Professional Documents
Culture Documents
1994 EDITION
Copies may be made by members of the Society for Creative Anachronism, Inc. for
circulation to other members, so long as no changes are made and the copyright
statement is included.
CONTENTS
Introduction 2
Part I:
Paperwork 3
Part II:
Appendices:
1. Definitions 22
2. Combat Rules
The Rules of the Lists 26
Governing and Policy Decisions 27
Applications of the Rules of the Lists 30
Conventions of Combat of the SCA, Inc 32
Missile Combat Rules 36
Period Fencing Rules 38
3. Armor and Weapons Standards
Tournament and War Equipment 39
Missile Combat Equipment 45
Fencing Equipment 49
Experimental weapons and materials 52
4. Resolution of Grievances 53
5. Sanctions 54
Diagrams 56
INTRODUCTION
Over the past quarter of a century, the SCA's form of combat, armor, and weapons
have evolved as we have tried to recreate the honor and chivalry that should
have existed on the medieval battle field. Just as the combat style, armor and
weapons have evolved, so have the rules that govern them. The basis for SCA
combat rules and regulations are the Rules of the Lists and may be found in
Corpora. This basic set of rules is supplemented by Governing and Polity
Decisions of the Board of Directors Conventions of Combat of the SCA, and the
numerous rules, regulations and conventions practiced in the various Kingdoms.
The Rules and Standards outlined in this handbook are the minimum rules and
standards acceptable for SCA combat. It is the prerogative of the individual
Kingdoms to add to these basic standards to establish more rigid standards where
warranted by necessity, or by Kingdom practice or accepted convention. You as a
fighter or marshal should become familiar with the additional rules and
standards of your Kingdom.
These Rules and Standards have been revised by various Society Marshals, who
have tried to make them as clear and accurate as possible. These rules and
standards, combined with the additional Kingdom rules and standards, are
intended to promote safety on the field. However, rules and standards, no
matter how clear or accurate, cannot replace common sense, good judgement, and
concern for the safety of all participants in promoting safety on the field. If
a question arises when applying these standards, always choose the answer that
promotes the greatest degree of safety for all participants.
Lawrence of Ashana
Marshal of the Society
Page 2
Part I:
Paperwork
Most people join the Marshallate because they are interested in fighting, not
paperwork. But a little bit of paperwork is necessary. We put it at the
beginning, so you can see just how little. You need to do the following:
If you are a member of the Marshallate, but not the Knight Marshal of a branch,
nor the Marshal-in-Charge1 at an event:
Any other reports that the Earl Marshal of your Kingdom requires. (If you
do not know, write and ask him what he will want before the event --- it
is a lot easier that way.)
____________
1 it is relatively common for a Marshal-in-Charge to draft anyone he feels
is competent to serve as field marshals during an event. Whether these
individuals are warranted marshals is a matter of Kingdom choice. The advantage
of being a warranted marshal is that you are thereby an official of the
corporation, which gives you certain legal protection from suits (if any)
arising out of your actions as a marshal. Since the Society and its officers
have never faced a suit over fighting on the field, this may not seem critical,
but it is worth thinking about.
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If you are the Knight Marshal2 if a Branch:
Any other reports that the Earl Marshal of your Kingdom requires. (If you
do not know, write and ask him what he will want before the event --- it
is a lot easier that way.)
At least quarterly, let the Society Marshal know that you are still alive
and in office. While you are at it, tell him about the state of fighting
in your Kingdom. (If you are required to make a similar report to the
Crown, a copy to the Marshal is sufficient.)
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Part II:
Marshalling on the Field
There are three near-equal priorities in marshalling: safety, fair witness, and
showmanship. Over-emphasizing any one at the expense of the others will tend to
make the fighting less enjoyable for everyone (though if you must go overboard
on one, pick safety).
Being Marshal-in-Charge
Check that the field can be safely fought upon. Preferably, check the
site before it is reserved for the event. Can someone in armor, with
restricted vision, cross it safely (i.e. without injury; tripping being an
inherent hazard of combat in rough terrain)? At minimum, check at the
beginning of the day to see if there are holes, soft spots, rocks, etc.
If they are serious and cannot be worked around, move the fighting
somewhere else.
When it is all over, write up a report on the event (see the Paperwork
section above).
Equipment Inspections
At each event, the Marshal-in-Charge must arrange for the inspection of all of
the equipment in use in combat (armor and weapons). This in no way relieves the
individual combatants of their responsibility for following the Equipment
Standards (Appendix 3). Rather, it is intended to provide a second pair of eyes
(hopefully at least a little more experienced, but not necessarily) and an
outside point of view. A reminder: Equipment which was perfectly serviceable at
the beginning of the previous event may well have broken since. And even the
most experienced fighters occasionally forget some piece of armor or another.
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A Sample Equipment Inspection
All of this is based on the Equipment Standards given in the Appendices. You
should be familiar with them, as well as with any other requirements which your
Kingdom may have instituted. The fact that one of the requirements is not
mentioned on this check list does not mean that you should not notice If it has
not been met.
Armor inspection must be done with all of the armor on the body of the fighter
who is going to wear it. It is not otherwise possible to get an accurate idea
of what is covered and what is not, nor of where gaps may occur as the combatant
moves.
of the
Before you start, remind yourself that armor is hot, not to mention heavy. if
the weather is hot, try to find some shade in which to hold the inspection, or
at least for the fighters to stand in while waiting to be inspected. (Similar
reasoning applies in case of rain, freezing cold, or other inclement weather.
Just because it is possible to fight, does not mean that it is pleasant or
desirable to stand around in it during inspections.)
Armor
1. Leg Armor: Check that the front and sides of the knee are covered. Have
the fighter flex his knees (either a deep knee bend or one knee at a time)
and see that the knee remains covered and that the articulation (if any)
does not gap. Check for sharp edges, broken or missing rivets, or other
signs that the equipment is falling apart.
2. Groin: ASK a male fighter if he remembered his cup. Do not knee someone
in the groin to check.
3. Kidneys: Check for kidney armor. (Kidneys are normally in the back, at the
bottom of the ribs, but the armor should also extend around to the sides.)
4. Elbows: Check that the point and sides of each elbow are covered. Have
the fighter flex his elbows and see that the elbow remains covered and
that the articulation (if any) does not gap. Check for sharp edges,
broken or missing rivets, or other signs that the equipment is falling
apart.
5. Hands and Wrists: Check the gauntlet and/or basket hilt. Look to see if
the gauntlet will pinch the hand if it is hit. Check for sharp edges,
broken or missing rivets, or other signs that the equipment is falling
apart.
6. Neck and Head: Check that the neck is covered. Check the face plate and
eye slots (a 1" dowel is a quick way to check and hard to argue with) both
for size of openings and to be sure that it is firmly secured in place.
Put your hand on the front of the helm, and have the fighter push
Page 6
against it. See that his face does not hit the face plate. (A gentle
touch of the tip of the nose at maximum pressure may not be desirable but
is not necessarily grounds for rejecting the helm.) Repeat with the sides
and back of the helm. Have the fighter turn his head toward his shield
side --- see that his neck is still not exposed. Have the fighter tilt
his chin up as far as possible and check the neck again (this is intended
to simulate the position he might be in if he had just taken a blow high
up on the front of the helm). If you can reach in (with your fist, or the
dowel that you used to check the face openings) and touch bare throat,
some improvements are in order before the fighting starts. Chin down as
far as possible and repeat for the back of the neck. Lift gently on the
front of the face-plate, to make sure that the helmet does not rotate
easily to expose the face or throat. After making sure that the fighter
does not have his tongue between his teeth, test the chin strap (or
equivalent) by lifting up sharply on both sides of the helm. It should
not rise up so far as to expose the head or neck.
Check for sharp edges, broken or missing rivets, or other signs that
the equipment is falling apart.
7. Shield: Check the rim for exposed sharp edges. (For this purpose, a 90
angle is a sharp edge.) Check the rest of the shield for sharp edges,
broken or missing rivets, or other signs that It is falling apart.
Weapons
The primary test is safety. If you, as marshal do not believe that the weapon is
safe (i.e. if you would not be willing to face it), do not let it be used on the
field. In all cases, when in doubt ask the prospective user if he would be
willing to fight against the weapon. If not, it may not be used regardless of
whether it meets all other requirements.
1. Swords: Check that they meet the minimum diameter (1 1/4 inch or 33 mm).
A 1 1/4 inch (33 mm) no-go gauge will speed this up enormously. Check
that the ends are taped, and that there are no exposed cuts in the rattan.
Check the quillons or basket hilts for sharp edges, broken or missing
rivets, or other signs that they are coming apart. Check the wrist strap
or other means that is being used to keep the sword from flying away (see
Appendix 3 on Weapons Standards).
2. Thrusting Tips: Check that they have the minimum cross section. Push on
the end to verify the required amount of resilient give.
3. Mass Weapons: Check the padding for give. Check the wrist strap. Consider
the total mass of the weapon. (See comments above about weapons in
general.)
4. Pole Weapons: Check the thrusting tips, if any. Check the padding for
give. Consider the total mass of the weapon. (See the comments above
about weapons in general.) Check that the weapon meets the relevant length
restrictions.
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Marshalling Single Combat
At minimum, there must be one marshal for a single combat. Two or three will be
able to see more of the fight. Four or more will get in each others way, and
block the view from the side lines, without providing noticeably better
marshalling.
Safety:
The field itself can cause safety problems. Before you begin, look over the
area where the fighting will take place. Look particularly for large holes,
soft spots, and rocks. (The fighters will generally accept small holes, rocks,
etc. as part of the background.) Once the fight starts, you will want to try to
keep it away from these areas. If the hazards are serious, move the fight.
As the fighters come out onto the field, take a quick look to see that they have
remembered all of their armor --- especially elbow, neck and hand armor. These
are the likeliest to be removed and then forgotten. This should not take any
time at all; it is not a full inspection nor an attempt to catch some idiot who
is trying to play silly games with the rules --- just a quick double check to
help someone who may be distracted by the excitement of the day.
Once the fight is started, watch particularly for breakage: broken armor, broken
tempers, broken people (i.e. injuries), broken boundaries (outsiders, especially
small children and pets, do not always realize that they are supposed to stay
off of the field during combat). If something breaks, first off shout "Hold!" -
-- several times, if necessary. (Fortunately, most fighters will hear and
respond to a cry of "Hold!", even when they won't notice their own names). If
the first cry of "Hold!" does not cause the fighters to stop, get in between the
fighters (or between the fighters and whoever has wandered onto the field) and
block the weapons with your staff until the fighting does stop. (Keep yelling
"Hold!" while you do --- eventually they may notice.) That is why marshals
routinely carry staffs on the field.
Bear in mind that the various Kingdoms have somewhat differing traditions as to
how much the marshal should intrude himself into a fight. On one extreme, some
Kingdoms expect the marshal to keep his opinions to himself except in the case
of clear and immediate safety hazards. At the other extreme, some Kingdoms
expect the marshal to volunteer advice any time he thinks the fighters might
possibly have a question about a blow. If you are new to marshalling, or merely
new to the Kingdom you are in, try to find out where in this spectrum your
Kingdom falls --- it will make a difference in how you act and, perhaps more
important, it will make a major difference in what the fighters expect of you.
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Witness:
You are expected to be an impartial witness to exactly what you saw happen
during the fight . . . and to keep your mouth shut about it unless a safety
hazard occurs or you are asked by the fighters. Ideally, be able to describe
the last 3-4 blows on your side of the fight: where they started, their angle of
approach, how they were blocked or where they landed. (Do not be afraid to say
�I don't know" if you were looking at one part of the fight when something
(perhaps) happened in another part.) Do not try to impose your view unless you
see what appear to be major and repeated problems. Leave the blow counting to
the participants unless you see dents forming in armor; usually, they have a
much clearer perspective than the marshals.
If the fighters do ask you what happened (or you feel compelled to volunteer)
try to do so tactfully. Prefacing your statements with "It looked to me like .
. ." or "It appeared . . ." is preferable to a dogmatic assertion of what
happened. Similarly, it is preferable to ask "Was that dent in your helm
before?" rather than saying "That blow put a 6 inch dent in the side of your
helm" --- the latter may be 100% accurate, but It is unnecessarily antagonistic
to someone who may honestly have thought the blow too light (because most of its
energy was absorbed in bending metal).
Showmanship:
Keep an eye on the audience. SCA combat is a spectator sport just as medieval
tournaments were. (A spectator sport for members of the Society and our guests,
but a spectator sport none the less.) Your part of the show is to keep things
moving and avoid blocking the view from the sidelines more than unavoidable.
This means fast pre-fight checks and announcements, a minimum of holds and
discussions during the fight, and a strenuous effort to stay out of the way and
keep moving. (If it's cold, wear several layers of tunics and move even more;
one man in a cloak can cut off the view from a whole pavilion, or even two.)
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Marshalling Melees
You should have a minimum of 3 marshals for the first 20 fighters, plus one
additional marshal for each 15 fighters up to a total of 500 fighters and 35
marshals. If you have more than 500 fighters (actually, if you have more than
50 fighters) you should have an experienced Marshal-in-Charge and a sizable
fraction of experienced marshals. It is preferable to have more marshals for
free-for-all melees.
The marshals should station themselves around the edges of the fight. This
allows control of the borders at the same time as they see as much of the
fighting as possible in one glance. It also keeps them from having a fight run
into them from behind. Be careful that you do not get so interested in the part
of the fight in front of you that you forget about another part which is moving
around behind. As always, keep moving and stay close enough to spot safety
problems.
In very large melees it may be desirable to have some of the marshals in the
middle of the field, in addition to those around the edge. If you are one of
these, be especially aware of fighters who may be coming up behind you (or who
you may be backing into).
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Marshalling Wars
1. The general rules under which the war will be conducted, compromises
between conflicting Kingdoms' standards, and the Tactical Limits for each
planned battle should be negotiated and agreed to in writing in advance by
the authorized representatives of all belligerent groups involved. The
rules and Tactical Limits should be published in the appropriate
newsletters. For intra-Kingdom wars, notices should be placed also in the
local newsletters of the groups involved. In addition, copies of all of
the rules and agreements should be available on-site, as a handout for
people who do not receive (or do not read) the newsletters.
4. All participants should gather to have the rules and the Tactical Limits
explained to them. Their questions should be answered by the autocrats
and the marshals. If the Tactical Limits vary radically from battle to
battle, this procedure should be repeated for each battle.
5. Equipment inspection must take place before combat starts, with particular
emphasis on any modifications which have been made in making compromises
between conflicting Kingdom standards.
2. When "Hold!" is called, all fighting shall cease. The fighters shall drop
to one knee (if possible) where they stand. Conversations relating to the
conduct of the battle are not permitted between combatants. Changes of
position/location are not permitted, unless ordered by a marshal. If
movement away from a boundary or hazard is necessary, the fighters shall
maintain their relative positions and distances.
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To end a �Hold!", the Marshal-in-Charge will call "All Rise!";3 when the
combatants have resumed their feet, the Marshal-in-Charge will call "Lay
On!" to signal the resumption of the fight.
3. "Hold!" will normally be called only for broken armor, broken tempers,
broken people (injuries), or broken boundaries (outsiders wandering on to
the field or fighters about to wander off it), or to enforce the rules and
Tactical Limits.
4. "Hold!" should not be called for dropped weapons, fighters who have
slipped and fallen (unless they are in danger of injury), or the near
approach of a fighter to a boundary where there are no spectators (nor any
natural hazards, such as cliffs).
5. Marshals have the preemptory authority to remove from combat and from the
field any combatant who violates the rules or Tactical Limits, or who
performs any unsafe or dishonorable act. Such removal may only be
discussed during the battle if the marshal permits it. The marshals
ruling may be appealed to the Marshal-in-Charge.
__________
3 It is often useful to have one side rise, and then the other. This makes
it easier to tell if there are enough left on both sides for the fight to be
worth continuing.
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Marshalling Missile Combat
5. Any combatant who crosses the boundary of a spectator's area must cease
fighting and should be treated as specified in the rules or Tactical
Limits for "routed fighters." Any combatant who crosses such a boundary
and then discharges a missile or endangers a spectator will be ejected
from the battle and may be ejected from the event or subject to other
sanctions.
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Rapier Combat and standard SCA combat are sufficiently different that competence
in one style does not automatically mean competence in the other. Therefore,
separate warrants and authorizations are necessary.
Because of the nature of the weapons used, marshals and fighters should pay
special attention to missing tips or broken blades.
When cloaks are used by either fighter, �HOLD� should be called if the cloak
becomes tangled about the head or face of either fighter, or about one of the
weapons. It need not be called if the cloak is merely worrying, the face or
deflecting a weapon (assuming that the Kingdom rules allow use of the cloak for
more than simple blocking or deflection).
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A. GENERAL:
5. Waivers for SCA combat related activities shall be kept on file for
seven (7) years.
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10. Any kingdom may revoke the authorization card of any other kingdom
for just and stated cause. (see APPENDIX 4, page 52 and APPENDIX 5,
page 56 for additional information)
B. NON-CONTACT AUTHORIZATIONS:
C. MINOR AUTHORIZATION:
Page 16
D. MARSHALS:
Page 17
This sample authorization is for a heavy weapons fighter. This procedure may be
used as is by a kingdom or it may be modified as required to reflect the
differences in culture and convention. This authorization procedure requires a
member of the Chivalry (to act as a witness and provide a second opinion), a
warranted Authorized Marshal, and an experienced authorized fighter be present.
This outline is general and does not deal with the specifics of armor and weapon
rules, since these rules are changed as the need arises. The warranted
Authorized Marshal will be trained in the specifics as they change.
During this phase of the authorization the marshal and Chivalry should get an
Impression of the new fighter's style, technique, ability to call blows,
and the ability to defend himself/herself. If this portion of the
authorization is not satisfactorily completed the authorization procedure
shall be stopped. The candidate shall be told of the problems observed
and instructed as to how to correct the problems.
6. If the first portion of the bout has progressed satisfactorily, then the
combatants will be told to fight a Lists type of combat, counting blows
until one is defeated.
During this phase the Marshal and Chivalry should observe the new fighter's
control, reaction to blows, and ability to cope with pressure.
7. The Marshal, the Chivalry, and the authorized fighter shall confer to
decide If the new fighter exhibits adequate performance in the minimum
criteria for authorization listed below:
A. Does he know and apply the Rules of the Lists and the Conventions of
Combat?
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B. Does he exhibit safe behavior on the field, both for himself and for
others?
8. If the Marshal, Chivalry and experienced fighter agree that the new
fighter meets these requirements for authorization, the Marshal will
notify the fighter that he is authorized. The fighter and marshal will
properly complete any paperwork required by the kingdom in addition to the
previously completed Waiver for SCA Combat-Related Activities. (THE WAIVER
FOR SCA COMBAT-RELATED ACTIVITIES IS ELT THE SAME AS THE GENERAL
MEMBERSHIP WAIVER) The fighter will send these properly completed forms to
the kingdom official responsible for issuing authorization cards. Upon
receipt of these properly completed forms, an authorization card will be
issued.
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COMBAT INJURIES
The following text (i.e. the section on Combat injuries) is the joint policy
statement on the procedures and protocol for treating injuries which occur in
combat areas. This policy is promulgated by both the Chirurgeon General and the
Marshal of the Society; it is also included in the Chirurgeons Handbook.
I. GENERAL:
It should always be remembered that when an injury occurs on the field the
primary concern is getting to and assisting the injured party. Second to this
objective, but no less Important, is the safety of persons entering the field to
help and the well-being of anyone already on the field. (For example, fighters
standing around in armor in the sun could be subject to heat problems.) The
marshals and chirurgeons shall work together to assist the injured and promote
the safety and well-being of all parties on the field.
A. Once on the field, the Chirurgeon will determine if the injury can
be tended to "in place" or if the injured party can be removed from
the field and then given attention.
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Any problem resulting from lack of cooperation between Marshals and Chirurgeons
will be reported to the Kingdom Earl Marshal and Kingdom Chirurgeon. The
Kingdom Earl Marshal and/or Kingdom Chirurgeon shall be responsible for taking
appropriate action. The SCA channels for Complaint and appeal will be followed
in all cases.
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APPENDIX 1
DEFINITIONS
The definitions which follow apply throughout the Handbook, unless specifically
stated otherwise. They are intended to clarify usage and establish a frame of
reference for the various materials used in SCA combat.
Armor Materials:
1. Bars: When used in the face guard of helms, should be minimum 3/16 inch
(4.5 mm) in diameter mild steel, or the equivalent. If the distance
between cross-bars is 2 inches (5 cm) or less, 1/8" (3 mm) bars may be
used.
2. Closed-cell foam: A less dense foam than resilient foam. For example,
Ensolite.
4. Foam: Any open- or closed-cell foam, including foam rubber, foam neoprene,
polyurethane etc.
5. Gauge: U.S. sheet metal standard. Note that 16 gauge is officially 1/16"
(.0625" or about 1.6 mm), but commercially available sheet frequently is
rolled to .058 or even .055" --- much too thin for helms.
7. Mail: Any fabric of small metal components either linked together (e.g.
chain) or attached to a flexible backing (e.g. ring or scale).
10. Resilient Foam: Dense, plastic, closed-cell foam such as ethyl polymer.
Page 22
e. Heavy leather that has been hardened in hot wax, soaked in polyester
resin (properly catalyzed), etc.
g. Thick, deep pile carpet that has been soaked in polyester resin
(properly catalyzed).
12. Steel: cold or hot rolled mild steel or equivalent ferrous material.
Weapons:
2. Mass weapons: Maces, axes war hammers or other weapons which are designed
to smash or punch holes (on account of the weight of the real weapons),
rather than primarily to cut (on account of sharp edges on the real
weapon).
4. Pole arms; Hafted weapons, generally long, designed to be swung with two
hands. Includes glaives, halberds, etc.
Other Definitions:
Page 23
4. Eric: The boundary line around the edge of the fighting field.
8. Heavy Weapons: Rattan weapons including, but not limited to, swords of all
length, great weapons, mass weapons, pole arms and spears. Other weapons
in this class exist and have been used including shields designed for
thrusting.
10. Light Weapons: Projectile weapons including, but not limited to, bows and
arrows, crossbows and bolts, slings and stones or bullets, javelins,
darts, and throwing axes. Other weapons in this class exist and have been
used including shuriken, knives and catapults. In cases where the combat
is solely between light fighters, and if the scenario allows it, shinai
(bamboo Kendo swords) can also be used in adjunct with other "light
weapons".
11. Light Weapons Combat: (LWC) Combat in which only light weapons are to be
used.
13. Marshal: a) someone who is monitoring the conduct of combat on the field.
(The Marshal-in-Charge of an event shall be a warranted marshal; the other
individuals doing marshalling may or may not be, so long as the Marshal-
in-Charge finds them competent to do the job.)
b) The Marshal of the Society.
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14. Mixed Combat: Combat in which both Light and Heavy fighters are to
participate.
16. Tactical Limits: The body of rules and definitions which apply to a
specific battle, such as the description of real or imaginary terrain
features, obstacles, weapons limitations, allowable conduct, and scoring.
17. War: A declared state of feigned hostility between two or more kingdoms,
branches, or other recognized SCA groups, for the express intent of
holding group combat.
18. War Maneuvers: Group combat events not involving a state of declared
hostility, usually with both sides drawn from all of the kingdoms,
branches or other recognized SCA groups participating.
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APPENDIX 2
General:
The basic rules for SCA combat are contained in the Rules of the Lists. These
Rules, however, do not specifically coyer non-tourney field activities such as
wars, war archery, and period fencing. In practice, the Rules have been
extended to cover these activities, with the observance of honor and chivalry
being the overriding element, along with the safety of the combatants. The
following is intended to bring together the appropriate rules for conducting
both tourney field combat and other SCA combat activities.
The Rules of the Lists are reprinted from Appendix B of the Corpora of the
SCA.
3. All combatants must be presented to, and be acceptable to, the Sovereign
or his or her representative.
4. All combatants shall adhere to the appropriate armor and weapons standards
of the Society, and to any additional standards of the Kingdom in which
the event takes place. The Sovereign may waive the additional Kingdom
standards.
5. The Sovereign or the Marshallate may bar any weapon or armor from use upon
the field of combat. Should a warranted Marshal bar any weapon or armor,
an appeal may be made to the Sovereign to allow the weapon or armor.
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The Governing and Policy Decisions (G&PD's) of the Board of Directors which are
pertinent to combat are given below. In addition, the matter of SCA membership
and other requirements for entrants in Crown or Coronet Lists is also addressed
in Corpora Article VI.A., and potential entrants should consult that document.
Page 27
NOTE - The original text of G&PD #27 vas very specific about the types of
actions considered improper use of magical or religious ceremonies, and
included an explicit prohibition against the use of amulets and other
magical devices on the field of combat. Although the new wording is much
more general, the Board minutes establish that it is regarded as providing
equivalent protection to the membership. Whether or not you believe in
amulets, the use of any such device in a manner that causes your opponent
or others on the field to be affected by it, for instance by knowledge of
its existence, would be regarded as a ceremony prohibited by this G&PD.
12. SCA COMBAT-RELATED ACTIVITIES (July 1986, revised January 1992 and April
1993)
1. Definitions: SCA combat-related activities are defined as armored
combat, period fencing combat archery marshalling, scouting, and banner
bearing in combat. Other activities clearly falling within the scope of
the above are also to be considered combat-related activities.
2. Authorization for SCA Combat-Related Activities: A participant in
any of the SCA combat-related activities as defined above must be
authorized by a marshal warranted and designated by the Earl Marshal of a
kingdom or his representative as able to authorize individuals in the
appropriate activity.
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The Society Marshal shall define requirements for authorization for all
combat-related activities and shall place them in the Marshall's Handbook.
Kingdoms may define such additional types of authorization (such as
weapons forms) as they deem necessary.
Authorizations shall be registered with and kept on file by the Minister
of the Lists or other designated official of each kingdom. 3. Waivers for
SCA Combat-Related Activities: Waivers are required for participation in
SCA combat and related activities. The Sea General Membership Waiver
adopted January 1993 is the text required for use in the United States and
Canada. Alternative texts may be approved by the Board for use in other
countries. Proof of waiver will be established as follows:
a. To be authorized, or to engage as an authorized participant in
SCA combat or related activities, a person must present a current
valid membership card indicating that the appropriate waiver is on
file with the SCA, Inc.
b. To train for authorization at SCA-sponsored practice sessions,
a person must sign a waiver with the same text to be kept on file by
the supervising marshal.
4. Combat Authorization Card: A Combat Authorization Card shall be
issued to each authorized participant in an SCA Combat-Related Activity.
This card shall be presented to the Lists Official at an SCA event to
register for such activities and shall establish that the person is
authorized. This card must be shown to any marshal or lists official upon
request. The Society Marshal shall establish procedures for the
notification and registration of authorizations and the issuance of the
Combat Authorization Cards.
5. Minor Participants in SCA Combat-Related Activities: No person who
has not attained his or her sixteenth (16th) birthday may be authorized in
armored combat or the marshalling of armored combat. No person who has
not attained his or her fourteenth (14th) birthday may be authorized for
any form of SCA combat-related activity.
Prior to the training of a minor in any SCA combat related activity, the
parent or guardian of the minor must witness the activity, discuss it with
a witnessing marshal, and execute a Parent's Consent for SCA Combat-
Related Activities. The witnessing marshal must be explicitly authorized
to perform this function by the Earl Marshal of the kingdom. The consent
for must be retained by the marshal of the practice session training the
minor, forwarded with the other documentation (including proof of
membership) at the time an authorization card is to be issued, and kept on
file with the kingdom authorization records.
The marshal who is authorizes a minor person for any form of SCA combat-
related activity must be the Kingdom Earl Marshal or the Principality
Marshal. This need not be the same person as the witnessing marshal. The
authorizing marshal must note on the card that parental consent is on
file.
6. Medical Authorization for Minors: Any minor involved in SCA combat-
related activities at an event MUST have a parent or legal guardian
present at the event, or be in possession of a properly executed Medical
Authorization Form for Minors designating some adult
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Ref Rule 1: "Other participants" include Marshals, and also support personnel
whose activities bring them close to fighting in a situation where
boundaries are not clearly defined. Heralds, Lists Pages, and similar
officers who leave the field entirely before combat begins are exempt from
this requirement, as are Water-Bearers and Chirurgeons who remain in fixed
support points outside the tournament field or battle area. Water-Bearers
and Chirurgeons who take part in mobile support groups within the overall
boundaries of a battle area must receive a basic orientation in field
safety, and sign the Combat-Related Activities Waiver.
Ref Rule 2: The Crown and/or Marshallate of each kingdom shall establish
standards and procedures for the authorization of fighters to participate
in combat. At minimum, these procedures should assure that the individual
has read the Rules of the Lists, is familiar with the conventions and
rules of the kingdom and the SCA, and has been observed in combat by a
member of the marshallate who can determine that he is not an exceptional
safety hazard to himself or to others. At kingdom option, these
procedures may involve either a general authorization to participate in
armored combat, or a set of separate authorization procedures for the use
of (or for combat AGAINST) specific weapons or classes of weapons.
The Crown and/or Marshallate of each kingdom shall establish
standards and procedures for the authorization of combat archers and
missile users to participate in combat.
Kingdoms may establish such additional limitations on the
participation of minors as may be deemed necessary.
It is usual for authorizations from other kingdoms to be accepted,
although exceptions may prove necessary in the case of specific
individuals.
Ref Rule 4: Kingdoms may apply armor and weapons standards which are stricter
than the Society standards, should they be deemed necessary, but may not
reduce or waive any Society standard.
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Ref Rule 6: Engaging in any Society combat activity with the deliberate intent
to inflict injury to an opponent is strictly forbidden
Ref Rule 8: Since fighting with real weapons is forbidden at any Society event,
threatening the use of such weapons is likewise expressly forbidden.
At the discretion of the Sovereign and the Marshal in Charge
recognized experts may be permitted to present choreographed
demonstrations with real weapons under strictly controlled conditions.
Posing for still photographs with real weapons is permitted.
No one may wear any real weapon onto the field while participating
in combat or present during combat. At the discretion of the Sovereign
and the Marshal in Charge, an exception may be made for marshals or other
noncombatants to wear knives bonded with peace straps.
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Introduction:
All traditional SCA Armoured Combat at SCA Tourneys, wars and other events shall
be conducted in accordance with the Rules of the Lists of the SCA, Inc., these
conventions of Combat, and such weapons, equipment, and event rules as are
established by the Marshallate of the SCA, Inc. and individual Kingdom
marshallate.
I. General Information:
A. All fighters shall obey the commands of the marshals on the field,
or shall be removed from the field and shall be subject to
disciplinary action.
B. Each fighter shall maintain control over his or her temper at all
times.
D. Upon hearing the call of "HOLD" all fighting shall immediately stop.
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Page 33
C. All fighters are expected to take into account the nature of the
weapon being used by their opponent and the location of the point of
impact of that weapon when judging the outcome of a blow delivered.
Fighters are also expected to take into account the timing of the
blow and the collision of the weapon with any other object other
than the fighter's presumed armour.
1. The fact that a blow struck a shield or another weapon before
striking the combatant may be reason why the blow
Page 34
Missile combat falls mainly in to the rules above, except that Rule 9 (which
bans projectile weapons) is waived. In addition, the definition of �fully
armored� is sometimes modified to make plate (if worn by the combatants) proof
against missiles --- because it is difficult to impossible to detect the impact
of an arrow on plate armor.
Because of the restrictions which have been placed on missile weapons (i.e. bow
draw weight, arrow construction), missiles are not generally required to strike
as hard as non-missile weapons in order for the blow to be counted.
1. Full-Contact Combat Archers shall meet the minimal Society standards for a
fully armoured, heavy weapons combatant. The only exception to this rule
shall be those archers equipped with the "Archer's Gauntlet" (see point 3
below).
The "Archer's Gauntlet" shall be a minimum of a hockey glove with the fingers
cut off, so that the back of the hand and the wrist is protected. A light
leather glove which covers the fingers is strongly recommended, and will
eliminate the need for finger tabs, etc. Other gauntlets may be used in
place of the "Archer's Gauntlet" described above, so long as they provide
equivalent or greater protection.
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Rapier Combat falls outside of some of the rules of traditional SCA Armored
combat. It is intended to re-create the rapier fighting styles of the 15th and
16th centuries.
9. All rapier fighters shall comply with the rules and standards of the
Kingdom in which they are fighting, and conform to the accepted
definitions of honorable conduct. At inter-kingdom events, a fighter must
at a minimum, comply with these rules and meet their home kingdom's
standards for protective equipment.
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APPENDIX 3
All construction standards are intended to specify materials and methods that
will enable armor to function properly and maximize safety.
Armor:
1. Helms:
a. Helms shall be constructed of steel of no less than 16 gauge, or of
equivalent material. Be aware that steel of less than .0625" (1/16"
or 1.6 mm) is too thin, even if it is sold as 16 gauge. (Note also
that the mass of the helm is an important part of the protection.
Beware of titanium, fiberglass, or other ultra-light materials.)
c. Face guards shall prevent a 1 inch (25.4 mm) diameter dowel from
entering any facial opening.
d. The face guard shall extend at least I inch (25 mm) below the bottom
of the chin and jaw line when the head is held erect (see drawings
page 58).
e. Bars used in the face guard shall be steel of not less than 3/16"
(4.8 mm) in diameter, or equivalent. I the span between cross-bars
is less than 2 inches, 1/8" diameter bars may be used.
f. All visors shall be attached and secured in such a way that there is
minimal chance that they will become detached or come open in normal
use.
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h. All parts of the helm that might come into contact with the wearer's
head shall be padded with a minimum of 1/2" (13 mm) of resilient or
closed-cell foam, or equivalent, or shall be suspended in such a way
as to prevent injurious contact with the wearer. Similarly, parts
of the helm which might come in contact with the wearer's neck or
body should be padded.
2. Eye Wear:
a. The lens of all eye wear shall be shatter proof safety glass or
plastic. Ordinary glass lenses are prohibited. The wearing of
contacts or "sports glass" is strongly recommended.
3. Neck Armor:
a. The larynx and cervical vertebrae (see drawing page 58) must be
covered by the helm, by a gorget of rigid material, by a mail or
heavy leather camail or aventail, or by a collar of heavy leather
lined with foam or other equivalent padding. They must stay covered
during typical combat situations (turning the head, lifting the
chin, etc.).
a. The kidney area, the short ribs, and the lower spine (see drawing
page 58) shall be covered with a minimum of heavy leather worn over
1/4" (6 mm) of closed cell foam or equivalent padding.
The outer surfaces of the hand and wrist of both arms (see drawings page 58)
must be covered by one or a combination of the following:
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6. Arm Armor:
a. The point and bones at either side of the elbow Joint (see drawing
page 58) must be covered by a rigid material underlain by 1/4" (6
mm) of resilient padding or closed-cell foam, by a shield, or by an
approved equivalent. This armor shall be attached in such a way
that the elbow remains covered during combat.
7. Leg Armor:
a. The kneecap and both sides of the knee joints (see drawings page 58)
must be covered by rigid material lined by 1/4" (6 mm) of resilient
padding or closed-cell foam or an approved equivalent. This armor
shall be attached in such a way that the knee remains covered during
combat.
SHIELDS:
No bolts, wires, or other objects may project more than 3/8 inch (9 mm)
from any part of a shield without being padded. (Rounded shield bosses are
not included in this category.) (See also shield as weapon)
WEAPONS:
Page 41
2. Swords:
b. The rattan shall not be treated in any way that will substantially
reduce its flexibility.
c. The edges and tip of the blade shall be rounded and the blade itself
shall be no less than 1 1/4v� (33 mm) in cross section.
e. The full length of the blade, including the tip, shall be wrapped in
such a way that no rattan splinters protrude.
f. When thrusting tips are used, they shall be no less than 2" (51 mm)
in diameter or cross-section and shall provide progressively
resistant �give� under pressure without allowing contact with the
rigid tip of the weapon. Further, it shall not be possible to
force the thrusting tip more than 1/2 inch (12.5 mm) into a legal face
guard. (See also, page 34, ltem5. Spears: d.)
g. Swords shall have a hand guard such as a basket hilt quillons or
equivalent. The hand guards shall have no sharp edges or protruding
unpadded points of less than 1 1/4 inch (33 mm) in diameter.
Further, it shall not be possible to force the guard more than 1/2
inch (12.5 mm) into a legal face guard.
3. Mass Weapons:
b. The haft may not be treated in any way that significantly reduces
its flexibility.
d. The striking surface of all mass weapons shall have no sharp edges
or square corners.
Page 42
f. When thrusting tips are used they shall be no less than 21 (51 mm)
in diameter or cross section, and shall provide progressively
resistant �give� under pressure without allowing contact with the
rigid tip of the weapon. Further I it shall not be possible to
force the thrusting tip more than 1/2 inch (12.5 mm) into a legal
face guard.
4. Pole Arms:
c. The head shall not be constructed of solely rigid materials. The head
shall be firmly and securely attached to the haft. The head shall
allow some progressively resistant �give� between the striking
surface and the weapon haft.
d. No pole arm may have a cutting head and/or smashing head at both
ends.
e. When thrusting tips are used they shall be no less than 2" (51 mm)
in diameter or cross-section and shall provide progressively
resistant �give� under pressure without allowing contact with the
rigid tip of the weapon. Further I it shall not e possible to force
the thrusting tip more than 1/2 inch (12.5 mm) into a legal face
guard.
f. Weight of the total weapon shall not exceed one pound per foot up to
6 (six) feet in length. Additional weight is allowed to weapons
over 6 feet in length at the rate of 1/2 (one-half) pound per foot
(i.e. a 7 (seven) foot weapon would be allowed to weigh 6 1/2 (six
and one-half) pounds.)
5. Spears:
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e. Fiberglass Spears:
The end of the shaft which will have the thrusting tip attached must be
covered with a schedule-40 PVC cap with an interior diameter the same as
the outside diameter of the shaft (1 1/4 inch, or 33 mm). The thrusting
tip will then be attached over this cap, and shall meet the requirements
for fiberglass spear thrusting tip.
The butt end of the shaft should be smooth and free of cracks or frayed
fibers. The butt should be taped over or otherwise sealed. It is
recommended (but not required) that the entire length of the shaft be
taped, because prolonged exposure to sunlight will shorten the life span
of the shaft. If a weapon is completely taped, a marshal may require one
section be untaped enough to determine that Pultruded Fiberglass has been
used in the construction of the shaft.
All fiberglass spears must have a thrusting tip with a minimum of 3 inches
(75 mm) diameter or cross-section. Additionally, these thrusting tips
must be constructed so that there is a minimum of 3 inches (75 mm) of
resilient material in front of the PVC endcap and shall provide
progressively resistant �give� under pressure without allowing contact
with the PVC endcap. Further, it shall not be possible to force the
thrusting tip more than 1/2 inch (12.5 mm) into a legal face guard.
6. Shields:
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Armor:
1. During Light Weapons Combat a fencing mask or helm with screening over
face opening is required. The mask or helm must cover the front and sides
of the head, and be fastened in such a manner as will prevent it from
coming off or being significantly dislodged during normal use. In
addition, the back of the head must be covered with at least heavy
padding. A standard SCA- shaped helm of light gauge metal with all
openings covered with well secured perforated metal, chain mail, or stout
wire mesh of no more than 1/4 inch mesh (soldered or woven) is a highly
acceptable equivalent. Window screen or galvanized hardware cloth is not
acceptable. If chain mail is used, the links must be hard tempered,
welded, soldered, or otherwise strengthened to avoid opening under impact.
2. Screening over helm openings is required for regular SCA combat helms in
those battles where archery is included. In the case where only missiles
with tips which are legal for thrusting tips in regular SCA combat or
modified Markland style arrows are in use, this additional covering MAY be
waived, at the discretion of the Crown and
Marshal-in-Charge.
6. Kidney and groin armor which meets minimum SCA tourney standards is
required.
9. Pant legs made of sturdy material (denim, trigger cloth, light leather,
etc.) are recommended.
Page 45
10. It is recommended-that shoes or boots be worn on the feet. The pants and
footwear together should cover the entire leg, ankle, and foot.
BOWS:
1. A Combat Archer may use any recurve or longbow that is in a safe and
usable condition, so long as the bow does not exceed 30 (thirty) pounds
pull weight at 28 inches of draw. Compound bows are not permitted. Bows
shall be inspected by a warranted marshal at the time of armour and
weapons inspection.
2. If only the golf-tube arrow is used by all Combat Archers on the field,
then bows with a pull weight of up to 50 (fifty) pounds weight at 28
inches of draw may be allowed by the marshallate.
CROSSBOWS
1. A Combat Archer may use any crossbow that is in a safe and usable
condition, so long as the crossbow does not exceed 50 (fifty) pounds pull
weight at 12 (twelve) inches of draw. (The pull weight is to be measured
at the nut. - i.e. string position when the crossbow is cocked.) Compound
crossbows are not permitted. Crossbows shall be inspected by a warranted
marshal at the time of armour and weapons inspection.
2. If only the golf-tube arrow is used by all Combat Archers on the field,
then crossbows with a pull weight not exceeding 70 (seventy) pounds at 12
(twelve) inches of draw may be allowed by the marshallate. (The pull
weight is to be measured at the nut. - i.e. string position when the
crossbow is cocked.)
3. Crossbows with draw lengths of other than 12 (twelve) inches can not have
an inch-pound rating exceeding 600 (six hundred) inch-pounds. If the
crossbow is designed to shoot golf-tube arrows only, the inchpound rating
may be increased to 840 (eight hundred forty) inchpounds. (inch-pounds is
the number determined by multiplying the length of "draw" in inches by the
pounds of pull at the locked position on the string.)
ARROWS:
Arrows may only be used as missile weapons launched from a bow. No arrows shall
be used as hand-held thrusting weapons. Such use may be considered grounds for
removing a fighter from the field and/or revoking his authorization.
Page 46
WOODEN SHAFTED
Wood-shaft arrows shall be used only after inspection by a marshal (this may
mean that no gleaning of these arrows is allowed). Archers shall be responsible
for re-checking the safety of all arrows at the time of use.
1. Arrows must have a blunt point, rubber blunt or modified Markland tip,
which is flat and has a finished diameter of at least 1 1/4 inches.
if the blunt point, rubber blunt or the wooden dowel (used on Markland arrows)
is less than I inch in diameter screening shall be required on the helm
openings of all combatants. Blunts made to a pattern that provides
greater safety are strongly recommended.
3. Maximum allowable arrow draw length (nock to just back of the blunt) is 28
inches (71 cm).
4. Only wooden shafted arrows are permitted. Fiberglass and aluminum arrow
shafts are not permitted.
GOLF-TUBE:
Golf-Tube Combat Arrows shall be constructed by using a plastic golf tube and
attaching a tennis ball or foam thrusting tip to the reinforcing ring end.
1. The golf-tube arrows may be gleaned from the field and used
immediately.
Using a strong cord of 1/8" or less diameter tie the tennis ball to the
golf tube by crossing two pieces of cord through the golf tube underneath
the reinforcing ring, and over the tennis ball. Be sure that the knots
are located on the side of the tennis ball and not at the tip. Securely
tape the tennis ball to the tube using fiber-reinforced tape. Be sure
that the cords are securely taped to the tennis ball to prevent slippage.
These cords will prevent the tennis ball from being torn loose when the
arrow strikes a hard surface.
Page 47
The striking point of the arrow should be marked with red tape or cloth
that is firmly attached. The shaft of the arrow need not be taped as
there is no chance of breakage. Fletches are recommended for better
stability during flight, but number and size are left to the discretion of
the archer. Fletches must be of a soft, flexible material such as foam or
duct tape, and rounded so as to not have sharp corners.
1. Javelins may be constructed from lengths of one inch OD, schedule 40 PVC
tubing, or equivalent materials approved by the marshallate. Any
equivalent should be as strong or stronger, and not significantly heavier,
than schedule 40 PVC tubing.
Shinai:
1. Shinai, if permitted, must be in good repair with no signs of splintering,
falling apart or incipient breakage.
Page 48
Fencing Equipment
PROTECTIVE EQUIPMENT
8. Resistant material is required on the arms, legs, and other areas not
specifically mentioned in these rules.
Page 49
10. Male fighters must wear rigid groin protection. Any holes large enough to
admit a broken blade must be covered from the outside with "impenetrable"
material. Female fighters are reminded that their breasts are in a prime
target area and are encouraged to wear additional padding or protection.
WEAPONS
2. Regardless of blade type, all blade points must be capped with a rubber,
plastic or leather tip. The tip must be firmly taped or glued in place.
The tip or covering tape must be of a contrasting color so that its
absence is readily apparent.
3. The rapier blade shall have a single gradual curve. Any blade with kinks,
multiple curves or cracks may not be used.
4. The rapier may have a hand guard such as a bell guard or quillons. Any
guard with openings large enough to admit a rapier tip must have those
holes covered with "impenetrable" material, so that a blade will not be
caught. Quillons that could trap and break a blade are prohibited because
they work. Guards and quillons used against theatrical rapier or
fiberglass blades are exempt from this requirement. Quillons may not be
longer than twelve inches (12") overall, and the ends must be blunt.
7. Cloak size shape and weight shall be left to the discretion of the user,
as long as it is recognizably a cloak and not a whip or flail. A cloak
may be weighted with soft material such as a rope or rolled cloth; it may
not be weighted with a rigid material such as metal chain or fishing
weights.
Page 51
Page 52
APPENDIX 4
RESOLUTION OF GRIEVANCES
This section is currently being reviewed at the corporate level. Once the
review is complete a new section will be issued.
Page 53
APPENDIX 5
Sanctions
Usually the combatants are more than willing to correct any problems, or
breaches of the rules, which a marshal points out. This is the desired solution
--- get the problem fixed. However, occasionally some action is required by the
marshal. In the unhappy event that you find it necessary, here are your options
(in order of preference):
1. Point out the violation (missing armor, grappling during combat, etc.) and
ask the fighter to correct it.
3. In the case of violation of the rules during combat, ask the combatant to
leave the field, and do not allow combat to resume until he is off. This
particularly includes removing from the field anyone who has lost his
temper.
4. If you need support, call on (in order):
d. The Crown.
6. In extremity, you should stand forth in the center of the field and, on
your own authority, inform all those present that this is no longer a
Society event and they are on their own. (This is actually only true if
you are the Marshal-in-Charge, but it may shock people into paying
attention.)
So far, it has never been necessary to go further than the other marshals
present.
In the case where voluntary correction was not made when the problem was pointed
out, a written report should be made to the Earl Marshal as soon as possible
after the event.
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In addition to getting the would-be combatant off of the field at the times some
long-term sanctions are available. These will normally be applied by the
Marshallate of the Kingdom rather than by a local marshal.
They include:
____________
4 Note that an authorization from any Kingdom may be suspended/revoked in
another Kingdom, should it prove necessary and appropriate. Such
suspension/revocation means that the fighter may not fight anywhere in the
Society until and unless it is resolved. Accordingly, the Earl Marshal should
inform the Earl Marshals of the neighboring Kingdoms.
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