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Alternate Barbarian

The Barbarian
The massive half-orc let out a blood-
curdling battle cry as he leaped from the
roof onto the back of the gargantuan blue
dragon. As the great foe flew into the sky,
he gripped the dragon's spines with a near-
supernatural level of strength. No matter
how much it twisted and turned, the dragon
could not shake the warrior from his back.
As the monster tired, the half-orc drew his
greatsword and plunged it into the neck of
the beast. After the dust cleared, the warrior
emerged victorious from the crumpled heap of
blue scales that had once terrorized the kingdom.
As the goblins began to come over the ramparts,
the young warrior emptied her mind and gave herself
over to the bloodlust of battle. Her massive axe severed
the head of the first goblin to climb the wall, and before its
head hit the ground she had another goblin by the throat. As
her foe begged for his puny life she let out a guttural roar and
threw him from the top of the walls. Minutes later, she would
come to her senses surrounded by the fallen bodies of those
who had dared to assault the citadel of her ancestors.
A rag-tag group of adventurers fled the collapsing tomb, a
hulking white dragonborn leading the way. He could see the Creating
exit ahead, but his instincts told him that he was the only one Your Barbarian
fast enough to make it out before the roof caved in. Drawing
upon the ancestral draconic fury in his blood, he shouldered When creating a barbarian, the most important thing for you
the stone mantle of the doorway. When his final companion to consider is how they first awakened their Rage. Did a lust
made it safely through, he let out a roar of triumph and the for blood overtake you when your farm village was raided by
weight of the entire front wall of the temple fell behind him. bandits? Is your Rage fueled by a burning desire for revenge
The three characters described above are examples of the against a monster that killed someone you loved? Or, is your
primal warriors known as barbarians. Drawing upon primal Rage a desire for someone who can match your strength?
instinct and the fury of their Rage, they become unstoppable Also, consider how your barbarian's Rage manifests itself
forces of destruction when they take to the battlefield. in battle. Is it a frothing bestial fury that causes you to lose
your sense of self? Is it an ancient trance passed down from
Primal Instincts the elders of your tribe so that you may defend your people?
Not all warriors learn to fight from expert soldiers or formal Or, does it manifest as a supernatural instinct in battle that
schools of war. Those known as barbarians are born with a allows you to predict the weak points of your enemies and
lust for battle in their blood. They are able to wield weapons shrug off deadly blows that would slay any other mortal?
of war with deadly force based on pure instinct. What they
lack in technique, these wild warriors make up for with pure
brute force. Like an animal backed into a corner, a barbarian Multiclassing and the Barbarian
will fight with near-supernatural strength and ferocity. If your group uses the optional multiclassing rule,
here's what you need to know when you choose to
Unbridled Rage take your first level in the barbarian class.
Ability Score Minimum. As a multiclass character,
The source of every barbarian's prowess in battle is the white you must have a minimum of 13 Strength to take
hot Rage deep within their soul. How this Rage manifests is your first level in the barbarian class, or to take a
different for each primal warrior. For some barbarians, it is level in another class if you're already a barbarian.
an irresistible lust for blood that only subsides when each of Proficiencies. If barbarian isn't your initial class,
their foes lays slain at their feet. For others, their Rage is an here are the proficiencies you gain when you take
emotionless trance that allows them to ignore any emotions, your first level in the barbarian class: all simple
loyalties, or injuries that would interfere with their fight. weapons, all martial weapons, and shields
No matter how this primal Rage manifests itself, it grants Exploits. If you learn Exploits from more than one
all barbarians near-supernatural levels of might and allows of your class, subclass, or other features, follow the
them to shrug off blows that would fell a lesser warrior. The rules and table linked below to determine the total
number and size of your Exploit Dice, and the total
wild fury of Rage drives a barbarian to be the first to engage number of Exploits Known from each feature that
their foe, no matter how deadly. Many barbarians spend their grants you Exploits: Alternate Martial Multiclassing.
lives seeking ever-greater foes to test the limits of their Rage,
only satisfied when facing one who can match their strength.
The Barbarian
Exploits Exploit Exploit
Level  PB  Features Rages Known Die Dice
1st +2 Rage, Unarmored Defense 1 ─ ─ ─
2nd +2 Danger Sense, Savage Exploits 1 2 d4 2
3rd +2 Primal Path 1 2 d4 2
4th +2 Ability Score Improvement 1 3 d4 2
5th +3 Extra Attack, Reckless Attack 2 3 d6 3
6th +3 Primal Path Feature 2 4 d6 3
7th +3 Feral Instincts 2 4 d6 3
8th +3 Ability Score Improvement 2 5 d6 3
9th +4 Improved Critical (19) 2 5 d6 3
10th +4 Primal Path Feature 2 6 d6 3
11th +4 Critical Strike, Relentless Rage 2 6 d8 4
12th +4 Ability Score Improvement 2 6 d8 4
13th +5 Improved Critical (18) 2 7 d8 4
14th +5 Primal Path Feature 2 7 d8 4
15th +5 Persistent Rage 2 7 d8 4
16th +5 Ability Score Improvement 2 7 d8 4
17th +6 Improved Critical (17) 3 8 d10 5
18th +6 Indomitable Might 3 8 d10 5
19th +6 Ability Score Improvement 3 8 d10 5
20th +6 Primal Champion Unlimited 8 d10 5

Class Features Rage


Hit Points In combat, you can fight with an unparalleled primal ferocity.
Hit Dice: 1d12 per barbarian level Starting at 1st level, you can use a bonus action on your turn
to enter a Rage. While your Rage lasts, you gain the benefits
Hit Points at 1st Level: 12 + your Constitution modifier. listed below, so long as you aren't wearing heavy armor:
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution
modifier per barbarian level after 1st You have advantage on any Constitution checks, Strength
checks, and Strength saving throws that you make.
Proficiencies When you hit with a melee or thrown weapon attack that
Armor: Light armor, medium armor, shields uses Strength, you deal a bonus 1d4 damage on hit. As
Weapons: Simple weapons, martial weapons you gain levels in this class, this damage bonus increases
Tools: None to match the Exploit Die column on the Barbarian table.
Saving Throws: Strength, Constitution You resist all bludgeoning, piercing, and slashing damage.
Skills: Choose two of the following: Animal Handling, You cannot cast spells or concentrate on spells or effects.
Athletics, Intimidation, Nature, Perception, and Survival Your Rage lasts for 1 minute. Your Rage ends early if you
Equipment are incapacitated, or if you end your turn and have not done
You start with the following equipment. one of the following since your last turn: attacked a creature,
taken damage, used the Dash action to move as close as you
(a) a greataxe, (b) greatsword, or a (c) maul can toward a hostile creature, or made a Strength check.
(a) two handaxes or (b) any simple weapon Once you enter a Rage, you must finish a short or long rest
hide armor, an explorer’s pack, and four javelins before you can do so again. As you gain barbarian levels, you
Alternately if your group uses the starting wealth rule to can Rage additional times between each short or long rest, as
purchase equipment, a barbarian starts with 2d4 x 10 gp. shown in the Rages column on the Barbarian table above.
Quick Build Unarmored Defense
You can make a barbarian quickly by using these suggestions. Also at 1st level, so long as you aren't wearing armor, your
First, make Strength your highest ability score, followed by Armor Class is equal to 10 + your Dexterity modifier + your
your Constitution. Second, choose the outlander background. Constitution modifier. You can use a shield with this feature.
Danger Sense Reckless Attack
Beginning at 2nd level, you have advantage on initiative rolls. You can throw aside concern for defense to attack with fierce
If you are surprised when you roll initiative you can choose to desperation. Starting at 5th level, when you make an attack
act normally so long as you Rage as part of your first turn. on your turn, you can choose to attack recklessly. Doing so
gives you advantage on melee or thrown weapon attack rolls
Savage Exploits that use Strength for the rest of the turn, but until the start of
Also at 2nd level, your lust for battle unlocks savage abilities your next turn, all attack rolls targeting you have advantage.
that enhance your martial skill, both on and off the battlefield. Feral Instincts
Exploit Dice The primal power that fuels your Rage in combat has honed
The Barbarian table shows how many Exploit Dice you have your senses as well. At 7th level, you gain the benefits below:
to perform the Exploits you know. To use your Exploits, you
must expend one of your Exploit Dice. You can only use one Your Rage lasts for 10 minutes, and it only ends early if
Exploit per attack, ability check, or saving throw. You regain you are incapacitated or you choose to end it.
all expended Exploit Dice at the end of a short or long rest. You have advantage on Dexterity saving throws against
Your Exploit Dice begin as d4s and increase in size as you effects that you can see (such as traps and spells) so long
gain levels in this class, as indicated in the Barbarian table. as you are not, blinded, deafened, or incapacitated.
Exploits Known Improved Critical
At 2nd level, you learn two Savage Exploits of your choice Your unchecked anger increases the ferocity of your attacks.
from the list at the end of this class. The Exploits Known Beginning at 9th level, both your melee and thrown weapon
column of the Barbarian table shows when you learn more attacks score a critical hit on a roll of 19 or 20 on the d20.
Exploits of your choice. To learn an Exploit you must meet At certain levels this range increases: at 13th level you
any prerequisites that it may have, such as a score a critical hit on a roll of 18-20, and at 17th level you
minimum Ability Score or barbarian level.                  score a critical hit on a roll of 17-20 on the d20.
Each time you gain a barbarian level, you
can replace one of the Savage Exploits you
know with another Exploit of your choice, for
which you must also meet any barbarian level
or minimum ability score prerequisites.
Saving Throws
If one of your Exploits requires a creature to make a saving
throw, your Exploit saving throw DC is calculated as follows:
Exploit save DC = 8 + your proficiency bonus + your
Strength or Dexterity modifier (your choice)
Primal Path
At 3rd level, you choose the Primal Path that best represents
how your Rage manifests: Path of the Berserker, Path of the
Brute, Path of the Champion, or Path of the Totem Warrior.
Your Primal Path grants you features at 3rd level, and again
when you reach 6th, 10th, and 14th level in this class.
Primal Exploits
Each Primal Path includes a list of Exploits that each warrior
of that Path learns at the levels noted in its description. They A Raging half-orc
don't count against your total number of Exploits Known, and barbarian recklessly
they can't be replaced when you gain a level in this class. If attacks his foe!
you don't meet their prerequisites, you learn them regardless.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and
19th level, you can increase one ability score of your choice
by 2, or two ability scores by 1. As normal, you can't increase
one of your ability scores above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.

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