Professional Documents
Culture Documents
Rationale:
The Picture Superiority Effect is widely known and used in our daily life as people remember what
they see more than what they read (Lester, 2006). Implementing this psychological concept in
education by simplifying information into visuals will help students learn more in a fun and
creative way. Nevertheless, it will better communication and enhance students’ mental stimulation
to be long-lasting and develop further. Therefore, specifically teaching IHRD students, will help
both their study and future work in training.
Instructional Objective(s):
IHRD students will change their mindset and encourage themselves that they can draw no matter
how skillful they are or how much creativity they have to do visual note-taking whenever they are
having lectures in class or discussions in the meeting.
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Training Activities
Time Instructional Materials /
Trainer Activities Trainees Activities
(Min.) method Resources
Introduction
Ice-Breaking - Pay Attention 5 Active- Classroom
- Short game: - Interact with Trainer mins learning PPT
Think about ‘Plant’ - Answer questions Lecture Projector,
- Short game: Laser
What do you see first pointer,
- Illustrate how the brain Agenda,
works
- What is
Visual Note-taking
- What it can be applied
- My previous expertise
Body
Activity 1 – Crazy 12 - Draw 12 circles 3 Active Ice Papers,
Ideas! - Transform the circle into mins Breaking Markers,
- Give instructions and an 12 pictures in 1 minute
example
- 1-minute Timekeeping
- Wrap up: Everyone can
draw
Closure
- Post it Reflection - Write 3 sentences in 3 Qualitative Post-it,
I like, I wish, I learn 3 different colors of post- mins Feedback Pen
it and put on the board
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Extensions:
Due to its benefit that helping people become more well-organized in their thinking systems and
presentation, this visual note training can be adapted to both education and business purpose.
Visual note training is supposed to be 3 hours – 3 days so that the audience could fully gain the
content and have more time to practice with the trainer and other trainees. The content will be
varied to the skill of the audience which can be divided into 3 levels:
1. Beginner: Introduction to Visual Notes, Drawing Elements, and Highlighting Keywords
2. Intermediate (Take instant note): Deep Listening, Composition, and Fast Sketch
3. Expert (Become a visual note taker): Create Portfolio, What to Prepare, How to Set Prices
and Find Customers
Organizational Strategies:
The 25-minute training design is a short brief of how to do the visual note. Any organization or
sector can utilize it as an introduction to the longer visual note course or a gimmick for student or
employee orientation. Since we are living in a world where data is overloaded, visual note-taking
will help them to study and work more effectively and efficiently.
To make this training become more sustain, the organization should encourage and allow their
trainee to use what they have learned in their work. Drawing can be seen as an informal way to
present in assignments or reports, but if we can positively pursue this picture-based presentation
to be an organizational culture, it would allow the people to become more creative, productive,
and engaging. Nevertheless, it will bring a positive reputation and vibes to the organization to
attract the new generations whom these days prefer to shortcut and easy-to-capture content.
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Visual note-taking technique, also called graphic recording, visual thinking, and sketchnoting,
combines text and visual elements to record information shared or experienced. Instead of
traditional text-heavy forms, which are not very effective for retaining information, visual note-
taking uses images, structuring, connectors, and text to record information to help them understand
and comprehend the information quickly and easily. With its benefit of a mental boost to process,
retain and recall information, I have chosen this topic to introduce one of the most effective and
fun learning methods to my IHRD friends as it can be a great way to inspire them to try something
new and enjoy the rest of the Master’s class.
In visual note-taking, learners can take notes visually regardless of their age, experience level, or
even knowledge of drawing. The idea of sketchnoting may not appeal to all students initially, so
encourage them to start simply with a simple exercise called ‘Crazy 12’, an ice-breaking activity
that challenges the trainee to draw anything from circles as much as they can. The objective of this
fun game is to get your creative juices flowing and introduce the concept that 'everyone can draw'
in a relaxed and comfortable environment. As part of the training, I have to make sure everyone
understands that visual note is not about artists, but rather about bringing out the relationship
between information and graphics. It's more important to make it easy to capture than to draw
beautifully, and most importantly, there is no right or wrong way to take visual notes.
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With the design of the Active Learning style, the flow is not separated into 3 parts as usual, yet
there are completed training elements mentioned in the training plan.
Introduction
The trainer did not reveal the topic until she begins the
introduction with questions that will later refer to the topic
itself: What will you think first when it comes to ‘Plant’? and
What do you see in this picture? The responses from trainees
are very satisfied because of its easiness that allows trainees to
participate. Even though some of the answers are unexpectedly
Figure 2: Introduction wrong, it was a successful opening that aims to gain the
attention of audiences. What the trainer does well in discussions is that she will address questions
clearly and pause before actually asking, so it gives the trainee to have a breath to get ready.
Ice-Breaking
A simple mini-game that engages trainees to start their first
creative exercise. The trainer challenges the trainee to draw
anything from the circle as much as they can in those 12
circles. The game is timed for 1 minute with a fun background
song. The trainer also visits each table to see how trainees are
doing and make sure everyone participates. With a clear
explanation and example of how to do it, the trainees can do it
and the winner perfectly complete the 12 drawings! What the Figure 3: Ice Breaking
trainer realize is that she does not mention the prize for the winner, so some people are whining
about not knowing about the prize, so they lack motivation. Anyhow, the trainer can achieve one
of the three objectives that “everyone can draw”. With this reflection, trainees are starting to have
a positive feeling towards the training and will disregard their ability to do the rest of the activities.
Lecture
The trainer uses a well-designed PowerPoint and instantly
show how to do visual note on the whiteboard to emphasize
the explanation which can gain a lot of attention from the
trainee. Moreover, there are some follow-up questions during
the lecture as well. The elaboration of the content is easy and
concise, yet it could be better if the trainer uses more specific
Figure 4: Lecture terms and explain them in detail. Some of the pictures are also
too small to be seen or asked questions, but the overall slide is appealing and informative.
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Activity
The activity allows every trainee to practice visual note taking which is the key purpose of having
individuals acquire this skill. The content of making the visual note is mentioned in the lecture, so
the trainee could get familiar with it and save time from reading the text again. The vibe of the
activity is going smoothly along with the chill song. The trainer also draws an example along with
the trainee and has some time left to check each group. However, it is suggested that the trainer
could also prepare this before so that the coaching time is longer. The activity also combines
reflection session with friends to exchange their thought about their artwork and take photos to
share in Line Group for good memories.
Figure 5: Activity
With the limited time, the feedback session is reserved during the break time. But the trainer has
already prepared the table for trainees to put the post-it: I LIKE / I WISH / I LEARN on the
whiteboard so that the trainer can adapt it for future training.
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Figure 7: Feedback
References List
Doug Neill (2016). An Introduction to Visual Note-Taking. Retrieved September 22, 2022, from
https://www.verbaltovisual.com/an-introduction-to-visual-note-taking/
Ink Factory (2022). The Powerful Science Behind Visual Note-Taking. Retrieved September 30,
2022, from https://inkfactorystudio.com/blog/powerful-science-behind-visual-notetaking/
John Stevens (2021). How to use the Picture Superiority Effect to your advantage. Retrieved
October 3, 2022, from https://www.wordtracker.com/academy/social/visual/how-to-use-
the-picture-superiority-effect-to-your-advantage
Lester, P. M., Ph.D. (2006). Syntactic Theory of Visual Communication. Retrieved September
27, 2022, from https://blog.kareldonk.com/wp-
content/uploads/2015/03/SyntacticTheoryofVisualCommunication.pdf
Paige Tutt (2021). How—and why—to Introduce Visual Note-Taking to Your Students. Retrieved
October 3, 2022, from https://www.edutopia.org/article/how-and-why-introduce-visual-
note-taking-your-students
TCI (March 29, 2019). Drawing: The New Note-Taking. Retrieved October 3, 2022, from
https://www.teachtci.com/blog/drawing-the-new-note-taking/