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INFORMATION SYSTEMS RESEARCH

Vol. 31, No. 3, September 2020, pp. 835–847


http://pubsonline.informs.org/journal/isre ISSN 1047-7047 (print), ISSN 1526-5536 (online)

When Loyalty Goes Mobile: Effects of Mobile Loyalty Apps on


Purchase, Redemption, and Competition
Yoonseock Son,a Wonseok Oh,b,* Sang Pil Han,c Sungho Parkd
a
Mendoza College of Business, University of Notre Dame, Indiana 46556; b College of Business, Korea Advanced Institute of Science
and Technology, Seoul 02455, South Korea; c W.P. Carey School of Business, Arizona State University, Tempe, Arizona 85281;
d
SNU Business School, Seoul National University, Seoul 08825, South Korea
*Corresponding author
Contact: yson@nd.edu, https://orcid.org/0000-0002-4758-5611 (YS); wonseok.oh@kaist.ac.kr,
https://orcid.org/0000-0002-8123-1382 (WO); shan73@asu.edu, https://orcid.org/0000-0001-5125-9846 (SPH); spark104@snu.ac.kr (SP)

Received: August 17, 2017 Abstract. Avenues for the delivery of loyalty programs have rapidly shifted from plastic
Revised: July 27, 2018; April 2, 2019; August 5, card schemes to mobile app–based initiatives, yet our understanding of the economic value
2019; November 1, 2019 presented by the latter (i.e., loyalty apps) has not kept pace with this development. We
Accepted: November 14, 2019 examine the effects of loyalty app adoption on customers’ offline purchase patterns, re-
Published Online in Articles in Advance: ward redemption, and deal-prone behaviors as well as store-level competition in a
August 26, 2020
multivendor loyalty program (MVLP) context, where multiple offline brands collaborate in
https://doi.org/10.1287/isre.2019.0918 the operation of point-sharing initiatives. Mobile-driven loyalty apps substantially lower
consumer search costs, thereby enhancing on-demand information accessibility and fa-
Copyright: © 2020 INFORMS cilitating the monitoring of reward points. Based on a unique data set that comprises
information on customers’ loyalty app adoption status, loyalty point redemption patterns,
and purchase behaviors in MVLP environments, we investigate how the transition from
plastic-based programs to loyalty apps influences the out-of-pocket spending and point
redemption patterns of consumers. Our findings reveal that the adoption of loyalty apps is
associated with an increase in purchases and the predilection for point redemption. Despite
these positive outcomes, however, potential adverse consequences may arise in the form of
deal-susceptible behaviors and reduced store-specific loyalty. Loyalty app adopters tend to
be more vulnerable to deals, with these customers selectively buying highly discounted
products of low margin. Additionally, loyalty app consumers visit more stores but spend
less in a focal store, thereby diminishing loyalty to this specific store. These results have
managerial implications on optimal mobile-based loyalty program designs and imple-
mentation, reward-driven platform strategies, and risk management initiatives in an
MVLP setting.

History: Saby Mitra, Senior Editor; Sam Ransbotham, Associate Editor.


Supplemental Material: The online appendix is available at https://doi.org/10.1287/isre.2019.0918.

Keywords: mobile apps • mobile customer relationship management (mCRM) • loyalty programs • mobile channel • deal-susceptible behaviors •
difference-in-differences • econometrics • spillover effects • propensity score matching • mere exposure • technology adoption

1. Introduction LPs are easier to implement and require fewer economic


Customer loyalty programs (LPs)—marketing schemes resources to operate compared with their digital coun-
that enable repeat consumers to earn reward points for terparts.1 However, because these physical schemes
use in future purchases and service upgrades—have place greater weight on transactions than information
facilitated customer relationship management (CRM) accessibility, they are limited in terms of promoting and
preserving consumer engagement (Viswanathan et al.
across a wide range of retail sectors from airlines and
2017). Moreover, carrying a collection of plastic cards
supermarkets to coffee shops. These “purchase-and-
in overflowing wallets is regarded by consumers as in-
reward” programs are intended to foster increased trust convenient and makes them feel forced to remember
from patrons, create switching barriers, and immerse redeeming their rewards. This deficiency in consumer
consumers in brand experience, all of which translate experience may explain why LPs accessed through plastic
into increased revenue in the short or long term (Dorotic card membership cannot completely capture customer
et al. 2012). loyalty (Shugan 2005).
Plastic cards have long been the medium through As such, businesses are rapidly replacing plastic cards
which loyalty is cultivated. Many vendors continue to with mobile-based loyalty apps, hoping that digitalizing
rely on these marketing avenues because card-based “fidelity” can reduce consumer friction. Mobile devices

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as channels for program delivery and in-app functions For econometric validation, we carry out propensity
that are available through loyalty apps enhance the por- score matching (PSM) with difference-in-differences
tability, interactivity, and accessibility of loyalty points. (DID) analysis to compare the changes in purchase
Furthermore, digitalized LPs offer consumers personal- and reward redemption among loyalty app adopters
ized promotions and instant access to their accounts for and nonadopters before and after the use of mobile-
an improved service experience (Ransbotham 2015). driven LPs. Consumers’ purchase frequencies and
However, in spite of these merits, whether con- spending levels often serve as key measures for es-
verting loyalty measures into mobile-oriented en- timating customer value, and reward redemption is
deavors can live up to firms’ expectations, boost sales, regarded as a critical aspect of a loyalty reward
and expand customer engagement remain unproven. program (Dorotic et al. 2012). Correspondingly, we
Moreover, the low search costs associated with mobile- examine how the transition from card-based schemes
driven LPs can motivate consumers to exhibit deal-prone to mobile LPs affects four dimensions of consumer
behaviors, thereby creating an environment that en- behaviors, namely (1) out-of-pocket (i.e., cash and
courages membership from customers who are un- credit card) expenditure, (2) frequency of out-of-
profitable for the respective firms. pocket purchase, (3) amount of points redeemed,
Another important transformation witnessed in the and (4) frequency of point redemption.
race to secure loyalty is the emergence of partnerships Our results indicate that the adoption of mobile
and platform developments by way of reward schemes loyalty apps positively influences purchase and point
(Breugelmans et al. 2015). The rapid evolution of the redemption. Loyalty app adoption also encourages
loyalty landscape has recently encouraged retailers to consumers to visit stores that they would otherwise
join multivendor loyalty programs (MVLPs) through ignore but spend less in focal stores where they ex-
which customers can earn reward points from an pend the most resources. This finding suggests that
affiliated retailer that they can use as cash at another competition among retailers can further intensify in a
vendor participating in the point-sharing venture mobile-based MVLP environment and that store-
(Berman 2006). However, notwithstanding the syn- specific loyalty can diminish when MVLP initia-
ergistic benefits accrued from collaboration, this shift tives are in place. Furthermore, loyalty app adoption
may also reshape the competitive dynamics among is also associated with deal susceptibility among
participating retailers, with the phenomenon exerting consumers. These empirical patterns highlight the
spillover effects across brands and stores that com- potential risk presented by loyalty apps, accentuating
pete for devoted customers. the vulnerability of customers to deals with which
Despite the rapid penetration of mobile-based LPs they are encouraged to selectively purchase highly
and the shared loyalty initiatives (i.e., MVLP), a discounted products of low margins. Finally, the ef-
significant gap remains in our understanding of how fects of both mobile channels and in-app functions are
digitalized and coalition-oriented loyalty alters the related to spending behaviors, but in-app features are
purchase behaviors of customers, their relationship associated with the spillover effect of stores visited
and engagement with a firm, and the competition across under an MVLP scheme.
participating stores. Numerous scholarly works focus on This study offers several important contributions to
traditional CRM (Reinartz and Kumar 2003, Rust and the growing body of literature that revolves around
Huang 2014) while largely neglecting mobile CRM the effects of LP digitalization on the dynamics of
(mCRM) and the associated app-based LPs in the customer behaviors and the performance of busi-
MVLP environment. This lack of attention stems nesses as follows. First, we scrutinize how the adoption
mostly from the novelty of and minimal participation of mobile-driven loyalty initiatives affects a customer’s
to date in mobile and shared LPs. interaction with brands and consequently leads to
To fill this gap, we first explain how turning loyalty purchase. Although studies on mobile targeting
schemes into mobile measures reduces consumer (Andrews et al. 2016) have adequately demonstrated
search costs and increases the accessibility of reward- the advantages of mobile platforms, they focus ex-
related information. We then develop relevant hypoth- clusively on particular spontaneous purchase events
eses regarding how the transition from card-based (e.g., coupon redemption) rather than on sustained
loyalty initiatives to mobile-driven LPs affects customer efforts to foster customer–firm relationships. Second,
behaviors when multiple brands form a cross-brand LP. our research broadens the current understanding of
To empirically disentangle these issues, we analyze a loyalty points through the integrated lens of search
large-scale individual-level panel data set containing costs and mere exposure effects (Zajonc 1968, Rishika
information on 7,712 randomly selected customers and et al. 2013) with an explanation of consumers’ point
their loyalty app adoption, transactions, and reward spending and management behaviors after loyalty
point redemption behaviors. This unique data set comes app adoption. This study articulates how the reduced
from a large multinational retailer that offers an MVLP. search costs and enhanced accessibility driven by
Son et al.: When Loyalty Goes Mobile
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mobile channel and in-app function effects influence relationship to become one in which consumers take
consumers’ spending behaviors and point redemp- charge of business dealings. Among the analytical
tion patterns. Third, this study delves into the MVLP efforts concerned with commercial app adoption and
environment, wherein multiple brands collaborate in customer behaviors, Bellman et al. (2011) use a lab-
point-sharing programs. This orientation broadens oratory experiment designed to examine the effects of
extant literature because it introduces the dynamics a branded mobile app on customers’ brand attitude
unique to the MVLP setting and uncovers how the and purchase intention. The results indicate that app
transferability of reward points causes potential usage increases customers’ interest in a brand and its
spillover effects and influences competition among product category while also promoting their pur-
brands and stores. Fourth, although the benefits of chase intention. Similarly, Kim et al. (2015) show that
mobile technologies are well established in the litera- app adoption and the continued use of a branded
ture (Fong et al. 2015), the knowledge concerning app raise adopters’ spending levels, whereas the
potential business-related hazards posed by such abandonment of the apps decreases their spending
innovations is scarce. Our study demonstrates that levels. The authors also inquire into the manner by
although the digitalization of loyalty may yield many which information lookups and check-ins influence
tangible benefits, retailers should nevertheless be adopters’ spending. Lastly, Viswanathan et al. (2017)
alerted to potential threats that can adversely affect use data from an LP and examine how customer
their performance. engagement and purchase behaviors influence each
other over time. They find that customers’ disen-
2. Related Literature gagement with mobile apps can negatively affect the
The first stream of literature relevant to our study long-term success of vendors. To the best of our
concerns LPs. This stream of literature investigates knowledge, little research has been devoted to mobile
the relationship between reward point redemption innovations for LPs, and only limited studies have
and cash expenditure behaviors (Kivetz et al. 2006, analyzed the competitive nature of brands and stores
Dorotic et al. 2014). These authors show that cus- (Fong et al. 2015) as well as the role of IT within an
tomers exhibit a forward-looking behavior and has- MVLP setting. In contrast to previous research, we fur-
ten their purchase as they become closer to redeeming ther examine the spillover effects associated with loyalty
a reward (Kivetz et al. 2006) and that redemption app adoption from the viewpoints of firms. We also
itself can be a by-product of positive learning (Taylor provide an understanding of the underlying mecha-
and Neslin 2005). Furthermore, such effects are main- nism that may have driven the results in the empirical
tained regardless of the amount and timing of redemp- analyses by disentangling the estimated business im-
tion (Dorotic et al. 2014). Previous studies draw on pact (i.e., mobile channel and in-app function effects)
the mental accounting framework (Thaler 1985) to engendered by the loyalty app adoption.
highlight how customers perceive cash and reward
points differently when they purchase products from 3. Theoretical Background and
the store where they earned points (Drèze and Nunes Hypothesis Development
2004, Stourm et al. 2015), despite their equal eco- 3.1. Effects of Loyalty App Adoption on Point
nomic value. Redemption and Out-of-Pocket Spending
A recent stream of the literature focuses on MVLPs Information search (one of the key tasks in consumers’
because they have become increasingly prominent purchase decision processes) profoundly affects custo-
(Breugelmans et al. 2015). To date, studies have mer behavior and preferences (Punj and Staelin 1983).
presented mixed evidence of the effects of MVLPs However, the search for and gathering of informa-
using only limited data (Lemon and Wangenheim tion involve both tangible and intangible monetary
2009, Dorotic et al. 2012, Schumann et al. 2014). On costs (i.e., time and effort) that often exceed expected
the one hand, MVLPs can create positive synergy among benefits. High search costs can prevent consumers
participating partners as a result of consumers’ cross- from actively engaging in information search, af-
buying behaviors (Lemon and Wangenheim 2009). fecting their inclination to purchase products (Bakos
On the other hand, they can also generate negative 1997, Huang et al. 2009). However, such an impedi-
spillover effects when service failure by one partner ment may be less problematic with the advent of
within the MVLP negatively affects not only company mobile technologies that allow customers ubiquitous
loyalty but also program loyalty (Schumann et al. 2014). access to desired information and, accordingly, re-
Our research also draws on the growing literature duce the costs incurred from searching for products
related to the effect of commercial apps. The ad- and services (Ghose et al. 2013).
vancement of information technology (IT) innovations In this light, two major features of interest arise.
(i.e., mobile technologies) has led the customer–firm First, the high intrinsic portability and communicative
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838 Information Systems Research, 2020, vol. 31, no. 3, pp. 835–847, © 2020 INFORMS

utility of mobile channels offer the advantage of con- mobile channels and the supplementary functional
venience, that is, the value of achieving a task effec- elements provided by loyalty apps may favorably
tively. Loyalty app users spend less time and effort affect behaviors, such as point redemption and out-
viewing and managing current loyalty points because of-pocket spending. In this respect, we hypothesize
this information is instantly accessible through a single the following.
touch on a loyalty app. Hence, loyalty apps repeatedly
Hypothesis 1. Loyalty app adoption is positively associated
expose users to loyalty points via the familiarity that
with point redemption and out-of-pocket purchase behaviors.
develops through mere exposure (Sun et al. 2017). The
low search costs incurred over mobile apps can en-
3.2. Effects of Loyalty App Adoption on
courage consumers to repeatedly monitor their re-
Cross-Store Sales
sources (i.e., reward points) through their devices—a
In contrast to a single-vendor LP, an MVLP allows
behavior that produces and reinforces the positive
customers to purchase products as well as accumu-
effects of loyalty apps. Moreover, mobile-based re-
late and redeem loyalty points from multiple stores
minders, which can further strengthen the need for
that are affiliated with the LP. This single membership
point maintenance, exert an immediate effect on how
but multioption character of MVLPs affords cus-
an individual conducts himself or herself (Calzolari
and Nardotto 2016). The same positive influence of tomers increased convenience and redemption op-
exposure on the behaviors of loyalty app users can thus tions (Bijmolt and Verhoef 2017) and generates a
originate from a prompt regarding loyalty points. network effect.
These convenient features strikingly contrast with We posit that before loyalty app adoption, cus-
the extra effort required to view and manage loyalty tomers’ consideration of a set of stores is restricted
point balances in plastic card–based LPs—an incon- and static because of limited touchpoints between
venience that drives consumers to perceive loyalty vendors and consumers under a plastic card–based
points as a secondary source of funds (Drèze and scheme. Specifically, the time and effort expended in
Nunes 2004). Plastic card users are therefore rela- searching for information on multiple stores that are
tively less likely to be exposed to loyalty points than banded together through MVLP arrangements would
are loyalty app users. This lack of mere exposure ef- be high for plastic card users relative to those required
fects (Zajonc 1968) translates to a mutually reinforcing from loyalty app users. However, after loyalty app
cycle of unfavorable outcomes, where the increased adoption, customers freely access information on
time and procedure required to access information different stores that participate in the respective
reduce convenience and accessibility, which, in turn, MVLP without temporal and geographic restrictions
discourage endeavors to keep track of loyalty points. because loyalty app usage reduces search costs while
The effects of adopting a loyalty app do not result enhancing information accessibility. Customers can
solely from the intrinsic advantages of mobile chan- also take advantage of in-app functions such as location-
nels (e.g., portability, accessibility, and convenience) based technology (i.e., Global Positioning System) to
but also result from additional features embedded in search for nearby stores. Consequently, they become
loyalty apps (e.g., in-app functions). With in-app aware of stores they have previously overlooked.
functions, concern revolves around the supplemen- Additionally, customers more actively establish
tary functions that are offered exclusively by loyalty meaningful contact over loyalty apps than over plastic
apps and mostly unavailable on web browsers. Hence, card–based initiatives given that the interactivity,
unlike the plastic card users who can access only core engagement, and control advanced by mobile tech-
information and functions (i.e., checking loyalty points), nology bring forth a positive persuasive effect, cor-
loyalty app consumers can activate auxiliary in-app respondingly increasing interest in not only a store
functions that are unique to mobile innovations. Such but also its product categories (Bellman et al. 2011).
empowerment is also engendered through mobile- Before loyalty app adoption, the search for suitable
driven functions, such as the increasingly personal- alternatives (i.e., other stores offering similar product
ized communication enabled by location flexibility and categories) may be relatively complicated given the
high accessibility (Ghose et al. 2013, Ransbotham dispersion of limited information and the high costs
et al. 2019). associated with searches and evaluations (Ray et al.
Because mobile-based artifacts (e.g., loyalty apps) 2012). However, the increased information availability
augment convenience and accessibility as well as allowed by loyalty apps enhances consumers’ aware-
reduce search costs associated with shopping and ness of alternative stores. When an alternative is viewed
managing the time and effort devoted to resources, as complementary to an existing option, customers may
customers who transact through such technologies easily track expenses for related selections within the
are likely to actively purchase products and services same category and easily transfer allocated budgets from
(Gupta and Kim 2010). Thus the intrinsic features of existing to alternative choices (Netemeyer et al. 2012).
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These effects, in turn, facilitate purchases from a nonfocal that the retailer operates in Korea. The firm has more
store (James 2005) and decrease store-specific loy- than 18,000 offline stores nationwide, serves millions
alty. Correspondingly, we put forward the following of customers, and offers one of the most widely
hypothesis. known customer loyalty reward programs in the
country. Enrolled customers can earn 5% of their
Hypothesis 2. In MVLP environments, loyalty app adop-
expenditure as reward points, which are redeemable
tion is positively related to the number of stores from which
as cash.2 A noteworthy attribute is that the MVLP
customers purchase but negatively associated with store-
permits customers to earn points at a store of an af-
specific loyalty.
filiated brand and use them as cash at another store,
even for a different brand within the same MVLP.
3.3. Effects of Loyalty App Adoption on Customers’
This transferability engenders potential spillover ef-
Susceptibility to Deals
fects among brands and stores.
The innate characteristics of mobile channels broaden
In addition to the plastic cards through which
LP engagement from a transaction-based occupation
customers can accumulate points, a loyalty app was
to an engagement-based activity. Consumers can
launched to enhance customer engagement with the
proactively acquire information on promotions and
brands. When customers first enroll, they can either
redeemable points via loyalty apps with increased
receive a plastic card or directly register on the firm’s
accessibility—a convenience that facilitates enriched
loyalty app after download. A customer who initially
interactions between customers and firms. We believe
opted for the plastic card can still register on the
that the convenience and information accessibility
loyalty app. A notable feature of the loyalty app is that
made possible by loyalty apps promote customers’
its users can instantly check their point status and
efficient spending behaviors and preference for deals.
ongoing promotions in real time (e.g., accumulated
Loyalty apps may motivate consumers to become in-
loyalty points and redeemable coupons), whereas the
creasingly price conscious and responsive to promotional
plastic card users have to search the web or log in to
deals and campaigns because of the ease and enhanced
the firm’s website to access the same functions. We
in-app functions offered by these programs. The
define loyalty app adopters as those who first registered
control placed in the hands of consumers may alter how
for the plastic card LP, later enrolled in the loyalty app
they search for products and make purchase decisions
scheme, and accumulated records of loyalty app
(Rishika et al. 2013). For instance, low search cost can
usage to earn and redeem loyalty points. Our em-
facilitate the active use of loyalty apps instead of
pirical data set contains individual consumer-level
passive involvement in promotions (Hui et al. 2013).
panel data (7,712 consumers) on cash (“out-of-pocket”)3
It also increases price sensitivity and changes con-
and point transactions as well as demographic pro-
sumer’s willingness to pay (Clemons 2008) and the
files from January 2015 to July 2015 (seven months) on
price elasticity of demand (Granados et al. 2012).
a monthly basis. Table 1 lists the variable definitions
This loyalty app–enabled opportunity for vigorous
and summary statistics for our data set.
participation translates into an effortless search for
price promotions, which prompts customers to satisfy
5. Methodology and Main Results
their desire to increase the transaction utility of each
5.1. Identification Strategies
purchase. However, this situation does not neces-
Given that our data are not obtained from a controlled
sarily imply that a customer reduces the expenditure
field experiment, the estimate of loyalty app adoption
allocated to a firm following loyalty app adoption
can be biased because of potential self-selection. We
because not all products are offered under a pro-
address this problem by using a PSM method in
motion. Rather, customers exhibit efficient purchase
constructing a matched control group for each cus-
behaviors when alternative price options exist and
tomer in the treatment group. After constructing a
technological intervention expedites search and pur-
matched customer data set, we carried out DID es-
chase processes. Following this line of reasoning, we
timations to probe into the effects of loyalty app
formulate the next hypothesis.
adoption on purchase and point redemption behav-
Hypothesis 3. Loyalty app adoption is positively associated iors. We also perform store-level analysis and explain
with susceptibility to promoted deals. the mechanism under which loyalty app adoption
may pose risks to certain stores.
4. Empirical Setting
The data set for this study comes from a large mul- 5.2. Propensity Score Matching
tinational offline firm that provides an extensive PSM is used to find a matched pair of control and
MVLP, encompassing 15 brands (i.e., Baskin Robbins, treatment groups in accordance with the proximity of
Jamba Juice, and others) of baked goods and other their propensity scores (Rosenbaum and Rubin 1983).
food categories. We focus on the brands and stores In this study, the major difference between the two
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Table 1. Variable Definition and Summary Statistics (Monthly Average)

Category and Standard


variable Definition Mean deviation Minimum Maximum Median

Time variant
(53,984 observations)
Monetary value
Spending levelit Amount transacted by the customer (in U.S. dollars) 24.65 22.31 0.00 418.50 19.54
Frequency
Purchase freqit Number of transactions made 2.74 2.69 0.00 45 2.00
Mean IPTit Average interpurchase time (IPT; in days) 11.90 6.48 0.00 185.00 9.75
Recency
SD Dayit Standard deviation of purchase time (in days) 12.35 7.85 0.00 129.40 8.71
SD Hourit Standard deviation of purchase time (in hours) 3.65 1.00 0.00 16.26 3.05
Reward points
Usage levelit Average reward point redemption amount 1.20 4.10 0.00 40.45 1.24
Usage freqit Number of point redemptions 0.20 0.52 0.00 11.00 0.00
Promotion
Prom spendingit Amount transacted by the customer on promoted 0.33 2.95 0.00 42.27 0.45
products (in U.S. dollars)
Prom freqit Number of transactions made on promoted 1.07 0.36 0.00 7.00 0.00
products
Multivendor
Brandit Number of brands visited 1.50 0.40 0.00 6.00 1.00
Storeit Number of stores visited 2.03 0.76 0.00 13.00 2.00
Time invariant
(7,712 observations)
Direct marketing
SMSi 1 if customer opted for SMS marketing, 0 otherwise 0.83 0.38 0.00 1.00 1.00
Emaili 1 if customer opted for email marketing, 0 otherwise 0.64 0.48 0.00 1.00 1.00
Demographics
Agei Age of customer 37.06 10.19 10.00 67.00 38.00
Genderi 1 if customer is male, 0 otherwise 0.17 0.37 0.00 1.00 0.00
Cityi 1 if customer resides in the urban areas, 0 otherwise 0.56 0.50 0.00 1.00 1.00

Notes. The units of time-variant variables are individual (i) and month (t). The units of time-invariant variables are individual (i). The time-variant
variables are measured by calculating the monthly average of each customer, and observations of time-variant variables totaling 53,984 are
obtained by multiplying the number of consumers by the number of months (7,712 × 7). Months with no purchase records are excluded for the
recency variables. SMS, short message service.

groups is that although they both initially enrolled in adopters and nonadopters before and after loyalty app
the company’s plastic card scheme, the customers adoption using the following model:
constituting the treatment group subsequently adop- ( )
ted the loyalty app. Moreover, we focus on the sample ln Oijt  β1 Adoptionijt + β2 Adoptionijt × Treatmenti
of customers who registered in the LP before the ini- + αt + τi + εit , (1)
tiation of our data-collection period and made at least
three purchases during the preadoption period of our where i denotes customer i, j denotes a matched pair
analysis. Through PSM, we use three months of data of customers, and t represents month t. Oijt is the
before adoption to identify a control group that is dependent variable (i.e., expenditure and purchase
similar to the treatment group in the preadoption frequency of cash and point redemption transac-
period to mirror a randomized experimental setup tions), and Treatmenti is a treatment dummy variable
(Rubin 2006). Because of this, loyalty app adoptions that equals one if the customer belongs to the treat-
occur in month 4 of our data or after. This procedure ment group and zero otherwise. Adoptionijt denotes an
leaves us with 3,856 pairs of customers. The valida- adoption dummy variable that equals one in periods
tion results of the PSM procedure are presented in on and after the month of loyalty app adoption and
Online Appendix A. zero prior to the adoption month for each treated user
and the matched untreated user. Hence, if a treated
5.3. Effects of Loyalty App Adoption on Point user in a pair adopts a loyalty app in the first month
Redemption and Purchase Behaviors of our adoption period, the pair’s indicator of the
In our DID estimation, we compare the relative change adoption dummy variable will be one for that month
in the purchase and reward redemption behaviors of and the following months and zero for months before
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the adoption month. Such operationalization of the location-based search via loyalty apps may create a
variables accounts for temporal factors that may si- store-level spillover effect, wherein loyalty app
multaneously affect loyalty app adoption in between adopters visit more stores that they would otherwise
users (Xu et al. 2016). Individual (τi ) and monthly (αt ) disregard. From a firm’s perspective, such spillover
dummy variables are included to control for customer- effects may not necessarily be constantly advanta-
specific heterogeneity and longitudinal systematic geous and may not be equally applicable to all stores
changes common across all customers. The coefficient of within an MVLP.
interest, β2 , captures the effects of loyalty app adoption To ascertain the existence of cross-store spillover
on the four key dependent variables for adopters after effects, we calculate individual customer’s expendi-
adoption in comparison with nonadopters. ture in every store during the pretreatment period
Table 2 reports the estimation results of model (1) and identify in which store the customer spent the
using a sample based on our baseline matching tech- most (we refer to the store as a focal store). Given that
nique (i.e., one-to-one matching without replacement). loyalty app adopters increase their spending and
The estimates of β2 indicate that point redemption store visits (compared with plastic card users) after
expenditure and purchase frequency increase by adoption, we assess whether customers change their
21.05% and 23.49%, respectively. Furthermore, the out- spending share and amount from the focal store after
of-pocket expenditure and purchase frequency also adopting the loyalty app. To this end, we first cal-
increase by 37.58% and 40.49%, respectively, thus culate the number of stores visited and use this
supporting Hypothesis 1 (p < 0.01). as a dependent variable. Second, we divide each
These results indicate that consumers spend more customer’s expenditure at the focal store by the
money and purchase more often on pure cash transac- total expenditure during the pre- and posttreatment
tions and pure point redemption transactions after loy- periods to obtain the variable focal store purchase
alty app adoption. To validate our findings, we perform percentage. Hence, a negative coefficient would imply
two sensitivity analyses—Rosenbaum bounds analy- that despite an increase in total expenditure, cus-
sis (Rosenbaum 2002) to account for the magnitude of tomers spend disproportionately less in their focal
hidden bias and the relative correlation restriction store after adoption of the loyalty app. We also cal-
analysis (Krauth 2016) to account for the presence of culate purchase frequency ( focal store purchase fre-
unobserved selection with regard to the treatment quency) and expenditure level ( focal store expenditure
effect (see Online Appendix B). Nonetheless, the level) from a focal store in the absolute values because
causal relationship between loyalty app adoption and the absolute amount of expenditure could increase
behavior change should be interpreted with caution despite a decrease in the percentage spent.
because the selection biases related to unobservable Results in panel A of Table 3 indicate that customers
attributes cannot be completely ruled out in our visit more stores after adoption of the loyalty app.
setting in which the adoption of loyalty apps was However, despite the increase in an individual’s total
not exogenously assigned to each customer.4 expenditure after adoption, customers spend less in
their focal store in terms of both percentage and ab-
5.4. Spillover Effects Across Stores solute amount.
Despite the merits of loyalty apps, there are risks These findings suggest that the use of loyalty apps
associated with the integration of mobile technology is associated with an increase in store-level compe-
with the card-based LP. For instance, the ease of tition, providing support for Hypothesis 2 (p < 0.01).

Table 2. Effects of Loyalty App Adoption on Point Redemption and Purchase Behaviors

Point redemption Out of pocket

Hypothesis 1 Expenditure Frequency Expenditure Frequency

Adoption (β1 ) 0.136*** 0.193*** −0.0173 −0.0315


(0.0140) (0.0180) (0.0302) (0.0300)
Adoption × Treatment (β2 ) 0.191*** 0.211*** 0.319*** 0.340***
(0.0090) (0.0118) (0.0233) (0.0236)
R2 0.342 0.355 0.182 0.201
No. of observations 53,984 53,984 53,984 53,984
No. of users 7,712 7,712 7,712 7,712

Notes. The robust standard errors are enclosed in parentheses (clustered on individuals). We used one-
to-one matching with common support and a caliper size of 0.2× standard deviation. The unit of analysis
is at the user-month level. After the inclusion of individual time-invariant variables without individual
fixed effects, the results remained robust for all of the variables.
***p < 0.01.
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This result is contrary to the motivation behind the during the pretreatment period. We then interact the
implementation of MVLPs: firms expect a greater interaction dummy of the treatment and adoption
share of profit as customers visit more stores on a variables with the dummies for each subgroup.
regular basis. Thus, despite an increase in the number Hence, the interaction is incorporated into the analysis
of stores from which customers purchase products on the basis of the number of purchases during the
after the adoption of the loyalty app, such spillover pretreatment period, allowing an estimation of the
may not always be rewarding for all parties. following specification (Blake et al. 2015):
Discount percentageigt
5.5. Deal-Susceptible Behaviors of Customers ( )
Previous literature asserts that because not all cus-  β1 Treatmenti × Adoptionit × Indicatorig
tomers enrolled in an LP are profitable for a firm, a + βg + εit . (2)
more beneficial strategy is to exclude unprofitable
customers and concentrate on serving high-profit In Equation (2), g (= 4, . . . , 16) indicates the user
consumers (Shin et al. 2012). Likewise, although segment based on purchase frequency. For example,
previous analyses highlight the positive aspects of customers who purchased seven times in the pre-
a mobile medium, low search costs for promotions treatment period would belong to the g = 7 segment.
and discounts may lead to deal-susceptible behav- Figure 1 plots the DID interaction estimates (β1 ) for
iors among customers, thereby fostering an environ- each segment and shows that less active users en-
ment that encourages membership from unprofit- gage in deal-susceptible behaviors more frequently.
able customers. We can therefore infer that loyalty app adoption is
The high information accessibility provided by related to the susceptibility of consumers to deals
mobile devices may expose consumers to promo- and may thereby undermine the profitability of loy-
tional information anywhere and anytime, and it may alty programs.
also strengthen the bond between a firm and its
customers. At the same time, the low search cost 6. Disentangling the Mobile Channel Effect
enabled by mobile technology may engender a deal- and In-app Function Effect of Loyalty
susceptible behavior that involves hunting for dis- App Adoption
counts, generating negative profits for retailers In this section, we focus on the two underlying factors
(Talukdar et al. 2010). We operationalize the deal that markedly differentiate loyalty apps from plastic
susceptibility as discount percentage from purchases. cards: mobile channel and in-app function effects. The
Panel B of Table 3 illustrates that, on average, cus- mobile channel effect refers to the intrinsic characteristic
tomers tend to reserve a high proportion of their of mobile channels (i.e., portability and always-on
spending for promoted products after loyalty app connectivity), which reflects the lower time and effort
adoption, lending support for Hypothesis 3 (p < 0.01). required to initiate a search process for acquiring
To delve into the economic impact of the deal information.5 Meanwhile, the in-app function effect
proneness evoked by loyalty apps, we first create mainly concerns the additional in-app functions pro-
indicators for the number of purchases by individuals vided exclusively by loyalty apps and that are

Table 3. Increased Store-Level Competition and Customer-Level Deal-Susceptible Behavior

No. of No. of
Dependent variable Interaction term R2 observations users

Panel A: Store-level competition (Hypothesis 2)

(1) Number of stores visited 0.077*** (0.0098) 0.404 53,984 7,712


(2) Focal store purchase percentage −0.0354*** (0.00733) 0.437 45,244 7,712
(3) Focal store purchase frequency −0.0292*** (0.00714) 0.218 53,984 7,712
(4) Focal store expenditure level −0.0738** (0.0324) 0.341 53,984 7,712

Panel B: Deal-susceptible behavior (Hypothesis 3)

Discount percentage 0.0038*** (0.0016) 0.794 45,244 7,712

Notes. Robust standard errors are in parentheses (clustered on individual). Equation (1) is used while using different dependent variables, and
the number of brands visited is included as a covariate to control for customers’ brand usage intensity. Results remain consistent after including
discount percentage, focal store purchase percentage, and focal store purchase frequency in the matching variables of PSM (results are available on
request). The number of observations for focal store purchase percentage and discount percentage falls short of the total observations given that the
months in which customers did not make a purchase were excluded from the analysis.
***p < 0.01; **p < 0.05.
Son et al.: When Loyalty Goes Mobile
Information Systems Research, 2020, vol. 31, no. 3, pp. 835–847, © 2020 INFORMS 843

Figure 1. Deal-Susceptible Behavior and Purchase and 3,856 branded app adopters, resulting in a sample
Frequency with 95% Confidence Intervals of 3,856 pairs of matched basic app and branded app
adopters. Next, to acquire matched pairs for basic app
adopters and nonadopters, we additionally conduct
PSM between the matched 3,856 basic app adopters
and nonadopters who were not originally included in
our sample. Hence, our final sample consists of 7,712
nonadopters (3,856 users matched with basic app
adopters and 3,856 users matched with branded
app adopters) and 7,712 app adopters (3,856 basic
app adopters and 3,856 branded app adopters).
We then interact the indicator variable (BrandedApp)
that takes the value of one for branded app adopters
Notes. Dotted line represents the trend line. Error bars are at 95% and zero otherwise with the interaction effect to
confidence intervals.
create a three-way interaction term and fulfill the
following specification:
unavailable on web browsers. To the best of our knowl-
( )
edge, the opportunities offered by mobile technologies ln Oijt  β1 Adoptionijt + β2 Adoptionijt × Treatmenti
have not motivated active inquiries into the differential + β3 Adoptionijt × Treatmenti × BrandedAppi
effects of loyalty app adoption in relation to MVLPs. + ϕX i + αt + εit . (3)
Because the loyalty app in our study encompasses
both effects, we disentangle them by collecting ad- The variables Adoption and Treatment are defined the
ditional data on adopters of the so-called basic app. same way as in Equation (1), and we include indi-
Plastic card users of our focal loyalty program can vidual time-invariant customer information and
enroll via two types of apps: a branded app (focal app) BrandedApp as controls (Xi ). The key coefficients of
and a basic app. The branded app is an innovation interest are β2 and β3 , denoting the mobile channel
launched exclusively by the brand or loyalty program and in-app function effects, respectively. The three-
of interest (e.g., Starbucks LP) and offers various in- way interaction term estimates the extent to which the
app functions (i.e., sending gifts to friends or con- moderator (whether the adopters adopted branded
necting to affiliated online shopping malls) provided app or basic app) affects the app adoption effect. To
by most other loyalty apps. When customers activate reiterate, basic apps enable users to leverage mobile
the branded app, they are directed to a landing page channels by allowing them to check available re-
that displays a range of functions and information demption points at any time with higher convenience
related specifically to the focal LP. Thus, a branded and accessibility (i.e., mobile channel effect), but such
app encompasses both the mobile channel and in-app apps do not generate functional effects because they
function effects. Unlike the branded app, the basic do not offer additional functions or features that are
app (i.e., Loyalty Card Keychain, Loyalty Card Wallet)6 available via branded apps. Before presenting our
refers to a mobile app that is akin to an all-inclusive results, we direct attention to the fact that our in-
repository of customers’ memberships; that is, cus- tention is to disentangle channel and in-app function
tomers can register several loyalty reward programs effects and not the effect of each app function. As
to which they subscribe in a single basic app. For shown in Table 4, both have a significantly positive
instance, if a customer is enrolled in three LPs, he or impact on all four dependent variables. Interestingly,
she can put all of these on record in the basic app, we observe a differential effect of each element on out-
similar to how a mobile wallet for LPs is used. A key of-pocket and point expenditure behaviors. For in-
difference between the branded and basic apps is that stance, the channel element exhibits a strong impact
additional functions and features are unavailable via when it comes to activating out-of-pocket spending,
basic apps, with which users can only register loyalty whereas no significant difference in magnitudes ex-
programs and then, earn and redeem loyalty points. ists between the mobile channel and in-app function
Hence, basic apps include the mobile channel effect effects with respect to point redemption behaviors.
but without the in-app function effect.7 Specifically, the higher information accessibility and
Given the structural difference between branded lower search cost (i.e., mobile channel effect) granted
and basic apps, we explore mobile channel and in-app by loyalty apps are effective in activating both cus-
function effects by comparing the treatment effects of tomer purchase and point redemption behaviors. In
these two loyalty apps. We replicate our main iden- addition, the availability of in-app functions also
tification strategies to control for selection bias by contributes to more active purchase and point re-
conducting PSM between 21,583 basic app adopters demption behaviors. We also examine whether the
Son et al.: When Loyalty Goes Mobile
844 Information Systems Research, 2020, vol. 31, no. 3, pp. 835–847, © 2020 INFORMS

channel and function usage factors have differential the possibility that our treatment effect has occurred
effects on the store-level purchases and find that in-app spuriously, we conduct a set of falsification tests. In
function effects contribute to an increase in deal- doing so, we randomly assign adoption period and
seeking behavior; both effects contribute to an in- treatment groups to assess whether our results are not
crease in the number of stores visited, whereas only the a mere consequence of spurious correlation that oc-
in-app function effect is associated with the spillover curred by a random chance. Fifth, we assess the ro-
effect of store-level purchases (details of these results bustness of our results by using alternative model
are available in Online Appendix C). estimators and model setup, such as using equiva-
lent gender distribution because the majority of the
7. Robustness Checks customers in our sample are female, considering se-
Because we used observational data in our empirical rial correlation in standard errors, and using count
analyses wherein customers were not randomly assigned models for count-dependent variables. Sixth, we carry
to either the control or treatment group, there may be out additional analyses to rule out alternative explana-
both observable and unobservable differences between tions to our findings, such as outliers driving the treat-
the two groups affecting the decision to adopt the ment effects. The results remain consistent throughout
loyalty app. Hence, to validate the consistency of our the series of robustness checks, and the details are pro-
main results, we conduct a series of robustness checks vided in Online Appendix D.
and falsification tests in multiple dimensions. First, we
account for additional observable differences that may 8. Implications and Conclusion
affect the result of loyalty app adoption. Specifically, we Using large-scale transaction data obtained from a
use alternative PSM specifications, include additional multinational retailer, we assessed how a shift from
sets of variables in the matching procedure, and use an traditional loyalty cards to mobile-driven loyalty
alternative matching procedure (i.e., coarsened exact apps affects consumers’ reward redemption patterns,
matching). Second, because the matching procedures purchase behaviors, and store-level competition. The
do not capture the differences related to unobservable findings indicate that loyalty app adoption is asso-
factors, we carry out several analyses to examine the ciated with increased expenditure and purchase fre-
robustness of our results to the unobservable differ- quency as well as more active point redemption. In an
ences. Specifically, we account for customers’ planned MVLP context, the use of loyalty apps is associated with
behaviors by using alternative matching methods spillover effects in which case customers visit more
and analysis periods,8 conducting forward-looking stores that they had not previously considered and
matching (Xu et al. 2016) procedures, and using exhibit diminished allegiance to their focal shop after
Heckman’s two-step correction approach (Heckman they adopt a loyalty app. Finally, the adoption of loyalty
1979) and a treatment effects model (Maddala 1983). apps is related to deal-prone behaviors because in-
Third, by using the relative time model (Greenwood formed consumers tend to selectively purchase highly
and Agarwal 2016), we assess whether our results are discounted products.
biased by the heterogeneous trend in the preadoption Our findings provide several valuable implica-
period between the two groups. Fourth, to eliminate tions for managers and platform owners who are

Table 4. Main DID Estimation Results with Mobile Channel Effect and In-app
Function Effect

Out of pocket Point redemption

Purchase Purchase
Expenditure frequency Expenditure frequency

Adoption × Treatment (β2 ) 0.216*** 0.238*** 0.110*** 0.168***


(0.0247) (0.0249) (0.00976) (0.0153)
Adoption × Treatment × BrandedApp (β3 ) 0.107*** 0.108*** 0.114*** 0.169***
(0.0210) (0.0206) (0.0117) (0.0130)
R2 0.031 0.027 0.026 0.026
No. of observations 107,968 107,968 107,968 107,968
No. of users 15,424 15,424 15,424 15,424

Notes. Robust standard errors are in parentheses (clustered by individual). We confirm that the
difference in matched variables for two groups was statistically insignificant and that the matched
sample represents the entire sample used for matching.
***p < 0.01.
Son et al.: When Loyalty Goes Mobile
Information Systems Research, 2020, vol. 31, no. 3, pp. 835–847, © 2020 INFORMS 845

considering launching mobile LPs and participating in groups and they adopted the loyalty apps of their
an MVLP market. Although the merits of loyalty app own volition, we cannot rule out selection biases re-
adoption are apparent, we caution against potential lated to unobservable attributes. We can only present
downsides at individual store levels. Many customers arguments on treatment effects after accounting for
are likely to succumb to deals, selectively purchasing such bias on the observable factors. Accordingly, our
highly discounted products with low margins through results must be interpreted with caution in terms of the
loyalty apps. Because consumers are typically in con- causal relationship. For instance, we cannot concretely
stant engagement with their mobile devices, they can identify whether and to what extent loyalty app
easily access information and strategically forage for adoption drives behavior changes, and the availability
inexpensive goods or products on promotion. The of loyalty apps determines the separation of customers
thrust of LPs should be directed toward fostering a into different behavior groups. Furthermore, the cus-
strong connection with a brand, going beyond the tomers could plan ahead for the purchase of food and
promise of deals and promotions. Yet, loyalty apps can beverages in many ways that we could not control on
mold consumers into increasingly price-responsive the basis of the available data set. Several robustness
individuals because these apps function as channels for procedures have confirmed that biases arising from
promotions and deals. Managers should therefore en- unobservable factors do not significantly influence
deavor to reinforce loyalty among customers who may findings. Nevertheless, future studies could conduct
display a predilection for deals and discretely establish randomized field experiments to eliminate the possi-
a point redemption system with consideration that the bility of influence from unobservable factors. Third, our
benefits derived from MVLPs tend to steer customers investigation did not identify how consumers use each
away from their focal stores. Notwithstanding the gen- in-app function despite the fact that such innovations
eral increase in consumers’ total expenditure and the may be used in multiple ways to engage with an LP
number of stores they visit, the frequency with which (e.g., checking points, obtaining localized push mes-
they purchase in focal stores can decrease. These sages, or responding to promotions). Future studies can
findings suggest that mobile-driven LPs place many capitalize on more detailed app usage data to dem-
individual stores at risk and further intensify “local” onstrate how customer behaviors in each platform (e.g.,
competition among participating offline stores. Store mobile app or mobile web) change following mobile-
managers should correspondingly be mindful that their app adoption and to determine how MVLP mobile apps
consumers can always be “mobile” as their choice sets work and how each function stimulates change in
expand and that such mobility can further increase consumer behaviors.
after loyalty app adoption, particularly in an MVLP Despite the noted shortcomings, this study broadens
environment. Focal stores may therefore face inten- our understanding of the effects that mobile-based LPs
sified local rivalry and suffer from declining loyalty exert on the dynamics of customer behaviors and the
from their regular patrons. This implies that collab- performance of companies. Vendors should take heed
oration is the principal driver of MVLP establishment of potential hazards that may emerge from the mobile-
but that competition can also be pivotal in determining driven digitalization of loyalty. Such threats may
the outcome of such an arrangement. That is, both col- eventually diminish profitability and sustainability in
laboration and competition among member retailers the long run. An issue that warrants equally serious
would increase after the adoption of loyalty apps. consideration is the possibility that consumer loyalty
Similar to other research, our study is encumbered and dedication will decline in a digital environment
by certain limitations. First, panel data that cover where customers are afforded increased access to in-
seven months were used in our analysis. Although formation and by extension, increased choice of brands
this duration should be sufficient to observe con- or companies.
sumers’ repeat purchases and degrees of loyalty to a
firm, we acknowledge that longer time horizons may Endnotes
provide more comprehensive insights. Future studies 1
See https://loyaltyplant.com/blog/article-04-10-2018-why-mobile
should use varying time windows to verify the con- -loyalty-apps-are-rapidly-replacing-plastic-loyalty-cards.
2
sistency of our results. Moreover, with longer sample Plastic card and loyalty app users equally earn 5% of their expen-
periods, future research can be grounded in a system diture as reward points.
3
panel approach that casts light on dynamic structural Note that cash (or out of pocket) includes all monetary transactions
(e.g., cash, debit card, credit cards, electronic payments, and others)
relationships among key dependent variables. Sec-
excluding loyalty point redemptions. The terms cash and out of pocket
ond, our research did not involve a randomized field are used interchangeably throughout this paper.
experiment through which endogeneity issues can be 4
Customers would have to be randomly assigned to either the control
more adequately addressed. Because the customers or treatment group for us to claim the causal relationship between
were not randomly assigned to treatment and control loyalty app adoption and the consequent behavior changes.
Son et al.: When Loyalty Goes Mobile
846 Information Systems Research, 2020, vol. 31, no. 3, pp. 835–847, © 2020 INFORMS

5
Although plastic card users can also access loyalty points through Huang P, Lurie NH, Mitra S (2009) Searching for experience on the
a mobile browser, they are less likely to be repeatedly exposed to web: An empirical examination of consumer behavior for search
the LP than loyalty app users are. We focus on the relative con- and experience goods. J. Marketing 73(2):55–69.
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6
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More details on the difference between the two types of apps are Kim SJ, Wang RJ-H, Malthouse EC (2015) The effects of adopting and
provided in Online Appendix C.1. using a brand’s mobile application on customers’ subsequent
8 purchase behavior. J. Interactive Marketing 31:28–41.
We thank the senior editor for this suggestion.
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