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Initialize engine version: 5.4.

3p4 (4dfc8d4040f2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3080 (ID=0x2216)
Vendor: NVIDIA
VRAM: 10067 MB
Begin MonoManager ReloadAssembly
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\Managed\
UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in 0.782 seconds
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\
Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 4310x1080 at -1024,0
<RI> Initialized touch support.
OpenVR initialized!

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UnloadTime: 1.092200 ms
Creating OwlchemyVRStorage object

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Connected to lighthouse:LHR-B8037254
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Load Core:CoreLoader-SteamVR

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

OwlchemyAudioManager using OculusAudioImplementationLoader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Creating GlobalStorage object

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Creating UniqueObjectManager object

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

CPU found: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Memory: 32GB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

My graphics device IDs: Vendor=10DE, Device=2216

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Determine play space size selection

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Platform: SteamVR

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DetermineSteamVRPlaySpace
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BUILD VERSION: 20171115

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENTITLEMENT CHECK IS ENABLED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SteamVR_HMDAndInput/HandRight
Origin/HandRight/InteractionHandController/HandRigidbody/HandRotation/
HandModelContainer/AllColliders/pointerCollider"

(Filename: Line: 0)

Setting up 3 worker threads for Enlighten.


Thread -> id: 4f3c -> priority: 1
Thread -> id: 2944 -> priority: 1
Thread -> id: 4bec -> priority: 1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Before rounding - XSize: 2.3, YSize: 1.7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

After rounding - XSize: 2.3, YSize: 1.7

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Roomscale mode is on!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Set Layout:(2.0, 1.5)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.670000 ms
Loading from save:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick and
Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Platform assembly: F:\Games\Rick and Morty Virtual Rickality\RickAndMortyVR_Data\


Managed\System.Xml.dll (this message is harmless)
GameStateController loaded state! (playing from GameStateIniter)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No ProgressionStage found in save file, or save file did not exist. Starting at
beginning of game (stage 0).

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 8086.
Total: 2.804600 ms (FindLiveObjects: 0.330300 ms CreateObjectMapping: 0.199500 ms
MarkObjects: 1.868300 ms DeleteObjects: 0.406000 ms)

Tried to start a fade in while one was in progress

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SteamVR_HMDAndInput/HandRight
Origin/HandRight/InteractionHandController/HandRigidbody/HandRotation/
HandModelContainer/AllColliders/pointerCollider"

(Filename: Line: 0)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 3 returns handedness: RightHand


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

controller at index 4 returns handedness: LeftHand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


DVD no longer has a rigidbody, removing it from ItemCollectionZone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Moved from progressionStage -1 to 0, saving...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Cleaning up BrainManager: cancelled 1 BrainControlledObjectInstances and refreshed


variable list

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.768200 ms
Loading Primary Scene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 682 unused Assets to reduce memory usage. Loaded Objects now: 39861.
Total: 18.451300 ms (FindLiveObjects: 1.772300 ms CreateObjectMapping: 1.467300 ms
MarkObjects: 12.724200 ms DeleteObjects: 2.486800 ms)

The loaded level has a different lightmaps mode than the current one. Current:
Directional. Loaded: Directional Specular. Will use: Directional.

(Filename: Line: 461)

Ignore animation for CollaxionCrystal_Broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Ignore animation for RamStick_Broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
SceneController for RicksGarage was already active!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Moved from progressionStage 0 to 0, saving...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PICKUP LAUNDRY

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DUMP BASKET

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DROP BASKET

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
<b>TaskFlowManager</b>: Player died
Effect: #0, Node: 'Died' (#38)
BrainData: TaskFlowManager
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

<b>TaskFlowManager</b>: Player died


Effect: #0, Node: 'Respawned' (#39)
BrainData: TaskFlowManager
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Moved from progressionStage 0 to 1, saving...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

<b>Task_Teleport</b>: normal progression to teleport task


Effect: #2, Node: 'normalProgression' (#8)
BrainData: Task_Teleport
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

SceneController for Death was already active!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Time validation failed on the WaitAndDoAnimation side, letting it go for now (talk
to Graeme about this)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Time validation failed on the WaitAndDoAnimation side, letting it go for now (talk
to Graeme about this)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


Time validation failed on the WaitAndDoAnimation side, letting it go for now (talk
to Graeme about this)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Time validation failed on the WaitAndDoAnimation side, letting it go for now (talk
to Graeme about this)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

<b>Task_FixComputer</b>: do normal setup


Effect: #2, Node: 'setup' (#2)
BrainData: Task_FixComputer
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Moved from progressionStage 1 to 3, saving...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

play death animation

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

don't snap back

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

<b>TaskFlowManager</b>: watch attached


Effect: #0, Node: 'WatchAttached' (#31)
BrainData: TaskFlowManager
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Item was cleaned up: BeerCan_Base

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Item was cleaned up: BeerCan_Base

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

play death animation

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

don't snap back

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

play death animation

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

don't snap back

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

play death animation

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

don't snap back

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Joint has broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Joint has broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Completed Achievement: 11 -- BigHandsMode

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Item was cleaned up: BeerCan_Base

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reorient item in hand

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Cleaning up BrainManager: cancelled 56 BrainControlledObjectInstances and refreshed


variable list

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Tried to GetSceneController for a gameObject with no scene: WatchAttachPoint

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)


Primary Scene was unloaded, it will need to be reloaded

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

UnloadTime: 72.200798 ms
ProgressionManager set its current index to 3 (FixComputerTask) based on the
GameStateData

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 28588 unused Assets to reduce memory usage. Loaded Objects now: 13777.
Total: 268.486420 ms (FindLiveObjects: 3.286800 ms CreateObjectMapping: 4.014300 ms
MarkObjects: 10.350000 ms DeleteObjects: 250.834793 ms)

target validation failed. destroying the tween to avoid errors. Target type:
UnityEngine.Transform

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


DVD no longer has a rigidbody, removing it from ItemCollectionZone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DVD was attached while not in the player's hand - this is desired because it is
auto-snapping

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DVD no longer has a rigidbody, removing it from ItemCollectionZone

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Moved from progressionStage 3 to 3, saving...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Cleaning up BrainManager: cancelled 1 BrainControlledObjectInstances and refreshed


variable list

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.332200 ms
Loading Primary Scene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 41432.
Total: 32.622299 ms (FindLiveObjects: 2.671300 ms CreateObjectMapping: 3.014300 ms
MarkObjects: 22.762100 ms DeleteObjects: 4.173800 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SteamVR_HMDAndInput/HandRight
Origin/HandRight/InteractionHandController/HandRigidbody/HandRotation/
HandModelContainer/AllColliders/pointerCollider"

(Filename: Line: 0)
The loaded level has a different lightmaps mode than the current one. Current:
Directional. Loaded: Directional Specular. Will use: Directional.

(Filename: Line: 461)

Ignore animation for CollaxionCrystal_Broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Ignore animation for RamStick_Broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

SceneController for RicksGarage was already active!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
<b>Task_FixComputer</b>: do any setup required to start from plunger building
Effect: #1, Node: 'setupOnLoadProgress' (#1)
BrainData: Task_FixComputer
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

<b>Task_FixComputer</b>: do normal setup


Effect: #2, Node: 'setup' (#2)
BrainData: Task_FixComputer
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Moved from progressionStage 3 to 3, saving...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Performing save at location:C:/Users/mewdu70/AppData/LocalLow/Adult Swim Games/Rick


and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Destroyed An Additional ScreenFaderCustom

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Joint has broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Joint has broken

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

<b>TaskFlowManager</b>: watch attached


Effect: #0, Node: 'WatchAttached' (#31)
BrainData: TaskFlowManager
GameObject: TaskFlowManager

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Tried to GetSceneController for a gameObject with no scene: MasterHatAttach

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1


GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1

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