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JAMESTOWN COLONY they have been told for many years, perhaps

even centuries.
(from video on GClass).
PURPOSE OF THE STORIES
In 1603, James the Sixth of Scotland, became
John the First of Great Britain, uniting Scotland 1. The stories help keep the past alive.
and England under one monarch. In 1606 King 2. Introduce young people to the history, beliefs,
James the first granted abcharter to colonize and religion of their society.
Virginia the entire area claimed by England in
the new world- a joint stock company called the 3. The stories teach moral lessons and illustrate
Virginia Company of London. The primary qualities that are valued by the society, such as
motivation for colonization was to find gold. kindness and courage. They also warn against
negative qualities, like greed and foolishness.
On May 24, 1607, three ships landed in the
mouth of Chesapeake Bay on the banks of FOUR MAJOR CATEGORIES OF FOLKLORE:
James River. -FOLKTALES
Here, they found JAMESTOWN - the first Folktales are stories in the oral tradition, or tales
permanent English colony in the new world. that people tel each other out loud, rather than
- The Indians helped the entire colony and if it stories in written form.
wasn't for them, they would've been lost. -LEGENDS
- "He that will not work, shall not eat" - Captain A nonhistorical or unverifiable story handed
John Smith down by tradition from earlier times and
popularly accepted as historical.

-FABLES
MYTH AND LEGEND
A Fable is a short fictional story that has a moral
FOLKLORE
or teaches a lesson.
Folklore can be defined as all the traditions,
-MYTHS
customs, and stories that are passed along by
word of mouth in a culture. “Folk” means... Myth is a folklore genre consisting of narratives
ordinary people and “lore” means... knowledge. that play a fundamental role in a society, such as
Folklore not only means the stories of a group foundational tales or origin myths.
of people, but also their arts and crafts, dances,
games, superstitions, proverbs, holidays, songs, LEGEND:
and so on. The stories of folklore have their A legend is a genre of folklore that consists of a
beginnings in spoken language also called the narrative featuring human actions perceived or
oral tradition. Often, they were passed along believed both by teller and listeners to have
generation to generation by storytellers, and the taken place within human history. Narratives in
stories went through changes as they were told, this genre may demonstrate human values and
taking on the storytellers’ own personal possess certain qualities that give the tale
touches, personality, and exaggerations, etc. verisimilitude.
Folklore is collected and written down only after
Legend is a loanword from Old French that 9. Legends are different than myths because
entered English usage circa 1340. The Old they portray a historical hero rather than one
French noun legende derives from the Medieval who is a god or goddess.
Latin legend. In its early English-language usage,
VALUES OF LEGEND IN CHILDREN'S
the word indicated a narrative of an event. The
LITERATURE:
word legendary was originally a noun
(introduced in the 1510s) meaning a collection 1. Legend as a source of children’s literature
or corpus of legends. This word changed to deals with religious facts. Religious facts help
legendry, and legendary became the adjectival children in strengthening their faith in God.
form.
2. Legend deals with historical backgrounds.
LEGEND CHARACTERISTICS: They awaken the national consciousness of
children.
1. A NARRATIVE of human actions that are
believed by the storyteller and the 3. They develop vivid and fantastic imagination.
reader/listener to have taken place in HUMAN
history. 4. Some legends give children a moral lesson.
They serve as a guide on what is right and what
2. Written in such a way as be at least is wrong.
potentially real/true; includes no happenings
outside of the realm of possibility. 5. Legends help acquaint children with the
cultural phase of the country.
3. Legends have a specific SETTING: a time, and
a place. They often include beliefs and ideas of a 6. They give pleasure and enjoyment to
culture. children.

4. Legends have flexible guidelines, and MYTH


therefore, can begin with miracles that are
Myth, a symbolic narrative, usually of unknown
believed to have really happened.
origin and at least partly traditional, that
5. Legends transform over time. Facts will ostensibly relates actual events and that is
change or be stretched, HYPERBOLE will enter especially associated with religious belief. It is
the PLOTLINE, and colorful details will remain distinguished from symbolic behavior (cult,
and/or get more colorful. ritual) and symbolic places or objects (temples,
icons).
6. Legends evolve over the years and are kept
fresh, lively and exciting. The word myth derives from the Greek mythos,

7. Legends can be prose or poetry. They which has a range of meanings from “word,”
combine a real event or real person’s unusual through “saying” and “story,” to “fiction”; the
life story with the exaggeration and heroic unquestioned validity of mythos can be
actions that we associate with stores of heroes contrasted with logos, the word whose validity
and great national events. or truth can be argued and demonstrated.

8. Legends are like Folk Tales but have at least a TEN CHARACTERISTICS OF MYTH
bit of historical truth.
1. A myth is a story that is, or was considered, a
true explanation of the natural world and how it
came to be.
2. Characters are often non-human and are At the foundation of nearly every culture is a
typically gods, goddesses, supernatural beings creation myth that explains how the wonders of
or mystical “fist people.” the earth came to be.

3. Setting is typically ancient, or prior to the WHY ARE THEY IMPORTANT?


time when actual records were kept. Myths are
1. These myths have an immense influence on
typically set in a world very similar to our own,
people's frame of reference.
but with supernatural monsters or areas.
2. They influence the way people think about
4. The plot of a myth may take place between a
the world and their place in relation to their
supernatural world and our present-day world.
surroundings.
Myths do this to highlight the basic human
behaviors that are essential in any setting. 3. Despite geographical differences, all creation
myths share some common elements.
5. Myths possess events that bend or break
natural laws. This is often done to magnify the SIMILARITIES SEEN IN CREATION MYTH
“super-naturalness” of the mythical world.
1. Many creation myths begin with the “birth”
6. Promotes “Social Action”—myths try to tell of the earth.
people how to act and live. Core values such as
individualism, family and community are often 2. According to some myths, animals and people
instilled in mythical heroes. lived together peacefully until some “sin”
separated them or a “god took that peace
7. Myths have sense of mystery, or the away”.
unknown.
3. A supreme being is usually found in all
8. Dualities (or complete opposites such as creation myths; this being(s) trigger a chain of
night/day, good/evil) often play important roles events that create the earth; sometimes there
in the plot of a myth. are two beings.
9. Myths often have an emphasis on language... 4. Not all creation myths begin on earth; some
Mythical heroes are often sophisticated cultures believe life started above or below the
storytellers. earth.
10. Myths are often metaphoric—that is, myths ARCHETYPES - symbols, images, or patterns that
are created to comment or analyze a real-world appear in myths, literature,
event. Real world questions that myths often
attempt to answer are: and visual arts throughout all cultures.

• Why are we here? COMMON ARCHETYPE CHARACTERS:

• Who are we? ● Female Archetype: Earth Mother, Old Hag,


Great Mother, Temptress, Mother Goddess,
• Why are we living? What is our purpose? Female Hero (princess or maiden), Damsel in
distress (passive female hero)

● Ruler/leader: role model/ peacemaker


CREATION MYTH
● Hero: Epic hero
DEFINITION:
● Antihero: reluctant hero ARCHETYPAL STORY PATTERNS:

● Sage: Wise man/ Mentor/ Soothsayer/ Guide 1. Hero overcomes obstacles and gets home or
wins
● Trickster
2. A magician who helps make dreams come
● Villain
true
● Caregiver: supporter/advisor/ advocate/
3. A jester who brings out the fun in a situation
nurturer/ altruist
4. The story of good vs evil
● Innocent: idealist/ traditionalist/
optimist/cheerleader 5. The quest for knowledge of self

● Jester: entertainer, wise fool, holy fool, wit 6. The journey home

EIGHT ARCHETYPAL STORYLINES: 7. Hero saves damsel in distress

1. Cinderella - Unrecognized virtue at last 8. Star-crossed lovers


recognized. It's the same story as the Tortoise
EXAMPLES OF MYTH IN LITERATURE:
and the Hare.
1.Romeo and Juliet by William Shakespeare
2. Achilles - The Fatal Flaw, that is the
groundwork for practically all classical tragedy, - Roman and Greek myths, though originally not
although it can be made comedy too, as in the available in English, have deeply influenced
old standard English works.
3. Faust- The Debt that Must be Paid, the fate 2. No Second Troy by William Butler Yeats
that catches up with all of us sooner or later.
- In another Greek myth, Greeks devastated the
4. Tristan - that standard triangular plot of two city of Troy in an outburst of the Trojan War.
women and one man, or two men and one
woman. The Constant Nymph, or almost any 3. Paradise Lost by John Milton
French farce. - Biblical stories and myths have also played an
5. Circe - The Spider and the Fly. Othello. The important role in shaping English literary works.
Barretts of Wimpole Street, if you want to 4. The Waste Land by T.S Eliot
change the sex. And if you don't believe me
about Othello (the real plot of which is not the - These myths are of the Grail Quest and the
triangle and only incidentally jealousy) try Fisher King.
casting it with a good Desdemona but a poor FUNCTIONS OF MYTH
Iago.
Myths exist in every society, as they are basic
6. Romeo and Juliet - Boy meets Girl, Boy loses elements of human culture. The main function
Girl, Boy either finds or does not find Girl: of myths is to teach moral lessons and explain
7. Orpheus – The Gift taken Away. historical events. Authors of great literary works
have often taken their stories and themes from
8. The Hero Who Cannot Be Kept Down. The myths. Myths and their mythical symbols lead
best example of this is that splendid play to creativity in
Harvey, made into a film with James Stewart.
literary works. We can understand a culture • A collection or set of myths becomes a
more deeply, and in a much better way, by Mythology.
knowing and appreciating its stories, dreams,
• A mythology can have a connected plot about
and myths. Myths came before religions, and all
an institution, situation, behavior, or happening
religious stories are, in fact, retellings of global
that provides an explanation of power through
mythical themes. Besides literature, myths also
force or energy in human form. With the force
play a great role in science, psychology, and
or energy used to control nature, people, or a
philosophy.
complex situation. This control is traditionally
STORY ELEMENTS OF MYTH AND LEGEND exercised by gods with godly attributes.

1. Characterization • Attributes can be for good or bad: wise,


foolish, love, hate, virtuous, evil, ...
• Characters are very few Animated, inanimate,
or personified gods or humans with super or • In a more modern sense the beings may be
god like traits. superheroes.

• The gods or superheroes can take the form of 4. Theme


human but are immortal with super natural
• Explains natural phenomena, origins of life,
powers.
human behavior, social phenomena, religious
2. Setting customs, human strengths, weaknesses or
lessons for life.
• Place is cultural relevant.
5. Style
• Time is past realistic time.
• Reflects culture's customs, values, and beliefs.
3. Plot
• Reflection of human strengths, frailties,
• The plot will most likely include plenty of
weaknesses, or imperfections.
action, suspense, and basic conflict.
• Usually includes supernatural beings or
• May offer explanations about the beginnings
events.
of the world or natural phenomenon.
• Believe main character can survive all
• May also focus on difficult tasks or obstacles
obstacles to achieve goal.
to be overcome.
6. Tone
• Plot deals with relationships between humans
and gods/superheroes, or gods/ superheroes • Reader is lead to new insights and/or
and gods/superheroes, the way people accept understandings.
or fulfill their destiny, and human's struggle with
7. Point of View
god and evil forces both within themselves and
outside themselves. • Often third person narrative.
• Others plots tell how the world began, how
people were made, how seasons change,
animals have certain characteristics, how the
moon, sun, and earth interact...
DETERMINING THE RELEVANCE AND THE - It is about accepting
TRUTHFULNESS OF THE IDEAS PRESENTED IN
CONCEPT OF TRUTH
THE MATERIAL VIEWED
1. JUSTIFIED TRUE BELIEF - rooted in an ancient
Greek philisophy's concept of knowledge as
RELEVANCE "justfied, true belief." This concept states that
something is true because you believe it is to be
- Relation to the matter at hand
true, and there is justification for such belief
- Practical and especially social applicability; Not
2. CORRESPONDENCE THEORY – States that
out of date; current
something is true if it corresponds to reality of
- Relevance is the concept of one topic being the actual state of affairs. This theory assumes a
connected to another topic in a way that makes direct relationship between an idea and reality
it useful. The concept of relevance is studied in that can be taken as “fact”
many different fields, including cognitive
3. COHERENCE THEORY – propose that
sciences, logic and library and information
something is true if it makes sense when placed
science. Most fundamentally, however, it is
in a certain situation or context
studied in epistemology (the study of
knowledge). Different theories of knowledge 4. RELATIVISM – is a philosophical concept
have different implications for what is which contends that there are no absolute
considered relevant and these functional views truths
have implications for all other fields as well.
5. CONSTRUCTIVIST THEORY – holds that
HOW TO DETERMINE IF THE TOPIC IS knowledge is shaped by social forces and
RELEVANT. CONSIDER THESE QUESTIONS: influenced by culture and history

- Is the material viewed organized? 6. CONSENSUS THEORY – views knowledge as


based on argument and that something is true if
- What is the goal of the material?
almost everyone agrees that it is true
- Is there a central theme?
7. PRAGMATIC THEORY - holds view that
- Is there a narrative structure? something is true if we can act it out into
practice or is useful in real life. It also believes
- Does it make linear sense? (Some items may that ideas should be continually treated to
be designed to be deliberately obtuse but confirm their validity. A related theory,
others are flat out badly made) verification, considers that ideas must be
- Is it relevant? verified using the senses of experience

- How is the information useful to you? How INFORMATION DISORDERS


does it answer the questions? 1. Fabricated Content – this new content is
TRUTH 100% false, designed to deceive and do harm.

- The body of real things, events, and fact 2. Impostor Content – when genuine sources
are impersonated
- Synonyms: state of being realistic or true to
life, understanding and presenting any truth 3. Misleading Content – misleading use of
information to frame an issue or individual
4. Satire or Parody – no intention to cause harm STEPS IN VIEWING
but has the potential to fool
1. Pre-viewing – YOU PREPARE TO VIEW by
5. False Content – when headlines, visuals, and activating your schema (prior knowledge)
captions do not support the content anticipating a message, predicting, speculating,
asking questions, setting a purpose for viewing
6. False Context – when genuine content is
shared with false contextual information 2. During Viewing – YOU VIEW THE VISUAL TEXT
TO understand the message by seeking and
7. Manipulated Content – when genuine
checking understanding, making connections,
information or images is manipulated to deceive
making and confirming predictions and
inferences, interpreting and summarizing,
pausing and reviewing, and analyzing and
MULTIMODAL DOCUMENTS evaluating.
The majority of texts that young people are 3. After Viewing – YOU ARE GIVEN
encountering and creating are multimodal. A OPPORTUNITIES TO respond to visual texts in an
multimodal document is one in which the intimate, critical, and creative way; respond by
meaning is conveyed by multiple modes, such as reflecting, analyzing, evaluating and creating
written text, audio, still messages, moving
images, motion, use of space and so on. IMPORTANCE OF VIEWING

TWO TYPES OF MULTIMODAL DOCUMENTS - Develop the knowledge and skills to analyze
and evaluate visual texts and multimodal texts
1. Digital Multimedia Text – that use visuals
photos/slideshows/websites
- Acquire information and appreciate ideas and
2. Live Multimedia text – experiences visually communicated by others
theater/storytelling/dancing
- Slow down, reflect, and think about the images
VIEWING you are seeing, and develop the knowledge and
- Viewing is defined as an active process of skills to analyze and evaluate visual texts and
attending and comprehending visual media such multimodal texts that use visuals
as televisions, advertising images, films,
diagrams, symbols, photographs, videos,
dramas, drawing, sculptures and paintings.

- It conveys information whether the text is a


piece of writing, an advertisement, a painting, a
performance, or a film.

- It is not only observed using videos or slide


shares. It could be achieved through a photo
gallery. Photos convey stories to which we can
connect to what they are trying to impart to us.

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