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[11/23/2021 14:28:03]MTP ioctl not implement

[11/23/2021 14:28:03]MTP ioctl not implement


[11/23/2021 14:28:03]Init Android Sdk
AndroidSDKInterface:Init()
PlatformMgr:SetUseSdk()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:03]java persistent


path:/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:03]cpu path:arm64-v8a


Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:03]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:03]java apk


path:/data/app/~~c6WBNDKv1oVUp14teQTaww==/com.herogame.gplay.lastdayrulessurvival-
FBtf8TerlsS-Kjag0UW1tA==/base.apk
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:03]Failed to read data for the AssetBundle 'zhuanjuhuapanel.ab'.


[11/23/2021 14:28:03]ResMgr load ui/zhuanjuhuapanel.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:06][update] should update file count :2516


UpdateMgr:OnLoadLocalFileMds(String, Boolean)
TextCallback:Invoke(String, Boolean)
<_LoadText>d__57:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:06]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.OnupdateBegin (System.Int32 nSize) [0x00000] in
<00000000000000000000000000000000>:0
at UpdateMgr.OnLoadLocalFileMds (System.String strJson, System.Boolean bSuccess)
[0x00000] in <00000000000000000000000000000000>:0
at UpdateMgr+TextCallback.Invoke (System.String text, System.Boolean bSuccess)
[0x00000] in <00000000000000000000000000000000>:0
at UpdateMgr+<_LoadText>d__57.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
PlatformMgr:OnupdateBegin(Int32)
UpdateMgr:OnLoadLocalFileMds(String, Boolean)
TextCallback:Invoke(String, Boolean)
<_LoadText>d__57:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:28:22]MTP ioctl not implement


[11/23/2021 14:34:51]MTP ioctl not implement
[11/23/2021 14:44:06]MTP ioctl not implement
[11/23/2021 14:44:57]Download
error:http://qmqz4hwyxhy.akamaized.net/sc/UpdateAndroid_urp/scene/i-121.ab?
f34acb957a95a966f7440407704df72c
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:44:57]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.OnFinishUpdate (System.Boolean success) [0x00000] in
<00000000000000000000000000000000>:0
at UpdateMgr.CheckWriteFile (System.Boolean bWrite, System.String path) [0x00000]
in <00000000000000000000000000000000>:0
at UpdateMgr+<_Download>d__52.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
PlatformMgr:OnFinishUpdate(Boolean)
UpdateMgr:CheckWriteFile(Boolean, String)
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:44:57]SocketException: The socket is not connected


System.Net.Sockets.Socket.BeginSend (System.Byte[] buffer, System.Int32 offset,
System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.AsyncCallback
callback, System.Object state) (at <00000000000000000000000000000000>:0)
UdpSession.Send (System.String message) (at <00000000000000000000000000000000>:0)
UpdateMgr.CheckWriteFile (System.Boolean bWrite, System.String path) (at
<00000000000000000000000000000000>:0)
UpdateMgr+<_Download>d__52.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) (at
<00000000000000000000000000000000>:0)
UpdateMgr:CheckWriteFile(Boolean, String)
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:44:57][update] write file error:scene/i-121.ab


UpdateMgr:CheckWriteFile(Boolean, String)
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 14:45:05]MTP ioctl not implement


[11/23/2021 15:32:40]MTP ioctl not implement
[11/23/2021 15:32:40]MTP ioctl not implement
[11/23/2021 15:32:40]Init Android Sdk
AndroidSDKInterface:Init()
PlatformMgr:SetUseSdk()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:32:40]java persistent


path:/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:32:40]cpu path:arm64-v8a


Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:32:40]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:32:40]java apk


path:/data/app/~~c6WBNDKv1oVUp14teQTaww==/com.herogame.gplay.lastdayrulessurvival-
FBtf8TerlsS-Kjag0UW1tA==/base.apk
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:32:40]Failed to read data for the AssetBundle 'zhuanjuhuapanel.ab'.


[11/23/2021 15:32:40]ResMgr load ui/zhuanjuhuapanel.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:32:49][update] should update file count :1126


UpdateMgr:OnLoadLocalFileMds(String, Boolean)
TextCallback:Invoke(String, Boolean)
<_LoadText>d__57:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:33:55]MTP ioctl not implement


[11/23/2021 15:34:09]MTP ioctl not implement
[11/23/2021 15:34:25]MTP ioctl not implement
[11/23/2021 15:34:53]MTP ioctl not implement
[11/23/2021 15:35:01]MTP ioctl not implement
[11/23/2021 15:35:09]MTP ioctl not implement
[11/23/2021 15:45:38]DefaultCodePage is:65001
ZipHelper:UnZip(String, String, String, Boolean)
UpdateMgr:DownloadResFiles()
DownloadCallback:Invoke(Object, Byte[])
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:45:38]DefaultCodePage is:65001


ZipHelper:UnZip(String, String, String, Boolean)
UpdateMgr:DownloadResFiles()
DownloadCallback:Invoke(Object, Byte[])
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 15:45:40]unzip
/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/files/
res/code/arm64-v8a_libil2cpp.zip
-->/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/files/
res/arm64-v8a
UpdateMgr:DownloadResFiles()
DownloadCallback:Invoke(Object, Byte[])
<_Download>d__52:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:33:59]MTP ioctl not implement


[11/23/2021 18:33:59]MTP ioctl not implement
[11/23/2021 18:33:59]Init Android Sdk
AndroidSDKInterface:Init()
PlatformMgr:SetUseSdk()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:33:59]java persistent


path:/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:33:59]cpu path:arm64-v8a


Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:33:59]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:33:59]java apk


path:/data/app/~~c6WBNDKv1oVUp14teQTaww==/com.herogame.gplay.lastdayrulessurvival-
FBtf8TerlsS-Kjag0UW1tA==/base.apk
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:33:59]Failed to read data for the AssetBundle 'zhuanjuhuapanel.ab'.


[11/23/2021 18:33:59]ResMgr load ui/zhuanjuhuapanel.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:09]CreateDirectory error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/filesSystem.UnauthorizedAccessException: Access to
the path
"/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/" is denied.
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000]
in <00000000000000000000000000000000>:0
at FileOperation.CreateDirectory (System.String path) [0x00000] in
<00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:CreateDirectory(String)
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:09]ReplaceLocalRes error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/
files/._log_email_tempSystem.IO.DirectoryNotFoundException: Could not find a part
of the path
"/storage/emulated/0/Android/data/com.android.email/files/._log_email_temp".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode,
System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize,
System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in
<00000000000000000000000000000000>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode)
[0x00000] in <00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:42]MTP ioctl not implement


[11/23/2021 18:34:42]Start Auth Request 111: Connect
http://qmqz4scauth.herogame.com/sclogin
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SdkMessager:OnHgLogin(String)

[11/23/2021 18:34:44]SPlatformLogin code 111=0 userid=TIME_127540717


session=0944e41e8aea70e015a8c327f1d4e285
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:44]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at AuthMgr.OnSPlatformLogin (auth.msg.SSCPlatformLogin msg) [0x00000] in
<00000000000000000000000000000000>:0
at AuthMgr+<DoLoginRequest>d__16.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:44][online]Connect GS162.62.163.53:9004


Client2Gs:DoConnect()
LoginMgr:Connect()
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:44][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/23/2021 18:34:44]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.OnReportDefaultMode (System.String mode) [0x00000] in
<00000000000000000000000000000000>:0
at WarChoiceMgr.SetDefault () [0x00000] in <00000000000000000000000000000000>:0
at gs.role.scmsg.SRoleInfo+Handler.Invoke (gs.role.scmsg.SRoleInfo msg) [0x00000]
in <00000000000000000000000000000000>:0
at Client2Gs.Update () [0x00000] in <00000000000000000000000000000000>:0
at Main.Update () [0x00000] in <00000000000000000000000000000000>:0
PlatformMgr:OnReportDefaultMode(String)
WarChoiceMgr:SetDefault()
gs.role.scmsg.Handler:Invoke(SRoleInfo)
Client2Gs:Update()
Main:Update()

[11/23/2021 18:34:44]lzp - - - _ladderInfo is null !!


gs.ladder.scmsg.Handler:Invoke(SLadderExpChange)
Client2Gs:Update()
Main:Update()

[11/23/2021 18:34:44]lzp - - - _ladderInfo is null !!


gs.ladder.scmsg.Handler:Invoke(SLadderExpChange)
Client2Gs:Update()
Main:Update()

[11/23/2021 18:34:48]OnDelSession 1
Client2Gs:OnDisConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/23/2021 18:34:48][ReturnMgr][OnDisconnectedGs]
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
Client2Gs:OnDisConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/23/2021 18:34:48][online]Connect GS162.62.163.56:9004


Client2Gs:DoConnect()
LoginMgr:Connect()
LoginMgr:DoReconnectGs()
<DoReconnectGsIEnumerator>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 18:34:48][online]OnAddSession2
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/23/2021 21:40:58]MTP ioctl not implement


[11/23/2021 21:40:58]MTP ioctl not implement
[11/23/2021 21:40:58]Init Android Sdk
AndroidSDKInterface:Init()
PlatformMgr:SetUseSdk()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:40:58]java persistent


path:/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 21:40:58]cpu path:arm64-v8a
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:40:58]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:40:58]java apk


path:/data/app/~~c6WBNDKv1oVUp14teQTaww==/com.herogame.gplay.lastdayrulessurvival-
FBtf8TerlsS-Kjag0UW1tA==/base.apk
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:40:58]Failed to read data for the AssetBundle 'zhuanjuhuapanel.ab'.


[11/23/2021 21:40:58]ResMgr load ui/zhuanjuhuapanel.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:41:07]CreateDirectory error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/filesSystem.UnauthorizedAccessException: Access to
the path
"/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/" is denied.
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000]
in <00000000000000000000000000000000>:0
at FileOperation.CreateDirectory (System.String path) [0x00000] in
<00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:CreateDirectory(String)
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:41:07]ReplaceLocalRes error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/
files/._log_email_tempSystem.IO.DirectoryNotFoundException: Could not find a part
of the path
"/storage/emulated/0/Android/data/com.android.email/files/._log_email_temp".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode,
System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize,
System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in
<00000000000000000000000000000000>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode)
[0x00000] in <00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:41:12]MTP ioctl not implement


[11/23/2021 21:41:12]Start Auth Request 111: Connect
http://qmqz4scauth.herogame.com/sclogin
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SdkMessager:OnHgLogin(String)

[11/23/2021 21:41:13]SPlatformLogin code 111=0 userid=TIME_127540717


session=add508abc6970e5f39a8be71b35c3e2f
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:41:13]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at AuthMgr.OnSPlatformLogin (auth.msg.SSCPlatformLogin msg) [0x00000] in
<00000000000000000000000000000000>:0
at AuthMgr+<DoLoginRequest>d__16.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:41:13][online]Connect GS162.62.163.56:9000


Client2Gs:DoConnect()
LoginMgr:Connect()
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:41:13][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/23/2021 21:42:32]Failed to read data for the AssetBundle


'laddertaskuppanel_shengji.ab'.
[11/23/2021 21:42:32]ResMgr load texture/laddertaskuppanel_shengji.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:42:39]System.NullReferenceException: Object reference not set to an


instance of an object.
at SC.UI.GainPanel.onShow (System.Object param, System.String childView)
[0x00000] in <00000000000000000000000000000000>:0
at View._DoShow (System.String childView, System.Object param) [0x00000] in
<00000000000000000000000000000000>:0
at ViewMgr.DoShowView (System.String viewName, System.String childView,
System.Int32 layer, System.Object param, System.Boolean haveParent) [0x00000] in
<00000000000000000000000000000000>:0
at ViewMgr.HideView (System.String name) [0x00000] in
<00000000000000000000000000000000>:0
at ClickListener+VoidDelegate.Invoke (UnityEngine.GameObject go) [0x00000] in
<00000000000000000000000000000000>:0
at ClickListener.OnPointerClick (UnityEngine.EventSystems.PointerEventData
eventData) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject
target, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000]
in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in
<00000000000000000000000000000000>:0
View:_DoShow(String, Object)
ViewMgr:DoShowView(String, String, Int32, Object, Boolean)
ViewMgr:HideView(String)
VoidDelegate:Invoke(GameObject)
ClickListener:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:Process()

[11/23/2021 21:42:39][view]show view GainPanel error.


ViewMgr:DoShowView(String, String, Int32, Object, Boolean)
ViewMgr:HideView(String)
VoidDelegate:Invoke(GameObject)
ClickListener:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.StandaloneInputModule:Process()
[11/23/2021 21:43:06]MTP ioctl not implement
[11/23/2021 21:43:56]Failed to read data for the AssetBundle 'icon.ab'.
[11/23/2021 21:43:56]ResMgr load icon.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]LoadSceneFinish!!!!!!
<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Battle:OnLoadSceneFinish()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
SC.LargeScene.LargeSceneManager:SmallSceneLoadedCallback(Scene)
SceneCallBack:Invoke(Scene)
SmallScene:OnLoaded()
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:24]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:26]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 21:45:27]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:27]part MeshFililters one is null:yjt_40001(Clone)


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:ClearPartMeshAndMaterial(Pa
rtBehaviour)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:28]Load Building UsedTime:4.771912


EasyBuildSystem.Runtimes.Internal.Managers.<PreparePartsCollections>d__56:MoveNext(
)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:28]PreparePartsCollections Finish!!!!!!


<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:36]Show BattlePanel Finish


SC.UI.BattlePanel:onShow(Object, String)
View:_DoShow(String, Object)
ViewMgr:DoShowView(String, String, Int32, Object, Boolean)
<>c__DisplayClass53_0:<ShowView>b__0()
VoidDelegate:Invoke()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:45:42]加载总共耗时 19.71268


SC.UI.BattleLoadingPanel:onHide(String)
View:_DoHide(String)
ViewMgr:DoHideView(String, String)
ViewMgr:HideView(String)
<HideLoadingPanel>d__179:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 21:48:29]Coroutine continue failure


[11/23/2021 21:56:17]Failed to read data for the AssetBundle
'component_liaowangta_box.ab'.
[11/23/2021 21:56:17]ResMgr load partinfo_mesh/component_liaowangta_box.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:01:06]OnSTreeGrow tree not exit33900043


Battle:OnSTreeGrow(STreeGrow)
gs.battle.scmsg.Handler:Invoke(STreeGrow)
Client2Bs:Update()
Main:Update()

[11/23/2021 22:02:15]Coroutine continue failure


[11/23/2021 22:12:02]Failed to read data for the AssetBundle 'teawithmilk.ab'.
[11/23/2021 22:12:02]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:18:45]MTP ioctl not implement


[11/23/2021 22:22:16]MTP ioctl not implement
[11/23/2021 22:22:16]MTP ioctl not implement
[11/23/2021 22:22:16]Init Android Sdk
AndroidSDKInterface:Init()
PlatformMgr:SetUseSdk()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:16]java persistent


path:/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:16]cpu path:arm64-v8a


Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:16]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:16]java apk


path:/data/app/~~c6WBNDKv1oVUp14teQTaww==/com.herogame.gplay.lastdayrulessurvival-
FBtf8TerlsS-Kjag0UW1tA==/base.apk
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:16]Failed to read data for the AssetBundle 'zhuanjuhuapanel.ab'.


[11/23/2021 22:22:16]ResMgr load ui/zhuanjuhuapanel.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:25]CreateDirectory error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/filesSystem.UnauthorizedAccessException: Access to
the path
"/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/" is denied.
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000]
in <00000000000000000000000000000000>:0
at FileOperation.CreateDirectory (System.String path) [0x00000] in
<00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:CreateDirectory(String)
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:25]ReplaceLocalRes error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/
files/._log_email_tempSystem.IO.DirectoryNotFoundException: Could not find a part
of the path
"/storage/emulated/0/Android/data/com.android.email/files/._log_email_temp".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode,
System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize,
System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in
<00000000000000000000000000000000>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode)
[0x00000] in <00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:35]MTP ioctl not implement


[11/23/2021 22:22:35]Start Auth Request 111: Connect
http://qmqz4scauth.herogame.com/sclogin
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SdkMessager:OnHgLogin(String)

[11/23/2021 22:22:36]SPlatformLogin code 111=0 userid=TIME_127540717


session=b508a555af27e78e817767bc6cad74f3
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:36]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at AuthMgr.OnSPlatformLogin (auth.msg.SSCPlatformLogin msg) [0x00000] in
<00000000000000000000000000000000>:0
at AuthMgr+<DoLoginRequest>d__16.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:36][online]Connect GS162.62.163.53:9002


Client2Gs:DoConnect()
LoginMgr:Connect()
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:36][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/23/2021 22:22:54]LoadSceneFinish!!!!!!
<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Battle:OnLoadSceneFinish()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
SC.LargeScene.LargeSceneManager:SmallSceneLoadedCallback(Scene)
SceneCallBack:Invoke(Scene)
SmallScene:OnLoaded()
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:54]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:56]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:57]part MeshFililters one is null:yjt_40001(Clone)


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:ClearPartMeshAndMaterial(Pa
rtBehaviour)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:58]Load Building UsedTime:4.815453


EasyBuildSystem.Runtimes.Internal.Managers.<PreparePartsCollections>d__56:MoveNext(
)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:22:58]PreparePartsCollections Finish!!!!!!


<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:23:06]Show BattlePanel Finish


SC.UI.BattlePanel:onShow(Object, String)
View:_DoShow(String, Object)
ViewMgr:DoShowView(String, String, Int32, Object, Boolean)
<>c__DisplayClass53_0:<ShowView>b__0()
VoidDelegate:Invoke()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 22:23:09]加载总共耗时 17.1608
SC.UI.BattleLoadingPanel:onHide(String)
View:_DoHide(String)
ViewMgr:DoHideView(String, String)
ViewMgr:HideView(String)
<HideLoadingPanel>d__179:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:25:50]Failed to read data for the AssetBundle


'component_liaowangta_box.ab'.
[11/23/2021 22:25:50]ResMgr load partinfo_mesh/component_liaowangta_box.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:53:42]Failed to read data for the AssetBundle


'component_liaowangta_box.ab'.
[11/23/2021 22:53:42]ResMgr load partinfo_mesh/component_liaowangta_box.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:55:30]Failed to read data for the AssetBundle


'component_luzhang_lv2.ab'.
[11/23/2021 22:55:30]SmallSceneMgr load component_luzhang_lv2 failed.
<PrepareAllABOfScene>d__50:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:55:30]Failed to read data for the AssetBundle


'component_luzhang_lv1.ab'.
[11/23/2021 22:55:30]SmallSceneMgr load component_luzhang_lv1 failed.
<PrepareAllABOfScene>d__50:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:55:30][SmallSceneMgr]BorrowObject failed.component_luzhang_lv2


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:55:30][SmallSceneMgr]BorrowObject failed.component_luzhang_lv1


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:55:30][SmallSceneMgr]BorrowObject failed.component_luzhang_lv2


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:55:30][SmallSceneMgr]BorrowObject failed.component_luzhang_lv1


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()
[11/23/2021 22:56:35][SmallSceneMgr]BorrowObject failed.component_luzhang_lv2
SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:56:35][SmallSceneMgr]BorrowObject failed.component_luzhang_lv1


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:56:35][SmallSceneMgr]BorrowObject failed.component_luzhang_lv2


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:56:35][SmallSceneMgr]BorrowObject failed.component_luzhang_lv1


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:58:34]Material doesn't have a texture property '_MainTex'


UnityEngine.Material:SetTextureOffsetImpl(Int32, Vector2)
SystemTankController:UpdateMove(Single)
SystemTankController:Update()

[11/23/2021 22:58:48]Failed to read data for the AssetBundle


'component_luzhang_lv2.ab'.
[11/23/2021 22:58:48]SmallSceneMgr load component_luzhang_lv2 failed.
<PrepareAllABOfScene>d__50:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 22:58:48][SmallSceneMgr]BorrowObject failed.component_luzhang_lv2


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:58:48][SmallSceneMgr]BorrowObject failed.component_luzhang_lv2


SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 22:58:55]Failed to read data for the AssetBundle


'component_liaowangta.ab'.
[11/23/2021 22:58:55]SmallSceneMgr load component_liaowangta failed.
<PrepareAllABOfScene>d__50:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/23/2021 22:58:55][SmallSceneMgr]BorrowObject failed.component_liaowangta
SmallSceneMgr:BorrowObject(String)
ThingsObject:AddToScene(SmallScene)
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/23/2021 23:01:47]MTP ioctl not implement


[11/23/2021 23:08:32]Failed to read data for the AssetBundle 'teawithmilk.ab'.
[11/23/2021 23:08:32]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 23:08:35]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/23/2021 23:08:35]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/23/2021 23:17:43]MTP ioctl not implement


[11/23/2021 23:39:51]Coroutine continue failure
[11/23/2021 23:52:58]NullReferenceException: Object reference not set to an
instance of an object.
PressListener.Update () (at <00000000000000000000000000000000>:0)

[11/24/2021 00:03:56]Set Bag Bullet Data


errorSystem.Collections.Generic.KeyNotFoundException: The given key was not present
in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key)
[0x00000] in <00000000000000000000000000000000>:0
at SC.UI.BagGWeapon.SetBulletData () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.BagGWeapon.RefreshBullet () [0x00000] in
<00000000000000000000000000000000>:0
at Utils+VoidDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at Utils.TriggerEvent (Utils+VoidDelegate e) [0x00000] in
<00000000000000000000000000000000>:0
at gs.bag.scmsg.SLoadGunBullet+Handler.Invoke (gs.bag.scmsg.SLoadGunBullet msg)
[0x00000] in <00000000000000000000000000000000>:0
at Client2Bs.Update () [0x00000] in <00000000000000000000000000000000>:0
at Main.Update () [0x00000] in <00000000000000000000000000000000>:0
SC.UI.BagGWeapon:SetBulletData()
SC.UI.BagGWeapon:RefreshBullet()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
gs.bag.scmsg.Handler:Invoke(SLoadGunBullet)
Client2Bs:Update()
Main:Update()

[11/24/2021 00:11:59][SmallSceneMgr]huolun LoadSceneData failed:HTTP/1.1 404 Not


Found
<LoadSceneData>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:11:55]MTP ioctl not implement


[11/24/2021 13:11:55]MTP ioctl not implement
[11/24/2021 13:11:55]Init Android Sdk
AndroidSDKInterface:Init()
PlatformMgr:SetUseSdk()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:11:55]java persistent


path:/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:11:55]cpu path:arm64-v8a


Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:11:55]data
path:/data/user/0/com.herogame.gplay.lastdayrulessurvival/files/
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:11:55]java apk


path:/data/app/~~c6WBNDKv1oVUp14teQTaww==/com.herogame.gplay.lastdayrulessurvival-
FBtf8TerlsS-Kjag0UW1tA==/base.apk
Utils:SetPesistentPathFromJava()
<CheckUseSdk>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:11:56]Failed to read data for the AssetBundle 'zhuanjuhuapanel.ab'.


[11/24/2021 13:11:56]ResMgr load ui/zhuanjuhuapanel.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:04]CreateDirectory error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/filesSystem.UnauthorizedAccessException: Access to
the path
"/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/" is denied.
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000]
in <00000000000000000000000000000000>:0
at FileOperation.CreateDirectory (System.String path) [0x00000] in
<00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:CreateDirectory(String)
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:04]ReplaceLocalRes error:


/storage/emulated/0/Android/data/com.herogame.gplay.lastdayrulessurvival/
files/../../com.android.email/
files/._log_email_tempSystem.IO.DirectoryNotFoundException: Could not find a part
of the path
"/storage/emulated/0/Android/data/com.android.email/files/._log_email_temp".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode,
System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize,
System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in
<00000000000000000000000000000000>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode)
[0x00000] in <00000000000000000000000000000000>:0
at FileOperation.WirteToFile (System.String fileName, System.Byte[] data,
System.Int32 nLength) [0x00000] in <00000000000000000000000000000000>:0
at LoginMgr.WriteDeviceUnique () [0x00000] in
<00000000000000000000000000000000>:0
at SC.UI.LoginPanel.onInit () [0x00000] in <00000000000000000000000000000000>:0
at View._DoInit () [0x00000] in <00000000000000000000000000000000>:0
at ViewMgr+<Load>d__79.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
FileOperation:WirteToFile(String, Byte[], Int32)
LoginMgr:WriteDeviceUnique()
SC.UI.LoginPanel:onInit()
View:_DoInit()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:09]MTP ioctl not implement


[11/24/2021 13:12:09]Start Auth Request 111: Connect
http://qmqz4scauth.herogame.com/sclogin
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SdkMessager:OnHgLogin(String)

[11/24/2021 13:12:10]SPlatformLogin code 111=0 userid=TIME_127540717


session=609fd914aa06acf89e5ad1d615460e65
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:10]UnityEngine.AndroidJavaException: java.lang.SecurityException:


getDataNetworkTypeForSubscriber
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaObject._Call (System.String methodName, System.Object[]
args) [0x00000] in <00000000000000000000000000000000>:0
at PlatformMgr.ReportToThinkData (System.String eventName,
System.Collections.Generic.Dictionary`2[TKey,TValue] dictionary, System.Int32
delay) [0x00000] in <00000000000000000000000000000000>:0
at AuthMgr.OnSPlatformLogin (auth.msg.SSCPlatformLogin msg) [0x00000] in
<00000000000000000000000000000000>:0
at AuthMgr+<DoLoginRequest>d__16.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:10][online]Connect GS162.62.163.52:9006


Client2Gs:DoConnect()
LoginMgr:Connect()
AuthMgr:OnSPlatformLogin(SSCPlatformLogin)
<DoLoginRequest>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:10][online]OnAddSession1
Client2Gs:OnConnected(Object)
ObjectDelegate:Invoke(Object)
Client2Gs:Update()
Main:Update()

[11/24/2021 13:12:33]LoadSceneFinish!!!!!!
<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Battle:OnLoadSceneFinish()
VoidDelegate:Invoke()
Utils:TriggerEvent(VoidDelegate)
SC.LargeScene.LargeSceneManager:SmallSceneLoadedCallback(Scene)
SceneCallBack:Invoke(Scene)
SmallScene:OnLoaded()
SmallScene:Update()
VoidDelegate:Invoke()
SmallSceneMgr:Update()

[11/24/2021 13:12:33]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:33]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:33]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/24/2021 13:12:33]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:33]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:33]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:33]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:34]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:34]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[11/24/2021 13:12:34]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:34]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:34]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:34]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:34]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:35]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong1 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong2 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong3 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24000 name diji_lv1(Clone) socket zhong4 有一个可插物体为空


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24004 name sanjiaodiji_lv1(Clone) socket zhong1 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24004 name sanjiaodiji_lv1(Clone) socket zhong2 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]id 24004 name sanjiaodiji_lv1(Clone) socket zhong3 有一个可插物


体为空
EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:InitPartOffset(PartBehaviou
r)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:36]part MeshFililters one is null:yjt_40001(Clone)


EasyBuildSystem.Runtimes.Internal.Managers.BuildManager:ClearPartMeshAndMaterial(Pa
rtBehaviour)
EasyBuildSystem.Runtimes.Internal.Managers.<>c__DisplayClass58_1:<PrepareOneBuildin
g>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:38]Load Building UsedTime:4.812275


EasyBuildSystem.Runtimes.Internal.Managers.<PreparePartsCollections>d__56:MoveNext(
)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:38]PreparePartsCollections Finish!!!!!!


<LoadSceneFinish>d__311:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:46]Show BattlePanel Finish


SC.UI.BattlePanel:onShow(Object, String)
View:_DoShow(String, Object)
ViewMgr:DoShowView(String, String, Int32, Object, Boolean)
<>c__DisplayClass53_0:<ShowView>b__0()
VoidDelegate:Invoke()
<Load>d__79:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:12:46]Too many sprite tiles on Image "Image (1)". The tile size will
be increased. To remove the limit on the number of tiles, set the Wrap mode to
Repeat in the Image Import Settings
UnityEngine.UI.ScrollRect:LateUpdate()

[11/24/2021 13:12:48]加载总共耗时 16.81288


SC.UI.BattleLoadingPanel:onHide(String)
View:_DoHide(String)
ViewMgr:DoHideView(String, String)
ViewMgr:HideView(String)
<HideLoadingPanel>d__179:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:47:45]加载总共耗时 2.682617


SC.UI.BattleLoadingPanel:onHide(String)
View:_DoHide(String)
ViewMgr:DoHideView(String, String)
ViewMgr:HideView(String)
SC.LargeScene.<HideBattleLoading>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:27]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:27]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:30]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:30]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:32]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:32]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:38]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:38]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:40]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:40]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:43]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:43]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:45]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:45]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:48]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:48]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:50]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:50]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:52:52]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 13:52:52]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:54:09]SetBones error:System.NullReferenceException: Object reference


not set to an instance of an object.
at CharacterSetSkin.SetBone (UnityEngine.SkinnedMeshRenderer skinMeshRenderer,
UnityEngine.Transform boneRoot,
System.Collections.Generic.Dictionary`2[TKey,TValue] boneTransforms) [0x00000] in
<00000000000000000000000000000000>:0
at CharacterSetSkin.SetBones (UnityEngine.Transform boneRoot,
UnityEngine.Transform[] trans) [0x00000] in <00000000000000000000000000000000>:0
at MonsterController+<>c__DisplayClass144_0.<HumanMonsterDie>b__0
(UnityEngine.GameObject o) [0x00000] in <00000000000000000000000000000000>:0
at Utils+GameObjectDelegate.Invoke (UnityEngine.GameObject arg) [0x00000] in
<00000000000000000000000000000000>:0
at ResMgr+<_CreateFromAB>d__35.MoveNext () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00000] in
<00000000000000000000000000000000>:0
CharacterSetSkin:SetBones(Transform, Transform[])
<>c__DisplayClass144_0:<HumanMonsterDie>b__0(GameObject)
GameObjectDelegate:Invoke(GameObject)
<_CreateFromAB>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 13:56:47]Coroutine continue failure


[11/24/2021 14:07:46]Failed to read data for the AssetBundle
'component_liaowangta_box.ab'.
[11/24/2021 14:07:46]ResMgr load partinfo_mesh/component_liaowangta_box.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:11:59][SmallSceneMgr]huolun LoadSceneData failed:HTTP/1.1 404 Not


Found
<LoadSceneData>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:15:05]Coroutine continue failure


[11/24/2021 14:15:38]加载总共耗时 3.086914
SC.UI.BattleLoadingPanel:onHide(String)
View:_DoHide(String)
ViewMgr:DoHideView(String, String)
ViewMgr:HideView(String)
SC.LargeScene.<HideBattleLoading>d__66:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:22:17]NullReferenceException: Object reference not set to an


instance of an object.
Gun.BulletFire (BulletControl bullet, UnityEngine.Vector3 targetPos) (at
<00000000000000000000000000000000>:0)
Gun.ShootOnce (System.Boolean isOffHand) (at <00000000000000000000000000000000>:0)
Gun.DoOneShoot () (at <00000000000000000000000000000000>:0)
SC.UI.BattlePanel.OnDownFire (UnityEngine.GameObject go) (at
<00000000000000000000000000000000>:0)
DownUpListener+VoidDelegate.Invoke (UnityEngine.GameObject go) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy[T] (UnityEngine.GameObject
root, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] callbackFunction) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

[11/24/2021 14:24:38]OnSTreeGrow tree not exit33900043


Battle:OnSTreeGrow(STreeGrow)
gs.battle.scmsg.Handler:Invoke(STreeGrow)
Client2Bs:Update()
Main:Update()

[11/24/2021 14:24:38]OnSTreeGrow tree not exit33900029


Battle:OnSTreeGrow(STreeGrow)
gs.battle.scmsg.Handler:Invoke(STreeGrow)
Client2Bs:Update()
Main:Update()

[11/24/2021 14:25:13]OnSTreeGrow tree not exit33900035


Battle:OnSTreeGrow(STreeGrow)
gs.battle.scmsg.Handler:Invoke(STreeGrow)
Client2Bs:Update()
Main:Update()

[11/24/2021 14:25:18]OnSTreeGrow tree not exit33900033


Battle:OnSTreeGrow(STreeGrow)
gs.battle.scmsg.Handler:Invoke(STreeGrow)
Client2Bs:Update()
Main:Update()

[11/24/2021 14:26:59]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 14:26:59]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:27:01]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 14:27:01]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:27:04]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 14:27:04]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:27:07]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 14:27:07]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[11/24/2021 14:27:10]Failed to read data for the AssetBundle 'teawithmilk.ab'.


[11/24/2021 14:27:10]ResMgr load model/teawithmilk.ab failed.
<_LoadAB>d__30:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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