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Metagaos (Revlid Charmset)
Metagaos (Revlid Charmset)
Greed works.
Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms -
greed for life, for money, for love, knowledge - has marked the upward surge of mankind. And greed, you mark
my words, will not only save Teldar Paper, but that other malfunctioning corporation called the USA."
-Gordon Gekko
This set of Charms for the Yozi Isidoros is intended to work alongside the Charm sets for other Yozis, found in
Manual of Exalted Power: Infernals and other sources. I also recommend my E llogeand IsidorosCharm sets,
as well as a rewritten She Who Lives in Her Name(which includes an Infernal version of Wyld-Shaping
Technique). This document contains the core of the Metagaos Charm set, but feel free to develop your own
Charms for this Yozi using it as a basis. Further Charms can be found here.
-Revlid
Demesnes in these hellscapes develop appropriate quirks over the years (or decades, or centuries, depending on
their rating) - an Earth demesne in a region of eternal night might shift to focus on the darkness below, for
example. Demesnes with an entirely contradictory aspect - such as a Wood demesne in a Cecelorum blight, or a
Solar demesne in almost any hellscape - instead wither away over this time period, their power flowing
elsewhere. As a result of this alien colonization, any hellscape with a radius greater than five miles becomes a
persistent Blasphemy to which Heaven will respond, sending agents of all stripes to cleanse it from the Loom.
This world-claiming arrogance does not lend itself to co-operation. Different hellscapes cannot coexist, and
whenever one would expand into territory claimed by another, it provokes a roll-off. Each hellscape uses
(creator’s Essence), adding bonus dice equal to the factor by which it outsizes the other hellscape. The Althing
does not know of any Heretical magic that could smooth over clashes. Targeting an existing hellscape with
another geomantic Charm provokes a normal roll-off, so it is more efficient to use countermagic beforehand.
Included in this clarification are some changes to Holy Land Infliction, to help it fit in this model:
Metagaos devours even his own Virtues, leaving himself slothful and unmotivated, but at times they regrow and
the Devil Swamp stirs with strange flowers and motion. His Conviction teaches him to indulge himself in the
face of obstacles and wisdom, while he regards Compassion as a fact of his fertility. When Metagaos feasts well,
everyone profits from his compost, and so he equates his greed with charity. Valor is understood as intoxication,
the passion that tempts others to cavort in mad bacchanalia around the edge of his maw. Temperance is utterly
alien to the All-Hunger Blossom, a restrictive bonsai cage around his sprawling growth.
Examples include:
• Claim the Imperial Throne.
• Impersonate the Righteous Devil, claiming his reputation for the Reclamation.
• Steal the clients of the Southern Guild, bankrupting it.
• Seduce the God of Slavery to gain control of his office.
• Amass the greatest collection of treasures in all Creation.
The Torment of Metagaos: When an Infernal with a Metagaoiyn Urge accumulates 10 points of Limit he
suffers the Torment of Metagaos. For one full day, the impossibility of finding true fulfilment looms large in his
mind, turning all worldly pleasures into bitter, taunting reminders of his insatiability. He cannot find enjoyment
in food or drink, and will resentfully pick at his meal if he doesn’t simply toss it aside in disappointment.
Similarly, he is untitillated by sensual delights and uninterested in wealth, and reacts to offers of either as though
he had been gravely insulted by some aspect of them. He is petulantly disinterested in keeping hold of his
possessions, unbothered by theft and likely to abandon or damage his assets.
GENERAL CHARMS
PALATE WITHOUT LIMIT
HAND-BITING RETALIATION
MINE BY RIGHTS
GO GET IT
WITHOUT A TRACE
SELF-SEED INFESTATION
CONTAGION OF WEEDS
MIND-EATING ASSIMILATION
HUNGRY HARVEST
FLESH-WEAVING TENDRILS
GENERAL CHARMS
This Excellency aids actions that provide the Infernal with something he wants at someone else’s expense,
helping him to seize orseduce appropriate offeringsfrom others, be they wealth, information, or flesh. Attempts
to
acquire or improve sustenancealways qualify. Such ruthless acquisitionsare broken downand mergedwith
their new owner, cannibalizedfor their juiciest parts. This Charm cannot benefit any act that emphasizes prudent
planning over immediate indulgence,as Metagaos cannot abstainfrom what he desires, even for later gain.
Additionally, the Infernal’s palate is refined beyond mortal comprehension, allowing him to ignore deleterious
effects stemming from flavour or smell. Actual taste-based sensory rolls may even reveal basic details normally
restricted to other avenues of perception, allowing the Infernal to determine someone’s height and eye colour by
licking up an errant drop of their sweat.
This Charm’s transformations allow the warlock to punch with canine-tipped knuckles or kick with a leg that
splits open into a crocodile-mouth, making natural bite attacks without needing to clinch. Though his mouths
usually leave no trace when not manifested, others can detect traces if the warlock suffers any hunger penalties
with Palate Without Limit active, through an Awareness roll at difficulty (6 – hunger penalty), minimum 1.
This effect lasts until the Infernal’s DV refreshes, at which point the victim’s ability to produce sound returns.
The warlock can silence his victim for up to an additional (Stealth) actions by spending an extra two motes per
action. This Charm’s costs are all reduced by one if it was used previously this action.
If the Infernal devours at least two health levels’ worth of flesh in this way, he may spend five motes in Step 10
to inflict a Crippling amputation effect (Exalted, pp. 152) on his target, enjoying the taste of a whole limb.
HAND-BITING RETALIATION
Cost:3m; Mins:Essence 2; Type:Reflexive (Step 2)
Keywords:Combo-OK, Counterattack
Duration:Instant
Prerequisite Charms:Teeth Without Number
Those who thrust their spears toward a gaping maw might as well be offering themselves up on cocktail sticks.
The Infernal can use this Charm when parrying an attack with a mouth-based stunt, such as catching a staff
between his teeth or licking a blade caught between his palms, allowing him to make a biting counterattack in
Step 9 of that attack. If the initial attack was not unarmed, the counterattack is instead an unblockable and
undodgeable disarm attempt, which allows the Infernal to automatically sunder or seize the offending weapon.
This Charm can be used in response to an attack beyond the range of his bite, but in that case offers no
counterattack. Instead, it allows the Infernal to treat his teeth as a shield with a Defense rating of (Essence x 2)
against that attack, and chews up non-artifact ammunition beyond recovery.
The object cannot be removed except by severing it with a Crippling effect, which forcibly ends the Charm.
Weapons gain the Natural and Martial Arts tags, though they are still considered weapons for the purposes of
Martial Arts Styles. The Infernal can fuse with clothing he is wearing (including light armour) at no mote cost.
Willing mounts owned by the Infernal can also be targeted, if they are infested with his self-seed. This renders
him immune to being dismounted, and allows their attacks to benefit from the effects of Teeth Without Number.
The Infernal ignores any hunger or thirst penalties affecting actions that would help him acquire food. This
includes attempts to track or kill prey, forage for edible plants, persuade a grocer to give him leftover stock, and
so on. Only actions that would directly alleviate his hunger benefit. The warlock cannot ignore penalties while
tracking an enemy messenger unless he sincerely intends to devour them (or something in their possession).
A second purchase at Essence 3+ allows the Infernal to instead remove a Shaping effect or mutation currently
afflicting him. This version of the Charm inflicts an unsoakable level of lethal damage, as he devours his own
vital tissue to cleanse it of unwanted influence.
This Charm automatically upgrades at Essence 3+, allowing the Infernal to use Digestion Without Distinction to
manifest body parts he devoured since his DV last refreshed as mutations, at a mote cost equal to half that
mutation’s value. This is usually some variant of the Multiple Limb mutation, but stunts or inhuman victims
open up other possibilities. Mutations produced in this way are temporary Desecrations that are reabsorbed after
(10 – Stamina) hours unless the warlock elects to permanently retain them at the usual xp cost.
A second purchase grants the warlock (Larceny) automatic successes on his disguise roll, and softens his flesh
into a malleable mush. He can now impersonate characters up to half as small or half-again as large as himself,
and ignores restrictions on age or Essence. He can also impersonate characters of entirely different body-types,
such as dogs, dragon kings, or non-humanoid demons, their inhuman anatomy represented by up to (Infernal’s
Essence) points of temporary mutations.
A third purchase at Essence 4+ allows the Infernal to retain the forms of characters he has tasted past the scene
in which he did so, provided he completely devoured them. Such disguises cannot extend their perfection past
the usual duration.
If the Infernal consumes at least one health level’s worth of the target, he can spend one Willpower to taste their
actual memories. He divides successes equal to the consumed health levels between up to (Wits) topics, none
broader than an intimacy, and acquires information roughly equivalent to an Investigation roll with that many
successes. These memories are digested over time, fading from the Infernal’s mind at a rate of one success from
each topic every (Wits) hours, until they are blurred beyond usability.
Additionally, the warlock may treat devoured memories as mentors in any Ability, Specialty, Charm or other
“technique” that the original character possessed at a higher rating. The memories in question must relate to the
skills the warlock is training in. If he completely devoured the victim and internalized their memories he may
spend a point of Willpower to instantly acquire the trait as a Training effect.
•
Capital Demands Competition:This enhances an Attack Asset action intended to repurpose its target for the
attacking organization’s use, reducing its Interval by a factor of (Essence) and halving its Difficulty, rounded
down to a minimum of one. Alternatively, it can enhance an Attack Project action, increasing that action’s base
difficulty by one and its cumulative difficulty by five, but granting the Infernal’s organization free temporary
Capital equal to the cost increase caused by its attack, once it has been resolved.
•
Surplus Demands Sacrifice: This enhances a Cannibalize Asset action that reduces Influence, Size, or Wealth,
halving its Interval and providing an additional (Essence x 2) temporary Capital. Alternatively, it can enhance a
Grow Asset or Replenish Capital action, reducing its Interval by a factor equal to the total Resources value of
any sacrifices made to the Infernal by the organization in the past month.
•
Gain Demands Greed: This enhances a Shift Policy action, reducing its Interval to a single day and its
difficulty to 2 if it is intended to create or absorb an organization that shares its Motivation and at least half of its
intimacies with its parent. Alternatively, it can enhance Shift Policy actions intended to produce a new intimacy
based on obsessive greed, in the same way.
GO GET IT
Cost:10m, 1wp; Mins:Essence 3; Type:Simple (5 long ticks)
Keywords:Combo-OK, Emotion, Social
Duration:Instant
Prerequisite Charms:Greed Without Restraint
This world is one of competition, not co-existence. There is no greater motivation than greed. The Infernal
describes immeasurable pleasures, exerting unnatural mental influence on his target. He rolls (Manipulation +
Persuasion), adding the Resources value of whatever he’s describing as bonus successes. This includes any
potential cost of being caught, so the “value” of illegal drugs includes any bribes necessary to avoid legal action.
If his target’s Dodge MDV is lower than his successes, they must spend two points of Willpower or immediately
gain an appropriate intimacy (i.e. greed, envy, hunger, etc) toward the subject. This intimacy modifies its
bearer’s MDV in the same way as a Motivation.
A second purchase allows the Infernal to roll Performance instead of Persuasion, affecting anyone who can
perceive him. This renders the Charm Obvious, causing clouds of anima-pollen to dance in suggestive shapes
around him. He can disguise its supernatural nature by indulging in the pleasures himself, causing others to
desire the drugs he enjoys or covet the horse he rides.
However, this innate infectiousness adds the vector of "(Infernal's) bodily fluids" to any disease he is carrying,
causing him to infect others with a bite, a kiss, or an unwise bout of lovemaking. Even his dreams eagerly
squirm, allowing him to forgo a roll to regain Willpower from sleeping to instead germinate any mundane
disease with an Untreated Morbidity no greater than his (Essence), autoinfecting himself on waking.
This Charm costs one mote, but applies the same surcharge described in the Imperfection of the All-Hunger
Blossom. This applies specifically to the local area where the Charm is used, rather than the general landscape.
It also causes the vegetation to branch from existing local varieties, though it is grey and oddly fleshy and any
flowers are tainted by the Infernal’s anima.
Tangled roots and squirming sludge render this whole region extreme terrain (Exalted, pp. 266) for dramatic
travel, and render local movement at least as difficult as moving through knee-deep mud. Life churns and
flourishes to an unhealthy degree, applying a -2 external penalty to any roll to resist Sickness effects or
plant-based Poisons within the jungle. Animals and insects grow oversized in air that fogs thick and warm,
while fruits and flowers swell to the point of obscenity, reflecting the Infernal’s anima in their aspect. This
reduces the difficulty of foraging to one, though it becomes no safer.
Fertile though this bayou is, it cannot help but hunger for more. Spilt blood is quickly soaked up by the grey
roots of ravenous plants, while corpses rot away within hours. Each week, the jungle creeps outward in response
to any blood sacrifices made within its borders to Metagaos, the Infernal, or one of their representatives. Its
radius increases by 25 yards for every Magnitude dot’s worth of health levels sacrificed that week (fatally or
otherwise). This expansion is halved if the majority of health levels came from unintelligent animals, while it
doubles if the victims came from outside the swamp itself. These modifiers stack. The jungle becomes a
persistent Blasphemy upon exceeding five miles in radius.
Cutting or burning away the jungle allows clear passage for a while, but it regrows completely within an hour of
the plants’ removal. Holy effects or magical fire extend this to (Essence rating of source) hours. Non-magical
structures require continuous effort to maintain in the face of creeping vines and moss. Countermagic removes
the region’s unnatural fecundity, converting it into a mundane swamp that remains until removed by active
effort or environmental factors. Emerald countermagic cleanses an area with a radius of up to 250 yards, while
Sapphire and Adamant cleanse a radius of up to 500 and 1000 yards, respectively.
Any character who makes a successful prayer roll to the Exalt within one of his luscious jungles can call upon
this blood magic, performing one of the procedures the Exalt learned through this Charm without needing to
learn it themselves. The usual rolls, time and sacrifices are all still required, though any sacrifice made as part of
the prayer roll counts toward the cost of the ritual.
With Essence 4+, this Charm brings the warlock and his red-handed faithful ever-closer. Characters who
participate in the successful sacrifice of a living creature to the Infernal (even as nothing more than an assistant
to the prayer roll) treat that scene as one spent building or reinforcing an intimacy of devotion toward his needs.
If this intimacy is already at full strength, it is instead guarded against being changed or eroded by anything but
unnatural mental influence for one week.
With Essence 3+, all attempts to perceive the Infernal with any sense halve their rolled successes if he has not
moved, attacked or spoken since his DV last refreshed (or, when out of combat, in the last five seconds).
A second purchase of this Charm allows the Infernal to also use it as a perfect dodge, at a cost of eight motes.
Used in this way, it acquires the Imperfection of the All-Hunger Blossom.
WITHOUT A TRACE
Cost:6m; Mins: Essence 3; Type:Supplemental
Keywords:Combo-OK
Duration:Instant
Prerequisite Charms: Hidden Predator Camouflage
Even in Hell, where whole continents can vanish overnight in a fit of titanic pique, the marsh is considered
impossible to navigate. This Charm functions identically to Traceless Passage (Exalted, pp. 211), except for its
cost, which suffers the same surcharge described in the Imperfection of the All-Hunger Blossom.
SELF-SEED INFESTATION
Cost:3m; Mins: Essence 2; Type:Simple
Keywords:Combo-OK, Obvious, Sickness, Sorcerous, Touch
Duration:Indefinite
Prerequisite Charms: Sprawling Marsh Indulgence
Metagaos is a true colonist, his squirming vitality exploring the flesh of others and claiming it as his own. Part
of the Infernal’s anatomy buds off, wriggling into the body of another character and infesting their chi as a
Sorcerous Sickness effect. The growth can only be detected through exploratory or supernatural diagnosis, and
once found can be removed through countermagic or difficulty 4 internal surgery. Until then, the host suffers an
internal penalty of -(Infernal’s Essence, maximum 5) to any physical action that they believe would impede the
warlock, as the self-seed constricts their muscles and pains their mind.
With another touch, the Infernal can command a self-seed to gorge itself on its host. The host rolls (Stamina +
Resistance) every week at a difficulty of (Infernal's Essence, max 5). Each failure inflicts a point of minimum
hunger penalty, which does not lower even if the host eats, their skin slowly greying from malnutrition. This
continues until the character starves, or the self-seed is removed. This Sickness affects even creatures that do not
normally require nutrition. The Infernal can also include a "trigger" in any self-seed, which will cause it to begin
gorging in response to a specific physical stimulus, such as words, a certain drink, or action.
CONTAGION OF WEEDS
Cost:— ; Mins: Essence 2; Type:Permanent
Keywords:None
Duration:Permanent
Prerequisite Charms: Self-Seed Infestation, Infinite Ailment Anatomy
Metagaos fertilizes the world with stolen flesh. The Charm enhances its prerequisite, allowing the Infernal to
activate it as a Reflexive Charm in Step 10 of a bite attack that inflicted any damage, infesting the target with
Essence-spores that coalesce into the diabolical cyst. Additionally, the self-seed is itself rendered infectious to
mortals, as though it were a disease with a vector of “host’s bodily fluids” and a Virulence of (Infernal’s
Essence). Children of hosts are infested on conception. The Infernal is not automatically made aware of new
hosts as they are infested, and fresh self-seeds share any triggers included in their “parent”.
Plants altered or created by Hungry Devil-Weed Growth or Luscious Jungle Germination are also vectors for the
warlock’s self-seed, provoking infection rolls when they are eaten or cause damage at Virulence 2. One tick
after a host’s death their chakras compost, causing pallid vegetation to push itself from every opening in a
hazardous tangle of the sort created by Hungry Devil-Weed Growth, using their Essence in place of the
Infernal’s. Such deaths contribute to the growth of a luscious jungle like blood sacrifices.
MIND-EATING ASSIMILATION
Cost:— ; Mins: Essence 3; Type:Permanent
Keywords:None
Duration:Permanent
Prerequisite Charms: Self-Seed Infestation
Brains are fertile soil. The penalty applied by the Infernal’s self-seed now extends to mental and social pools, as
even making plans or arguing against him causes debilitating cramps. Any scene a host spends aiding the
Infernal, even unwillingly, causes an incongruous sense of fulfilment. This is a scene spent building an intimacy
of devotion to his needs, which cannot be eroded by mundane influence. Once formed, the devotion’s ingrained
tendrils suppress contrary MDV modifiers from the host’s other intimacies, Virtues or Motivation.
A second purchase allows the Infernal to reflexively determine the dominant emotion of any self-seed host in
the same realm of existence. He can do so at any distance (though he must obviously be aware of the host in
question), and is passively aware of the emotional state of all hosts within (Essence x 1000) yards, allowing him
to sense extreme or widespread changes, just as someone might overhear clamour without listening for it.
A second purchase at Essence 4+ intensifies these commands into unnatural Compulsions, which can be resisted
with a Dodge MDV greater than the Infernal’s (Manipulation), and cost one Willpower to reject. Additionally,
he can spend five motes and one Willpower to take a dramatic action of one long tick, which relays such a
command either to one host he can actively sense, or all hosts within his passive range.
HUNGRY HARVEST
Cost:6m; Mins: Essence 3; Type:Simple
Keywords:Combo-OK, Desecration, Obvious, Sorcerous, Touch
Duration:Indefinite
Prerequisite Charms: Self-Seed Infestation
Metagaos devours all things and makes them part of him, whereupon they devour others in turn. This Charm
targets any mostly-intact inanimate corpse the warlock is touching, infesting it with sickly roots that dig into its
brain. After one minute, the corpse rises as a grey walker. These shambling, bloodthirsty creatures use the same
traits as zombies of the appropriate species, but are not creatures of death, benefit from all the effects of
Sprawling Marsh Indulgence, and possess (Infernal’s Essence + 2) points of Metagaos-themed mutations.
They obey the Infernal like bound demons, but only “speak” Old Realm and languages they knew in life, and
can only understand commands that centre around consumption. “Devour any blonde who approaches this
structure” is about as complex as they can manage. Countermagic kills grey walkers, banishing animating
tendrils from lukewarm flesh.
The Infernal’s self-seed evolves when he learns this Charm, so that any hosts (other than grey walkers, who are
inherently infested) automatically rise as grey walkers a minute after dying.
The host becomes a native of Malfeas and a creature of darkness, and acquires all the effects of Sprawling
Marsh Indulgence as an abomination of the same name. This change is accompanied by pale grey skin, and
other changes represented by one-to-three points of Metagaos-themed mutations. Such characters are considered
priests of the Infernal for the purposes of Blood Cauldron Swamp Soul, and can never erode their parasitic
intimacy - it is part of their very soul. Further, they do not consider being eaten by or sacrificed to the Infernal
(or one of his flower-manses or souls) to be “death” for the purposes of determining what is and is not an
unacceptable order – they are simply being reabsorbed into the greater whole.
• All the Infernal’s worn and carried possessions are secreted away in Elsewhere unless he has fused them to
himself through Greedy Gawping Grip, while his newly inhuman anatomy renders him immune to Crippling
effects and suffocating, as well as all Poison not specifically aimed at plantlife.
• Countless roots extend from his new body, digging into the world like hungry children to mark out an area
around him with a radius of (Essence x 5) yards, lit by his anima. He cannot move outside this area, though he
can sway and haul himself around on tangled limbs within it. He may otherwise act normally through grasping
vines and articulate anima-petals.
• This area is only the heart of his gnawing biology. Over the next ten minutes, the Infernal’s influence extends
across a surrounding area no more significant than a large castle or small city. All the component objects of this
structure - whether walls in a castle or trees in a forest - are treated as having been fused to him through Greedy
Gawping Grip, thorned tendrils and grey moss burrowing into them. Destroying these infested objects limits the
Infernal’s capacity to act in that area, but does not particularly harm him.
• Such is the warlock’s fecundity that his sphere of influence has traits identical to the regions created by
Luscious Jungle Germination - including its capacity for expansion. The area around his body is as thick with
vegetation as the hazard produced by Hungry Devil-Weed Growth, and he may use the ranged version of that
Charm anywhere throughout his influence, up to once per tick (this replaces the Action-only keyword).
• Thorns are his teeth, petals are his tongues, and the world his gutted oyster, granting the Infernal all the
benefits of Palate Without Limit and cancelling any existing activation. Any bite attacks he makes can be rolled
once and applied against all characters within (Essence) yards of the initial target, as fanged sinkholes swallow
whole regiments - such attacks cannot “overlap” on the same tick. Though the warlock can potentially extend
his inhuman tastebuds across vast reaches, he is not necessarily paying attention to every sensation at once, so
stealth is possible if difficult. He may willfully withdraw any of his senses from part of his body to avoid social
attacks or similar effects.
• His growth is a subtle infection of the world’s healthy tissue, and benefits from Hidden Predator Camouflage,
cancelling any existing activation. Objects joined to him through the previous effect are not themselves any
harder to detect, but other characters must beat a stealth difficulty of ([Stealth + Essence] ÷ 2) to notice the
creeping growth that has overtaken their surroundings. The stealth of a given general area fails, as normal,
against groups that the Infernal attacks through that area.
• All characters within his sphere of influence must roll every hour to avoid becoming infested with his
self-seed, as described in Contagion of Weeds. He may freely and silently communicate with hosts within his
sphere of influence, hidden plant-mouths hissing imperceptibly into their ears. Non-hosts increase the rate at
which they gain exhaustion and hunger penalties within his sphere of influence by a factor of (Essence), their
vitality sapped by an invisible blood-haze. As always, the distinction between hosts and non-hosts is Obvious to
the warlock.
• Appropriate countermagic (or Adamant Circle Banishing) targeting the Infernal himself ends this Charm. It
can also be ended voluntarily, despite being Sorcerous.
FLESH-WEAVING TENDRILS
Cost:2m or 4m; Mins: Essence 2; Type:Supplemental
Keywords:Combo-OK, Obvious
Duration:Instant
Prerequisite Charms: Self-Seed Infestation
All life falls within the influence of Metagaos, as it has since he first emerged from the discarded waste of
titanic revelry, a god-maggot drunk on the wine of prehistory. This Charm supplements an attempt to
non-violently manipulate organic matter, such as surgery, woodworking, or massage, as the Infernal’s
extremities branch into wriggling tendrils that merge with foreign flesh, causing it to twitch and reshape
seemingly of its own accord. This removes any need for equipment, and renders such actions supernatural
(where relevant). The warlock can perform enhanced actions on himself without occupying his hands or
attention, arranging his own insides with visibly squirming roots. Enhanced medical procedures inflict no health
level damage, and carry no chance of infection. This Charm’s cost is four motes if the target is not alive.
A second purchase of this Charm allows the warlock to spend up to (Medicine) additional motes, reducing the
time necessary to complete the enhanced action by a factor of (Essence) for every extra mote spent. At this
level, he can treat his own flesh as a single exotic ingredient for any organic helltech artifact.
A second purchase at Essence 4+ allows the Infernal to apply or alter these mutations with a difficulty 3
operation even without a wound. He can also produce mutations outside of Metagaos’ aesthetics by using
appropriate source material - grafting the fangs of a wolf onto a man’s jaw, for instance - to create weird
hybrids. As a final benefit, his tendrils can produce seemingly-natural changes in the appearance and body of a
host, as an internal operation at a difficulty equal to twice the equivalent disguise roll (Exalted, pp. 128).
Additionally, he can make a special attempt to read someone’s motives which, instead of the usual information,
allows him to learn what another character expects from him in terms of emotional reactions and motives. This
manner of analysis benefits from (Essence) automatic successes. It can also be performed reflexively, but in this
case is not rolled, and instead just uses the automatic successes.
This Illusion costs two points of Willpower to resist for a scene, or one if the target has witnessed the Infernal
harm someone in this scene (or has a suppressed negative intimacy). Targets automatically reject the Illusion for
the rest of the scene if they witness the Infernal attacking or otherwise attempting to inflict physical harm upon
them. Characters who have spent five points of Willpower resisting this unnatural mental influence are rendered
immune for one week.
With Essence 3+, Infernal may allow characters under the effects of this Charm to benefit from the
disease-resistance effect of Sprawling Marsh Indulgence – if he knows Infinite Ailment Anatomy he can also
offer the same protection against magical ailments.
• The beauty of Metagaos is a lie, a trap for the unwary. The warlock’s swamp-gas shifting appearance renders
him unrecognizable, and makes it impossible to objectively describe his appearance. Observers must spend three
points of Willpower to find this at all remarkable, though this does not allow them to actually pierce the psychic
camouflage.
•Hungry stares tickle the warlock’s skinless soul. He benefits from all the effects of Flowering the Fairer Face,
which offers double the usual automatic successes. Additionally, he can apply it to attempts to read someone’s
desires as well as their expectations. If the warlock has Innocent Petal Assumption active, the Willpower cost to
ignore its Illusion is increased by one.
•Cravings are aggravated by the strange pheromones that waft from the Exalt’s exposed anima-flesh. Any
influence he applies to create an intimacy centred on greed, envy, or base desire is rendered unnatural. He
increases the modifier applied by such intimacies to -(Essence).
•Raw hunger squirms and throbs in hypnotic expressionism, causing watchers to worship this enticing calavera.
Any character with a Dodge MDV lower than (Infernal’s Manipulation + Essence) who perceives the warlock is
struck by a Servitude effect, causing them to devote themselves to his needs, rationalizing their sudden
generosity with base motives such as attraction, expectation of reward, and so on. This unnatural influence lasts
for the scene, and can be rejected by spending two points of Willpower.