Professional Documents
Culture Documents
Encountering Radagast
The Brown Wizard is not as mysterious or adventurous as his cousin Gandalf the Grey, he
can be encountered at his home at Rhosgobel. He seems to rarely leave his cottage save for
short walks in the forest east of his home along the Dusky River or near the banks of the
Black Tarn. He is well informed about the events of the Woodmen of Wilderland, and the
people revere his advice in matters of grave counsel. He is never rude, but years of isolation
have made the Wizard’s conversation seem abrupt or brusque, as if he was unused to the
common laws of courtesy used by Dwarves, Men, and Elves. Strangers coming to meet him
and asking the local Woodmen to find his cottage in a grove of trees after following a
narrow pathway of white stones, sometimes a visitor may find themselves alone and lost
only to end up back near the Great Hall of the village. During the warm months visitors may
have to wait some time as many Woodmen come to hear his wise words.
King Bard
Encountering Bard
Bard comes from Lake-Town but as the slayer of Smaug the Terrible and the heir of Giron
Lord of Dale he has unified the Men of the North under a new banner. Bard is a humble
man, and wise even for his years. He will go on to raise a great lineage of Kings in the North,
and unite Men, Dwarves, and Elves. The King has many suitors and ambassadors wishing to
see him, so gaining an audience with the King can be quite a challenge. The King can be
found in Dale and he has little reason to leave the Royal Palace unless he must muster an
army to defend his lands. The Royal Palace built by Dwarves is the most marvelous feat of
Architecture in the North. Perhaps even rivaling the great cities of Gondor in the South.
King Bard: King, Bowman, Raftsman
Distinctive Features: Dale-lore, Wood-wright, Honourable
Favoured Callings: Warden, Champion
Fellowship Bonus: +2
The Hospitality of a King: When choosing the meet patron undertaking to meet with King
Bard raise the fellowship rating by one. In addition you receive one rumor.
Agenda: Fight the Enemy, Forge Alliances.
King Dain
Encountering Dain
King Dain, cousin of Thorin Okensheild and leader of the army of Dwarves in the Battle of
Five Armies, he is a Dwarf and that means he is bold and brash. But rarely reckless. He is
close allies to the Men of Dale, and as King Under the Mountain has kept the promise of
Thorin to let gold and wealth run down the Running River. The Dwarves are secretive folk,
so gaining an audience is made even harder for Men or Elves. But on the occasion that he
meets a company of adventurers, he will gracefully meet them in the Upper Halls of the
Mountain in private meeting chambers rather than the great halls of his forebears.
Nonetheless this is a site to behold as the buildings here carved into the stone of the
mountain are something to relish in.
Encountering Beorn
Since the Battle of Five Armies Beorn has become a chieftain of men, gathering those who
would fight the orcs and wolves of the wilds under one banner. Nonetheless Beorn is still a
private man and cares little for the needs or wants of adventurers especially Dwarves. But if
companions prove their worth by defending the people who have pledged themselves to him
he may allow them an audience in his cottage to dine at his table and be served by his
Hounds.
Beorn: Beekeeper, Chieftain
Distinctive Features: Gruff, Bold, Orc-lore
Favoured Callings: Warden, Champion
Fellowship Bonus: +2
The Enchantment of Beorn: Spend all your remaining fellowship when in Beorn’s country of
the Anduin Vales to call Beorn to your company’s aid.
Agenda: Protect the land, Fight the Enemy
King Thranduiel