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Chapter 1: Unity Engine Architecture

Chapter 2: Game Loop and Update Method

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Chapter 3: Prototype

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Chapter 4: The Factory Method

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Chapter 5: Abstract Factory

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Chapter 6: Singleton

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Chapter 7: Strategy

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Chapter 8: Command

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Chapter 9: Observer

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Chapter 10: State

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Chapter 11: Visitor

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Chapter 12: Facade

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Chapter 13: Adapter

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Chapter 14: Decorator

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Chapter 15: Event Bus

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Chapter 16: Service Locator

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Chapter 17: Dependency Injection

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Chapter 18: Object Pool

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Chapter 19: Spatial Partition

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