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ModuleLoader =

require(game:GetService("ReplicatedStorage").Modules.Shared.ModuleLoader);
LoadedModules = ModuleLoader.LoadedModules;
WeaponInfo = LoadedModules.WeaponInfo;

while task.wait(0.4) do
for Index, Value in next, WeaponInfo do
if (type(Value) == 'table') then
Value['Spread'] = 0;
Value['MovementSpreadTime'] = 0;
Value['MovementSpreadPenalty'] = 0;
end;
end;
end;

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