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Abstract — We present the results of a double-blind phase include hemiparesis which is weakness of one entire side of
2b randomized control trial that used a custom built virtual the body, visual impairment, an inability to speak, read or
reality environment for the cognitive rehabilitation of stroke write (aphasia), and post-stroke cognitive impairment (PSCI)
survivors. A stroke causes damage to the brain and prob-
lem solving, memory and task sequencing are commonly
that involves issues with problem solving, memory and task
affected. The brain can recover to some extent, however, and sequencing. Cognitive dysfunction following stroke has been
stroke patients have to relearn how to carry out activities of identified as an important, but relatively neglected area [1]
daily living. We have created an application called VIRTUE and we investigate whether VR can have a role to play in the
to enable such activities to be practiced using immersive rehabilitation process.
virtual reality. Gamification techniques enhance the motiva- The brain does have the ability to form and reorganize
tion of patients such as by making the level of difficulty of
a task increase over time. The design and implementation synaptic connections, called neuroplasticity, and this helps the
of VIRTUE is described together with the results of the patient’s long term recovery from the above conditions. The
trial conducted within the Stroke Unit of a large hospi- typical rehabilitation routine of a stroke patient consists of
tal. We report on the safety and acceptability of VIRTUE. them being taken to a therapy room where they would practice
We have also observed particular benefits of VR treatment different tasks based on Activities of Daily Living (ADL).
for stroke survivors that experienced more severe cognitive
These tasks are designed to help them to recover their physical
impairment, and an encouraging reduction in time spent in
the hospital for all patients that received the VR treatment. and cognitive abilities through repetitive actions. The therapy
requires the assistance of specially trained staff, including
Index Terms — Virtual reality, cognitive rehabilitation, occupational therapists, physiotherapists and communication
stroke recovery.
training with a speech therapist. Typically patients should
I. I NTRODUCTION receive at least 45 minutes of therapy a day, five days a week,
with the amount being tailored at later stages depending on the
This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/
720 IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, VOL. 30, 2022
TABLE II
ACCEPTABILITY Q UESTIONNAIRE AND T REATMENT
I DENTIFICATION R ESULTS
Fig. 5. Box plot of the change in MoCA scores between the baseline and
end of treatment sessions. The median [range] change in MoCA score
were 8 [3-17] in the severe group (MoCA<15), 3 [-2-7] in the moderate
(MoCA 15-24) group and 0 [-4-10] in the Sham VR group.
TABLE IV
L ENGTH OF H OSPITAL S TAY (D AYS )
Fig. 7. Box plot of the length of stay in the hospital before returning to
their own homes.
TABLE V TABLE VI
T REATMENT T IMES (M INUTES ) S ECONDARY O UTCOME M EASURES
technology in a group with severe cognitive impairment, improvements in the more severely cognitively impaired group
there were no safety issues identified as a result of using could be due to natural recovery rather than any interaction
VR Treatment. A custom experience has been successfully of the VR and therapy. This will be investigated further in the
developed that provides functionality for patients to practice Phase III trial.
ADLs at differing levels of difficulty, with treatment tailored Not all participants were fortunate enough to return home,
by an occupational therapist. No serious adverse events were which was not unexpected in this cohort [30], and some had
reported by the patients. There were some initial hurdles that extended hospital stays before being discharged to a nursing
had to be overcome in setting up hardware so that it passed home. However, for those patients who were able to return to
infection control procedures whilst remaining acceptable for their own homes, we observe that the VR Treatment group
the patients to use. The dose (amount of VR time applied) spent a significantly shorter period in the hospital. The higher
was restricted as a part of the trial protocol for a safety-first NIHSS score of the sham group could be a contributing factor,
approach and was guided by the tolerability of each individual and due to the small sample size, we could not statistically
patient. assess this effect, but the amount of the reduction in the length
The demographics between the VR Treatment group and of stay of the treatment group suggest that the possible synergy
sham group are similar, with no significant differences in gen- of VR treatment with the conventional rehabilitation process
der, occupation, education, smoking habits and comorbidities. is the major factor behind this finding. The observed reduction
The average age of the sham group is younger, but this is in anxiety may be related to the findings of other studies
down to a single individual who suffered a stroke at age 29. that have demonstrated that VR can help people overcome
The type of stroke, time from stroke to randomization, and anxiety problems, e.g., phobia sufferers [31]. Note, however,
pre-stroke modified Rankin Scale (mRS) for both groups are that secondary outcomes must be interpreted with care due to
also aligned. The sample size is relatively small, and the final the smaller number of participants available after three months
assessment at three months was hampered by the temporary due to the covid pandemic.
postponement of the trial by the ongoing pandemic. Therefore, This study was not effective to implement as a double-
a larger multicentric trial is needed to reinforce the results. blind trial as most patients were able to deduce whether they
Nevertheless, there are some interesting trends observed by were a part of the treatment group. A different VR experience
providing VR Treatment in the first three weeks of recovery providing no cognitive therapy would be needed for the sham
following a stroke. Stratifying the treatment group into those group, perhaps just using an off-the-shelf game designed for
with a severe or moderate cognitive impairment revealed the VR along with a no VR group. In this way, we could compare
most significant trend. Those who had more severe cognitive the efficacy of the custom-made VIRTUE software as opposed
impairment following stroke (baseline MoCA less than 15) to the general VR treatment itself. Patients were, however,
had a far greater improvement at the end of the treatment. receptive to receiving VR treatment with largely positive
Our results are consistent with the sparse data available in comments from the post-treatment questionnaire.
this area [10], [28]. This difference was statistically significant
compared with the sham VR group and the higher baseline
MoCA score group - within the restrictions of the sample size. VI. C ONCLUSION AND F UTURE W ORK
VR treatment stopped once a patient was discharged from the
hospital and the MoCA scores obtained three months after We have developed a novel immersive VR system aimed
the trial showed no further differences. The linear relationship at the cognitive rehabilitation of stroke survivors. The sys-
between the dose of rehabilitation and improvement in the tem has been deployed in a hospital setting and used to
motor function at the chronic phase is well established in enhance the therapy of 40 patients recovering from a stroke.
literature [29]. We observed a similar effect with cognitive Although patient supervision was required for this trial, it was
improvement in the MoCA less than 15 with VR treatment undertaken by a Therapy Assistant, freeing up time for the
and the sham VR group, except the slope of this relationship OT. Data was collected from a 12 month trial conducted
was steeper in the MoCA less than 15 group. As the VR dose over an 18 month time period (which included a six month
was restricted, the improvement observed at the end of the suspension during 2020 due to the constraints of the covid-19
treatment is not due to VR treatment alone, as the total amount pandemic). Most stroke patients encountered had not pre-
of occupational therapy and VR treatment time received shows viously been exposed to VR but this did not deter their
a possible synergistic effect with the improvement in MoCA enthusiasm to embrace the latest VR technology and to begin
scores. However, we did not observe a similar effect of treat- to use it to their advantage. VIRTUE is intended to benefit
ment time on improvement in cognitive score in patients with the health service and results from the trial indicate that it
mild to moderate cognitive impairment (MoCA score 15-24, has accelerated patient recovery through intensive delivery of
Fig. 6). This is an interesting observation, suggesting that the therapy with minimal supervision, shortened hospital stays and
cut off of MoCA score in the inclusion criteria for the Phase III hence lowered healthcare costs. For clinicians, it is expected
trial could be lowered to less than 19 when identifying those to free up time for patients with more complex needs. For
who might have a maximum benefit from receiving VRT. Due patients, recovery will be more effective because the therapy
to the small number of patients in the Sham VRT group, is more engaging, delivered more often and could potentially
it was not stratified and it is difficult to extrapolate whether the continue at home. Our approach has started to transform the
trajectory of recovery would be different for those in this group delivery of cognitive stroke rehabilitation through a new digital
with severe, or mild to moderate cognitive defects. Continued VR service.
CHATTERJEE et al.: IMMERSIVE VIRTUAL REALITY FOR COGNITIVE REHABILITATION OF STROKE SURVIVORS 727
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