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CHARACTER SHEET – NARRATIVE MODE

Character Name 53 40 30
Vinicius
1 1
Player Name Honor Glory Status
Identity

Social Standing
carangueinjo kaiu 3 3 Ninjō
Clan Family 2
Mirumoto Taoist Blade School [Dragon] 1
School School Rank
Giri
cortesao
Roles

ARTISAN SKILLS RANKS APPROACHES


Titles
Aesthetics 1
Craft or Repair


a Work of Art

Refine
Composition
Restore 
Design
Invent 
Smithing
Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES


ambidestria

Advantages and Disadvantages


Fitness 2

an Opponent

Feint
Overcome

Martial Arts [Melee] 2


Withstand 
Martial Arts [Ranged] ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed] 1
Shift  marcado pela shadowlands
Meditation 1
Sacrifice  whisper of treachery
Tactics 1
SCHOLAR SKILLS RANKS APPROACHES
PASSIONS: After performing a check related to your passion,
Culture remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

Recall  Armamento
Medicine 1
Theorize 
Sentiment
Survey 
Theology 1
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES medo de mediocridade
Command
Trick 
Courtesy
Influence
a Person

Reason 
Games
Incite  PERSONALITY, HABITS, AND QUIRKS
Performance
Charm 
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con 
Acquire or

Labor 2
Relationships

Produce 
Seafaring
Innovate 
Skulduggery
Exchange 
Survival
Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
 Opportunity 10 10
 Strife Total Spent Saved
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CHARACTER SHEET – CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE 8
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

1 1 (Earth + Water) x 2
8
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does 3 3 If you succeed, FOCUS 4
(Air + Fire)
not require a check or +1 bonus success
share a type with your 2 per  symbol.
first action. VIGILANCE 3
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS 2 2
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262,
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band)

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
Katana

TECHNIQUE TYPES AVAILABLE


Techniques (New Actions)

Gear
Iajutsu Cut Rising Blade KOKU BU ZENI
Striking as Water
Water Fist agua
5
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
Ki protection agua
breaking blow fogo 185
Techniques (New )

Notes

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TWENTY QUESTIONS WORKSHEET – PAGE 1 OF 4

You can use this sheet to fill in your answers to


The Game of Twenty Questions, and to take notes for later!
(L5R RPG Core Rulebook, Chapter 2: Creating a Character p. 41–95)

PART I: CORE IDENTITY (CLAN & FAMILY)

1. What clan does


your character belong to? RING INCREASE (1) SKILL INCREASES (1)
(p. 41)
ar
40
goverment
Imperial Status

2. What family does


your character belong to? RING INCREASE (1) SKILL INCREASES (2)
(p. 49)
comand, fitness
44
Glory
STARTING WEALTH:

PART II: ROLE & SCHOOL

3. What is your character’s


school, and what roles does RING INCREASE (2) SKILL INCREASES (3–5)
that school fall into?
(p. 56) fogo
agua
Honor

TECHNIQUE TYPES AVAILABLE


● KATA  KIHŌ  INVOCATIONS  ● RITUALS  ● SHŪJI 
MAHŌ  NINJUTSU 

STARTING TECHNIQUES (2–5)


warior resolver

SCHOOL ABILITY Once per


round, after a character at range 0–4 succeeds on an
Attack or Scheme action check, you may cause them to
receive strife equal to your school rank

STARTING OUTFIT Traveling clothes, ceremonial clothes,


wakizashi (short sword), yumi (bow) and quiver of
arrows or tessen (war fan), calligraphy set, traveling
pack, satchel of Imperial proclamations, personal
chop

4. How does your character


stand out within their school? RING INCREASE (1)
(p. 88)

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.


TWENTY QUESTIONS WORKSHEET – PAGE 2 OF 4

PART III: HONOR & GLORY

5. Who is your lord and what is your character’s duty to them? (Select Giri)
(p. 88)

6. What does your character long for, and how might this impede their duty? (Select Ninjō)
(p. 90)

7. What is your character’s


relationship with their clan? SKILL INCREASE (1) GLORY INCREASE
(p. 91)
OR

8. What does your character


think of Bushidō? SKILL INCREASE (1) HONOR INCREASE
(p. 91)
OR

PART IV: STRENGTHS & WEAKNESSES

9. What is your character’s greatest accomplishment so far?


(p. 92) DISTINCTION (1)

10. What holds your character back the most in life?


(p. 92) ADVERSITY (1)

11. What activity most makes your character feel at peace?


(p. 92) PASSION (1)

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TWENTY QUESTIONS WORKSHEET – PAGE 3 OF 4

12. What concern, fear, or foible troubles your character the most?
(p. 93) ADVERSITY (1)

13. Who has your character learned


the most from during their life? SKILL INCREASE (1) ADVANTAGE (1)
(p. 93)
OR

DISADVANTAGE (1)

PART V: PERSONALITY & BEHAVIOR

14. What do people notice first upon encountering your character?


(p. 93) PERSONAL ACCOUTREMENT

15. How does your character react to stressful situations?


(p. 94) Broly -

16. What are your character’s preexisting relationships with


other clans, families, organizations, and traditions? ITEM
(p. 94) (RARITY 7 OR LOWER)

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TWENTY QUESTIONS WORKSHEET – PAGE 4 OF 4

PART VI: ANCESTRY & FAMILY

17. How would your character’s parents describe them?


(p. 95) SKILL INCREASE (1)

18. Who was your character named to honor?


(p. 95)

D10 RESULT (1/2) D10 RESULT (2/2)

SAMURAI HERITAGE (RESULT)

19. What is your character’s personal name?


(p. 95)

PART VII: DEATH

20. How should your character die?


(p. 95)

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