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v3
Feb 2020
Game: AT-43
Publisher: Rackham Entertainment (2006)
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal
Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially
from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission.
This PDF may not be re-posted online, sold or used in any way except for personal use.
If you need exceptional quality graphic design Peter ‘Universal Head’ Gifford
for your next project, visit universalhead.com The Esoteric Order of Gamers
RED BLOK
HEROES (Add cost to unit; add hero to unit but does not count towards the number of fighters in the unit)
Cost Authority Ldrship # Bonus Officer of Spetsnatz Kolossus *** Std (3) Extra Officers
Sergeant A. Tiymofiyeva +40 3 1 0 Any * soldier unit STD: 3 troopers incl 0-1 officer.
Sergeant A. Tiymofiyeva + Kozni +230 3 1 0 Any Nakovalny unit Basic (Flamer x2) 375 +125 Sgt (+10)
Captain Pavel Vrachov +90 6 5 3 Any Krasnye Soldaty unit
RPG Kolossus *** Std (3) Extra Officers
Captain Pavel Vrachov + grenades +95 6 5 3 Any Krasnye Soldaty unit
STD: 3 troopers incl 0-1 officer.
Captain Pavel Vrachov +KK5 +545 6 9 0 Solo AFV
Basic (Rocket launcher x2) 425 +150 Sgt (+10)
Colonels Odin 0-1 & Manon 0-2 +220 7 9 0 Solo infantry
Colonels Odin 0-1 & Manon 0-2 + Urod +570 7 9 0 Solo AFV Strielitz Kolossus *** Std (3) Extra Officers
Dragomira 0-3 +165 4 3 0 Any Dragomirov unit STD: 3 troopers incl 0-1 officer.
3. Lieutenant +30 4 3 2
AFVs
4. Captain +60 6 5 3
1 AFV 3 AFVS Extra Officers
5. Colonel +75 7 7 3
Nakovalny * 200 600 +200 Sgt (+15)
Krasnye Soldaty * Std (8) Max (12) Extra Officers Molot * 225 675 +225 Sgt (+15)
STD: 8 troopers incl 1 special weapon + 0-2 specialists + 0-1 officer. Zviezda * 200 600 +200 Sgt (+15)
MAX: 12 troopers incl 3 special weapons + 0-2 specialists + 0-1 officer. Kossak ** 450 - - Sgt (+20)
Basic (Assault rifle, knife) 150 250 +20 All Hetman ** 450 - - Sgt (+20)
+ grenades 190 310 +25 Hussar ** 425 - - Sgt (+20)
+ rocket launcher (equip all bearers) +50 +50 Dotch Yaga *** 775 - - Lieut (+45)
Basic (Gauss rifle, infrared googgles, knife) 175 275 +30 All
+ grenades 205 320 +35 SAMPLE DESIGNATION: STD 175 . 20/
+ ATGauss gun (equip all bearers) +25 +25 ‘STANDARD SIZED UNIT WITH A COST OF 175 AP + 20 AP PER EXTRA FIGHTER’
RED BLOK SUPPORT UNITS
SUPPORT UNITS BUNKER SUPPORT UNITS (Fortified support unit; requires a bunker)
Krasnye Soldaty * Std (3) Extra Officers Krasnye Soldat Bunker * Std (2) Max (6) Extra Officers
Krasnye Groupa G (Grenade launcher) 75 +25 None STD: 2 troopers incl 2 special weapons.
Krasnye Groupa R (Rocket launcher) 150 +50 None MAX: 6 troopers incl 3 special weapons + 0-2 mechanics + 0-2 medics + 0-1 officer.
Soldier unit () ! The maximum number of fighters in ARC Your AFVs can control objectives.
infantry units is increased by 1 (this Disadvantage
Soldier unit () additional fighters is not free: his AP cost
is added as usual to that of the unit; this The company is defeated if all its AFVs are
Soldier unit ( / / )
rule only applies to units with an extra destroyed.
Strider unit ( ) fighter cost).
Strider ( / / ) or Vehicle ( / / ) Platoon Pattern
Disadvantage
or Soldier unit ()
The units may be issued only 1 combat drill AFV unit ( / ) !
General Notes at a time.
AFV unit ( / )
An Officer replaces a standard fighter; his cost is added.
Platoon Pattern Infantry unit ( / )
All the Special Weapon Bearers in a unit must carry the
same weapon. Infantry unit () ! Infantry unit ( / )
Each Specialist replaces a standard fighter for free. Infantry unit () Infantry unit ( / )
Extra Fighters: Soldier unit ( / )
- cost of each fighter added to the standard number
without exceeding the maximum number AFV unit ( / )
– cost of each fighter to exceed the maximum number AFV unit ( / / )
when there is an officer in the unit. Officer’s numbers or Soldier unit ()
bonus is the most that can be added.
– a unit must be at its maximum number of fighters in
order to have more than one special weapon bearer.
RED BLOK PLATOON PATTERNS The company may include several copies
of the same hero even in different units;
The Authority test is rolled with 2 dice
instead of 1. The player picks the better of
ONLY ONE PLATOON PATTERN CAN BE USED AT A TIME the company may ignore the limitation on the 2 results.
officers concerning heroes. Disadvantage
A Soldier slot may be used to field a unit of Soldiers . Disadvantage
A disorganized unit is eliminated
A Support slot may be used to field a Support unit . Units without an officer are immediately immediately.
eliminated as soon as the player does not
An Infantry slot may be used to field either a unit of Soldiers or a Support unit .
spend LP to activate it. Platoon Pattern
Platoon Pattern
A Strider slot may be used to field a unit of Striders . Infantry unit () !
Infantry unit () !
A Vehicle slot may be used to field a unit of Vehicles . Infantry unit ( / )
Infantry unit ()
An AFV slot may be used to field either a unit of Striders or a unit of Vehicles . Infantry unit ( / ) Soldier unit ( / / )
AFV or Infantry unit ( / ) Soldier unit ( / )
Indicates figure is added to unit but does not count in the number of fighters AFV unit ( / )
AFV unit ( / / )
(so it is possible to exceed the maximum number of fighters). Special Equipment: Bacteriological Grenades
Indicates figure replaces a standard fighter. Any unit with Grenades can be equipped
with these instead. Bacteriological: The
In both cases the figure’s cost is added to that of the unit.
minimum Damage test required is always 5+.
3 1 - 7 9 - 4 3 - 6 5 3
14 6 3 3 14 6 3 4 10 10 12 4 14 6 3 4
Standard Ranged
Standard Ranged
Standard Ranged Standard Ranged
Rocket
Assault rifle 2 1/1 - 4/1 Grenade pistol 1 1/0 3 4/1 Indirect fire
launcher 4 2/0 - 11/2 Grenade pistol 1 1/0 3 4/1 Indirect fire
Equipment & Abilities MGauss 5 3/0 - 7/1 Close Combat
Mechanic Repair At the beginning or end of her unit’s Equipment & Abilities Combat knife 4 1/0 - 3/1
Equipment & Abilities activation can repair a friendly AFV within 2.5cm (including
her own). The AFV regains 1 SP in a desired location, and a Assisted Propulsion Blitz: Movement increased by 10
Interference When unit is activated, select a card in the for first round on the battlefield; may act normally when
destroyed location may be chosen.
opponent’s activation sequence without looking at it and ariving in reinforcement.
place it wherever you want in the sequence. Medic First Aid. Once per round save member of the unit
Gestalt Adds Leadership to that of the Commander of
Disruption For each fighter with this ability on the Odin & Manon do not benefit from the Hero rule for the the company (if Comander is of equal or higher rank) when Equipment & Abilities
battlefield, every enemy company loses 1 LP during the distribution of damage. she is not Commander. Medic First Aid. Once per round save member of the unit.
tactical phase (cannot fall below the enemy’s commander’s Either can be chosen as the leader of their ‘unit’.
Combat Clone Only eliminated if she suffers 2 damage
LP value). Chose which every time a leader needs to be selected.
points on a single Damage test. 1 is ignored.
230 OFFICER OF ANY NAKOVALNY UNIT 570 SOLO AFV UNIT 545 SOLO AFV UNIT 95 OFFICER OF ANY KRASNYE SOLDATY UNIT
SGT. A. TIYMOFIYEVA ODIN O-1 & MANON O-2 CPT. PAVEL VRACHOV CPT. PAVAL VRACHOV
ABOARD ‘KOZNI’ ABOARD ‘UROD’ ABOARD ‘KK5’ CAPTAIN
SERGEANT COLONEL CAPTAIN
3 1 - 7 9 - 6 9 - 6 5 3
20 9 13 5 20 10 15 5 20 10 15 5 14 6 3 4
Standard Ranged
Standard Ranged Standard Ranged
Grenade pistol 1 1/0 3 4/1 Indirect fire
Light MGauss 1 4 3/0 - 7/1 Medium
rocket launcher 3 3/0 - 12/2 Close Combat
Light MGauss 2 4 3/0 - 7/1 Standard Ranged
Medium Combat knife 4 1/0 - 3/1
Equipment & Abilities antitank cannon 6 2/0 - 18/1 Medium rocket
Interference When unit is activated, select a card in the launcher 1 3 3/0 - 12/2
Equipment & Abilities
opponent’s activation sequence without looking at it and Medium rocket
Mechanic Repair At the beginning or end of her unit’s launcher 2 3 3/0 - 12/2
place it wherever you want in the sequence.
activation can repair a friendly AFV within 2.5cm (including
Disruption For each fighter with this ability on the her own). The AFV regains 1 SP in a desired location, and a Equipment & Abilities Equipment & Abilities
battlefield, every enemy company loses 1 LP during the destroyed location may be chosen.
tactical phase (cannot fall below the enemy’s commander’s Heroic Pilot Grenades 0 1/0 1 4/1 Indirect fire
LP value). Medic First Aid. Once per round save member of the unit.
Medic First Aid. Once per round save soldier in contact. Medic First Aid. Once per round save member of the unit.
Heroic Pilot Heroic Pilot
+10 +15 +30 +60
KRASNYE SOLDATY KRASNYE SOLDATY KRASNYE SOLDATY KRASNYE SOLDATY
SERGEANT MASTER SERGEANT LIEUTENANT CAPTAIN
3 1 - 3 2 1 4 3 2 6 5 3
14 6 3 4 14 6 3 4 14 6 3 4 14 6 3 4
Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
Equipment as per unit Equipment as per unit Equipment as per unit Equipment as per unit
+75 STD 200 . 20/ STD 150 . 20/ MAX 300 . 20/
KRASNYE SOLDATY 8 KRASNYE SOLDATY 8 KRASNYE SOLDATY 12 KRASNYE SOLDATY
COLONEL
7 7 3
14 6 3 4 14 6 3 4 14 6 3 4
14 6 3 4
Standard Ranged Standard Ranged Standard Ranged
Standard Ranged
Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1
Assault rifle 2 1/1 - 4/1
Close Combat Close Combat Close Combat
Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
Combat knife 4 1/0 - 3/1
1 Special Weapon 1 Special Weapon 3 Special Weapons
Rocket launcher 1 2/0 - 11/2 Grenade launcher 2 1/0 3 4/1 Indirect fire Rocket launcher 1 2/0 - 11/2
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s Mechanic Repair. At the beginning or end of his unit’s Mechanic Repair. At the beginning or end of his unit’s
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
Equipment as per unit his own). The AFV regains 1 SP in a desired location, and a his own). The AFV regains 1 SP in a desired location, and a his own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen. destroyed location may be chosen.
MAX 250 . 20/ +10 +15 +30
12 KRASNYE SOLDATY RPG SOLDATY RPG SOLDATY RPG SOLDATY
SERGEANT MASTER SERGEANT LIEUTENANT
3 1 - 3 2 1 4 3 2
14 6 3 4
14 6 3 4 14 6 3 4 14 6 3 4
Standard Ranged
Standard Ranged Standard Ranged Standard Ranged
Assault rifle 2 1/1 - 4/1
SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1
Close Combat
Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
3 Special Weapons
0-2 Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s
activation can repair a friendly AFV within 2.5cm (including
his own). The AFV regains 1 SP in a desired location, and a Equipment as per unit Equipment as per unit Equipment as per unit
destroyed location may be chosen.
6 5 3 7 7 3
14 6 3 4 14 6 3 4
14 6 3 4 14 6 3 4
SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
1 Special Weapon 1 Special Weapon
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Equipment as per unit Equipment as per unit
Combat Engineer Sabotage. Remove a terrain element Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during unit’s activation. within 2.5cm during unit’s activation.
MAX 300 . 20/ MAX 250 . 20/ +10 +15
12 RPG SOLDATY 12 RPG SOLDATY SPETSNATZ KOMMANDOS SPETSNATZ KOMMANDOS
SERGEANT MASTER SERGEANT
3 1 - 3 2 1
14 6 3 4 14 6 3 4
14 7 4 5 14 7 4 5
SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1 Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
3 Special Weapons 3 Special Weapons
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element Combat Engineer Sabotage. Remove a terrain element Equipment as per unit Equipment as per unit
within 2.5cm during unit’s activation. within 2.5cm during unit’s activation.
4 3 2 6 5 3 7 7 3
14 7 4 5
14 7 4 5 14 7 4 5 14 7 4 5
Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
1 Special Weapon
Medic First Aid. Once per round save member of the unit.
Equipment as per unit Equipment as per unit Equipment as per unit
Combat Engineer Sabotage. Remove a terrain element
within 2.5cm during unit’s activation.
STD 175 . 25/ MAX 300 . 25/ MAX 300 . 25/ +10
6 SPETSNATZ 9 SPETSNATZ 9 SPETSNATZ DRAGONOV KOMMANDOS
KOMMANDOS KOMMANDOS KOMMANDOS SERGEANT
3 1 -
14 7 4 5 14 7 4 5 14 7 4 5
14 7 4 5
Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
1 Special Weapon 3 Special Weapons 3 Special Weapons
Rocket launcher 2 2/0 - 11/2 Flamer [25] 1/0 4 8/1 Projection Rocket launcher 2 2/0 - 11/2
Indirect fire
0-2 Specialists 0-2 Specialists 0-2 Specialists
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element Combat Engineer Sabotage. Remove a terrain element Combat Engineer Sabotage. Remove a terrain element Equipment as per unit
within 2.5cm during unit’s activation. within 2.5cm during unit’s activation. within 2.5cm during unit’s activation.
3 2 1 4 3 2 6 5 3 7 7 3
14 7 4 5 14 7 4 5 14 7 4 5 14 7 4 5
Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
Equipment as per unit Equipment as per unit Equipment as per unit Equipment as per unit
STD 200 . 30/ STD 175 . 30/ MAX 300 . 30/ MAX 275 . 30/
6 DRAGONOV 6 DRAGONOV 9 DRAGONOV 9 DRAGONOV
KOMMANDOS KOMMANDOS KOMMANDOS KOMMANDOS
14 7 4 5 14 7 4 5 14 7 4 5 14 7 4 5
Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
1 Special Weapon 1 Special Weapon 3 Special Weapons 3 Special Weapons
ATGauss gun 7 1/1 - 14/1 Sniper gun 10 1/0 - 8/1 Sniper ATGauss gun 7 1/1 - 14/1 Sniper gun 10 1/0 - 8/1 Sniper
0-2 Specialists 0-2 Specialists 0-2 Specialists 0-2 Specialists
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter Electronic Warfare Specialist Disruption. For each fighter Electronic Warfare Specialist Disruption. For each fighter Electronic Warfare Specialist Disruption. For each fighter
with this ability on the battlefield, every enemy company with this ability on the battlefield, every enemy company with this ability on the battlefield, every enemy company with this ability on the battlefield, every enemy company
loses 1 LP during the tactical phase (cannot fall below the loses 1 LP during the tactical phase (cannot fall below the loses 1 LP during the tactical phase (cannot fall below the loses 1 LP during the tactical phase (cannot fall below the
enemy’s commander’s LP value). enemy’s commander’s LP value). enemy’s commander’s LP value). enemy’s commander’s LP value).
Equipment Equipment Equipment Equipment
Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all
weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability.
3 1 - 3 1 -
10 8 12 4 10 8 12 4
10 8 12 4 10 8 12 4
Flamer 1 [25] 1/0 4 8/1 Projection Flamer 1 [25] 1/0 4 8/1 Projection Rocket Rocket
Indirect fire Indirect fire launcher 1 2 2/0 - 11/2 launcher 1 2 2/0 - 11/2
Flamer 2 [25] 1/0 4 8/1 Projection Flamer 2 [25] 1/0 4 8/1 Projection Rocket Rocket
Indirect fire launcher 2 2 2/0 - 11/2 launcher 2 2 2/0 - 11/2
Indirect fire
Equipment & Abilities Equipment & Abilities Equipment & Abilities Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 Assisted Propulsion Blitz: Movement increased by 10 Assisted Propulsion Blitz: Movement increased by 10 Assisted Propulsion Blitz: Movement increased by 10
for first round on the battlefield; may act normally when for first round on the battlefield; may act normally when for first round on the battlefield; may act normally when for first round on the battlefield; may act normally when
ariving in reinforcement. ariving in reinforcement. ariving in reinforcement. ariving in reinforcement.
+10 STD 300 .100/ +10 STD 375 .125/
STRIELITZ KOLOSSUS 3 STRIELITZ DRAGOMIROV KOLOSSUS 3 DRAGOMIROV
SERGEANT KOLOSSUS SERGEANT KOLOSSUS
3 1 - 3 1 -
10 8 12 4 10 8 12 4
10 8 12 4 10 8 12 4
Flamer [25] 1/0 4 8/1 Projection Flamer [25] 1/0 4 8/1 Projection Rocket Rocket
Indirect fire Indirect fire launcher 2 2/0 - 11/2 launcher 2 2/0 - 11/2
Equipment & Abilities Equipment & Abilities Equipment & Abilities Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 Assisted Propulsion Blitz: Movement increased by 10 Assisted Propulsion Blitz: Movement increased by 10 Assisted Propulsion Blitz: Movement increased by 10
for first round on the battlefield; may act normally when for first round on the battlefield; may act normally when for first round on the battlefield; may act normally when for first round on the battlefield; may act normally when
ariving in reinforcement. ariving in reinforcement. ariving in reinforcement. ariving in reinforcement.
3 1 - 3 1 -
20 9 13 5 20 9 13 5
20 9 13 5 20 9 13 5
Light MGauss 1 4 3/0 - 7/1 Light MGauss 1 4 3/0 - 7/1 Light MGauss 1 4 3/0 - 7/1 Light mortar 1 4 1/0 4 6/1 Indirect fire
Light MGauss 2 4 3/0 - 7/1 Light MGauss 2 4 3/0 - 7/1 Light MGauss 2 4 3/0 - 7/1 Light mortar 2 4 1/0 4 6/1 Indirect fire
3 1 -
20 9 13 5 20 9 13 5 20 9 13 5
20 9 13 5
Light mortar 1 4 1/0 4 6/1 Indirect fire Light mortar 1 4 1/0 4 6/1 Indirect fire Light Flamer 1 [25] 1/0 4 8/1 Projection Light Flamer 1 [25] 1/0 4 8/1 Projection
Light mortar 2 4 1/0 4 6/1 Indirect fire Light mortar 2 4 1/0 4 6/1 Indirect fire Indirect fire Indirect fire
Light Flamer 2 [25] 1/0 4 8/1 Projection Light Flamer 2 [25] 1/0 4 8/1 Projection
Indirect fire Indirect fire
MAX 675 .225/ +15 STD 200 .200/ MAX 600 .200/
3 MOLOT ZVIEZDA 1 ZVIEZDA 1 ZVIEZDA
SERGEANT
3 1 -
20 9 13 5 20 9 13 5 20 9 13 5
20 9 13 5
Light Flamer 1 [25] 1/0 4 8/1 Projection Light MGauss 5 3/0 - 7/1 Light MGauss 5 3/0 - 7/1 Light MGauss 5 3/0 - 7/1
Indirect fire Light Mortar 4 1/0 4 6/1 Indirect fire Light Mortar 4 1/0 4 6/1 Indirect fire Light Mortar 4 1/0 4 6/1 Indirect fire
Light Flamer 2 [25] 1/0 4 8/1 Projection
Indirect fire
Loudspeaker Countermeasure: The enemy’s Disruption Motion Sensors Detection. +1 in Accuracy with all direct Motion Sensors Detection. +1 in Accuracy with all direct Motion Sensors Detection. +1 in Accuracy with all direct
and Interference abilities have no effct on the player’s fire weapons (already in profile). Ignore enemy Stealth fire weapons (already in profile). Ignore enemy Stealth fire weapons (already in profile). Ignore enemy Stealth
company. ability. ability. ability.
+20 STD 450 +20 STD 450
KOSSAK 1 KOSSAK HETMAN 1 HETMAN
SERGEANT SERGEANT
3 1 - 3 1 -
20 10 15 5 20 10 15 5
20 10 15 5 20 10 15 5
Standard Ranged Standard Ranged Standard Ranged
Standard Ranged
Medium rocket Medium rocket Medium antitank
launcher 1 3 3/0 - 12/2 launcher 1 3 3/0 - 12/2 cannon 6 2/0 - 18/1 Medium antitank
cannon 6 2/0 - 18/1
Medium rocket Medium rocket Medium rocket
launcher 2 3 3/0 - 12/2 launcher 2 3 3/0 - 12/2 launcher 3 3/0 - 12/2 Medium rocket
launcher 3 3/0 - 12/2
3 1 - 3 1 -
20 10 15 5 20 11 17 5
20 10 15 5 20 11 17 5
Standard Ranged
Standard Ranged Standard Ranged Standard Ranged
Medium missile
launcher 4+ 2/0 - 14/2 Locked shot Medium missile Heavy Gauss Heavy Gauss
launcher 4+ 2/0 - 14/2 Locked shot cannon 4 5/0 - 15/2 cannon 4 5/0 - 15/2
Medium rocket
launcher 3 3/0 - 12/2 Medium rocket Heavy Mortar 4 1/0 10 6/1 Heavy Mortar 4 1/0 10 6/1
launcher 3 3/0 - 12/2
ADDITIONAL EQUIPMENT
PLACE UNDER UNIT CARD / NOTE NEW COST OF EXTRA FIGHTERS
STD 275
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
8 KRASNYE SOLDAT +40 8 KRASNYE SOLDAT +40 8 KRASNYE SOLDAT +40
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
12 KRASNYE SOLDAT +60 12 KRASNYE SOLDAT +60 12 KRASNYE SOLDAT +60
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
8 RPG SOLDAT +40 8 RPG SOLDAT +40 8 RPG SOLDAT +40
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
12 RPG SOLDAT +60 12 RPG SOLDAT +60 12 RPG SOLDAT +60
20 9 11 5 8
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/
6 SPETSNATZ KOMMANDOS +30 6 SPETSNATZ KOMMANDOS +30 6 SPETSNATZ KOMMANDOS +30
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/
6 SPETSNATZ KOMMANDOS +45 9 SPETSNATZ KOMMANDOS +45 9 SPETSNATZ KOMMANDOS +45 Standard Ranged
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ Anti-G generator Rocket Jump: can jump over miniatures
6 DRAGONOV KOMMANDOS +45 6 DRAGONOV KOMMANDOS +45 6 DRAGONOV KOMMANDOS +45 and terrain elements during movement.
Vehicle Variable altitude; limited shooting arc (front 180º).
Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire
ADDITIONAL EQUIPMENT
PLACE UNDER UNIT CARD / NOTE NEW COST OF EXTRA FIGHTERS
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
8 KRASNYE SOLDAT +40 8 KRASNYE SOLDAT +40 8 KRASNYE SOLDAT +40
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
12 KRASNYE SOLDAT +60 12 KRASNYE SOLDAT +60 12 KRASNYE SOLDAT +60
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
8 RPG SOLDAT +40 8 RPG SOLDAT +40 8 RPG SOLDAT +40
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
12 RPG SOLDAT +60 12 RPG SOLDAT +60 12 RPG SOLDAT +60
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/
6 SPETSNATZ KOMMANDOS +30 6 SPETSNATZ KOMMANDOS +30 6 SPETSNATZ KOMMANDOS +30
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/
9 SPETSNATZ KOMMANDOS +45 9 SPETSNATZ KOMMANDOS +45 9 SPETSNATZ KOMMANDOS +45
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/
6 DRAGONOV KOMMANDOS +30 6 DRAGONOV KOMMANDOS +30 6 DRAGONOV KOMMANDOS +30
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/
6 DRAGONOV KOMMANDOS +45 6 DRAGONOV KOMMANDOS +45 6 DRAGONOV KOMMANDOS +45
Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire
ADDITIONAL EQUIPMENT
PLACE UNDER UNIT CARD / NOTE NEW COST OF EXTRA FIGHTERS
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
8 KRASNYE SOLDAT +40 8 KRASNYE SOLDAT +40 8 KRASNYE SOLDAT +40
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
12 KRASNYE SOLDAT +60 12 KRASNYE SOLDAT +60 12 KRASNYE SOLDAT +60
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
8 RPG SOLDAT +40 8 RPG SOLDAT +40 8 RPG SOLDAT +40
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/
12 RPG SOLDAT +60 12 RPG SOLDAT +60 12 RPG SOLDAT +60
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/
6 SPETSNATZ KOMMANDOS +30 6 SPETSNATZ KOMMANDOS +30 6 SPETSNATZ KOMMANDOS +30
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/
9 SPETSNATZ KOMMANDOS +45 9 SPETSNATZ KOMMANDOS +45 9 SPETSNATZ KOMMANDOS +45
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/
6 DRAGONOV KOMMANDOS +30 6 DRAGONOV KOMMANDOS +30 6 DRAGONOV KOMMANDOS +30
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/
6 DRAGONOV KOMMANDOS +45 6 DRAGONOV KOMMANDOS +45 6 DRAGONOV KOMMANDOS +45
Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire
STD 75 . 25/ SU STD 150 . 50/ SU STD 100 . 30/ SU STD 150 . 50/ SU
3 KRASNYE PP
OR
T
3 KRASNYE PP
OR
T
3 RPG PP
OR
T
3 RPG PP
OR
T
GROUPA G GROUPA R GROUPA M GROUPA R
14 6 3 4 14 6 3 4 14 6 3 4 14 6 3 4
Grenade launcher 2 1/0 3 4/1 Indirect fire Rocket launcher 1 2/0 - 11/2 MGauss 2 3/0 - 7/1 Rocket launcher 1 2/0 - 11/2
STD 175 . 55/ SU STD 175 . 55/ SU STD 125 . 40/ SU STD 125 . 45/ SU
3 SPETSNATZ PP
OR
T
3 SPETSNATZ PP
OR
T
3 DRAGONOV PP
OR
T
3 DRAGONOV PP
OR
T
GROUPA F GROUPA R GROUPA S GROUPA A
14 7 4 5 14 7 4 5 14 7 4 5 14 7 4 5
Flamer [25] 1/0 4 8/1 Projection Rocket launcher 1 2/0 - 11/2 Sniper gun 10 1/0 - 8/1 Sniper ATGauss gun 7 1/1 - 14/1
Indirect fire
Equipment Equipment
Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all
weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability.
+10 SU +15 SU +30 SU +60 SU
PP PP PP PP
KRASNY SOLDAT BUNKER OR
T KRASNY SOLDAT BUNKER OR
T KRASNY SOLDAT BUNKER OR
T KRASNY SOLDAT BUNKER OR
T
SERGEANT MASTER SERGEANT LIEUTENANT CAPTAIN
3 1 - 3 2 1 4 3 2 6 5 3
14 6 3 4 14 6 3 4 14 6 3 4 14 6 3 4
Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1 Assault rifle 2 1/1 - 4/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
Equipment as per unit Equipment as per unit Equipment as per unit Equipment as per unit
7 7 3
14 6 3 4 14 6 3 4 14 6 3 4
14 6 3 4
Assault rifle 2 1/1 - 4/1 Grenade launcher 2 1/0 3 4/1 Indirect fire Rocket launcher 1 2/0 - 11/2 Grenade launcher 2 1/0 3 4/1 Indirect fire
Close Combat
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s
activation can repair a friendly AFV within 2.5cm (including
Equipment as per unit his own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen.
STD 200 SU +10 SU +15 SU +30 SU
6 KRASNYE SOLDAT PP
OR RPG SOLDAT BUNKER PP
OR RPG SOLDAT BUNKER PP
OR RPG SOLDAT BUNKER PP
OR
BUNKER T
SERGEANT
T
MASTER SERGEANT
T
LIEUTENANT
T
KRASNYE SOLDAT
3 1 - 3 2 1 4 3 2
14 6 3 4
14 6 3 4 14 6 3 4 14 6 3 4
Rocket launcher 1 2/0 - 11/2 SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1
Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s
activation can repair a friendly AFV within 2.5cm (including
his own). The AFV regains 1 SP in a desired location, and a Equipment as per unit Equipment as per unit Equipment as per unit
destroyed location may be chosen.
6 5 3 7 7 3
14 6 3 4 14 6 3 4
14 6 3 4 14 6 3 4
SMGauss 0 2/0 - 4/1 SMGauss 0 2/0 - 4/1 MGauss 2 3/0 - 7/1 Rocket launcher 1 2/0 - 11/2
Close Combat Close Combat
3 1 - 3 2 1
14 6 3 4 14 6 3 4
14 7 4 5 14 7 4 5
MGauss 2 3/0 - 7/1 Rocket launcher 1 2/0 - 11/2 Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1
Close Combat Close Combat
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Field Engineer Sabotage. Remove a terrain element within Field Engineer Sabotage. Remove a terrain element within
2.5cm during unit’s activation. Minefield! Can place a 2.5cm during unit’s activation. Minefield! Can place a
minefield card within 1 range at end of move. minefield card within 1 range at end of move. Equipment as per unit Equipment as per unit
4 3 2 6 5 3 7 7 3
14 7 4 5
14 7 4 5 14 7 4 5 14 7 4 5
Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1 Gauss rifle 4 1/0 - 5/1 Flamer [25] 1/0 4 8/1 Projection
Close Combat Close Combat Close Combat
Indirect fire
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
3 1 -
14 7 4 5 14 7 4 5 14 7 4 5
14 7 4 5
Rocket launcher 2 2/0 - 11/2 Flamer [25] 1/0 4 8/1 Projection Rocket launcher 2 2/0 - 11/2 Gauss rifle 5 1/0 - 5/1
Indirect fire Close Combat
0-2 Medics 0-2 Field Engineers 0-2 Medics 0-2 Field Engineers
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Field Engineer Sabotage. Remove a terrain element within Field Engineer Sabotage. Remove a terrain element within
2.5cm during unit’s activation. Minefield! Can place a 2.5cm during unit’s activation. Minefield! Can place a Equipment as per unit
minefield card within 1 range at end of move. minefield card within 1 range at end of move.
3 2 1 4 3 2 6 5 3 7 7 3
14 7 4 5 14 7 4 5 14 7 4 5 14 7 4 5
Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1 Gauss rifle 5 1/0 - 5/1
Close Combat Close Combat Close Combat Close Combat
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
Equipment as per unit Equipment as per unit Equipment as per unit Equipment as per unit
STD 75 . 30/ SU STD 100 .25/ SU MAX 200 .30/ SU MAX 200 .30/ SU
2 DRAGONOV PP
OR 2 DRAGONOV PP
OR 6 DRAGONOV PP
OR 6 DRAGONOV PP
OR
KOMMANDO BUNKER T KOMMANDO BUNKER T KOMMANDO BUNKER T KOMMANDO BUNKER T
DRAGONOV KOMMANDO DRAGONOV KOMMANDO DRAGONOV KOMMANDO DRAGONOV KOMMANDO
14 7 4 5 14 7 4 5
14 7 4 5 14 7 4 5
Sniper gun 10 1/0 - 8/1 Sniper ATGauss gun 7 1/1 - 14/1 Sniper gun 10 1/0 - 8/1 Sniper ATGauss gun 7 1/1 - 14/1
0-2 Medics 0-2 Field Engineers 0-2 Medics 0-2 Field Engineers
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter Electronic Warfare Specialist Disruption. For each fighter
with this ability on the battlefield, every enemy company with this ability on the battlefield, every enemy company
loses 1 LP during the tactical phase (cannot fall below the loses 1 LP during the tactical phase (cannot fall below the
enemy’s commander’s LP value). enemy’s commander’s LP value).
Equipment Equipment Equipment Equipment
Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all Infrared Goggles Detection. +1 in Accuracy with all
weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability. weapons (already in profile). Ignore enemy Stealth ability.
BUNKER
ROOF
STRUCTURE
0 - 17 0
EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/
3 KRASNYE GROUP R +15 3 KRASNYE GROUP R +15 3 KRASNYE GROUP R +15
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/
3 RPG GROUPA M +15 3 RPG GROUPA M +15 3 RPG GROUPA M +15
EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/
3 RPG GROUPA R +15 3 RPG GROUPA R +15 3 RPG GROUPA R +15
EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/
3 SPETSNATZ GROUPA F +15 3 SPETSNATZ GROUPA F +15 3 SPETSNATZ GROUPA F +15
EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/
3 SPETSNATZ GROUPA R +15 3 SPETSNATZ GROUPA R +15 3 SPETSNATZ GROUPA R +15
EACH EXTRA FIGHTER ADDED NOW 45/ EACH EXTRA FIGHTER ADDED NOW 45/ EACH EXTRA FIGHTER ADDED NOW 45/
3 DRAGONOV GROUPA S +15 3 DRAGONOV GROUPA S +15 3 DRAGONOV GROUPA S +15
EACH EXTRA FIGHTER ADDED NOW 50/ EACH EXTRA FIGHTER ADDED NOW 50/ EACH EXTRA FIGHTER ADDED NOW 50/
3 DRAGONOV GROUPA A +15 3 DRAGONOV GROUPA A +15 3 DRAGONOV GROUPA A +15
Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire
RED BLOK SUPPORT TEAMS ADDITIONAL EQUIPMENT OPTIONS
PLACE UNDER UNIT CARD / NOTE NEW COST OF EXTRA FIGHTERS
EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/
3 KRASNYE GROUP R +15 3 KRASNYE GROUP R +15 3 KRASNYE GROUP R +15
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/
3 RPG GROUPA M +15 3 RPG GROUPA M +15 3 RPG GROUPA M +15
EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/
3 RPG GROUPA R +15 3 RPG GROUPA R +15 3 RPG GROUPA R +15
EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/
3 SPETSNATZ GROUPA F +15 3 SPETSNATZ GROUPA F +15 3 SPETSNATZ GROUPA F +15
EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/ EACH EXTRA FIGHTER ADDED NOW 60/
3 SPETSNATZ GROUPA R +15 3 SPETSNATZ GROUPA R +15 3 SPETSNATZ GROUPA R +15
EACH EXTRA FIGHTER ADDED NOW 45/ EACH EXTRA FIGHTER ADDED NOW 45/ EACH EXTRA FIGHTER ADDED NOW 45/
3 DRAGONOV GROUPA S +15 3 DRAGONOV GROUPA S +15 3 DRAGONOV GROUPA S +15
EACH EXTRA FIGHTER ADDED NOW 50/ EACH EXTRA FIGHTER ADDED NOW 50/ EACH EXTRA FIGHTER ADDED NOW 50/
3 DRAGONOV GROUPA A +15 3 DRAGONOV GROUPA A +15 3 DRAGONOV GROUPA A +15
Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire Grenades 0 1/0 1 4/1 Indirect fire