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MESENGERUS MISFORTUNUM

HOW READ A MISSION MAP GENERATOR


Art representation of the
tile that must be placed on
SPACE MARINES the map at the end of
Turn 9 so that the Primary
Squad according to Codex and Leader's rank Objective can be achieved
DEPLOYMENT Force Entry Point by the Space Marines.
Additional indications can
PRIMARY OBJECTIVE Objective to be achieved and details of actions to validate the be added about the tile or
mission (20 VP). Only one Objective (30 VP) in the last mission. the map in general
(Marines exit point, for
SECONDARY OBJECTIVE Action to be achieved whenever possible, but rarely affecting the
example).
current mission or campaign (10 VP).

CHAOS
1 Blip / turn of reinforcement per rank level of the Space Marine Leader (3 max)
OBJECTIVE Goal to be achieved by the World Eaters for Space Marines
mission failing.
GEARS Special Rules for Mission Specific Equipment
CAMPAIGN The imperative conditions to achieve the mission, with the possible
consequences linked to its outcome. Only one Demon Master and
Nob blip per deck.
MESENGERUS MISFORTUNUM

01 — SEAL THE AREA MAP GENERATOR


Deploy at least 4 PIP at the
end of the Turn 9
SPACE MARINES
DEPLOYMENT South Entry Point
PRIMARY OBJECTIVE Bulkhead at least 4 PIP
SECONDARY OBJECTIVE Kill of the ennemy troops

CHAOS
OBJECTIVE Kill of the Space Marines before the Primary Objective achieve. The
PIP bulkheads are destroyable (DEFENSE = 5).
CAMPAIGN Achieve the Primary Objective before the Turn 18
MESENGERUS MISFORTUNUM

02 — STRIKE BACK MAP GENERATOR


Virtually explore the map
from a Central Room for
SPACE MARINES 6 turns, then place each
miniature on a different
DEPLOYMENT Scattering tile, more than 6 squares
PRIMARY OBJECTIVE Hold the sector until Turn 18 apart.

SECONDARY OBJECTIVE Bulkhead at least 4 PIP

CHAOS
OBJECTIVE Kill of the Space Marines before the Primary Objective achieve. The
PIP bulkheads are destroyable (DEFENSE = 5).
CAMPAIGN Achieve the Primary Objective before the Turn 18
MESENGERUS MISFORTUNUM

03 — TERMINATION MAP GENERATOR


All Blips must be deployed
in Standard Rooms at the
SPACE MARINES end of Turn 9

DEPLOYMENT South and/or North entry points


PRIMARY OBJECTIVE Kill of the ennemy troops
SECONDARY OBJECTIVE Evacuate at least 50% of troops by an Escape Wellshaft

CHAOS
OBJECTIVE Kill of the Space Marines before the Primary Objective achieve
CAMPAIGN No Reinforcements: Deploy four Renegade Blips in each discovered
Room. If the previous mission failed, enter 1 Blip / turn from A Bulkheadless Wellshaft
Turn 12. must be deployed after the
Primary Objective
MESENGERUS MISFORTUNUM

04 — SPOTTING MAP GENERATOR


The first PIP discovered
becomes a potential exit for
SPACE MARINES the CAT at the end of Turn 9

DEPLOYMENT South Entry Point An Exit Point must be


deployed at the map north
PRIMARY OBJECTIVE Faire Evacuate the CAT to the first PIP after the Primary Objective
SECONDARY OBJECTIVE Evacuate at least 50% of troops by the North Exit Point

CHAOS
OBJECTIVE Kill of the Space Marines before the Primary Objective achieve.
Attempt to destroy the CAT (DEFENSE = 5).
CAT Module controlled by the Chaos player. Moves and door openings
(3 ACT) without hindering movements and LDVs. Transportable
with any restriction. Pick up / drop off and switch the CAT on 1
ACT. Abandoned CAT destructible by a Heavy or Specific melee
weapon. DEFENSE = 5
CAMPAIGN Mandatory Validation. Send as many squads as possible to achieve
the Primary Objective. Only one CAT per squad. The possible CAT
bringer will be collected for the next mission.
MESENGERUS MISFORTUNUM

05 — RECOVERY MAP GENERATOR


A PIP (without Bulkhead)
constitutes the entry point
SPACE MARINES of the CAT at the end of
Turn 9
DEPLOYMENT South Entry Point
An Exit Point is deployed
PRIMARY OBJECTIVE Faire Evacuate the CAT by a North exit point after the CAT is picked up
SECONDARY OBJECTIVE Evacuate at least 50% of troops by the same Exit Point

CHAOS
OBJECTIVE Destroy the CAT (DEFENSE=5)
CAT Module controlled by the Chaos player. Moves and door openings
(3 ACT) without hindering movements and LDVs. Transportable
with any restriction. Pick up / drop off and switch the CAT on 1
ACT. Abandoned CAT destructible by a Heavy or Specific melee
weapon. DEFENSE = 5
CAMPAIGN Mandatory Validation. Send as many squads as possible to achieve
the Primary Objective. If the CAT is destroyed, ennemy troops must
be killed, otherwise the campaign operation stops here…
MESENGERUS MISFORTUNUM

06 — SACRIFICE MAP GENERATOR


The Computer spot token
is installed in a Standard
SPACE MARINES Room at the end of Turn 9

DEPLOYMENT South Entry Point


FINAL OBJECTIVE Spend 4 ACT points before the Computer spot
for activating the self-destruction

CHAOS
OBJECTIVE Kill of the Space Marines before the Primary Objective achieve
JAMMING No COMMAND POINT for the game
CAMPAIGN Achieve the Primary Objective before the Turn 18

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