You are on page 1of 4

[07:52 Warning]: The referenced script on this Behaviour (Game Object '<null>') is

missing!
UnityEngine.Resources:LoadAll(String)
ResourcesLoader:GetFiles_Dictionary(String)
SFS.Parts.PLABGHDAJOC:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
SFS.Parts.PartsLoader:Awake()

[07:52 Warning]: The referenced script on this Behaviour (Game Object '<null>') is
missing!
UnityEngine.Resources:LoadAll(String)
ResourcesLoader:GetFiles_Dictionary(String)
SFS.Parts.PLABGHDAJOC:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
SFS.Parts.PartsLoader:Awake()

[07:52 Warning]: Unity IAP: <b>Unity In-App Purchasing</b> requires <b>Unity Gaming
Services</b> to have been initialized before use.
- Find out how to initialize <b>Unity Gaming Services</b> by following the
documentation <i>https://docs.unity.com/ugs-overview/services-core-
api.html#InitializationExample</i>
or download the <i>06 Initialize Gaming Services</i> sample from <i>Package Manager
> In-App Purchasing > Samples</i>.
- If you are using the codeless API, you may want to enable the enable <b>Unity
Gaming Services</b> automatic initialization by checking the <b>Automatically
initialize Unity Gaming Services</b> checkbox at the bottom of the <b>IAP
Catalog</b> window
UnityEngine.Purchasing.UnityPurchasing:Initialize(IStoreListener,
ConfigurationBuilder)
CHKPKMPGHMA:BAJAILCGBJJ()
SFS.UI.ShopManager:Start()

[07:52 Warning]: Unity IAP: <b>Unity In-App Purchasing</b> requires <b>Unity Gaming
Services</b> to have been initialized before use.
- Find out how to initialize <b>Unity Gaming Services</b> by following the
documentation <i>https://docs.unity.com/ugs-overview/services-core-
api.html#InitializationExample</i>
or download the <i>06 Initialize Gaming Services</i> sample from <i>Package Manager
> In-App Purchasing > Samples</i>.
- If you are using the codeless API, you may want to enable the enable <b>Unity
Gaming Services</b> automatic initialization by checking the <b>Automatically
initialize Unity Gaming Services</b> checkbox at the bottom of the <b>IAP
Catalog</b> window
UnityEngine.Purchasing.UnityPurchasing:Initialize(IStoreListener,
ConfigurationBuilder)
CHKPKMPGHMA:BAJAILCGBJJ()
SFS.UI.ShopManager:Start()

[07:52 Log]: Authorized: True


Notifications.IIAECDKFBMI:KBDFCBNAEML(Boolean, String)
DNGINGKBCFA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[07:52 Log]: Authorized: True


Notifications.IIAECDKFBMI:KBDFCBNAEML(Boolean, String)
DNGINGKBCFA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[07:52 Log]: Token:


d09829f476339683605abd6220e434759b4a96dcaa71c1e207ebaf32c946e70d
Notifications.IIAECDKFBMI:KBDFCBNAEML(Boolean, String)
DNGINGKBCFA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[07:52 Log]: Token:


d09829f476339683605abd6220e434759b4a96dcaa71c1e207ebaf32c946e70d
Notifications.IIAECDKFBMI:KBDFCBNAEML(Boolean, String)
DNGINGKBCFA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:FLHPJMAGMBN(Boolean)
NDLCKHDKABK:NGCDOIKDCAO(String, String[], String, Boolean, Action`1)
Notifications.IIAECDKFBMI:KBDFCBNAEML(Boolean, String)
DNGINGKBCFA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:FLHPJMAGMBN(Boolean)
NDLCKHDKABK:NGCDOIKDCAO(String, String[], String, Boolean, Action`1)
Notifications.IIAECDKFBMI:KBDFCBNAEML(Boolean, String)
DNGINGKBCFA:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[07:52 Log]: 0
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: 0
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:HAFMBFDCJGM(Int32, Int32, Boolean)
Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:HAFMBFDCJGM(Int32, Int32, Boolean)
Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:DOAEPFCKPPB(Boolean)
Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:DOAEPFCKPPB(Boolean)
Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Subscribe success: False


Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Subscribe success: False


Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:FLHPJMAGMBN(Boolean)
NDLCKHDKABK:NGCDOIKDCAO(String, String[], String, Boolean, Action`1)
Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Ok
MPCNDPPNDAE:HIHJHACCEOO(String, Dictionary`2)
MPCNDPPNDAE:FLHPJMAGMBN(Boolean)
NDLCKHDKABK:NGCDOIKDCAO(String, String[], String, Boolean, Action`1)
Notifications.FNPKPMBDBOL:DJKEGABDKGC(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: 0
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: 0
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Unsubscribe success: False


Notifications.<>c:NHFAFGCAMHA(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[07:52 Log]: Unsubscribe success: False


Notifications.<>c:NHFAFGCAMHA(Boolean)
DCPDFOMLHOF:FOLALLJJMJM(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[08:04 Exception]: NullReferenceException: Object reference not set to an instance


of an object.
SFS.Parts.Modules.EngineModule.MEOFMOCCHPB () (at
<00000000000000000000000000000000>:0)
SFS.World.WorldView.FPNLPPEJDMM () (at <00000000000000000000000000000000>:0)
SFS.Variables.Obs`1[T].set_Value (T JEGLMLNHPEI) (at
<00000000000000000000000000000000>:0)
SFS.World.GameManager.FLBJLHAFNOK () (at <00000000000000000000000000000000>:0)
SFS.Variables.Obs`1[T].set_Value (T JEGLMLNHPEI) (at
<00000000000000000000000000000000>:0)
SFS.Variables.Obs_Destroyable`1[T].set_Value (T JEGLMLNHPEI) (at
<00000000000000000000000000000000>:0)

[08:04 Exception]: NullReferenceException: Object reference not set to an instance


of an object.
SFS.Parts.Modules.EngineModule.MEOFMOCCHPB () (at
<00000000000000000000000000000000>:0)
SFS.World.WorldView.FPNLPPEJDMM () (at <00000000000000000000000000000000>:0)
SFS.Variables.Obs`1[T].set_Value (T JEGLMLNHPEI) (at
<00000000000000000000000000000000>:0)
SFS.World.GameManager.FLBJLHAFNOK () (at <00000000000000000000000000000000>:0)
SFS.Variables.Obs`1[T].set_Value (T JEGLMLNHPEI) (at
<00000000000000000000000000000000>:0)
SFS.Variables.Obs_Destroyable`1[T].set_Value (T JEGLMLNHPEI) (at
<00000000000000000000000000000000>:0)

You might also like