their intial properties from their respective
changes made to the default affect the object.
default dialogs.
To edit an individual object, you must delete
For example, a newly placed Window the [D] or uncheck the box in the
gets its initial values from the Window specification dialog. Objects you edit in this
Defaults dialog and a newly placed Hinged way do not update if you change the default.
Door gets its initial values from the To restore a value to the default, click to
Door Defaults dialog. place a check in the Default checkbox or
type a “d” into an edit box.
Drawing a Plan
When you draw a plan in Home Designer Set the Defaults
Suite, you are placing 3D objects that
represent building components. Home Default Wall Types. Specify the defaults for
Designer Suite comes with predefined walls. See “Default Settings” on page 92.
default settings so you can start drawing Set material defaults for roof, walls, and
plans immediately. You should review these rooms (optional).
default settings to be sure they match your
drawing and building methods. See Set style defaults for doors, windows, mold-
“Defaults” on page 83. ing, cabinets and other objects.
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Full Overview
Camera Views
Surfaces in camera views display
materials and textures, and you can
include backdrops, light sources, and
shadows.
A Full Camera view shows either the inte- Doll House View
rior or exterior of the model. You define the A Framing Overview displays framing in
camera position and angle with the mouse. A 3D.
Floor Camera view displays only the
current floor.
Framing Overview
Full Camera View
A Final View or Final View with
A Full Overview shows the entire 3D model. Shadows creates a higher quality
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image but takes longer to generate. You can A Glass House Camera view makes
create a final view from any Render view. all surfaces semi-transparent, so you
can see the entire model, inside and outside.
Program Updates
From time to time, Chief Architect Inc. Select Help> Download Program Updates
releases program updates that are available to launch your default Web browser to the
for download free of charge from the Home Program Updates section of the Home
Designer Suite Web site, www.HomeDesign- Designer Suite Web site.
erSoftware.com.
Getting Help
There are many forms of help available in tool. More information displays in the
Home Designer Suite including: Tool Tips, Status Bar at the bottom of the window,
the Status Bar, online Help, product • When you see a Tool Tip in the Status
documentation in electronic format, and Bar, press the F1 key to open online
Home Designer Suite’s official Web site, Help.
www.HomeDesignerSoftware.com.
• Press the Help button in any of the dia-
All these forms of help assume you have a logs to open online Help.
basic working knowledge of the Windows
• When an object is selected, edit handles
operating system, including how to use a
display. Place the pointer over these edit
mouse, open, close and save files, copy,
handles and press F1 to open online
paste, and right-click to access contextual
Help.
menus. Help also assumes you are familiar
with Windows terms. • You can also access the online Help using
the Help menu. Select Help> Index to
• When you move the pointer over a tool-
explore the available topics or search by
bar button or menu item, a Tool Tip dis-
key words.
plays, offering a brief description of the
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• The Reference Manual and the User’s • Other Home Designer Suite users have a
Guide are accessible through the program wealth of knowledge they are willing to
in .pdf format. You can view these docu- share. You can access the Home Talk user
ments with Adobe Reader. Click any forum from the Home Designer Suite
cross reference or page number to jump Web site at www.HomeDesignerSoft-
to that page. Select Help> View Refer- ware.com.
ence Manual, or Help> View User’s
Guide in Home Designer Suite to view
Chief Architect strives to make our doc-
these electronic documents. umentation as helpful as possible for all
• Our Web site has answers to many fre- of our customers. Please send any
quently asked technical support ques- questions, comments, or feedback to
documentation@HomeDesignerSoft-
tions. The help database also contains
ware.com.
many “how-to” articles. Visit
www.HomeDesignerSoftware.com.
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Chapter 2:
Chapter Overview
Home Designer Suite’s menus provide
access to most of the program’s functionality. New Home Designer Suite users are
Next to each menu item is a graphic that encouraged to refer to the User’s
matches a corresponding toolbar button. Guide, which features a series of tutorials
designed to introduce the basics of using the
Toolbar buttons are shortcuts and are often
program, including toolbar buttons.
more convenient to use than menus.
Toolbars can be viewed in Drop - Down or Chapter Contents
Parent - Child arrangement. Drop - Down • Toolbars and Menus
toolbar buttons have an arrow to the right of • Hotkeys
the button that accesses additional tools. If • Home Designer Suite’s Tools
you prefer, you can use Home Designer • Edit Toolbar Buttons
Suite’s Parent - Child toolbar arrangement.
In the Parent - Child toolbar arrangement,
you select a “parent” button to display its
“child” buttons to the right.
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Hotkeys
Many Home Designer Suite tools have a To use a hotkey, simply press the appropriate
keyboard shortcut, or hotkey, associated with key or combination of keys on your keyboard
them. If such a hotkey exists, it will display instead of selecting the menu item or clicking
to the right of the tool’s name in the program the toolbar button. For example, press the
menu. Ctrl and Z keys at the same time to perform
an Undo .
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Move the cursor over a menu name to see a You can activate menus at any time using the
brief description in the Status Bar at the keyboard. Press the Alt key and the
bottom of the screen. Press the F1 key to underlined letter in the menu name.
open the Help index to information about
Many menu items have corresponding
that menu item.
toolbar buttons. In the chart below, the
toolbar buttons are shown next to the menu
item they access.
File Menu
The File menu contains items related to
opening, closing, saving, exporting, and
printing files.
File> Open Plan Ctrl + O Open an existing plan file. See “Opening a Plan
File” on page 80.
File> Search For Search for plans in an existing plan database file
Plans using the Find Plan Wizard. See “Find Plan
Wizard” on page 80.
File> Startup Opens the Startup Options dialog. See “Startup
Options Options” on page 1.
File> Close N/A Ctrl + W Close the current view window. If you close a
plan or layout, you will be prompted to save any
or F4
changes you have made. See “Closing Plans and
Views” on page 81.
File> Close All N/A Close all windows. If you have made any changes
to the file, you will be prompted to save them. See
“Closing Plans and Views” on page 81.
File> Save Ctrl + S Save the current plan or layout file. See “Saving a
Plan File” on page 77.
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File> Import> Opens the Import GPS Data Wizard. See “Import
GPS Data GPS Data Wizard” on page 250.
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File> Print> Print Alt + F2 Turn the display of the print preview on or off.
Preview See “Print Preview” on page 392.
File> Print> Print Ctrl + P Open the Print dialog to print your plan or layout
file. See “The Printing Tools” on page 391.
File> Print> Print Print the current view as an image. Used to print a
Image render view or a 3D view showing images, such
as trees. See “Print Image Dialog” on page 399.
File> Print> Print Opens the Print Model dialog allowing you to
Model print plan templates for making a model of your
plan. See “Print Model” on page 394.
File> Print> Clear N/A Clear the printer information associated with the
Printer Info current page setup. See “Clearing Printer
Information” on page 391.
File> Exit N/A Exit from Home Designer Pro. See “Exiting
Home Designer Suite” on page 81.
Names of Plans N/A Only available after opening a plan.
Most Recently
Opened
Edit Menu
The Edit menu lists options for manipulating keyboard option (noted next to the menu
items. Many of these editing options also item).
have a corresponding toolbar button and/or a
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Edit> Cut Ctrl + X Delete the selected item and copy it to the
clipboard so it can be pasted elsewhere.
Edit> Paste> Paste Ctrl + Alt + Paste the last item cut or copied to the same
Hold Position V position on the screen. See “Copying and
Pasting Objects” on page 70.
Edit > Paste> Paste Shift + Alt Pastes the last item cut or copied to the
Special +V clipboard, provded it is a file type Chief
Architect recognizes. See “Copying and
Pasting Objects” on page 70.
Edit> Delete Delete Delete the selected object.
Edit> Delete Objects Ctrl + Opens a dialog which allows you to delete
Spacebar items of a particular type in a single room, all
rooms, or throughout a whole plan. See
“Delete Objects Dialog” on page 72.
Edit> Select Objects Spacebar Activate the tool for selecting objects. See
“Selecting Objects” on page 46.
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Edit> Snap Settings> Ctrl + F9 Toggle Grid Snaps on and off. See “Grid
Grid Snaps Snaps” on page 45.
Edit> Move Area Ctrl + H Select all objects within an area and Move the
entire area by dragging it to a new location.
See “Move Area” on page 48.
Edit> Default Settings Set general parameters for objects and tools
used in a plan. See “Plan Defaults Dialog” on
page 85.
Build Menu
Use the tools on the Build menu to build the more choices. Most Build menu items have
3D model in Home Designer Suite. Each corresponding buttons on the toolbar.
arrow indicates a submenu that offers
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Build> Wall> Hatch Fill a wall with a hatch pattern. See “Hatch
Wall Wall” on page 93.
Build> Wall> Break Ctrl + B Break a wall into two sections. See “Break
Wall Wall” on page 93.
Build> Door> Hinged Shift + E Place a hinged door into a wall. See “Hinged
Door Doors” on page 128.
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Build> Door> Pocket Place a pocket door into a wall. See “Pocket
Door Doors” on page 129.
Build> Door> Bifold Place a bifold door into a wall. See “Bifold
Door Doors” on page 129.
Build> Door> Garage Place a garage door into a wall. See “Garage
Door Doors” on page 129.
Build> Window> Box Place a box window into a wall. See “Box
Window Windows” on page 144.
Build> Window> Bow Place a bow window into a wall. See “Bow
Window Windows” on page 145.
Build> Floor> Build Shift + X Create a new floor in your plan. See “Adding
New Floor Floors” on page 161.
Build> Floor> Delete Delete the current floor. The floor above
Current Floor moves down to take the place of the current
floor. See “Deleting Floors” on page 161.
Build> Floor> Build Ctrl + F Create a foundation level. See “Building a
Foundation Foundation” on page 166.
Build> Roof> Build Ctrl + R Specify settings for automatic roof generation
Roof in the Build Roof dialog. See “Build Roof
Dialog” on page 181.
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Build> Roof> Delete Delete the roof. See “Delete Roof” on page
Roof 172.
Build> Trim> Quoins Click in floor plan view to place quoins. See
“Quoins” on page 213.
Build> Stairs> Shift + Y Drag to create an UP stair. Hold the Alt key
Straight Stairs and drag to create a DOWN stair. See “Stair
Tools” on page 188.
Build> Stairs> Click Build a set of stairs with a single mouse click.
Stairs See “Click Stairs” on page 188.
Build> Stairs> Curve Place stairs that curve to the left. See “Stair
to Left Tools” on page 188.
Build> Stairs> Curve Place stairs that curve to the right. See “Stair
to Right Tools” on page 188.
Build> Cabinet> Base Shift + T Place a base cabinet as defined in the Base
Cabinet Cabinet Defaults dialog. See “Base
Cabinets” on page 216.
Build> Cabinet> Wall Ctrl + T Place a wall cabinet as defined in the Wall
Cabinet Cabinet Defaults dialog. See “Wall
Cabinets” on page 216.
Build> Cabinet> Full Place a full height or pantry cabinet as defined
Height in the Full Height Cabinet Defaults dia-
log. See “Full Height Cabinets” on page 216.
Build> Cabinet> T Place a soffit. See “Soffits” on page 216.
Soffit
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Terrain Menu
The Terrain menu contains tools for creating
terrain and landscaping.
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Terrain> Plant> Plant Search for plants using the Plant Chooser
Chooser dialog. See “Plant Chooser Dialog” on page
260.
Terrain> Plant> Opens the Plant Image Specification
Create Plant Image dialog where you can create a plant image.
See “Plant Image Specification Dialog” on
page 256.
Terrain> Plant> Display a collection of plant hardiness zone
Show Hardiness maps. See “Hardiness Zones” on page 255.
Zones
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Library Menu
The Library menu contains items that allow
you to work with the Library Browser.
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Library> Expand All N/A Expand all folders located in a selected library
subcategory. See “Expand/Collapse All” on
page 295.
Library> Collapse All N/A Collapse all folders located in a selected
library subcategory. See “Expand/Collapse
All” on page 295.
Library> Open Open the specification dialog for the selected
material, image or symbol in the library. See
“Library Object Specification Dialog” on page
286.
3D Menu
The 3D menu controls most information
related to the 3D views.
3D> Create Camera Create a camera view of the current floor only.
View> Floor Camera See “3D View Tools” on page 318.
3D> Create Camera Create a glass house camera view. See “Glass
View> Glass House House View” on page 329.
Camera
3D> Create Camera Shift + K Create an overview of the entire model,
View> Full Overview including ceilings and roofs. See “3D View
Tools” on page 318”.
3D> Create Camera Create an overview of the curent floor,
View> Doll House without ceilings or roofs. See “3D View
View Tools” on page 318.
3D> Create Camera Create a rendering of an entire model showing
View> Framing only framing. Build framing before using this
Overview view. See “3D View Tools” on page 318.
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3D> Create Camera Shift + H Create a cross section view of an entire model
View> Cross Section/ when used inside the model, or an exterior
Elevation elevation view of the entire model when used
outside the model. See “Cross Section/
Elevation Views” on page 322.
3D> Edit Active Opens the current view for specification. See
Camera “Camera Specification Dialog” on page 332.
3D> Move Camera Alt + O Allows you to rotate the camera around the
With Mouse> Mouse- current camera focal point. See “Move
Orbit Camera Camera with Mouse” on page 325.
3D> Move Camera Alt + P Allows you to move the camera up, down, left
With Mouse> Mouse- and right. See “Move Camera with Mouse” on
Pan Camera page 325.
3D> Move Camera Alt + D Allows you to move the camera forward,
With Mouse> Mouse- backward, left and right. See “Move Camera
Dolly Camera with Mouse” on page 325.
3D> Move Camera Alt + T Allows you to tilt the camera in any direction
With Mouse> Mouse- while staying in the same location. See “Move
Tilt Camera Camera with Mouse” on page 325.
3D> Move Camera Allows you to focus the camera at a particular
With Mouse> 3D point in the scene. See “Move Camera with
Center Camera on Mouse” on page 325.
Point
3D> Move Camera N/A Allows you to rotate the camera using the
With Arrow Keys> arrow keys on your keyboard. See “Move
Arrow-Orbit Camera Camera Tools” on page 325.
3D> Move Camera N/A Allows you to pan the camera up, down, left
With Arrow Keys> and right using the arrow keys on your
Arrow-Pan Camera keyboard. See “Move Camera Tools” on page
325.
3D> Move Camera N/A Allows you to move the camera forward,
With Arrow Keys> backward, left and right using the arrow keys
Arrow-Dolly Camera on your keyboard. See “Move Camera Tools”
on page 325.
3D> Move Camera N/A Allows you to tilt the camera while staying in
With Arrow Keys> the same location using the arrow keys on
Arrow-Tilt Camera your keyboard. See “Tilt Camera Tools” on
page 326.
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3D> Move Camera> F Move the camera one step forward while
Move Camera maintaining the same line of sight.
Forward
3D> Move Camera> B Move the camera one step backward while
Move Camera maintaining the same line of sight.
Backward
3D> Move Camera> L Move the camera one step to the left while
Move Camera Left maintaining the same line of sight.
3D> Move Camera> R Move the camera one step to the right while
Move Camera Right maintaining the same line of sight.
3D> Orbit Camera> I Move the position of the camera closer to the
Move Camera In focal point along the line of sight.
3D> Orbit Camera> O Move the position of the camera away from
Move Camera Out the focal point along the line of sight.
3D> Orbit Camera> Rotate the camera up around its focal point.
Orbit Camera
Upward
3D> Orbit Camera> Rotate camera down around its focal point.
Orbit Camera
Downward
3D> Orbit Camera> Rotate the camera to the left around its focal
Orbit Camera Left point.
3D> Orbit Camera> Rotate the camera to the right around its focal
Orbit Camera Right point.
3D> Tilt Camera> Tilt the camera upward while keeping it in the
Tilt Camera Upward same location.
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3D> Tilt Camera> Turn the camera toward the right while
Turn Camera Right staying in the same location.
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3D> Final View with Redraw a view with the Final View with
Shadows Shadows.
3D> Glass House Turn the Glass House feature on or off. See
Mode “Glass House View” on page 329.
3D> Glass House Adjust the Glass House options. See “Glass
Options House View” on page 329.
3D> Cross Section Open the Cross Section Slider dialog. See
Slider “Cross Section Slider” on page 334.
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3D> Toggle Low Toggle between low and high detail 3D view.
Detail Mode See “Low Detail Display” on page 330.
CAD Menu
The CAD menu is used to access the CAD
tools. Most of these menu items are also
accessible from the CAD toolbar.
CAD> CAD> Draw K Click and drag to draw a circle. See “Draw
Circle Circle” on page 354.
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CAD> Text> Text Alt + A Click and drag to draw a text line with an
Line with Arrow arrow. See “Text Arrows” on page 347.
Tools Menu
The Tools menu offers various tools for
dimensions, text, manipulating reference
floors, and modifying toolbars.
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Tools> Reference Shift + M Moves the current floor plan or 3D view one
Floors> Down One floor down. See “Floor Up/ Floor Down” on
Floor page 162.
Tools> Reference F9 Superimpose the plan of another floor over
Floors> Reference the current floor. See “Reference Display” on
Display page 162.
Tools> Reference Opens the Layer Display Options dialog
Floors> Reference to the Reference Display layer set. See
Display Options “Layers” on page 87.
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Window Menu
The Window menu determines what window these menu items are common to other
is active and defines how it appears. Some of Windows programs.
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Window> Tile Shift + F6 Display views tiled left to right. See “Tiling
Vertically Views” on page 314.
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Help Menu
The Help menu is an extremely useful but Help without resorting to other resources.
often underused resource. You can get The Help menu also provides important
assistance for most topics from the Online customer information.
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Chapter 3:
Editing Objects
Introduction
Home Designer Training Video: Plac- Chapter Contents
ing, Selecting and Editing Objects • Architectural vs CAD Objects
In Home Designer Suite, a variety of • Snap Behaviors
architectural and CAD-based objects are • Angle Snaps
used to create complete 3D models and • Grid Snaps
working drawings. • Creating Objects
• Selecting Objects
Although these objects are sometimes very • Editing Line Based Objects
different from one another, the methods used • Editing Arc Based Objects
to move, rotate, resize and otherwise edit • Editing Open Polyline Based Objects
them are similar throughout the program. • Editing Closed-Polyline Based Objects
Edit handles allow objects to be resized, • Editing Box-Based Objects
relocated, or rotated using the mouse. Edit • Editing Spline Based Objects
toolbar buttons and the contextual menus • Editing Circles, Ovals and Ellipses
access edit tools relevant to the selected • Architectural Blocks
object(s). Most objects have a specification • Displaying Objects
dialog that allows you to edit it in ways that • Moving Objects
are specific to that type of object. • Aligning Objects
• Resizing Objects
The editing characteristics common to most • Reshaping Objects
objects are described in this chapter. Unique, • Rotating Objects
object-specific editing behaviors and the • Copying and Pasting Objects
specification dialogs are covered in their • Deleting Objects
respective chapters.
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Snap Behaviors
There are three categories of snap behavior You can select Edit> Snap Settings to
in Home Designer Suite: quickly turn Angle Snaps and Grid Snaps on
• Object Snaps, which snap CAD and or off.
architectural objects to other objects. To temporarily disable Snap Behaviors and
• Angle Snaps, which snap objects at other move restrictions, press the Ctrl key
specific angles. while dragging an edit handle. See “Moving
Objects” on page 65.
• Grid Snaps, which snap objects to
points on a grid.
Object Snaps
Object Snaps allow you to position objects • Object center points
precisly relative to each other; for example, • Object quadrant points
to position lines so that their endpoints meet.
• Intersection points where an object drawn
There are many locations on an object that at an allowed angle meets another object.
other objects can snap to.
In addition, On Object snapping occurs
• Object endpoints and corners anywhere on an object’s edges and is most
• The midpoints of object edges noticeable when Angle and Grid Snaps are
turned off.
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Angle Snaps
It is often important that objects be priority to all other Object Snaps. If a valid
drawn at exact angles. This can be Object Snap exists, the program uses that
accomplished using Angle Snaps. instead of an Angle Snap. Sometimes both
Angle Snaps and Object Snaps apply.
Angle Snaps allow you to draw lines, walls,
and other objects at angles in 7.5 degree For example, suppose a line is drawn at 15
increments. Angle Snaps also affect the way degrees using Angle Snaps and another line
objects rotate, the radius of arcs, and a is approached. You can draw the new line at
variety of other operations. 15 degrees while using Intersection Snaps
to snap to a point on the existing line.
Angle Snaps can be turned on or off by
selecting Edit> Snap Settings> Angle
Use both object
Snaps . snapping and
angle snapping to
Angle Snaps and create a 15-degree
Object Snaps line that intersects
an existing line
Angle Snaps have a higher priority than Grid
Snaps and On Object Snaps, but a lower
Grid Snaps
Grid Snaps allow you to snap to points guidelines. See “Plan Defaults Dialog” on
on an on-screen grid. The display and page 85.
size of this Snap Grid can be controlled in the
Plan Defaults dialog. See “Plan Defaults Grid Snaps and Angle Snaps
Dialog” on page 85.
Of the three snap behaviors, Grid Snaps have
Grid Snaps are turned on and off by selecting the lowest priority and are overridden by
Edit> Snap Settings>Grid Snaps or in Angle Snaps and Object Snaps.
the Plan Defaults dialog. See “Plan Grid snaps can work well with Angle Snaps.
Defaults Dialog” on page 85. For example, if the grid Snap Unit is set to
There are two grids in Home Designer Suite. 12" (1 foot), drawing a new line at an
The Reference Grid is not used for snapping allowed angle snaps the line length to 0",
and is provided to give you a visual sense of 12", 24", and so on. See “Plan Defaults
scale. The reference grid is useful for Dialog” on page 85.
zooming in and out, or for general layout
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Creating Objects
In Home Designer Suite, there are three ways objects are created by clicking and dragging
to create objects: by clicking to place an to define either a path or an enclosed area.
object, by clicking and dragging to draw an Select a tool, then click and drag in the
object or by importing custom symbols, drawing area to draw an object between your
drawings, pictures or images. start and end points.
Continue drawing the selected object until
Clicking another tool is selected.
Many objects, including doors and windows, You can cancel any click-and-drag drawing
cabinets, library symbols, terrain objects, operation before it is completed by pressing
text, pictures and images are created by the Esc key on your keyboard, or by pressing
clicking. Select a tool or library object, or any two mouse buttons at the same time.
import a custom symbol, picture or image,
then click in the drawing area to place the
Importing Objects
object at that location.
Pictures, images, drawings and custom
Continue clicking to place the selected object
symbols can be imported into the program
until another tool is selected.
and placed in the drawing area with a click.
See “Importing & Exporting” on page 383.
Clicking and Dragging
Other objects, including walls and railings,
straight stairs, and CAD and CAD-based
Selecting Objects
“Select” refers to selecting an object for lines representing the selected edge or
editing. An object must be selected before it surface. The size of the edit handles does not
can be edited. change as you zoom in or out. To prevent
them from stacking on one another, some
In order for an object to be selected, it must
edit handles may not display as you zoom
be visible in the current view. See
away from the selected object.
“Displaying Objects” on page 88.
When an object is selected, its edit toolbar
When an object is selected, it displays edit
also displays, typically on the upper left side
handles and in 3D views will also display
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Select Objects
Any object created using Home
Designer Suite can be selected using
the Select Objects tool. Select Edit> Select
Objects, click the toolbar button or press the
Space bar on your keyboard to activate this
tool.
You can also select objects or open context This edge can be edited on the Selected Line
sensitive menus using the right mouse button or Selected Arc tab of the object’s
when any tool is active. See “Contextual specification dialog. See “Selected Line Tab”
Menus” on page 7. on page 362 and “Selected Arc Tab” on page
362.
Selecting Similar Objects
Select Next Object
If a tool other than Select Objects is If there is more than one object in a
active, you can only select objects of that particular space, it may be difficult to
type using the left mouse button. For select the desired object. When a nearby
example, if the Straight Exterior Wall object is selected, click the Select Next
tool is active, you can only select walls using Object edit button or press the Tab key until
the left mouse button. the desired object becomes selected. This
function cannot be applied to groups of
This can be useful for selecting an object selected objects.
when many objects of a different type
occupy the same space in floor plan view. Marquee Select
Objects can be selected using the right mouse Groups of objects can be selected by holding
button, regardless of which tool is active. down either the Shift or Ctrl key when the
Select Objects tool is active and then
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dragging a marquee around the objects to be an object, hold down either the Shift or Ctrl
selected. key, and click additional objects to select
them.
If an object is currently selected and a
selection marquee is drawn around it, that More than one type of object can be selected
object becomes de-selected. If an object is using this method, but the ability to edit the
currently selected and a marquee is drawn group-selected items is limited to attributes
around other objects, the original object that all selected objects have in common.
remains selected and the other objects are
To remove an object from a selection set,
added to the selection set.
click it once more - again, with either the
When using the marquee-select method, both Shift or Ctrl key pressed.
CAD and architectural objects included in
the marquee are selected. To remove an Move Area
object from the selection set, hold down the
Shift key and click it. The Move Area tool allows you to
quickly define an area of your plan and
The marquee-select method can also be used select the objects in that area. Once selected,
to group-select similar object types. For they can then be repositioned, rotated, or
example, click the Base Cabinet child deleted. Select Edit> Move Area, then click
button, hold down either the Shift or Ctrl key, and drag a rectangular marquee around the
drag a marquee, release the mouse button, area that you would like to move.
and only cabinet objects within the marquee Unlike other selection methods, the Move
are selected. Area tool cuts walls, railing and fencing
where the selection marquee intersects them,
To make marquee selection easier, turn allowing you to edit only the selected portion
off the display of objects you do not of these objects.
want to include in your selection set. See
“Displaying Objects” on page 88. Some objects, such as cabinets, are included
in the selection only if more than half of the
object is contained within the marquee.
Shift Select
You can select a group of objects by adding
them to the selection set one by one. Select
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resized in 1" increments. This Snap Unit elsewhere. See “Copying and Pasting
is defined in the Plan Defaults dialog. Objects” on page 70.
See “Plan Defaults Dialog” on page 85.
• Click the Copy and Paste in Place
Using the Specification edit button to create a copy of the
selected object(s) at the same location as
Dialog the original. See “Copy and Paste in
Line-based objects can be edited using their Place” on page 71.
specification dialogs. See “Line
Specification Dialog” on page 356. • Click the Delete edit button to delete
the selected object(s). See “Deleting
Objects” on page 72.
Using the Edit Toolbar
A selected line-based object can be edited in • Click the Accurate Move edit button
a variety of ways using the buttons on the to slow down the mouse speed when
edit toolbar. using the edit handles. See “Accurate
Move” on page 66.
The following toolbar buttons may display
on the edit toolbar for a selected line-based • Click the Center Object edit button
object: to center an object along along a wall
within a room or relative to a cabinet
• Click the Select Next Object edit
fixture. See “Center Object” on page 66.
button to select nearby objects instead of
the selected object. See “Selecting • Click the Break Line edit button to
Objects” on page 46. add a new corner or pivot point to the
selected object. See “Break Line” on
• Click the Open Object edit button to
page 68.
open the specification dialog for the
selected object(s). See “Specification
• Click the Change Line/Arc edit but-
Dialogs” on page 7.
ton to change a line-based object to an
• Click the Copy/Paste edit button to arc, or vice versa. See “Change Line/
copy the selected object(s) to the Win- Arc” on page 69.
dows Clipboard so they can be pasted
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Move
Chord
Rotate
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Resize
• Drag the small, round Resize edit handle
to change the radius and included angle
Adjust Width
of the arc while maintaining its center.
• Click and drag a small, round edit handle
to increase or decrease the object’s width.
By default, objects are resized according
to the Snap Unit defined in the Plan
Defaults dialog. See “Plan Defaults
Resize edit handle Dialog” on page 85.
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• Click the Copy/Paste edit button to • Click the Center Object edit button
copy the selected object(s) to the Win- to center an object along along a wall
dows Clipboard so they can be pasted within a room or relative to a cabinet
elsewhere. See “Copying and Pasting fixture. See “Center Object” on page 66.
Objects” on page 70.
• Click the Break Line edit button to
• Click the Copy and Paste in Place add a new corner or pivot point to the
edit button to create a copy of the selected object. See “Break Line” on
selected object(s) at the same location as page 68.
the original. See “Copy and Paste in
Place” on page 71. • Click the Change Line/Arc edit but-
ton to change a line-based polyline edge
• Click the Delete edit button to delete to an arc, or vice versa. See “Change
the selected object(s). See “Deleting Line/Arc” on page 69.
Objects” on page 72. • Click the Record Walkthrough Along
• Click the Accurate Move edit button Path edit button to record a walk-
to slow down the mouse speed when through movie of your model along the
using the edit handles. See “Accurate path defined by the selected polyline. See
Move” on page 66. “Walkthroughs” on page 381.
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Move
• Click and drag the Move handle to move
the object.
Using the Edit Handles • Movement may be limited or stopped by
A polyline can be composed of many other objects or Snap Behaviors. Move
segments. See “Polylines” on page 361. restrictions can be overridden by holding
down the Ctrl key while dragging. See
When selected, an open polyline-based “Unrestricted Movement” on page 65.
object displays a Move handle, a Rotate
handle, and a Reshape handle at the Rotate
intersection of each segment. • The Rotate handle is used to rotate the
object about its center. Its position varies
Each straight, line-based segment has a
depending on which edge is currently
Move edit handle along its length.
selected. See “Rotating Objects” on page
Each curved, arc-based segment has its own 69.
Move handle at the center of its chord, a
Reshape
Resize handle and a Reshape handle. See
“Editing Arc Based Objects” on page 50. • Click and drag a Reshape edit handle to
change the angle and/or length of the seg-
When a polyline is selected, the edge that ments on either side of it, or the size of
you click nearest is called the selected edge, the object.
and certain operations affect only this edge.
The Move handle of the selected edge is Move Line Segment
larger than that of other edges. It displays • The Move Line Segment edit handle is
along the length of a line segment, or at the found on straight segments of closed
polylines and moves the straight section.
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Adjacent segments may extend or con- the selected object. See “Selecting
tract in their original directions to main- Objects” on page 46.
tain their connections.
• Click the Open Object edit button to
Move Arc
open the specification dialog for the
• Click and drag the Move Arc edit handle selected object(s). See “Specification
to change the radius and/or chord length Dialogs” on page 7.
or position. Adjacent segments may
extend, contract, or change angle to • Click the Copy/Paste edit button to
maintain their connections. copy the selected object(s) to the Win-
Resize Arc dows Clipboard so they can be pasted
elsewhere. See “Copying and Pasting
• Click and drag the Resize Arc edit handle Objects” on page 70.
to change the radius, chord length and
chord position of the arc segment. Adja- • Click the Copy and Paste in Place
cent segments may extend, contract, or edit button to create a copy of the
change angle to maintain their connec- selected object(s) at the same location as
tions. the original. See “Copy and Paste in
Reshape Arc Place” on page 71.
• Click and drag the Reshape Arc edit han- • Click the Delete edit button to delete
dle to change the radius of the arc without the selected object(s). See “Deleting
moving its end points. Objects” on page 72.
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• Click the Record Walkthrough Along path defined by the selected polyline. See
“Walkthroughs” on page 381.
Path edit button to record a walk-
through movie of your model along the
Rotate
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• The four Extend handles display along The following toolbar buttons may display
each edge. If you select an object on an on the edit toolbar for a selected closed
edge, the Extend handle displays at the polyline-based object:
point where you clicked; otherwise, it
displays at the center of the edge. • Click the Select Next Object edit
button to select nearby objects instead of
the selected object. See “Selecting
Objects” on page 46.
Box-based objects can be edited using their • Click the Accurate Move edit button
specification dialogs. See “CAD Box to slow down the mouse speed when
Specification Dialog” on page 364. using the edit handles. See “Accurate
Move” on page 66.
Using the Edit Toolbar
• Click the Center Object edit button
A selected closed polyline-based object can
to center an object along along a wall
be edited in a variety of ways using the
within a room or relative to a cabinet
buttons on the edit toolbar.
fixture. See “Center Object” on page 66.
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Reshape
Move Resize
• The Resize edit handles display along the
spline, between each vertex. Click and
drag a Resize edit handle to move the
Resize adjacent vertices and lengthen or shorten
adjacent segments.
Rotate
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Concentric
Resize
Rotate
Move
• Click and drag the Move handle to move
the object. • Unlike ovals and ellipses, circles cannot
be reshaped. When a Reshape handle is
• Movement may be limited or stopped by dragged on a circle, it is only resized.
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 65.
Rotate
• Click and drag the Rotate handle of an
oval or ellipse to change its orientation.
Concentric Resize
• The Concentric Resize edit handle dis-
plays on the perimeter of a circle between
a corner Reshape handle and the center.
Click and drag this handle to resize the
circle without moving its center point.
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Architectural Blocks
Home Designer Training Video: Archi- single object. When an architectural block is
tectural Blocks created, it behaves as a single object while
the components retain their own attributes.
An architectural block is a group of objects
See “Architectural Blocks” on page 267.
joined together so that they behave as a
Displaying Objects
The display of objects in 2D and 3D views Line style and color can be controlled by
can be controlled by layer. See “Displaying layer or overridden in the specification
Objects” on page 88.
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Moving Objects
Objects can be moved individually and in Bumping/Pushing
groups using a variety of methods.
When an object bumps into another similar
object while it is being moved, it stops.
Using the Edit Handles
Continue dragging and the selected item
Select an object, then click the Move edit resumes movement through the obstructing
handle and drag it to a new location. When object.
your pointer is over the Move handle, it
Cabinets, furnishings and fixtures, wall
displays a four-headed arrow.
openings, and CAD and CAD-based objects
can push other objects of these same types
once they have bumped into them. Instead of
dragging through the obstructing object(s),
release the mouse button and then click and
drag the Move edit handle a second time in
the same direction to push.
Unrestricted Movement
When moved, the selected object moves
orthogonal, or at a right angle to, any of its Many objects have restrictions placed on
edges. their movement by their own properties or
specification settings. Architectural objects,
As an object is moved, it jumps at set for example, bump into other 3D objects as
increments when Grid Snaps are enabled. they are being moved.
See “Grid Snaps” on page 45.
Other move restrictions are activated by the
If an selected object passes over it’s original Snap Settings. See “Snap Behaviors” on
location as it is being moved, it will snap to page 44.
that location.
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These restrictions can be overridden when precision. Accurate Move can also be used
necessary by holding down the Ctrl key to resize, reshape or rotate objects.
while dragging to move an object.
Accurate Move is not a toggle button: it
To move an object freely only affects the speed of the mouse during
the next edit. The next time you want to use
1. Select the object. this edit tool, you need to click it again.
2. Hold down the Ctrl key. You can also slow down the movement speed
3. Click the Move edit handle and drag it of a selection after you have started moving
to the new location. it by pressing the Shift key. Release the Shift
key to resume movement at normal speed.
You can also press the Ctrl key while
dragging an object’s Move handle to override
move restrictions.
Center Object
The Center Object edit button allows
Accurate Move you to move walls, cabinets and other
objects so that they are centered along a wall
Click the Accurate Move edit button, within a room or relative to an appliance or
then move the selected object(s) at a sink in a cabinet. See “Center Object” on
slower speed than normal for greater page 66.
Aligning Objects
It is often important to align objects such as Snap unit specified in the Plan Defaults
text boxes or walls to align objects on dialog rather than onto the grid itself. This
different floors. There are several methods to does not align objects to a grid line unless
choose from. they were already snapped to the grid.
See “Snap Behaviors” on page 44.
Using Snap Settings
Select an edge of an object. Drag it to the
Text objects can be aligned using set-
edge of another object, then release the
tings in the Text Specification dialog.
mouse. See “Aligning Text” on page 348.
With Grid Snaps on and Angle Snaps off,
select the left side of the object, and drag Center Object
from the center move handle. This snaps the
selected side to the grid. The Center Object edit button can be
used to center a variety of objects
When both Grid Snaps and Angle Snaps along a wall within a room in floor plan
on, objects snap at increments equal to the view.
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Aligning Objects on
Different Floors
Objects on different floors can be aligned
with one another using the Reference
Display. See“Reference Floor” on page 162.
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Resizing Objects
Objects can be resized using the edit handles other objects, press the Ctrl key while
and specification dialogs. dragging an edit handle.
Reshaping Objects
There is a wide variety of ways to reshape Break Line
objects using the edit handles, specification
dialogs and edit toolbar buttons. The Break Line edit button can be
used to break an individual line-, arc-,
or spline-based object, or the edge of a
Using the Edit Handles
polyline-based object, into two segments.
Depending on thetype of object selected, the
end, corner and/or side edit handles can be
Note: The Break Line edit button is not avail-
used to reshape a selected object. able for box-based objects, objects created
To override any movement restrictions with the Circle Tools, or some architectural
objects such as stairs and trusses.
caused by snap settings or the presence of
other objects, press the Ctrl key while
dragging an edit handle. The Break Line edit tool can be used to
create two types of breaks: partial breaks and
Using the complete breaks.
Specification Dialog When a partial break is created, a new corner
A variety of CAD and CAD-based objects edit handle is placed at the location of the
can be reshaped by editing values on either break. Partial breaks are also referred to as
the Selected Line or Selected Arc tab of their joints, nodes or pivot points.
specification dialogs. See “Polyline • Click the Break Line edit button to
Specification Dialog” on page 361. add a new corner or pivot point to the
selected object. See “Break Line” on
page 68.
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Rotating Objects
Objects can be rotated individually and in To override any movement restrictions
groups using a variety of methods. caused by snap settings or the presence of
other objects, press the Ctrl key while
By default, an object or group of objects
dragging an edit handle.
rotate about the center point of the selection
set. You can instead specify that objects
rotate about the current CAD point. Using the
Specification Dialog
Using the Edit Handles The exact angle of some objects such as
Select an object, then click the triangular lines, arcs, walls and the selected edges of
Rotate edit handle and drag it in any polylines can be specified on either the
direction. When your pointer is over the General tab, the Line Style tab, or the Arc tab
Rotate handle, it displays a curved arrow. of that object’s specification dialog. See
“Line Style Tab” on page 357.
The angles of line-based objects can also be
changed by dragging an end handle in a Reverse Plan
direction other than parallel to the object.
The object rotates about the opposite end The Reverse Plan tool is a quick way
point. See “Editing Line Based Objects” on to mirror a plan so that everything is
page 48. swapped left to right rather than rotated.
Objects snap to Allowed Angles as they are Select Tools> Reverse Plan to reflect an
rotated. See “Angle Snaps” on page 45. entire plan right to left, as though it were
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reflected about a vertical line. Reverse Plan Reversing a plan rebuilds the entire model
reverses all floors associated with the plan. and also closes any 3D views that are
currently open.
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• Click the Main Edit Mode edit but- 3. Drag an edit handle:
ton or press the Esc key to return to the • Drag the Move edit handle to position
selected objects’s main edit toolbar. the copy at a new location.
If you paste a selection in a file other than its 4. You can position the copy accurately
original source file, when you return to the with respect to the original by watching
original, Paste mode is still enabled. the moved distance in the Status Bar at
the bottom of the screen.
The Copy/Paste edit button can be used Copy and Paste in Place
with the edit handles in either of two ways:
by clicking or by dragging an edit handle. Click the Copy and Paste in Place edit
button to create a copy of the selected
To Copy/Paste by clicking object(s) at the same location as the original.
The copy remains selected so you can per-
1. Select an object or objects to copy. form additional operations.
2. Click the Copy/Paste edit button, Because multiple walls, railing and fencing
cannot share the same space, the Copy and
select Edit> Copy from the menu or
press Ctrl + C. The cursor displays the Paste in Place edit button is not avail-
Copy/Paste icon. able for these objects.
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Deleting Objects
Objects can be deleted in a variety of ways: arrow from being deleted, drag the attached
• Select an object or group of objects, then end away from the object before deleting it.
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Chapter 4:
File Management
Chapter Overview
Home Designer Suite saves the complete 3D Chapter Contents
model of a structure and surrounding terrain • Compatibility with Other Programs
as well as any CAD data associated with the • Organizing Your Files
model in .plan files. • Home Designer Suite Data
All commands related to opening, saving and • Creating a New Plan
closing plans are located in the File menu. • Saving a Plan File
You can also open plans from the Startup • Save and Save As
Options dialog. See “Startup Options” on • Auto Archive
page 1. • Undo Files
• Opening a Plan File
Just as with files created in other software • Searching for Plans
applications, you should back up your plan • Closing Plans and Views
files externally on a regular basis to avoid • Exiting Home Designer Suite
accidental loss of work.
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• Better Homes and Gardens Interior copies of your files before opening them in
Designer, Version 8 and prior Home Designer Suite. Copies that have not
been opened and saved by Home Designer
• Trading Spaces® Design Companion™
Suite can still be read by the program they
were created in.
Note: 3D Home Architect 5.0 was not devel-
oped by Chief Architect, Inc. Plans written Limited editability of files saved in Chief
using 3D Home Architect 5.0 or later cannot Architect X1, build 11.4 and later, can be
be read by Home Designer Suite. enabled when opened in Version 8 Better
Homes and Gardens Home Designer
To continue to read plans produced in programs. See “Plan Defaults Dialog” on
another program or program version in that page 85.
original program, be sure to save duplicate
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Home Designer Suite includes a selection of information, click the More information
Home Style, Interior and Landscaping about this style button to open the Better
templates, each with different default settings Homes and Gardens Design Planning Center.
that allow you to begin working in a
Select either U.S. Units or Metric Units of
particular plan style quickly. See “Defaults”
measurement, and click OK. The floor plan
on page 83.
view window opens, ready for you to begin
Choose a category from the drop-down list, drawing.
then select a style template from the
New, blank plans are called Untitled.plan.
scrollable list beneath it.
Unless these files are named and saved, they
A description of the selected plan style will be lost when closed.
displays below the list. For additional
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Auto Archive
When a plan is first saved, Home Designer Archive Files
Suite creates an Archive folder in the Home
Designer Suite Data folder. The Archive Every time a model is saved, internal archive
folder contains Auto Save and Archive files. files are automatically created that keep a
historical archive of your plan.
Auto Save and Archive files should not be
viewed as a substitute for regularly saving Plan files from previous versions of the
program are automatically moved to the
your work by selecting File> Save or archive folder when the plan is opened and
pressing Ctrl + S on the keyboard. saved in Home Designer Suite.
Archive files are meant to be for emergency
use only. If you must access an archive file,
open it as you would any other file. See
“Opening a Plan File” on page 80. As soon
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Auto Save file after normal shut-down Even with Auto Save, you should save your
work manually on a regular basis using any
Auto save files created as a result of an of the following methods:
improper program shutdown are appended
_auto_save_bak.plan . • Click the Save button.
Undo Files
Home Designer Suite stores a set number of Windows Temporary Directory. When you
copies of all open plan file changes, known use Windows system cleanup features, these
as undo files. Undo files are stored in the files can be deleted. Because of this, you
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should run these type of utilities when Home When Home Designer Suite is closed
Designer Suite is not running. normally, any current Undo files are deleted.
Click on a file name and it displays in the The names of the plan files you most recently
File name box. If a preview image of the file opened or saved display at the bottom of the
is available, it will display on the right side File menu. Click a recent file to open the file
of the dialog. Click OK to open the file. without using the Open Plan File dialog.
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construction or the number of a specified On any page, click the Back button to
room type. modify any previously selected parameters.
Click the Next button to select the number of Click the Next button to select the number of
floors in the house and the number of bathrooms and house size.
bedrooms.
Click the Next button to see previews of the
At the bottom of each page, the number of plans that match your current search
plans that match your current search parameters. Select any of the available plans
parameters displays. As you modify the to see a preview of the plan
parameters, this number increases or
Select Next and then the Finish button to
decreases as matching plans are found.
open the selected plan.
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Chapter 5:
Defaults
Chapter Overview
Becoming familiar with the program defaults • Defaults
is vital to understanding how Home Designer • Dynamic Defaults
Suite works. • Plan Defaults Dialog
• Set Background Color
Chapter Contents
Defaults
Home Designer Training Video: items, and hardware are determined by
Default Settings settings in the Base Cabinet Defaults dialog.
Default settings have important effects on Defaults are file-specific, which means that
how the tools in Home Designer Suite any changes that you make to the default
function. These settings can be customized settings in one plan file will have no effect on
to suit your needs and improve your other plans
efficiency, so it is important to become
familiar with them and learn how you can Access the various default settings by
best use them. selecting Edit> Default Settings from
the menu.
Default settings determine the initial
characteristics of objects when they are first
drawn. For example, when you place a base
cabinet in a plan, its size, materials, front
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Dormer Defaults
Select Dormer and click the Edit button to
open the Dormer Defaults dialog. See
“Dormer Defaults” on page 185.
Plan Defaults
Select Plan and click the Edit button to open
the Plan Defaults dialog. See “Plan
Cabinet Defaults Defaults Dialog” on page 85.
Click the + beside Cabinets to access the
default dialogs for the various cabinet types. Render Quality
See “Cabinet Defaults” on page 216. Select Render Quality and click the Edit
Select General Cabinet and click the Edit button to display the Render Quality dia-
button to open the General Cabinet log. See “Render Quality” on page 334.
Defaults dialog. See “General Cabinet
Defaults” on page 229. Room Defaults
Select Room and click the Edit button to
Dimension Defaults open the Room Defaults dialog for the
Select Dimension and click the Edit button current floor. See “Room Defaults” on page
to display the Dimension Defaults dialog. 160.
See “Dimension Defaults” on page 337.
Wall Defaults
Door Defaults Click the + beside Walls to access the default
Click the + beside Doors to access the dialogs for Exterior/Interior Walls. See
defaults dialogs for exterior and interior “Exterior/Interior Wall Defaults Dialog” on
doors. See “Door Defaults” on page 128. page 109
Window Defaults
Select Window and click the Edit button to
open the Window Defaults dialog. See
“Window Defaults” on page 143.
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Dynamic Defaults
Dynamic defaults are values that can be set To edit a dynamic default, delete the (D) or
or changed globally throughout a model. remove the check from Default box and type
These values are found in the default the desired value.
specification dialogs of most objects,
To reset a value back to the dynamic default,
including walls, doors, cabinets and rooms.
type the letter D in the field or click the
Dynamic defaults are followed by either a Default checkbox.
(D) in the value field or a Default check box.
Any object that has a material applied to it is
You can change the value for that kind of
also using a dynamic default. Materials are
object and all the objects of the same type
almost always set to “Use Default.” If you
update automatically. The exception to this
change a default material, many objects in
rule is any object you edited the values for. In
the plan may also change. See “Material
that case, the value does not update when
Defaults Dialog” on page 307.
you change the dynamic default value.
CAD objects use layers in much the same
way other objects use dynamic defaults. If
you change the layer information in the
Display Options dialog, any object that is
currently using the settings “By Layer” for
an attribute, such as line style or color,
update whenever you change those settings.
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• Check Fixtures and Furniture May be kept away from an intersecting wall by
Resized to display fixtures and furniture the width of the trim or casing. Check
with side edit handles so you can resize Window/Door Casing Ignored When
them. See “Editing Box-Based Objects” Resizing to ignore the casing so that
on page 59. doors and windows can be moved or
resized flush against an intersecting wall.
Changes made to fixture/furniture sizes • Inches Scrolled by Arrow Key deter-
are not reflected in the Materials List mines how far your plan will scroll when
because the Materials List refers to you press an arrow key. The initial
objects by their labels, not by their physi- default is 12 inches.
cal dimensions.
• Check Show Reference Grid to display
Once you resize an object, the correlation the Reference Grid, the virtual graph
between its label and its actual physical paper used to create a sense of scale in
dimensions is no longer accurate. Clear floor plan view.
this option to display fixtures and furni- • Check Use Snap Grid/Units to enable
ture with only a center handle for moving Grid Snaps, which snaps objects to a grid
and a rotation handle for turning. as you draw or edit them.
• Casing is the trim that surrounds a door • Specify the Snap Unit at which you want
or window. When you resize a door or snapping to occur.
window, the sides of these openings are
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Chapter 6:
Layers
Chapter Overview
Home Designer Training Video: Under- Every object in a plan must exist on a layer.
standing Display Options One layer can be thought of as one
transparency sheet. You can customize how
The concept of layers is similar to a stack of
each layer displays in the Display Options
transparencies, with groups of objects stored
dialog.
on each sheet. Layers are used to organize
and manage the display of all objects in all
views and the Materials List. Chapter Contents
• Display Options Dialog
• Displaying Objects
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• Remove the check from the 2D column to for that category of objects in floor plan
turn off the display of a category of view.
objects. • Click on a column header to sort all lay-
• Click a color bar to open the Color ers by that column. Click again to sort in
Chooser dialog and set the display color reverse order.
Displaying Objects
The display of objects in different views is
controlled by layers in the Layer Display Note: Not all objects display in all views. For
Options dialog. See “Display Options instance, door labels do not appear in 3D
Dialog” on page 87. views.
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Chapter 7:
Chapter Overview
Walls are the single most important building generate walls. See “House Wizard” on page
component in Home Designer Suite. By 365.
creating walls and defining the rooms created
by the walls, you are telling the program how Chapter Contents
you want the 3D model built. • Default Settings
There are several ways that walls can be • The Wall Tools
created in Home Designer Suite. The most • The Deck Tools
common is to simply draw them with the • The Fencing Tools
wall tools. Most of this chapter covers the • Exterior and Interior Walls
creation and modification of walls using • Foundation Walls
these manual wall tools. • Railings
• Invisible Walls
Exterior walls can also be automatically • Polygon Shaped Decks
generated when a new floor is built by using • Hatch Wall
another floor (above or below) as a model. • Break Wall
For more, see “Adding Floors” on page 161. • Deck Railings
Another feature that can be used to generate • Deck Edge
walls automatically is the House Wizard. • Fencing
This tool allows you to define and arrange • Drawing Walls
room spaces that the program uses to • Connecting Walls
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Default Settings
Default Settings can be accessed by The settings in the wall defaults dialogs
selecting Edit> Default Settings. determine what wall types are drawn when
Click the Edit button to open the Wall the different wall tools are used. It is a good
Defaults dialog associated with your idea to be familiar with these settings and
selection. how they relate to your style of building.
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views. Floors, ceilings and roofs generate want to apply the hatch pattern to. You can
above and below the rooms defined by these then select the hatch and resize it if you want
walls. You can also convert a normal wall to only hatch a portion of a wall. See “Hatch
into an invisible wall and vice versa in the Wall” on page 96.
Wall Specification dialog. See “Invisible
Walls” on page 95. Break Wall
Hatch Wall The Break Wall tool applies a break in
a wall. Once a wall is broken, the two
The Hatch Wall tool applies a hatch wall segments are separate walls that can be
pattern to a wall that displays in floor modifed independent of each other. See
plan views. You must click the wall that you “Break Wall” on page 97.
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Foundation Walls
Foundation walls are similar to the interior You can draw a foundation wall on any floor
and exterior walls but also have a footing. of a plan, not just on the foundation level.
Foundation walls are created automatically Any wall can be specified as a foundation
when a foundation floor is created. wall. See “General Tab” on page 104.
Railings
Railings are created and edited just like want a railing to divide a room. See “General
walls. Newels and balusters do not Tab” on page 104.
display in floor plan view. If Panels is
selected on the Railing tab, you can choose a Use a Doorway to produce a break in a
Panel Type from the Panel Library. railing for a stairway or other access. This
When first drawn, railings have the No keeps the railing continuous to maintain
Locate attribute, which prevents them from room definition.
being located by dimension lines. The No A doorway in a railing displays in a 3D view
Room Def attribute is helpful if you do not as an opening, with newels or posts placed
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Invisible Walls
Invisible walls are used to create or An invisible wall can be turned into a normal
modify room definitions, most often by wall, or vice versa, by clicking the Invisible
defining smaller areas within larger rooms. check box on the General tab of its Wall
See “Room Definition” on page 112. These Specification dialog. See “General Tab”
smaller room areas can have different floor on page 104.
or ceiling materials or heights, allowing
stepped areas to be created. Important Notes on
Invisible walls can display in floor plan view Invisible Walls
but not in 3D views. Floors, ceilings and • Floor, wall and ceiling areas are calcu-
roofs generate above and below the areas lated separately for rooms divided by
defined by these walls. invisible and normal walls.
Common uses for invisible walls include • Invisible walls are ignored by the Auto
dividing the living and dining areas of a
single room, or separating a kitchen from an Place Outlets tool; it functions as
adjoining nook. though they were not present.
• Cabinets, fixtures and furniture can be
moved freely through Invisible walls.
• Invisible walls can be drawn through a
cabinet to attach to the wall behind.
• Invisible walls do not produce a short
wall section to cover the gap where the
level of the floor or ceiling changes. Use
an invisible railing for this. See “Floor &
Ceiling Heights” on page 113.
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Hatch Wall
The Hatch Wall tool fills any wall
segment, except invisible walls, with a more segments. When the Hatch Wall
single hatch pattern. The Hatch Wall tool tool is applied to a broken wall, the pattern is
places a hatch pattern across all layers of the only applied to the selected segment.
selected wall, covering any fill styles To select wall hatching, click the wall using
specified for that wall type.
either the Select Objects or Hatch Wall
The wall hatch pattern and it’s line weight
can be specified in the Wall Hatch tool, then click the wall with hatching.
Specification dialog. See “Wall Hatch
To delete a hatch pattern from a wall, select it
Specification Dialog” on page 109.
To apply wall hatching, click the Hatch Wall and click the Delete edit button or press
the Del key. Make sure that the hatch pattern
button, then click a wall. The hatch is selected and not the wall by noting that
pattern covers the entire length and width of “Wall Hatching” displays in the Status Bar.
the wall. See “The Status Bar” on page 7.
Another way to apply a hatch pattern to a You can resize the hatched area by selecting
portion of a wall is to first use the Wall it and then dragging an end edit handle. If a
hatch covers only part of a wall, you can
Break tool to divide the wall into two or
move it by dragging the center handle.
Dimensions do not locate wall hatching.
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Break Wall
To divide a wall, select Build> Wall> If a break is placed near the intersection of
Break Wall and click the wall. This two walls, the break moves to the exact
places a break, creating two wall sections. intersection. Once a break is placed, click the
Select Objects tool and select the
When the Break Wall tool is active, you
original wall. If edit handles display near the
can continue to place breaks in walls. Select
break, the wall was correctly broken.
a different tool to deselect the Break Wall
tool. The Break Wall tool can be used to
create aligned walls across rooms. See
“Creating a Nook” on page 102.
Deck Railings
Deck Railing is used to create railing. When room definition is established,
decks on the exterior of a plan. a deck is created within the area defined by
Click and drag using the Deck Railing or the perimeter railing and its Room Type is
Curved Deck Railing tool to draw deck set to Deck. See “Decks” on page 119.
Deck Edge
The Deck Edge tools are used to
draw invisible railing, defining a
deck room without enclosing it in rails. Click
and drag using the Straight Deck Edge or
Curved Deck Edge tool to draw deck edge.
See “Decks” on page 119.
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Fencing
Fencing in Home Designer Suite is structure to divide the terrain or detail an
created and modified much like exterior.
railings and walls. Fences do not create room Fencing automatically follows the shape of
definition and are normally used outside a the terrain.
Drawing Walls
Walls are drawn similar to the way CAD rooms, and then door and window objects
lines are drawn and can be drawn in floor should be placed in the walls to create
plan view, camera views, and overviews. See openings later. See “Doors” on page 127 and
“Draw Lines” on page 354. Similarly, curved “Windows” on page 143.
walls are drawn much the way CAD arcs are.
Masonry fireplaces are also considered to be
See “Draw Arc” on page 354.
wall openings. See “Fireplaces” on page 271.
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drawn. See “Plan Defaults Dialog” on page Drag the end of the temporary wall in a
85. circular motion. In the Status Bar, note that
the wall jumps at defined angle increments.
Use Edit> Snap Settings> Angle Snaps to
Release the mouse button to draw the wall at
draw walls at specific angles. Modify the
the length and angle last shown in the
angle of an existing wall by specifying a new
information window.
angle in the Wall Specification dialog or
by dragging an end to a new allowed angle.
See “Angle Snaps” on page 45. House Wizard
As you draw a wall, note the temporary wall The House Wizard allows you to place and
that displays. The length and angle of this arrange room “objects” that can then be
temporary wall display in the Status Bar at converted into a fully editable house plan,
the bottom of the window as it is drawn. including walls. See “House Wizard” on
page 365.
Connecting Walls
Draw a wall sufficiently close to an existing meet the existing wall. Existing walls do not
wall and the program joins them at the move.
intersection of their main layers. The new
By default, walls are automatically joined
wall moves, extends, or contracts slightly to
when their centers are within a distance
defined by the larger of the two wall widths.
Displaying Walls
While the composition and appearance of beginning of the layer name, such as Walls,
each wall type is controlled in the Wall Attic.
Type Definitions dialog, the display of
It is often desirable to display the walls from
walls in all views is controlled in the
a floor other than the current floor. To do
Display Options dialog. See “Displaying
this, select and display a reference floor. See
Objects” on page 88.
“Reference Display” on page 162.
In Floor Plan View In 3D Views
There are several options for controlling how
While most objects in the program can
walls are displayed in floor plan view. In the
display in floor plan view and 3D views, a
Display Options dialog, you can specify
few cannot. Invisible walls and wall hatching
whether or not various types of walls display.
are examples of items that do not display in
alls are placed on layers with “Walls” at the
3D.
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Editing Walls
Home Designer Training Video: Mate- • In a camera view or overview, click the
rials: Wall Coverings top surface of a wall to display the same
edit handles as in floor plan view, allow-
Walls can be selected individually and as a
ing you to rotate, move, and extend or
group in all views. When a wall is selected, it
shorten the length of the wall.
displays edit handles and an edit toolbar that
vary depending on the current view and the • In a camera view or overview, click an
selected edge and can be used to edit it in interior or exterior surface to display the
various ways. See “Selecting Objects” on same edit handles as in an elevation view,
page 46. one at each corner.
• Moving a wall will move any cabinets
Selecting Walls attached to that wall.
• When you try to select a wall in a Cross • When a wall is connected to other walls
Section/Elevation or 3D view, the interior it can only be moved perpendicular to
or exterior room it defines may be itself or, in the case of curved walls, its
selected first. chord using the Move edit handle.
Wall Heights
Click the Select Next Objects edit
button or press the Tab key on your key- The height of a wall is controlled by the
board to select the wall itself. ceiling height of the room(s) it defines. If the
ceiling or floor height of a room is changed,
• If the Hatch Wall tool has been used the height of the walls that define it also
to apply hatching to a wall, the hatching change.
is selected first. Click Select Next • The ceiling height of a single room is
Objects to select the wall itself. See controlled on the General tab of the
“Hatch Wall” on page 96. Room Specification dialog. See
“General Tab” on page 123.
Using Edit Handles • The ceiling heights for all rooms on a
floor are controlled in the Room
Depending on the type of view, a wall Defaults dialog for that floor.
displays a different set of edit handles when
selected.
.Using the Edit Buttons
• In floor plan view, straight and curved
walls can be edited like CAD Lines and A selected wall or walls can be edited in a
Arcs. See “Editing Line Based Objects” variety of ways using the buttons on the edit
on page 48 and “Editing Arc Based toolbar. See “Using the Edit Toolbar” on
Objects” on page 50. page 50.
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• Click the Open Object edit button to • Click the Reverse Layers edit button
open the specification dialog for the to flip the layers of the selected wall(s).
selected wall. See “Wall Specification See “Drawing Walls” on page 98.
Dialog” on page 104.
• Click the Align With Wall Above
• Click the Accurate Move edit button edit button to align the selected wall(s)
to slow down the mouse speed for the with the wall above. See “Aligning Walls
next edit operation. See “Accurate Move” Between Floors” on page 102.
on page 66.
• Click the Align With Wall Below
edit button to align the selected wall(s)
with the wall below. See “Aligning Walls
Between Floors” on page 102.
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Aligning Walls
Wall alignment refers to the way wall
segments line up with one another, either on
the same floor or on the floor above or
below. Walls may need to be aligned in a
variety of situations.
Creating a Nook
4. Right-click the middle section of the
Walls can be aligned across an opening such wall to select the wall section.
as a nook, so that they are colinear, using the 5. Click the middle Move handle and drag
Break Wall tool. the wall outward.
6. Draw side walls to connect the wall back
To align walls across a gap to the rest of the house.
7. Move these short walls using dimen-
1. Select a wall to build a nook into and sions to accurately size the nook.
click the Break Wall edit button.
Aligning Walls
2. Click at a point on the wall close to one
side of the nook area. Do not worry Between Floors
about exact placement right now. Walls can be aligned between floors by
3. Click again near the other side of the
clicking the Align with Wall Above and
nook. Two short lines at each location
where you clicked indicate Wall Breaks. Align With Wall Below edit buttons or
in the Wall Specification dialog. See
“General Tab” on page 104.
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7. With the railing still selected, Ctrl + drag ing. See “To move an object freely” on
it into the same position as the first rail- page 66.
Attic Walls
In Home Designer Suite, walls are built Wall on the floor above that wall to fill in the
between the default floor and ceiling heights gap.
of the room. When the program detects an
Attic Walls are typically found above Full
open space between a wall and the roof plane
Gable Walls, forming a gable or closing the
above it, it automatically creates an Attic
top portion of a side wall beneath a shed
roof.
General Tab
1
2
3
4
5
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Roof Tab
1 3
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Enter a value in inches to Extend the roof Specify a Gable, Hip, or Full roof return.
returns from the overhang. Specify a Sloping or Flat roof return. See
“Some Common Roof Types” on page 176.
Railing Tab
1 2
3 6
4
5
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• Post to Beam - Create newel posts from 5 Newel Height and Newel Spacing -
Specify the height and distance
floor to an overhead beam placed just
between newels.
under the ceiling height. This option is
used when placing a cross beam along the
top of the railing.
6 A preview of the railing displays here
and updates as options are changed.
Home Designer Training Video: Mate-
rials: Wall Coverings
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Wall Defaults
Default Settings are accessed by click the Edit button to open the Wall
selecting Edit> Default Settings. Defaults dialog associated with your
Click the “+” next to Walls to display the selection.
walls sub-headings. Select a subheading and
3
1
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1 Exterior Wall Tool - From the drop- 3 Railings, Fencing, Wood Frame and
down list, select the wall type drawn Invisible Walls - Default Thickness -
with the Exterior Wall tool. Select a thickness for these tools and wall
types from the drop-down list.
2 Interior Wall Tool - From the drop-
down list, select the wall type drawn by
the Interior Wall tool.
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Chapter 8:
Rooms
Chapter Overview
When walls or railings create an enclosed Chapter Contents
area, a “room” is created. You can select • Room Definition
rooms defined in this manner like other • Room Defaults
objects in Home Designer Suite and open • Room Material Defaults
them for specification. • Floor & Ceiling Heights
Rooms are assigned a Room Type. Each • Selecting Rooms
Room Type has predefined characteristics. A • Room Types
room defined as Porch, for example, is • Room Labels
assigned certain attributes that are different • Decks
than a Kitchen. • Editing Rooms
• Special Ceilings
Ceiling and floor heights can be defined • Room Specification Dialog
room-by-room or for the entire floor.
Baseboard, chair-rail, and crown molding
can be applied room-by-room or for the
entire floor.
Materials for walls, ceilings, floors and
moldings can be defined room-by-room or
for the entire model based on Room Type.
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Room Definition
Home Designer Training Video: Walls: If room is drawn within a larger structure and
Interior and Rooms none of its walls connect to the exterior
walls, either directly or indirectly by
A room is a totally enclosed area defined by
connecting to walls that do, the program will
any combination of joined walls or railings,
view this room as a separate building and
visible or invisible. To be recognized as a
unexpected issues may result. Connect such
room by Home Designer Suite a room must
a room to the larger structure with an
have an unbroken perimeter.
Invisible wall.
Unless otherwise specified, rooms generate
Room definition disappears if part or all of a
floor and ceiling platforms automatically.
surrounding wall is deleted. It is a good idea
Most rooms are also automatically covered
to finalize the position of walls before
by the roof when one is built. There are
defining rooms with names and attributes
exceptions to this, such as rooms defined as
such as floor height and ceiling height.
Decks.
Room Defaults
Default Settings can be accessed by to create 3D models - particularly floor and
selecting Edit> Default Settings. In ceiling heights. Moldings can also be
the Default Settings dialog, select Floor specified in the Room Defaults dialog.
and click the Edit button to open the Room
Only the defaults for the first floor of a
Defaults dialog for the current floor.
building can be set ahead of time. The
The default values for rooms are specified in program uses the setting from the first floor
the Room Defaults dialog for the current to create subsequent floors. Once a new floor
floor. The Room Defaults dialog contains is built, its floor defaults can be changed.
important information that the program uses
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Floor and Ceiling Materials When you create a room, the wall surfaces
use the default material.
Specify floor materials and subfloor material
for the entire floor in the General You can change a room’s wall material on the
Materials Defaults dialog. Materials tab of the Room Specification
dialog. See “Materials Tab” on page 302. To
Normally, only the Floor Covering and the restore the default Wall Type material, select
Ceiling Covering display in 3D views. If the Use Default from the list.
covering is specified as No Material, the
material below is visible. If no floor or In addition, you can change the surface
ceiling material has been assigned, then the material of an individual wall in the Wall
program displays the default material for the Specification dialog. If you select Use
floor or ceiling. Default as the material, the program refers to
the material specified in the Room
All floor and ceiling materials are used for Specification dialog.
the calculation of the materials list.
When neither the wall nor the room has a
Wall Materials material assigned to it, the program refers to
the general material for walls in the
There are several ways that materials can be Material Defaults dialog. See “Material
assigned to walls, depending on how the Defaults Dialog” on page 307.
rooms and walls have been defined.
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heights of rooms on Floor 1 can be edited If the rooms above a particular room have
individually. more than one floor height, the room’s
ceiling is stepped.
In order to raise or lower a room’s floor or
ceiling height, you must give it a room
definition. To create room definition without
enclosing an area with solid walls, use
Railings .
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Selecting Rooms
Room definition is established when a room This band represents the selection area for
is completely enclosed by walls. You can the Exterior Room.
confirm that a room has room definition by
using the Select Objects tool to select it.
When a fully-enclosed room is selected, the
room highlights.
In 3D Views
The room at left is selected Click the floor of a room or on a wall surface
inside the room in a 3D or cross section view
As with many other objects in the program,
rooms can be group-selected, as well. using the Select Objects tool. If you
select another object instead of the room,
The Exterior Room click Select Next Object edit button or
You can also select the exterior of a model. press the Tab key until the room is selected.
This allows you to control the building’s The Status Bar indicates which object is
exterior wall coverings and materials using currently selected.
the Room Specification dialog. Click the exterior surface of an exterior wall
Click just outside an exterior wall using the to select the Exterior Room. Click Select
Select Objects tool to select the Exterior Next Object if needed. For more, see
Room. When it is selected, a highlighted “In 3D Views” on page 120.
band around the plan’s exterior displays.
Room Types
Once your floor plan is laid out, each room General tab of the Room Specification
should be assigned a Room Type on the dialog. See “General Tab” on page 123.
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When you assign a room type, a label with • Attic rooms are ignored by the program’s
the room name displays in floor plan view. automatic roof generator.
The Room Type applies appropriate • Garage, Slabs, and Porches are treated
structural and display properties to the room. like exterior rooms in all cases except
that they generate a ceiling and a roof
You can edit the text of a room label in floor above them.
plan view, but the type of room originally
assigned remains until it is changed in the Floors and Foundations
Room Specification dialog. See “Editing • Open Below is a unique type of interior
Room Labels” on page 118. room. It has no floor platform and can be
used for defining stairwell openings.
Available Room Types • Walls that define the garage have a foun-
There are three categories of room types: dation under them with a concrete slab at
Interior, Exterior and Hybrid. the top of stem wall or grade beam.
• The garage floor displays in 3D with the
Interior - Living, Dining, Family, Kitchen,
foundation floor, not the first floor.
Nook, Bath, Master Bath, Master Bedrm,
Bedroom, Study, Office, Entry, Hall, Closet, • Courts, decks and balconies do not gener-
Dressing, Storage, Laundry, and Utility ate foundations.
Exterior - Court, Deck, Balcony Doors and Windows
Hybrid - Open Below, Garage, Slab, Porch, • A window placed in a wall between an
Attic exterior room and an interior room
always faces out toward the exterior.
Effects of Room Types • Windows placed between interior rooms
generate a warning message.
The program applies specific structural and
display properties to rooms depending on the • Door placed between interior and exterior
assigned Room Type. type rooms display threshold lines.
• Interior doors do not display thresholds.
Living Area
• Open Below rooms are treated as interior
• All interior type rooms are included in
rooms for window and door placement.
Living Area calculations; exterior and
hybrid rooms are not. Electrical
Ceilings and Roofs
• The Auto Place Outlets tool adds
• Interior rooms have a ceiling and roof outlets automatically to all interior rooms
above them unless specified otherwise. except bathrooms. Only one outlet over
• Exterior rooms are assumed to be open to each sink is added for a bathroom.
the outside and do not generate a roof
above them. • The Auto Place Outlets tool places
fewer outlets in hybrid rooms.
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Room Labels
Room labels are based on the Room Types • Rooms, Standard Area is measured
assigned in the Room Specification from center of interior walls to either the
dialog. You can move or delete a room label outside surface of exterior walls or exte-
in floor plan view without affecting the room rior wall framing, depending on the Liv-
type. See “Room Types” on page 115. ing Area to setting in the Floor
Defaults dialog. It is rounded to the
There are two parts to each room label: the
nearest square foot or mm and does not
room type, which is similar to a standard text
include the area within bay, box and bow
object, and the room area, which is not a
windows.
standard text entry and cannot be edited.
• Rooms, Interior Area is measured from
the inner surfaces of all the room's walls.
Room labels can move about or even
It is rounded to the nearest square foot or
disappear when room entries are revali-
dated. mm and includes the area within bay, box
and bow windows.
Displaying Room Labels • Rooms, Interior Dimensions is also
measured from the inner surfaces of the
The display of room labels is controlled in room walls. It is rounded to the nearest
the Display Options dialog. See “Display inch or mm and does not include the area
Options Dialog” on page 87. You can specify within bay, box and bow windows.
how the area of rooms is calculated by the
program by turning on the display of one of
these layers:
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Decks
Home Designer Training Video: Single Deck Stairs
Level Decks
There are two ways to create stairs from a
Home Designer Training Video: Decks: deck down to the terrain.
Multiple Level Decks
Home Designer Training Video: Stairs To create stairs using the Click Stair tool
for Terrain and Decks
You can define a room as a Deck on the 1. Select the Click Stair tool.
General Tab of the Room Specification 2. Click within 12 inches of the deck rail,
dialog. See “General Tab” on page 123. outside the deck.
To draw a deck, click the Deck Railing To draw a down stairway from a deck
tool, then click and drag to draw a railing.
Once room definition is established, the area
1. Select Build> Stairs in floor plan
defined by the deck railing is assigned the
view.
“Deck” room type.
2. Place the pointer at the edge of the deck,
To create a deck without a railing, click the hold down the Alt key (or click with the
Straight Deck Edge tool or the Curved right mouse button) and drag in the
direction of the stairs. Holding the Alt
Deck Edge tool, then click and drag to key produces a stairway that goes down
draw the perimeter of the deck. instead of up.
You can also create a regular, polygon- 3. Place a doorway in the railing at the top
shaped deck using the Polygon Shaped of the steps.
Deck tool.
The only time you should ever draw
A room does not have to be defined by Deck stairs from an upper level down is when
Railing to be specified as a “Deck”. See you are going from a floor platform such as a
“Room Types” on page 115. deck to the ground or finished grade. When
stairs are drawn between two floor platforms,
By default, decks do not have roofs. If you they should be drawn from the lower floor
want to have a roof over your deck, check platform to the upper floor platform.
Roof over this room on the Structure tab of
the Room Specification dialog. Select the Deck Planking
Post to Beam option on the Railing tab to
give the roof a visible means of support. See The display of the deck planking is
“Railing Tab” on page 107. controlled by the Framing, Deck Planking
layer in the Display Options dialog.
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Editing Rooms
Once a room is defined by walls or railings, To adjust room heights in 3D
its structure and appearance can be edited
using the edit buttons or the Room 1. Create a floor camera view of your plan.
Specification dialog. Floor and ceiling Although walls can be edited in any 3D
heights, floor platform structure, moldings, view, cross sections, elevations, floor
wall coverings and an array of materials can camera views, or floor overviews are
all be specified in the Room best for editing walls.
Specification dialog. See “Room 2. Click the surface of a wall that faces the
Specification Dialog” on page 123. room to select it. When the room is
selected in 3D:
In 3D Views • The room highlights
The floor and ceiling heights for floors, • The Status Bar says “Room.” See “The
rooms, and individual walls can be edited Status Bar” on page 7.
using edit handles in camera views and • Two edit handles display on the top and
overviews. Lowered ceilings cannot be bottom edges of the highlighted wall.
edited in 3D. The default floor and ceiling
3. Click and drag the edit handle on the top
heights for an entire model can be edited in a
wall edge to adjust the room ceiling
3D view by selecting the exterior room.
height, or the handle on the bottom edge
To change default floor heights in 3D to adjust its floor height.
4. As you drag a handle, notice that all
1. Create a floor camera view of your plan. walls defining that room are affected.
Although walls can be edited in any 3D
view, cross sections, elevations, floor To adjust the height of a wall in 3D
camera views, or floor overviews are
best for editing walls. 1. Create a floor camera view of your plan.
2. Click the exterior surface of a wall to Although walls can be edited in any 3D
select the exterior room. The Status Bar view, cross sections, elevations, floor
indicates when the exterior room is camera views, or floor overviews are
selected. best for editing walls.
3. Click and drag the edit handle on the top 2. Click a surface of the wall that faces. By
wall edge to adjust the default ceiling default, the room selects first.
height, or the edit handle on the bottom
edge to adjust the default floor height. 3. Click the Select Next Object edit
button to select the wall. The Status Bar
says “Wall.” See “The Status Bar” on
page 7.
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4. Click and drag the edit handles. Tempo- The following edit toolbar buttons may
rary dimensions display in elevation display on the edit toolbar for selected
views. rooms.
Special Ceilings
By default, the program builds a flat ceiling using settings in the Room Specification
platform on top the wall plates of a room. dialog.
More varied and complex ceilings are made
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Cathedral Ceilings
A cathedral ceiling has the same pitch as the 2. Select the room and open the Room
roof and is created using the underside of the Specification dialog. See “Room
roof above the room. Specification Dialog” on page 123.
3. On the Structure tab, clear the check box
To create a cathedral ceiling for Ceiling Over This Room.
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General Tab
3
2
4
5
6
7
8
9
10
The General tab displays a cross section of Specification dialog. If one large room on
the room that shows the various heights and the current floor is positioned over a couple
platform thicknesses, including foundations, of smaller rooms, the position of the pointer
for the floors below the room you selected. relative to the smaller lower rooms
The room in the above example has a determines which of the the rooms display as
foundation below. the floor below.
What appears in the cross section depends on
1 Select the Room Type. This affects
the current floor and the location of the some of the room characteristics.
pointer when you selected the room. Only
two floors at a time display in the Room
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Structure Tab
If Ceiling Over This Room is checked, the If Roof Over This Room is checked, a roof
room has a flat ceiling. If it is unchecked, the automatically generates over the room. If
ceiling follows the underside of the roof or unchecked, no roof generates.
manually drawn ceiling planes.
Moldings Tab
Home Designer Training Video: Mold-
ings
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Chair rail, crown and base moldings can be Specify a Distance Above Floor for the
assigned to a selected room on the Moldings molding type. Crown molding and chair rail
tab. Moldings are placed around the wall are measured to the top of the profile while
surfaces of a room. They continue around the base molding is measured to the bottom of
surface of any soffit that is attached to the the profile.
wall at the molding height.
Specify a Height for the selected molding Fill Style Tab
profile. If no profile is specified, a flat profile For more information about the Fill Style tab,
is used unless the Height is set at 0”. see “Fill Style Tab” on page 362.
Molding heights can be specified in 1/16”or
1 mm increments. Materials Tab
A (D) following any value signifies that it is For more information about the Materials
a default value set in the Floor Defaults tab, see “Materials Tab” on page 302.
dialog. If a value is not followed by a (D),
replace it with “d” to reset it to the default.
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Chapter 9:
Doors
Chapter Overview
Home Designer Training Video: Doors Chapter Contents
and Windows • Door Defaults
Home Designer Suite comes with tools for • The Door Tools
creating a wide variety of interior and • Displaying Doors
exterior doors. In addition, the library offers • Editing Doors
a full line of specialty doors and doorways • Changing Door Swings
including hinged, sliding, pocket, bifold, • Centering Doors and Windows
garage, and manufacutrer specific products. • Special Doors
• Door Specification Dialog
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Door Defaults
Default Settings are accessed by made to individual doors after they have
selecting Edit> Default Settings. been placed do alter the default settings.
Click the “+” next to Doors to show the door
You can save time by going over the settings
sub-headings. Select a subheading and click
in the Door Defaults dialog before doors
the Edit button to open the defaults dialog
are placed. Settings for interior and exterior
associated with your selection.
doors are similar and should both be defined.
The Interior Door Defaults and
Exterior Door Defaults dialogs look
nearly the same as the Door Specification
dialog. See “Door Specification Dialog” on
page 136. There is only onedifference:
• Since default settings are specified here,
“Use Default” is not an option on some
drop-down lists as it is in the Door
Specification dialog.
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5. Continue clicking other doorways until To add a door to the doorway, select a Door
all changes have been made. Type other than Doorway from the drop-
down list in the Door Specification
The Doorway Library dialog. or click the Library button and select
a door style from the Doors library. See
Select Library> Library Browser and “General Tab” on page 137.
expand the Doorways category to
access a library of special entryways and You can also select a custom door from the
doorways. Select a doorway and click a wall library and drop it into a doorway in floor
to place it. plan view or any 3D view.
Displaying Doors
The display of doors, door sizes, opening and six feet, eight inches high. Metric door
indicators and headers is controlled in the dimensions format is “900x2100,” where the
Display Options dialog. See “Displaying first number is the width in mm.
Objects” on page 88.
If the Doors layer is turned off, doors and Threshold Lines
their casing do not display but openings in Doors in exterior walls and doors that open
the walls where they are located are visible. to exterior type rooms such as a garage,
porch, or deck, have a threshold line across
In Floor Plan View the opening in floor plan view.
If the Doors, Labels layer is set to display,
labels are centered on the doors that they
represent. Threshold
Line
The size displays in the format “3068”,
which is width by height in feet and inches.
A 3068 door is three feet, zero inches wide
Editing Doors
Before a door can be edited, it must be
selected. To select a door, click it when the
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Using Dimensions
Select Objects tool or any of the Door
Individual doors can be moved using
Tools are active. Doors and/or windows the Move Object Using
can also be group selected and edited. See Dimension dialog.
“Selecting Objects” on page 46.
Doors can be edited using the edit handles, In the Specification Dialog
edit toolbar buttons, and in the Door
Doors can be extensively customized in the
Specification dialog.
Door Specification dialog. See “Door
When you select a door in floor plan view, Specification Dialog” on page 136.
the door size label indicates the width
followed by the height. For example, a 3068 Using the Edit Buttons
door is 3’-0” wide by 6’-8” high.
A selected door or doors can be edited in a
variety of ways using the buttons on the edit
Using the Mouse
toolbar. See “Using the Edit Toolbar” on
In floor plan view, click either of the two end page 50.
handles and drag along the wall to change the
As with most objects, doors can be copied,
width. The label showing the size updates as
moved, and deleted. The following edit
the handles are dragged. Click and drag the
toolbar buttons may display on the edit
Move handle at the center to move the door
toolbar for selected doors.
along the wall it is placed in. Use the
triangular Rotate handle to adjust the door’s • Click the Select Next Object button
swing. If the door’s label displays, an to select nearby objects instead of the
additional handle is available to move the selected door, particularly the wall it is
label. placed in.
In 3D views, a selected door has five edit
handles: the Move handle at the center and a • Click the Open Object edit button to
Resize handle on each edge. Click and drag open the specification dialog for the
an edge handle to resize the door. select door(s). See “Door Specification
Dialog” on page 136.
A door or window moved against an
intersecting wall temporarily stops when the • Accurate Move slows down the
casing meets the intersecting wall. You can move speed when using the edit handles.
continue to drag and it resumes movement Not available for component doors.
past or onto the intersecting wall. Place a
check in the Ignore Casing for Opening • Click the Center Object button to
Resize check box in the Plan Defaults center doors along a wall within a room
dialog to turn off this behavior. See “Plan or relative to a cabinet fixture. Not
Defaults Dialog” on page 85. available for component doors.
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Hinged Doors
In addition to using the edit buttons, hinged
doors’ hinge side and swing direction can be
changed using the triangular Rotate edit
handle. 2. Drag the pointer along the path of the
new arc to change the hinge side and/or
To adjust the angle of swing: swing direction.
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3. To change the swing direction, click the As with hinged doors, you can also change
the Opening/Hinge and Swing sides of a
Change Swing Side edit button. sliding door by clicking and dragging the
triangular edit handle.
Pocket Doors
To change the direction of a pocket door,
select it and click the Change Opening/
Hinge Side edit button.
Sliding Doors
To change the side of a sliding door that is
fixed, select the sliding door then click the
Change Opening/Hinge Side edit
button.
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Special Doors
Wrapped Openings To open a railing across an entire section,
resize the doorway’s Width so that it is
Wrapped greater than the length of the railing in the
openings of Door Specification dialog. The opening
various shapes resizes to the maximum width possible for
are available in that space. See “General Tab” on page 137 of
the Doorway the Reference Manual.
Library. You
can also create a
Transoms Above Doors
wrapped
opening by Transom windows above doors are created
placing a the same as other stacked windows. See
doorway in the “Stacked Windows” on page 146.
wall and
checking Placing a Gable Over a Door
Suppress
Casing in the Frame and Trim tab of the Click the Gable Over Door/Window
Door Specification dialog. Note that the edit button to produce a gable roof over
base molding wraps around the opening. See the selected door(s) the next time automatic
“Frame & Trim Tab” on page 138. roofs are built. See “Gable Over Door/
Window” on page 180.
Openings in Railings You can manually edit or delete this gable
line at any time. Your changes take effect
Use the Doorway tool to open a railing when the automatic roofs are rebuilt. This
for a stairway or other access. can also be used with group selected doors.
Passthroughs
To create a passthrough, place a Doorway
at the desired location. Create a camera
view and select the doorway. Click and drag
the bottom edit handle up to the correct
height for the passthrough.
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You can also drag the top and sides to the 2. Select Build> Wall> Straight Railing
correct dimensions or set them in the
Doorway Specification dialog. , then click and drag to draw a railing
parallel to the wall with the doorway.
Check Suppress Casing.in the Doorway
3. Click on the railing, then use the Resize
Specification dialog if you want a
edit handles to adjust the length of the
wrapped opening instead of casing. See
railing as needed. See “Using the Edit
“Frame & Trim Tab” on page 138 of the
Handles” on page 49.
Reference Manual.
4. With the railing selected, click the Open
Creating a Doorway Object edit button.
with a Railing
5. On the General tab of the Railing
When a railing is specified as No Room Def, Specification dialog, check No Room
Def and click OK. See “General Tab” on
it can be positioned within a Doorway . page 104.
6. With the railing still selected, Ctrl + drag
it into position within the doorway. See
“To move an object freely” on page 66.
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Select one or more doors and click the Open Specification dialog for the selected
door(s).
Object edit button to open the Door
General Tab
1
2
1 Door Style - Define the door as slab, Swing Angle set on the General tab displays
glass, panel, or louvered, or select a in 3D views.
door style from the library. Select use
default to use the default door style set in the
Door Defaults dialog. See “Door Defaults”
on page 128.
Select Library from the list to open the Door
Library. Once a library door is selected, that
door is added to the Door Style list.
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1 Frame - If you specified a Door Style Frame Bottom specifies the height of the
of glass, panel or louvered on the bottom rail.
General tab, you can specify the dimensions
of the door’s rail and stiles here. 2 Specify casing to define the values
below.
Frame Width specifies the width of the
Sill - Check this box to create a sill.
stiles and top or middle rails.
Suppress Casing - Check this box to prevent
casing from being created.
Lites Tab
The options on this tab are only available for
glass doors. See “General Tab” on page 137.
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Special Type - Choose the style of divided effective, both the Lites across and the Lites
lites from the list. Normal, Diamond, Prairie vertical should be set between 6 and 8.
and Craftsman styles are available.
Craftsman style is based on the normal
style, but only the topmost horizontal muntin
bar is kept with all the portions of the vertical
muntin bars above it. To be effective, both
the Lites across and the Lites vertical should
be set between 4 and 8.
Lites Across defines the number of
Normal Diamond Prairie Craftsman
horizontal divisions for the glazed area. In a
normal style of divided lites, Lites Across
Normal style is the most common, with the specifies the horizontal number of evenly
muntin bars going horizontally and sized panes of glass. This value must be
vertically. between one and eight.
Diamond style uses angled muntin bars to Lites Vertical defines the number of vertical
divide the lites. divisions for the glazed area. In a normal
Prairie style is based on the normal style, style of divided lites, Lites Vertical specifies
but with all the central muntin bars removed, the number of evenly sized panes of glass
leaving only the two outside muntin bars vertically. This value must also be between
both horizontally and vertically. To be one and eight.
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Hardware Tab
1
2
3
4
5
6
7
8
9
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Materials Tab
Note: For hinges to look right, it is best to
have at least a 1/4" (6 mm) reveal for the inte- For information about the Materials tab, see
rior, or hinge side, door casing. If this is not “Materials Tab” on page 302.
provided the hinge carves out a portion of the
casing.
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Chapter 10:
Windows
Chapter Overview
Home Designer Training Video: Doors mulled window combinations and
and Windows manufacturer-specific products.
Home Designer Suite comes with a wide
variety of windows. Fixed glass, hung, Chapter Contents
casement, sliding, awning, hopper, and • Window Defaults
louver window styles can all be created with • The Window Tools
the standard window tool, and even set as the • Special Windows
default. The shape of a window can be • Stacked Windows
angled or made into a round top or other arch • Displaying Windows
styles. Home Designer Suite can create bay, • Editing Windows
box, and bow windows at the click of a • Bay, Box, and Bow Windows
button. In addition, the library contains many • Bay, Box, Bow Windows & Roofs
Window Defaults
Default Settings can be accessed by created when a window initially placed in a
selecting Edit> Default Settings. plan.
Select Window from the Default Settings
In the Window Defaults dialog, define the
dialog to open the Window Defaults
type of window that represents the majority
dialog.
of windows in your model. As with doors,
The settings in the Window Defaults any window or group of windows can be
dialog specify what style of window is customized in the floor plan or 3D views.
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Bow Windows
A Bow Window is a group of identical
wall segments that form a segmented Note: Bay, box, and bow window areas are
curve. Select Build> Window> Bow not included in the living area or in room stan-
Window and click a wall to produce a 5- dard area calculations. They are included in
section bow window. room interior area calculations.
Special Windows
A variety of special windows can be created Corner Windows
using multiple standard windows, the edit
tools or custom symbols. Corner windows are produced when each
window has one edge at or past the interior
side of the adjacent wall.
Creating Manual Bay, Box
and Bow Windows
Sometimes it is easier to draw bay, box and
bow windows manually than to use the
automatic tools. Bays created using walls can
have more than one window per section,
which is not possible using a bay window
unit.
Bear in mind that moving a manually created
bay, box or bow window is generally more To create a corner window, first create the
difficult than moving a unit created with one desired window on each side of the corner.
of the Window Tools since it is The header height and the sill height of both
composed of individual walls. windows must be the same.
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Placing a Gable
To move a window all the way into a
Over a Window
corner, check Ignore Casing for
Opening Resize in the Plan Defaults dia- Click the Gable Over Window edit
log. See “Plan Defaults Dialog” on page 85. button to produce a gable roof over the
selected window(s) the next time automatic
Once the corner window is formed, its roofs are built. See “Gable Over Door/
components and corner post size can be Window” on page 180.
adjusted. Blocked units can also meet at a
corner this way. You can manually edit or delete this gable
line at any time. Your changes take effect
when the automatic roofs are rebuilt. This
can also be used with group selected
windows.
Stacked Windows
Windows can be stacked to create a wide casing connects the windows and door so
variety of custom configurations. that no wall surface shows between them.
Stacked windows are easy to create in 3D
views, particular Cross Section/Elevation Automatically Mulled Units
views, using their edit handles. To form a mulled group of windows and/or
doors, move them close enough together so
that their casings touch. Once the casings
touch, the windows are mulled together with
one casing between the two of them.
2
1 The sill of each window in the group must be
at the same level for them to share the middle
casing. The casing tops do not have to be at
0
the same level. The casings are modeled as if
they are one unit but the windows remain
separate objects for dimensioning and the
Materials List.
Notice how the windows and door in this Windows can be automatically mulled to
example are separate, with a thin wall doors if the bottom of the window is at the
showing between them. The next section elevation of the floor, equal to the bottom of
explains how the same door and six windows the door.
can be organized into a mulled unit. The
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Displaying Windows
The appearance of windows, openings, and
headers in floor plan and 3D views can be
Double Hung
controlled in the Display Options dialog.
See “Displaying Objects” on page 88.
If the Windows layer is not set to display, Left Sliding
window casing, lites and other window
components are not visible, but the openings Triple Casement
in the walls where they are located are
visible.
Window types in floor plan view
In Floor Plan View
Some window types, notably Sliding and If the Windows, Labels layer is set to display,
Double and Triple Casement windows, are window labels show in floor plan view,
distinguishable in floor plan view. centered on the windows that they represent.
Window labels indicate the width, height and
window type. For example, a 3040 DH label
describes a 3’-0” wide by 4’-0” high double
hung window. The format of metric window
dimensions is “900x1200”, where the first
number is the width in mm and the second,
the height in mm.
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Editing Windows
Home Designer Training Video: Deco- secting wall. You can continue to drag
rating: Window Treatments and it resumes movement past or onto the
intersecting wall. Place a check in the
Before a window can be edited, it must be
Ignore Casing for Opening Resize
selected. Click a window when the Select
check box in the Plan Defaults dialog
Objects tool or any of the Window to turn off this behavior. See “Plan
Defaults Dialog” on page 85.
Tools are active. Doors and/or windows
can also be group selected and edited. See In the Specification Dialog
“Selecting Objects” on page 46.
Windows can be edited extensively in the
Windows can be edited using their edit Window Specification dialog. See
handles, the edit toolbar buttons, and the “Window Specification Dialog” on page 152.
Window Specification dialog.
When you select a window in floor plan Using the Edit Buttons
view, the window size label displays the
A selected window or windows can be edited
width followed by the height. For example, a
in a variety of ways using the buttons on the
3036 window is 3’-0” wide by 3’-6” high.
edit toolbar. As with most objects, windows
can be copied, moved, deleted, etc. See
Using the Mouse “Using the Edit Toolbar” on page 50.
• In floor plan view, click either of the two
The following edit toolbar buttons may
end handles and drag along the wall to
display on the edit toolbar for selected
change the width. The label showing the
windows.
size updates as the window is resized.
• In 3D views, a selected window has five • Click the Select Next Object edit
edit handles: the Move handle at the cen- button to select nearby objects instead of
ter and a Resize handle on each edge. the selected window, particularly the wall
Click and drag an edge handle to resize it is placed in.
the window.
• Click the Open Object edit button to
open the specification dialog for the
Note: Using the edit handles is the only way
to resize bay, box and bow window systems. select window(s). See “Window
Specification Dialog” on page 152.
• A single window or a group of windows
can be moved with the center edit handle. • Accurate Move slows down the
move speed when using the edit handles.
• A door or window moved against an See “Accurate Move” on page 66. Not
intersecting wall temporarily stops when available for component windows
it is the casing distance from the inter-
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For this roof style to work successfully, the See the previous section for directions on
ceiling heights of the window unit and the extending the roof down over bay, box or
room containing it must be the same. This bow windows.
does not work if you have lowered the
ceiling for the window unit.
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Gable Roof
Rectangular Hip Roof
A gable roof is not one of the automatic
To create a rectangular hip roof, select only options for the roof above a bay, box or bow
Rectangular roof over, then rebuild the window.
roof.
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General Tab
1
2
1 Window Type -Select the type of the list is the Default type set in the
window from the list. The first entry in Window Defaults dialog.
Window Types
2 Width and Height - Enter values that Floor to Top - Specify the height to the top
represent the overall dimension of the of the window as measured from the
window unit, including frame. You can also subfloor. This falls under the bottom of the
specify a rough opening dimension for the header by two thirds of the rough opening
window. amount.
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Movable Size - If applicable, define the the movable size to whatever is normal for
dimension (in inches or mm) of the movable that type of window.
portion of the window. A value of 0 defaults
The (D) notation that follows some values portion of the window when any arch is
indicates that they are default values taken specified.
from the Window Defaults dialog. These
The Top and Bottom values set the width for
values can be changed individually by typing
the top and bottom sash of all windows,
in a new number or globally by changing the
except that the Top value is not used if the
settings in the default Window Defaults
window has an arch.
dialog. To reset any value to its default
setting, type a “d” in the field. If a warning The Middle value sets the width for
results, that setting has no default value. horizontal components between the top and
bottom sash in double hung, double and
1 Sash Width - Enter the width for all triple awning and double and triple hopper
four sides of the window sash.
windows. It does not affect casement and
Increasing the size of the sash decreases the
sliding windows.
size of the glass.
If any sash width is set to zero, no sash is
The Side value sets the width of all vertical
produced. The window has no glass and does
sash members, those at the window sides and
not support divided lites. Since there is no
central members for casement and sliding
glass, the window is transparent even when
windows. It also sets the width for the top
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Casing Tab
1
2
3
4
5
Changes made on the Casing tab can only be casing and sill are both suppressed, only the
seen in 3D views. frame and sash remain.
2 Width - Enter the width of the casing. 4 Sill - Check this box to specify a sill.
Unless a separate Lintel is defined, this Clear the check box to remove the sill,
setting affects both sides and top. This also causing the specified Side casing to be used
affects the bottom if no sill is used and the for the bottom of the window.
width of the apron if one is being used.
5 Apron - Clear this check box to remove
3 Suppress Casing- Check this box to the apron. Select this box to add an
create a window with no trim details. apron below the sill.
The sill remains if you have specified one. If
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Lites Tab
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shutter (such as when a window is close to one inch. Decorative shutters usually attach
another window or corner), that side has no to the house outside the casing.
shutter. Default shutters resize with the
Louver - Select the check box to place
window.
louvers in the central portion of each shutter.
Set Width by Window - Check this box to Clear the check box to model shutters with
make the shutters half as wide as the window solid panels. If Outside Casing is checked,
so they meet in the middle when shut. the louvers are positioned to shield the sun
when the shutters are closed. When the
Specify Width - Enter the width for
shutters are shown open, the louvers appear
decorative shutters. A minimum of 4 inches
backwards.
(100 mm) applies.
Outside Casing - Select the check box to Materials Tab
place the shutters at the outside edge of the
side casing. Normal operating shutters For information about using the Materials
overlap the casing except for the innermost tab, see “Materials Tab” on page 302.
1
2
3
4
1 Use Existing Roof - Check this box if 2 Extend Existing Roof - Check this box
the existing roof needs no changes to to extend the existing roof plane to
accomodate the bay window. cover the bay window below.
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Chapter 11:
Multiple Floors
Chapter Overview
Home Designer Training Video: Floors: additional floor can be displayed (but not
Multiple Levels edited) for reference in the same view.
Home Designer Suite allows for multiple
floors in a plan. Floors that are based on the Chapter Contents
first floor footprint can be easily added at any • Room Defaults
time. Floors can also be deleted and moved • Working With Multiple Floors
at any time. • Floor Tools
• Adding Floors
Chief Architect also support special floors • Deleting Floors
for foundations and attics. Only one • The Current Floor
foundation level and one attic can exist in a • Reference Floor
plan. Foundations are discussed in their own
chapter. See “Foundations” on page 165.
Only one floor can be active at a time. This
floor is referred to as the current floor. One
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Room Defaults
The default settings for the current the default settings for all rooms on the
floor can be accessed by selecting current floor. See “Room Specification
Edit> Default Settings, then choosing Dialog” on page 123.
Room from the category tree in the Default
Settings dialog. See “Defaults” on page
Note that in the Room Defaults dialog for
83. Floor 1, the only Height value that can be
specified is Ceiling Height (B).
The Room Defaults dialog is similar to the
Room Specification dialog, but controls
Floor Tools
Select Build> Floor to access the floor and drawn from scratch. See “Adding
tools. Floors” on page 161.
Select Build> Build New Floor to Choose Build> Build Foundation to
build a new floor. A new floor can be open the Foundation Defaults
generated based upon the perimeter of the dialog and build a foundation floor. See
floor below or a blank floor can be created “Building a Foundation” on page 166.
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Adding Floors
New floors can be added in floor plan view above the existing walls on the floor
and 3D views. below. This creates a blank floor above
the current floor. If you choose this
To create a new floor method, it may be helpful to turn on
reference layers in order to align walls
1. Select Build> Floor> Build New Floor with bearing walls below. Items snap to
the reference floor display.
to open the New Floor dialog. Two
options are available. 2. Make a selection and click OK. A new
floor is added based on the settings in
the Room Defaults dialog. See
“Room Defaults” on page 160.
3. The new floor becomes the current floor
in floor plan view. If, however, the new
floor is created in a 3D view, the camera
remains on its original floor and does
• Most often, Derive new 2nd floor not move.
plan from the 1st floor plan is used.
This option creates an upper floor with Note: Home Designer Suite allows only one
exterior walls of the same type gener- floor, the foundation/basement, below the first
ated over the exterior walls of the floor floor. Keep this in mind when you begin an
below. Roof directives associated with as-built or plan for a multi-story building.
the walls on the floor below are also
duplicated; however, interior walls are Adding a Foundation
not. See “Roof Tab” on page 106.
To add a foundation, select Build> Floor>
• Make new (blank) plan for the 2nd
floor - This option is typically selected Build Foundation . See “Building a
if none of the exterior walls are directly Foundation” on page 166.
Deleting Floors
Select Build> Floor> Delete Current the current floor; if there is no floor below,
Floor to remove the current floor from the floor beneath becomes the current floor.
the plan. If there is a floor above, it becomes
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Reference Floor
Home Designer Training Video: Floors: Reference Display
Reference Display
To show the reference floor, select
When there is more than one floor in a
Tools> Reference Floors> Reference
model, it is often helpful to see how different
Display or press F9 on your keyboard.
floors relate to each other. Any floor can be
shown as the Reference Floor along with the
current floor. Note: If the current floor and the reference
floor have edges that line up, the reference
When the Reference Display is turned on, the floor may be difficult to see on screen. When
reference floor is visible and objects on the lines of two different colors are superimposed
current floor can snap to objects on reference upon each other, discoloration may result.
floor; however, objects on the reference floor
cannot be selected or edited. If the reference display is turned on when a
view is printed, it will be included in the
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Chapter 12:
Foundations
Chapter Overview
Home Designer Training Video: Floors: Chapter Contents
Foundations and Basements • Foundation Defaults
There are two foundation types in Home • Building a Foundation
Designer Suite: footing and slab. The • New Floor Dialog
foundation type can be specified in the • Displaying Foundations
Foundation Defaults dialog when the • Editing Foundations
foundation is built. • Resizing Stem Walls
• Deleting Foundations
There can be only one foundation level in • Foundations and Room Specification
your plan, Level 0. Foundation walls can be
drawn on upper floors using the Foundation
Wall tool.
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Foundation Defaults
There can be only one foundation floor per The Foundation Defaults dialog allows
plan. Because the settings in the Founda- you to specify how a new foundation is built
tion Defaults dialog determine foundation and the sizes for foundation walls, slabs and
type, this dialog opens automatically when footings added to an existing foundation.
Build> Floor> Build Foundation is
selected.
Building a Foundation
Foundations built automatically are To build a foundation, select Build> Floor>
based on the placement of walls on the
first floor. At least one room must be defined Build Foundation to open the
on the first floor for a foundation to be Foundation Defaults dialog.
automatically generated. The Foundation Defaults dialog defines
Two foundation types are available: footings the general parameters of the foundation.
and monolithic slabs. The first option is
created using walls; the last creates a The Foundation Defaults dialog
concrete slab with footing. cannot be used to edit the foundation
after it has been built. The foundation must
Once a foundation is generated, you can add be deleted and rebuilt. See “Deleting Founda-
walls and slabs to customize it. tions” on page 168.
1
2
3
4
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Click the radio button beside either Wall Height - Specify the desired height of
Monolithic Slab or Walls with Footings to the foundation walls.
specify which foundation type the program
If the wall height is at least 6 feet (1800 mm),
should build.
a slab floor is generated above the footings
Wall Thickness - Specify the desired and inside the foundation walls.
thickness of the foundation wall. See “Wall
If you do not want this slab, specify the
Specification Dialog” on page 104.
“rooms” in the basement as Open Below in
the Room Specification dialog.
Displaying Foundations
The display of foundation walls and footings
is controlled in the Display Options dialog
on the Walls, Foundation and Footings
layers. See “Display Options Dialog” on
page 87.
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Editing Foundations
Foundation walls can be moved and edited Monolithic slabs can be edited in both 2D
like other walls. See “Editing Walls” on page and 3D views. See “Editing Closed-Polyline
100. Based Objects” on page 56.
Footing size can be changed on a wall by Monolithic slab foundations can also be
wall basis in of the Wall Specification updated by editing the footprint of the floor
dialog above then deleting and rebuilding the
foundation.
The footing size for a monolithic slab can be
specified in the Slab Specification
dialog.
Deleting Foundations
Once built, the foundation plan is Select Build> Floor> Delete Foundation
separate from the first floor plan. If you to delete the current foundation. Rebuild
change the position of exterior walls on the the foundation to match the new first floor
first floor plan, the foundation is not updated. plan by selecting Build> Floor> Build
To update walls, you must either edit them in
the foundation plan or delete the foundation Foundation . The Foundation
and rebuild them. Defaults dialog opens, allowing you to set
general parameters for the new foundation
plan.
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Chapter 13:
Roofs
Chapter Overview
Home Designer Training Video: Roofs: Chapter Contents
Automatic • Roof Defaults
Home Designer Suite’s automatic Roof Tools • The Roof Tools
allow you to draw almost any roof style. • Automatic Roofs
• Some Common Roof Types
Proficiency with the Roof Tools can be • Dormers
attained only through practice, but mastering • Roof Returns
these tools saves you time and effort in plan • Editing Auto Dormers
development. • Skylights
• Gable Over Door/Window
• Build Roof Dialog
• Dormer Specification Dialog
• Dormer Defaults
• Roof Pitches in Degrees
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Roof Defaults
While not listed in the Default Settings The initial heights of floors and ceilings,
dialog, the Build Roof dialog also functions which influence roof heights, can be
as the roof defaults dialog. Many, but not all, specified in the Room Defaults dialog for
initial default values for automatically each floor. See “Room Defaults” on page
generated roofs are set in this dialog. See 160.
“Build Roof Dialog” on page 181.
Roof Planes
Before automatically generating roofs, it is and is used as the pivot point for the roof
helpful be familiar with its parts. plane when the pitch is changed.
The baseline height is determined by the
The Baseline following formula:
The initial height of any roof plane is Elevation of the wall top plate
determined by its baseline.
+ Vertical Rafter Depth
The baseline of the roof plane is normally
- Vertical Birdsmouth Depth
located over the outer main layer of the wall
= Baseline Height
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Automatic Roofs
When roofs are automatically generated, a
roof plane is created over each exterior wall
by default, resulting in a hip roof.
To automatically generate a roof plane using
values other than the defaults or to not
generate a roof plane at all (gable roofs, shed
roofs, etc.), change the settings in the Wall
Specification dialog before a roof is
generated.
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1 3
Many common roof styles can be generated raked wall. See “High Shed/Gable Wall”
automatically using the settings on the Roof on page 176.
tab of the Wall Specification dialog.
• Knee Wall - Check this to define an inte-
rior wall whose height is defined by the
Note: Pitch settings on the Roof tab of the roof plane above it, not the ceiling height.
Wall Specification dialog override the Knee walls are usually found next to top
Pitch setting in the Build Roof dialog. floor attic areas.
• Extend Slope Downward - Check this to
1 Any automatically generated roof style extend the roof plane downward over a
other than a hip requires one of the
Options to be checked. bumpout, instead of creating additional
roof planes. The two connecting walls
• Full Gable Wall - Check this to create a that create the bumpout must be Full
gable above the entire wall. This places a Gable walls.
ridge over the middle of the selected
wall(s). See “Gable Roof” on page 176. In the bottom image below, the outer
bumpout wall has the Extend Slope Down-
• High Shed/Gable Wall - Check this for
ward check box selected. The two short
the wall under the high side of a shed
connecting walls have the Full Gable Wall
roof. It can produce ridges, but it may
check box selected.
also be used for gable ends that have a
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• Roof Cuts Wall at Bottom - Check this Specify the roof return’s horizontal Length.
to have the bottom of the selected wall Enter a value to Extend the roof returns from
clipped by the roof plane below, as where the overhang.
a dormer wall meets the main roof plane.
Specify a Gable, Hip, or Full roof return and
whether the roof return is Sloping or Flat.
Pitch
See “Roof Returns” on page 178.
2 Any exterior wall can define the pitch
of the roof plane built above it.
If the Pitch value is followed by a [D], the
value is the default pitch for the entire
building. The default pitch is set in the Build
Roof dialog. The minimum pitch is ¼” in
12” or 20 mm in 1000 mm.
• Pitch - Specify the pitch for the roof
plane above this wall if different from the
default roof pitch set in the Build Roof
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Full Gable
Wall
Gable Roof
A gable roof is produced if the two opposite High Shed/Gable Wall
walls are defined as Full Gable Wall in the
Roof tab of the Wall Specification dialog. The High Shed/Gable Wall is often
interchangeable with Full Gable Wall, but
1. Draw four walls to create a one room should be used when raked walls are desired.
house. If three adjacent walls are defined as High
Shed/Gable wall, the building is modeled
2. Group select two end walls.
with a shed roof. The High Shed/Gable wall
3. Click the Open Object edit button is the tall side.
to open the Wall Specification dia-
log.
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High Shed
Walls
Gable Wall
Dormers
Home Designer Training Video: Roofs: All the walls of a floating dormer are cut off
Dormers at their bottom by the underlying roof plane.
A floating dormer is really a complex
Dormers can be drawn manually or placed
skylight, since it sits atop a hole in the roof
automatically using the Dormer tool.
just as a skylight does.
Manually Drawn Dormers Usually no room is defined by the walls of
this type of dormer. The pictures below show
Once you are familiar with Home Designer both the outside and inside of a typical
Suite’s roof tools, drawing dormers manually floating dormer.
can be quite simple. There are several
different ways to draw dormers; some
methods work better in certain applications.
A variety of resources is available at
www.HomeDesignerSoftware.com with
information about drawing dormers
manually. There are a few things to keep in
mind.
• Walls extend upward until they meet an
overlying roof plane.
Dormer
Select Build> Roof> Dormer and
click the roof plane where you would
like to place the center of the dormer's front
wall.
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A floating dormer can be placed in floor plan If the dormer is defined on the floor above
view on the same floor where its underlying and the room below has a flat ceiling, then
roof plane displays, or it can be placed on the defining a room, which is automatically
floor above. Which floor it should be on does Open Below, causes a hole to be produced in
not depend on which floor the underlying the ceiling under the dormer.
roof plane is on, but you must always click
within this roof plane in floor plan view to Editing Dormers
create the dormer. Normally it does not
matter what floor the dormer is on, but it may Auto dormers are like other objects in Home
need to be on a certain floor so that the Designer Suite. They can be selected and
dormer walls do not interfere with walls or edited in a variety of ways. See “Editing
railings in the room below it. Auto Dormers” on page 179.
Roof Returns
Home Designer Training Video: Roofs: These roof return settings are also found in
Auto Roof Returns the Dormer Specification dialog for
gable roof dormers and function similarly.
A roof return is a small decorative roof plane
See “General Tab” on page 183.
that connects to the low side of a gable roof
overhang and extends below the upper
triangular portion of the gable wall. The Deleting Roof Planes
pictures below show examples of the three
styles of roof returns that can be produced
automatically.
The first two are called Gable and Hip
returns, since the return itself ends in a gable
or a hip. The third is called a Full return
because it extends under the entire gable,
connecting both sides. roof plane
intersections
It is not difficult to manually draw roof
marked with
returns using small roof planes, but it is an “X”
quicker to produce them automatically.
The Roof tab of the Wall Specification Delete the entire roof quickly by
dialog contains the settings that generate auto selecting Build> Roof> Delete Roof.
roof returns on gable walls. A gable wall is
The Delete Objects dialog also
specified on the Roof tab of the Wall
allows you to delete all roof planes at
Specification dialog only if roofs are
once. See “Delete Objects Dialog” on page
automatically generated. See “Roof Tab” on
72.
page 106.
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There are some things to keep in mind when Using the Specification Dialog
editing auto dormers and auto floating
Auto dormers can be selected, opened for
dormers using the mouse.
specification, and edited. See “Dormer
Specification Dialog” on page 183.
Skylights
A skylight can be created by selecting
Build> Roof> Skylight and drawing a The Skylight tool places a flat panel
rectangular polyline within a single roof skylight into a roof hole, produces a hole in
plane. You can also simply click within a the ceiling platform below, and automatically
roof plane to place a 2’ x 2’ skylight. generates the skylight shaft between these
two holes.
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Editing Skylights
Skylights can be selected individually or in
groups. Once selected, skylights can be
edited using the edit handles, edit toolbar
buttons.
Skylights can be edited much like standard
closed polylines. See “Editing Closed-
Polyline Based Objects” on page 56.
Skylights must remain contained by a single
roof plane. If the roof plane is deleted, any
skylights or holes it contains are also deleted.
If you clear the Skylight check box in the
Roof Hole/Skylight Specification
dialog, the curb and glass for the skylight is
removed but the opening remains.
By default, the flat ceiling hole does not
display separately; but it can be edited
separately, and even deleted entirely.
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Build Tab
1
2
1 Auto Rebuild Roofs - If you check this Alcoves that measure wider than this value
option, the program automatically are not roofed over; they cause a change in
rebuilds the roof if you make a change that roof planes.
affects the generation of roofs.
Following is an example showing this
2 Pitch - Enter a value to describe the difference. If Min Alcove is 36", a 36" wide
pitch in a ratio over 12. This affects all alcove requires a change in the roof line.
newly built roof planes. It does not update Each wall of the alcove has an eave. On the
existing roof planes. For a conversion to right, the alcove is less than the 36"
degrees, see “Roof Pitches in Degrees” on minimum, so the roof passes right over it.
page 186.
Min. Alcove - Specify the minimum width
of an alcove (depression into an otherwise
straight exterior wall). Any alcove less than
the specified width is treated as though the
exterior wall continues straight across.
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General Tab
1 5
2 6
3 7
4
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1 Specify the Roof Type above this Gable, Shed, Gambrel, Mansard, Barrel,
dormer. You can choose from Hip, Curved Eave, Hip Curved Eave or Eyebrow.
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Dormer Defaults
The settings in the Dormer Defaults
Select Edit> Default Settings to open dialog determine the initial settings for
the Default Settings dialog. Select dormers and are the same as those in the
Dormer and click the Edit button to open Dormer Specification dialog. See
the Dormer Defaults dialog. “Dormer Specification Dialog” on page 183.
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Materials Tab
For information about the Materials tab, see
“Materials Tab” on page 302.
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Chapter 14:
Chapter Overview
Home Designer Training Video: Stairs Chapter Contents
Staircases can be composed of one or • Stair Tools
more straight or curved stair sections and • Anatomy of a Staircase
landings in any combination. Stair sections • Drawing Stairs
can be edited individually or as a group. • Creating Curved Stairs
Starter treads can be defined, and stair • Merging Stair Sections
sections can be flared • Displaying Stairs
• Editing Stairs
Landings can be created automatically and • Stair Landings
their shape customized. You can edit an • Maintaining Tread Width
existing landing. Landing heights can be • Starter Treads
defined or you can let them automatically • Wrapped Stairs
adjust as needed. • Other Special Railings & Stairs
Stairwells can be created automatically or • Creating a Stairwell
manually and can be seen in all 3D views. • Rooms Below Staircases
Stairs can be drawn, selected and edited in • Staircase Specification Dialog
3D views. • Stair Landing Specification Dialog
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Stair Tools
Select Build> Stairs to access the Stair same floor with a single click of the mouse.
Tools. Click the low side, within a few feet of where
the floor changes height.
Straight Stairs
Curved Stairs
To draw a straight staircase select
Build> Stairs> Straight Stairs, then Select Build> Stairs> Curve to
click and drag in floor plan or a 3D view. Left or Curve to Right and click
once in floor plan view to place a curved
Click Stairs staircase. For more information about creat-
ing curved stairs, see “Creating Curved
Select Build> Stairs> Click Stairs to Stairs” on page 190.
create stairs between levels on the
Anatomy of a Staircase
Stairs are often described in terms of rise and Rise - The height of a riser.
run. Rise is typically between 6" and 8", and
Riser - The vertical member of stairs
the run between 10" and 12". In metric plans,
between the treads.
rise is 177 to 190 mm, and the run about 250
mm. Run - The width of a stair tread.
Runner - The carpet that runs down the
A good rule of thumb is that rise plus center of the staircase.
run should equal 18" for a comfortable
stair step. Any rise over 7 1/2” is considered Shoe - The bottom railing, placed on the
steep regardless of the run. landing floor, that anchors the balusters at
landings.
Balusters - The vertical members that run
Stringer - The inclined support member of a
between the handrail and the treads.
staircase that supports the treads and risers.
Bracket - Decorative L-shaped supports on
Tread - The horizontal member of a stair the
the exposed side of stairs below each tread.
foot is placed on.
Landing - The platform connecting two stair
Winder - A wedge-shaped stair tread used
sections.
where curved or angled stairways change
Newels - The end post of a stair railing direction.
located at landings and the beginnings and
endings of new stair sections.
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Drawing Stairs
Home Designer Training Video: Stairs • If a stairwell room has been defined on
for Terrain and Decks the floor above, the top of the stairs can
be dragged until it stops at the railing or
Stairs can be drawn in floor plan and 3D
wall defining the stairwell.
views but not in cross section/elevation
views. Stairs can be drawn from the current floor
level downward, however, stairs drawn
To draw straight stairs downward are only aware of the floor height
where they begin. As a result, drawing stairs
1. Select Build> Stairs> Straight Stairs downward may be useful only for drawing
stairs from a porch or deck down to the
. ground. It is not recommended for drawing
2. Click and drag to create straight stairs. stairs between floors.
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Caused by
misalignment
Displaying Stairs
The display of stairs in all views is controlled In floor plan view, stairs display on the floor
in the Display Options dialog. See they were drawn on and are only visible from
“Displaying Objects” on page 88. the floor above if there is a stairwell.
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Stairs have an UP arrow on the floor they Although stairs span between two floors,
were created on and a DN arrow when they can only belong to one floor. As a result,
viewed from the floor above. only multi-floor views show the upper floor
with the platform opening and the lower
floor with the staircase simultaneously.
Editing Stairs
Staircases can be selected and edited in floor Using the Edit Toolbar
plan view and 3D views. See “Selecting
Objects” on page 46. A selected staircase can be edited in a variety
of ways using the buttons on the edit toolbar.
As with most other objects stairs can be
Using the Mouse
copied, moved, deleted, etc.
When a staircase is selected edit handles
The following edit toolbar buttons may
display. These edit handles can be used to
display on the edit toolbar for selected stairs.
customize the staircase in many ways. The
edit handles for stairs are similar to those of
• Click the Open Object edit button to
other objects. See “Editing Objects” on page
open the Staircase Specification
43.
dialog. See “Staircase Specification
• Straight stair sections are edited like Dialog” on page 200.
lines. They have additional edit handles
for resizing the width of the stair section. • The Center Object edit button
See “Editing Line Based Objects” on allows you to center stairs along a wall
page 48. within a room or relative to a cabinet
• Curved stair sections edited like arcs and fixture. See “Center Object” on page 66.
also include edit handles for resizing the • Starter treads can be created using the
stair’s width. See “Editing Arc Based
Objects” on page 50. Starter Tread edit button. See
“Starter Treads” on page 195.
• When stair sections are merged, the edit
handles display a little differently
• Click the Auto Stairwell edit button
depending on what subsection is
to create a stairwell automatically. See
currently selected. See “Merging Stair
“Creating a Stairwell” on page 198.
Sections” on page 190.
• When moving merged stair sections, all
merged stair sections also move.
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Stair Landings
Stair landings are platforms between stair at least 6” wide. This edge can be manually
sections and can be created in either of two edited to less than 6” if needed.
ways.
Custom Shaped Landings
To create a landing between stair sections:
Landings can be edited like CAD polylines.
1. Draw two stair sections going UP. They You can add or remove edges, convert an
can be at any angle. edge from straight to curved, or vice versa. A
curved landing creates curved railings.
2. Click between the two sections using the
Straight Stairs tool to create a land- Landing Height
ing. Notice that only one direction arrow Landing height controlled by the program. A
displays after the sections are joined by landing with a program-controlled default
a landing. height is unlocked. The height of an
unlocked landing adjusts as the stairs
attached to it are modified.
If you specify a height for a landing, that
landing is locked. A locked landing
maintains that height no matter how you
adjust the stairs connected it.
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In this example, two stair sections of the A change to either stair section affects the
same length are located within a stairwell height of the connected landing and the other
and connected by a landing. Both stair stair section. The program tries to maintain
sections have seven treads. Because the the connection to the floor above, and the
landing height is set automatically according landing adjusts in height so that the entire
to the number of treads, all treads have the stair system has the same riser height,
same tread width and riser height. regardless of how many stairs are placed on
each side of the landing.
Since both stair sections are the same length,
the landing height is a half of the total height If more than two stair sections meet at a
between the two connected floors. landing, the relationship between them
becomes more complex. In this situation, you
may want to define the exact height of the
landing instead of letting the program define
it for you.
Stair sections connected with a landing also
move together.
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Most building codes require staircases to stair section. On curved stairs, it is measured
maintain consistent tread width. from the inside edge of the curve.
When the walk line is used on a curved stair
Walk Line section, the number and/or width of treads in
By default, Home Designer Suite measures a section or subsection changes when the
the length and tread width of a stair section inner edge is moved because the walk line is
along a walk line. The walk line is typically measured from this inner edge. You should
located 12" or 30 cm from the edge of the set the stair section width to its final value as
early as possible.
Starter Treads
The first and second treads of a A starter tread can be added only to open
staircase can be turned into starter sides of a stair section. If one side of a stair
treads by clicking the Starter Tread edit section is against a wall or wrapped (see
button. Starter treads extend to the side of the “Wrapped Stairs” on page 197), only the
staircase, have rounded edges and are exposed tread end can become a starter tread.
common on traditional staircases.
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Wrapped Stairs
To wrap stairs around a landing 2. Hold down the Alt key and drag stairs
away from the edge of the deck using
1. Draw two perpendicular stair sections. the right mouse button.
2. Click between them to create a landing. 3. Draw a second set of stairs on the other
3. Rotate one stair section 180°. edge of the deck the same way.
4. The stairs wrap around the corner. 4. If necessary, move the stair sections
Notice that the Up arrow displays on the toward the corner of the deck. The two
most recently edited stair section. sections merge to form wrapped steps.
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Creating a Stairwell
An interior staircase must be located in a defined as Open Below in the Room
stairwell, an opening to the floor above. A Specification dialog, and given a Stair-
stairwell is an Open Below room type on the well room label. This room can be selected
floor above. and edited like any other room.
If you create a stairwell away from other
walls so the Open Below is created in the Creating a Stairwell Manually
center of another room, connect a wall of the Stairwells can also be created manually.
Open Below room to another wall using an
invisible wall. To create a manual stairwell
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make sure the Reference Display Set is 8. On the General tab of the Room
selected in the Layer Display Specification dialog, select Open
Options dialog. See “Displaying Below from the Room Type list. Click
Objects” on page 88. OK to close the dialog.
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on the Style tab to allow walls to be 3. Reposition the walls as needed, making
built entirely under the staircase. sure that each is entirely under the stairs.
• On the Fill Style tab, select None 4. The wall at the foot of the stairs should
(Transparent) so the walls and other be placed no closer to the bottom than
objects under the stairs can be seen. the second step.
2. On the same floor as the staircase, draw 5. Add a door and specify the Room Type.
the Interior Walls under them, fol-
lowing their shape.
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General Tab
1 4
5
2
1 The comment line tells whether or not Five values can be changed. To change
the staircase reaches the next floor. If it Tread Width or Riser Angle, click the
does not, the Make Reach button displays. column title to activate the fields below.
Click this button to add risers to the stairs.
A change in one value usually affects other
The stair jack extends, raising the bottom
values in the same row. You may need to
edge of the stair section until the staircase
reposition the staircase after the changes.
reaches the next floor.
Section # - Identifies the stair sections. If
2 This section lists information about the Retain # Tread in Subsections is checked,
staircase. This information cannot be
subsections are also identified.
edited directly, but updates with changes
made in the dialog. Length - Define the run, or length, of each
section measured along the Walk Line. The
If you modify a value, press the Tab key to
length is equal to the number of treads
update this information.
multiplied by the tread width and can be
3 The specifications for each stair section defined with a specific value.
can be edited here. This section
Before you change the length, you may want
expands if the number stair sections and
to first select Retain # Treads.
subsections increases.
When the length of a section changes, all
A stair section can be modified as a complete
other stairs and landings connected to it also
unit or by subsection.
move. If you change the length of the section
you originally selected, the end of that
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section nearest where you clicked moves, all subsections in the same section have the
along with any unlocked landings and same width.
sections connected to it.
Rise Angle - Define the steepness of the stair
Tread Width - Click the column title, then section.
specify the run of each individual tread. To
The maximum angle is 42 degrees. To
lock this value, check Lock Tread Width.
exceed the 42 degree limit, decrease Length,
If you do not specify the tread width of each Tread Width and/or # Treads.
subsection, the tread width for the whole
section is the same. 4 Click the Revert button to restore all
values as they were when the dialog
If a landing is created by clicking between was first opened. Revert only works within
two stair sections and one of them has locked the same editing session.
tread width, the staircase formed from them
If you select and then clear one of the Retain
has locked tread width. Any landings and
# treads in check boxes, the settings also
sections connected to this new staircase
revert.
adjust to meet it and then have locked tread
width as well.
5 Best riser height of ___ inches (mm)
requires ___ risers to reach ___
# Treads - Define the number of treads in a
inches to next floor. This area describes the
stair section or subsection. If you enter a
ideal rise and run for the selected staircase.
value and want to prevent it from changing,
Note the number of inches (mm) to the next
check Retain # treads in either Sections or
floor; this value includes the ceiling height of
Subsections to lock the value.
the room plus the platform thickness of the
Sec. Width - Define the width of a section. floor above.
Only one width can be defined for a section;
Style Tab
The settings on the Style tab affect all stair
sections and subsections.
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Materials Tab
For information about using the Materials
tab, see “Materials Tab” on page 302.
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Chapter 15:
Electrical
Chapter Overview
Home Designer Training Video: Elec-
trical Tools Building requirements vary throughout
the country and around the world. It is
The electrical plan shows the location of all your responsibility to comply with local codes.
electrical objects such as lights, switches,
outlets, smoke detectors and vent fans. Basic Chapter Contents
wiring diagrams show which objects share • The Electrical Tools
circuits and the locations of the controlling • Creating Wiring Schematics
switches. • Auto Place Outlets
Electrical objects can be displayed in 2D and • Electrical Library
3D views. Some electrical light fixtures also • Displaying Electrical Objects
add light sources to 3D views. See • Editing Electrical Objects
“Lighting” on page 331.
Electrical objects can be selected, deleted,
copied, moved, and rotated like other
objects.
Usually, the electrical plan is one of the last
additions to a plan since the position of most
electrical objects is determined by the
location of walls, cabinets and other objects.
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Electrical Library
Select Library> Library Browser to Browse for electrical objects such as bath
accesses a library of various electrical vent fans, an electrical panel, fluorescent
symbols. The Electrical library category is lights, chandeliers, a smoke detector,
divided into subcategories. thermostat, and much more. Select a symbol,
then click in your plan to place it on a wall,
floor, or ceiling.
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Chapter 16:
Trim Tools
Chapter Overview
The Trim Tools allow you to place corner Chapter Contents
boards and quoins at wall intersections that • Corner Boards
form corners. • Corner Board Specification Dialog
• Quoins
• Quoin Specification Dialog
• Editing Corner Boards and Quoins
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Corner Boards
Corner boards are added to a building Corner boards extend from the top plate
exterior in any view by selecting down to the bottom of the floor platform of
Build> Trim> Corner Boards. the floor on which it is placed, but do not
extend to other floors. You must add corner
boards to all floors of the building that you
want to have corner boards.
A selected corner board or boards can be
moved, but only to another wall corner or
corners. In 3D views, corner boards can be
lengthened or shortened using the edit
handles. Corner boards can be copied,
deleted and resized similar to other objects
Click at a wall corner where you want to add using the edit toolbar or the Corner Board
trim. Be sure to click where the outside wall Specification dialog.
surfaces meet. If you click where the inside The default material for corner boards is
surfaces meet, corner trim will be created defined by the Exterior Trim entry in the
inside the room. Material Defaults dialog. See “Material
Defaults Dialog” on page 307.
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Quoins
Select Build> Trim> Quoins in any A selected quoin or quoins can be moved,
view and click at a wall corner where but only to another wall corner or corners. In
you want to place quoins. 3D views, quoins can be lengthened or
shortened using the edit handles. Quoins can
be copied, deleted and resized similar to
other objects using the edit toolbar or the
Quoin Specification dialog.
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Chapter 17:
Cabinets
Chapter Overview
Home Designer Training Video: Cabi- Chapter Contents
nets • Cabinet Defaults
With Home Designer Suite’s cabinet tools • The Cabinet Tools
you can create base, wall, and full height • Displaying Cabinets
cabinets as well as soffits, shelves, partitions, • Editing Cabinets
and custom countertops. These objects are • Editing Cabinet Door/Drawer Style
very versatile, allowing for a wide range of • Joined Cabinets
customization. • Special Cabinets
• Cabinet Specification Dialog
Home Designer Suite also has many • Shelf/Partition Specification Dialog
customized cabinet symbols and cabinet • Cabinet Defaults
groups available in the library. Cabinets you
have customized can be saved to your own
library for future use.
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Cabinet Defaults
Access default settings for each cabinet The Cabinet Defaults dialogs can also be
type by selecting Edit> Default accessed by double-clicking the Cabinet
Settings, then clicking the + beside
Cabinets. Tools , then clicking the appropriate
button in the Cabinet Defaults dialog.
Each type of cabinet has default definitions Double-clicking any of the Cabinet tools also
for size, style, materials and much more. opens the corresponding defaults dialog.
General cabinet settings and the default
settings for Base Cabinets, Wall Cabinets, To allow the maximum range of sizes, set the
Full Height Cabinets, Shelves, and Partitions General Cabinet defaults so that Minimum
are defined here. Width is 1" and Width Increment is 1/16".
See “Cabinet Defaults” on page 229.
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selected appliance. See “The Library the face can be deleted on the Front tab of the
Browser” on page 277. Cabinet Specification dialog.
Fixtures can be added to both the top and
front of the same cabinet. The fixture on top In the real world, some appliances can
can be selected by clicking the cabinet and share a cabinet, while others cannot. It
pressing the Tab key or clicking the Select is up to you to determine which appliances
can be effectively and safely combined.
Next Object edit button. The fixture on
Displaying Cabinets
The display of the various cabinet types, In Floor Plan and 3D Views
labels, module lines, door opening indicators
and labels is controlled in the Display If the Cabinets, Labels layer is turned on,
Options dialog. See “Displaying Objects” cabinet labels are centered on the cabinet
on page 88. they represent.
By default, cabinet module lines, the lines
between individual cabinets, do not display
when cabinet modules are merged. To show
them in floor plan view, set the Cabinets,
Module Lines layer to display.
Editing Cabinets
Cabinets can be selected individually and as cabinet front (indicated by a V) and a Resize
a group in 2D and 3D views and edited using handle on each edge and at each corner.
the edit handles, the edit toolbar and their
specification dialog. See “Cabinet
Specification Dialog” on page 223.
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cabinet is selected. See “Displaying The following edit toolbar buttons may
Cabinets” on page 218. display on the edit toolbar for selected
cabinets.
When a cabinet is selected on a side in a
cross section/elevation or 3D view, it shows
• Click the Select Next Object edit
five edit handles: the Move handle and a
button to select nearby objects instead of
Resize handle on each edge. In 3D views,
the selected cabinet.
cabinets can be selected on any surface:
front, side, back or top.
• Click the Open Object edit button to
open the specification dialog for the
Using the Edit Buttons selected cabinet(s). See “Cabinet
A selected cabinet or cabinets can be edited Specification Dialog” on page 223.
in a variety of ways using the buttons on the
edit toolbar. As with most objects, cabinets • Click the Center Object edit button
can be copied, replicated, moved, deleted, to center the selected cabinet(s) along a
etc. See “Using the Edit Toolbar” on page 60. wall within a room or relative to a cabinet
fixture. See “Center Object” on page 66.
Joined Cabinets
Cabinets of the same type and height Cabinets merge when two of them face the
automatically join when placed side-to-side same direction, meet at an angle, and touch at
or back-to-back. When attached, the only two corners. When angled cabinets are
countertop is continuous in 3D views. merged, fillers are added so the cabinets are
continuous in 3D views.
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Fillers appear on screen but are not included cabinet. If this is not done, the lines
in the materials list. separating the cabinets cannot be suppressed.
If the side or back of a cabinet moves against Two cabinets cannot merge with the same
another cabinet side or back, or against a side of another cabinet. The picture shows
wall, it attaches to that object. two instances when cabinets are placed back-
to-back. Cabinet fronts and joining surfaces
Exposed End Cabinets are shown.
Special Cabinets
There are several special cabinet shapes that can be specified. See “Cabinet Specification
can be specified. Certain requirements must Dialog” on page 223.
be met before some special cabinet shapes
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Normal Cabinets
Select Build> Cabinet> Base Cabinet Corner cabinet with sides of equal width
and click in floor plan view to place a normal
base cabinet. • You can specify a Diagonal Door on cor-
ner cabinets to create an angled corner
cabinet. See “Front Tab” on page 225.
To create a corner cabinet, click as close to • The diagonal door on corner cabinets can
an inside wall corner as possible in using be curved by entering a negative value in
the second Right Side Width field. See
either the Base Cabinet , Wall Cabinet
“General Tab” on page 223.
, or Full Height cabinet tool. A
corner cabinet remains a corner cabinet when
it is moved, edited or copied.
Turn an existing cabinet into a corner cabinet
by selecting Corner Cabinet from the Special
drop-down list in its specification dialog. See
“General Tab” on page 223.
Corner cabinet with curved door
• Before a corner cabinet can be specified
in the Cabinet Specification dialog, Radius End Cabinets
the cabinet’s Width must be greater than
its Depth. Open a cabinet for specification and select
Right Radius End or Left Radius End from
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the Special drop-down list to create a radius in a corner are separated from each other by
end cabinet. nine inches or less. Where two walls meet at
an inside corner, a countertop often flows
continuously across base cabinets on one
wall to those attached to the next. A filler is
used to separate the front of one of these
cabinets from the one it meets so that
drawers and doors have room to operate.
Blind Cabinets
Often, when two cabinets meet in a corner,
one is partially hidden by the other. The
portion of the cabinet covered by the other
cabinet's side cannot be seen and is called a
“blind” cabinet. Blind cabinets are handled
Peninsula Radius Cabinet the same as other cabinets that meet in a
corner.
The radius can be adjusted by changing the
Depth/Bow Depth value. See “General Tab”
on page 223.
Fillers
Home Designer Suite models a continuous
countertop and fillers if two cabinets meeting
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General Tab
1
2
3 5
1 A number of Special cabinet shapes are dimension includes the Counter Thick-
available from the drop-down list. ness, but not the height of the backsplash.
Certain requirements must be met before
some special cabinet shapes can be specified.
Note: Height defines the height of the entire
See “Special Cabinets” on page 220. cabinet. The height of the cabinet face, coun-
tertop and the toe kick are all included in this
2 Specification - The selected cabinet’s value. If you change either the Countertop
dimensions can be specified here.
Thickness or the Toe Kick Height, the cabinet
Fractional cabinet widths, depths, and face height is altered. This changes the
heights are supported to 1/16th of an inch. heights of your face objects.
• Height (Including Counter) - This is the
measurement from the bottom to the top • Width - This is the dimension across the
of the cabinet. For base cabinets, this cabinet as you view it in elevation. This
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does not include the countertop over- • Flat Sides can be added to base cabinets.
hang. Checking Flat Sides eliminates the
• Depth - This is the dimension from front counter overhang on the cabinet’s
to back on the cabinet. This does not exposed ends.
include the thickness of 3/4” for overlay • Check Flat Back to eliminate the over-
doors or the countertop overhang. hang on cabinets with an exposed back.
• For Special type Bow Front cabinets,
specify the Bow Depth in inches. Up to 4 Backsplash - The dimensions and style
of the backsplash are specified here.
half the cabinet width is allowed.
• Specify the Backsplash Height. The
• For corner cabinets, the Width and backsplash is only available when the
Depth/Bow Depth fields become Right cabinet is against a wall.
Side Width and Left Side Width. If a
• Backsplash Thickness - Specify the
corner cabinet is assigned a diagonal door
thickness of the backsplash material.
on the Front tab, the second Right Side
Width field specifies the bow depth: a • Side - Check this box to have the same
positive number creates a bow and a neg- height backsplash added to the side of a
ative number, an inside bow. base or wall cabinet that is against a wall
or taller cabinet.
• Floor to Bottom - Specify a distance.
For base and full height cabinets, this is • Check Always Present to display the
usually 0. Increase this value by at least backsplash at all times. If unchecked, a
1/16” to eliminate the toe kick. If a toe backsplash is present only when the cabi-
kick height has been changed from the net is against a wall.
default values, raising a cabinet off the Any base cabinet can have a backsplash
floor does not remove the toe kick. defined. The backsplash for a base cabinet is
• Follow Terrain - If the cabinet is outside measured from the countertop up.
a room, check this box to place the cabi-
Electrical switches or outlets that are placed
net relative to the terrain height.
within the backsplash area display in front of
3 Counter - Specify the dimensions and the backsplash in a 3D view when electrical
style of the counter here. items are turned on in the Display Options
• Counter Thickness and Counter Over- dialog. See “Display Options Dialog” on
hang - Specify these values for base cab- page 87.
inets. The Counter Overhang is used for
any side of a cabinet that is not against a 5 The Cabinet Label displays below the
preview diagram.
wall or another cabinet. Changing the
counter thickness does not alter the cabi- The cabinet label defines the type and size of
net height but it does affect the height of the cabinet, and is also used in the Size
face items. column of the Materials List. See “Materials
Lists” on page 401.
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Front Tab
The cabinet’s door, drawer and shelf
configuration is specified on the Front tab.
1
2
1 Click a face item in the preview Click the Library button to select from the
diagram to select it. The selected item Cabinet Doors and Drawers library
is highlighted, and the Item Number, Item category. Once a door style is selected from
Type and Item Height identify the part the library, it displays in the drop-down list.
selected. See “Editing Cabinet Door/Drawer Style” on
page 219.
2 Select the Door Style and Drawer
Style from the drop-down lists.
3 Item Type - Click the drop-down list to
• Select Plain Doors or Drawers to apply select from the available face items.
a flat drawer or door front. Items that display in the front of a cabinet
• Select Framed Doors or Doors to apply such as doors, drawers and appliances are
a drawer with a frame and flat panel called front items.
front. The drawer must be at least 6 Each front item is usually separated by a
inches for the frame and panel to display. frame piece, the exposed portion of which is
• Select Library to select a cabinet door or defined as the separation. At the top, bottom
drawer front from the library. See “Cabi- and sides of the face frame, a separation
net Doors and Drawers” on page 289. represents the cabinet rails and stiles.
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• Glass Doors may be defined for any cab- Defaults dialog, corner cabinets have a
inet that doesn’t use a library door. When diagonal door by default.
selected, the door panel is created using • The Reverse Appliance check box is
the glass material. The entire door is available if a sink, appliance or other fix-
glass on plain doors. ture is placed into the cabinet. Select
• Diagonal Door - This option is only Reverse Appliance to reverse the fixture
available for corner cabinets. Check this from left to right. This feature can be
box to create a diagonal door instead of a used to change a left hand door on a built-
double door at right angles.If Diagonal in refrigerator to a right hand door.
Door is checked in the Cabinet
Hardware Tab
2 Select a Drawer Handle from the 3 Hinges - Select from the list of
drop-down list or select a Library available styles or select a Library
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General Tab
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Cabinet Defaults
Default Settings are accessed by General Cabinet Defaults
selecting Edit> Default Settings.
Click General to access the General
Cabinet defaults can also be accessed by Cabinet Defaults dialog.
double-clicking the Cabinet Tools
button.
1
2
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Chapter 18:
Terrain
Chapter Overview
Home Designer Training Video: Patios • Terrain Wall and Curb Tools
• Displaying Terrain
Home Designer Suite allows you to
• Editing Terrain Objects
model the terrain around a house. Begin by
• Terrain Specification Dialog
specifying elevation data that creates the
• Elevation Point Specification Dialog
surface contours, and then add surface
• Elevation Line Specification Dialog
features such as planting areas, water
• Flat Region Specification Dialog
features and plants. Home Designer Suite
• Hill / Valley Specification Dialog
builds a three dimensional map of the terrain.
• Raised / Lowered Region Specification
The more information provided, the better Dialog
the terrain models. • Terrain Feature Specification Dialog
Roads and sidewalks are among the objects • Terrain Path Specification Dialog
that can be placed in your terrain and are • Importing Elevation Data
discussed in “Roads & Sidewalks” on page • Import Terrain Wizard
263. • Import GPS Data Wizard
• Hardiness Zones
Chapter Contents • Plant Tools
• Terrain Perimeter • Plant Image Specification Dialog
• Elevation Data Tools • Plant Chooser Dialog
• Terrain Modifier Tools
• Terrain Feature Tools
• Garden Bed Tools
• Water Feature Tools
• Stepping Stone Tools
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Terrain Perimeter
Home Designer Training Video: Terrain
Perimeter
The terrain perimeter is a closed
polyline defining the boundary of the
terrain that generates in 3D views. Select
Terrain> Terrain Perimeter to create a
terrain perimeter.
If you do not see the terrain perimeter on Terrain perimeter at 0' - 0" in a 3D view
screen in floor plan view, select Window>
The terrain perimeter can be resized and
Fill Window . See “Zoom Tools” on page
edited like other polylines. See “Editing
312.
Closed-Polyline Based Objects” on page 56.
If you do not add any terrain elevation data
within the terrain perimeter, the terrain
remains flat at an elevation of 0' - 0".
The terrain perimeter has a variety of
properties, including many that affect how
the terrain displays in 3D, which can be
Terrain Perimeter customized.
Build Terrain
Select Terrain> Build Terrain to
generate the terrain surface based on
the provided elevation data. See “Building
the Terrain” on page 241.
Clear Terrain
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Elevation data can be specified using the view at the point where you would like
to place elevation data.
Elevation Point , Elevation Line ,
2. The Elevation Point Specification
and Flat Region tools. dialog opens. Enter an elevation value
The elevation of each Elevation Line, Spline and click OK. See “Elevation Point
and Region is specified in inches (mm) Specification Dialog” on page 244.
relative to an absolute terrain elevation of 0. 3. Click somewhere else in floor plan view
In order to create rising and/or falling terrain, and the Elevation Point
multiple terrain data objects with different Specification dialog opens again with
elevation values must be used. the last elevation value entered.
Elevation Points
An Elevation Point contains the
absolute elevation data for one point in
the terrain model. Typically, Elevation Points
are imported rather than placed manually.
Home Designer Suite requires many points Elevation Points before terrain generation
to make an accurate approximation of your
site. 4. Repeat steps 1, 2 and 3 to place addi-
tional elevation points with varied elva-
When adding elevation data manually, it tion values as needed.
is recommended that Elevation Lines be
used instead of Elevation Points. Elevation 5. Select Terrain> Build Terrain . See
Points are most effectively used when they “Building the Terrain” on page 241.
are imported. See “Importing Elevation Data”
on page 248.
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240"
120"
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Displaying Terrain
How terrain objects display in 2D and 3D terrain features. The Building Terrain
views is controlled in the Display Options progress dialog displays as terrain is
dialog. See “Display Options Dialog” on generated, sometimes only briefly, indicating
page 87. the progress.
In order for terrain features such as Garden
Beds, Water Features, Stepping Stones and
Roads to be visible in 3D views, the Terrain
Perimeter layer must also display. In
addition, only the portions of these objects
that are drawn within the terrain perimter
will be seen in 3D views. See “Terrain
Feature Tools” on page 236.
Many tools are available to help you adjust
Building the Terrain the angle of your view in 3D. See “Editing
3D Views” on page 323.
When terrain is generated, Home
Designer Suite gathers all elevation
data that has been added to the model and Terrain & 3D Drawing Time
creates a terrain surface. The program Terrain is typically large with many surfaces,
interpolates the data to produce smooth which often increases the drawing time of 3D
contours. views. The time required is determined by
A terrain perimeter with no additional the amount of elevation data and number of
elevation data generates a terrain that is flat terrain features present.
at the elevation 0' - 0". Lights and symbols can be placed outdoors
The terrain is automatically built before a 3D and included in 3D views when the terrain is
view is generated. This process takes a generated. These objects can also contribute
variable amount of time, depending on the to the time needed to generate 3D views. See
amount of elevation data and number of “Rendering Tips” on page 330.
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General Tab
1
2
3
1 Flatten Pad - Check this box to flatten entering a value of 106.00’ for the building
the area beneath your building. pad elevation will display the structure at the
correct height in 3D views.
2 Auto Calculate Elevation - Check this
box to automatically calculate the
building pad elevation value during terrain Polyline Tab
rebuild. Home Designer Suite takes the For information about the Polyline tab, see
center of the building footprint and finds the “Polyline Tab” on page 362.
terrain elevation at this point. This elevation
is added to 8, 12, or 18 inches to calculate the Selected Line Tab
building pad elevation. 8 inches is used for a
slab foundation, 18 is used if a foundation For information about the Selected Line tab,
floor is present, and 12 is used otherwise. see “Selected Line Tab” on page 362.
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also enter a pound (#) sign to display the • Define the Character Height of the text.
elevation value in floor plan view.
4 Click the Color bar specify the color of
Specify the Size of the selected the Elevation Point and accompanying
3
Elevation Point. text in floor plan view. See “Color Chooser
• Enter the Marker Radius in inches (or Dialog” on page 308.
millimeters).
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General Tab
The program bridges any gap between the Line Style Tab
terrain and a raised or lowered terrain
feature. For information about the Line Style tab, see
“Line Style Tab” on page 357.
2 Clipping - Check this box to remove
sections of the Terrain Feature that
Fill Style Tab
intersect other Terrain Features at a lower
height. Clipping is also useful for creating For information about the Fill Style tab, see
features that contain other features such as “Fill Style Tab” on page 362.
planters or swimming pools.
Materials Tab
Polyline Tab
For information about the Materials tab, see
For information about the Polyline tab, see “Materials Tab” on page 302.
“Polyline Tab” on page 362.
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General Tab
Enter the Width of the item and the Height. Line Style Tab
If you enter a negative number for the height,
the item sinks into the terrain that distance. For information about the Line Style tab, see
“Line Style Tab” on page 357.
Polyline Tab
Fill Style Tab
For information about the Polyline tab, see
“Polyline Tab” on page 362. For information about the Fill Style tab, see
“Fill Style Tab” on page 362.
Selected Line Tab
Materials Tab
For information about the Selected Line tab,
see “Selected Line Tab” on page 362. For information about the Materials tab, see
“Materials Tab” on page 302.
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Select File
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Welcome
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Select File
Enter the name and directory of the file you Click Next to continue.
want to import, or click Browse to select a
.gpx file on your computer.
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Import Data As
1 Specify which items you want to import 2 Specify what you would like each item
by checking the box to the left of the to Import As from the drop-down list.
Name. Items with unchecked boxes are not
imported.
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Transform Coordinates
1
2
3
1 Map - Specify the point in the imported 2 Lower Elevation Data - Specify the
terrain data, defined by degrees amount that you would like to lower all
latitude and degrees longitude, that you imported elevation data.
would like to locate at the origin in the Home
Designer Suite plan. 3 Rotate - Accurately rotate the position
of north in the imported terrain data
counterclockwise around the Z axis.
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Finish
Click Finish to close the Import GPS If you do not see the imported terrain, select
Data Wizard and return to floor plan view.
Window> Fill Window .
Hardiness Zones
Select Terrain> Plant> Show Hardiness Zone Maps. Click the drop-
Hardiness Zones to view the regional down list to select various regions.
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Plant Tools
Select Terrain> Plant> to add plants Select Terrain> Plant> Create Plant
to your landscaping plan. Image to create a plant image. Once a
plant image is created, it can be added to the
Select Terrain> Plant> Plant
library for future use.
Chooser to open the Plant Chooser
dialog. See “Plant Chooser Dialog” on page Select Terrain> Plant> Show
260. Hardiness Zones to access regional
climate zone maps.
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Image Tab
1
2
3
4
5
1 Image File - The path and name of the 3 Height - Enter a height for the image.
selected image file displays here. Click The width adjusts proportionally.
Browse to specify the saved location on your
computer of the image that represents the 4 Width - Enter a width for the image.
The height adjusts proportionally.
plant in 3D views.
Check Do not rotate in 3D view to prevent
2 2D Plant Symbol - A number of 2D the plant image from rotating with the
symbols are available to mark the
camera.
location of the image in floor plan view.
Select one from the drop-down list.
5 Location - Precisly position the
selected plant image in reference to the
If you change the symbol that represents an
plan coordinates by specifying its X
image, you may want to save the new image
Coordinate and Y Coordinate.
to the library. See “Adding to the Library” on
page 296. Height Above Ground - Specify the height
of the plant image above the ground.
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1 6
2 8
3 9
4
1 The Common Name, Scientific Name 4 This section indicates the Bloom Time
or Variety Name for the plant. A when you can expect the plant to
Pronunciation guide is also provided. produce flowers.
2 This shows the Flower Color of the 45 The boxes with checks show the
plant. Special Charcteristics of this plant.
3 Leaf Color of the plant is shown here. 6 Plant Size information at maturity. An
average mature height range can be
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7 The special needs of this plant are 99 The check boxes indicate the Sub-Type
shown here.These include the Sun, of the plant.
Water, Soil pH, and Hardiness Zone range.
See “Hardiness Zones” on page 255.
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6
1
7
9
2
3 10
4
5
11
5 Check the boxes to show the Special 8 When you have entered all the
Charcteristics of this plant. parameters, click the Search button at
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1 4
1 Enter a Description to search for in this 4 When you have entered all the
text field. parameters, click Search. The search
results display in this pane of the window.
2 Enter Lighting Requirements to Specify whether you want the common or
search for in this field.
scientific names listed.
3 Enter Hardiness Zone Comments to
search for here.
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Chapter 19:
Chapter Overview
Home Designer Training Video: Road Chapter Contents
and Sidewalk Tools • Road and Sidewalk Tools
Roads and sidewalks can be created in Home • Displaying Road Objects
Designer Suite using the Road and Sidewalk • Editing Road Objects
Tools. Roads and sidewalks are modeled in • Road Specification Dialog
3D like other terrain objects. Because they
have much in common with terrain objects
and rely upon terrain data to be viewed in
3D, you should be familiar with terrain
modeling before using these tools. See
“Terrain” on page 231.
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General Tab
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Chapter 20:
Other Objects
Chapter Overview
Home Designer Suite has several additional Chapter Contents
objects that can be used to customize your • Geometric Shapes
design. • Soffits
• Special Applications for Soffits
• Calculating Materials on Soffits
• Soffit Specification Dialog
• Fireplaces
• Fireplace Specification Dialog
• Library Fireplaces
• Chimneys
Geometric Shapes
Items in the Geometric Shapes library objects. See “Geometric Shapes” on page
category allow you to create a variety of 293.
custom objects using basic geometric shapes.
Geometric Shape objects are placed and
These shapes can can be used individually or
edited much like other library objects. See
combined to create a wide variety of custom
“Editing Box-Based Objects” on page 59.
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Soffits
Soffits typically fill the space between Placing Soffits
the tops of wall cabinets and the
ceiling, but they are very versatile and can be Soffits can be created in both 2D and 3D
used to create almost any other object that views. They can be assigned materials that
can be modeled as a 3D box. are calculated in the Materials List, but by
default they use the material assigned to the
default wall. See “Wall Defaults” on page
Soffit Defaults
109.
By default, soffits are the same width as and
When positioned against a wall in a room,
1" (20mm) deeper than the default wall
soffits will display any moldings present in
cabinet. See “Cabinet Defaults” on page 216.
that room that are at the same height as the
The default soffit height is equal to the space soffit. See “Moldings Tab” on page 125.
between the ceiling and the top of the wall
When a soffit is created, it is placed on the
cabinets.
Cabinets, Soffits layer. See “Display Options
Once a soffit is placed in a plan, however, Dialog” on page 87.
you can change its size and position to meet a
variety of needs.
Tile Surrounds
A material such as ceramic tile can be
assigned to one or more soffits applied to the
walls above tubs or in showers.
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Masonry Veneer
As an alternative to pony walls, create a
brick or stone veneer that extends halfway up
a wall using soffits placed around the base of
the house. Specify a depth for the soffits
equal to the masonry material to be used.
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General Tab
1 Specification - Define the size and • Floor to Bottom - Specify the distance
position of the selected soffit relative to from the bottom of the soffit to the floor.
the floor or terrain. This is sometimes more easily done by
• Height - Define the vertical height of the positioning the soffit in a 3D view.
soffit. • Follow Terrain - Check this box to make
• Width - Enter the width of the soffit. a soffit placed outside a building adjust
its height to the height of the terrain.
• Depth - Define the the distance between
the front and the back of the soffit. When 2 A preview of the soffit displays here.
selected in floor plan view, the front of a
soffit has a “V,” and the back of the soffit Materials Tab
has a triangular rotation handle.
For information about the Materials tab, see
“Materials Tab” on page 302.
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Fireplaces
A masonry fireplace can be placed in
or away from a wall by selecting
Build> Fireplace and then clicking in the
drawing area.
• If created in a wall, it is considered a wall
opening and can be moved or resized like Click the diamond-shaped Depth handle and
a window or door. drag toward the outside of the wall. The
• If created away from a wall, it moves and fireplace will stop when the firebox front is
resizes similar to a cabinet. flush with the inside edge of the wall.
A selection of prefabricated metal fireplaces
is also available from the Fixtures (Interior)
library category. These can be framed in with
standard walls. See “Libraries” on page 277.
The display of fireplaces is controlled in the
Layer Display Options dialog. See
“Displaying Objects” on page 88. In 3D views, fireplaces placed in walls
display five edit handles: a Resize handle
Fireplaces are edited, moved, resized, and along each edge and a Move handle at the
deleted similar other objects. See “Editing center.
Objects” on page 43.
Fireplaces always face the interior when
Built into a Wall placed on an exterior wall. If a fireplace is
created on an interior wall, click on the edge
To place a masonry fireplace in a wall, select of the wall to specify which way the fireplace
Build> Fireplace and click on a wall. A should face. The fireplace is created with the
fireplace is created with the outside of the firebox on the same side as the wall edge you
fireplace flush with the outside of the wall. clicked on to create it.
Freestanding
To place a free-standing masonry fireplace,
select Build> Fireplace and click in an
open area away from a wall.
Select the fireplace to display four edit
handles located along the wall.
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Unlike fireplaces placed in walls, free- will be generated under the fireplace when
standing fireplace have ten edit handles when the foundation is built.
selected and may be rotated, resized, or
The fireplace foundation is the same material
moved in any direction, similar to the way
type as the original fireplace, but will not
CAD boxes can. See “Editing Box-Based
have a firebox or a hearth. This fireplace
Objects” on page 59.
foundation may be edited or deleted as
desired. A firebox and hearth can be added in
Fireplace Foundations the Fireplace Specification dialog.
If a fireplace is added on the first floor before
building the foundation plan, a foundation
General Tab
1 Specify the dimensions of the fireplace Depth - Specify the depth of the fireplace.
and hearth.
Hearth Depth - Specify the Hearth Depth.
Height - Specify the height of the fireplace. This is measured from the front of the
Width - Specify the width of the fireplace.
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fireplace out into the room. To eliminate the Floor to Bottom - Enter the distance from
hearth altogether, enter a zero for this value. the floor to the bottom of the hearth.
Hearth Height - Specify the height of the
2 The picture of the fireplace updates as
hearth relative to the floor in that room. changes are made. Press the Tab key to
force the fireplace to update to the most
recent change.
Firebox Tab
• Specify the Height, Width, and Depth of of the offset from the center. Enter 0 to
the fire box. The defaults are 25, 24, and center the fire box in the fireplace.
18 inches respectively.
• Enter the number of inches to Offset the Materials Tab
fire box from the center, then select To For information about the Materials tab, see
Left or To Right to specify the direction “Materials Tab” on page 302.
Library Fireplaces
A variety of different fireplace symbols are
available in the Fixtures (Interior) library Always check the manufacturer’s prod-
category. See “Interior Fixtures” on page uct information for the framing and
291. The fireplaces in the Library behave just clearance requirements of the fireplace unit
you plan to use, and design your plan
like other Library objects.
accordingly
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Placing a Library Fireplace to enclose the back of the fireplace and use
dimensions to place them accurately. You
Select a fireplace symbol in the library, then can also project the fireplace and enclosing
click in your drawing area in floor lan or 3D walls into the room.
view to place it. See “Creating Objects” on
page 46.
Flush fireplaces, found in Fireplaces> Open
Front> Without Stovepipes, are designed to
snap to a wall surface.
Chimneys
Chimneys for Chimney Chases & Caps
Masonry Fireplaces Chimney chases can be extended by a couple
of methods.
To create a chimney on a masonry fireplace
• Place a soffit in position over the chim-
1. Select the fireplace in a 3D view. ney chase, resize it to match, then extend
the soffit using the same method as
2. Hold down the Ctrl key, click on the top- extending the masonry fireplace in the
most edit handle and drag the chimney 3D view.
up through all the floors and the roof
until it is to the desired height. The Ctrl • Define the chimney chase as a room area
key prevents the chimney from stopping using walls, making sure these walls are
when it reaches the ceiling height. aligned between floors. The chimney
chase “room” on the uppermost floor
3. When the chimney is approximately the should have a much higher ceiling than
correct height, select the fireplace, click the other rooms on that floor and should
the Open Object edit button, and also be set to have no ceiling or roof. See
type in the exact height. “Room Specification Dialog” on page
123.
Chimney caps can be made using soffits and/ or Geometric Shapes.
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Chapter 21:
Libraries
Chapter Overview
Home Designer Training Video: Fix- Chapter Contents
tures, Furniture and Other Library • The Library Browser
Objects • Library Search Dialog
Home Designer Suite’s library contains • Select Library Object Dialog
thousands of symbols, materials, and images • Placing Library Objects
that can enhance any plan. Anything that you • Displaying Library Objects
want to incorporate in your building design • Editing Library Objects
that cannot be made with Home Designer • Library Objects and the Materials List
Suite’s architectural and drafting tools can be • Library Object Specification Dialog
found in the library. • Library Categories
• Editing Libraries
• Adding to the Library
• Bonus Libraries
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To open the Library Browser: the height or width of a section, place the
pointer over the split bar you want to move.
• Select Library> Library Browser . When the double-headed arrow displays,
• Press Ctrl + L on your keyboard. click and drag.
The Library Browser window has three The Library Browser can also be docked to
adjustable sections: library directory pane, any side of the screen. See “Docking the
selection pane, and preview pane. To adjust Library Browser” on page 279.
4
5
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2 The Selection pane shows thumbnail sections. To view them all, you may need to
views of the items in the highlighted resize the Library Browser.
portion of the tree view. • The first displays the name of the
If you have Scrollable List checked in your selected category, library, folder or
preference settings, a scroll bar will be object.
present at the bottom of the selection pane. • The second section displays the total
number of folders and objects contained
3 The Preview pane displays a 3D or by the selected item.
alternate view of the selected object.
• The third section displays copyright
Select an object by clicking on the desired
information for copyrighted symbols.
object in the Selection pane.
You can work on the plan with the Library Using the Menu
Browser open. To close the Library Browser
click the Close button or double-click the The Library menu contains all commands
object in the selection pane. related to the library. Which menu items are
enabled depends on the type of item
4 The toolbar beneath the tree view aids currently selected in the Library Browser.
in navigating and displaying windows.
For information about these commands,
Click the Library Search button to when they are available, and what they do,
open the Library Search dialog. See see “Library Menu” on page 27.
“Library Search Dialog” on page 280.
Using the Contextual Menus
Click the Plant Chooser button to
open the Plant Chooser dialog. See Right-click on an item in the Library
“Plant Chooser Dialog” on page 260. Browser to open a contextual menu
displaying options related to that item. This
Click the Download Bonus Content
menu corresponds to the items found in the
button to launch your default Web
Library menu when the same library object is
browser to the Home Designer Suite Web
selected. See “Library Menu” on page 27.
site, where links to third party content
developers can be found.
Docking the Library
Click the Show/Hide Selection Pane Browser
button to toggle the Selection window
on and off. Initially, the Library Browser is docked to
the right side of the Home Designer Suite
Click the Show/Hide Preview Pane program window.
button toggles the Preview window on
and off. To undock the browser window, double-click
the striped grab bar. You can also undock the
5 The Status Bar at the bottom of the browser window by clicking on the grab bar
Library Browser is divided into three and dragging it into the center of the program
window.
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Once undocked, the Library Browser can be • Holding down the Ctrl key prevents the
moved by clicking and dragging the title bar. Library from docking while moving.
When moved to the top, bottom, or side of • If you close the program with the Library
your screen, it automatically docks in a Browser docked, it displays in the same
vertical or horizontal orientation, depending position the next time the program is
on its location. opened.
1
2
1 Enter text to be used for the search. Substrings are not included. For example,
searching for the word “cabinets” does not
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1
2
4
5
1 Search Text - Enter a word or words to Include Folders - Check this box to include
use in your search for a name in the folders in your search.
library.
Match Case - Check this box to make your
Match Keyword - Check this box to match search case-sensitive.
the entered word with an object’s search
attributes. 2 Search Categories - Check the box for
each category you want to include in
Match Entire Word - Check this box to your search.
match the entire word or words with the
complete name of the object.
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Select All - Click this button to select all of Close - Click this button to cancel the search
the categories. and close the Library Search dialog.
Clear All - Click this button to clear all of
5 When the search is complete, the
the categories. results display here. Select a folder or
library object to open the Library Browser to
3 Check a style (or styles) to restrict the that item.
search results to objects of that style. If
no styles are checked, search results will not
be restricted. The Find Library Objects dialog
remembers the search information of
4 Search - Click this button to begin the last valid search whenever it is accessed
searching. from the Library Browser, the main toolbar, or
the menu.
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• 3D objects that must be inserted into Once a stand-alone object has been placed, it
another 3D object. Examples include can be edited in a variety of ways. See
doors, windows and cabinet fixtures. “Editing Library Objects” on page 285.
• Materials, which can be assigned or
applied to another object. Inserted Objects
Some objects, such as doors, windows and
Stand-Alone Objects cabinet fixtures can only be placed into other
objects in a plan. For example, doors and
Most library categories contain objects that
windows must be inserted into a wall, while
can be selected in the Library Browser and
some appliances and plumbing fixtures must
placed directly in a 2D or 3D view.
be placed inside a base cabinet. See “Doors”
• Most stand-alone objects are designed to on page 127, “Windows” on page 143 and
rest on the floor or terrain. “Cabinets” on page 215.
• Some objects will rest on top of a furni-
ture object or cabinet if one is located at
the point where they are first placed.
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2. Move your cursor into the drawing area. • Using the specification dialog of the con-
taining object. See “Select Library Object
3. Click on the object that you wish to Dialog” on page 282.
insert the selected library item into to
place the item at that location. • By selecting the item in the library and
then clicking on the containing object in
4. Continue clicking to place as many floor plan view.
instances of the selected item as needed.
When you are finished, click the Select • Materials can be assigned to objects
directly from the library in 3D views by
Objects button. by selecting the material and then
clicking on an object’s surface. See “The
Material Painter” on page 300.
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43 and “Editing Box-Based Objects” on page the surface selected, the edit handles a
59 symbol displays will vary.
To resize Fixtures and Furniture, you must
Symbols vs. Native Objects check Fixture/Furniture Resize Enabled in
A symbol is an object that is based on a 3D the Plan Defaults dialog. When this option
.obj, .3ds or .skp file that has been imported is checked, these library objects have edit
into Chief Architect. handles when selected and can be resized
like other objects. See “Plan Defaults
Native objects are those placed into the plan Dialog” on page 85.
using Chief Architect’s standard tools, such
When a furnishing or fixture symbol is
as Hinged Doors , and Cabinets . selected in floor plan view or on the top
Native objects do not have a 3D .obj, .3ds or surface in a 3D view, up to ten edit handles
.skp file associated with them and are not display. They are the Move handle at the
symbols. center, the Rotate handle just outside the
cabinet front (indicated by a V) and a Resize
Deleting Built-in Fixtures handle on each edge and at each corner.
and Appliances
When a symbol is selected on a side in a
A fixture installed into the front of a cabinet cross section/elevation or 3D view, it
becomes a cabinet face item, like a door or displays five edit handles: the Move handle
drawer. It can be resized or deleted like other and a Resize handle on each edge.
face items in the Cabinet Specification
The labels of library cabinets, electrical,
dialog. See “Front Tab” on page 225.
furnishings and fixtures, when displayed,
have a separate Move edit handle that
Using Edit Handles displays when the object is selected.
Most library symbols can be edited like CAD Fixtures and furniture placed in a plan are
boxes. See “Editing Box-Based Objects” on subject to bumping/pushing behavior when
page 59. Depending on the type of view and moved. See “Bumping/Pushing” on page 65.
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General Tab
2
4
1 Name - Displays the name of the the terrain when it is placed outside a
selected object. building.
2 Specification - Define the size and Saving a symbol that has been resized
height above the floor of the object.
in both the Fixture Specification
• Enter the Height for the object. dialog and the Symbol Specification
• Enter the Width of the object. dialog to the library may result in inconsistent
symbol properties. Symbols should be
• Enter the Depth of the object. resized in one or the other, not both.
• Floor to Bottom - Enter the distance
from the floor to the bottom of the object.
3 Reverse Symbol - Select the check box
A value of zero makes the object rest on to reverse the library object. This turns
the floor. a right-hand refrigerator into a left-hand
• Follow Terrain - Check this box if you refrigerator, etc.
want the object to follow the surface of
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Materials Tab
For information about the Materials tab, see
“Materials Tab” on page 302.
Library Categories
There are many library categories, and each • Doors
one may contain any number of libraries. • Doorways
• Electrical
The selection pane always represents the
• Exterior Fixtures
items selected in the tree view. If you select a
• Interior Fixtures
category or object in the selection pane, the
• Exterior Furnishings
corresponding item is selected in the tree
• Interior Furnishings
view and the 3D picture displays in the
• Geometric Shapes
preview pane.
• Hardware
Here are the library categories: • Images
• My Libraries • Materials
• Architectural Blocks • Millwork
• Backdrops • Plants
• Cabinet Doors and Drawers • Windows
• Cabinet Modules • Manufacturers
My Libraries
The My Libraries category is a central directories all have the word “My” at the
repository that can be used to store libraries beginning of their names, and are found at
containing any and all kinds of objects the top of their library category when
organized to suit your needs. This is a good opened. The My Materials library, for
place to store third party libraries and example, is located at the top of the Materials
libraries that you have created yourself. See category tree.
“Editing Libraries” on page 295 and “Adding
Unlocked libraries such as My Libraries are
to the Library” on page 296.
saved in the Home Designer Suite Data
In addition, Home Designer Suite’s Library folder. See “Home Designer Suite Data” on
Browser has unlocked libraries and folders page 76.
for you to save items in. These unlocked
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Architectural Blocks
Architectural blocks are a combination of
objects that are grouped together and edited
as a single objectSee “Architectural Blocks”
on page 267.
Once an architectural block is placed in a
plan, you can separate it into its individual
sub-objects using the Explode
Architectural Block edit tool. See
“Exploding Architectural Blocks” on page
269.
Backdrops
The Backdrops library category contains Backdrops can be specified in the 3D
many images that can be used for backdrops Backdrop dialog; or they can be dragged
in camera views. and dropped directly from the Library
Browser. See “3D Backdrop Dialog” on page
334.
Cabinet Modules
The Cabinet Modules library category configured cabinet modules that can be
contains a wide variety of specially placed in your plan.
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Doors
The Doors library category contains custom
door types and styles that can be placed
directly in walls in your plan or assigned to
doors already present in the model. See
“Doors” on page 127.
Doors must be placed into a wall or assigned
to a doorway. They can also replace a door
that has been placed in a wall; however, they
cannot be free-standing. See “Inserted
Objects” on page 284.
Doorways
The Doorways library category contains You can also assign a door from the Doors
doorway configurations for grand entries and library category to the opening of an
wrapped openings. Entryway placed in your plan. See “Doors”
on page 127.
Doorways must be placed into a wall. They
cannot, however, be free-standing. See
“Inserted Objects” on page 284.
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Electrical
The Electrical library category contains views and may also produce a light source in
electrical symbols that can be placed in floor 3D views. See “Lighting” on page 331.
plan or 3D views to create electrical plans.
Electrical objects are subject to a variety of
See “Electrical” on page 205.
placement restrictions. Some objects, such as
ceiling fans, track lighting, and smoke
detectors attach to the ceiling. Others, like
switches, outlets, and jacks, mount on walls.
Some electrical objects fit under wall
cabinets or directly on a floor. See “Placing
All of these symbols have a 3D object Library Objects” on page 284.
associated with them that will display in 3D
Exterior Fixtures
The Fixtures (Exterior) library category
contains symbols for many outdoor objects
commonly found on the exterior of a home.
Barbecues, plants, playground equipment,
hot tubs, mailboxes, doghouses, automobiles,
and a variety of road accessories are just
some of the objects found in the Exterior
Fixtures library category.
Interior Fixtures
Home Designer Training Video: Deco- Most fixtures are stand-alone and can be
rating: Window Treatments placed nearly anywhere in your plan. Some,
however, must be placed in a cabinet.
The Fixtures (Interior) library category
contains a variety of interior fixtures such as If you attempt to place a fixture into a cabinet
appliances, indoor stoves, fireplaces, HVAC, that is too small, an warning message will
surveillance cameras, and fire extinguishers. display. Click OK, resize the cabinet to
accommodate the fixture, then place the
fixture in the cabinet again. See “Inserted
Objects” on page 284.
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Exterior Furnishings
The Furnishings (Exterior) library category
contains outdoor furniture such as benches,
swings, planters, tables, and chairs.
Interior Furnishings
Home Designer Training Video: Fix- • A table object, such as a table lamp or
tures, Furniture and Other Library portable TV, is placed on top of a table,
Objects countertop, or other object.
Home Designer Training Video: Deco- • A wall object attaches to the wall.
rating: Interior Accessories See “Placing Library Objects” on page 284.
Home Designer Training Video: Deco-
rating: Applying a Picture to a Frame
The Furnishings (Interior) library category is
very large, containing a broad range of
furniture organized into directories.
There are three types of furniture objects:
• A floor object is placed and moves like a
base cabinet. Most furniture objects are
stand alone.
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Geometric Shapes
The Geometric Shapes library category con-
tains cylinders, boxes, wedges, spheres,
cones, and other basic shapes that can be
resized and combined with many other
objects for a variety of applications.
Hardware
The Hardware library category contains
accessories that can be applied to doors and
drawers for commercial or residential use.
Hardware items are meant to be assigned to
doors and cabinets; however, they can also
be placed as stand-alone objects in a plan.
See “Placing Library Objects” on page 284.
Images
Image objects contain information and bitmap files that represent individual objects
attributes about the represented object. They such as trees, flowers, cars, or people. They
display in 3D views. See “Picture Files vs. are marked in floor plan view with a 2D
Pictures and Image Objects” on page 372. symbol and are visible in 3D views. When
Image objects are extremely important for placed on a terrain or terrain feature, the
the appearance of 3D views. Images are images are placed at the correct elevation.
Materials
The Materials library category contains Browser. See “The Material Painter” on page
materials that display in on the surfaces of 300.
objects in 3D views. See “About Materials”
Like other library objects, once a material is
on page 300.
used in a plan, it is independent and can be
Materials can be assigned to objects using edited without changing the original material
the target object’s specification dialog or in the library.
applied to objects directly from the Library
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Materials can also be created and used in Browser. See and “Creating Materials” on
plans without existing in the Library page 304.
Millwork
The Millwork library category contains
objects such as door surrounds, balusters,
newels, corbels, mantels and cupolas. These
objects can be applied to other objects in the
program such as railings, fences, and stair
brackets.
Objects from the Millwork library can be
free-standing or attach to walls, doors,
drawers and cabinets. See “Placing Library
Objects” on page 284.
Plants
The Plant library category consists primarily
of images of plants and trees. See “Plant
Image Specification Dialog” on page 256.
By default, plants reside on their own layer.
See “Display Options Dialog” on page 87.
Windows
The Windows library category contains other library objects. See “Windows” on
windows with custom muntin patterns as page 143.
well as windows with custom shapes.
Windows must be placed into an existing
These windows can be placed in a model just wall: they cannot be free-standing. See
like other windows and can be resized like “Inserted Objects” on page 284.
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Manufacturers
When various manufacturers produce Chief Architect Web site. When you
libraries of their products for use in Chief download and install these libraries, they are
Architect, these libraries are available on the found in the Manufacturers category.
Editing Libraries
Most libraries in the Library Browser are Renaming Libraries
locked and cannot be deleted, moved,
renamed, or modified. Unlocked Libraries, including the Folders
and library objects within them, can be
User-created libraries and library objects, renamed.
however, can be moved, copied, deleted, and
renamed. To rename a library, folder, or library object,
open the Library Browser and select the
library object to be renamed. Choose
An individual library object in a locked Library> Rename Object.
library can be edited if you first copy it
into an unlocked library.
Moving Folders and
Expand/Collapse All Library Objects
When a Folder level item is selected in the Unlocked folders and library objects can be
tree view of the Library Browser, Expand moved to new locations in the Library
All and Collapse All are available in the Browser provided that the destination is an
Library and contextual menus, allowing you unlocked library. Like libraries, folders and
to expand or contract its contents in the tree library objects are organized alphabetically
view. within each hierarchy.
To move an unlocked folder or file to a
different location, open the Library Browser
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and click the library object. Click and drag Library categories cannot be added,
the object to the new location. copied, moved or deleted.
Deleting Libraries
Unlocked libraries and the folders and library
objects within them can be deleted in any of
three ways:
• Select it in the Library Browser and
choose Library> Delete Object.
Folders able to accept additions highlight as
• Right-click on it and choose Delete from
the file is moved. Release the mouse button
the contextual menu.
to relocate the selected library object.
• Press the Delete key on your keyboard.
Copying Folders and
Library Objects Modifying or deleting library objects is
permanent and immediate. You cannot
To copy a Folder or Library Object , undo these changes, so use care when modi-
right-click on it in the Library Browser and fying your libraries. You should create back-
ups of all your library files (*.alb) before
select Copy from the contextual menu.
making any modifications.
Highlight a new location in the tree view and
select Edit> Paste to paste a copy in the new
location or right-click and select Paste from Keyboard Commands
the contextual menu. The Library Browser can be navigated using
You can also copy items by dragging and the arrow keys on your keyboard.
dropping them into an unlocked library • The right and left arrow keys expand and
folder. collapse folders.
• The up and down keys change which
library object is currently selected.
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category tree. Additional unlocked libraries Folder. A new folder initially named
can be added to any category, allowing you “Untitled” is added to the currently selected
to customize the organization of the library. library or folder.
Unlocked libraries are saved in the Home You can also right-click any unlocked library
Designer Suite Data folder on your or folder in the tree view and select New
computer. See “Home Designer Suite Data” Folder from the contextual menu. See
on page 76. “Using the Menu” on page 279.
If you add, rename, or move any files or
folders while Home Designer Suite is
running, you must refresh the Library
Browser to see your changes. See “Refresh
Library Browser” on page 298.
Adding Backdrops
to the Library
Backdrops are images that can be selected to
You can also right-click any current library in display in 3D views. See “3D Backdrop
the tree view and select New Library from Dialog” on page 334. A backdrop can be
the contextual menu. See “Using the Menu” added to the library by importing an image
on page 279. file from anywhere on your computer.
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Picture File dialog. See “Import Pic- For information about how to use a
ture File Dialog” on page 373. backdrop, see “Backdrops” on page 331.
2. Browse to an image file on your com-
puter, select it, and click Open. This Refresh Library Browser
backdrop can now be found in the My If you add a new library or graphics file
Backdrops library. by copying the file in Windows
Multiple backdrops can be added to the Explorer, it does not automatically display in
library simultaneously by copying them into the browser. Select Library> Refresh
the My Backdrops folder using Windows Library Browser to refresh the Library
Explorer. Browser and display the added file.
Bonus Libraries
Chief Architect periodically posts new and • Select the Manufacturers category in the
updated libraries for download. Library Browser and click the link that
displays in the preview pane.
To see what bonus libraries are available
• Select Help> Download Bonus Content
from the menu.
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Chapter 22:
Materials
Chapter Overview
The objects used in Home Designer Suite Learning how to create, manage, apply, and
have a variety of 3D properties. These edit materials saves time and adds that
objects - walls, windows, doors, cabinets, professional touch to your designs.
roof planes, lot perimeters etc. - can have
materials assigned to them so that they look
Redefining only the visual properties of
realistic in 3D views. These materials can a material may create unexpected
also be used to generate materials lists that results. For example, changing the image of
can help with cost estimations. a brick material to represent siding does not
cause the material to be considered as siding
Designing with objects that look correct in during material calculations.
3D and calculate properly in a materials list
requires that you use realistic material Chapter Contents
definitions and apply them appropriately to
• About Materials
objects in your plan.
• The Material Painter
Home Designer Suite comes with many • Materials Tab
materials that are ready for use. From siding, • Editing Materials
roofing, flooring, masonry, tile, and paneling, • Creating Materials
to grass, water, and wood materials. Home • Define Material Dialog
Designer Suite has materials for every • Material Defaults Dialog
application, inside and out. If you cannot find • Color Chooser Dialog
a material that suits your needs, you can
customize the materials provided or create
your own.
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About Materials
The materials that are assigned to objects in
• Using the Material Painter .
Home Designer Suite perform two important
roles: • In an object’s specification dialog. See
“Materials Tab” on page 302.
• They determine what the surfaces of
objects look like in 3D views.
Textures
• They influence how objects are calcu-
lated in the Materials List. See “Materials In Home Designer Suite, materials have
Lists” on page 401. textures associated with them that determine
how they look in 3D views.
Materials are stored in the Materials library
in the Library Browser and can be applied to Textures are created using special image files
objects in either of two ways: that tile seamlessly when applied to surfaces.
In 3D views, you can turn the display of
textures on and off by selecting 3D> Render
View Options> Toggle Textures .
There are five Material Painter Modes. Each • The Material Painter Room Mode
mode specifies how broadly or narrowly the applies a material to all the objects in the
selected material will be applied to surfaces room that currently have the same mate-
in your plan. rial. For example, if you apply a material
to a dining room chair, this mode applies
the material to all other objects in the
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room with the same original material, Blend Colors With Materials
such as other chairs and the dining table.
In addition to the Material Painter
• The Material Painter Floor Mode Modes, the Blend Colors With
applies the selected material to all sur- Materials option allows you to apply a solid
faces on the floor that currently have the color to a surface displaying a pattern or
same material. For example, if you apply texture and blend the two.
a material to the kitchen countertops
using this mode, the bathroom counter- Blend Colors With Textures works in
tops on the same floor also have the all five Material Painter Modes. See
material applied. “Blending Materials” on page 305.
• The Material Painter Plan Mode To use the Material Painter tool
applies the selected material to all sur-
faces in the entire plan that currently have 1. Create a 3D view of your plan.
the same material. For example, if you 2. Select 3D> Materials> Material
have the same carpet on all floors in a
plan, applying a selected material while Painter> Material Painter .
this mode is active will change all carpet 3. Select a material from the Select
on all floors. Library Object dialog. See “Select
Library Object Dialog” on page 282.
When the Material Painter tool is
4. Select a Material Painter Mode from the
active, the Material Painter Mode toolbar
edit toolbar, which displays on the left
buttons display in the edit toolbar, allowing
side of the program window when the
you to quickly change modes.
Material Painter is enabled.
5. Click the Blend Colors With Textures
You can also specify the active mode in the edit button to turn this feature on or
3D> Materials> Material Painter menu. A off depending on your needs.
check displays next to the active mode in the 6. Click on the surface of an object with
submenu. the pointer to apply that material. The
selected material is applied to surfaces
in the model based on the active Mate-
rial Painter Mode.
• When both the Material Painter
and Blend Colors With Textures
are active, the cursor displays a paint
roller icon .
• When the Material Painter is
active and Blend Colors With
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Materials Tab
The specification dialogs for most objects When a new material is assigned, the
include a Materials tab. Select an object or a appearance of the preview image updates.
group of similar objects and click the Open
The tree list on the left side of the tab lists the
Object edit button to open the components of the selected object that can be
specification dialog for that selection. assigned materials. Some objects may only
have a single component while more
On the Materials tab, you can specify
complex objects may have many.
material assignments for the components that
make up that object. Some components contain additional sub-
components, which display separately in the
components tree list.
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1 Select a component in the tree list to 3 Click Select Material to open the
assign a new material to it. Select Library Object dialog.
Select a material and click OK to assign that
2 The box on the right displays a preview material to the selected component. See
of the texture of the material assigned
“Select Library Object Dialog” on page 282.
to the selected component. If “No Texture”
displays in the preview window, either the Select OK to close the dialog and return to
material has no texture assigned or the the active view.
texture file could not be found on the system.
Editing Materials
Much like objects, materials in Home not affect materials already in use in a
Designer Suite can be edited so that they plan.
better suits your design needs. There are two • Apply a material to an object in a plan
approaches to material editing: and then edit that applied material using
• Select a material in the Library Browser,
the Adjust Material Definition tool.
edit it, and your changes will be used
Changes made in this way will affect any
when you next use the material in any
instances of that material in the current
plan. Changes made in this manner do
plan only.
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Creating Materials
Home Designer Training Video: Mate- plan file. See “Define Material Dialog” on
rials: Custom Textures page 306.
Home Designer Suite comes with many
materials that are ready for use. They are Note: Adding a material to a plan is not the
found in the Materials category of the same as adding it to the library. If you want a
Library Browser. If you cannot find a new material to be available for use in other
plans, create it from the Library Browser.
suitable material, you can edit an existing
material or create a new one. See “Editing
Materials” on page 303. From the Library Browser
Once you have a suitable material, it can be A material can be created from and added
applied to objects. See “The Material directly to the Library Browser, making it
Painter” on page 300. available for use in other plans. See “The
Library Browser” on page 277.
From the Menu In the directory pane of the Library Browser,
select an unlocked folder or sub-folder in the
Select Library> New> Material to open
Materials category and select Library>
the Define Materials dialog and
New> Material. Or, right-click on an
create a new material for use in the current
unlocked folder and select New> Material
from the contextual menu.
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In the Define Material dialog, you can Materials created using the Blend Colors
create a new material in the selected With Textures tool are given the name
unlocked folder. See “Define Material of the patterned/textured material with the
Dialog” on page 306. extension “--PAINTED:” followed by the
name of the solid color material.
Blending Materials
In 3D views, you can create a new
material by blending a solid color such
as a paint color with a textured material.
Select 3D> Materials> Material Painter>
Blend Colors With Materials to toggle this
Stretch to Fit
feature on or off.
Some special textures, often used for
To blend a color with another material artwork, stretch across any surfaces that they
are applied to. Materials that behave this way
1. Create a 3D view in which the patterned are specified as Stretch to Fit in the Define
material is visible. Material dialog. See “Define Material
2. Select 3D> Materials> Material Dialog” on page 306.
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Mirrors & Frames. See “Placing Library Next, simply apply a material specified as
Objects” on page 284. Stretch to Fit to the center portion of the
frame. See “The Material Painter” on page
300.
1
7
2
4
8
5 9
10
6
1 The Name of the material displays does not create a new material: it redefines
here. In this field, you can type a new the existing material.
name if you wish. Renaming the material, it
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2 Solid Color - Click this radio button to Note: Changing the scale or selecting Stretch
specify the material as a solid color,
then click the Select button to open the to Fit can cause textures to appear distorted if
Windows Color Chooser dialog and select they are mapped to a surface using a differ-
ent aspect ratio than they were originally cre-
a new color. See “Color Chooser Dialog” on ated with.
page 308.
3 Texture - Click this radio button to 6 Rotate Angle - Specify how the texture
specify a texture for the material is rotated on the surface.
instead of a solid color, then click the Select
button to open the Select Texture File 7 A preview of the current material
displays here.
dialog, a standard Open File dialog, and
specify an image saved on your computer to 8 Brightness - Controls how bright the
serve as the texture. material appears. It can be used to get
the desired appearance relative to other
4 Check Blend Color and Texture to materials.
blend the selected texture with a solid
color, then click the Select Color button to 9 Shininess controls the sheen of the
specify the color you would like to blend it material when it is rendered with a
with. point or spot light source on it. Shiny
materials such as metal will reflect light
When a new material is created using the when viewed at the right angle.
Blend Color With Material tool, the
resulting material has this box checked. See 10 Transparency controls the opacity of
the material. A transparency value of 0
“Blend Colors With Materials” on page 301.
results in a completely opaque material,
5 Specify the Scale for the chosen texture while a value of 100 creates a material that is
in inches (mm). If you specify x and y completely invisible.
values of 30”, the pattern repeats every 30
inches in both directions along a surface. Manufacturer Tab
Check Stretch to Fit to stretch the texture If you select a manufacturer’s material from
image over the entirety of each surface it is a locked library, the Manufactuer’s tab is
applied to. This is useful when you wish to available in the Define Material dialog.
create a painting or photo material to display This tab lists contact information.
in a frame. See “Stretch to Fit” on page 305.
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This dialog functions similarly to the Select an item from the list on the left. Click
Material tabs found in object specification the Select Material button or the preview
dialogs throughout the program. See “Mate- box to open the Select Library Object
rials Tab” on page 302. dialog.See “Select Library Object Dialog” on
page 282.
Not all objects have default settings that can
be accessed prior to being placed. Stairs, for
example, do not have a defaults dialog.
Instead, you can specify the materials for
stair components in the Material Defaults
dialog.
Once you create a stairway, you can open the
Stair Specification dialog and change its
materials.
3
4
1
5
2 6
1 Click in any one of the Base colors 3 Click and drag in the color palette area
boxes to select it as the new color. to dynamically choose a color.
2 Click in one of the Custom colors 4 Adjust the lightness or darkness of the
boxes to define which box will contain selected color.
the new custom color to be defined.
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5 Drag the Color Chooser eyedropper to name “Custom Color” is followed by the
locate the color and release the mouse RGB values of the color.
button to select it.
7 Click Add to Custom Colors to add
Click Create Material to add the color the color to the Custom Colors palette.
6
to the library under My Materials. The
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Chapter 23:
Chapter Overview
Home Designer Training Video: Zoom- • Undo Zoom
ing and Panning • Fill Window
• Panning the Display
Use the Zoom tools to position the view. To
• Window Menu Tools
work on a specific area, you may need to
• Cascade
zoom in so that the entire screen is filled by
• Tiling Views
only a single room. At other times you may
• Arrange Icons
need to view the entire plan.
• Aerial View
There are also a number of ways to pan • Closing Views
across the screen, shifting the visible part of
the plan slightly while still maintaining the
same zoom factor.
Multiple views of one or more open files can
be arranged and managed using the view
tools.
Chapter Contents
• Zoom Tools
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Zoom Tools
Zoom is used to magnify any given Fill Window Building Only - Fits all
area on the plan or 3D view. Select visible items, except the terrain perim-
eter, on screen.
Window> Zoom , then click and drag a
marquee around an area on screen. When Pan Window - Move the display with-
you release the mouse, the selected area out changing the zoom factor. See .
expands to fill the screen. When the zoom is
complete, whatever tool was active prior to Zooming With
selecting the Zoom tool automatically the Mouse Wheel
becomes active again. If another zoom is Use the mouse wheel to zoom in and
needed, click the Zoom tool again. out in plan and 3D views. Scrolling
the mouse wheel one click up or
Zoom In - Click to zoom in to the down zooms in or out, centering on the
screen center by a factor of two. location of your pointer and changing the
Zoom Out - Click to zoom out from zoom by about 10%.
the screen center by a factor of two.
Undo Zoom - Reverse the last zoom Note: Depending on the configuration of your
mouse, it may be necessary to hold down the
operation. See .
Ctrl key while turning the mouse wheel. If
Fill Window - Fits all visible items on zooming in and out are not working correctly,
screen. See . then please contact the manufacturer of your
mouse and mouse driver for their assistance.
Undo Zoom
Select Window> Undo Zoom to
Zoom and Undo Zoom are also
reverse the last zoom operation.
available through the contextual menu.
Fill Window
Select Window> Fill Window or press
on screen, selecting Fill Window zooms
the F6 key to view everything on
out so that the entire view fits on the screen.
screen that is visible. If you are zoomed in so
If you are zoomed out so far that the entire
close that only a portion of the view displays
view is smaller than the screen, selecting
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Fill Window zooms in until the entire Fill Window Building Only
view fills the screen. Window> Fill Window Building
When the drawing sheet is shown, Fill Only is similar to Fill Window, but
zooms in or out to so that all walls in the
Window zooms to the sheet borders. view fill the current window.
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Swapping Views
There are several ways to switch between • Press the Ctrl + Tab (Next Window) or
view windows. Ctrl + Shift + Tab (Previous Window)
keys to cycle through all open views.
• Select Window> Next Window or
• A list of all the views currently open is
Window> Previous Window to located at the bottom of the Window
cycle through all open views in the order menu. Each view is identified by its name
you prefer. and what type of view it is. Select one to
go directly to that view.
Cascade
Select Window> Cascade to cascade windows in a cascading pattern. Click on any
all open views. Cascade is a Windows visible edge to activate that window.
function which allows you to organize open
Tiling Views
The window tiling options allow you to
display multiple views side by side in the
Chief Architect window.
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Arrange Icons
Arrange Icons is a Windows function bars in a row at the bottom of the working
used when several active windows desktop. You can then click the minimized
have been minimized. Select Window> title bars to reactivate them or use them for
Arrange Icons to align the minimized title swapping and closing views.
Aerial View
In floor plan view, select Window> scroll bars or maximize button. It always
Aerial View to open the Aerial View maintains it’s position on top of other
window. windows.
Aerial View facilitates zooming and panning • The aerial view window can be moved
of the floor plan view window by showing and resized.
everything on the current floor and a • The grey marquee that displays in the
marquee indicating the portion currently aerial view window represents the extent
visible in the floor plan view window. of the floor plan view. The grey marquee
As you pan around the floor plan view updates if you zoom or pan in floor plan
window or zoom in or out, the marquee in view.
Aerial View moves and resizes to reflect • Use the left mouse button to drag a new
these changes. marquee within the aerial view window.
The floor plan view updates to match.
The Aerial View window is initially docked
on the right side of the window, but it can be • Use the right mouse button to pan the
moved to any other edge or allowed to float existing marquee within the aerial view
while pressing the Ctrl key. The Aerial View window. The floor plan view updates to
always displays the entire plan, so it has no match.
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• No matter what tool is active, when you dow and drag a marquee, the floor plan
move the pointer to the aerial view win- view zooms in on that area.
Closing Views
Select File> Close or click the at the top view is still needed, swap to a different view
right corner of a window to close it. If the without closing the current views.
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Chapter 24:
3D Views
Chapter Overview
Home Designer Training Video: Cam- • Creating Camera Views
eras: 3D Views • Creating Overviews
• Cross Section/Elevation Views
Home Designer Training Video: Fram-
• Displaying 3D Views
ing: Viewing the Framing Overview
• Editing 3D Views
Little preparation is needed to create a 3D • Editing Objects in 3D Views
view: simply click a button to create an • Exporting and Printing 3D Views
overview or click and drag to create a camera • Glass House View
view. For better renderings, however, you • Speeding up 3D View Generation
can adjust lighting and edit the materials • Rendering Tips
being rendered. From a 3D view, you can • Lighting
create final views that are even more • Camera Specification Dialog
realistic. • Default Sun Light Specification Dialog
• Cross Section Slider
Many objects can be placed and edited in 3D
• 3D Backdrop Dialog
views, and any camera view or overview can
• Render Quality
be saved or even used to record a
walkthrough. See “Walkthroughs” on page
381.
Chapter Contents
• OpenGL and Hardware
• 3D View Tools
• Working in 3D
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3D View Tools
Select 3D> CreateCamera View to display The Doll House View tools create
the Camera View Tools. isometric drawings of the current floor
without a roof or ceiling.
Camera Views With a floor overview active, select Tools>
The Camera tool creates multi-floor Reference Floors> Up One Floor or
views of the 3D model. They can be
used to create both interior and exterior Down One Floor to view the floor
perspectives and are good tools for overview for the floor above or below. See
displaying cathedral ceilings, roofs, lofts, “Floor Up/ Floor Down” on page 162.
stairwell openings, and other variation in The Framing Overview creates an
floor and ceiling levels. isometric drawing of the framing in
The Floor Camera tool creates views the model. Framing must be built in order for
of the current floor only. The ceiling it to display in a framing overview. Framing
and anything above it is not generated, and overviews include all floors, walls, roof
neither is anything below the floor. framing and foundations.
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outside the structure looking toward it, the through any of the structure, a cross section
result is an exterior elevation. If the view is is created.
created inside the structure, or passes
For more information, see “Cross Section/
Elevation Views” on page 322.
Working in 3D
A variety of tools are available in 3D views Select 3D> Orbit Camera to access the
that allow you to edit your 3D model, the Orbit Camera Tools. See “Orbit Camera
camera, and the appearance of the view. You Tools” on page 326.
can also export and print.
Select 3D> Tilt Camera to access the Tilt
Choose from the architectural tool buttons Camera Tools. See “Tilt Camera Tools” on
that allow placement of Doors, Windows, page 326.
Cabinets, Fireplaces, and Electrical Objects,
Select 3D> Toggle Low Detail Mode to
in 3D views.
switch between High- and Low-Detail
Select File> Export> Picture to save the display modes. Low-Detail allows quicker
current screen image as an image file. See view drawing, editing and camera
“Exporting Picture Files” on page 374. movements. See “Low Detail Display” on
page 330.
Select File> Print> Print Image to print the
current screen image. See “Print Image Select 3D> Rebuild 3D to rebuild the entire
Dialog” on page 399. 3D model. See “Rebuild 3D” on page 323.
Select 3D> Edit Active Camera to Select 3D> 3D Backdrop to open the 3D
edit properties of the current camera, Backdrop dialog. See “3D Backdrop
such as field of view. See “Camera Dialog” on page 334.
Specification Dialog” on page 332.
Select 3D> Walkthroughs to record
Select 3D> Move Camera with or play a walkthrough. See
Mouse to access the Move Camera “Walkthroughs” on page 381.
with Mouse Tools. See “Move Camera with
Select 3D> Materials> Adjust
Mouse” on page 325.
Material Definition, then click on a
Select 3D> Move Camera with Arrow surface in the current 3D view to open the
Keys to specify how the arrow keys affect Define Material dialog for that material. See
the active camera. See “Move Camera with “Adjust Material Definition” on page 304.
Arrow Keys” on page 325.
Select 3D> Materials> Material Painter to
Select 3D> Move Camera to access the apply materials to surfaces in the view using
Move Camera Tools. See “Move Camera the Material Painter Tools. See “The Material
Tools” on page 325. Painter” on page 300.
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Creating Overviews
All overviews generate as soon as you select
an overview tool and are always created at
the same angle.
Once generated, a camera symbol
representing the overview perspective
displays in floor plan view and the overview
‘camera’ can be edited much like regular
camera views can. See “Editing 3D Views”
on page 323.
Doll House View
Full Overview
Select 3D> Create Camera View>
Select 3D> Create Camera View> Doll House View to create an
Full Overview to generate an isometric drawing of the current floor with
isometric drawing of the entire building. The the ceiling removed.
overview begins to generate immediately.
Doll House Views are an effective tool
for illustrating traffic flow and the
relationships between spaces. They are also
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elevation view. The 3D model is updated in elevation view, including dimensions and
all views. text, is stored in that view when it is saved.
Any added CAD objects are superimposed
Detailing Cross Section/ on the view and have no affect on the 3D
Elevation Views model itself. If CAD objects are added to a
The CAD tools are accessible in cross cross section/elevation view, the program
section/elevation views. Any CAD asks you to save the view before closing the
information added to a cross section or window.
Displaying 3D Views
Up to four camera views and eight total 3D The display of colors may or may not make a
view windows can be open at any time. A view easier to understand. Experiment to see
camera symbol displays in floor plan view what works for you.
for each camera view that is open. The views
Colors are used in Cross Section/Elevation
are named and numbered sequentially in the
views to represent different materials. The
order they were created. The camera symbol
colors can be printed if you have a color
is an on-screen reference, and does not print.
printer, or can appear as shades of gray on a
Saved cameras that are not currently open black and white printer. If you have assigned
can also display in floor plan view when the a picture file to represent the texture of a
Cameras, Inactive layer is set to display. material, the program can sample that picture
file and define an approximate color to use in
Layer Display Options all Cross Section/Elevation views.
Which objects display in a 3D view is You can also print in color or gray scale. See
controlled in the Layer Display Options “Print Dialog” on page 397.
dialog. See “Displaying Objects” on page 88.
Rebuild 3D
Color On/Off Select 3D> Rebuild 3D to regenerate all 3D
Select Tools> Display Settings> Color On/ data asociated with the current plan. All open
Off to control the display of color in Cross views will remain open.
Section/Elevation and floor plan views.
Editing 3D Views
Home Designer Training Video: Cam- Once a 3D view is created, there are many
eras: Navigating in 3D ways to manipulate the camera location,
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If the camera is on an upper floor and you activate the tool and then click any object in
move the camera outside of the building, the the scene.
camera remains at the same height relative to
the floor it was created on. Move Camera with Arrow Keys
Select 3D> Move Camera with Arrow
Move Camera with Mouse
Keys to access these tools. These tools are
A camera’s position can also be edited while not available in Cross Section/Elevation
the view is active. views.
Select 3D> Move Camera With Select 3D> Move Camera with Arrow
Mouse to access the Move Camera Keys> Arrow-Orbit Camera to rotate the
with Mouse modes. camera around the current focal point. Use
the arrow keys on your keyboard to move the
Click Mouse-Orbit Camera (or use
camera.
the hot key Alt + O) then move the
mouse to rotate the camera around the Select 3D> Move Camera with Arrow
current camera focal point. You can also Keys> Arrow-Pan Camera to move the
click in the 3D view, move the mouse, and camera up, down, right, and left using the
release the mouse button to “throw” the arrow keys. This tool is available for full
view. Click again in the view to stop the it camera overviews, and floor camera
from rotating. overviews.
Click Mouse-Pan Camera (or use the Select 3D> Move Camera with Arrow
hot key Alt + P) then move the mouse Keys> Arrow-Dolly Camera to move the
to move the camera up, down, left and right. camera forward and back using the up and
down arrow keys, and side to side using the
Click Mouse-Dolly Camera (or use
left and right arrow keys. This tool is
the hot key Alt + D) then move the
available for full camera overviews, and
mouse to move the camera forward and
floor camera overviews.
backward by moving the mouse up and
down. It also allows you to turn the camera Select 3D> Move Camera with Arrow
left and right in the same way. Keys> Arrow-Tilt Camera to use the arrow
keys to tilt the camera any direction at the
Click Mouse-Tilt Camera (or use the
same location.This tool is available for full
hot key Alt + T) then move the mouse
camera overviews, and floor camera
to tilt the camera in any direction while
overviews.
staying in the same location.
3D Center Camera on Point - Move Camera Tools
Allows you to focus the camera at a
particular point in the scene. This also sets Select 3D> Move Camera to access
the camera center so that future use of the these tools. These tools relocate the
Mouse-Orbit tool rotates around that camera, while keeping the direction of the
particular point. To use the 3D Center tool, field of view in the same place.
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Move Camera Forward - Moves the Orbit Camera Upward - Rotates the
camera and the focal point forward. camera up about the focal point. The
You can also use the hot key F. camera does not rotate past the vertical line
going up from the focal point.
Move Camera Back - Moves the
camera and the focal point back. You Orbit Camera Downward - Rotates
can also use the hot key B. the camera down about the focal point.
The camera does not rotate below the vertical
Move Camera Left - Moves the
line going down from the focal point.
camera and the focal point to the left
in a line perpendicular to the line of sight. Orbit Camera Left - Rotates the
You can also use the hot key L. camera to the left about the focal
point.
Move Camera Right - Moves the
camera and the focal point to the right Orbit Camera Right - Rotates the
in a line perpendicular to the line of camera to the right about the focal
sight.You can also use the hot key R. point.
Move Camera Up - Moves the
camera and the focal point up.You can Tilt Camera Tools
also use the hot key U. Select 3D> Tilt Camera to access
Move Camera Down -Moves the these tools. Tilting keeps the camera in
camera and the focal point down. You one place and pivots the camera about its
can also use the hot key D. vertical or horizontal axis. This movement is
similar to tilting your head up and down or
turning it side-to-side.
Orbit Camera Tools
Tilt Camera Upward - Tilts the
Select 3D> Orbit Camera to access
camera up while keeping it in the same
these tools. Orbiting the camera
location. The camera does not tilt beyond the
rotates the camera about the focal point.
vertical position.
Move Camera In - Moves the
Tilt Camera Downward - Tilts the
position of the camera closer to the
camera down while keeping it in the
focal point along the line of sight. The
same location. The camera does not tilt
camera does not rotate past the focal point
beyond the vertical position.
using this tool. You can also use the hot key
I. Turn Camera Left - Turns the camera
to the left while staying in the same
Move Camera Out - Moves the
location.
position of the camera away from the
focal point along the line of sight. You can Turn Camera Right - Turns the
also use the hot key O. camera to the right while staying in the
same location.
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Keyboard Camera Movements in a view that does not support the mode you
selected, the arrow keys move the screen up
Camera movement in 3D views can be or down.
controlled using the keyboard and the
toolbars.
Field of View
F - Move forward.
The Field of View refers to a camera’s field
B - Move backward. of vision. A wider field of view makes the
focal point appear further away, as more of
U - Move up.
the image is included.
D - Move down.
In floor plan view, the angled lines of a
L - Move left. camera symbol indicate its field of view.
R - Move right.
FOV Indicators
I - Move inward along the line of sight.
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it. Once selected, objects can be edited using appliances. In this case, the object can only
their edit handles, buttons on the edit toolbar, be moved.
and the object’s specification dialog. See
Dimension lines are displayed to help you
“Editing Objects” on page 43.
resize an object and determine its height.
When you select an object, edit handles and a These are sometimes easier to see when the
handle surface display. The handle surface is color is toggled off.
a rectangle around the perimeter of the object
Because cross section/elevation views are
that indicates the overall height and width of
orthogonal and display objects at their actual
the selected surface. The edit handles that
dimensions, they are sometimes more
display depend on the type of object selected.
suitable for editing objects than camera
Walls, for example, display two resize edit
views or overviews. See “Cross Section/
handles when selected while a slab displays
Elevation Views” on page 322.
ten handles, allowing you to move, resize
and reshape it. When several 3D views are open, changes
made in the plan automatically rebuild the
All moving or resizing is in the plane of the
model in all views. Because of this, it is
handle surface. You cannot move an object
typically faster to make changes to your plan
directly towards or away from the camera,
with as few windows open as possible.
for example, because that surface plane
cannot be seen in the view.
Rebuild 3D
By default, object movement is restricted to
one inch or 10 mm increments. See “Grid As changes are made to your plan, a
Snaps” on page 45. 3D view automatically updates to
reflect any changes visible in the view. If you
Unrestricted positioning can also be enabled find that a view is not updating as expected,
by holding down the Ctrl key while moving select 3D> Rebuild 3D to rebuild the entire
or resizing an object. See “Unrestricted 3D model.
Movement” on page 65.
CADCADViews that have been saved
When Fixtures and Furniture May Be
display using the color specified for the
Resized is unchecked in the Plan Defaults
Cameras, Inactive layer in the Layer
dialog, only a single handle displays for
Display Options dialog. See “Display
furniture and stand-alone fixtures and
Options Dialog” on page 87.
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Once saved, a picture can be opened and pixels instead of lines, File> Print> Print
converted into many other formats using a Image must be used when printing. Print
graphics program. Picture files can be used Image is a special Home Designer Suite
in word processing, desktop publishing, and function that prints the screen in picture
web development programs to create format. The entire view prints, including
advertisements, brochures, etc. images such as plants and textures.
When a picture is exported, it is assigned the The quality of your print image is affected by
same size as it displays on screen. You can your current window size and screen
change the size of your 3D window to create resolution. To maximize the quality of your
a smaller or bigger picture. printed image, generate it in full screen size
and use the maximum screen resolution.
Print Image
Since all views other than Cross
Section/Elevations are created using
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Rendering Tips
You can achieve significantly different Material dialog. See “Define Material
results in rendering quality by controlling the Dialog” on page 306.
textures, images and backdrops that you use.
Brightness, shininess and transparency
control how light sources affect the display
Material Textures of surfaces in 3D views. See “Lighting” on
Textures are graphic files that represent page 331.
irregular surfaces of objects such as bricks, If no texture is selected for a material or if
tile, wood, and carpet in 3D views. Textures the display of textures is turned off, affected
are assigned to materials which in turn are surfaces are a solid color instead.
assigned to objects. See “Textures” on page
300.
Images
The display of materials in 3D views is
Images are very important for the appearance
controlled by settings in the Define
of 3D views. Images are picture files that
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You can drag and drop a backdrop directly Final Views offer a much higher quality
into a 3D view from the Library Browser. image that is more suitable for printing or
Select a backdrop from the upper pane of the saving as a .bmp, .jpg, .png, .cif or .pcx file.
Library Browser, notice that the pointer It usually takes significantly longer to
generate the final view than the preview. The
changes in the 3D view ( ) to indicate that
3D view reverts back to the preview as soon
a backdrop is loaded for placement, and then
as anything is changed within the view.
click in the view to apply the selected
backdrop. When rendering shadows, a percentage
complete value displays in the Status Bar.
Spherical Panoramic Backdrops are a
special type of backdrop that wraps around
the model in 3D views and appears to rotate
as the camera is moved.
Lighting
Lighting is extremely important in 3D views. sources. You can turn the sunlight off and use
Even small changes can have a large impact all the other exterior lights to simulate night
on image quality. time views.
In 3D views, lighting is calculated on a The maximum number of light sources that
room-by-room basis; only the light sources can be turned on in a view at the same time is
in the room containing the camera are used. determined by your video card. If your video
card’s maximum number of lights is eight,
When the camera is outside a building, the
the program only uses the eight light sources
program normally uses sunlight for lighting
closest to the camera’s position.
calculations and turns off all other light
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There are three ways to create light sources room that you are rendering by placing a
for 3Dviews: lighting fixture.
• Default Lights
Light Fixtures
• Light Fixtures
• Sunlight An electric symbol that represents a Light
Fixture has a light source associated with it.
Default Lights
Default Sun Light
If you create an interior 3D view and no user
defined lights exist, the program creates a If you create an exterior 3D view, the
Default Light source within the room. The program creates a Default Sun light source.
Default interior light acts like a central point The Default Sun can be opened for
light source. specification in a 3D view by selecting 3D>
The Default Light cannot be adjusted in any Lighting>Adjust Sunlight . See
way. If you want to control the light in an “Default Sun Light Specification Dialog” on
interior 3D view, you must add a light to the page 333
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The Incremental Move Distance controls The Field of View defines the camera’s field
how many inches the camera moves each of vision in angular degrees. See “Field of
time you direct it to move right, left, View” on page 327.
forwards or backwards. For interior views a
small number is good, but for exterior you
You can increase a camera’s Field of
may want a larger increment. View when the view is active by press-
The Incremental Rotate Angle defines how ing the W key, or decrease the Field of View
by pressing the N key.
many degrees the camera rotates each time
you direct it to. A setting of 90 degrees
The Tilt Angle determines the angle the
would make one full rotation in four moves.
camera is tilted. The camera maintains its
The Height Above Floor defines the height focal point and position in floor plan view,
that the camera is above the floor level for but if the camera is tilted, the focal point is
the current floor. above or below the current camera height.
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3D Backdrop Dialog
Select 3D> 3D Backdrop from the menu to file of your choice to use as a background for
open the 3D Backdrop dialog. This dialog 3D views.
allows you to specify a solid color or picture
For a Picture, click the Select button and For a Solid Color, click the Select button to
choose a picture file from the Library choose or create a color in the Color
Browser. Chooser dialog. See “Color Chooser
Dialog” on page 308.
Render Quality
Select Edit> Default Settings to open the This dialog controls the quality of camera
Default Settings dialog. Select Render
views, but does not affect Final Views
Quality from the list and click the Edit
button to open the Render Quality dialog. or Final Views with Shadows .
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Move the slider bar to increase or decrease The description below the slider bar updates
the render quality of 3D views. as you move it, indicating the effects of the
selected quality setting.
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Chapter 25:
Dimensions
Chapter Overview
Home Designer Suite provides a variety of Chapter Contents
dimensioning tools for measuring walls, • Dimension Defaults
doors, windows, and other objects. • The Dimension Tools
Dimensions can be used to accurately • Displaying Dimension Lines
position objects relative to other objects. In • Editing Dimension Lines
addition, dimension lines and extensions can • Editing Extension Lines
be selected and customized. • Dimension Line Specification Dialog
• Dimension Defaults Dialog
Dimension Defaults
Home Designer Training Video: The settings in the Dimension Defaults
Dimension Defaults dialog define the behavior and appearance of
dimensions. See “Dimension Defaults
Dimension Defaults can be accessed by
Dialog” on page 342.
selecting Edit> Default Settings.
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Move
Edit Handles
Add Extension
Select a dimension line to display several
Line
edit handles, each of which edits the line in a
different way. There are four types of Extension Line
dimension line edit handles. More than one
of some types display, depending on how
many extension lines are present.
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• The Extension Line handles are used to and is used to rotate the dimension line.
move or delete extension lines. See As you rotate, the dimension snaps to
“Moving Extension Lines” on page 341. objects within reach.
• The Add Extension Line handle displays
to the side of the Move handle and is used Edit Buttons
to add extension lines to the dimension Dimension lines can be repositioned, copied,
line. Dimension lines do not extend and deleted using the edit toolbar buttons just
unless an object can be located. See like other objects in the program can. See
“Adding Extension Lines” on page 340. “Editing Objects” on page 43.
• The small, square Move Dimension
Label handle is located at the center of Dimension Number Size
the selected label. Use this handle to
move the dimension number for each The initial size of dimension numbers is
dimension line section. The pointer specified in the Dimension Defaults
dialog. See “Dimension Defaults Dialog” on
changes to a four-headed arrow when
page 342.
moved over this handle.
• The Move handle is located where you Deleting Dimension Lines
clicked to select the dimension line and is
used to move the entire dimension line, You can select any manual or automatic
including any subsections, perpendicular dimension line or group of dimension lines,
to itself. Extension lines are resized as then press the Delete key or click the Delete
appropriate. The pointer changes to a edit button to delete it from the plan. See
two-headed arrow when moved over “Deleting Objects” on page 72.
this handle.
The Delete Objects dialog also allows
• The Rotate handle is located one plan you to delete all dimension lines at once. See
foot past the end of the dimension line “Delete Objects Dialog” on page 72.
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4. Release the mouse button to add an 3. Drag the handle to a new location. The
extension line. extension line snaps to possible marks as
the handle is moved.
4. Release the mouse button at the new
location.
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1
2
3
4
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Chapter 26:
Text, Callouts
& Markers
Chapter Overview
Home Designer Training Video: Text Chapter Contents
• Text Defaults
Text lines with arrow can be attached to text • Fonts
objects, allowing you to direct attention to • The Text Tools
specific plan details. • Creating Text
• Text Arrows
The display of text can be controlled by layer • Editing Text
or set specifically for each text object. • Text Specification Dialog
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Text Defaults
Default settings can be accessed by
selecting Edit> Default Settings. See
“Text Defaults” on page 351.
Fonts
Home Designer Suite allows you to use any file. Only one font can be defined for each
font found in your Windows Fonts directory. text object, but each text object can use a
Multiple fonts can be used within the same different font.
Creating Text
Text can be created in floor plan view, Specification dialog opens. See “Text
cross/section elevation views, and in Specification Dialog” on page 349.
layout files. 3. Enter text and click OK.
To create text To edit text, select it, then use the edit
handles and/or edit buttons that display. See
“Editing Text” on page 348.
1. Select CAD> Text> Text .
Up to 32,000 characters can be inserted in
2. Click where you want the upper left cor-
one text object. It is usually better to use
ner of the text to display. The Text
several smaller text objects when a lot of text
must be inserted.
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Text Arrows
Lines with arrows can be independent or • Auto Position is turned off automatically
attached to other objects. If an arrow is when an arrow is not attached to one of
attached to text or another object, deleting the auto position locations.
that object will also delete the arrow. • Arcs and splines with arrows can also be
attached to text objects.
Text Line with Arrow
The following image illustrates the behavior
Text Lines with Arrow can be of auto positioning. The arrow has the Auto
attached to text, CAD and architectural Position Tail option checked. When the head
objects by selecting CAD> Text> Text Line of the line with arrow is moved, the tail of
with Arrow . There is no limit to the the arrow snaps to different locations on the
number of text lines with arrow that can be text object, maintaining its connection.
attached to an object.
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Editing Text
Text objects can be selected individually and This value is subject to the current drawing
as a group and edited using the edit handles, scale, derived from the Page Setup dialog.
the edit toolbar buttons, and the Text See “Page Setup Dialog” on page 396.
Specification dialog. See “Text Specifica-
Text can be sized in two different ways:
tion Dialog” on page 349.
Aligning Text
Using the Mouse
To align text, select it and click the Align
A selected text object has the same edit
handles as a CAD box. See “Editing Box- Left , Align Right , Center , or
Based Objects” on page 59. Justify edit button.
As a text box is made narrower or wider Using these edit buttons to align text is the
using an Extend edit handle, the bottom of same as using the Alignment drop-down box
the text box may expand or contract to allow on the Attributes Tab of the Text
all text to be shown. Specification dialog. See “Attributes Tab”
on page 351.
Sizing Text
Text size can be set on the Text tab of the Hold down the “C” key when resizing
Text Specification dialog. text to resize the text about its center.
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Text Tab
3
1
4
2
5
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Attributes Tab
Text Defaults
Default Settings are accessed by Changes made to default settings do not alter
selecting Edit> Default Settings. existing text objects, so it is a good idea to go
Click the "+" next to Text, Callouts and over the default settings before placing text.
Markers to display the sub-headings. Select The Text Defaults dialog is similar to the
Text and click the Edit button to open the Text Specification dialog. See “Text
Text Defaults dialog. Specification Dialog” on page 349.
The values in the Text Defaults dialog
determine the initial settings for text objects.
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Chapter 27:
CAD Objects
Chapter Overview
Home Designer Training Video: CAD Chapter Contents
Objects • The CAD Drawing Tools
With the 2D Computer Aided Design (CAD) • Line Specification Dialog
tools included in Home Designer Suite, you • Arc Specification Dialog
can add details to floor plan and cross • CAD Circle/Oval/Ellipse Specification
Dialog
section/elevation views.
• Polyline Specification Dialog
CAD lines are 2D objects that can be • CAD Box Specification Dialog
superimposed on 2D views. They do not
affect 3D objects or display in camera views
or overviews.
CAD objects are edited much like other
objects in Home Designer Suite. See
“Editing Objects” on page 43.
As with architectural objects, the display of
CAD objects is controlled in the Layer
Display Options dialog. CAD objects are
placed on the Default CAD Layer. See
“Displaying Objects” on page 88.
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If a small circle is needed, draw a larger Once created, a spline can be selected and
circle and then resize it. See “Editing Circles, edited. See “Editing Spline Based Objects”
Ovals and Ellipses” on page 62 and “CAD on page 61 and “Polyline Specification
Circle/Oval/Ellipse Specification Dialog” on Dialog” on page 361.
page 360.
To use the Spline tool
Ovals
1. Select CAD> CAD> Spline .
Select CAD > Draw Oval to draw an
oval, which is a four-arc approximation 2. Draw the first spline segment just as you
of an ellipse. would a line. A single spline segment
looks identical to a line.
To draw an oval, select CAD> Draw Oval
, then click and drag at an angle to define You may need to turn off Angle Snaps
its maximum height and width. to draw freely. See “Angle Snaps”
Once an oval is created, it can be edited. See on page 45.
“Editing Circles, Ovals and Ellipses” on
page 62 and “CAD Circle/Oval/Ellipse
Specification Dialog” on page 360.
Ellipses
An Ellipse is a set of points with a
constant combined distance from two
points called foci. An ellipse looks like a 3. Draw the second segment from the end
stretched circle, or a circular surface viewed of the first at a different angle.
at an angle.
To draw an ellipse, select CAD> Draw As drawn
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5. Draw a few more segments, connecting You can also form a closed spline by drawing
each to the free end of a previously a segment between its two free ends.
drawn segment.
6. Notice as additional segments are drawn Dimension Tools
that the curvature of the previous seg- Select CAD> Dimension Lines to
ment changes to create a continuous access the Dimension Tools.
curve between the last three points.
The Dimension Tools can be used with
As drawn CAD and architectural objects and are
discussed in their own chapter. See
“Dimensions” on page 337.
Line Tab
The information on the Line tab of the Line found on the Selected Line tabs of various
Specification dialog is similar to that specification dialogs in the program.
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• Enter a length and angle for the line. • The X and Y coordinates of the starting
• Enter X and Y coordinates for the end of point of the line display as a reference.
the line.
• Click the Line Color box to open the • Click the Line Style drop-down list to
Color Chooser dialog and specify a select from a variety of available line
new line color. See “Color Chooser Dia- styles.
log” on page 308.
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Arrow Tab
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Arc Tab
1 2
1 Arc - These parameters define the arc. • Arc Length - The length of the arc along
Various controls are disabled depending the curve.
on what lock option is used.
• Center X - Specify the x coordinate for 2 Start X - Specify information about the
starting point of the selected arc.
the center of the arc.
• Start X - Specify the X coordinate for the
• Center Y - Specify the y coordinate for starting point of the arc.
the center of the arc.
• Start Y - Specify the Y coordinate for the
• Radius - The distance between the center starting point of the arc.
of the arc and the arc surface.
• Start Direction - Specify the angle of a
• Start Angle - Specify the angle that a line tangent line at the start of the arc.
drawn from the arc center to the arc start
makes with a horizontal line to the right. 3 Start X - Specify information about the
end point of the selected arc.
• End Angle - Specify the angle that a line
drawn from the arc center to the arc end • End X - Specify the X coordinate for the
makes with a horizontal line to the right. end of the arc.
• Arc Angle - The angle between the cen- • End Y - Specify the Y coordinate for the
ter of the arc and each end. end of the arc.
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• End Direction - Specify the angle of a from the start of the arc to the end of the
tangent line at the end of the arc. arc).
General Tab
1 Center - Specify information about the • Specify the Y Position of the ellipses’s
selected ellipse’s center point. center point.
• Specify the X Position of the ellipse’s • Specify the Angle of ellipse.
center point.
1 Size - Specify the size of the selected
ellipse.
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Polylines
A polyline consists of two or more line and/ Polylines can be copied, moved, reshaped, or
or arc segments that are attached at their resized as a single unit. See “Editing Open
endpoints. If a polyline connects with itself, Polyline Based Objects” on page 53 and
it is a closed polyline; if there is a gap in the “Editing Closed-Polyline Based Objects” on
polyline, it is open. page 56.
Create a polyline by drawing lines and/or There are a number of unique polyline
arcs end-to-end, allowing the end of each editing behaviors that you should be familiar
successive object to snap to the end of the with before creating and editing polylines.
previous one. See “Editing Open Polyline Based Objects”
on page 53 and “Editing Closed-Polyline
Based Objects” on page 56.
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Polyline Tab
The Polyline tab of the Polyline
Specification dialog indicates the length
of the perimeter, the enclosed area, and the
volume of a closed polyline.
If the polyline is not closed, “Not closed”
displays under Area.
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1 Fill Pattern - Choose a fill pattern from This overrides the layer color. See “Color
the drop-down list. If the pattern Chooser Dialog” on page 308.
Custom is selected, the custom pattern
options become available below. 7 Select Use Background Color to use
the background color for solid fills or
The options that follow are disabled until you patterns.
select a pattern other than None from the Fill
Pattern drop-down list. 8 Check Use Layer Color to have the fill
pattern use the layer color for the
2 Spacing - Define the spacing for the pattern lines. If it is a solid fill, the fill color
selected fill pattern. Hatch spacing set is the same as the layer’s color.
at 12" matches grid/reference spacing set at
12". 9 Custom Pattern File and Name - This
section is enabled when Custom is
Angle - Define the angle of the selected selected from the Fill Pattern list.
3
fill pattern. • Click the Browse button to open the
Set the Line Weight for the selected fill Custom Pattern File dialog and select
4 a pattern (.pat) file from the Chief Archi-
pattern.
tect Patterns directory or a custom .pat
5 Check Transparent Pattern Fill to file elsewhere on your computer. The
make the fill pattern transparent. When selected .pat file’s path name displays
you check this option, any objects behind the and can be edited in the text field.
fill pattern are visible through it.
• Select a Pattern from the drop-down list.
Fill Pattern Color - Select a line color This list includes all custom patterns
6
or fill color if a solid fill is specified. available in the selected file.
• Specify a Scale for the selected pattern.
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Chapter 28:
Advanced Design
& Editing
Chapter Overview
The tools described in this chapter allow you they are free of code violations and other
to track the time you spend on plans, errors.
eliminating guesswork and making billing
easier. Chapter Contents
Others let you draw plans with ease and • House Wizard
flexibility, and run checks on plans you • Plan Check
completed so you can be more confident that • Loan Calculator
House Wizard
The House Wizard is a time-saving Start House Wizard
feature used to create a preliminary
room-by-room design of a home without Select Tools> House Wizard> Start
getting caught up in the details. Once the House Wizard. The House Wizard
shape and layout of the rooms are finalized, leads you through a series of windows that
the House Wizard converts them into a gather information about the rooms you want
working plan that can be edited and detailed to include in your house. When you click
to completion. Finish and close the House Wizard, the
selected room boxes display.
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Build House
When the rooms are in place, select
Tools> House Wizard> Build House
to convert the rooms into a building model.
Walls and doors are inserted between the
rooms that you arranged.
Multiple Floors
If you specified a two-story house, follow
these steps:
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Plan Check
Plan Check checks the floor of your
plan shown on screen for anything that Disclaimer: The Plan Check feature in
appears to violate common building Home Designer Suite compares your
practices. Plan Check may not find all the plan with common building practices. This
Plan Check does not claim to detect all build-
problems in a plan, but does it point out areas
ing code and design requirements. Always
that may need improvement. have your plans checked by a licensed pro-
As your plan evolves, a number of things that fessional before beginning actual construc-
tion.
may become incorrect can be fixed using
Plan Check. For example, doors that change
To run Plan Check, select Tools> Plan
from exterior to interior as you add new
rooms are redrawn without the threshold line Check
that marks an exterior door. A cabinet,
fixture or furniture item that is against a wall
because the wall was moved into it, as
opposed to the item moving, are attached to
the wall.
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Room Types
1 The current error number, along with Plan Check can do a much better job of
the total number of errors found.
checking for problems if it knows what the
2 A description of the current error rooms in your plan are to be used for, so you
displays here.
should assign a Room Type to each room in
your plan. See “Room Types” on page 115.
3 Options for navigating Plan Check are
found on the right side.
The first time Plan Check runs in a plan, it
• Click Next to ignore the current error and automatically assigns a room type to as many
proceed to the next. undesignated rooms as it can. Some rooms
• Click Previous to return to the previous are determined by their size and shape, and
error. others by their contents. For example, a shelf
in a small room indicates a closet; a stove or
• Click Hold to suspend Plan Check so you
refrigerator indicates a kitchen; or a bed, a
can fix the current error. Select Tools>
bedroom. If the program cannot assign a
Checks> Plan Check again and the
room type, Plan Check highlights it and
check starts where it left off.
suggests that you do so manually.
Loan Calculator
Select Tools> Loan Calculator to aspects of a loan for the current plan based
open the Loan Calculator dialog. on a variety of parameters.
This dialog lets you calculate different
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Chapter 29:
Pictures, Images,
& Walkthroughs
Chapter Overview
Home Designer Suite can save any view in a Chapter Contents
wide variety of picture file formats. Picture • Picture Files vs. Pictures and Image
files can also be imported into Home Objects
Designer Suite and shown in most views. • Importing Picture Files
• Editing Picture Files
Home Designer Suite also contains many
• Exporting Picture Files
images of real world objects such as trees,
• Picture File Box Specification Dialog
plants, people, and vehicles in the Library
• Creating Images
Browser. Images are actual objects that can
• Placing Images
be edited in a variety of ways.
• Displaying Images
Home Designer Suite allows you to create • Resizing an Image
virtual tours that can be saved as .avi files, • Image Specification Dialog
shared with others, and played back later. • Metafiles
• Editing Metafiles
• Metafile Specification Dialog
• Copy Region as Picture
• Walkthroughs
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1
2
3
4
1 Navigate to the folder containing the from the menu, or by using the Screen
picture to be imported. Capture tools. See “Paste” on page 70.
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Creating Images
Select Build> Image to view the There are two types of images in the
Image Tools, which allow you to use program:
2D images representing real world objects to
enhance your 3D views. • Images rotate so that they always
face the camera in 3D views.
Images have the advantage of making 3D
views and renderings more realistic without • Billboard Images do not rotate to
adding many surfaces to the model. For face the camera. An example of when
example, a realistic tree image can be used this may be useful is an image of a trellis,
instead of a tree symbol with thousands of which might look awkward when facing
surfaces, dramatically improving realism a camera from a side view.
without compromising drawing time.
To create an image in floor plan view
An image is not the same as a picture file.
See “Picture Files vs. Pictures and Image 1. In floor plan view, select Build>
Objects” on page 372. Images are associated
with a 2D plan symbol for floor plan view Image> Create Image or Billboard
and have width and height data assigned to Image to open the Image
them. Specification dialog. See “Image
Specification Dialog” on page 377.
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Placing Images
Open the Library Browser and expand or overview to place it. See “Images” on
the Image category. Select an image page 293.
and click in a floor plan view, camera view
Displaying Images
The display of images in floor plan and 3D
represented by an Image symbol. You
views can be controlled in the Display
can specify a different symbol to represent an
Options dialog. See “Displaying Objects”
image if you wish. See “Image Specification
on page 88.
Dialog” on page 377.
Images are placed on the Images layer.
In 3D Views
In Floor Plan View
The actual picture associated with an image
In floor plan view, most images are typically object can be seen in 3D views. It is sized
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according to its Width and Height Images can be set to either rotate so that they
specifications. Any transparency data always face the camera or to remain
associated with the image will also be stationary, like billboards. See “Creating
applied. See “Image Specification Dialog” Images” on page 375.
on page 377.
Resizing an Image
Images can be resized in 2D and 3D views as dragging the circular Resize edit handle at
well as in the Image Specification the top. The picture image and the 2D
dialog. See “Image Specification Dialog” on symbol resize proportionally.
page 377.
When either the height or the width is
changed, the rest of the image resizes
proportionally.
Images can be resized in floor plan view by
dragging the circular handles at the top of the
2D symbol. This method retains the aspect
ratio of the of the image and 2D CAD block..
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Image Tab
1
2
3
4
6
5
1 Image File - The path and name of the 4 Width - Enter a width for the selected
selected image. Click Browse to open image. The height adjusts
the Library Browser and replace the current proportionally.
image with a different one.
5 Location - Locate the selected image
2 2D Plan Symbol - Select a 2D plan precisely by specifying its X
symbol from the drop-down list to mark Coordinate and Y Coordinate.
the location of the image in floor plan view.
Height Above - Specify the image height
3 Height - Enter a height for the selected above the ground, if applicable.
image. The width adjusts
proportionally.
Metafiles
A metafile (.emf, .wmf) is a special file Exporting Metafiles
format that is made up of vectors (lines) that
allow the image to be rescaled without loss An enhanced metafile (.emf) can be
of quality. High resolution pictures can be exported from any vector-based view -
exported as a metafile. that is, any view except 3D views. Only
items that display on screen are written to the
metafile.
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Importing Metafiles
Select File> Import> Metafile
7. Specify the metafile desired Width or (EMF,WMF) from floor plan view, or
Height. When one value is edited, the a cross section/elevation view to open the
other changes to maintain its aspect Import Metafile dialog, which is a typical
ratio. Metafiles can always be resized open file dialog. See “Opening a Plan File”
later. on page 80.
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Editing Metafiles
Once imported into a plan, a metafile can be As with most objects, metafiles can be
selected and edited like other objects. See copied, replicated, moved, deleted, etc. See
“Selecting Objects” on page 46. “Using the Edit Toolbar” on page 60.
The following edit toolbar buttons may
Using Edit Handles display on the edit toolbar for a selected
Metafiles can be edited using their edit metafile.
handles much the way CAD boxes can. See
• Click the Open Object edit button to
“Editing Box-Based Objects” on page 59.
open the Metafile Specification
dialog. See “Metafile Specification Dia-
Using Edit Buttons log” on page 380.
A selected metafile can be edited in a variety
of ways using the buttons on the edit toolbar.
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• If the current view is vector-based, the • If the current view is a 3D view, the
Metafile Size dialog displays region is sent directly to the Windows
because the program uses this file for- clipboard.
mat to produce vector-based pictures. 5. From there, the picture can be pasted
See “Metafiles” on page 378. into another view or another program.
Walkthroughs
Home Designer Training Video: Cam- 4. An Information message displays,
eras: Virtual Walk-thoughs reminding you that while a walkthrough
is being recorded along a path, you
A 3D Walkthrough is a series of picture
should avoid using your computer.
files saved in .avi format that can be
played by other applications such as 5. In the Walkthrough Options dialog:
Windows Media Player. • Specify the desired number of Frames
Per Second, between 1 and 100. A
There are two ways to record a walkthrough:
higher number results in a higher qual-
• Draw a path in floor plan view using the ity recording but also a larger .avi file.
CAD tools, then direct the program to • Specify a Duration Along Path, in
record a walkthrough along that path. seconds.
• Create a 3D view, then begin recording • The Total Frames to Record equals
and use the Move Camera tools to navi- the Frames Per Second times the Dura-
gate through the view. tion along Path.
If you resize the current view window while • Specify a Compression percentage
recording a walkthrough, the program will between 0 and 100. A value of 0 gives
stop recording. the highest quality images and largest
file sizes.
To record a walkthrough along a path • Click OK.
1. Using CAD tools such as lines and arcs To cancel the recording as it is being created,
or splines, draw a path in floor plan view press the ESC key on your keyboard.
that travels through a single floor of
your plan. To record a walkthrough frame by frame
2. Select the polyline or spline path. 1. Create a camera view. This view is the
3. Click the Record Walkthrough Along first frame of the walkthrough.
Path edit button or select 3D> 2. From the view, select 3D> Walk-
Walkthroughs> Record Walkthrough throughs> Record Walkthrough .
Along Path from the menu.
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3. Specify a location and name for the • You can then use the Save Frame
walkthrough in the Write Movie File button to control what views are saved.
dialog and click Save.
• You can start recording again by select-
4. In the Walkthrough Options dialog: ing 3D> Walkthroughs> Pause
Recording once more.
7. When the walkthrough sequence is com-
plete, select 3D>Walkthroughs> Stop
Recording or close the view.
• Select a Frame Rate between 1 and Note: Zooming in and out and using the scroll
100. The value entered is the number bars does not change the viewpoint and does
of frames per second. not produce a frame for the walkthrough.
• Select a Compression Percent
between 0 and 100. A value of 0 gives To play a walkthrough
the highest quality images and the larg- 1. Select 3D> Walkthroughs> Play
est file size. Walkthrough to open the Open Movie
• Click OK. File dialog.
5. Use the camera movement tools to cre- 2. Browse to an .avi on your computer.
ate additional views. Each time the Your default video application plays the
screen redraws, that view is recorded as walkthrough.
the next frame in sequence. See “Editing
3D Views” on page 323. Select 3D> Play Walkthrough to open
the Open Movie File dialog. Browse
6. To move the camera without saving a
to an .avi file on your computer. Your default
view, select 3D> Walkthroughs> Pause
video application plays the walkthrough.
Recording to temporarily stop
recording.
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Chapter 30:
Importing &
Exporting
Chapter Overview
Home Designer Suite allows you to import Chapter Contents
and export files from, and to, other plans or • Compatibility
other CAD programs. Importing is the • Importing 3D Symbols
process of opening a file in Home Designer • Exporting 2D DXF Files
Suite that was produced in a different • Additional 2D Export Information
program. Exporting is the process of saving a
file in a format that can be read by another
program.
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Compatibility
Importing • Terrain data in .txt format
Home Designer Suite supports import of the • GPS data in .gpx format
following:
Exporting
• .obj files
• .3ds files Home Designer Suite supports export of the
following:
• .skp files
• 2D image files in .bmp, .jpg, .png, and
• 2D image files in .bmp, .jpg, .png, .emf, .emf formats
and .wmf formats.
• 3D views as 2D .dxf files
Importing 3D Symbols
Home Designer Training Video: Select File> Import> 3D Symbol
Importing 3D Symbols Data from the menu to open the
Import 3D Symbol Data dialog.
Browse to a file and click Open to import the Home Designer Suite supports the import of
symbol, then click in floor plan view to paste 3D surface and 3D solid objects saved to.3ds,
the symbol. Files can also be dragged and .obj and .skp formats. Home Designer Suite
dropped into floor plan view. treats imported symbols as stand alone
fixtures.
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At the bottom of the dialog, specify which objects shown, select File> Export> Cur-
version of AutoCAD you want your .dxf file rent View . Name the file and save in the
to be compatible with. desired location.
The rest of the Export Drawing File dia-
log is similar to the Save Plan File dialog, Before exporting, turn off the color
but the file type is .dxf. (Tools> Display Settings> Color Off)
in the 3D view so that only lines show. This
DXF 2D View reveals which lines will be visible in the
exported file.
Sometimes a flat 2D drawing of a 3D camera
view, overview or elevation is needed. When
the 3D view is on screen with the desired
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Chapter 31:
Printing
Chapter Overview
Home Designer Training Video: Print- Chapter Contents
ing • Introduction to Printing
Home Designer Suite offers a variety of • Printers
printing options, from printing plan and 3D • The Printing Tools
views to set of templates that can be • Display Options and Printing
assembled into a 3D model. • Printing Directly from a View
• Printing to Scale
Home Designer Suite also allows you to save • Printing Across Multiple Pages
your drawings in an electronic file format • Printing to a PDF File
that can then be sent to a printing service. • Print Model
• Page Setup Dialog
Screen captures are provided for • Print Dialog
illustrative purposes only and are not an • Print Image Dialog
endorsement of any products.
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Introduction to Printing
Terminology
Always familiarize yourself with your
printer before a deadline. It takes a little There are a couple of terms that you should
time to configure the machine properly when familiarize yourself with.
you first start.
Paper Size - The dimensions of the paper to
Home Designer Suite offers printing options be printed on. Specifying a paper size that is
to suit a variety of needs. You will benefit smaller than the scaled drawing allows you
from understanding the output options to print across multiple pages.
clearly and choosing the one that makes the Printing Scale - Drawings are often printed
most sense for the project at hand. to scale for accuracy. Home Designer Suite
prints to a scale of 1/16” = 1’ by default,
Output Options although this scale can be changed in the
Page Setup dialog. See “Page Setup
Printing Directly From a View - Print any
Dialog” on page 396.
view of your plan on your printer. Home
Designer Suite can print to almost any printer When a particular scale is not important,
that supports printing graphics from drawings can also be sized to fill a particular
Windows programs. See “The Printing area. See “Printing to Scale” on page 393.
Tools” on page 391.
Printing to a Remote Printer - Plans can be
Printing Problems
saved as a .pdf file and printed remotely. See Home Designer Suite can print to almost any
“Printing to a PDF File” on page 394. printer that supports printing graphics from
Print Model - If your final printed output Windows programs. If you encounter
will be used to create a 3D model of your difficulties when trying to print, see
design, the Print Model feature works best. “Troubleshooting Printing Problems” on
See “Print Model” on page 394. page 408.
Printers
Printer Drivers It is useful to keep track of the drivers for
each printer you use and update them
Printer drivers are programs that interpret whenever the Windows operating system is
between software programs and the printer. updated or replaced.
The drivers are usually created by the
manufacturer of the printer and are typically
updated regularly. Different drivers are used Note: You should only update your printer
driver if you are having problems printing.
for different versions of Windows.
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To find the version of your printer driver, problems installing a printer driver, refer to
select Start> Control Panel> Printers and your printer documentation for technical
Faxes to view the Printers information for support.
Windows. Select the printer in question, then
choose File> Properties.
Options available with one driver may
In most Printer Properties dialogs is an not be available with another. Printers
About button. Click this button to find the supported in one version of Windows may not
be supported by the manufacturer in another.
version and creation date of the driver
currently in use. If you experience printing
problems and yours is not the latest driver, Clearing Printer Information
consider replacing it with an updated driver. Some information specific to individual
Visit your printer manufacturer’s Web site printers, such as available printer paper sizes,
for more information. is saved with each plan file. You can select
Windows provides information about File> Print> Clear Printer Info to clear the
installing print drivers. To access Windows printer-specific information stored with the
help, select Start> Help. If you have plan file.
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Printing to Scale
Several different print scaling options are Select File> Print> Scale to Fit in an
available. The type of view that you are orthogonal view to select a suitable
printing determines which options you may scale and recenter the printer page so that
choose from. everything fits on the page.
Imperial drawing scales are typically noted
Orthogonal Views in inches per foot. Larger scales, such as 1
Floor plan and cross section/elevation views inch = 50 feet or 1:200m, are often used for
are orthogonal views, which means: property layouts.
• Your line of sight is at a right angle to all
objects in the view. Perspective Views
• Objects do not appear to decrease in size 3D camera views and overviews are referred
as their distances from the viewer to as perspective views, which means:
increase. • Your line of sight can be at any angle to
Orthogonal views can be printed to scale. the objects in the view.
• Objects seem to decrease in size as their
The scale set in the Page Setup dialog is
distances from the viewer increase.
inherited by the Print dialog. This scale can
be overridden on an individual basis in the Perspective views cannot be scaled and can
Print dialog. See “Print Dialog” on page
only be printed using the Print Image
397.
tool.
Preview and then Window> Fill 2. Click the Select Objects button,
then click near an edge of the printer
Window . Grey lines across the drawing
paper rectangle to select it.
sheet indicate where the page breaks will
occur. See “Print Preview” on page 392. When selected, the printer paper is
highlighted in pale grey and a square
Move edit handle displays at its center.
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3. Click and drag the Move edit handle to 5. Select the printer paper rectangle and
position the printer paper so that the por- move it so that the desired contents of
tion of your drawing that you would like your second printed page are within the
to print on your first page is located printable area and print To Scale.
within the printable area of the page. 6. Continue moving the printer paper and
printing as needed.
4. Select File> Print> Print . In the
Print dialog, make sure To Scale is When printing multiple pages, it is generally
selected, then click OK. See “Print Dia- a good idea to leave some overlap on the
log” on page 397. edges of each page to make sure that
information near those edges is not left off
the printed pages by mistake.
Print Model
The Model Maker allows you to create a floor plan view, which is printed as a layout
template of your plan that can be printed to for the entire model.
scale and assembled into an actual 3D model.
Since different people build house models in
Three groups of templates are used in the
different ways, the Model Maker focuses on
process. Walls and roofs are printed
providing the most necessary tools. It may
separately. These can then be placed onto a
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2
3
4
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combined into one. Exterior and interior wall whose exterior surfaces match but overall
surfaces should match throughout. thickness does not. You can prevent this by
checking Use Scale Wall Thickness, which
Adhere your complete floor plan view
prevents walls from resizing. This is best if
template to a sturdy and dedicated surface to
you do not want to print the interior wall
provide support for your walls.
surfaces, or are using a modeling material
Walls that closely matches the scale thickness of
your walls.
Walls should be cut and fixed to a rigid
backing so that they can stand on their own Roofs
and support the weight of the roof or floors
Roof planes are joined together when
above them. How they are cut and assembled
possible before printing. For each roof
varies depending on the desired final
surface, the fascia and soffit surfaces are
appearance of the model and how they were
attached at the eave, so that the least amount
printed.
of taping produces the roof and adjoining
It may be helpful to take the thickness of the surfaces.
rigid material being used into consideration
All flattened roof/fascia/soffit surfaces are
and override the scale thickness of the walls
placed into a CAD detail named “Model
so that it agrees with your material thickness.
Detail.” This is overwritten and updated each
If your walls were resized in the Print time the roof group is printed for a particular
Model dialog, you may see unwanted lines model. If the roof or portions of the roof need
between floors that should merge together to be reprinted, those pieces can be printed
seamlessly. This is usually due to walls from the detail.
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1 5
1 Specify the printer paper Size and 3 Specify a print Scale. 1/16 inch = 1 ft is
Source. The options available in these the default.
drop-down lists are controlled by the
currently selected printer’s driver. See 4 Click the Printer button to select a
printer.
“Printer Drivers” on page 390.
5 A preview of the printer paper displays
2 Select Portrait or Landscape paper on the right side of the dialog.
orientation.
Click OK to close the dialog and apply any
changes.
Print Dialog
To print directly from any floor plan or cross
section/elevation view, select File> Print> 3D views can be printed using the File>
Print Image command.
Print . The Print dialog opens.
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4
3
1 Specify Printer parameters. Note: If you are zoomed out, and Current
Browse the Name drop-down list to Screen is selected, any white space around
choose a printer. the plan is calculated for printing.
Click Properties to verify that the printer is
configured correctly. Paper size, orientation, 3 Select from the available Scaling
and other settings can be accessed here. options.
Check Print to file to create a file for remote Fit to Paper prints the plan on one page. The
printing. Be sure to give the file name a .prn program will use whatever scale is necessary
or .plt extension. Do not check Print to file to fit the plan on one page. If a percentage
if you are creating a .pdf file. less than 100 is specified, only that portion of
the printable area is used.
Printing to a PDF file is often preferable Select To Scale to print at the scale specified
to printing to file. For more information, by settings in the current plan.
see “Printing to a PDF File” on page 394.
4 Select from the available Options.
2 Specify the Print Range. Define the number of Copies.
Current Screen prints only the portion Check the Print in Color box to print in
of the entire View showing on screen. color or clear the check box to print in grey
scale.
Entire Sheet prints the entire sheet even
though you may be zoomed in on a portion of
the view.
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2 3
1 Specify Printer parameters. Select the Print to file check box to send the
print to a file for remote printing. For more
Choose a printer from the Name list.
information, see “Printing to a PDF File” on
Click Properties to verify that the printer is page 394.
configured correctly. Paper size, orientation,
and other settings are accessed here. 2 Specify the Print Range.
3 Specify the number of Copies.
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Chapter 32:
Materials Lists
Chapter Overview
Home Designer Training Video: Mate- Chapter Contents
rials Lists • Working With the Materials List
Home Designer Suite can calculate a • Creating an Accurate Materials List
Materials List in three ways: From All • Calculate From All Floors
Floors, From Room, or From Area. • Calculate From Area
• Calculate From Room
Materials Lists can then be created, edited, • Editing Materials Lists
and printed directly from the program. They • Exporting the Materials List
can also be exported as text files for use in
other programs.
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in that list. Create a new Materials List if you at one time. Use the scroll bar to scroll
would like it to include these changes. through the complete list. Move the pointer
to cells in the list to make changes.
Materials Lists can be lengthy, and only a
portion of the list may display on your screen
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choose a new category from the drop-down processing program or spreadsheet program
list that becomes available. using the standard Windows Copy, Cut and
Paste commands. See “To Copy, Cut and
Copying Information Paste text” on page 349.
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Appendix A
Technical Support
Services
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If you are encountering unexpected options when you print. See “Print Preview” on page
in the Page Setup dialog or results when 392.
printing, select File> Print> Clear Printer
Make sure that your scaling is correct for the
Info to clear the printer-specific information
paper size. If the plan is much smaller or
stored with the plan file.
much larger than the drawing sheet, you may
If you can print from Home Designer Suite need to change your Scale. See “Printing to
but are not satisfied with the output, refer to Scale” on page 393.
“Printing” on page 389 for information on
how to set up and use the printing functions Help Database
in the program.
For answers to frequently asked questions
Make sure that you use Print Preview regarding printing and other topics, select
before printing. Print Preview displays the Help> Visit Home Designer Suite Web Site
printed paper, or drawing sheet, as a white and browse the Technical Support
rectangle on screen, and shows how the sheet section of our Web site,
is scaled and positioned relative to your www.HomeDesignerSoftware.com. Our
drawing. If the drawing is not on the drawing Technical Support specialists post new
sheet on-screen, it will not be on the sheet articles periodically to help resolve problems
you may encounter.
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cal Support, be prepared to verify that question and is not released to anyone
you are the owner of the software license. outside of our office.
In some cases, you may need to submit a
Web Support plan to Technical Support for evaluation. If
Home Designer Suite has a variety of support you are asked to submit a plan, follow these
resources available on our Web site. These steps.
include our Technical Support Help
Database; the How do I…? Solution 1. Create a folder on your desktop with
Finder; downloadable program updates, and your name in the folder name.
ways to contact our Technical Support 2. Open the Home Designer Suite plan or
department. To access these resources, visit: layout file in question.
www.HomeDesignerSoftware.com.
3. Select File> Save As, save your plan
Our support team is happy to assist you in into the folder your created in Step 1.
finding the best resource to answer your 4. Click OK and browse to the folder you
questions, and can resolve most issues in just created on the desktop in Step 1 in the
a few minutes. In order to allow us to quickly Browse for Folder dialog.
answer your calls, we ask that you limit
yourself to one question per support call. 5. Click OK and the files are created in
that folder and exit out of Home
Designer Suite.
E-mail Support
6. Create a zipped folder out of the folder
Questions can be answered online by the and submit it via the Web submission
Technical Support department. To submit a form or follow the directions given you
technical inquiry online, visit the Technical by Technical Support.
Support section of our Web site and use the
Online Support Center. This route ensures
Telephone Support
that your question is delivered to the first
available support professional. Requesting Our support team is committed to answering
assistance of an individual specialist directly your questions as quickly as possible. There
is not always a good idea, since that person are times when we get more calls than
may not be available to answer your question expected and you may have to wait a few
in a timely manner. minutes before speaking to a technician.
Your call is important to us and is answered
Submitting Plans as quickly as possible in the order it was
received.
If Chief Architect Technical Support asks for
a plan file to be submitted via e-mail, your
plan is used internally to answer your
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Appendix B
Additional
Resources
Home Designer Training Video: Addi- Home Designer Suite offers a variety of
tional Help Resources resources to help you become familiar with
the many features it offers.
Reference Manual
The Reference Manual is a comprehensive The Reference Manual includes a Table of
source of information for Home Designer Contents and Index. This manual is available
Suite. Chapters are organized by subject, in electronic format by selecting Help> View
beginning with the fundamental concepts and Reference Manual .
progressing to the more advanced features.
User’s Guide
Written for new Home Designer Suite users, This guide is also available in electronic
but a helpful reference for users of all format by selecting Help> View User’s
experience levels as well, the User’s Guide Guide from the Home Designer Suite menu.
features a series of tutorials designed to
introduce the basics of using the program.
The User’s Guide is organized by topic and
walks you through the process of creating a
complete model, from the first wall to the
interior design and landscaping.
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Tutorial Videos
Another resource designed to illustrate Home Once installed, they can be accessed by
Designer Suite’s powerful tools is the set of selecting Help> View Training Videos from
tutorial videos that come with the program. the program menu.
Online Help
If you have questions that the online Help A database of common technical support
feature has not answered, turn to the our Web questions and answers related to Home
site at www.HomeDesignerSoftware.com. Designer Suite is available through a
searchable interface.
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Technical Support
Chief Architect takes pride in offering world you contact us, Technical Support will refer
class technical support services that can be you to these resources if the answer can be
accessed by telephone or on our Web site at found there.
www.HomeDesignerSoftware.com.
So that our Technical Support specialists can
Before contacting Technical Support, take a assist you as efficiently as possible, please
moment to see if the answer to your question refer to Appendix A of the Reference Manual
is found in the Help resources, tutorial for additional trouble-shooting suggestions
videos, or in our on-line Help Database at and information that will be needed before
www.HomeDesignerSoftware.com. When placing your call.
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Index
Numerics Curved Walls Between Floors ............
Text ..................................................
103
348
Walls ................................................ 102
3D
Walls between floors ......................... 105
Generation, increase speed ................ 330
Menu .................................................. 28 Allowed
Terrain ...................................... 231 , 263 Wall Angles ......................................... 99
Tools ................................................. 319 Angle Snaps ........................................ 45
3D Cross Section Slider ................... 334 Appliances
3D Framing View ............................... 322 Built into cabinets .............................. 217
Outlets, where placed ........................ 209
3D Home Architect files..................... 75
Arc
3D View
Specification Dialog ........................... 358
Generation, Speed up ........................ 330
Tab ................................................... 359
3D Views ............................................. 285
Architectural Blocks
Display .............................................. 323
Library .............................................. 289
Display Terrain In ............................... 241
Doll House ......................................... 321 Archive Files ....................................... 78
Full Overview ..................................... 321 Arcs
Render Quality ................................... 334 Change to lines ................................... 42
3D Wall Designer ................................ 98 Area
3DS Files Living Area calculation ....................... 116
Import ................................................ 384 of a Polyline ...................................... 361
of Rooms .......................................... 117
Arrange
A All ..................................................... 315
Icons ................................................ 315
Adding Arrow
to the Library ..................................... 296 Auto Positioning ................................ 347
Extension Lines ................................. 340 Tab ................................................... 358
Floors ................................................ 161 Arrows
Gable Over a Door ............................. 135 Special use ....................................... 347
LIbrary ............................................... 297 Text Line With ................................... 347
New Library ....................................... 297 Artwork
Adjust Creating textures ....................... 305 , 307
Material Definition .............................. 304 Attach Cabinets ................................ 219
Aerial View ......................................... 315 Attic
Align Rooms .............................................. 116
Curved Stairs Between Floors .............. 67 Walls ................................................ 104
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Overview .......................................... 1 , 43
N Camera tools ..................................... 326
Name
Of room for Plan Check ..................... 367
New P
Floor Dialog ...................................... 167
Painting
Newels
Over Materials ................................... 305
Definition .......................................... 188
Pan
No Locate Wall .................................. 105
Pan Window Tool .............................. 313
Normal style see Lites the Display ........................................ 313
Using the Keyboard ........................... 313
Using the Mouse ................................ 313
O Using the Scroll Bars ......................... 313
Partition ............................................. 217
OBJ Files ........................................... 384 Passthroughs .................................... 135
Object Paste..................................................... 70
Based Design ........................................ 3 Hold Position ....................................... 71
Object Snaps ....................................... 44 in Place ............................................... 71
One-Click Stairs................................ 188 Special ................................................ 72
Open PDF Files............................................ 394
3D Home Architect files ....................... 75 Peninsula Radius Cabinets ............. 222
Below ............................................... 116 Personal Tutor .................................. 407
Different file types ............................... 80
Perspective Views ............................ 318
Directory ............................................. 80
Files from a different version ................ 80 Picture ................................................ 334
Home Designer files ............................ 75 Copy Region as ................................. 380
Object ................................................... 7 Picture File Box
Plan .................................................... 80 Specification Dialog ...................... 375
Plan or Layout File .............................. 80 Picture Files
Organizing Export ............................................... 374
your Files ............................................ 76 Import ............................................... 372
Orthogonal Views ............................. 393 Scale ................................................ 373
Outlets ............................................... 206 Pitch ................................................... 175
Above cabinet ................................... 209 Above Wall ........................................ 175
Automatic ......................................... 207 Place
Dishwasher ....................................... 206 Gable Over Window(s) ....................... 146
Exterior ............................................. 206 Images .............................................. 376
For appliance .................................... 209 Library Objects .................................. 284
Interior .............................................. 206 Outlets ................................ 95 , 116 , 207
Manual ............................................. 206 Soffits ............................................... 268
Place ................................................ 207 Switches ........................................... 206
Sink .................................................. 206 Plan....................................................... 84
WP ................................................... 206 Defaults .............................................. 85
Ovals .................................................. 355 Drawing ................................................ 8
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