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940690 SMSXXX10.1177/2056305120940690Social Media <span class="symbol" cstyle="Mathematical">+</span> SocietyMorris


Abstract

SI: Platforms and Cultural Productions

Music Platforms and the Social Media + Society


July-September 2020: 1–10

Optimization of Culture © The Author(s) 2020


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sagepub.com/journals-permissions DOI: 10.1177/2056305120940690
https://doi.org/10.1177/2056305120940690 journals.sagepub.com/home/sms

Jeremy Wade Morris

Drawing on Mark Katz’s notion of phonographic effects—where musicians, during the advent of early recording
technology, altered their style of play to be better captured by microphones—this article explores some of the
“platform effects” that arise in the shift to platformization and how cultural goods and user practices are re-formatted
in the process. In particular, I examine the case of the music streaming service Spotify to think through the variety of
means, sonic, and otherwise, that artists, labels, and other platform stakeholders use to “optimize” music to respond
to the pressures platformization creates. I develop a typology of strategies—sonic optimization, data optimization, and
infrastructural optimization—to consider the creative and logistical challenges optimization poses for platforms, artists,
and users alike. From creating playlist friendly songs to musical spam to artificial play counts, I use the blurry lines these
cases create to explore the tensions between the competing needs of platform providers, content producers, and
users. I argue that music, as data, adds pressure on musicians and producers to think and act like software developers
and coders, treating their music not just as songs that need to reach listeners, but as an intermingling of sonic content
and coded metadata that needs to be prepared and readied for discovery. This optimization of culture, and the
pressures it creates, affects not just musicians, but content producers of all kinds (e.g., video, podcasts, apps, books,
etc.) who are forced to negotiate their relationships digital culture and the platforms through which it circulates.

Keywords
music, optimization, streaming services, platformization

“As it turns out, you’re doing it wrong if you want to make money in producers to make a “Spotify song” (Pelly, 2018): music that
music by being a musician.”—(Peter Filimore qtd. in Pauli, 2013) seems sonically optimized for Spotify’s platform and for the
various listening occasions and environments for which users turn
to Spotify for sonic accompaniment.
“Spotify-core.” “Streambait.” Two neologisms, recently written Most discussions around Spotify-core or streambait try
into existence by music critics trying to grapple with the effects somewhat fruitlessly to define them musically:
of streaming services on musical culture (Caramanica, 2018;
Pelly, 2018), raise interesting questions about the role of [it] has this soft, emo-y, cutesy thing to it, [ . . . ] really minimal and
platforms in the distribution of digital cul based around just a few simple elements in verses. Often a snap in the
tural goods. Like “hardcore techno” or “mumblecore” films, verses. And then the choruses sometimes employ vocal samples.
“Spotify-core” suggests a stylistic or genre relationship between (Music Producer, qtd. in Pelly, 2018)
the songs that pervade today’s most dominant music streaming
service. Similarly, streambait draws a comparison to click-bait A playlist on Spotify called “Spotifycore: Songs for and by
headlines; music that seems designed almost to manipulate users Algorithms” contains songs ranging so widely in style,
into streaming it. Both terms are, using Liz Pelly’s (2018) words,
“shorthand for music that sounds tai
University of Wisconsin–Madison, USA
lored to streaming,” but they are also loaded, not-so-subtle
critiques of a broad swath of (pop) music that sounds similar Corresponding Author:
enough to have been crafted by algorithms for “data-driven Jeremy Wade Morris, Media and Cultural Studies, Department of
systems of mood-enhancing background music.” At a time, when Communication Arts, University of Wisconsin–Madison, Vilas Hall Rm 6132,
there is more music than ever vying for listeners’ ears, 821 University Ave., Madison, WI 53706, USA.
the terms underscore the increasing pressures for artists and Email: jwmorris2@wisc.edu
Creative Commons Non Commercial CC BY-NC: This article is distributed under the terms of the Creative Commons
Attribution NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and
distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages
(https://us.sagepub.com/en-us/nam/open-access-at-sage).
2 Social Media + Society

sound, and popularity it is hard to see any coherence.1 Rather than physical retail packages like CDs or cassette tapes, digital, but so
getting caught up in definitional idiosyncracies though, this too are the means of accessing, discovering, acquiring, and using
article uses the ideas of songs and sounds being tailored for a those goods (Anderson, 2014; Burkart & McCourt, 2006). While
platform to investigate the variety of means, sonic, and otherwise, the transition to digital goods brought fears of an industry
that artists, labels, and other platform stakehold potentially decimated by piracy (Knopper, 2009) and excitement
ers use to “optimize” music to respond to the pressures plat about musical meritocracies and healthy long tails of success for
formization creates. independent and mainstream artists alike (Anderson, 2006), the
In particular, this article questions how some musicians and aftermath has shone a more nuanced light on the workings of
songs get seen, heard, and amplified by the discovery industrial power and control during a time of technological
mechanisms on platforms while others get buried in a sea of change (Leyshon, 2014; Morris, 2015a). Music’s new
content. Drawing on recent literature on platformization and on intermediaries (e.g., Spotify, Apple, Google) increasingly operate
examples of “optimization,” I explore cases of “platform effects” in the same way music labels or retailers did: as cultural markets
and how they reformat cultural goods as a result. Using the case where a relatively few artists achieve widespread exposure, while
of Spotify and the ways artists, producers, and marketers optimize artists in the sup posed long-tail compete for what little listener
their music for the platform—through sonic optimization, data attention and royalty payments remain (Hviid et al., 2018; Negus,
optimization, and infrastructural optimization—this article 2019).
enumerates a typology of tech niques and considers when these As with other cultural goods, music now circulates in a
tactics are perceived as legitimate or illegitimate uses of the “stack”-like environment (Bratton, 2016) that combines pro
platform either by users or the platform provider. Treating duction, promotion, circulation, and consumption all in one
optimization as an evolu service, rather than at distinct distribution points (i.e., a prod uct is
tion of historical dynamics of media production, I consider the produced in a factory, sold at retail, used at consumer’s home). A
creative and logistical challenges optimization poses for single device, like a phone, now integrates all these previously
platforms, artists, and users alike. From creating playlist friendly separate moments. The platforms that have emerged to mediate
songs to musical spam or artificial play counts, I use the blurry the circulation of cultural commodities— Spotify, YouTube, App
lines these cases create to explore the competing needs of Stores, and so on—exert significant influence in shaping the
platform providers, content producers, and users. I argue that content users discover, and how users discover content, through
music, as data, adds pressure on musicians and producers to think algorithmic recommendations, human-curated or editorial
and act like software developers, treating their music not just as suggestions, or more passive forms of content presentation, like
songs that need to reach listeners, but as an intermingling of sonic interface organization and navigation (Gillespie, 2010, 2018a;
content and coded metadata that needs to be prepared and readied Nieborg & Poell, 2018). In other words, “platform capitalism”
for discovery. (Srnicek, 2017) begets the “platformization of cultural production
Ultimately, these practices are bigger than just music. Crafting [ . . . with] new economic and managerial strategies” (Nieborg &
sounds that conform to some elusive genre label like “Spotify- Poell, 2018, p. 4281) where platforms “govern” the production
core” is, I argue, just one of many related tac tics and strategies and circu lation of cultural goods either through the explicit
aimed at optimizing culture across a num ber of platforms. The policies, rules, and guidelines they impose (i.e., no explicit
examples I draw on, while extreme, are templates for the ways material, no hate speech, etc.) or the more hidden acts of
content producers of all kinds (e.g., video, podcasts, apps, books, infrastructural and algorithmic politics (Gillespie, 2010, 2018a).
etc.) are forced to negotiate their relationships with digital culture Ultimately, this leads to a shift in the infrastructure of cultural
and the platforms through which it circulates. Through sonic, data production. Platforms and the content that passes through them,
and infra structural optimization, the case of music offers an initial like music, adapts to ensure that content is “contingent, modular
sketch of how cultural goods are being optimized for plat forms, ized, constantly altered, and optimized for platform moneti zation”
of the tensions and pressures this introduces for users, artists, and (Nieborg & Poell, 2018, pp. 7–8).
platform providers, as well as of the effects on the very form and In other words, producers of cultural content are depen dent on,
experience of the cultural commodities being circulated. and their products contingent on, the goals, features, and business
models of the platform. Platforms also render commodities
contingent since the commodities that appear on these platforms
Platform Effects are regularly in need of updating (Nieborg & Poell, 2018, p. 15).
Like software developers who must con tinually release new
The cultural industries continue to experience ongoing after
updates to their apps to maintain a pre ception of newness and
shocks in the light of digitization. While the early stages of this
relevance for consumers (Chun, 2016; Simon, 2018), musicians
transition were marked by concerns about the digitiza tion of
also face similar pressures to continually update their artist pages,
individual products or cultural commodities, digitiza tion has now
to release new tracks, and to maintain an active online presence to
extended to all facets of the industries themselves. Not only is
stay current and visible with fans (Baym, 2018). As these
music that was once available in
platforms become
Morris 3

more routine and necessary components of music distribu tion, the ways cultural products appeared in stores; one only has to
musicians, artists, and the companies that share content on these think of how newspaper publishers designed headline banners to
platforms gradually learn a variety of tools, strate gies, and tricks stand out in vendor stands (Cooke, 2005), how movie studios
for standing out in these crowded environments. adjusted the aesthetics and story lines of films based on
Of course, the physical retail environment has long dic tated distribution technologies (Benson-Allott, 2013) or of how
Walmart’s strong-arm pricing and display strategies shape how featured playlists shows, musicians, producers, and other
product manufacturers approach their businesses. Similarly, stakeholders are learning the rules of music distribution in an era
musicians and labels have had to consider whether to include of digital consumption and trying to optimize their songwriting
offensive content on their albums, since stores like Walmart have, and song production practices accordingly. While the concept of
historically, had policies against stocking CDs with Parental phonograph effects reminds us that platform effects are not
Advisory Warning stickers (Fox, 2005). Platforms are a digital necessarily new, it also points us to a time when it seemed easier
evolution of these affordances; one where the display, discovery, to sepa rate music (and musical cultures) from the deluge of data
search, and consumption of a cultural good all take place through and information we now call content. My argument here, then, is
a software search bar and digital database rather than at multiple not to create a definitive (and overly deterministic) list of
points in the distribu tion chain. As a result, new tactics for platform effects. Instead, I want to examine how the tech niques of
standing out and new effects on musical cultures are emerging. standing out are becoming increasingly computa tional, and rely
We might think of the various responses to these condi tions of on an intermingling of code and content in ways that push
contingency as “platform effects,” building on Mark Katz’s musicians, labels, and other stakeholders to think more like data
(2004) idea of phonograph effects. Katz (2004) uses the term to curators: experts at optimizing content, code, and metadata in a
describe the subtle ways technologies of record ing influence the quest for a platform ready product.
production of music, such as the ways musicians during the
advent of early recording technology altered their style of play to
be better captured by then-new studio microphones (pp. 85–93). Resetting Optimization
Increased use of vibrato by violinists, or different kinds of close-
Media researchers are far more used to the language of opti
mic singing styles by vocalists created more accurate—or rather,
mization when we discuss goods that are more obviously
more desired and trendy—reproduction of sounds and music, so
computational. We are familiar with search engine optimiza tion
musicians internalized these new techniques in their styles of play
(SEO) and the readying of content through keywords, metadata,
and performance.
and code to make it more amenable for discovery (Van
We can hear echoes of Katz’s concept when we examine the
Couvering, 2004). Previous media practices like send ing press
ways contemporary creators design their songs in more modular,
releases to news organizations or crafting easy-to quote soundbites
remixable ways, or when they encode files based on
for journalists are precursors to current day optimization efforts
psychoacoustic models for optimal sound transmission and
(Gillespie, 2017, p. 64), though there is less of a direct connection
reduced files sizes (Sterne, 2012), or in arguments about how
between the content and mechanics of the search and discovery
artists are increasingly creating “sync-friendly” music for
process when compared to digital interfaces. Optimization of
television shows, commercials, and video games by writ
digital content can seem innocu ous and technical—foregrounding
ing songs with certain lyrics (e.g., “smile,” “sunshine”) or moods
certain keywords, tweak ing metadata to make sites search-
(e.g., happy, upbeat; Meier, 2016, pp. 120–121). When critics
friendly or building links from other websites—but optimization
posit that today’s music sounds like “Spotify core” (Pelly, 2018),
also involves highly curated and engineered efforts to present
or that digital platforms like Spotify, which only pays royalties on
doctored search results as organic or natural, giving the practice
streams that last for more than 30s, are forcing musicians and
shadowy and duplicitous connotations (Ziewitz, 2017). As
producers to create shorter songs with quirkier vocal effects (e.g.,
Fenwick McKelvey (2019) argues, “the technical connotations of
auto-tune) and other attention-getting sounds much sooner in the
opti
song (Haynes, 2017; Léveillé Gauvin, 2018; Reynolds, 2018),
mization obscure its social and political implications.” Platform
they are essentially describing platform effects.2
providers do set broad terms for what appears in their search
Platform effects, then, are by no means new. Just as the move
results or recommendation algorithms, but they are not the only
from mono to stereo (or quadrophonic) recording
ones who determine what appears or not on their platforms.
afforded new ways to record and mix music, technology has
Companies, users, content producers, and so on, each work to
always been intertwined with the content and form of cul tural
design content so that it might attain visibil ity on any given
goods. The examples earlier, and those that follow, show that
platform:
musicians and producers, as they have always done, are adjusting
their practices to the platforms and envi ronments in which their
Precisely because information algorithms make judgments that can
music appears, circulates, and plays. As Robert Prey’s (2020) have powerful consequences, those interested in having
research about how artists orient their music toward inclusion on
4 Social Media + Society

their information selected as relevant will tend to orient themselves or faking. They are, as Finn Brunton (2019) so aptly describes
toward these algorithmic systems, to make themselves spam, “like unexpectedly blowing a vuvuzela in the middle of a
algorithmically recognizable, in the hopes of being amplified by conversation” (p. 565). While spam and its ilk can be playful and
them. (Gillespie, 2017, p. 64, emphasis mine) harmless or designed explicitly to exploit, hurt, or steal
information, both trivial and serious cases of spamming, gaming,
Taina Bucher (2012) calls this “the pursuit of visibility,” faking, and so on, are, like acts of optimization, intentionally
Kelley Cotter (2019) speaks of “playing the visibility game” and about turning technological systems inward on themselves.
Anne Helmond (2015) calls it being “platform ready”; all terms Spamming, gaming, and optimization, then, often exist on the
which point to how content creators, marketers, users, and other same spectrum. Are there easy distinctions we can make between
stakeholders use their acquired knowledge, resources, and myths “simple” SEO and more questionable techniques that platform
about how algorithms work to help manipulate their content in owners and stakeholders should not tolerate? The line between
such a way that it is rewarded with greater visibility. what is acceptable optimization and what is not is a shadowy
There is a fine and blurry line, though, between making boundary that gets drawn and redrawn depending on the case
oneself or one’s content “algorithmically recognizable” and (e.g., targeted advertising, which is acceptable vs. google
optimization that goes too far, or that goes against a plat form’s bombing, which is generally frowned upon but playful, vs. more
policies or the conventions of use of its stakeholders and users. overt search manipulation, which is purged and penalized). As
Practices that contravene such conventions are usually seen as Gillespie (2017), drawing on Brunton notes, “spam is whatever is
threats or unwelcome and often dismissed as spamming, gaming,
defined away as illegiti mate by the mechanisms designed to do against piracy, counterfeit CDs, and other violations of
so” (p. 67). Making these distinctions, then, is ultimately a intellectual property (Kernfeld, 2011). While the cases below are
question of power: a cultural debate about distinguishing not quite counterfeit products or pirated sheet music, the practices
acceptable practices from unacceptable ones and about who has for increasing visibility, discoverability, and audi bility on Spotify
the power to decide (Gillespie, 2017). Rather than some that I explore in the next section fall uncom fortably between
objectively mea surable characteristic though, the legitimacy of definitional gaps of optimization, spam, fakes, clones, and so on.
any act of optimization depends on the perspective of those They each focus on different facets of optimization, but they raise
empowered to make and enforce those decisions (Petre et al., similar concerns about how musicians and other platform
2019). As platform custodians draw their fuzzy lines around what stakeholders are increasingly facing pressures to act as software
is and is not acceptable, they reveal that “moderation is the developers and visibility engineers, in addition to their roles as
essence of platforms” (Gillespie, 2018b, p. 201) and point to the musicians and sound creators. Musicians and producers shift, as
asymmetrical power they wield in the curation and dis covery of Negus (2019) notes, from “creator of a product to curator of
content. content.”
Platformization, however, is not solely a top-down pro cess where
platforms set the terms and conditions for the cir culation of Lessons in Optimization From the
culture and all users and stakeholders are left to merely respond
(Greenberg, 2010; Pinch, 2002). Platforms
Fakers, Spammers, and Cloners
bring the conflicting agendas and motivations of platform Each case below is connected by how they exemplify what I have
providers, content creators, retailers, users, and more into the come to call the optimization of culture: the strategic preparation
same space and the result is a dynamic and always shifting set of and readying of cultural goods to orient them toward and ready
relationships and practices. It is true that platforms have unequal them circulation, discovery, and use on particular platforms.
power to set boundaries for cultural products and that there is “a Whether it is musicians tailoring con
double-standard [that] emerges from this normative boundary tent to be playlist friendly on streaming services, marketing
work: tactics that are valorized as inno companies artificially boosting the number of plays an artist they
vative when practiced by platforms [ . . . ] are portrayed as unduly represent receives, software developers building clones of popular
manipulative—even corrupt—when deployed by cultural programs to capitalize on trending apps, or click
producers” (Petre et al., 2019, p. 9). But the exam ples I explore in bait headline writers directing traffic toward web content, there is
the next section highlight the push and pull of this negotiated a growing assemblage of organizations and individu als across the
relationship: they are small breeches in the boundaries platform cultural industries who find ways to manipu late digital platforms
providers have established and proof that technical systems can for economic or cultural gains. As these platforms become
be gamed, and music can be opti mized, in ways that provoke primary means of distribution, content producers, marketers,
responses from users, platform providers, and other platform users, and platforms themselves all engage in creative (and
stakeholders. sometimes unsanctioned) practices to take advantage of platform
The major music labels and rights organizations have his affordances, whether that be for making content more visible, or
torically regulated practices about what were acceptable and realizing greater profits. Building on Helmond, Bucher, Gillespie,
unacceptable retail practices, usually through punitive mea sures and others reviewed
Morris 5

earlier, I argue this optimization is not just a question about being fodder used to fill out Spotify’s mood-based playlists. Under
seen or heard on specific platforms; it is also a question about the names like Ana Olgica (23.5 million plays), Charlie Key (23.6
nature of cultural experiences when there is a deliberate re- million plays), Lo Mimieux (22.3 million plays), and others, these
configuration of the content and characteristics of cultural goods. artists were racking up millions of streams through Spotify-
By developing an initial typology for how optimization takes curated playlists like Peaceful Piano, Music for Concentration or
place for music—sonically, through meta Piano and Chill. The reports set off debates about why Spotify
data, or infrastructurally—I hope to spur similar categoriza tion would support and promote these “fake” artists and what the
from researchers investigating other cultural goods. After all, the repercussions were for major and independent labels and artists
cases here are but a fraction of the optimization practices that are (e.g., Deahl & Singleton, 2017; Flanagan, 2017). Spotify was, the
shaping a much larger swath of cultural production now that so reports argued, commissioning these artists directly and working
many cultural goods are reducible to (or have been reduced to) out special licensing rates with them, thereby saving money on
data. If optimization is “politics by other means” (McKelvey, the steep royalty fees Spotify would normally pay the labels.
2019), then unpacking the strate gies cultural producers and Spotify typically pays royalties based on a percentage of the total
platform stakeholders use in the optimization of culture—as well revenue that has come in for all artists, so more popular artists
as the responses of platform providers to the same—has much to receive a larger share than artists who have fewer streams. In this
tell us about the politics of the platformized circulation of digital case, “real” artists and record labels com plained that the presence
culture. of a large number of fake artists earning royalties in any given
period meant fewer royalties for other artists on the platform.
Spotify, for its part, responded by claiming: “We do not and have
Fake Artists and Sonic Optimization never created ‘fake’ artists and put them on Spotify playlists.
Sonic optimization involves re-tuning the sonic features or a Categorically untrue, full stop” (Spotify executive, qtd. in
song, album, or playlist to meet the (perceived) affordances of a Gensler, 2017).
platform. This tactic was most recently at the heart of a minor Most of the artists under investigation in the articles turned out
controversy, in the summers of 2016 and 2017, when a number of to be “real” people; a large number of them were aliases of a
investigative reports surfaced about the presence of “fake” artists handful of actual musicians, or companies that excelled
on Spotify (Ingham, 2017; Raymond, 2017). These “artists” at creating low-key atmospheric music that was perfectly tai lored
seemed to have no presence outside Spotify’s ecosystem—no for and optimized to fit on Spotify’s mood-based playl ists. They
websites, no public profile, no record of per formances, no true were intentionally designing their own version of “Spotify-core,”
albums just singles, and so on—and existed solely as musical crafting songs that would serve as playlist bait. Given that Spotify
relies heavily on algorithmic tech nologies to automate the floated but never proven—then it seemed the art ists in question
analysis of musical similarities and group them into playlists (for were still playing by the platform’s rules. The optimization, in
more, see Eriksson, 2016; Morris, 2015b), these artists were this case, is taking place at the sonic level and given that sounds
crafting sonic content that would be algorithmically discoverable are more subjective and less easy to quantify, as the debates over
even though it was sonically unremarkable. These artists Spotify-core suggest, the opti mization is subtle enough that it not
understood the platform on which they were distributing their only persists on the plat form, but thrives through inclusion on
music relied less on tra ditional genre, artist persona, or the album playlists and recommendations. As Prey’s (2020) research
format as drivers for musical categorization and more on mood, confirms, art ists are increasingly orienting their music making
tone, and lis strategies toward sounds they think will succeed on the platform,
tening occasion, so they created their music accordingly. The or toward inclusion on playlists that are seen are influential nodes
controversy provoked a number of questions about definitions of in musical discovery.
“fake” versus “real” artists (Flanagan, 2017; Petridis, 2017;
Turner, 2017) but what matters more, I would argue, is that
Spotify’s response was to deny involvement and to allow the
Cloners, Spammers, and (Meta)Data
continued presence of these artists rather than to remove them Optimization
from the platform. For Spotify, the fact that the dozens of “fake”
artists in question were actually a handful of composers and (Meta)Data optimization is more similar to traditional forms of
songwriters who built songs pur posefully designed for particular SEO, and involves not so much altering sonic content, but
playlists did not mean they were subverting the platform’s discoverability through search and other platform interface
policies or detracting from the overall ecosystem. Users, labels, features. Looking at artists that have been described as
and other musicians may have been irked by their strategies, by “Spammers, Fakers, and Cloners” (Mandel, 2013), we see
the quality of their music, or by the possibility that these popular instances where Spotify is not as supportive of the “fake” artists
“fake” artists might be eroding the pool of royalty payments to go who are trying to optimize through (meta)data means. Musical
around, but unless Spotify was actually paying itself by own ing cloners trick algorithms (and sometimes, users) by naming
the rights of the works of these “fake” artists—a claim which was themselves after popular search terms, such as the
6 Social Media + Society

name of a popular artist or the title of a trending song (D’onfro, catalog brings in hundreds of thousands of dol lars (McConnell,
2014). So, if a user searches for “Be Humble,” looking for 2014). Unlike the cloners earlier, artists like Farley and Mutant
Kendrick Lamar’s 2017 hit “HUMBLE.,” they might find King do make original creations, even if they subvert the expectations
Stitch’s rendition of “Be Humble” instead. A user looking for of traditional songs, so Spotify leaves some of their music on its
Carly Rae Jepsen’s hit song “Call Me Maybe” can just as easily platform. But it is clear that these artists have tried to optimize
find the band Call Me Maybe with one click. Almost any popular their discogra phies for maximum discovery and profit using
contemporary song has a series of clones and copies designed to metadata. Whether through a barrage of keywords, the use of
trick users into play ing secondary versions of songs, most of them trending song and artist names, or renaming the same songs, each
not properly licensed and thus generating royalties for the cloner of these tracks has specially, and specifically, crafted metadata to
and not the cloned. Some clones are not even songs; they are meet the affordances and features of the platform on which they
often just 30s of white noise or a commercial (Walsh, 2016). exist.
Cloners join a host of artists who, rather than stealing other Gamers and Infrastructural Optimization
people’s ideas and music, create original tunes of their own and
use brute force to get their songs heard. Knowing that the limit of Infrastructural optimization refers to the process of exploiting the
songs per albums that Spotify will allow is 100, some artists ways platforms work at their most fundamental level to increase
create huge discographies, each release with close to 100 songs the visibility or value of certain content. This may involve
with different titles, despite the fact that many of the songs are elements of both sonic and/or (meta)data optimiza
sonically identi tion, but in these instances, actors looking to optimize perfor
cal. One such spammer, Sir Juan Mutant, gave one of their tracks mance of particular songs or artists try to game the platform
“nine different names, on the same album” (Mandel, 2013) and through its very infrastructure by artificially boosting the play
my examination of Mutant’s discography reveals over 68 albums counts of an album, song, or artist, by employing bots or
in a 5-year period from 2005–2010, with over 50 of those manipulating royalty payouts. Examples of this kind of “click
released in 2010 alone. At 100 songs per album that is close to fraud” are rampant, and they range from comical to illegal. I have
7,000 songs and song titles, each with potential keywords that described the efforts of the band Vulfpeck elsewhere (Morris,
seem designed to come up in every 2018), who released an album called Sleepify with 10 songs on it
day searches. Another notorious musical overproducer is Matt that were each 30 seconds of complete silence (Track 1 is called,
Farley, who has made a name (or rather, multiple names) for Z; Track 2, Zz; Track 3, Zzz; etc.), and implored fans to stream
himself by releasing over 14,000 short impro vised songs under the album on repeat for the entire night as they slept. Since
60 different aliases (D’onfro, 2014; McConnell, 2014). Most of royalties on Spotify begin after 30s, this triggered a high number
his song titles seem to be the epitome of keyword optimization, of paid plays over a 5- to 7-hr period. Though Sleepify was
stuffed with references to current events and celebrities (e.g., largely a public relations (PR) stunt to garner the band some
“Everybody Loves Kendall Jenner,” “Andre Young is a Hip Hop attention (Jonze, 2014), the band received US$20,000 before
Doctor,” and “You, Jake Gyllenhaal, Are a Movie Star Man”). being removed from the platform (Goldman, 2014). Similarly, in
There are also countless “Happy Birthday” artists on Spotify who 2013, a security analyst named Peter Filimore released an album
provide a customized birthday song for your child or friend, of “ear-piercing garbage” made from mash-ups of bad MIDI
whatever their name. Farley, Mutant, and the birthday sing music and public domain audio to show the flaws in Spotify’s
ers operate at a scale that seems designed for a service that royalty pay out system. He created three bots to “simulate three
reaches millions but only pays fractions of pennies for indi vidual listeners playing his songs 24hr a day for a month” (Pauli, 2013)
streams. Farley, for example, estimates his costs for releasing an and netted himself over US$1000 in the process. More serious
album hover around US$50, yet in some years his massive cases of “click fraud” have followed in Filimore’s wake: a
Bulgarian playlist maker falsely boosted the amount of listeners ber of album releases, each designed to test various aspects of
for several of their playlists, resulting in hundreds of thousands of Spotify’s infrastructure. With guiding questions such as “Who or
dollars being paid out (Ingham, 2018), fans of Korean pop group what decides what counts—or does not count—as music on
BTS launched a sophisticated international network of dummy Spotify?” the team has been peeling back some of the layers
accounts to boost the play counts of the band’s debut album masking Spotify’s infrastructure by creating “fake” songs made
(Montgomery, 2018), and the app Streamify promises to boost up of breakfast-time sounds collected in a coffee shop, software
play counts and playlist placements for its clients, likely through plugins like “Songblocker” that gives users a version of Spotify
a combination of bots and purchased/commissioned listening that only plays its ads, and listening bots designed to boost play
(Herstand, 2017; Sanchez, 2017). counts (Eriksson et al., 2019, p. 72). Their reverse engineering
A team of media studies researchers in Sweden has similarly underlines how blurry the lines between legitimate user prac tices
been probing the limits of Spotify’s platform (Eriksson et al., and unsanctioned machinic ones are. As they ask, “what happens
2019). Among other “interventions” in their “Spotify Teardown,” when—not if—streaming bots approximate human
the team created a pseudo record label with a num
Morris 7

listener behavior in such a way that it becomes impossible to The Optimization of Culture
distinguish between a human and a machine?” (Eriksson et al.,
2019, p. 76). Peter Filimore, the security analyst who gamed Spotify’s royalty
Spotify does react and remove some of the more flagrant payout system, noted “you’re doing it wrong if you want to make
violations on its platforms—including sending a cease and desist money in music by being a musician” (qtd. in Pauli, 2013).
letter to Eriksson et. al.’s research team—but the ratio nales they Although he and his album of mashed up public domain audio,
provide for doing so often hint at judgment calls that extend far were both firmly tongue-in-cheek, his obser
beyond the technical. For example, one artist who was vation that making music, or having a good song is only part of
purposefully gaming Spotify’s royalty payout scheme by the equation is worth reflecting on. While this has argu ably been
repeatedly playing his own music received the following notice true throughout the history of recorded music if we consider the
from the digital distribution service which help placed his music role promotion and publicity play in the making of popular music,
on Spotify: we are now witnessing the platform-spe cific tactics that emerge in
an era where software and plat forms govern the discovery of
[Your song was removed] because the song was streamed a massive cultural goods and content. As the production and circulation of
number of times, but by a tiny number of people. Real people don’t music takes on the charac teristics and features of software
listen to the same exact song thousands of times in a row. So it looks through digitization, musi cians, and labels become more like
to Spotify like you were trying to trick them in to paying royalties for software developers, building songs to match particular content
fake listens. (Distrokid email, qtd. in Walsh, 2016) needs and trigger particular algorithmic variables. Artists must
now think of song titles and lyrics not just as signatures of their
Spotify’s invocation of “real people” here is ironic since, in creative processes, but as keywords that might direct traffic to
this case, the user in question was, indeed, a real person rather their content. Many fans likely now understand their activities not
than a bot even if they were listening slightly unrealis tically solely as acts of fandom for artists they enjoy, but as part of a
(Walsh, 2016). In its efforts to stamp out frauds and bots, larger process of engineering popularity through play counts.
Spotify’s policies then also start to shape what counts as “real” Marketers typically now consider bots and other arti ficial ways of
listening or “real” listeners. boosting play counts as simply part of the price of taking part in
Spotify’s stated goal is to decrease the presence of spam ming, crowded platforms. Just as Katz noted with vibrato techniques, or
faking and cloning, and gaming on their platform, osten sibly to Meier found with sync-friendly songs and lyrics, knowing what
allow proper artists their proper compensation and to more works musically will remain an important skill, but knowing
quickly and efficiently provide the music users are look ing for. technically how to surface that music, to make it discoverable on
Platforms, in other words, engage in their own version of digital platforms is equally crucial. Given that digital music is a
optimization: “Another reason [decreasing spam] matters to us is combination of sound, descriptive metadata about sound, and data
that our systems are always optimized for real-world music” that have been extracted from sound, those invested in its
(Mandel, 2013). Platform providers want to optimize their circulation have to consider not just melodies, beats, instruments,
systems for “real”-world music but, in doing so, they have to and key changes make up a song, but also what descriptors, key
make decisions both about what constitutes unreal content (i.e., words, and sonic data would make a song visible and audible
duplicate songs, songs that spoof other popular artists or song to algorithms, search indexes, and platform interfaces. Music
titles, etc.) as well as unreal practices (i.e., repeated plays of a platforms are often at a loss to react in a timely and consistent
single song or artist, etc.) even if there are “real” people behind manner to the various forms of platform interven tions listed
that content and those practices. For many of the pro ducers and earlier. This may be due to a lack of resources (in terms of staff,
artists making music in what they might call the “real” world, computing power, etc.) devoted to finding and moderating clones,
tactics Spotify deems as inappropriate are simply efforts to spam, and fakes, but it may also be because, in many ways,
optimize content and visibility to succeed on Spotify’s platform. platforms benefit from the additional content and from the
Whether it is sonic, (meta)data, or infrastructural optimization, plethora of options they provide for users. For music, Spotify,
these are platform effects that come from the increasing pressure Apple Music, and other such plat forms pride themselves on, and
to achieve visibility in a service that pres ents an overwhelming regularly compete around, the number of songs they provide in
amount of content and offers only algo rithms, search indexes, and their catalogs.3 The larger the catalog, the more opportunity there
other software technologies for navigating that content. While is for services to gather more data and information about their
they may range in purpose, damage, and intent—fans of Vulfpeck users. When each play of a song or keyword search feeds more
might see their experi ment as humorous or subversive, while the valuable data back to the platform provider, there is only an
playlist hacker is more apt to be seen as a criminal—the examples incentive to limit content when the data it returns are actively
are all attempts to do the very thing that Spotify was built to do: harmful to the service’s goals and objectives. This is why Spotify
connect artists with a global audience of listeners in an attempt to reacts more strongly, in the cases examined here, against
monetize a massive network of music listening activities.
8 Social Media + Society

instances of infrastructural optimization, when compared to sonic also mattered (Gillespie, 2016, p. 12). Similarly, appearing in
or data optimization. Infrastructural interventions are more Spotify’s Rap Caviar Playlist, or in its search results lists mat ters
serious threats to the platform because they detract from the because Spotify presents these lists and placements as mattering,
platform’s overall objectives in ways that threaten the ser and users employ them in their attempts to search and discover
vice (usually financially) and in ways that the other forms of new cultural content. In trying to make music algorithmically
optimization do not (or at least not at the same scale). Sonic recognizable and platform ready, the exam ples examined here are
optimization and data optimization may result in slight user all cases of various users and entities discovering which elements
annoyances or think-pieces about how Spotify produces Spotify- of a platform matter (search interfaces, playlists, royalty pay out
core, but the extra songs and artists on the platform provide more policies, etc.) and then using sonic, metadata, and infrastructural
data and content for Spotify to deploy, track, and monitor. techniques to opti mize their content accordingly. Their tactics
Platforms, it seems, can fully accommodate (and even encourage) may be blunt, annoying, unsanctioned, or in some cases, illegal,
iterations on what is popular, whether those are spammy or but they highlight ways in which, whenever systems are
derivative iterations or innovative ones, since users are often distributed, platform stakeholders orient their content toward
searching for what is popular, and each search yields new data them. They underscore that because music, like other cultural
and interactions around music. goods, is increasingly reducible to data, cultural producers face
The line platform providers must draw is thus both a con pres sures to optimize the products of their labor in ways that
ceptual and definitional one about what counts as acceptable or ensure both the content (the sounds, the visuals, etc.) and the
not, as well as a self-interested and strategic one about what data code (the metadata, keywords, etc.) promote discoverability.
are being generated by the presence of certain con tent on their The prevalence of these extreme cases of optimization show
platforms and how valuable these data are. On Spotify, copycats, how platform effects have already taken hold on the distribution
endless birthday songs, and other attempts at visibility, like Matt of culture. As media and cultural studies scholars continue to
Farley’s extensive catalog, are part of a business model these explore how cultural goods (and producers, inter
artists are pursuing to support their efforts to make a sustainable mediaries, and users of those goods) respond to platformiza tion,
wage given the economics and affordances of music streaming there is further empirical and qualitative research to be done on
services. They may be a nui sance, but if they generate useable how prevalent these kinds forms optimization are, on the
data, they are still valu able. These optimization practices, then, motivations behind these techniques, and on the impact of the
are a symptom of, and solution to, the platformized distribution increasing burden on musicians and producers to optimize
of cultural con tent. In an era where platforms need as much culture. By examining the impact of sonic, (meta) data, and
content as pos sible to differentiate themselves from competing infrastructural optimization, we can create typolo gies for the
platforms, and where cheap and accessible technologies are different kinds of platform interventions that exist, and perhaps
available for the creation of cultural goods, there is very little begin the larger and more important con versations about the
down side, for platforms or content producers, for producing fake, impact of these practices on cultural production. The answer is
clone, or spam songs. At worst, these efforts become trial likely not as simple confirming or denying the existence of
experiments of what behaviors, practices, and content plat forms “Spotify-core.” Rather, it will involve recognizing the variety of
will allow. In many cases though, they become signifi cant levels at which optimiza tion takes place, and that optimization is
sources of profit for those behind them. While it might seem— an unpredictable and uneven process. The optimization of
aesthetically, morally, or subjectively—that cloners, fakers, and culture, after all, is a constant probing of the breeches, gaps, and
spammers are simply exploiting or manipulating platforms, their holes within a platform that allow for content to be discovered,
actions may also be viewed as rational deci sions within and but it is also a series of questions about what users, producers,
reactions to platform affordances and boundaries. Their actions and plat form providers find to be acceptable or not in the process
may raise concerns about eventual impacts on musical cultures, of sharing and distributing cultural goods.
users, other musicians, and even platform governance, but this
optimized music also continues to provide platforms with more Acknowledgements
content and thus more potential for collecting data.
The author would like to thank David Nieborg, Thomas Poell, and
When retail stores were the key “platform” for music dis tribution
Brooke Duffy for their editorial feedback throughout the various
and SoundScan was the primary metric for judging success on iterations of this article. He would also like to acknowledge the helpful
that platform, labels, and musicians found ways to try and boost comments from the anonymous reviewers and the many participants at
their sales numbers by making strategic pur chases in certain the wonderfully productive Platformization of Cultural Production
regions and locations that were known to be important in chart workshop in Toronto.
calculations (McCourt & Rothenbuhler, 1997). Since appearing
on Billboard’s charts or in the American Top 40 radio broadcast Declaration of Conflicting Interests
was culturally meaningful, optimizing an artist’s potential to be
visible on these charts The author(s) declared no potential conflicts of interest with respect to
the research, authorship, and/or publication of this article.
Morris 9

Funding Notes
The author(s) received no financial support for the research, author ship, 1. The playlist includes pop star Justin Bieber, electronic col laborators
and/or publication of this article. The Chainsmokers, the Led Zeppelin-inspired Greta Van Fleet, and
the relatively unknown pianist Charlie Key among others. The
playlist is actually a meta-playlist by Australian media researcher
ORCID iD Ben Morgan, who uses the list to keep a running tally of all the
Jeremy Wade Morris https://orcid.org/0000-0002-6419-0398 artists who have been accused in the popular press of belonging to
Spotify-core. I want to thank him for alerting me to the playlist and
for his thoughtful com ments on some of these ideas.
2. When radio was the dominant medium for the discovery of new music, Eriksson, M. (2016). Close reading big data: The echo nest and the
choruses, and hooks were placed throughout the song to catch the production of (rotten) music metadata. First Monday, 21(7).
attention of listeners skipping along the dial, but the shift to on- https://doi.org/10.5210/fm.v21i7.6303
demand audio has supposedly placed a premium on a song’s Eriksson, M., Fleischer, R., Johansson, A., Snickars, P., & Vonderau, P.
beginning much like the cluttered digital news environment has (2019). Spotify teardown: Inside the black box of streaming music.
placed a premium on attention-getting “click-bait” headlines. https://search.library.wisc.edu/catalog/9912707472402121
3. Current tag lines, as of 2018, for the services read “Apple Music: Lose Flanagan, A. (2017, July 12). Spotify is accused of creating fake art ists
yourself in 50 million songs” “Spotify: Music for everyone. —But what is a fake artist? NPR.org. https://www.npr.org/
Millions of Songs.,” “Google Play Music gives you millions of sections/therecord/2017/07/12/536670493/spotify-is-accused of-
songs and thousands of playlists for any situation.” creating-fake-artists-but-what-is-a-fake-artist
Fox, M. A. (2005). Market power in music retailing: The case of Wal-
Mart. Popular Music and Society, 28(4), 501–519. https://
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Author Biography
Jeremy Wade Morris (PhD, McGill University) is an associate profes sor
of Media and Cultural Studies at the University of Wisconsin– Madison.
His research interests include sound and music technolo gies, software
and the appification of everyday life, and the podcasting
industry.

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