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LET SLEEPING LUGUBRAA LIE

An encounter suitable for parties of 3rd level playing Star Wars 5e.

BACKGROUND OVERVIEW
Some twenty years ago, the crew of the Miser's Purse The party finds themselves violently and unexpectedly
ran a smuggling operation under the guise of an ripped from hyperspace by the same anomaly that
asteroid mining business. They frequently traveled destroyed the Miser's Purse. The navcomputer
across the galaxy hauling contraband buried beneath screeches that the fuel line has ruptured, venting the
cargo holds full of ore. Their final run would see them rest of the ship's fuel into the void. Their ship now
transporting live cargo from the Unknown Regions: drifts in real space at the edge of an asteroid field.
three shipping containers full of lugubraa. Though they are stranded without fuel and with
Towards the end of their journey, the captain had limited supplies, a cursory scan of the area reveals a
stopped off at a mostly uninhabited star system to mining ship nearby. At first glance, it’s very obvious
collect ore when a freak navigation error resulted in from the fact that it is in two distinct pieces that the
the ship being rent in half, shuttering back into an ship will not be rescuing them. It has been floating in
uninhabited star system. Crewmen in the cargo holds the black for months if not years. Further scanning
and living quarters were vented into space in seconds, reveals that the wreck is completely unpowered and
and the shipping containers full of lugubraa were that there are no life signs on board.
thrown open. A few faster specimens held fast to the This could be the opportunity that the player
hull. Their ravenous hunger from the long journey characters need to find materials to repair their vessel
drove them to attack the remaining unsuspecting crew and maybe, with a bit of luck, some fuel.
when they attempted repair and recovery operations.
With only two men left and the lugubraa still in
pursuit, the captain sacrificed himself and save the
others. With only a blaster pistol and vibrosword to
defend himself with, he corralled the monsters into the
equipment room using himself as bait while the final
two fled in an escape pod, never to return.
Though the ship has been exposed to the cold
vacuum of space for nearly two decades, there are still
treasures and dangers for intrepid explorers to
discover within its walls.

Part 1 | Introduction 1
A version of this map without descriptions can be found through the artist's Patreon. Otherwise, GMs can
cover the information in their VTT program of choice.

2 Part 2 | The Map


Maintenance Dock. The docking area contains three Work S
THE WRECK class V XK-V8 excavation droids, one of which is intact. access
The sensor anomaly that cropped up a few hours ago Players can make a DC 12 Intelligence (Technology) Intellig
finally comes into view; a hulking mass of twisted check to try and attach a power source to the droid or or high
metal, shattered bulkheads and floating debris fill the the dock in an attempt to power the droid back up. All inform
view screens. Whatever happened here looks like it of the droids can be salvaged for parts. If the mynock lading
happened a long time ago. The hull of this old mining swarm is still sleeping nearby, the players will need to 115 ton
barge has been left fragmented and the bow has been continue making DC 12 Dexterity (Stealth) checks any Corpor
torn from the ship entirely, almost certainly killing the time they take an action that generates noise. Failing bill of l
crew. The aft of the vessel looks almost intact, perhaps this check will wake the swarm. shipme
some sections survived. Player characters should take incredi
care to use specialized equipment like mag-boots or 2. SECONDARY CARGO HOLD difficul
other creative solutions to stay within the ship. The hold contains a fuel canister filled to only 2% Lugubr
capacity. This could come in handy if players forgot to Stor
1. MAIN CARGO HOLD bring a canister with them from their ship. The include
Characters without darkvision or blindsight will need a durasteel door to the crew quarters and equipment expired
light source to see the areas in the ship not exposed to rooms are unpowered and firmly in place though well wo
the starlight outside. The door to the secondary cargo players can attempt to remove or move them, it will be
hold, which is mostly caved in, can be removed with a challenge to do so.
relatively little effort.
Little remains of this entire section of the
The ruptured hull and twisted superstructure derelict vessel. Its contents float aimlessly in
have caused significant damage here, but the void around the scrapped remains of the
most of the machinery in this darkened space bulk heads and structural frames. Two
looks intact. A large drone maintenance dock massive open shipping containers and a fuel
fills one corner and, a now redundant, cargo canister stand out in the debris. The console
door lies closed in the center of the room. A adjacent to the forward bulkhead is
huge hole in the port bulkhead is only partly shattered, any answers it might have held
obstructed by floating debris. The door to the long gone.
bridge and central control room is buckled.
Peering through the cracks in the wall,
nothing but the faint glow of distant stars lie If players take the time to inspect the opened doors of
beyond. the large, empty shipping containers, they will find
thousands of fine lines are etched deeply into the
inside of the durasteel, cross-hatched in no discernible
Mynock Roost. A swarm of mynocks has taken up pattern.
residence in the dark, quiet recesses of the cargo hold.
Player characters who disturb the roost are likely to 3. CREW QUARTERS
anger the sleeping beasts. Spotting the beasts requires Like the Secondary Cargo Hold, player characters must
that players have a passive Perception of 15 or greater. take care to secure themselves in this area or risk
Players can make a DC 12 Dexterity (Stealth) check to floating out into space.
attempt to sneak past the sleeping swarm. Monster
information for a mynock swarm can be found on pg. Most of this section has been exposed to the
109 of Scum and Villainy. vacuum for decades, slowly decaying in the
background radiation that engulfs it. A
The single intact XK-V8 mining droid sits dark terminal sits tucked away in the corner with a
with its legs folded up beneath it in what small safe underneath it while two bunk beds
looks to be its recharging station on the dock. dominate the rest of what little room is left in
The droid resembles an arachnid with three- the crew quarters. Floating just above the
pronged claws at the end of each appendage beds is a small storage container.
and its underbelly bristles with tools, such as
a circular saw and arc welders. Atop the droid
sits several large, forward facing sensors.

Part 3 | The Miser's Purse 3


Smuggler's Safe. To break into the safe, the player In this area, the characters will be able to find the fuel LEECH
must pass a DC 14 Dexterity (Sleight of Hand) check. that they need to continue with their journey. An If you
Repeated failures result in a mechanic lockout. At first enterprising salvaging team might see opportunity in your
glance, it appears that the safe has been raided but one of the access points containing an auxiliary power senti
after rifling through it, they will easily find 1/4 pound of relay. the lo
illicit spice worth roughly 2,500 credits on the black Jurry-rigging some sort of power cell here might lugub
market. The real challenge will be finding a buyer. grant limited control of other basic systems, powering AC by
tenta
doors to access other areas.
4. MINING CONTROL STATION
The door leading to the central hallway is partially The room is dark as systems lie dormant, but
opened. Forcing it completely open would take little once lit it’s pretty clear that the ship's reactor
effort. This section will be plunged into darkness if the remains undamaged and intact. One of the
door slides closed behind them. open access points contains an auxiliary
power relay.
From this room, it looks like the crew managed
a small fleet of automated mining droids that
specialized in cutting at asteroids in tandem A player can spend 10 minutes or make a DC 10
and safely maneuvering ore into the ship's Intelligence (Techonology) check to reroute power to
hold. There don't appear to be any drones auxiliary systems. Once the system boots, it displays
here currently, but the outboard ore hold that a single escape pod was launched and that there
appears to contain 1 ton of carvanium. are 160 hours of fuel remaining that can be siphoned
into a fuel canister.

With the exception of the ore, this section seems 6. EQUIPMENT STORAGE &

empty though the players can attempt to salvage parts CARGO HOLD ACCESS
from the inboard maintenance terminal. Players who This final section of the ship can be bypassed
search behind the ore hold will find enough sealed completely if players think that the risk of disabling the
mining explosives to serve as a Charge, Fragmentation explosives is too much. Otherwise, they will find a
(Average). challenging fight against the four lugubraa within. If
players didn't set off the explosive charge and stay
5. HALLWAY quiet, they have the opportunity to strike against the
The labels above the doors in this dark hallway indicate groggy, hibernating creatures.
where they lead. The door leading to the engineering &
reactor control room is open while the door leading to You are greeted by the sight of four ravenous
the equipment storage & cargo hold access is very beasts anchored to the hull with suction cup
obviously lined with explosives. like hands. Dried copper-colored smears
On their way out, the two surviving crewmen paint the floor in the middle of the room, but
ensured that the lugubraa could not pursue them by what really draws the eye is the grizzly pile of
leaving some blasting and drilling explosives behind. It shattered bones and armor laying at the
was a rush job, so it should be apparent to characters center. The maggot-white bipedal leech
who have darkvision or a light source that the door is monsters turn towards you with gaping maws
rigged to explode whether it opens via manual or sporting circular rows of razor teeth. They
electronic means. To open the door without triggering cant their long heads back and forth and you
the explosion, a player will have to roll a DC 13 see pits in the skin where there should
Dexterity (Sleight of Hand) check to disable the probably be eyes as they begin to advance.
explosives without setting them off.
A failure will result in any creature within 20 feet of
Lugubraa aren't terribly intelligent but they are
the charge having to make a DC 15 Dexterity saving
tenacious and will use numbers to their advantage and
throw. A creature takes 1d6 fire damage and 1d6
cut off their exits. If characters try to escape, the
kinetic damage on a failed save, or half as much on a
successful one. The lugubraa in the equipment storage lugubraa will give chase. If characters disengage their
& cargo hold access will immediately be alerted to their mag-boots or try to use the zero gravity environment
to create space and mitigate the lugubraas' melee
presence.
capabilities, the creatures will scale the walls and
A success results in the player quietly removing the
ceiling to try and find a place where they can strike out
detonator from the crumbling explosives.
and grapple them. If they get desperate, they might
Unfortunately, do to their age, they are not stable
even launch themselves at characters.
enough to recover and use again.
Try and make it clear to your players that the
5. ENGINEERING & REACTOR CONTROL lugubraa do not have eyes. This will give them the
opportunity to deploy abilities or weapons that cause
deafness.

4 Part 3 | The Miser's Purse


«Explume is lost to the Lugubraa, six hexes be upon While engaging in a vicious civil war among their own
them. Cloak and evacuate the nestlings while I— kind, the Croke introduced the Lugubraa to their
awwwwkk!»
―Shell Conjurer Firtha of the Unknown homeworlds in the Croke Reach. For 300 years they LUG
Mediu
Regions spread, destroying Croke settlements across the
region, no longer under the control of their original

employers. The Croke sought the help of the cloners of Armo

Kamino. The Kaminoans created a genetic variant that Hit Po

became known as the Leech Legion, but these clones Spee

proved to be just as deadly to the Croke as their

Lugubraa predecessors. ST

14 (

Sense

Langu

Chall

Echolo

deafe

Pack T

roll ag

allies

incap

Space

space

Spider
LUGUBRAA includ
make
Lugubraa possess twisted, maggot-white bipedal
bodies of leeches. The main feature of a Lugubraa's ACT
face was its large gaping maw, filled with razor sharp Barbed
teeth in a circular pattern. The numerous teeth 15ft.,
overlapped, and chewed in a gearlike pattern. Once targe
something (or someone) entered their maw, it was ends,
const
nearly impossible to escape. Though they can survive
on organic matter, the average Lugubraa was obsessed Bite. M
with fresh meat, finding it delicious beyond compare. targe
Though a Lugubraa possessed four arms, the lower
two were little more than useless stubs. Their upper
arms were very long, with five long fingers that were Horde
tipped with large suction cups. Each suction cup was of hun
filled with needlelike barbs. These dangerous digits hunger
gave a Lugubraa extra purchase when climbing or to hun
holding down their prey. availab
Lugubraa had no ears, and their skin instead 50 yea
detected sound vibrations. They were naturally strong achieve
and very durable, able to stand at attention for days on credits
end without rest and suffer numerous wounds before would
succumbing seeking
Eater of Worlds. The Gree Enclave considered the on the
Lugubraa to be one of two curses unleashed by the high-en
Rakata during their war with the Celestials. The Gree among
named the Lugubraa "the Faceless Mouths", and among
further referred to them as "the Eaters of Worlds." Man
Unkno
they w
deadlin
used in
as sold
voracit
them i

Part 4 | The Monsters 5


Credits

Explore
Artwork from Art of The Rubicon.
Derelict Ship Battlemap by Alexei Wyatt.
Patreon | Instagram

The
Artwork of the Mynocks from Wookieepedia.
Lugubraa information from Wookiepeedia.

Galaxy

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