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Deathsmith
midst a field of fallen soldiers,

A
a figure kneels, his hands firmly pressing a
sword deep into the chest of a soldier. A
faint glow emanates from his fingers as he
twists the blade. As the fallen soldier
gasps his last breath, a faint sliver of his
soul releases from his body which is deftly
captured by the figure’s trained hand.
As a horde of orcs relentlessly advances, a warrior in
dark, heavy armor takes up his weapon and prepares to
face them head-on. With each fallen enemy, the warrior
captures their souls, which he then skillfully reforges
into a powerful wave of necrotic energy that decimates
the approaching horde.
As she stands at the entrance to a long-forgotten
tomb, a woman with piercing blue eyes begins forging
her harvested souls. Only a moment later, a small
gateway leading into the tomb opens, revealing the
treasures within.
A Deathsmith’s Origins:
Whatever their origin and beliefs, deathsmiths are Creating a Deathsmith
united by their ability to manipulate the souls of the As you create your deathsmith character, consider the
dead to their advantage. Whether trained in secret by a character’s relationship and morals towards death. How
reclusive order, or having discovered their unique many times have you met death? How did your
abilities through a harrowing experience with death, a encounters with death form your ideals and goals? Do
deathsmith’s power is a formidable force. It is a source you wield the souls of the dead as a means to achieve
of dark magic that can transform a skilled warrior into a greater power, or is it simply a means to an end? How
feared harbinger of death. do you justify using your powers, knowing what they
Individuals who frequently encounter death become come from?
attuned to its natural presence in the world. When a What did you do in your previous life? Were you a
creature dies, it leaves behind a sliver of its soul, which soldier in a battle gone terribly wrong? Maybe you were
a deathsmith manipulates through a process called working in a hospice and one of the patients said
forging. something on their deathbed that changed your
Moral Compass perspective of death. Did the god of death show
themself to you in a vision? Perhaps you witnessed the
While most deathsmiths view death as a natural part of tragic death of someone in your family or a mentor, and
life, their moral compasses vary when it comes to the the trauma fundamentally changed your life.
process of forging, and killing to claim the souls they
forge. Some believe that forging a creature’s soul gives Multiclassing with the Deathsmith
the creature one last purpose before returning to nature, If your campaign uses the optional multiclassing rules,
while others view forging as a means to permanently here’s what you should keep in mind when considering
destroy the creature’s soul. Some deathsmiths of a multiclassing with the Deathsmith class.
more religious inclination might believe that forging Ability Score Requirement. To take a level as a Deathsmith
absolves sin or is a form of divine punishment. Most or to add Deathsmith levels to your existing character, you
deathsmiths tend towards a neutral or evil alignment. must have a Wisdom score of at least 13.
Proficiencies. When you take your first level in the
Deathsmith class, you gain the following proficiencies if you
Quick Build didn’t start as a Deathsmith: light armor, medium armor and
You can make a deathsmith quickly by following these rapier.
Spellcasting. If you have access to the spellcasting feature
suggestions. First, put your highest ability score in Wisdom,
from another class, you can use your Deathsmith spell slots
followed by Dexterity. Second, choose the soldier to cast the spells you gained through that feature. Similarly,
background (or haunted one from Curse of Strahd). you can use the spell slots gained from that class to cast the
spells you know from the Deathsmith class.

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TERPERIAL’S DEATHSMITH
The Deathsmith
Soul — Spell Slots Per Spell Level —
Level PB Features Souls Dice Spells Known 1st 2nd 3rd 4th 5th
1st +2 Unwrought, Soul Forging 3 1d8 — — — — — —
2nd +2 Fighting Style, Spellcasting 3 1d8 2 2 — — — —
3rd +2 Soul Thief, Subclass Feature 4 1d8 3 3 — — — —
4th +2 Ability Score Improvement, Martial Versatility 4 1d8 3 3 — — — —
5th +3 Extra Attack, Additional Technique 5 2d8 4 4 2 — — —
6th +3 Quenched Mind 5 2d8 4 4 2 — — —
7th +3 Subclass Feature 5 2d8 5 4 3 — — —
8th +3 Ability Score Improvement, Coroner 6 2d8 5 4 3 — — —
9th +4 Additional Technique 6 2d8 6 4 3 2 — —
10th +4 Tempered Will 6 2d8 6 4 3 2 — —
11th +4 Subclass Feature 7 3d8 7 4 3 3 — —
12th +4 Ability Score Improvement 7 3d8 7 4 3 3 — —
13th +5 Additional Technique 7 3d8 8 4 3 3 1 —
14th +5 Sharp Wits 8 3d8 8 4 3 3 1 —
15th +5 Subclass Feature 8 3d8 9 4 3 3 2 —
16th +5 Ability Score Improvement 8 3d8 9 4 3 3 2 —
17th +6 Additional Technique 9 4d8 10 4 3 3 3 1
18th +6 True Equilibrium 9 4d8 10 4 3 3 3 1
19th +6 Ability Score Improvement 9 4d8 11 4 3 3 3 2
20th +6 Reforged, Additional Technique 10 4d8 11 4 3 3 3 2

Class Features Soul Forging


As a Deathsmith you gain the following class features. Beginning at 1st level, your prolonged exposure to
death connects you to the Fugue Plane. You gain an
Hit Points amount of souls as shown in the Souls column for your
1d8 per deathsmith level
Hit Dice: level in the Deathsmith table. You regain all expended
Hit Points at 1st Level:8 + your Con mod souls when you finish a long rest, as the connection to
Hit Points at Higher Levels: 1d8 + your Con mod per the Fugue Plane allows you to harvest souls from it
deathsmith level after 1st while resting.
Forging. You’ve learned to manipulate souls in a
Proficiencies technique called forging. Forging techniques can be
Armor: Light armor, medium armor used both in and out of combat to grant you additional
Weapons: Simple weapons, rapier, shortsword, powers and benefits. Choose two base techniques with
longbow no level requirements from the Forging Techniques list
Tools: None at the end of the class description to learn.
Saving Throws: Intelligence, Wisdom Advancements. Advancements can be further
Skills: Choose three from Acrobatics, Deception, enhanced versions of a base forging technique or brand
Insight, Medicine, Perception, Sleight of Hand, Stealth, new techniques related to a base technique. If you gain
Survival multiple advancements that enhance a forging
technique, the enhancements stack with each other.
Equipment Advancements are detailed under each base forging
You start with the following equipment, in addition to technique at the end of the class description.
the equipment granted by your background: You learn additional forging techniques or
⦁ (a) a component pouch or (b) an arcane focus advancements from the subclass you choose, and again
⦁ (a) a burglar’s pack or (b) an explorer’s pack at 5th level, 9th level, 13th level and 17th level.
⦁ (a) a longbow and a quiver of 20 arrows or (b) a light Versatility. Any time you gain a level, you may replace
crossbow and a quiver of 20 bolts one of the forging techniques or advancements you
⦁ A rapier and hide armor know with a different one that you fill the prerequisites
for, unless you gained that specific forging technique or
advancement from your subclass.
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TERPERIAL’S DEATHSMITH
Unwrought Fighting Style
At 1st level, your attunement to death fundamentally At 2nd level, you adopt a particular style of fighting as
changes how you interact with the world around you. As your specialty. Choose one of the following options. You
a bonus action, you can enter the Unwrought form, can’t take a Fighting Style option more than once, even
which lasts for one minute. While Unwrought, you know if you later get to choose again.
the exact location of any wounded creatures within 10 ⦁ Archery. You gain a +2 bonus to attack rolls you
feet of you, and you have resistance to necrotic damage. make with ranged weapons.
You can use this feature a number of times equal to ⦁ Blessed Warrior. You learn two cantrips of your
your Proficiency Bonus. When you finish a long rest, choice from the cleric spell list. They count as
you regain all expended uses. deathsmith spells for you, and Wisdom is your
The range of this feature increases to 30 feet at 6th spellcasting ability for them. Whenever you gain a level
level and 60 feet at 10th level. in this class, you can replace one of these cantrips with
Spellcasting another cantrip from the cleric spell list.
⦁ Defense. While you are wearing armor, you gain a
By the time you reach 2nd level, your magical +1 bonus to AC.
attunement to death allows you to cast spells. ⦁ Dueling. When you are wielding a melee weapon in
one hand and no other weapons, you gain a +2 bonus to
Spell Slots damage rolls with that weapon.
The Deathsmith table shows how many spell slots you ⦁ Thrown Weapon Fighting. You can draw a weapon
have to cast your deathsmith spells of 1st level and that has the thrown property as part of the attack you
higher. To cast one of these spells, you must expend a make with the weapon. In addition, when you hit with a
slot of the spell’s level or higher. You regain all ranged attack using a thrown weapon, you gain a +2
expended spell slots when you finish a long rest. bonus to the damage roll.
For example, if you know the 1st-level spell Heroism ⦁ Two-Weapon Fighting. When you engage in two-
and have a 1st-level and a 2nd-level spell slot available, weapon fighting, you can add your ability modifier to the
you can cast Heroism using either slot. damage of the second attack.
Spells Known of 1st Level and Higher Archetypes of Forging
You know two 1st-level spells of your choice from the
deathsmith spell list. When you reach 3rd level, you choose an archetype to
The Spells Known column of the Deathsmith table focus on: Serviliser, Soulrunner or Lifeweaver, each
shows when you learn more deathsmith spells of your with their own unique forging techniques and
choice. Each of these spells must be of a level for which advancements. These are all detailed at the end of the
you have spell slots. For instance, when you reach 5th class description. Your choice grants you features at 3rd
level in this class, you can learn one new spell of 1st or level and again at 7th, 11th, and 15th level.
2nd level.
Additionally, when you gain a level in this class, you Soul Thief
can choose one of the deathsmith spells you know and At 3rd level, you no longer rely on just the Fugue Plane
replace it with another spell from the deathsmith spell to harvest your souls. You can use your reaction
list, which also must be of a level for which you have whenever a small or larger creature dies within 10 feet
spell slots. of you to harvest one additional soul. You can use this
Spellcasting Ability feature an amount of times equal to your proficiency
Wisdom is your spellcasting ability for your deathsmith bonus, regaining all expended uses when you finish a
spells. You use your Wisdom whenever a spell refers to long rest. When you finish a long rest, any unused souls
your spellcasting ability. In addition, you use your gained with this feature escape your grasp and are lost.
Wisdom modifier when setting the saving throw DC for This feature does not work on undead or constructs.
a deathsmith spell you cast and when making an attack The range of this feature increases to 30 feet at 6th
roll with one. level and 60 feet at 10th level.
Spell save DC = 8 + your proficiency bonus + your
Wisdom modifier Ability Score Improvement
Spell attack modifier = your proficiency bonus + your When you reach 4th level, and again at 8th, 12th, 16th,
Wisdom modifier and 19th level, you can increase one ability score of
Spellcasting Focus your choice by 2, or you can increase two ability scores
You can use an arcane focus as a spellcasting focus for of your choice by 1. As normal, you can’t increase an
your deathsmith spells. ability score above 20 using this feature.

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TERPERIAL’S DEATHSMITH
Extra Attack
Beginning at 5th level, you can attack twice, instead of The picture below is an example of a Deathsmith in his

once, whenever you take the Attack action on your turn. Unwrought form. You decide how you appear in this form.
While necromantic spells and powers are often depicted in a
Additional Technique green theme, you can use your own interpretation of how
Also at 5th level, you continue developing your forging they would appear in the world. Flavor is free!
skills. You learn a new forging technique or advance one
you already know, as long as you fill the prerequisites.
When you reach 9th level, 13th level and 17th level,
you also learn a new forging technique or advance one
you already know, as long as you fill the prerequisites.
Quenched Mind
At 6th level, your exposure to death strengthens your
mind. While Unwrought, you are proficient in the
Perception and Insight skills. If you are already
proficient in these skills, your proficiency bonus is
doubled.
Coroner
At 8th level, you can spend 1 minute examining a
creature that died within the last week. You learn the
exact cause of death for that creature, even if the
creature has no apparent visual marks or signs. If the
creature was killed, you don’t learn who or what killed
the creature but you can discern what spell or attack
killed it.
Tempered Will
Starting at 10th level, your will is unmatched. While you
are Unwrought, you have advantage on Wisdom saving
throws.
Sharp Wits
At 14th level, your wit sharpens, strengthening your
reflexes. You gain a bonus to your initiative rolls equal
to your Wisdom modifier.
Additionally, if you are surprised at the beginning of
combat and aren’t incapacitated, you can act normally
on your first turn, but only if you become Unwrought
before doing anything else on that turn.
True Equilibrium
Beginning at 18th level, your perception transcends
mortal capabilities. While you are Unwrought, you have
truesight with a range of 120 feet.
Reforged
At 20th level, your mind transcends your body and you
have unlimited uses of the Unwrought feature.
Additionally, taking a short rest regains all expended
uses of the Soul Thief feature. Finally, your Wisdom
score increases by 2, as does your maximum for that
score.

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TERPERIAL’S DEATHSMITH
Soulrunner Subclass
Armored Getaway Lingering & Imperceptible
By 3rd level, you’ve learned to manipulate the conveyant By 11th level, the conveyant properties in the souls you
properties of the souls you forge. You learn the Gateway forge grows stronger. You learn the third and final
forging technique. If you already know it, choose subclass exclusive Gateway advancement: Lingering
another forging technique or advancement available to Gateway.
you. Either way, you also learn the first Gateway Lingering Gateway. When you forge the gateway, you
advancement, which is exclusive to this subclass. can spend one additional soul to leave behind a remnant
Defensive Gateway. Whenever you teleport using the of the gateway in the space you teleported from, which
Gateway forging technique, you gain the effect of the lasts until the start of your next turn. Any creature other
Armor of Agathys spell cast at 1st level with a duration than you that walks into the space with the remnant is
of 1 minute. The level of the spell increases to 2nd at instantly teleported to a location within 5 feet of you.
level 5, 3rd at level 11 and 4th at level 17. In addition, In addition, whenever you teleport using the Gateway
the range of this forging technique increases by an forging technique, you become invisible until the end of
amount of feet equal to your Wisdom modifier x 5. your next turn. Anything you are wearing or carrying is
A Step Between Dimensions invisible as long as it is on your person.
At 7th level, you learn the second subclass exclusive Conveyant Flux
Gateway advancement: Dimensional Gateway. By 15th level, you’ve become a true master of
Dimensional Gateway. You no longer need to see the conveyance, learning to traverse solid matter. While
spot you wish to teleport to. Instead, you can describe Unwrought, you can move through other creatures and
the location or direction such as with the Dimension objects as if they were difficult terrain, as long as the
Door spell, but the spot must still be within range and object you are traversing is no more than 5 feet thick.
have room for you to fit. If not, you take 4d6 force You take 1d10 force damage if you end your turn inside
damage and the spent soul is wasted. In addition, the an object.
range of this forging technique increases to 30 feet +
your Wisdom modifier x 10.

6
TERPERIAL’S DEATHSMITH
Serviliser Subclass Compelled Martyrdom
By 11th level, the servile properties in the souls you
Forced Obedience forge grows stronger. You learn the third and final
By 3rd level, you’ve learned to forge the souls of the subclass exclusive Spectral Orb advancement: Martyr
dead into obedient lesser entities. You learn the Spectral Orb.
Spectral Orb forging technique. If you already know it, Martyr Spectral Orb. While the spectral orb hovers
choose another forging technique or advancement over you, you can use an action to forge one additional
available to you. Either way, you also learn the first soul into the orb, overloading it. As you forge the soul
Spectral Orb advancement, which is exclusive to this into the orb, you choose a spot you see within 120 feet.
subclass. The orb will then fly to that spot, imploding on itself as it
Obedient Spectral Orb. You add your Wisdom arrives, forcing each creature within 20 feet of it to
modifier to the damage roll of your spectral orb and the make a Dexterity saving throw against your spell save
range of the spectral orbs attack increases to 60 feet. DC, dealing force damage equal to your soul dice x 2 on
In addition, being within 5 feet of a hostile creature a failed save or half as much damage on a successful
doesn’t impose disadvantage on the orbs’ ranged attack one. The orb disappears after imploding.
rolls. Servile Disruption
Imposed Protection By 15th level, you’ve learned to disrupt the souls of
At 7th level, you learn the second subclass exclusive those who oppose you, controlling their very being.
Spectral Orb advancement: Protective Spectral Orb. As an action while you are Unwrought, you choose a
Protective Spectral Orb. You gain the ability to creature within 60 feet of you, disrupting their soul for
manipulate your Spectral Orb into a protective shield. the next minute. When the disrupted creature targets
When you have a Spectral Orb forged and you take you with an attack, it must succeed on a Wisdom saving
damage from a creature you know the location of, you throw against your spell save DC, or forgo the attack. A
can use your reaction to reduce that damage by an creature that fails this saving throw three times in one
amount equal to your soul dice. minute becomes under your control, as if under the
You can use this feature a number of times equal to effect of the Geas spell cast at 5th level.
your Wisdom modifier, and you regain all expended You can use this feature a number of times equal to
uses when you finish a long rest. your Wisdom modifier, regaining all expended uses
when you finish a long rest.
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TERPERIAL’S DEATHSMITH
Forging Techniques & Advancements
If a forging technique or advancement has prerequisites, modifier.
you must meet them to learn it. You can learn the Medium Armor. The maximum Dexterity modifier
forging technique or advancement at the same time that you can add to determine your Armor Class is 3, instead
you meet its prerequisites. of 2.
Soul Dice. Whenever a forging technique calls for the Heavy Armor. Any instance of force, slashing,
use of soul dice, you roll dice equal to the amount bludgeoning and piercing damage dealt to you is
shown for your level in the Soul Dice column in the reduced by an amount equal to your Wisdom modifier.
Deathsmith table. This damage reduction is applied before any
Retained Benefits (Optional). Some forging resistances.
techniques require you to spend some time forging Death Throes
souls to gain benefits which lasts until the end of a long
rest, such as the Bonded Armor forging technique. If Base Technique, Prerequisite: None
you wish to retain the benefits after the long rest, you As a reaction when a small or larger creature within
can choose to reduce your maximum souls by an 60 feet of you dies, you instantly forge their soul into a
amount equal to what the technique requires to forge. blinding white burst of necrotic energy. Each creature in
For example, if you wish to remain bonded with an a 15-foot-radius sphere centered on that creature must
armor set, you reduce your maximum souls by one. This succeed a Constitution saving throw against your spell
is an optional rule meant to streamline gameplay so you save DC or become blinded until the end of their next
don’t have to proclaim that you use a forging technique turn.
every time you finish a long rest. You can use this feature a number of times equal to
Bonded Armor your Wisdom modifier, and you regain all expended
uses when you finish a long rest.
Base Technique, Prerequisite: 5th level
You can spend 10 minutes forging one soul to bind it Death Throes Advancements
to a set of armor, which you become proficient and Dimmed Death Throes
bonded with until you finish a long rest. While wearing
the bonded armor, you gain additional abilities Prerequisite: 5th level, Death Throes
When you use this forging technique, you can choose
depending on the armor type: a number of creatures equal to your Wisdom modifier.
Light Armor. You can cast Expeditious Retreat on
yourself at will, without expending a spell slot or The chosen creatures automatically succeed on their
material components. saving throws, and they take no damage if they would
Medium Armor. You can cast Jump on yourself at will,
normally take half damage on a successful save.
without expending a spell slot or material components. Extended Death Throes
Heavy Armor. You can cast Compelled Duel once per Prerequisite: 9th level, Dimmed Death Throes
long rest, without expending a spell slot or material The blinded condition caused by this forging
components. technique now lasts for 1 minute. At the end of each of
its turns, an affected creature can repeat the
Bonded Armor Advancements Constitution saving throw. If it succeeds, this effect ends
Vigorous Bonded Armor for that creature.
Prerequisite: 9th level, Bonded Armor Harmful Death Throes
You gain additional benefits while wearing armor you
are bonded with: Prerequisite: 13th level, Extended Death Throes
Whenever you use this forging technique, you can
Light Armor. You have advantage on Dexterity
(Stealth) and Dexterity (Acrobatics) checks. choose to make the necrotic energy harmful. When you
Medium Armor. Your walking speed increases by 10 do so, a creature that fails the initial Constitution saving
feet. throw takes necrotic damage equal to your soul dice, in
Heavy Armor. Any critical hit against you becomes a addition to being blinded. A creature takes half as much
normal hit. damage on a successful saving throw.
Fortified Bonded Armor Essence-ial Attunement
Prerequisite: 13th level, Vigorous Bonded Armor Base Technique, Prerequisite: 17th level
You gain even more benefits while wearing armor you During a short rest, you can forge four souls to attune
are bonded with: to one additional magic item, even if you are already
Light Armor. You can use your Wisdom modifier to attuned to three items. While attuned to this magic item,
determine your Armor Class, instead of your Dexterity your maximum souls is reduced by four.
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TERPERIAL’S DEATHSMITH
Gateway Soul Magic
Base Technique, Prerequisite: None Base Technique, Prerequisite: 2nd level
As an action, you forge one soul to instantly teleport You can forge souls into one spell slot as a bonus
to a location you can see within 30 feet. action on your turn. The Creating Spell Slots table
Medicinal Energy
shows the cost of creating a spell slot of a given level.
Any unused spell slots you create with this forging
Base Technique, Prerequisite: None technique disappear when you finish a long rest.
You can spend your short rests forging souls into a
healing energy for yourself and your allies. Whenever Creating Spell Slots
you take a short rest, you can choose a number of Spell Slot Level Soul Cost
creatures equal to your Wisdom modifier (minimum of 1st 2
1). The chosen creatures regain hit points equal to your 2nd 3
soul dice x the amount of souls forged. 3rd 5
4th 6
Putrid Smite 5th 7
Base Technique, Prerequisite: None
When you hit a creature with a weapon attack, you In addition, you can cast spells without a focus while
can choose to expend one soul to deal necrotic damage you are Unwrought. If the spell has a material cost, you
equal to your soul dice to the target, in addition to the must still provide the required materials.
weapon’s damage. Soul Magic Advancements
Putrid Smite Advancements Combative Soul Magic
Favored Putrid Smite Prerequisite: 3rd level, Soul Magic
As a bonus action, you forge one soul to temporarily
Prerequisite: 5th level, Putrid Smite
You choose a creature type when you gain this learn the Bane, Chromatic Orb and Heroism spells. You
advancement. You deal an additional 1d8 damage when know these spells until you finish a long rest.
you use your putrid smite against a creature of that type. Psionic Soul Magic
You can choose between: aberrations, beasts, celestials, Prerequisite: 5th level, Combative Soul Magic
dragons, fey, fiends, giants, monstrosities. As a bonus action, you forge one soul to temporarily
Poisonous Putrid Smite learn the Detect Thoughts, Mind Spike and Zone of
Truth spells. You know these spells until you finish a
Prerequisite: 9th level, Favored Putrid Smite
When you deal damage to a creature with putrid long rest.
smite, the creature must succeed on a Constitution Divine Soul Magic
saving throw against your spell save DC or become Prerequisite: 9th level, Psionic Soul Magic
poisoned until the end of your next turn. As a bonus action, you forge one soul to temporarily
Reaping Putrid Smite learn the Revivify and Spirit Guardians spells. You
Prerequisite: 13th level, Poisonous Putrid Smite
know these spells until you finish a long rest.
When you kill a creature with putrid smite, you regain Transformative Soul Magic
one soul. This feature does not work on undead or Prerequisite: 13th level, Divine Soul Magic
constructs. As a bonus action, you forge one soul to temporarily
Spectral Orb learn the Polymorph and Stone Shape spells. You know
these spells until you finish a long rest.
Base Technique, Prerequisite: None
As an Action, you forge two souls into a tiny spectral Ascendant Soul Magic
orb that hovers over your shoulder. When you use this Prerequisite: 17th level, Transformative Soul Magic
forging technique, you make a ranged spell attack Once per long rest, you can cast a single spell you
against a creature within 30 feet of you, forcing the orb know from each Soul Magic advancement without
to fire slivers of itself at the target. On a hit, the target expending a spell slot. Additionally, you learn the Soul
takes necrotic damage equal to your soul dice. On your Saviour forging technique.
turns thereafter, you can, as a bonus action, order the Soul Saviour. As an action, you forge six soul to cast
orb to repeat the attack against a creature of your the Resurrection spell. You must have the required
choice within range. The orb disappears after 1 minute, materials to do so. After using this forging technique,
if you are knocked unconscious or you use this forging you must wait 7 days before you can do so again.
technique again.

9
TERPERIAL’S DEATHSMITH
Deathsmith Spells
1st Level 5th Level
Arms of Hadar Dispel Evil and Good
Cause Fear Dream
Command Legend Lore
Comprehend Languages Modify Memory
Detect Magic Rary’s Telepathic Bond
False Life Skill Empowerment
Fog Cloud Steel Wind Strike
Longstrider
Purify Food and Drink
Shield of Faith Deathsmith Magic Items
Sanctuary Amulet of Harrowing
Unseen Servant
Wondrous item, uncommon (+1), rare (+2), very rare
2nd Level (+3) (requires attunement by a deathsmith)
Blindness/Deafness This amulet is fused with the soul of a particularly
Crown of Madness powerful creature. When you attune to this amulet, you
Darkness forge a manipulative bond with the creature contained
Darkvision within. You can use the amulet as a spellcasting focus
Enthrall for your spells while wearing or holding it, and you gain
Gentle Repose a bonus to spell attack rolls and to the saving throw DCs
Invisibility of your deathsmith spells. The bonus is determined by
Lesser Restoration the amulet’s rarity.
Locate Object In addition, when you become Unwrought while you
Pass Without Trace are carrying the amulet, you can harness slivers of that
Protection from Poison creature’s essence, restoring 1d4 souls. This property of
See Invisibility the amulet can’t be used again until you finish a long
Shadow Blade
Suggestion
rest.
Wither and Bloom
Warding Bond

3rd Level
Beacon of Hope
Bestow Curse
Dispel Magic
Fear
Feign Death
Enemies Abound
Remove Curse
Speak with Dead
Tongues
Vampiric Touch
Water Breathing

4th Level
Aura of Life
Confusion
Death Ward
Greater Invisibility
Locate Creature
Shadow Of Moil
Stoneskin

10
TERPERIAL’S DEATHSMITH
The Deathsmith
Thank you so much for checking out the
Deathsmith class! If you like the content I create,
feel free to support me on my Patreon. Most of the
content I create is free, but pledges get access to
exclusive build guides, additional forging
techniques and advancements, and the
Lifeweaver subclass for the Deathsmith class.

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Please let me know if you end up using one of my


homebrews in your games. There’s a lot of effort
and care put into each brew I make, so getting to
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Art Credits
All the artwork for the Deathsmith class is made
in the Midjourney AI by u/Terperial.

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