Professional Documents
Culture Documents
[11/23/2021 14:28:03]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 15:32:40]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 15:45:40]unzip
/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/files/
res/code/arm64-v8a_libil2cpp.zip
-->/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/files/
res/arm64-v8a
UpdateMgr:DownloadResFiles()
DownloadCallback:Invoke(Object, Byte[])
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 18:33:59]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 18:34:44][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/23/2021 18:34:48]OnDelSession 1
Client2Gs:OnDisConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/23/2021 18:34:48][ReturnMgr][OnDisconnectedGs]
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
Client2Gs:OnDisConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/23/2021 18:34:48][online]OnAddSession2
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/23/2021 21:40:58]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 21:41:13][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/23/2021 21:45:24]LoadSceneFinish!!!!!!
<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Battle:OnLoadSceneFinish()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
SC.LargeScene.LargeSceneManager:SmallSceneLoadedCallback(Scene)
SceneCallBack:Invoke(Scene)
SmallScene:OnLoaded()
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()
[11/23/2021 22:22:16]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 22:22:36][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/23/2021 22:22:54]LoadSceneFinish!!!!!!
<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Battle:OnLoadSceneFinish()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
SC.LargeScene.LargeSceneManager:SmallSceneLoadedCallback(Scene)
SceneCallBack:Invoke(Scene)
SmallScene:OnLoaded()
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()
[11/24/2021 13:11:55]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/24/2021 13:12:10][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()
[11/24/2021 13:12:33]LoadSceneFinish!!!!!!
<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Battle:OnLoadSceneFinish()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
SC.LargeScene.LargeSceneManager:SmallSceneLoadedCallback(Scene)
SceneCallBack:Invoke(Scene)
SmallScene:OnLoaded()
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()
[11/24/2021 13:12:46]Too many sprite tiles on Image "Image (1)". The tile size will
be increased. To remove the limit on the number of tiles, set the Wrap mode to
Repeat in the Image Import Settings
UnityEngine.UI.ScrollRect:LateUpdate()