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[00:37:14.

579]: ****ERROR****: Loading status =


15
14
2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:14.992]: ****ERROR****: Loading status =


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14
16
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadImage:Deactivate(Action, Single, Single, Boolean, Boolean)
<Start>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:14.992]: ****ERROR****: Loading status =


14
16
2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:14.994]: ****ERROR****: Loading status =


14
16
2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:15.126]: ****WARNING****: The referenced script on this Behaviour (Game


Object '<null>') is missing!
UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(IResourceLocation)
resource_manager.DownloadableManager:GetAssetImpl(String, IDownloadableUser,
Boolean, String)
ResourcesLoader:LoadAsyncImplDefault(String, IDownloadableUser)
ResourcesLoader:LoadFromStartupBundles(String)
ScreenController:LoadPrefabAsIs(String)
ScreenController:LoadAndAddPrefab(String)
ScreenController:InstantiateScreen(Type)
ScreenController:GetScreen()
ScreenController_Extensions:PushScreen(ScreenController, Object, Boolean)
<>c__DisplayClass8_0:<PushUnlockScreen>b__0(GameObject)
System.Action`1:Invoke(T)
<GetModelInstanceAsync>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:15.877]: ****ERROR****: Loading status =


14
2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[00:37:18.377]: ****ERROR****: Loading status =
14
2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.062]: ****ERROR****: Loading status =


14
25
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.479]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.482]: ****ERROR****: Loading status =


14
26
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.483]: ****ERROR****: Loading status =


14
26
2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.512]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.512]: ****ERROR****: Loading status =


14
27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:33.545]: ****ERROR****: Loading status =


28
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27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.232]: ****ERROR****: Loading status =


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27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.233]: ****ERROR****: Loading status =


31
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27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.279]: ****ERROR****: Loading status =


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27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.279]: ****ERROR****: Loading status =


32
14
27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.312]: ****ERROR****: Loading status =


14
27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.312]: ****ERROR****: Loading status =


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14
27
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.628]: ****WARNING****: Can not play a disabled audio source


<ScheduleSfx>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MusicPlayer:SetupRandomAndAmbience(Boolean)
MusicPlayer:FadeIn()

[00:37:34.628]: ****WARNING****: Can not play a disabled audio source


<ScheduleSfx>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MusicPlayer:SetupRandomAndAmbience(Boolean)
MusicPlayer:FadeIn()

[00:37:34.690]: ****ERROR****: Loading status =


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27
16
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadImage:Deactivate(Action, Single, Single, Boolean, Boolean)
LoadingScreen:CheckForFinish()
LoadingScreen:OnLoaded(Scene, LoadSceneMode)
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)

[00:37:34.690]: ****ERROR****: Loading status =


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2
arena.Arena:OnStart()

[00:37:34.707]: ****ERROR****: Loading status =


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17
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
arena.Arena:OnStart()

[00:37:34.707]: ****ERROR****: Loading status =


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27
16
2

[00:37:34.708]: ****ERROR****: Loading status =


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16
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.708]: ****ERROR****: Loading status =


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30
14
27
16
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.893]: ****ERROR****: Loading status =


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16
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.893]: ****ERROR****: Loading status =


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16
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.893]: ****ERROR****: Loading status =


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16
2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.895]: ****WARNING****: Can not play a disabled audio source


<ScheduleSfx>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
arena.AudioLoader:SoundDefaultState(Boolean)
arena.<LoadSound>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.896]: ****WARNING****: Can not play a disabled audio source


<ScheduleSfx>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
arena.AudioLoader:SoundDefaultState(Boolean)
arena.<LoadSound>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.896]: ****WARNING****: Can not play a disabled audio source


MusicPlayer:SetupRandomAndAmbience(Boolean)
MusicPlayer:FadeIn()
arena.AudioLoader:SoundDefaultState(Boolean)
arena.<LoadSound>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.897]: ****WARNING****: Can not play a disabled audio source


MusicPlayer:SetupRandomAndAmbience(Boolean)
MusicPlayer:FadeIn()
arena.AudioLoader:SoundDefaultState(Boolean)
arena.<LoadSound>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.898]: ****WARNING****: Can not play a disabled audio source


<ScheduleSfx>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MusicPlayer:SetupRandomAndAmbience(Boolean)
MusicPlayer:FadeIn()
arena.AudioLoader:SoundDefaultState(Boolean)
arena.<LoadSound>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.898]: ****WARNING****: Can not play a disabled audio source


<ScheduleSfx>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MusicPlayer:SetupRandomAndAmbience(Boolean)
MusicPlayer:FadeIn()
arena.AudioLoader:SoundDefaultState(Boolean)
arena.<LoadSound>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:34.900]: ****ERROR****: Loading status =


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2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:35.931]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
LoadImage:Deactivate(Action, Single, Single, Boolean, Boolean)
arena.<<Cinematic>g__Play|2>d:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:36.548]: ****ERROR****: Loading status =


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2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.072]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.073]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.217]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[00:37:46.218]: ****ERROR****: Loading status =
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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.250]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.251]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.325]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.326]: ****ERROR****: Loading status =


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<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.332]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:46.332]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:37:50.219]: ****ERROR****: Loading status =


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2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:38:31.466]: ****ERROR****: Loading status =


14
2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:17.130]: ****ERROR****: Loading status =


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2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:19.713]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.165]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.166]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.198]: ****ERROR****: Loading status =


14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.199]: ****ERROR****: Loading status =


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14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.231]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.311]: ****ERROR****: Loading status =


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2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.969]: ****ERROR****: Loading status =


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14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.969]: ****ERROR****: Loading status =


27
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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.998]: ****ERROR****: Loading status =


27
14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:20.998]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.012]: ****ERROR****: Loading status =


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14
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.012]: ****ERROR****: Loading status =


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14
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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.750]: ****ERROR****: Loading status =


27
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29
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.750]: ****ERROR****: Loading status =


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14
15
2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.751]: ****ERROR****: Loading status =


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2
<SwitchStatus>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.979]: ****ERROR****: Loading status =


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2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:21.981]: ****ERROR****: Loading status =


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15
2
<RemoveStatus>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[00:39:22.486]: ****ERROR****: Loading status =


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15
2
server.Connection:OnResponseHeader(Byte[])
Core.Network.OnResponse:Invoke(Byte[])
<ResponsesListener>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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