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By: Kristen Brown and Connor Phillips

Table of Contents

History 2
The Prior Attempts To Colonize Roanoke 2
The Lost Colony 2
The Croatan Natives 3
Potential Reasons For The Colony Disappearance 4
Characters 5
Consumer Information 7
Story Summary 8
The first ending 9
The second ending 10
Story 10
Chapter One 10
Chapter Two 11
Chapter Three 12
Chapter Four 12
Chapter Five A 13
Chapter Five B 13
Game Modes 14
Game Mechanics 15
Buttons 15
User Interface 16
General Systems 16
Saving and Checkpoints 16
Time 17
Building 17
Crafting 18
Quests 18
Character Mechanics 18
Movement 18
Health 19
Hunger 19
Hunting 20
Stealth 21
Contributions 21
Works Cited 22
2

History

The Prior Attempts To Colonize Roanoke

Over the course of history, there were many attempts by England to colonize an island

called Roanoke. One of the main reasons England wanted to do this was so that they could have

an advantage when attacking Spanish fleets (Horn). The first voyage to create a colony on

Roanoke happened in 1578 and was led by Sir Walter Raleigh and Sir Humphrey Gilbert

(Wolfe). There was no success until 1584 and the achievement had cost the life of Gilbert in a

prior attempt at crossing the seas (Wolfe). The success of the trip did not last long, as Raleigh

was forced to leave due to some hostile natives and a lack of sufficient food supplies (“The Lost

Colony A Local Legacy”). In 1585, Sir Richard Grenville, cousin of Raleigh, made another

attempt at colonizing Roanoke (Horn). This attempt seemed to have gone better; however, there

were even more perils that transpired while on Roanoke.

The Lost Colony

The most famous of the three failed Roanoke Island colonies was the third colony that is

now known as the Lost Colony. This attempt was led by John White in 1587 with hundreds of

people participating to settle on the island (Wolfe). According to James Horn, this expedition

originally had the purpose of setting up a colony “on the Chesapeake Bay called the City of

Raleigh.” This plan changed as the ones who brought them rejected going further than Roanoke

Island. After this issue, the colony members began to set up the Roanoke Colony. They were

able to build churches and homes to start a new life on the island; however, White had to head

back to England to obtain more supplies only a couple months after arrival on the island (“Lost
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Colony History”). Due to the Spanish Armada, White was unable to return to Roanoke until

1590 (Wolfe). When he had arrived, the colony was abandoned and the residents were never

found.

The Croatan Natives

The Croatan natives are a group that inhabit the outer banks of North Carolina.

Upon White’s return to Roanoke in 1590, no colonists were to be found, only the word

“CROATOAN” carved into a post. (Hogeback) This being the only clue left behind as to where

the colonists had gone, there were a couple assumptions to be made about their whereabouts: The

carving could refer to the nearby Croatoan Island as well as the Croatan natives. While some

believe the Roanoke colonists assimilated into the nearby Croatan native tribes, there was no

trace of the colonists to be found during White’s return. Rather, there were reports of natives

supposedly possessing “white blood” with “some among [them] having grey eyes.” (Butler 10)

While caucasian features among natives would suggest some kind of interaction between them

and the colonists, the lack of concrete sightings of any colonists would imply that something else

happened to the majority of them with only a small number of the colonists being assimilated.
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Potential Reasons For The Colony Disappearance

Theories about what happened to the colonists have never stopped being made even after

over four hundred years. Some theories involve a zombie virus causing the colonists to eat each

other (Frazier). The most popular theory is that the colonists migrated to another place and were

not found in time before they merged with other colonies (Cascone). Another theory suggests

that some of the people in the colony were murdered, which could be related to the previous

theory (Frazier). Other theories involve a disease spreading in the colony, leading to their

untimely demise (Cascone). The issue with all these theories is that it could be that all of them, a

mix of them, or none of them are true. The correct answer has yet to be found and the

possibilities are endless when it comes to plausible disasters and reasons. With the evidence

currently available, it could have been aliens, supernatural creatures, severe weather, natives,

pirates, Spanish, or even England itself.


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Characters

Eleanor White - She is the daughter of John White, wife of Ananias Dare, and mother of Virginia

Dare (Wolfe). Eleanor is less known than her daughter, as Virginia was “the first English child

born in the Americas,” making her an important part of history (Cunningham). In-game, Eleanor

has braided hair and a long dress that can hinder excessive movement.

John White - According to Michael G. Moran, he was an artist that had led the third successful

attempt at reaching and colonizing Roanoke Island. During his various trips to Roanoke, he
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“produced watercolor portraits of Virginia Indians” and these can still be found today as a great

visual representation of the natives (Moran). White is the father of the protagonist for Survival

Of The Lost Colony, known as his daughter Eleanor Dare or Eleanor White in the game (Wolfe).

Socrates Valentina - a man with supplies that comes to the colony in their time of need.

Valentina is the most important character to the story's two endings. He is secretly Spanish,

which is why he seems untrustworthy to Eleanor. Valentina chose to betray his people and help

Roanoke; however, deciding not to trust him results in him attacking the colony.

London Pamela - she is the blacksmith of the colony. The player can come to her for any metal

working needs or quests that involve strengthening the colony's defense.

St John Chuckie - he is a shop keeper of the colony’s inventory. The player can obtain items

from him by trading other resources found on the island.

Monday Waverly - he is a manager of constructing the colony’s buildings. The player can come

to him for expertise and placement of new buildings.

Jacquelyn Jaynie - she is a retired hunter that can teach the player skills in multiple categories.

These teachable skills include marksmanship, swordplay, dismantling, and cooking.

Houston Desirae - an old man who only speaks about nonsense. Despite his craziness, Desirae

may end up being the most useful colonist to Eleanor in the story.
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Consumer Information

● As the game will include survival mechanics and the story is about the Lost Colony, the

game will be named “Survival of The Lost Colony.”

● The genre of the game is a survival based, resource management, mystery game. Some of

the key features to the game are surviving on an island, collecting and using resources

wisely, and solving the mystery of the secretive Valentina who suddenly appears with no

documentation.

● The style used for the game is 3D with textures that are supposed to look more realistic

than fake. Nothing in the game will have hyper realistic graphics or looks; however,

realism will be replicated to an extent with how each texture looks around other textures.

● This game will require all the buttons on a generic Xbox, Playstation, or Nintendo

controller. Explanations of what buttons do will be done through an Xbox controller for

consistency.

● The target audience that would enjoy this game most would be teens around the age of 13

and above. Those who have read the original story of the Roanoke colony will likely get

more enjoyment than those who have not, for story mode at least.

● This game’s age rating is T for teens due to some of the violence and blood content in the

game.

● The max number of players for the game is eight and depends on the gamemode selected.

● Currently, there are only plans to sell the game digitally on Steam and all other major

platforms.

● The asking price for the game at launch will be $19.99 in the United States.
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Story Summary

On a random day in 1587, John White gains the ability to leave England and create a

colony. He chooses to take his daughter, Eleanor, with him and the rest of the people wanting to

be a part of the colony. They set sail and end up on a barren island named Roanoke, which is

why White names the new colony “Roanoke Colony.” Eleanor wanders around the new island

and helps the various new colonists set up buildings while getting to know them. After all the

main buildings and lodgings are created, Eleanor goes to sleep as time fast forwards a few

weeks. Eleanor wakes up to learn that her father needs to return to England so that he can obtain

more supplies for their new colony. Only a few hours later, White heads back to England and

leaves Eleanor in charge of helping the colony grow while he is away. She goes to the different

people she had met over the past few days to ask if there is anything they needed and searches

the island for the requested materials. After a few months of helping the colonists, it becomes

obvious to Eleanor that they are running out of the supplies they need to survive. She knows that

the only way they could be helped is if her father comes back soon. The next day, a miracle

occurs as Eleanor starts to wake up. A small ship approaches the island, causing all the colonists

to gather in hopes that the ship is owned by White. To everyone’s surprise, the boat was owned

by a mysterious man who came to give them supplies in their time of need. His name was

Socrates Valentina, a name that no one on the island had heard of. Eleanor thought Valentina

was suspicious as he did not have any proper identification or documents; however, the colony

needed his supplies enough that they had to trust him to survive. It was obvious that he was

hiding something and Eleanor knew she needed to find out what his secret was. After a few days,

Valentina left to get more supplies for their colony and promised to be back soon. Eleanor saw

this as the perfect time to get any information she could on him through the other colonists.
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Every day, she would go around the colony trying to get any leads on who the mysterious

Valentina was. After running many errands and gaining as much information as she could,

Eleanor still did not have any information that she could trust. Some of the colonists were helped

in many ways by Valentina during his stay and never noticed anything odd about him. A few

colonists had suspicions that he was a Spanish spy due to his slight accent and unusual name. It

was not long before Eleanor had asked almost everyone in the colony and ran out of time to

search for a definitive answer. Suddenly, all the information Eleanor heard about was that the

weather seemed strange and that there could be a deadly storm approaching the island. Valentina

returned like he had said and told them that there truly was a catastrophic storm that would hit

the island soon. He urged Eleanor to talk to him in private about something that would be

important to the colony, and she was forced to agree. In a small house a few minutes from the

colony, Valentina started to explain that he needed Eleanor to completely trust him with the lives

of the colony. He refused to give too many details until Eleanor gave her word that she trusted

him, only making Eleanor more suspicious than before.

The first ending

Eleanor decided she could not trust Valentina due to his suspicious aura. Valentina

suddenly became enraged and told her that he would destroy her colony since she could not trust

him. In an attempt to warn the others, Eleanor runs as fast as she can towards the colony to warn

them of the danger awaiting them; however, she was not fast enough, and Valentina had started

setting the colony on fire. Many of the residents tried to put the fires out to no success. Eleanor

took it upon herself to strike Valentina down and was able to succeed. The damage caused by the

attack left the colony vulnerable and it would not be long before the deadly storm hit their colony

with no mercy. Most of the residents were heavily injured and some had not survived; however,
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the true disaster was what the storm had brought with it. The storm had carried a disease that

quickly spread across the colonists, causing the Roanoke Colony to be eradicated.

The second ending

Eleanor chose to entrust the colony’s survival with Valentina, leading to him showing her

a secret cave. The cave was large enough to barely hold the entire colony and had enough

supplies to last them a few days. Valentina told her that he had betrayed his Spanish homeland

and chose to help the people of Roanoke in surviving. Eleanor knew that some of the colonists

would not trust him if they knew this information and promised to keep it a secret. Quickly, the

two of them left the cave to gather as many people as possible so that they could be saved from

the storm. With the help of Valentina, almost everyone in the colony was able to survive;

however, the catastrophic damage from the storm left their colony in shambles. Everyone knew

there was no hope in surviving in Roanoke any longer with their current supplies. Eleanor

decided it would be best if they left the island and attempted to join other colonies. This resulted

in the colonists spreading out and heading to different places, causing the Roanoke Colony to be

abandoned.

Story

Chapter One

The gameplay starts with the perspective of Eleanor White waking up on a boat that has

just arrived at its destination. The player will take control and walk around the beach to explore

where the colony of Roanoke will be built. This will act as a tutorial for gathering resources,

talking to non-playable characters, and constructing buildings. At the end of the tutorial, John
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White will return to England to obtain more supplies for the colony. At this point in the chapter,

the player has full control over what to do next. The primary goal, however, is to look for food,

gather firewood, and search for signs of danger. After exploring and gaining supplies for a few

in-game days, time will move forward by three months. As Eleanor wakes up, a small boat gets

closer to the island and begins chapter two.

Chapter Two

The player takes control again and gets given the mission to investigate if the small boat

is hostile. The boat is captained by Socrates Valentina who says he was sent to give them extra

supplies; however, he has no identification or evidence to back up his claims. Despite his

suspicious information, the colony accepts him and his support with open arms. The player then

will gain access to more specific missions based on the needs of the colony’s construction and

residents. Structures such as houses and shops become available to build at this point. As the

player completes these missions, they will gain tools to explore more areas of the land

surrounding the colony. One of the main dangers the player will encounter is hostile

natives/cannibals that, at this point in the game, can be fought using weapons or avoided using

stealth. Other dangers the player may experience include traps, unstable terrain, and hostile

wildlife. After sufficient progress has been made in the colony or too much time has passed, the

Valentine will leave to gain more supplies. With the departure of the colony’s new hope, Eleanor

will start to notice something off and chapter three begins.

Chapter Three

The goal of chapter three is for the player to search for information regarding Valentina

and any actions he did while in the colony. There are still other missions that can upgrade tools
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and gain more supplies; however, any mission not related to gathering information will not move

the story forward. As Eleanor starts learning more about Valentina, it becomes up to the player to

decide if he is an ally, enemy, or general threat. What the player ends up deciding will become

important by the end of the fourth chapter. Chapter three ends as warning signs of a bad storm

start to appear.

Chapter Four

Chapter four will have the player make a decision once Valentina appears again. As his

boat reaches land, he will meet with Eleanor in private to discuss information he deems

important. In this private conversation, Valentina will tell Eleanor that there is a place he wants

to take her to. He will claim that what she will find there is the only way to survive the coming

storm; however, the decision on what to do is up to the player. This chapter acts as a last chance

to do any missions before the turning point happens. There are two different versions of chapter

five, each with their own endings. According to Paul Nelson, this is called a branching narrative.

There could have been more branches added to the story; however, only two endings were made

so that the player would not be confused. There are variables that can slightly affect the result of

the ending, such as if certain non-playable characters die. These do not cause the ending to

completely change and only cause minor effects.

Chapter Five A

If the player chooses not to trust Valentina, he will turn against Eleanor and attempt to

fight the player. The resources available to fight Valentina depend on the player’s progress in

building up the colony in the story thus far. Fighting the enemy Valentina will be difficult as he

causes critical damage to the buildings, resources, and residents in the colony; however,
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successfully killing him will end the chapter and start the ending scenes of the game. This ending

has the colony barely surviving the deadly storm at the cost of their supplies and buildings being

destroyed. All the residents of the Roanoke Colony die of sickness after being weakened by the

storm.

Chapter Five B

If the player chooses to trust Valentina, Eleanor will be taken to an island where a cave

shelter has been made for the storm. The cave is large enough to fit the entire colony and has

emergency supplies to last a while. The player is then given a mission to save as many of the

colony residents as possible before the storm hits. The ability to save a particular resident

depends on the interactions the player has had with them throughout the story. Once the storm is

about to hit, Eleanor is forced to abandon any of the residents that could not make it and head

back to the cave shelter. This will end the chapter and start the ending scene of the aftermath

caused by the storm. All of the members of Roanoke Colony that did not take shelter are killed in

the deadly storm. The remaining colony members all spread out to join other colonies and live

new lives to forget what had happened.


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Game Modes

There are two main game modes to choose from in Survival Of The Lost Colony: story

and custom. Story mode is single player and follows the game’s main story. The player must

survive while also completing quests, interacting with non-playable characters, and building up

the colony. Alternatively, custom mode allows the player to simply survive without following

the main story of the game. Quests are not present in custom games; however, major non-

playable characters, such as the blacksmith and shopkeeper, are still available to the player. The

player can choose the difficulty, like in the main game mode, or set specific parameters for

various hazards, resources, and events in the game. The player can adjust these parameters:

● Natural disasters and weather events: number, strength, duration and types

● Raw materials: amount (scarce, sufficient, or bountiful)

● Animals: amount and temperament (passive, aggressive, or both)

This mode is intended to extend the game’s replay value as well as attract players that want to

enjoy the survival mechanics in the game that do not necessarily care about the story. Custom

mode also introduces local and online multiplayer where two players can survive together. All of

the game mechanics function in multiplayer as they would in the story mode or single player

custom mode except for sleeping; both players must sleep at the same time in order to advance

the time. Multiplayer also introduces the ability to create your character. Players can each create

a survivor with a custom appearance by changing its skin tone, hair style and color, and facial

features. These characters are only for appearance and do not give players different abilities

based on what character they choose. Each player has their own inventory of resources that they
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can choose to share with one another. Players can also choose to fight against each other; the

custom game experience is entirely decided by the players.

Game Mechanics

Buttons

For the purposes of keeping things simple, all controls will have an Xbox controller as

the example. Using the A button will allow the player to jump into the air or, if pressed near a

ledge while on the ground or in the air, it can be used to grab onto ledges for climbing. The A

button will also be used for selecting anything in menus, such as the pause menu. The B button is

used to cancel actions, such as climbing or entering a menu. The X button will use the currently

equipped item that is not a weapon. Some of these items can include food, water, medicine,

bandages, and torches. To interact with the world, such as talking to a non-playable character,

sleeping in a bed, or opening a storage chest, the player must use the Y button. Right trigger and

left trigger will be used to attack with held weapons, such as knives, bows, machetes, or spears.

Each trigger will do a different action related to attacking. Using the left trigger with a bow will

slash with an arrow and holding the right trigger will charge the bow. Left and right bumpers will

cycle through a hot bar user interface with equipped weapons. The left stick moves the player

while the right stick changes the player's view. Pressing down on the left stick like a button while

also moving will let the player sprint. Pressing down on the right stick like a button will cause

the player to crouch. Up on the directional pad will open the inventory and let the player equip

items and weapons. Down on the directional pad will open a menu for crafting; however, this

menu can also be reached through the inventory. Left and right on the directional pad will cause

the player’s point of view and character to lean in the button’s direction. This action works great
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for sneaking and looking behind cover. The start button opens up the pause menu and the select

button will have the player view a compass with a quest log.

User Interface

The main user interface element that can be seen during gameplay is the hot bar near the

bottom middle of the screen. There will also be a user interface gauge for different player stats

and actions. This includes the character’s hunger, health, and stamina each getting an individual

gauge. Certain button prompts might appear over interactables during gameplay, such as a Y for

chests or A for climbable ledges. When a player approaches a non-playable character, text will

appear above the character’s head saying their name. Text boxes will replace the hot bar during

conversations with non-playable characters, including choice boxes if needed. The inventory

user interface will be grid based and have a button that takes the view directly to the crafting

menu. Crafting menus will change based on if the player is near specific objects, such as a

furnace. The start menu includes the resume, options, save, and quit buttons. The save button

will save the current progress of the player and the quit button will exit to the main menu after

asking if the player wants to save before quitting. The option menu is extensive in what each

setting can change, such as the user interface placement, audio levels, and brightness settings.

While all of the in-game user interfaces will be detailed, the main menu will be simplistic and

easy to navigate.

General Systems

Saving and Checkpoints

The game has an autosave feature that saves the game during major events. The game is

automatically saved after accepting quests, completing quests, lighting a campfire, cooking,
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sleeping, and completing repairs to the colony. The player can also manually save the game at

campfires, which are spread throughout the map and work as fast-travel points. Each campfire

must first be found and lit before it is available as a fast-travel or save point.

Time

Throughout each day, the player is tasked with managing their time by choosing what

specific actions to take. There are only a certain number of actions that can be done in one day as

dictated by Eleanor’s tiredness. While tiredness is not explicitly represented on the UI, there is a

set amount of fatigue associated with all major actions. Major actions include completing quests,

constructing and repairing areas of the colony, and cooking. Over time, the player will learn to

read the cues of tiredness, which are expressed by Eleanor in the way of her body language; her

animations become more sluggish as her tiredness increases. The player can choose to sleep,

which will decrease her tiredness as well as advance the current time by 6 hours. Sleeping can

also be useful if the player wishes to be awake at certain times of the day to perform time-

specific tasks, such as hunting nocturnal animals. There are certain quests and events that are

only accessible during certain times of day or weeks, so choosing when to sleep and how to pass

the time in the day becomes extremely important.

Building

Various new buildings can be placed around the colony to fortify defenses or add new

shops. New buildings can be added by talking to Monday Waverly. There are certain types and

amounts of resources that are needed for each type of building. After acquiring all the necessary

resources, the player can choose the location of the new building. Construction will begin after a

location has been chosen. Smaller buildings, like houses, take only one in-game day to complete.
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Larger buildings, like shops, take three in-game days to complete and can only be built once for

each type of shop.

Crafting

Crafting allows the player to combine raw materials to create tools. Craftable items

include arrows and basic weapons such as bows and spears. Weapons can also be upgraded

through crafting, like using cloth to give a knife handle better grip. Crafting materials are

generally found through exploration, however some may be bought from shops, like gunpowder.

These materials are useless on their own and must be combined to create something.

Quests

Every colonist on the island will be able to talk with Eleanor and give various useful

information. Some of them might hint towards the location of something interesting; however, a

few of the main colonists can give quests for Eleanor along with information on how to complete

the quest. Quests from the blacksmith will have Eleanor obtaining minerals and rocks to increase

the smithing repertoire. The shopkeeper will request specialized items that can only be obtained

and used for their quests. Quests for the hunter will require Eleanor to use specific skills a

specified amount of times to upgrade the skill level. The old man will request items at random

and give rewards that are equally random.

Character Mechanics

Movement

There are a number of ways to traverse the environment besides walking. Eleanor has the

ability to sprint, crouch, and climb. Each of these movement abilities changes as the story

progresses. Eleanor will have increased sprinting duration and speed, as well as increased crouch

walking and climbing speed as the player gets further in the game. These abilities cannot be used
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infinitely, however, particularly when it comes to sprinting. Stamina controls how long Eleanor

can continuously sprint. The stamina bar will decrease as Eleanor sprints and stops her from

sprinting once depleted. The player can sprint so long as the stamina bar is not completely

empty, however, closely managing stamina will be essential to surviving combat situations.

Health

Health is the most basic yet one of the most important mechanics in the game. Eleanor’s

health is represented on the UI as a bar. Her health will go up and down based on the player’s

decisions during gameplay; It can go down from eating poisonous food, being attacked, or

starving, and go up from eating non-poisonous food, using medicine, or sleeping. If Eleanor’s

health is completely depleted she will faint. Fainting will return the player to their last

checkpoint as well as cause them to lose some items. The items lost and amount will be random,

however, the player will never lose items that have been crafted, such as weapons and meals.

Hunger

Over time, Eleanor’s fullness will decrease and she will require food to continue to

function at full capacity. She will move slower and her health will deplete faster if attacked. Her

attacks will also do less damage and overall she is more at risk of being seriously harmed by

enemies or other hostile creatures. To regain fullness the player must cook, find, or purchase

food to eat. Eleanor can cook at campfires and hearths. Cooking requires recipes that can be

learned through foraging or from non-playable characters. Different food items will restore

different amounts of fullness; common, smaller meals like berries and raw meats restore only a

little health, while larger, more complex, multi-ingredient meals restore a large amount of health

and may even grant buffs. Potential buffs include increased strength, stamina, and health, and

fullness. Larger meals will always require cooking for Eleanor to make them herself, however,
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some meals may be offered by non-playable characters upon completing quests. If Eleanor’s

fullness is completely depleted, she will gradually lose health until she faints.

Hunting

Hunting is one of the ways that the player can acquire ingredients. A weapon is required

in order to hunt. Eleanor can carry two weapons at a time: one melee and one ranged. Melee

weapons include knives, machetes, and spears. Ranged weapons include longbows, crossbows,

and firearms. Each weapon has different strength, speed, and range attributes associated with

them. Melee weapons tend to be quicker but weaker, while ranged weapons are stronger and

slower. Different weapons have different effectiveness levels depending on the animal that is

being hunted. For example: a melee weapon such as a knife would not be effective against

flighted animals.
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Animals have different temperaments that impact the difficulty of hunting them. Passive

animals will not attack the player and will run away when approached. Passive animals include

deer, squirrels, birds, and raccoons. While these animals won’t attack, they are generally harder

to track as they attempt to flee while being hunted. There are also aggressive animals such as

bears and coyotes which will attack the player when approached. Foxes are a mix between

passive and aggressive; they will not attack unless attacked first.

Stealth

Stealth can be used to strengthen attacks or avoid confrontation altogether. Eleanor can

sneak past hostiles by staying out of their line of sight. Bushes, trees, and tall grass can be used

as cover. Crouching is also an effective way to stay out of sight, especially when combined with

using cover. While hostiles are unalerted and in close proximity, the player can do stealth attacks

that quickly take down enemies. While sneaking up on enemies generally takes more time,

stealth attacks are safer as they instantly kill the target. Not all stealth attempts are successful,

however. If caught, enemies will alert others nearby, if any, and attack.

Contributions

Kristen Brown: History (Croatoan natives), Story, Game Modes, General Systems, and Character
Mechanics

Connor Phillips: History, Characters, Story, Story Summary, Consumer Information, Buttons,
User Interface, and General systems (Quests)
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Works Cited

Butler, George Edwin. The Croatan Indians of Sampson County. Durham, The Seeman

Printery, 1916.

Cascone, Sarah. “Archaeologists May Have Finally Solved the Mystery of the

Disappearance of Roanoke's Lost Colony.” Artnet News, 6 Nov. 2020,

https://news.artnet.com/art-world/archaeologists-mystery-lost-roanoke-lost-colony-

1921594. Accessed 29 Apr. 2022

Cunningham, John M. “Virginia Dare.” Encyclopædia Britannica, n.d.,

https://www.britannica.com/biography/Virginia-Dare. Accessed 18 Apr. 2022

Frazier, Brionne. “What Happened to the Lost Colony of Roanoke?” ThoughtCo., 28 Nov.

2020, https://www.thoughtco.com/lost-colony-of-roanoke-4174692. Accessed 29

Apr. 2022

Hogeback, Jonathan. “The Lost Colony of Roanoke.” Britannica, n.d.,

https://www.britannica.com/story/75th-anniversary-of-the-lithuanian-holocaust.

Accessed 18 Apr. 2022

Horn, James. “The Roanoke Colonies.” First Colony Foundation, 30 July 2017,

https://www.firstcolonyfoundation.org/history/the-roanoke-colonies/. Accessed 18

Apr. 2022

“Lost Colony History.” OuterBanks.com, n.d., https://www.outerbanks.com/lost-colony-

history.html. Accessed 18 Apr. 2022


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Moran, Michael G. “John White (d. 1593).” Encyclopedia Virginia, 22 Dec. 2021,

https://encyclopediavirginia.org/entries/white-john-d-1593/. Accessed 18 Apr. 2022

Nelson, Paul. “Designing Branching Narrative.” The Story Element, 11 Feb. 2015,

https://thestoryelement.wordpress.com/2015/02/11/designing-branching-narrative/.

Accessed 29 Apr. 2022

“The Lost Colony A Local Legacy.” America's Library, n.d.,

https://www.americaslibrary.gov/es/nc/es_nc_roanoke_1.html. Accessed 18 Apr.

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Wolfe, Brendan. “Roanoke Colonies, The.” Encyclopedia Virginia, 26 July 2021,

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