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Begin Map

Begin Level
Begin Actor Class=/CRD_DanceVolume/Device_DanceVolume.Device_DanceVolume_C
Name=Device_DanceVolume_C_UAID_C04F03DBFB93617401_1627957804
Archetype=/CRD_DanceVolume/Device_DanceVolume.Device_DanceVolume_C'/
CRD_DanceVolume/Device_DanceVolume.Default__Device_DanceVolume_C'
ParentActor=Device_CameraFocus_C_UAID_C04F03DBFB935B7401_1498376672
ActorFolderPath=None
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_DanceVolume/Device_DanceVolume.De
fault__Device_DanceVolume_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CRD_DanceVolume/Device_DanceVolume.Default__
Device_DanceVolume_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_DanceVolume/Device_DanceVolume.De
fault__Device_DanceVolume_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent
Name="FortMinigameProgress"
Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/
Devices/Common/
Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_
VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="EnabledComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/Game/Creative/Devices/Common/
Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:EnabledComponent_GEN_VARI
ABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component
.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:VisibleInGameComponent_GEN_VA
RIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ZoneMesh"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_DanceVolume/Device_DanceVolume.De
vice_DanceVolume_C:ZoneMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="TriggerParent"
Archetype=/Script/Engine.SceneComponent'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:TriggerParent_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFr
ame_C Name="CreativeVolumeFrame"
Archetype=/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolu
meFrame_C'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:CreativeVolumeFrame_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_CP_DeviceZone_Frame_01_Dance_0-111B2FE8FF4A54B8_5"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_CP_DeviceZone_Frame_01_Dance_0-111B2FE8FF4A54B8_5EditorOnlyData"
End Object
End Object
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_CP_DeviceZone_Frame_01_Dance_0-111B2FE8FF4A54B8"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_CP_DeviceZone_Frame_01_Dance_0-111B2FE8FF4A54B8EditorOnlyData"
End Object
End Object
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="DisableWhenReceived"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="EnableWhenReceived"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:EnableWhenReceived_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="BaseVisibilityComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component
.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:BaseVisibilityComponent_GEN_V
ARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Cr
eative_UseRestriction_Component_C Name="CreativeUseRestrictionComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Componen
t.Creative_UseRestriction_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:CreativeUseRestrictionCompone
nt_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent
Name="Interact Mesh"
Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:Interact Mesh_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StartEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StartEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StopEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StopEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StartEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StartEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StopEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StopEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="WhenEmoteStarts_Component"
Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:WhenEmoteStarts_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="WhenEmoteStops_Component"
Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:WhenEmoteStops_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateDefaultEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateDefaultEmote_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset2_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset2_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset3_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset3_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset4_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset4_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset5_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset5_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset6_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset6_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset7_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset7_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset8_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset8_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset9_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset9_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset10_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset10_Component_GEN_VARIABL
E'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmoteLeader_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmoteLeader_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResetEmoteLeader_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ResetEmoteLeader_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="PauseEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:PauseEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResumeEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ResumeEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="PauseEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:PauseEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResumeEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ResumeEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Name="StaticMeshComponent0"
CachedMaxDrawDistance=32538.292969

BodyInstance=(CollisionEnabled=NoCollision,CollisionProfileName="Custom")

OnComponentPhysicsStateChanged=(Device_DanceVolume_C_UAID_C04F03DBFB93617401_162795
7804.OnPhysicsStateChanged)
RelativeLocation=(X=620.000000,Y=0.000000,Z=0.000000)
bHiddenInGame=True
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=32538.292969
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=32538.292969
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/CRD_DanceVolume/Device_DanceVolume.Device_DanceVolume_C#2591466749"
End Object
Begin Object Name="ToyOptionsComponent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
Enabled Index=2
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="ZoneMesh"
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ZoneMesh"
CachedMaxDrawDistance=32538.292969

BodyInstance=(CollisionEnabled=NoCollision,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeScale3D=(X=512.000000,Y=512.000000,Z=384.000000)
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TriggerParent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeVolumeFrame"
Begin Object Name="M_CP_DeviceZone_Frame_01_Dance_0-111B2FE8FF4A54B8_5"
Begin Object Name="M_CP_DeviceZone_Frame_01_Dance_0-
111B2FE8FF4A54B8_5EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/CRD_DanceVolume/Materials/
M_CP_DeviceZone_Frame_01_Dance.M_CP_DeviceZone_Frame_01_Dance"'

VectorParameterValues(0)=(ParameterInfo=(Name="SizeBias"),ParameterValue=(R=0.25600
0,G=0.256000,B=0.384000,A=1.000000),ExpressionGUID=5932C37048615E222D3B85A24EABB786
)

BasePropertyOverrides=(TwoSided=True,ShadingModel=MSM_Unlit,OpacityMaskClipValue=0.
333300)

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"M_CP_DeviceZone_Frame
_01_Dance_0-111B2FE8FF4A54B8_5EditorOnlyData"'
LightingGuid=51BEF29B4D5B49B89C4A05AB6F2C4C62
End Object
Begin Object Name="M_CP_DeviceZone_Frame_01_Dance_0-111B2FE8FF4A54B8"
Begin Object Name="M_CP_DeviceZone_Frame_01_Dance_0-
111B2FE8FF4A54B8EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/CRD_DanceVolume/Materials/
M_CP_DeviceZone_Frame_01_Dance.M_CP_DeviceZone_Frame_01_Dance"'

VectorParameterValues(0)=(ParameterInfo=(Name="SizeBias"),ParameterValue=(R=0.25600
0,G=0.256000,B=0.384000,A=1.000000))

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"M_CP_DeviceZone_Frame
_01_Dance_0-111B2FE8FF4A54B8EditorOnlyData"'
LightingGuid=10E086444D7B5C3054452BAE86A4844E
End Object
Shape=NewEnumerator1
ZoneScaleMultipliers=(X=5.120000,Y=5.120000,Z=3.840000)

EditMesh="/Game/Abilities/Toys/EliminationVolume/S_EliminationVolume.S_EliminationV
olume"

EditOverrideMaterials(0)="/CRD_DanceVolume/Materials/M_CP_DeviceZone_Frame_01_Dance
.M_CP_DeviceZone_Frame_01_Dance"
PreviewOverrideMesh="/Game/Creative/Devices/DeviceZone_Base/Meshes/
CP_DeviceZone_Frame_01_Placer.CP_DeviceZone_Frame_01_Placer"
PreviewOverrideMaterials(0)="/Game/Creative/Devices/DeviceZone_Base/
Materials/M_CP_DeviceZone_Frame_Hologram_01.M_CP_DeviceZone_Frame_Hologram_01"
OnMeshAndMaterialsLoaded=(CreativeVolumeFrame.On Mesh Loaded)

StaticMesh=/Script/Engine.StaticMesh'"/Game/Abilities/Toys/EliminationVolume/
S_EliminationVolume.S_EliminationVolume"'

OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"M_CP_DeviceZone_Frame_
01_Dance_0-111B2FE8FF4A54B8"'
CachedMaxDrawDistance=32538.292969
BoundsScale=1.501500
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="TriggerParent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BaseVisibilityComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeUseRestrictionComponent"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Interact Mesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'

OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_DanceVolume/
Materials/MI_CP_Device_DanceVolume_Placed_01.MI_CP_Device_DanceVolume_Placed_01"'
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StartEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StartEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenEmoteStarts_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenEmoteStops_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateDefaultEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset2_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset3_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset4_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset5_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset6_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset7_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset8_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset9_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset10_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmoteLeader_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetEmoteLeader_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResumeEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResumeEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=32538.292969
AttachParent="ZoneMesh"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
ResumeEmoteOnPlayer_Component="ResumeEmoteOnPlayer_Component"
PauseEmoteOnPlayer_Component="PauseEmoteOnPlayer_Component"
ResumeEmote_Component="ResumeEmote_Component"
PauseEmote_Component="PauseEmote_Component"
ResetEmoteLeader_Component="ResetEmoteLeader_Component"
ActivateEmoteLeader_Component="ActivateEmoteLeader_Component"
ActivateEmotePreset10_Component="ActivateEmotePreset10_Component"
ActivateEmotePreset9_Component="ActivateEmotePreset9_Component"
ActivateEmotePreset8_Component="ActivateEmotePreset8_Component"
ActivateEmotePreset7_Component="ActivateEmotePreset7_Component"
ActivateEmotePreset6_Component="ActivateEmotePreset6_Component"
ActivateEmotePreset5_Component="ActivateEmotePreset5_Component"
ActivateEmotePreset4_Component="ActivateEmotePreset4_Component"
ActivateEmotePreset3_Component="ActivateEmotePreset3_Component"
ActivateEmotePreset2_Component="ActivateEmotePreset2_Component"
ActivateDefaultEmote_Component="ActivateDefaultEmote_Component"
WhenEmoteStops_Component="WhenEmoteStops_Component"
WhenEmoteStarts_Component="WhenEmoteStarts_Component"
StopEmoteOnPlayer_Component="StopEmoteOnPlayer_Component"
StartEmoteOnPlayer_Component="StartEmoteOnPlayer_Component"
StopEmote_Component="StopEmote_Component"
StartEmote_Component="StartEmote_Component"
Interact Mesh="Interact Mesh"
CreativeVolumeFrame="CreativeVolumeFrame"
CreativeUseRestrictionComponent="CreativeUseRestrictionComponent"
BaseVisibilityComponent="BaseVisibilityComponent"
EnableWhenReceived="EnableWhenReceived"
DisableWhenReceived="DisableWhenReceived"
TriggerParent="TriggerParent"
ZoneMesh="ZoneMesh"
NewScale=(X=1.000000,Y=1.000000,Z=1.000000)
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=32538.292969
SavedActorGuid=000000000000000000000000A5A8A1FE

ActorTemplateID="/CRD_DanceVolume/Device_DanceVolume.Device_DanceVolume_C#259146674
9"
LabelOverride="Emote Volume"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Emote Volume"
End Actor
End Level
Begin Surface
End Surface
End Map

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