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Any character with the Faction (The Doctors) keyword may use this Command Ability:

Nexus Link Reconfiguration


PULSE Command Ability
Pick 2 friendly characters within 6" (including the character using the Command Ability).

One character loses all of their Will Points. For every Will Point lost, the other character
replenishes 2 Will Points.
3 12 2 2 30 22
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 3 4 6
Weapon Range Evasion Damage Penetration Abilities

Doctor of the Mind Unarmed 0" - - +1 -

Keywords Mind Gazing Aetheric Control


• Faction (The Doctors) AURA Command Ability This character replenishes all of its
• Leader Until the end of the round, any Command Points at the start of each
• Doctor friendly characters within 6" gain character turn.
• Discipline (Blood Rites, Fear (-2), or increase their Fear
Runes of Sovereignty) number to (-2).

Character Abilities
• Fear (-2)
• Mage (3)
• Parry (3)

2.2.0
3 11 4 30 23
Actions Life Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 5
Weapon Range Evasion Damage Penetration Abilities

Master of Surgical Tools 0" - - -1 -


Necromantic Studies

Keywords Unliving Curse Note that characters with the Nexus


• Faction (The Doctors) PULSE Command Ability ability may still use their Life Points
• Leader One friendly character within 1" as Will Points, even for other
• Doctor gains Vampiric Attack (2) until the characters!
• Discipline (Blood Rites, Divinity) end of the game.
In addition, change the Nexus Link
Elixir of Death Reconfiguration Command Ability:
Character Abilities Every friendly character who starts every time it mentions Will Points,
• Expert Sorcerer (1)
the game with Will Points loses change it to Life Points.
• Frenzied
all of their Will Points and gains
• Mage (2)
Frenzied.
• Vampiric Attack (2)
This change remains in play even if
this character is killed.
2.2.0
3 14 4 3 30 20
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 5 4
Weapon Range Evasion Damage Penetration Abilities

Master of Zoology Electrified Mace 0" - +1 -2 Stun

Keywords Protective Field Voltaic Shield


• Faction (The Doctors) AURA Command Ability If an enemy character makes a
• Leader Until the end of the round, any Combat action against this character
• Doctor friendly characters within 3" gain in base contact and they don't lose
Universal Shielding (4). any Life Points from the attack, the
enemy character loses 3 Life Points.
Character Abilities Beast Master
• Expert Protection (2)
All friendly characters with the
• Hunter
Animal keyword gain Companion
(Doctor) while in line of sight of
this character.

2.2.0
3 13 2 4 30 21
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 4
Weapon Range Evasion Damage Penetration Abilities

Plague Doctor Scalpel 0" - - -1 -

Keywords Biological Studies Plague-infused Anatomy


• Faction (The Doctors) AURA Command Ability The Plague Doctor has laced their test
• Leader Until the end of the round, any subjects with a virulent new plague,
• Doctor friendly characters within 3" gain activated at a moment's notice! If
• Discipline (Fateweaving, Penetration -2 on their weapons. an enemy character kills a friendly
Wild Magic) character in base contact while either
Purifying Ungents are within 6" of this character, the
Every friendly character within enemy receives a Stunned counter.
Character Abilities 6" is immune to the Stun ability,
• Expert Sorcerer (1)
and immediately removes any
• Mage (2)
Stunned counters.

2.2.0
2 15 1 40 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 5 3 1
Weapon Range Evasion Damage Penetration Abilities

The Being Brutal Fists 0" - - - -

Keywords Locomotive Nexus Link


• Faction (The Doctors) Whenever this character makes
• Hero a Combat action, total up the
• Unique amount of Damage caused
(before Protection rolls).
Character Abilities That many characters within 6"
• Berserk
with the Nexus ability replenish
• Companion (Doctor)
1 Will Point.
• Mindless
• Primitive

2.2.0
2 11 2 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Black Powder, Blast,


Alchemical Bomb 6" +1 +2 - Reload (1)
Alchemist Doctor
Poison Bomb 6" - - - Reload (1), Poisoned

Keywords Unstable
• Faction (The Doctors) Any failed Combat actions with
• Hero Alchemical Bombs and Poison
• Doctor Bombs always count as fumbles.

Character Abilities
• Brave

2.2.0
2 25 50 19
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 3 6 3 1
Weapon Range Evasion Damage Penetration Abilities

Brined Horror Webbed Apendages 0" +1 +1 - Aquatic

Keywords Corpse
• Faction (The Doctors) If this character takes 4 or more
• Hero Damage in one action (before
making a Protection roll), add
2 extra Damage to the attack.
Character Abilities
• Bulky
• Fast Swimmer (3)
• Fear (-1)
• Mindless
• Water Creature

2.2.0
2 12 30 16
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 4
Weapon Range Evasion Damage Penetration Abilities

Doctor of Blood Knife 0" - - - -

Keywords Sanguine Sorcery


• Faction (The Doctors) This character's Vampiric Attack
• Hero also activates when making a
• Doctor Cast Spell action.
• Discipline (Blood Rites)

Character Abilities
• Frenzied
• Mage (2)
• Vampiric Attack (2)

2.2.0
2 11 2 2 30 13
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities

Doctor of Poisons Poisoned Blade 0" - +1 - Poisoned

Keywords Elixir
• Faction (The Doctors) PULSE Command Ability
• Hero One friendly character within 3"
• Doctor gains either Acrobatic (3),
Engage, or Slippery until the
end of the game.
Character Abilities
• Expert Offence (2)
• Slippery

2.2.0
2 11 2 2 30 14
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 4
Weapon Range Evasion Damage Penetration Abilities

Knockback, Stun,
Doctor of the Beasts Shock Staff 2" - +1 - Two-handed

Keywords Overcharged Discipline Beast Master


• Faction (The Doctors) PULSE Command Ability All friendly characters with the
• Hero One friendly character with the Animal keyword gain Companion
• Doctor Animal keyword within 6" gains (Doctor) while in line of sight of this
Berserk until the end of the game. character.
Character Abilities
• Hunter

2.2.0
2 10 2 2 30 16
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 4 5
Weapon Range Evasion Damage Penetration Abilities

Doctor of the Firmament Unarmed 0" - - +1 -

Keywords Void Walker Aetheric Gaze


• Faction (The Doctors) PULSE Command Ability This character may select its Magic
• Hero One friendly character within 3" Spells from up to 2 different
• Doctor gains Ethereal until the end of Disciplines.
• Discipline (Blood Rites, the game.
Fateweaving, Wild Magic) It also gains Cantrips from both
Disciplines chosen.
Character Abilities
• Expert Sorcerer (2)
• Mage (2)

2.2.0
2 12 2 2 30 15
Actions Life Will Command Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 4
Weapon Range Evasion Damage Penetration Abilities

Morgue Doctor Surgical Tools 0" - - -1 -

Keywords Power Over Death


• Faction (The Doctors) PULSE Command Ability
• Hero This Command Ability is used out of sequence, when
• Doctor any other friendly character within 3" is killed.
• (Divinity, Fateweaving) Make a Basic MIND Roll:
For each Ace rolled, the target character
Character Abilities Success
replenishes 2 Life Points.
• Mage (2)
Fail No effect.

For each Ace rolled, the target character


Critical
replenishes 4 Life Points.
This character loses half its remaining Life
Fumble
Points (rounding up).

2.2.0
2 12 2 30 14
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 4 3
Weapon Range Evasion Damage Penetration Abilities

Blast, Reload (1),


Ordnance Doctor Spirit Cannon 18" +1 +2 -1 Two-handed

Keywords Soul Ammunition


• Faction (The Doctors) This character can choose to use
• Hero 2 Will Points at any time to increase
• Doctor the Reload (x) value on their Spirit
Cannon until the end of the round.
This may be done multiple times in
Character Abilities a round.
• Expert Marksman (1)

2.2.0
2 12 3 30 15
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 1
Weapon Range Evasion Damage Penetration Abilities

Unleashed Madman Grasping Tentacles 2" -1 - - -

Keywords Nexus
• Faction (The Doctors) Any character with the Doctor
• Hero keyword within 6" and line of sight
may use this character's Will Points
as if they were their own.
Character Abilities
• Brawler (1)
• Expert Grappler (3)
• Mindless

2.2.0
2 13 1 30 13
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 4 4 2
Weapon Range Evasion Damage Penetration Abilities

Warden Mace 0" +1 +1 - Knockback

Keywords
• Faction (The Doctors)
• Hero

Character Abilities
• Bodyguard (Doctor)
• Expert Protection (2)

2.2.0
2 10 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 3
Weapon Range Evasion Damage Penetration Abilities

Apprentice Doctor Scalpel 0" - - -1 -

Keywords Apprenticeship
• Faction (The Doctors) When choosing this character, pick If choosing the Mage ability, the
• Henchman one character in your gang with both disciplines available are the same as
• Doctor the Doctor and Hero keywords to be the mentor.
this character’s mentor.
If choosing a weapon with a
Character Abilities Choose one Character Ability, relevant unique rule, that rule is
• Companion (Doctor)
unique skill, or weapon profile that taken as well (such as Unstable on
mentor has for this character to gain. Alchemical Bombs).

A character can only be a mentor to


one Apprentice Doctor.

2.2.0
2 8 4 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

6 5 3 2 1
Weapon Range Evasion Damage Penetration Abilities

Carrion Implanted Tools 0" - - - -

Keywords Nexus
• Faction (The Doctors) Any character with the Doctor
• Henchman keyword within 6" and line of sight
may use this character's Will Points
as if they were their own.
Character Abilities
• Infiltration
• Mindless
• Pickpocket

2.2.0
2 13 50 14
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

3 4 4 4 1
Weapon Range Evasion Damage Penetration Abilities

Crocodile Enhanced Jaws 0" - - -3 Aquatic

Keywords
• Faction (The Doctors)
• Henchman
• Animal

Character Abilities
• Fast Swimmer (3)
• Limited Movement
• Mindless
• Primitive
• Water Creature

2.2.0
2 9 30 10
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 5 3 3 2
Weapon Range Evasion Damage Penetration Abilities

Doctor of Venesection Fangs 0" - - - -

Keywords
• Faction (The Doctors)
• Henchman

Character Abilities
• Frenzied
• Limited Movement
• Primitive
• Vampiric Attack (1)

2.2.0
2 11 2 30 12
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 2 2
Weapon Range Evasion Damage Penetration Abilities

Black Powder,
Electron Cannoneer Electron Cannon 12" - +1 -1 Two-handed, Reload (2)

Keywords Volatile Arc Power Unstable


• Faction (The Doctors) After resolving a successful Combat Any failed Combat actions with the
• Henchman action with an Electron Cannon, pick Electron Cannon always count as
1 other character within 3" of the fumbles.
target (friend or foe - including this
Character Abilities character), they lose an equal amount
• Universal Shielding (2)
of Life Points as the original target.
If there are no other characters in
range, this rule has no effect.

2.2.0
2 13 40 13
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 3 1
Weapon Range Evasion Damage Penetration Abilities

Gorilla Titanic Fists 0" - +1 - -

Keywords
• Faction (The Doctors)
• Henchman
• Animal

Character Abilities
• Bodyguard (Doctor)
• Flight
• Primitive

2.2.0
2 6 30 6
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 2 1
Weapon Range Evasion Damage Penetration Abilities

Hollowman Unarmed 0" - - +1 -

Keywords Blood Nexus Death Throes Overload


• Faction (The Doctors) Every time this character loses When this character dies, every
• Henchman Life Points (including from the character with the Doctor keyword
Frenzied rule), you may replenish within 6" replenishes 2 Will Points.
that many Will Points from all
Character Abilities characters within 6" with
• Frenzied
the Nexus ability.
• Mindless

2.2.0
2 8 30 4
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 2 3 0 1
Weapon Range Evasion Damage Penetration Abilities

Husk Unarmed 0" - - +1 -

Keywords Corpse
• Faction (The Doctors) If this character takes 4 or more
• Henchman Damage in one action (before
making a Protection roll), add
2 extra Damage to the attack.
Character Abilities
• Expert Grappler (2)
• Mindless

2.2.0
2 11 1 30 10
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 3 2 2
Weapon Range Evasion Damage Penetration Abilities

Lab Assistant Shock Prod 0" - - - Stun

Keywords
• Faction (The Doctors)
• Henchman

Character Abilities
• Companion (Doctor)
• Hunter

2.2.0
2 12 50 12
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 5 4 2 1
Weapon Range Evasion Damage Penetration Abilities

Lion Ripping Teeth 0" - - -1 -

Keywords
• Faction (The Doctors)
• Henchman
• Animal

Character Abilities
• Engage
• Expert Offence (3)
• Mindless
• Primitive

2.2.0
2 8 6 30 5
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 4 1 2 1
Weapon Range Evasion Damage Penetration Abilities

Madman Unarmed 0" - - +1 -

Keywords Nexus
• Faction (The Doctors) Any character with the Doctor
• Henchman keyword within 6" and line of sight
may use this character's Will Points
as if they were their own.
Character Abilities
• Limited Movement
• Mindless

2.2.0
2 14 40 10
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 2 3 0 1
Weapon Range Evasion Damage Penetration Abilities

Monstrosity Rusty Blade 0" - +1 - -

Keywords Corpse
• Faction (The Doctors) If this character takes 4 or more
• Henchman Damage in one action (before
making a Protection roll), add
2 extra Damage to the attack.
Character Abilities
• Brawler (2)
• Mindless

2.2.0
2 10 1 30 7
Actions Life Will Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

4 4 2 2 2
Weapon Range Evasion Damage Penetration Abilities

Nurse Rusty Knife 0" - - - -

Keywords Healer - 1AP


• Faction (The Doctors) Pick a character within 3". That
• Henchman character replenishes 3 Life Points.

Character Abilities
• Frenzied
• Primitive

2.2.0
2 20 50 15
Actions Life Size Ducats
MOVEMENT DEXTERITY ATTACK PROTECTION MIND

5 3 3 5 1
Weapon Range Evasion Damage Penetration Abilities

Rhino Horns 0" 0 +1 - Knockback

Keywords
• Faction (The Doctors)
• Henchman
• Animal

Character Abilities
• Bulky
• First Strike (2)
• Limited Movement
• Mindless
• Primitive

2.2.0

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