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An encounter suitable for parties of 3rd level playing Star Wars 5e.
BACKGROUND OVERVIEW
Some twenty years ago, the crew of the Miser's Purse The party finds themselves violently and unexpectedly
ran a smuggling operation under the guise of an ripped from hyperspace by the same anomaly that
asteroid mining business. They frequently traveled destroyed the Miser's Purse. The navcomputer
across the galaxy hauling contraband buried beneath screeches that the fuel line has ruptured, venting the
cargo holds full of ore. Their final run would see them rest of the ship's fuel into the void. Their ship now
transporting live cargo from the Unknown Regions: drifts in real space at the edge of an asteroid field.
three shipping containers full of lugubraa. Though they are stranded without fuel and with
Towards the end of their journey, the captain had limited supplies, a cursory scan of the area reveals a
stopped off at a mostly uninhabited star system to mining ship nearby. At first glance, it’s very obvious
collect ore when a freak navigation error resulted in from the fact that it is in two distinct pieces that the
the ship being rent in half, shuttering back into an ship will not be rescuing them. It has been floating in
uninhabited star system. Crewmen in the cargo holds the black for months if not years. Further scanning
and living quarters were vented into space in seconds, reveals that the wreck is completely unpowered and
and the shipping containers full of lugubraa were that there are no life signs on board.
thrown open. A few faster specimens held fast to the This could be the opportunity that the player
hull. Their ravenous hunger from the long journey characters need to find materials to repair their vessel
drove them to attack the remaining unsuspecting crew and maybe, with a bit of luck, some fuel.
when they attempted repair and recovery operations.
With only two men left and the lugubraa still in
pursuit, the captain sacrificed himself and save the
others. With only a blaster pistol and vibrosword to
defend himself with, he corralled the monsters into the
equipment room using himself as bait while the final
two fled in an escape pod, never to return.
Though the ship has been exposed to the cold
vacuum of space for nearly two decades, there are still
treasures and dangers for intrepid explorers to
discover within its walls.
Part 1 | Introduction 1
A version of this map without descriptions can be found through the artist's Patreon. Otherwise, GMs can
cover the information in their VTT program of choice.
With the exception of the ore, this section seems 6. EQUIPMENT STORAGE &
empty though the players can attempt to salvage parts CARGO HOLD ACCESS
from the inboard maintenance terminal. Players who This final section of the ship can be bypassed
search behind the ore hold will find enough sealed completely if players think that the risk of disabling the
mining explosives to serve as a Charge, Fragmentation explosives is too much. Otherwise, they will find a
(Average). challenging fight against the four lugubraa within. If
players didn't set off the explosive charge and stay
5. HALLWAY quiet, they have the opportunity to strike against the
The labels above the doors in this dark hallway indicate groggy, hibernating creatures.
where they lead. The door leading to the engineering &
reactor control room is open while the door leading to You are greeted by the sight of four ravenous
the equipment storage & cargo hold access is very beasts anchored to the hull with suction cup
obviously lined with explosives. like hands. Dried copper-colored smears
On their way out, the two surviving crewmen paint the floor in the middle of the room, but
ensured that the lugubraa could not pursue them by what really draws the eye is the grizzly pile of
leaving some blasting and drilling explosives behind. It shattered bones and armor laying at the
was a rush job, so it should be apparent to characters center. The maggot-white bipedal leech
who have darkvision or a light source that the door is monsters turn towards you with gaping maws
rigged to explode whether it opens via manual or sporting circular rows of razor teeth. They
electronic means. To open the door without triggering cant their long heads back and forth and you
the explosion, a player will have to roll a DC 13 see pits in the skin where there should
Dexterity (Sleight of Hand) check to disable the probably be eyes as they begin to advance.
explosives without setting them off.
A failure will result in any creature within 20 feet of
Lugubraa aren't terribly intelligent but they are
the charge having to make a DC 15 Dexterity saving
tenacious and will use numbers to their advantage and
throw. A creature takes 1d6 fire damage and 1d6
cut off their exits. If characters try to escape, the
kinetic damage on a failed save, or half as much on a
successful one. The lugubraa in the equipment storage lugubraa will give chase. If characters disengage their
& cargo hold access will immediately be alerted to their mag-boots or try to use the zero gravity environment
to create space and mitigate the lugubraas' melee
presence.
capabilities, the creatures will scale the walls and
A success results in the player quietly removing the
ceiling to try and find a place where they can strike out
detonator from the crumbling explosives.
and grapple them. If they get desperate, they might
Unfortunately, do to their age, they are not stable
even launch themselves at characters.
enough to recover and use again.
Try and make it clear to your players that the
5. ENGINEERING & REACTOR CONTROL lugubraa do not have eyes. This will give them the
opportunity to deploy abilities or weapons that cause
deafness.
Lugubraa predecessors. ST
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LUGUBRAA includ
make
Lugubraa possess twisted, maggot-white bipedal
bodies of leeches. The main feature of a Lugubraa's ACT
face was its large gaping maw, filled with razor sharp Barbed
teeth in a circular pattern. The numerous teeth 15ft.,
overlapped, and chewed in a gearlike pattern. Once targe
something (or someone) entered their maw, it was ends,
const
nearly impossible to escape. Though they can survive
on organic matter, the average Lugubraa was obsessed Bite. M
with fresh meat, finding it delicious beyond compare. targe
Though a Lugubraa possessed four arms, the lower
two were little more than useless stubs. Their upper
arms were very long, with five long fingers that were Horde
tipped with large suction cups. Each suction cup was of hun
filled with needlelike barbs. These dangerous digits hunger
gave a Lugubraa extra purchase when climbing or to hun
holding down their prey. availab
Lugubraa had no ears, and their skin instead 50 yea
detected sound vibrations. They were naturally strong achieve
and very durable, able to stand at attention for days on credits
end without rest and suffer numerous wounds before would
succumbing seeking
Eater of Worlds. The Gree Enclave considered the on the
Lugubraa to be one of two curses unleashed by the high-en
Rakata during their war with the Celestials. The Gree among
named the Lugubraa "the Faceless Mouths", and among
further referred to them as "the Eaters of Worlds." Man
Unkno
they w
deadlin
used in
as sold
voracit
them i
Explore
Artwork from Art of The Rubicon.
Derelict Ship Battlemap by Alexei Wyatt.
Patreon | Instagram
The
Artwork of the Mynocks from Wookieepedia.
Lugubraa information from Wookiepeedia.
Galaxy
hacking engineer.
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