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The Marvel United Legacy Campaign combines all the Marvel United content from both the original

and X-Men campaigns.


Through your play, you will encounter all Villains, challenges, and modes introduced in all the Marvel United products.
This campaign is for personal use only, and not for sale.

Introduction CAMPAIGN Setup


To set up the Legacy Mode, follow the instructions below. This
What you need to play section assumes you have already printed the components and
The Legacy Mode combines the All-In content from Marvel United and created the cards.
Marvel United: X-Men. Beyond that, you will need to print and prepare
the included cards. Each Player will need a box to store their Heroes,
Player Storage
cards, and tokens. You will also need another box to store Locations, In the Legacy Mode, each Player keeps their own collection of
Event cards, Campaign cards, Scheme tokens, and other components Heroes, tokens, and other components, called a PLAYER SUPPLY.
not specific to any Player. Each Player will need a box to act as their Supply and keep their
components separate from other Players. The expansion boxes are
Included in this Legacy Mode is: perfect for this!
 163 Event cards You will also need a TEAM SUPPLY, where you will store Scheme
 139 Hero Ultimate cards (one for each Hero) tokens (use Crisis tokens to represent Scheme tokens), your current

 139 Hero Team-Up cards (one for each Hero) Event deck, Locations, Campaign Track cards, and other campaign
components not specific to any Player.
 63 Villain Scheme cards (one for each Villain)
 7 Campaign Track cards
 1 Instruction Guide (this document) Event Cards
The Legacy Mode adds a deck of Event cards that will guide your
Playing without all the Marvel United content journey. Each Event card has a number in the top-right corner (or an
If you don’t have an All-In version of Marvel United, this Legacy Mode ‘X’). When you first start the campaign, create an EVENT DECK using
should still work, however the mode does assume you have at least a the first 12 Event cards numbered 1-12. The rest of the Event cards will
large amount of content for the game – especially Villains. Event be stored in the game box, and you will add them to your Event deck
cards will often reference Villains, Heroes, Locations, Challenges, or when instructed. Whenever you are instructed to add a new Event,
Modes. If you do not have the referenced components, ignore the take the Event card with the matching number from the game box,
reference. and shuffle it into your Event deck.
If you draw an Event card that tells you to fight a Villain that you Also shuffle the ‘X’ Event cards and store them in the game box.
don’t have, skip the fight. Treat the Event as if you had won the game These cards are special Events that usually add extra difficulty. When
and go straight to the Victory section of the Event card. instructed to add an ‘X’ Event to your Event deck, take one at random
and shuffle it into your Event deck.
Hero Roster and Hero Pool
In the Legacy Mode, Players will use their own personal collection of The first Player selects any 1 of these Heroes and adds the Hero to
Heroes through the campaign, called your HERO ROSTER. You will their Roster (Player Supply). Players proceed clockwise around the
recruit new Heroes into your collection, usually taken randomly from table, each selecting a Hero in turn, until 12 of the 13 starting Heroes
the HERO POOL. At the beginning of the campaign, this pool only are chosen. Return the leftover Hero to the game box. Each Player
includes around half of the total Heroes. See the Appendix at the end then takes the Hero Ultimate card and Team-Up card for each of the
of this document for a list of Heroes to add to the Hero Pool. All other Heroes in their Roster.
Heroes should be stored somewhere else for now. Location Draft
Tip: You can use the Hero Ultimate cards to sort the Heroes in your Take the Locations included in the Marvel United core box and the
Hero Pool from those that are reserved. Make a deck of Ultimate Marvel United: X-Men core box and place them in your shared Team
cards for the Heroes in your Hero Pool. When you need to recruit a Supply. These will be your starting Locations.
Hero, draw a random card from this deck.

Setup Checklist
Campaign Track Cards  Each Player takes a box to act as their Player Supply.
The Legacy Mode includes 7 CAMPAIGN TRACKS. These track the  Have another box to act as your Team Supply.
progress of various big Events in your campaign. When instructed to  Sort all the Heroes into the Hero Pool, and the reserve (see
“Increase” a campaign track, place a mark in the top-left unmarked appendix for the starting Hero Pool).
box on the Campaign Track card. As soon as all boxes in a row of the  Draft your starting Heroes and Locations.
Campaign Track card are marked, follow the instructions below, until  Take Event cards 1-12 and shuffle it to create your Event
you reach another row of boxes. This usually involves adding a set of deck.
new cards to your Event deck.  Set aside the 7 Campaign Track cards marked A-G

Starting Heroes and Locations


Throughout Marvel United: Legacy, each Player will collect a roster of Campaign Victory and Defeat
Heroes that they will use in each game, and your team will All Players win the Legacy Mode when all 7 CAMPAIGN TRACK

collectively have access to a set of Locations. Before beginning the cards have been completed.
Players lose the Legacy Mode when one of two things happens:
campaign, you will need to draft your Heroes and Locations. See the
next two sections for details.  A Player cannot select a Hero to play a game (they have no
Heroes in their Roster and another Player cannot give them
Hero Draft
a Hero), or
Take the following Heroes (the Heroes from the Marvel United core
 You collectively have fewer than 6 Locations.
box and the blue Heroes from the Marvel United: X-Men core box),
and place them in the middle of the table:
 Ant-Man  Black Widow
 Captain America  Captain Marvel
 Hulk  Iron Man
 Wasp  Beast
 Cyclops  Jean Grey
 Professor X  Storm
 Wolverine
Playing the Campaign

Overview Crisis Events


Playing Marvel Unted: Legacy is simple. At the beginning of each play Many Event cards have 1 or more Crisis symbols that will add new
session, shuffle the Event deck and draw the top card. Follow the challenges to your game. When you encounter this symbol, check
instructions on the card, which often includes setting up and playing your Team Supply, and see if you have collected any Scheme tokens.
a game of Marvel United. If you play a game, depending on whether If you have, discard 1 Scheme token for each Crisis symbol listed on
you win or lose, you will then follow the blue ‘Victory’ or red ‘Defeat’ the Event card, and then perform the instructions underneath the
instructions on the Event card. Once an Event card is fully resolved, Crisis symbol/s once for each Scheme token you discarded.
draw the next Event card.
As you play games, you will Recruit and Retire new Heroes, your For example, there might be an Event:
Heroes will gain XP and Level-Up, and you will play through the entire
contents of Marvel United in a light story-driven experience!

Draw an Event Card


Draw the top card of the Event deck. If the Event card has a Villain If there are 2 Scheme tokens in the Team Supply, they will add 2 Crisis
name listed under the title of the Event, set up and play a game using tokens to Mastermind's starting Location. If they have 4 Scheme
that Villain. If the Event card does NOT have a Villain listed under the tokens, they only add 3 Crisis tokens to Mastermind's starting
title of the card (whether it has a picture of a Villain or not), simply Location, and keep the remaining Scheme token in their Team Supply.
follow the special rules of the card, then draw another Event card.
If the Event card has any check boxes in the special rules section, SCHEME TOKENS
mark one of the boxes. If you mark the last box, follow the rules
SCHEME TOKENS share the same symbol as Crisis tokens. You
below the boxes. Do not follow any rules under the boxes until the
should use Crisis tokens to represent Scheme tokens. However. you
last box is marked.
shouldn’t mix them up! Crisis tokens are always discarded at the end
of a game, just like normal. You will only gain Scheme tokens when
Villain Events specifically instructed. Likewise, the only time Scheme tokens come
A VILLAIN EVENT card has the name of a Villain under the title. Set into effect is during the Special Effects of Event cards – they are NOT
up a game of Marvel United using that Villain. Follow the special rules interchangeable with Crisis tokens!
of the Event card during this game. Scheme tokens are usually gained from being defeated, or
Many Event cards have special SETUP instructions, which you (optionally) from Villain Scheme card challenges.
need to follow during setup of the game. There may also be other
special rules that must be followed throughout the course of the
Story Events
game, whenever those special rules are triggered.
A STORY EVENT card does not have a Villain listed under the title,
and does not have Victory or Defeat instructions. When you draw a
Story Event card, follow all instructions in the special rules section of
the card, then draw another Event card.
Victory Hero Ultimates
After the game, if you won against the Villain, do the following in Heroes each have a unique ULTIMATE card, that reflects their
order: personalities and powers, but you must unlock their special power by
playing games with that Hero. After each game, win or lose, you will
 Each Players marks a box on the Ultimate card matching
mark one of the XP boxes on the Ultimate card matching the Hero you
the Hero they used in this game.
used in the game. Note that Ultimate cards are NOT considered Hero
 Follow the instructions in the blue Victory section of the
cards for game effects.
Event card.
When all the XP boxes are marked on a Hero’s Ultimate card, that
 Take a random Hero from the Hero Pool, then select 1
Hero gains their Ultimate effect. In every game from now on, when
Player to RECRUIT that Hero (see below).
you use that Hero, place their Ultimate card in front of you. The
 Return the Locations used in this game to the Team Supply.
Special Effect of the Ultimate card are in play for the entirety of the
 Each Player returns the Hero they used in the game to their
game. Every Ultimate effect is unique, but most have a trigger of some
Player Supply (unless the Hero was Retired).
kind (like playing an Action token, an Overflow, or some other effect).
Many Ultimate effects tell you to flip the card facedown. If an
Defeat Ultimate card is facedown, you may not use its Special Effect.
 Each Players marks a box on the Ultimate card matching
the Hero they used in this game.
HERO TEAM-UPS (OPTIONAL)
 Follow the instructions in the red Defeat section of the This is an Optional module. It is designed to give you more options, and
Event card. allow you to incorporate your Hero Roster into your game more, but does
 1 Player must Retire 1 of their Heroes (see below). It does not significantly change the difficulty of the game.
not have to be a Hero used in the game.
 Return the Locations used in this game to the Team Supply. Each Hero has a unique TEAM-UP card that you may use if that Hero is
 Each Player returns the Hero they used in the game to their in your Roster. When setting up a game of Marvel United, after each
Roster (unless they were Retired). Player has selected their Hero, they may also select the Team-Up
 If you are not using the optional Villain Scheme module, card of a different Hero that is not being used in this game, and place
take a Scheme token and add it to your Team Box. it on the table faceup in front of them.
Team-Up cards have Action symbol slots, similar to Threat cards.
During your turn, you may perform an Action to place a matching
Recruiting and Retiring Heroes Action token on an empty slot of the Team-Up card. When all slots on
Recruiting a Hero means to take the indicated Hero (or a random Hero
the Team-Up card are full, immediately perform the Special Effect of
from the Hero Pool) and add it to a Player’s Roster. Retiring a Hero is
the Team-Up card, then discard all Action tokens on the card. Team-
the opposite; a Player must remove a Hero from their Roster and Up cards may be used multiple times in a game.
return it to the Hero Pool. Heroes do not lose XP they have acquired
Some Team-Up cards do not have any slots for tokens. These cards
when they Retire, and they may be Recruited again later by any
are always in effect, and trigger whenever the Special Effect of the
Player. cards instructs you to.
When choosing a Hero to use in a game of Marvel United, you may
only choose a Hero that is in your Roster.
SETTING UP A GAME
When you are instructed by an Event card to play a game of Marvel
United, do so as normal with the following changes. Villain Schemes (OPTIONAL)
(Optionally) each Villain has a unique SCHEME card, that has a
special challenge for you to overcome. Each Scheme is tailored to the
Locations
When setting up a game of Marvel United, take 6 random Locations special strengths and weaknesses of the Villain, and will encourage
from your Team Supply to use in the game. Players may then decide you to play in new and sometimes suboptimal ways, to avoid taking
to discard ONE of the Locations, and replace it with a Location chosen Scheme tokens and making future games harder!
from their Team Supply. If the Villain dashboard specifies a Location During setup, take the Scheme card matching the Villain you are
that must be included, replace 1 of the other Locations at random with playing against, and place it faceup next to the Villain dashboard.
the indicated Location. Follow any special instructions on the Scheme card for this game.
At the end of the game, return all Locations used in the game to the Some Schemes are very difficult, and you will need to carefully
team box (excluding any Locations added by Villain special rules). consider whether you will devote your resources to overcoming the
Scheme, or winning the game!

Heroes & Team-Ups


When choosing a Hero to play, you may choose any Hero that is in Tokens & Super Hero Cards
your Hero Roster (Player Supply). During setup, if you have any Action tokens or Super Hero cards in
your Player Supply, you MAY add any number of them to your Hero.
After choosing a Hero, take that Hero’s Ultimate card and place it on Take the token or card from your Player Supply and place it in your
the table in front of you. If the checkboxes on the Ultimate card are all play area.
filled, you may use the Special Effect of the card during this game. If Tokens and cards added this way function exactly as they do in a
there are empty checkboxes on the Ultimate card, it may not be used. normal game. At the end of the game, any unused tokens and cards
are DISCARDED and returned to the game box – you do NOT return
(Optionally) you may also choose a Team-Up card from a DIFFERENT them to your Player Supply.
Hero in your Hero Roster. Place this card on the table faceup in front
of you. It is available for you to use this game. No Player may EVER Super Villain Cards
have a Team-Up card in play that matches a Hero in play. During setup, if there are any Super Villain cards in your Team Supply,
In some situations (e.g. Deadpool or Thanos) you may need to take all of them and shuffle them into the Villain’s Master Plan deck.
select a new Hero to play with. If you select a Hero matching your When a Super Villain card is drawn from the Master Plan deck,
current Team-Up card, discard the Team-Up card and choose another place it in play next to the Villain dashboard, then draw another
one. Master Plan card. If a Super Villain card is in play, the first time the
card trigger conditions are met, resolve its effects, then discard the
Super Villain card.
Event Special Effects
Many Event cards include Special Effects for this game. During Setup, If there is a choice to make on the Super Villain card, Players may
follow any SETUP instructions on the Event card. During the game, choose how to resolve the. If a Super Villain card refers to the Villain’s
follow the instructions on the Event card where relevant. ‘hand’, draw 2 cards from the Master Plan deck, and use those cards
Crisis Events (Special Effects preceded by Crisis symbols) are only as the Villain hand. Once the SuperVillain card is resolved, return any
in effect if you have any Scheme tokens in your Team Supply. See the unused Master Plan cards to the top of the Master Plan deck.
above section on Crisis Events for details.
Important Concepts

Hero Roster/Player Supply Event Cards


Your Hero Roster is your own personal collection of Heroes. When There are two types of Event card in the Legacy Mode: Villain Events
you play a game of Marvel United, you may only select a Hero from and Story Events.
your Hero Roster.
If you do not have any heroes left in your roster, another Player
Villain Events
must give you one of their Heroes to add to your Roster. If no Player
Villain Events have a Villain name under the Event title, as well as a
can do this, you have collectively lost the campaign and must start
Victory (blue) and Defeat (red) box at the bottom of the card. When
over.
you draw a Villain Event card, set up a game against the indicated
Your Player Supply is the box or other storage solution you use to
Villain, using any special rules noted on the Event card.
hold all of the tokens, Heroes, and other components you collect
When the game is over, before packing up follow the instructions
during your campaign.
in either the blue box if you won, or the red box if you lost. Do not
follow any instructions in the blue or red box at any other
Locations time.
When setting up a game of Marvel United, take 6 random Locations
from your Team Supply to use in the game. Players may then decide
to discard ONE of the Locations, and replace it with a Location chosen
from their Team Supply. If the Villain dashboard specifies a Location
that must be included, replace 1 of the other Locations at random with
the indicated Location.
At the end of the game, return all Locations used in the game to the
team box (excluding any Locations added by Villain special rules).

Player vs Hero
Event cards will often tell a PLAYER to gain or lose something (usually Story Events
a token). This is different from a HERO gaining and losing things in a Story Event cards do not list a Villain (but may have an image of a
game. When a Player gains or loses something, 1 Player takes the Villain), and do not have Victory or Defeat instructions. When you
indicated item and adds it to their Player box. draw one of these Event cards, simply follow all instructions on the
card, then draw another Event.
Event Card Symbols Event Card Special Rules
There are three important symbols to be aware of on Event cards: Below are listed all the keywords you might encounter in the Special
Rules of an Event card.
Add an Event Card  SETUP: Follow these instructions while you are setting up
a game of Marvel United, and before the first turn of the
game.
When instructed to by this symbol, find the Event card with the
 REQUIRED HERO/LOCATION: If you have the indicated
matching number in the game box, and shuffle it into your Event deck.
Hero or Location, you MUST choose that Hero or Location
If the symbol indicates a range of numbers (e.g. 23-25), find each
for this game. If you do not have the indicated Hero or
Event card with a matching number and shuffle them all into your
Location, ignore this instruction.
Event deck (in the previous example, you would add Events 23, 24 and
 Take a Scheme token: When a card instructs you to
25 to your Event deck).
take a Scheme token, add a Crisis token from the pool to
If the number is an ‘X’, take a random ‘X’ Event card and shuffle it
your Team Supply. In the future, if you encounter a Crisis
into your Event deck.
Event, you MUST spend these Scheme tokens to activate
the Event’s effects.
Destroy an Event Card
 LEVEL-UP: When told to LEVEL-UP a Hero, mark off ALL
empty XP boxes on the chosen Hero’s Ultimate card. That
Ultimate power is now available to use.
When the instructions have this symbol, remove this Event card from
the game. It will no longer be used at all in this campaign.

Scheme tokens
Crisis Event This campaign uses Crisis tokens to represent Scheme tokens.
When an Event or Scheme card instructs you to take a Scheme token,
take a Scheme token and add it to your Campaign box. All Players
When you see 1 or more of these symbols in the Special Rules of an collectively use the same pool of Scheme tokens. These tokens are
Event card, only follow the instructions below the icon/s if you have used when an Event card has 1 or more Crisis symbols.
any Scheme tokens in your Team Supply.

Other Tokens & Cards


Challenges When an Event card instructs a Player to gain a token of any kind
At several points during the campaign, you will be instructed to take a (except Scheme tokens), choose 1 Player to take that token or card
Challenge card. Add the Challenge card to your Team Supply. and add it to their Player box.
During setup of a game of Marvel United, if there are any Challenge When instructed to gain a Super Hero card, choose a Player to
cards in your Campaign box, take 1 at random and put it in play, shuffle the Super Hero card deck, draw the top card, and add it to your
following the normal steps for that Challenge. Player Supply.
When you are instructed to take a Super Villain card, shuffle the
Super Villain card deck, draw the top card, and add it to your Team
Supply.
Appendix

A. Starting Hero Pool


Add the following Heroes to the starting HERO POOL. Other Heroes will be added to this Pool later in the campaign, via effects of
Event cards. When a Hero is Retired, they are returned to the Hero Pool.

America Chavez Forge Okoye


Ant-Man Gambit Pixie
Banshee Gamora Polaris
Beast Ghost Rider Professor X
Beta-Ray Bill Groot Rocket
Bishop Havok Rogue
Black Panther Hawkeye Shang Chi
Black Widow Howard the Duck Shatterstar
Blade Hulk Shuri
Blink Iceman Spider-Man
Boom-Boom Iron Man Spider-Woman
Cable Jean Grey Squirrel Girl
Cannonball Jubilee Star-Lord
Captain America Kitty Pride Storm
Captain Britain Longshot Strong Guy
Captain Marvel Magik Sunfire
Colossus Magneto Sunspot
Cyclops Mantis Vision
Dazzler Mirage Warlock
Domino Mockingbird Warmachine
Doop Moon Knight Warpath
Drax Ms Marvel Wasp
Emma Frost Multiple Man Winter Soldier
Falcon Nebula Wolfsbane
Fantomex Nick Fury Wolverine
Feral Nightcrawler Yondu
Firestar Nova
B. Reserve Heroes
The following Heroes are not added to the Hero Pool at the start of the campaign, and are not available for Recruiting until an
Event card instructs you to add them to the Hero Pool.

Adam Warlock Human Torch Psylocke


Angel Iceman (First Class) Puck
Apocalypse Invisible Woman Punisher
Archangel Iron Fist Quicksilver
Beast (First Class) Jessica Jones Sasquatch
Black Cat Korg Scarlet Witch
Bob Lady Deadpool She-Hulk
Cloak Legion Silver Surfer
Cyclops (First Class) Logan Snowbird
Dagger Luke Cage Spider-Ham
Daredevil Marrow Spider-Man 2099
Deadpool Marvel Girl Spiral
Doctor Doom Miles Morales Storm (Mohawk)
Doctor Strange Mr Fantastic The Thing
Elektra Mystique Thor
Ghost Spider Namor Valkyrie
Guardian North Star Venom
Gwenpool Old Man Logan Weapon X
Hope Summers Phoenix X-23
C. Crisis Event Examples

Here are a few examples of Crisis Events, and how to resolve them (this section contains some minor spoilers).

If you have any Scheme tokens in your Team Supply, discard one of them. You must then
use a Hazardous Location in this game, if you are able.

If you have no Scheme tokens, ignore this Required Location rule.

If you have any Scheme tokens in your Team Supply: Discard up to 2 Scheme tokens, then
replace the Clear Threats Mission with the Plan B version. For each Scheme token you
discarded (up to 2), add a Civilian token from the supply to the Villain dashboard.

If you have no Scheme tokens, ignore all of the SETUP instructions on this card.

If you have any Scheme tokens in your Team Supply: Discard up to 4 Scheme tokens. For
each token discarded, give a Hero a Crisis token from the supply.

During this game, if a Hero has any Crisis tokens at the start of their turn, they must play
their card randomly, then discard a Crisis token.

If you have no Scheme tokens during SETUP for this game, ignore all of the Special Rules
on this Event card, even if a Hero later gains Crisis tokens.

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