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Other Internets

By: Sonal Agarwal


VISUAL/CONTEXTUAL RESEARCH
Colour by number

Wither- Colour by number is an


activity where a picture is divided
into numbered sections, and each
section corresponds to a specific
colour. Participants color each
section according to the
corresponding color, creating a
complete image when finished. This
activity is often used as a form of
relaxation and stress relief, and has
been around for many years, with
the first commercial coloring books
appearing in the 1960s.
VISUAL/CONTEXTUAL RESEARCH
How colour helps us in identification of objects?

Color plays a crucial role in helping us identify


objects as it provides visual cues that help us
differentiate between different objects. When we look
at an object, we perceive its color, which provides us
with important information about its identity and
characteristics. For example, when we see a red
apple, we immediately know that it is an apple
because of its distinctive color.

Color can also help us identify objects based on their


function or purpose. For example, we associate the
color red with warning or danger, so a red stop sign
immediately signals to us that we should stop.
Similarly, we associate the color green with nature
and freshness, so we know that a green plant is
healthy and vibrant.
Colour and Object identification
VISUAL/CONTEXTUAL RESEARCH
About the app

"The crap world," the goal is to help users


find beauty in the everyday objects around
them, much like how children's artwork can
make even mundane things seem beautiful.
By using a color by number format, users
can create art from these objects in a fun
The app's name, "The crap world," suggest and engaging way.
a certain level of irony, as the term "Crap"
typically refers to things that are low The app encourages users to take photos
quality or unappealing. By subverting this of the objects they want to use to fill the
idea and using it to describe a world that is number boxes, which prompts them to
full of hidden beauty, I am challenging really look at the world around them and
users to think differently about the world appreciate its hidden beauty. This helps
around them and to see the potential for users to develop a greater sense of
creativity and art in even the most mindfulness and creativity in their daily
mundane of objects. lives.
VISUAL DEVELOPMENT
Sketches

I created a storyboard that detailed the


various frames and drew each element
of the app's flow of action. By doing so, I
was able to get a better visual
understanding of how users will interact
with the app and how it will come
together as a cohesive whole.
VISUAL DEVELOPMENT
Process
VISUAL DEVELOPMENT
Sketches

Pictures of the Everyday Objects at Home


DESIGNED OUTCOME
Figma Prototype
DESIGNED OUTCOME
Animation
DESIGNED OUTCOME
Animation

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