Professional Documents
Culture Documents
The Learners of the 21st Century are even more advanced than some of
the teachers. However, learners still need guidance on how to use, regulate
technology use. As there are positive and negative effects of technology
use, learners should know the difference. Learners should not only know the
benefits of technology use, but they should not only know the benefits of
technology use, but they should also know how they can be protected from
the hazard that technology brings to their lives.
Both the Teacher and Learners should be mindful of the e-waste that is being
thrown away to the land and to the atmosphere. Thus, safety in the use of technology
shall be presented in the next lesson. ICT Competency Standards for Pre-service Teachers
One way to engage students is to give them a challenge and a chance to work together. An example
is when you give
them an issue to discuss which they can continue talking about even if they are outside of
the class.
There are a lot of available tools and applications that can used to work collaboratively
with others. Some of these are Skype, wikis, blog, Google form, web conferencing,
Realtime board, among others. You need to explore each application to be familiar with
the features.
1. SKYPE. Is a software application allowing you to do a
videoconferencing for free. All you need is to create an
account and can be used for a video meeting.
The 21st century has redefined digital literacy. It has broadened it perspective
to include other aspects of the 21st context. These literacies include: Cyber
Literacy or Digital Literacy, Media Literacy, Arts, and Creativity Literacy,
Financial Literacy, Multicultural Literacy or Global Understanding.
Digital literacies are the individual's capabilities to be able to effectively and responsibly
function and perform in a digital society. the term digital literacy was coined by Paul Gilster
in 1997 and it came from the discussion of the concepts on (a)visual literacy when images
and nonverbal symbols try to capture the knowledge;(b) technological literacy requiring one
to be able to use technology in addressing a need;(c) computer literacy which in the 1980s is
started to become a household item manipulated to achieve once target; and (d) information
literacy which refers to the finding evaluating using and sharing of information.
In the teaching and learning context, digital literacy is an important competence in schools
and has been a buzzword which refers to the ability to access process understand utilize
create media content using information technologies and internet.
The Digital Literacies
➢Coding – is a universal language. Basic understanding of HTML, CSS and the like will create a shared
understanding of what can be done with the web pages.
➢Collaboration – the use of Google docs among others allows student to begin experimenting with
effective online collaboration
➢Cloud Software – This is essential part of document management. The cloud is used to store
everything from photos to research projects, to term papers and even music.
➢Word Processing Software – Google, Microsoft Online Drop Box are available for storage and
management solutions.
➢ Screen casting – A screencast is a video recording using the computer screen, and usually includes an
audio. On the other hand, when you take a picture on the screen of your computer, it is called a Print screen.
➢Personal Archiving – Students should be taught the concepts of meta-data, tagging, keywords and
categories to make them aware how they are represented online.
➢Information evaluation – Critical thinking to weed out fake news is a crucial 21st century skill.
➢Use of social media – Social media serves different purposes depending on the user, the technology, and
the need.
Digital literacy has been defined in many ways that are
understandable by both digital natives and digital
immigrants. Teachers and students should not only be
proficient in how to use (digital skills) but they need to see
the information and media technology to find, evaluate,
create, and communicate information requiring both
cognitive and technical skills. Digital literacy also creates
new ways to teach and learn within the classroom.
Digital literacy skills in the 21st century
Here are some terms and concepts that you need to know and understand:
18. Blog is an online journal where posted information from both teachers and
students are arranged. there are three kinds of blogs: blogs used for
communication, gloves used for instruction, and blogs used for both (Ferrier
& Garry, 2010).
19. Wiki an editable website usually with limited access, allows students to
collaboratively create and post written work or digital files, such as digital
photos or videos. Wikipedia is one of the most widely recognized of all the
wikis (Watters, 2011).
20. Flipped Classroom utilizes reverse instructional
delivery, where the teachers required to use the web
resources as homework or out of class activity as initial
instruction of the lesson which will be discussed during
class time.
Figure 4. A Comparison between the Original and the Revised Bloom’s Taxonomy
Technology Enhanced Teaching Lesson Exemplars
Learning is not solely a talking process where learners just understand what
the teacher discusses. Learning is a combination of a teacher’s appropriate
pedagogies, accurate and contextualized content, and relevant and engaging
learning materials. Although it is not given much emphasis on some teachers, it
can’t be denied that the latter has definitely supported experiences that learners
cannot access on their own. Moreover, the latter provides opportunities for
learners to bridge the gap between teaching and learning. So as a teacher,
being exposed to the various instructional materials you can use for your future
process allows you to offer diverse opportunities for learners to explore.
The teaching and learning materials are grouped into two –ICT
and conventional materials. ICT materials utilize technological
media in delivering knowledge and engaging learners throughout
the teaching and learning process; while conventional materials
are used by teachers and learners for many times already, even
before the advent of technological media.
The list below presents the types of ICT teaching and learning materials
Educational Networking
• This platform allows learners to connect to the other learners or teachers
through social networking technologies.
• Facebook and Instagram are very common samples.
Web-Based Learning
• This service or application is facilitated online allowing learniners to work
together through searching, recieving, generating, and organizing contents.
• Wiki sites, blogs, and Podcasts are some common examples of this.
Mobile Learning
• This includes mobile tools or technologies that allow
learners to use for educational purposes like instructional
support or class activities.
• Smartphones, personal digital assistants, and self-made
games are some samples of this.
Classroom Equipment
• This stand-alone device is used to facilitate different
activities in a traditional classroom that helps teachers and
learners in the process.
• Projectors and computers are very common samples of this
Conventional Learning Resources
Diorama
• A small scenes created of layer of materials, all depicting a
similar concept of theme.
• Usually display historical time period, a nature scene, or a
fictional situation
Nature Table
• A table contains object and/or scenes related to the current season,
or upcoming festival or a symbol of an ecosystem.
• Children love to follow the natural changes that the world offers
each month and classroom decorations reflect these.
Zigzag Board
• It is a multi-board series of three or four rectangular boards. They
are joined together along the sides y hinges so that they can be
easily folded up and carried.
• Each board can be of a different type. The size of the boards for
the zigzag multi-board depnds on what you want to use them for.
Wall Display
• Displaying items on a classroom wall is a well-known, tried
and tested educational method.
• It is a collection of many different types of items and material
put up on a wall to make an interesting and informative display.
Any learning that takes place when the students are not
physically present in the classroom is referred to as distance
learning. (However, in some circumstances, this might also
apply to the teacher.)
A. Online Distance Learning
Model 2: Rotation
In a course or subject, students rotate on a fixed schedule between learning
online in a one-to-one, self-paced learning environment and being inside the
classroom with a face-to-face teacher. This is the model that is in between the
traditional face-to-face earning and online learning.
Model 3: Flex
This model uses online platform that delivers most of the course. Support to
learning provides as needed through on-site support or by an online tutor who
facilitates the tutorial or small groups sessions. Sessions can be arranged into
synchronous or asynchronous. Course participants may work on their tasks at
any convenient time if it is within the confines of the course duration.
Examples:
Google Meet
Zoom Meeting
Skype
Asynchronous
Examples:
Blog/Vlog
Google Classroom Activities
Lesson 3:
Technology Tools
And
Collaborative Projects
There are a lot of available tools and applications that
can be used to work collaboratively with others. Some of
these are Skype, wikis, blogs, Google form, web conferencing,
and Realtime boards, among others. You need to explore each
application to be familiar with its features.
Skype. Is a software application
allowing you to do video
conferencing for free? All you
need is to create an account that
can be used for a video meeting.
Wiki. Is software that allows you to
create a page or a selection of pages designed to
allow you to post or write, edit, or upload a
link quickly.
Blogging. In blogging, it is journaling your
ideas to which others can react allowing a
thread of discussion to
take place and which
can be used online.
Google group or google form. Is an application that can
be used in the collaborative
documentation of ideas
contributed by members
of the team.
Moodle. Moodle was created by Martin Dougiamas, founder, and
CEO of Moodle. MOODLE stands for Modular Object-Oriented
Dynamic Learning Environment which is an open-source software.
It is a Learning Management System (LMS) that supports teaching
and learning. Moodle enables you to create a
private learning space online full of
engaging activities and material. You
will always have full control of all your
data and the way your staff, students
and clients are on-boarded into the system.
Dr. Martin Dougiamas is best known as the founder of the open-source
Moodle LMS (used by over 60% of all higher education in the world). He
is now the CEO of the Moodle project, which produces Moodle Apps,
Moodle Cloud, Moodle Educator Certifications, Moodle Workplace and
more.Martin has a mixed academic background with multiple post-
graduate degrees in Computer Science and Education and two honorary
doctorates (from Spain and Belgium).
He continues to focus on researching
how technology can support teaching
and learning in open and human ways,
especially when it supports the UN’s
sustainable development goals.
Google classroom Google Classroom is a free service for
teachers and students. It is an LMS platform that is
accessible google account. You can create classes and perform
your roles and functions
as a facilitator of learning. It
is a free web service, developed
by Google for schools, that aims
to simplify creating, distributing,
and grading assignments in a
paperless way. The primary purpose of Google Classroom is to streamline the
process of sharing files between teachers and student.
Edmodo is a social network's concepts are refined on the
educational website to make it suitable for a classroom.
Students and teachers
can engage with one another
using Edmodo by exchanging
ideas, issues, and useful advice.
Collaboration exercises are beneficial for improving student
performance in online courses. Hence, there are lots of collaborative
online tools for students can collaborate on projects and work
closely together from start to finish. They can be more productive
and conscious of one another's viewpoints, requirements, and time
constraints as a result. A team member can still be involved and
contribute even if they are on the other side of the planet. As a
result, collaborative group interactions foster social contact, active
learning, shared knowledge, and a welcoming eLearning
community.
RELEVANCE AND APPROPRIATENESS IN THE USE OF TEACHING AND
LEARNING