Professional Documents
Culture Documents
Section 1
Crossing the (onboarding) chasm
1. Retracing Your Steps to Success 10
2. Making Better People 16
Section 2
Helping your users envision their improvement
3. Selling the Dream 25
4. From “I’m listening…” to “I get it!” 31
5. The Painful Joy of Switching 40
6. The Emotional Tie That Binds 46
7. Providing Rational Ammunition 53
8. Clearing the Runway for Takeoff 60
Section 3
Helping your users achieve their improvement
9. Picking Out the Quick Win 70
10. Planning the First-Run Experience 76
11. Designing for a Safe Landing 86
12. Tailoring the First Impressions 93
13. Driving to Victory 104
14. Creating “Regulars” 115
Section 1
Crossing the (onboarding) chasm
? ? ! !
? ? ! !
Marketing Product
And yet, for many products out there, the road from stranger to
thriving user is littered with corpses. A poor user onboarding
experience means countless prospects are left on the table —
prospects whose lives could have been significantly improved by
your product, and who would have happily paid you for that
improvement with their loyalty, referrals, and hard-earned money.
? ?
? ? !
Marketing Product
x
x
x
This sucks. It’s a waste of time for the people trying to use your
product, and it’s a waste of resources for the people creating &
marketing it.
!
It means you’re burning advertising dollars on prospects that would
otherwise be a sound investment, and it can lead to low retention
rates even for those who do make it through. Factor in the extra
support & sales costs to hand-hold an unnecessarily confused user
base through your adoption process, as well, and it becomes clear
just how much cash you’re bleeding because of it.
!
If your company exists to change the world, crappy onboarding
means it’s changing a lot less of it than it could be. In that way,
humanity is poorer for it. And as a business, your company is literally
poorer for it.
So, let’s fully explore that jump from stranger to thriving user, and set
each moment of it up for outstanding levels of success. While every
product will have its own unique progression, let’s take a walk on the
wild side and play fast & loose with some generalizations.
!
Here’s a very generic outline of a usual customer journey:
Advanced use
Ongoing use
Purchase
Sign up process
Introduced to product
We will get into these steps in WAY more detail in their own time, but
all we need to know right now is that more and more prospects are
dropping off with each subsequent step, and that it’s especially true
for steps that aren’t actively being managed.
!
Take a gander over each one, and think about who in your
organization “owns” advancing users from that step to the next.
If yours looks something like this, you are definitely not alone:
Product!
Advanced use
Customer
Ongoing use
Support??
Purchase
Introduced to product
Marketing!
This is quite a gap to cover. Count in all the OTHER things the
Product and Marketing departments have to worry about, and the
likelihood of a kick-ass onboarding experience “just happening”
approaches zero.
!
Wherever you happen to reside in your organization, bridging this
gap will require serious dedication. If you aren’t vigilant, you’ll wind up
dropping new users into the proverbial jungle with only a knife
between their teeth, leading to few finding their way out unscathed.
Actually, an even better metaphor than a jungle is a steep, craggy
mountainside, because this is a climb — you’ve got to overcome
forces like apathy and distraction working against you every step of
the way:
Fortunately for your users, though, they have you to help make that
climb as painless as possible. By planning the easiest route,
removing as many roadblocks as possible, and providing timely
encouragement, you can “sherpa” them and your business to new
heights.
!
So how do you plan out that route?
Chapter 1
Retracing Your Steps to Success
It’s probably been a while since you signed up for your own product.
In fact, I’d wager it’s been a while since anyone at your company has
(not counting QA, anyway).
!
You all eat, sleep, and breathe the value your software provides, and
have explored every feature inside and out. You’re the very definition
of “power users”. In fact, you probably know more about the space
your product serves than most of your own clientele. What would
ever compel you to go back through your earliest tutorials?
!
Well… yeah, exactly. I may be misquoting it a bit, but there’s an old
adage that goes something like “You are not your users, and you are
especially not them when they’re first trying to figure out what the hell
it is that your product does.” *
In order to start retracing the steps, let’s try going back to the top
places someone might first find out about your company and then
map out all the things they go through in becoming a highly-engaged
user (and beyond).
!
For example, let’s say your product is a SaaS offering for customer
support, and cost-per-click ads are one of your primary acquisition
channels (places where you get new users). Looking at your site
traffic, you see that your Google AdWords conversions for “customer
support knowledge base” is doing particularly well for you, bringing
in tons of new signups every day.
!
** Not an actual strategy. Please do not attempt.
Super! Not only do you have a steady stream of prospects, but you
know exactly where to go to find their introduction to your company
— just do that search yourself!
!
Sure enough, searching for that term in Google turns up an ad for
your site in the right-hand column.
Super Easy
✓ Knowledge Base!
If you’re sick and tired of
knowledge bases that are
a total pain to set up, you
should really think about
giving ours a shot.
! At the bottom is a big
It’s super EASY to set up!
button, which links to
your pricing page.
Learn more!
Plans & Pricing
Standard
Rookie Pro!
Click to confirm!
And just like that, you’ve outlined five key touchpoints (things that
people interact with in relation to your product) for getting someone
from square one all the way into your application!
!
Also, notice how two out of the five weren’t even parts of the
hypothetical website — the first was an advertisement, and the last
was an email. Don’t forget that your onboarding experience doesn’t
necessarily start or stay at YourCompany.com!
!
Keep going through the entire setup process, documenting every
step that’s either required (like confirming an email address) or seems
super important for getting value out of the product (in this example,
“adding your logo to your knowledge base” might be one). It’s ok if
things get a bit fuzzy as you go on — we’re just trying to get the
general shape of things.
PRO TIP
If you want a quick way to see all the pages your site makes available, go to Google and do a search
for “site:yourdomain.com” (where “yourdomain.com” is, well, your domain) and it will show you
everything it has indexed!
Once you’ve documented all the touchpoints for one end-to-end
customer experience, go back and do the same thing for all the
other top entry points. For example, if you’ve already documented
the acquisition path for new Google AdWords users, go back and
document how getting started is different for people who arrive via
your “refer a friend” feature. Rinse and repeat!
Getting started
Signup form
Landing page
PRO TIP
While you’re documenting all of the touchpoints, also evaluate them for consistency with each other.
For example, did the description of the Google search result match up pretty well with the content of
the landing page it pointed to? Be mindful of what your users are pursuing at each step, and help
shape their expectations for the next one. UX pros call this “maintaining the scent of information.”
Chapter 2
Making Better People
Alright! Now, that you’ve mapped out all the touchpoints in your
current onboarding workflow, let’s make like dreamers and imagine
what your ideal one might look like.
!
When approaching this, it’s really, really important to remember that
people do not use software simply because they have tons of spare
time and find clicking buttons enjoyable. They use software because
it significantly improves their lives in some way.
!
For example…
Do people use Wistia because Do people use OKCupid Do people use Netflix because
they enjoy embedding videos,
because they like filling out they enjoy streaming video, or
or because they like being
personal profiles, or because because it makes them better at
better at video marketing? they want to be better at relaxing after a hard day?
dating?
PRO TIP
If your product’s main benefit is entertainment instead of productivity, it still totally qualifies for this
approach. Even the most “frivolous” games & social apps fulfill some otherwise-unmet human need.
This is an equally-important part of being human, and one well worth crafting an onboarding
experience around!
The product (the fire flower) and its characteristics (green stem, easy
to pick up) were not the sources of excitement. That came from
knowing how kick-ass you were going to be once you got it.
This is
You want your entire onboarding experience to be aligned around
that kick-ass-ness. Every step along the way should help boost
people towards the fireball-throwing beast they want to be. Look
back on each of the touchpoints you noted in Chapter 1 — how do
they measure up in that light?
While you’re looking them over, also remember who’s in the driver’s
seat at every turn: the user. Content and interfaces do not generate
user actions, they simply facilitate it. It has to resonate with the intent
the user’s bringing to the experience.
!
Want a non-software analogy to illustrate the concept? I got your
back!
!
There isn’t a person alive that would say “well, I came here because I’ve been overcharged, but yeah
I guess it’d be pretty cool to add a landline, instead” — you want that billing problem fixed! The
company could list all the things they want to happen until the cows come home, but they all might
as well not exist unless one matches what you want to happen.
?
!
Our first move is to confidently and credibly tell them how much
better things will be at the top, and use that promise as a motivator
throughout the entire journey..
!
Let’s get started.
Chapter 3
Selling the Dream
Let’s start at the initial contact — the first time someone comes
across something your company has created. It might be a search
result, or a banner ad, a blog post, or your home page itself;
whatever it is, this is your first impression, and you want it to be a
good one!
!
These earliest touchpoints might typically be considered “marketing”
and not “onboarding”, but how successfully can you onboard
someone when they start things off with a misaligned impression of
the value your product provides? If your product offers bookkeeping
help, but people are signing on thinking it’s project management
software, they’re doomed from the start — no wizard or product tour
can save that.
You’ve gotta plant that seed of future value consistently from the very
earliest stages - not only for motivation, but for orientation, as well. To
put it another way, think of onboarding as less of an interface
problem and more of an interpersonal one. You’re progressing a
relationship, not just introducing a UI, and it’s never too early to start!
!
Articulating your value clearly lets people know if this relationship will
work for them or not right away, without having to muddle through a
confusing experience to find out. It can also help lower churn (the
percentage of your regulars who stop using your product) by quickly
screening out the people who shouldn’t be signing on to begin with.
!
It also lets you focus more of your time and resources around
providing outstanding service to users who should be in there! It’s a
win-win for everybody!
!
So, how do you introduce yourself well? What key information do you
need to provide to get them to take that first crucial step? This may
come as a shock, but I’ve found that communicating in terms of how
much better their life will become can be a pretty effective approach!
That is to say, talk about them, not you.
PRO TIP
The VERY first impression someone has of your company could easily have occurred before they
encountered anything you directly created. Word-of-mouth from friends or colleagues, a random
comment on Twitter, getting mentioned in a news article, etc. Since you’re not in total control of those,
though, I’m leaving ‘em out. That’s not to say you shouldn’t try to have some positive influence over
how others describe you - you totally should! I just gotta draw the line somewhere, people!
Going back to the fire flower analogy, which page do you think would
lead more people to click the “learn more” button?
Recognizable by its patented green Stop using your tiny, delicate body to
stalk, the Fire Flower™ is the latest in duel with your foes — kill them with
weaponized plumber technology. fireballs from long distance instead!
! !
Its patented Dual Leaf Composition™ Our flower also makes you HUGE, so
provides an optimized method for even if you’re a little reckless, getting
consumption — to install, simply walk hit doesn’t kill you — you just shrink
over its icon and setup is complete! back down and keep on rolling.
PRO TIP
If you’re thinking that describing things in user-centric terms can’t apply to your company because it’s
B2B, sorry Kemosabe, but you’re straight-up wrong. Every step of the way to purchase, there are
humans — impressionable, self-interested humans — able to promote or hold back the sale. On top
of that, it’s incredibly easy to tie improvements directly to ROI when business is involved: who
wouldn’t want a salesman who’s twice as effective at finding leads, or an administrative assistant who
needs 6 fewer hours per week to order lunches?
People want to know how your product will be a meaningful addition
to their lives. Establishing your product’s value in its attributes
(features, performance, etc.) forces people to piece that meaning
together themselves. That’s tedious for them and risky for you —
how do you know their interpretation will be accurate? When you
instead talk in improvements, you’re handing them a complete
picture, not a puzzle to put together.
!
Think of your entire onboarding experience as a heroic story, with
your user as the star. You know how awesome Daniel-san was at the
end of Karate Kid? Raised up high on cheering shoulders, trophy
proudly held aloft, his crane kick having vanquished his hated rival?
You lead with that.
!
Apologies to Mr. Miyagi, but you do not lead with “wax the cars and
sand the decks, and then we’ll see what happens.” You start with the
end (kind of like this book did!). This is the hook that will pull your
users all the way through the p.i.t.a. they’re about to subject
themselves to.
!
This is the narrative thread that must be woven into every touchpoint
in your onboarding experience. This is the dream you’re selling.
!
That said, you don’t want to go full “khakis & laptop on a tropical
beach dream” on them. That’s way too vague. This isn’t about selling
something as generic as “the good life,” it’s about holding up a mirror
to your users and showing them an improved version of themselves,
in one clear and specific way — the way your product helps them.
!
Also, don’t shy away from being comprehensive in articulating that
improvement. You don’t want to blindly follow the lead of the
Twitters, Facebooks, and LinkedIns of the world, with their spartan
pre-signup touchpoints. They have the enviable position of
presuming most everyone who comes their way already knows what
they offer. Unless you’re truly a household name, that’s a very risky
assumption to make.
!
I know, I know, they’re wildly successful. It’s hard to ignore out of
hand any approach they’re taking. Fortunately, you don’t have to
take my word for it! Josh Elman played a large role in growing the
user bases of *record scratch* every single one of those companies!
Hear what he has to say:
* Notice how all of those epiphanies use the word “I”? Everyone’s the hero of their own stories. Don’t
forget the power of “whoa, I…”!
Ideally, your pre-signup touchpoints allow your users to envision not
only the improvement you provide, but also specifically how your
product helps them get there. The home page for the mobile app
POP (Prototyping on Paper) does this flawlessly.
Notice how the first step (“Design on Paper”) doesn’t even take place
in the app at all? Instead of describing their product’s screens,
they’re anchoring their value around how their product assists the
bigger, more relevant thing the user is ultimately trying to accomplish.
They then describe all
three of those steps in
detail, explaining exactly
where POP fits into the
process, and specifically
how it enhances it.
!
This makes it SUPER
easy to arrive at the
realization “oh! I can get
the speed of paper
prototyping without
having to sacrifice the
in-device experience?
Count me in!”
!
“Aha moment”:
unlocked. And roughly
30 seconds into the
home page, no less!
In fact, I could storyboard the entire experience just by going off their
home page alone, using “I want to watch people use my UI idea” as
a starting place:
The power here is that I can easily visualize what my life will be like
with the product in it, so I can contrast that with what I’m currently
doing. It’s actually 100% ok if my understanding of the UI is pretty
hazy at this point: the features aren’t the star — how they fit into my
life is.
!
In POP’s case, I don’t need to know how the hotspots are created, I
just need to know that they are. In fact, this is the exact opposite of
outlining the workflows inside the context of the app — it’s showing
the app’s place inside the context of real-world workflows.
!
This even works for non-software products. Here’s a storyboard for
using Swiffer, starting with “I have a mess I need to mop up”:
I pull out one of those I put it on the end of my I mop up the floor that I throw the wipe thing
wipe things from the box Swiffer mop needs moppin’ in the trash, mess gone!
* Wistia’s analytics can make it much easier to tell which parts of a video are falling down on the job (for
example, if people drop off long before it’s over), and I wouldn’t launch an explainer video without them.
Of course, changing a video based on that information can still be quite resource-intensive!
And ultimately, that “click” you’re striving for is really just a mental gap
being bridged. It’s the user tying your abstract claim to something
concrete they can relate to.
!
No matter what medium that click-inducing story takes, make sure it
reliably acts like stepping stones of belief, transporting their imagined
self from the situation they’re now in to a much more desirable one.
!
Based solely on your earliest touchpoints, how fully can someone
articulate their new behaviors once your product is in their lives? How
clearly can they envision your product getting them to success?
!
If your pre-signup touchpoints aren’t shepherding someone to that
“aha moment” on their own, go back and rework them until they do
— hoping your product will save your butt later on may be far too
costly!
Chapter 5
The Painful Joy of Switching
Even once your prospective user can imagine their way to becoming
better with your product, there’s still one major force in play
preventing that from actually happening: the way they’re currently
addressing the problem your product solves.
!
Whatever human need your software fulfills, you can bet your visitors
are already satisfying it, one way or another. Unfortunately for you,
people tend to dislike change, especially when they’re the ones that
have to start doing things differently. Getting them to switch is a very
tall order — you’re going to have to peel them from what they’re
already doing as if they were wearing a velcro suit.
There’s a really helpful mental framework for changing up human
behavior called “The Rider, The Elephant, and The Path.” It was
initially introduced by Jonathan Haidt and later popularized by Chip &
Dan Heath in their book Switch: How to Change When Change Is
Hard (they also were the ones to add the “Path” part).
!
The gist of the concept is that your psychological makeup has two
main sides: the “Rider,” which is the rational, big-picture part of your
mind, and the “Elephant,” which is the emotional, impulsive part.
For example, your “Rider self” may want to save up money in the
long term, but your “Elephant self” might see the latest iPhone and,
well, suddenly that savings plan can wait.
!
The key is to create touchpoints that orient the rational Rider in the
right direction, while harnessing and guiding the urges of the
emotional Elephant. You also want to shape the “Path” — the
environment they’re traveling in — to support forward progress as
much as possible.
!
Since the Elephant stuff is so much more powerful, let’s tackle that
first. When dealing with emotional forces, appeals based on logic
and reasoning aren’t very effective. Humans are irrational beings, and
the non-rational side of the human psyche is, well, super not rational.
!
Ultimately, what you want to accomplish are two sides of the same
coin: you want to connect with them by showing you understand
their current struggle, and you want them to forge an emotional
connection with the superior option you provide.
RED ALERT!
I should mention now that working in the medium of people’s emotions is some potent stuff. “Black
hat” approaches here can seriously backfire, and even when successful are ethically questionable at
best. Please remember that you too must live in the world you create around you.
In order to empathize with their situation, you have to really try to fully
understand it. If you’re not already, get as much contact with your
customers as you can, in any way you can. Services like Qualaroo for
on-site surveys, and Olark and LiveChat for, well… live chatting make
for great ways to get the customer-contact ball rolling.
!
Ultimately, though, there are TONS of ways to spend quality time with
your users (screenshares, interviews, emails, customer support,
surveys, etc.), and the best option for you is whichever one provides
meaningful conversations with the most users the fastest.
PRO TIP
One great way to speak straight to your audience’s hearts is to record what users say in one-on-one
interviews, then use those words verbatim to communicate at scale to untold numbers of others just
like them.
As your knowledge of their self-perception grows, look to address
their most significant points of struggle and anxiety as directly as you
can.
!
If your product is project management software and you find out your
customers are concerned with administrative overhead,
acknowledge the nightmare that group emails can cause. If they
admit they hate constantly wrangling multiple versions of files, tell
them you know what a pain email attachments and shared Dropbox
folders can be.
!
And at the most advanced, address those points of realization right
where they arise — if as soon as someone sees that you offer file
storage they wonder how secure it is, tell them right there!
!
Banish FAQ (Frequently Asked Questions) pages from your website.
People only find them useful when their questions aren’t already
being answered in the place they arose. The end goal is not to
quarantine frequent questions, it is to address them so thoroughly
that they’re no longer being frequently asked in the first place.*
* If you must keep your FAQ page, at least rename it to something more honest, like “QtRoOSFFtA”
PRO TIP
If you’re seeking a time-tested shortcut for understanding the slings and arrows of switching up
product allegiances, look no further than your company’s customer support department. Not only are
most tickets filed when users are getting acquainted with a product, but few in your company know
the end-to-end user experience quite like customer support agents: they catch hell from all angles.
!
In fact, when picking a user onboarding champion within your company, don’t discount pulling
someone from the ranks of customer support. June Lee of MailChimp put it quite succinctly: “Support
people have pretty good knowledge of how the app works, and they also have a lot of experience
dealing directly with customers, so they get a lot of customer feedback, as well.”
Chapter 6
The Emotional Tie That Binds
Now that you’ve peeled your users from the thing they were stuck in,
you want to superglue them to what you offer by having them
emotionally connect with it — this is the “velcro suit effect” in reverse.
!
Nothing forges an emotional connection quite like other humans (well
ok, maybe kittens), and that’s the strategy we’re going to take: even
though your product itself clearly isn’t a person, that’s not going to
stop us from imbuing it with a personality.
Desirable or not, you already have one in all your touchpoints - even
the stuffiest, most boring content has a personality (a stuffy, boring
one!). In that sense, personality isn’t something you sprinkle onto
your experience, but instead a summary characteristic of it.
!
In order to create an effective and consistent tone across all your
touchpoints, it really helps to think of your company as an individual
person with traits, quirks, and attitudes all their own. Remember the
“I’m a Mac, and I’m a PC” ads? You want to reach that level of clarity
on your own product’s personality, then draw upon it at every
opportunity.
!
It’s the kernel that informs what to say and how to say it, when to
make light, and when to be solemnly serious. In a lot of ways, a
website is really just conversation, with one side of it pre-recorded.
Who is your audience having one with?
!
Aarron Walter, Director of UX at MailChimp, has written an entire
book on this very subject, and I highly recommend you read it (see
appendix). In it, he outlines a method for articulating all the important
parts of the product’s personality into one cohesive document he
calls a “Design Persona” — a document quite like the UX personas
that people make for their customer types, but for your own
company’s perspective, instead.
Below are the home pages for two different online form builders. Can
you imagine each of these products being actual people? Might they
even remind you of ones you already know in your personal life?
Who would you prefer spending time with on a weekly basis? Who
would you better trust to protect your sensitive information? Who
would you rather start a relationship with?
!
Note that crafting touchpoints with personality is not at all the same
as simply making it “fun” — having a wacky personality would almost
definitely not be very effective for, say, IT security software, or a
product that manages retirement funds. The point is to resonate and
connect, not to ham it up.
!
Also, don’t limit yourself to only communicating your personality via
the written word. After all, only one part of the brain speaks English,
and you want to convince the whole enchilada. Punchy colors, perky
animations, and dramatic imagery all communicate personality and
create emotional responses with the users experiencing them.
In fact, when it comes to dramatic imagery, nothing is quite as
emotionally-charged as photos of faces. Our brains are hard-wired to
recognize them: newborns have been shown to mimic facial
expressions as early as their second day alive, which means we're
picking up on facial patterns FAR before other communication
modes kick in.
!
Seeing a face immediately commands our attention & influences our
feelings. It's so powerful and so pervasive, we see faces even when
they're not really there!
Alright! We’re finally ready to stop talking about the user and start
talking about ourselves — we’ve already captured their heart, now
we just need to get sign-off from the mind.
Points of Difference
Prospects’
Points of Parity Desires
Competitors’ Your
Features Features
Honest-to-goodness recommendation
You may have noticed that there hasn’t been a lot of talk about measuring or optimizing the
onboarding experience so far. Sadly, that’s by design — when sitting down to write this book, I
realized that covering everything about taking a data-based approach to improving your product
adoption funnel would turn this book into an unwieldy tome.
!
Instead, I recommend simply using the concepts provided in this book as a starting place for your
metrics-driven experiments, and otherwise follow the conversion rate optimization playbook that’s
already been covered so well elsewhere. If you’re looking for an outstanding book on the subject, one
of my all-time favorites is “You Should Test That!”, also by Chris Goward. I’ve even considered giving
that one out as a holiday gift to all the designers I know — total gold star material!
!
Oh, and if you’re not already tracking the key user behaviors in your onboarding workflow, there’s no
time to start quite like the present! KISSmetrics and Mixpanel both make it super easy to get started,
and your future self will thank you for having all that historical data saved up!
Face
Face: As we’ve covered, they’re lightning rods for attention and add
an emotive, human-to-human punch
!
Name: Including the quoted person’s name provides a level of
authenticity that something like a Twitter handle simply can’t
!
Title: Is this person the Vice President or a parking lot attendant?
Titles help inform the reader how much authority is behind the
recommendation!
!
Logo: If the person you’re quoting is representing a super
recognizable company, including that company’s logo will provide an
excellent shortcut to credibility
Another way to approach the “establishing credibility” challenge is to
overtly walk the walk of a credible organization. If you offer things like
100% money-back guarantees, let people know! They will realize
they’re dealing with a company that takes themselves — and their
clientele — seriously. Transparency, confidence, and generosity can
go a long way.
!
Likewise, consider pursuing endorsements from well-respected
experts in the space your product serves. If you’ve won awards,
displaying them might also help in that regard (though I haven’t seen
them work quite so well, since so many of them are effectively for-
purchase).
!
Lastly, if you have the power of numbers on your side, let prospective
users know there’s safety there! Showing signs of a thriving user
base tells those on the outside that you’re onto something — where
there’s smoke, there’s fire. It’s for this same reason that restaurants
seat people at street-facing windows first: restaurants that appear
crowded are probably crowded for good reason.
!
Showing signs of hustle and bustle such as social media followers,
faves, likes and such can be helpful. However, what you really want is
to show that you’re frequented not just by lots of people, but lots of
the right people. People your prospective users identify with, and
perhaps even aspire to be.
One way to achieve this is what I call the “jeweler to the stars”
approach: openly stating that you’re in existence to serve a specific
and aspirational audience. This not only lets the “stars” know that this
is the place for them, it lets people who want to be stars know that
they should be frequenting there, as well. Framed inside that context,
abstract numbers like “follower count” become a lot more powerful.
!
Ultimately, though, what will make your user base more successful
isn’t by joining the ranks of the numerous, but by attaining the real-
world outcomes they’re looking to achieve by using your product.
After all, what’s more persuasive: “we have over 200,000 Twitter
followers,” or “our average user saves $4,985 in federal tax refunds”?
PRO TIP
No matter how motivated your material may help people become, there’s always a possibility that the
timing simply isn’t right. For example, if your product helps people find their dream condo, but your
visitor won’t be looking for another six months, squeezing them through the “start your trial” entryway
right off the bat won’t do either of you much good.
!
Instead, try frontloading the relationship with value by educating instead of selling. Drip email
campaigns kick total ass at this for both parties - all they have to do is supply an email address to get
some valuable information, and you get an extended opportunity to stay on their radar and build your
relationship. That way selling becomes even easier once the timing IS right. The aptly-titled product
named Drip makes these campaigns super duper simple to get started — I highly recommend them!
Chapter 8
Clearing the Runway for Takeoff
Now’s the time to let it loose and see how far it takes them. All that’s
left is to make sure they don’t hit any snags or stray off course. This
is where we curate the Path.
Fortunately, finding areas of the path that are in need of grooming is a
relatively straightforward affair, since we’re optimizing for flow. The
key is to look for the opposite of flow — halted progress. Watch
someone use your product, and note any time they have to stop
what they’re doing. Whether it’s a complete stop or even just a
momentary one, you know they’ve hit a patch that could be in need
of fixing.
!
Something on the screen caused their brain to pause to think, which
in turn caused their flow of activity to seize up. “Will I be billed when I
click this?” someone may wonder, their finger hesitatingly hovering
over a “Get Started” button. A hiccup has been introduced to the
progression of events, and it’s going to require conscious mental
effort on the user’s part to get things moving forward again.
!
We HATE those kind of hiccups because the user’s cognitive
resources (like conscious mental effort and attention) are the only
thing driving this entire experience forward, and there’s precious little
to spare, with oh so far to go.
!
Modern neuroscience has made it very clear that the brain has a
finite amount of resources at its disposal for any given task, and once
they’re depleted, they don’t come back until the brain takes a break
to recharge. Just like how our bodies can only maintain a strenuous
physical activity for so long before fatigue sets in and things start
going haywire, such is the case with our brains and concentration.
This means it’s absolutely critical to be super selective in what that
brain power is applied to. Letting it leak out on unnecessary trip-ups
or distractions really impacts how far it will take them in a single
sitting; once those cognitive resources have been used up, they’re
gone, and so is the user as they close the tab and move on to
something else.
!
That leaves us with only crossing our fingers and hoping they will
come back to try moving things further along next time, which is a
very risky proposition. Instead, we want each experience to take
them as far as possible, which means optimizing their mental load as
much as possible.
!
Remember in Gravity when things would get so tense as the space
suits were running out of oxygen, and how valuable it made every
breath become? We want to treat attention exactly the same way.
!
So let’s polish your signup touchpoints into as streamlined a first step
as possible. Just like how we didn’t want that wind-up car hitting any
snags or veering off course, there are two main problem areas we’re
going to assess the touchpoints by: ways they slow people down,
and ways they let people drift away. Or as I like to call them, Points of
Friction and Points of Disconnect.
Points of Friction occur whenever someone’s flow is interrupted,
usually by confusion or tediousness. Think of all the times you
yourself have felt all momentum grind to a halt as you squinted at a
CAPTCHA, or had to take multiple swings at guessing a site’s
requirements for a successful password. Or even real-life things like
having to leave your computer to get your wallet from the other room
because the signup required a credit card up-front.
!
That’s not to say you should never include CAPTCHAs or require
credit cards up-front — in fact, a lot of experts say that if you’re in
doubt, you should lean towards doing it (the credit card part, that is
— screw CAPTCHAs unless you’re absolutely dying from spam). The
larger point is to scrutinize everything for its propensity to be a flow
blocker, and weigh those tradeoffs very carefully.
!
Do you absolutely HAVE to get their phone number at signup? Is
knowing their business’ industry right away worth turning away a
portion of otherwise high-potential users? Is it absolutely critical to
have someone confirm their email address before they can even dip
a toe into the app? (and no, “the database requires it at signup” is
not an answer you should sleep well at night with)
Look for any and every possible way to shorten and straighten the
signup process. That means cutting out steps wherever possible, but
it can also paradoxically mean adding more at times. For example, if
you absolutely MUST get nine pieces of information in order for a
user to even see the app, consider breaking those out into multiple,
more consumable steps, rather than throwing them all up at once —
overwhelm-ment can be a snag unto itself!
1 2 3
Name
Phone Next
Alright! We’ve now identified the way we’re improving people, nailed
down how to communicate it to them, and made it super easy to get
started. Now we just need to actually, you know… provide that
improvement!
!
Remember back to our mountaineering metaphor, and how we put
so much groundwork in before they got started because it was going
to be such a hard climb once they took their first step? Well, we’re
there now!
They’ve taken the very first step by signing up, but just as adopting a
new set of behaviors is hard to start, it’s also hard to maintain —
!
think of all the “New Year’s resolution” gym memberships that never
even make it to February.
?
!
!
“Based off my experience with [my product], I thought ‘Oh no, I’m doing something wrong — only
40% of my free trial users ever log in a second time.’ And then I got into the consulting game and
started getting to see the metrics within a lot of software companies, and they were also seeing only
40-60% would come back a second time.
!
“It got to the point where I’ve seen this across five software companies, I go into the sixth company
and ask them if they track this metric — they didn’t, because no one does — and then I said ‘Alright,
I’m going to make a prediction: it’s going to be 40-60%’ and I would usually get laughed at by the
product team, because they knew they weren’t doing that terribly.
!
“And then the numbers would come back: 43%. And you would just see the CEO, the head of
product, 15 engineers who have invested a significant portion of the last three years of their lives into
this product, and they’re just sitting around the table with their jaws hanging… I’ve never seen actual
tears when that number comes out, but you can feel that vibe in the room.
!
“So, for those of you out there, I can tell you with a fair degree of certainty that no matter how great
your product is, it is very likely that 40-60% of your free trial users never see the product a second
time. Which makes that first use of the software really really freaking important.”
Since we want those return visits like nothing else, we’re going to
stack the deck in our favor by making sure this first impression ends
with a cherry on top. There’s even science to back it up, in the form
of the psychological phenomenon called the “Peak-End rule”.
!
The Peak-End rule is a theory originally outlined in a 1993 paper, and
essentially boils down to people recalling events most strongly by
their “peak” (the most intense moment, good or bad) and their “end”
— how the experience concludes.
!
We want to use every tool at our disposal to prime for that all-
important return visit, and sticking the landing on the first visit can
only help our chances.
Going back to the mountaineering metaphor, you can almost think of
our goal for the first visit as simply getting them to reach a “base
camp” partway up: a small win that provides them with a positive
outcome to their first excursion, and one that can be used as a
springboard for future efforts.
?
!
Alright! In the last chapter, we picked out the best “base camp”
endpoint that we could — now let’s plot the course for users to
actually get there!
End State
Beginning State
?
Taking it real easy
and just waiting for
first
Publishing their the survey results to
Just signed up survey come streaming in!
Alright! So we just need to help people through all eight steps and
they’re well on their way to survey-publishing success, right? This is
exciting!
!
Hold it right there, Jack.
One of the most important things to be conscious of when planning
out user workflows is to not mistake activity for achievement (hat tip
to the late, great John Wooden for that one). Consider the contrast in
two different ways to buy something on Amazon:
This isn’t to say one process is objectively better than the other —
they both have their merits — but it would be silly to say that the one
with four times the activity gets you four times the outcome.
!
And yet, as designers, it’s easy to take the steps in any workflow for
granted. Instead of taking a step back and finding the shortest path
to a real-world outcome, it’s easy to simply define progress as
“making it past the steps in our workflow,” as if the act of advancing
through an app’s setup wizard had value unto itself. This is a mistake,
because not only can steps have little correlation with actual
achievement, they can actually be preventers of it.
How? Well, no matter how helpful they are, each step in a workflow
is yet another opportunity for someone to drop off: some people will
never confirm their email address and are gone forever, and some of
those that do might never get past the following step, or the one
after that, or the one after that.
!
They will never make it to the base camp we have waiting for them,
which is a bummer for all involved. We had hot cocoa and
everything.
!
That’s not to say that having lots of steps in a workflow is always a
terrible idea — in fact, sometimes splitting one step into two or three
can make it more digestible and increase the likelihood it gets
completed. The point is simply to remember that the ultimate
purpose of a workflow isn’t to get users to complete the steps, it’s to
get them to where they want to go.
!
To take a workflow’s steps as a given is to take an activity that’s
supposed to be about a user’s progress and define it by its possible
impediments, instead — kind of backwards.
!
Let’s go back and take a really long, hard look at those eight steps
outlined a minute ago, and ask ourselves if the progress they provide
outweighs the risk they pose of letting people drop off.
1. Confirm email address
2. Sign back in
3. Click “Create New Survey”
4. Name the survey
5. Fill it up with questions
6. Save the survey
7. Copy the embed code
8. Paste it on their site
PRO TIP
If you’re ever in question about how positive any part of your user experience is, Temper.io is a great
way to get a “Spidey sense” for it. It’s a super simple service that asks participants to rate that part of
the experience on a “smiley, neutral, or frowny face” meter, and aggregates all the responses for you.
It’s a wonderful way to keep your fingers on the pulse without interrupting things too much!
1. Confirm email address
2. Sign back in
1. 3. Click “Create New Survey”
4. Name the survey
2. 5. Fill it up with questions
6. Save the survey
7. Copy the embed code
8. Paste it on their site
3. Share ready-to-go link
? Publishing their
survey
first
As we set out on the first leg of the journey, Let’s say someone JUST
finished signing up for your product, and we freeze time at the exact
moment before the ensuing page loads.
What do you think they will expect to see once the page’s content
pops up? In this author’s humble opinion, the smart money’s on them
thinking they’re going to see, well… the thing they just signed up for.
!
They just left the familiar territory of your marketing site to strike out
for something that they will hopefully be getting even more familiar
with very soon: your app. The sooner they return to terra firma, the
sooner they can hit the ground running.
!
However, for reasons good, bad, or otherwise, a lot of products have
users first go through a series of screens before alighting back on
stable ground. These “limbo” experiences can take many different
forms (wizards, showcases, tours, questionnaires) but almost all of
them exist to serve some combination of two purposes: to introduce
the product, and to customize the experience that ensues.
!
As far as introducing the product is concerned, you’ve hopefully, over
the course of all the chapters leading up to this one, already laid
some serious groundwork in giving people an idea of what your
product is all about. Likewise, in the coming chapters, we’re going to
cover how to make your product and interface as self-evident as
possible, so that the interface itself needs very little introduction.
For those reasons, I really recommend scrutinizing the importance of
expository content at this stage. While there’s a slim chance it will
clear up some confusion that’s slipped through the cracks, there’s a
greater chance it will just provide an annoying delay: think back to all
the times you’ve fast-forwarded your way through screen after
screen of fluffy intro copy, salivating for the chance to get started in
earnest.
PRO TIP
The exception to this rule are downloadable applications, which could have been acquired without
much or any influence from your earlier touchpoints (e.g. getting something directly from an app
store). This also goes for products where users are invited by other users. Even then, though, I’d argue
that a product capable of explaining itself is much more evocative than an introductory slideshow
could ever be.
However, the other big reason for “limbo” screens (the “customize
the ensuing experience” reason), is often totally legit. Most notably,
whenever you need information that’s critical for teeing up the first-
run experience, but isn’t likely to be changed often (or ever) after it’s
initially set in place.
!
Netflix makes heavy use of “limbo” screens en route to their
application, like this one for setting up profiles:
While cutting this step out wouldn’t have really adversely affected the
first-run experience, it’s not hard to imagine it being nice to have out
of the way, and this info certainly isn’t likely to change very often.
Netflix also uses an approach similar to Amazon’s stripped-down
checkout layout. I call it “focus mode”, because in both cases they’re
stripping out everything that draws focus away from the single task
at hand. Gone are the usual screen components such as the header,
main navigation, and more.
However, while this approach giveth, it also taketh away. For one, it
can create a bit of anxiety in its neither-here-nor-there-ness. In
Amazon’s case, it feels wholly untethered from the “real” site, almost
like a modal popup that’s just floating in space.
!
That goes double for “limbo” screens, as by their very definition the
user doesn’t even know what the “real app” is even going to look
like. This can be an unnecessary source of anxiety.
One way to mitigate that is by anchoring the limbo material on top of
the aforementioned “real” interface. Quora does this when it asks you
to start things off by picking out interests:
See how you can just barely make out the “real” site in the
background? This provides essentially the same amount of focus,
but even more orientation and motivation — you can see the cool
place you get to land as soon as you just… fill… out… this… screen.
Alright! Now it’s finally time for your product and the new user to get
acquainted. A lot of work has led up to this moment — let’s make it a
great one!
!
One trick for designing compelling and relevant interactions is to
imagine yourself standing in for the website and personally helping
the user with their improvement. How would you introduce yourself?
What are the first things you’d help them accomplish? Are there
questions you’d ask them right off the bat? What would your tone
be?
Getting a really clear idea on how you would behave in that situation
can make for a phenomenal starting place for planning out how the
website will behave. In other words, figure out the human-to-human
interaction, then design the human-to-computer one to mirror it.
When in doubt, ask yourself “what would I do if the user was
standing right in front of me rather than sitting in front of my
website?” Then design the site to replace yourself.
!
For example, one thing humans tend to do when being introduced is
greet the other person. If your app doesn’t currently welcome new
users, you might want to consider it! It doesn’t have to be anything
fancy, but a brief note of encouragement can go a surprisingly long
way. Once again, you want your site to be the world’s best butler, not
a disinterested DMV teller.
PRO TIP
Notes of encouragement also work for other key inflection points in the onboarding experience — if
someone just completed something difficult or particularly important, it doesn’t hurt to let them know
they did a good job!
However, don’t mistake a greeting for an opportunity to blab on
about yourself. Sadly, companies often think it is. Enter: coachmarks
& UI tours.
They not only set each new Basecamp subscription up with its own
preloaded project, but the topic of the project is “Explore
Basecamp!” — they use the product’s content to explain how the
product works!
Once you’ve clicked in, you can see it even goes a level deeper —
the project’s own content is self-referential, and each piece actively
guides you through using its own little corner of the interface.
The “content-as-tutorial”
approach kind of reminds me
of the Voyager golden record
— that sample of Earth’s
audio that got blasted into
space back in the 70s.
Since the people behind the project wisely accounted for the
possibility that alien life forms might not have the same hi-fi
equipment we do, they printed a non-verbal set of instructions on the
back of the record, to help whoever found it figure out how it could
be played.
!
And that’s really the central notion of what we’ve been exploring this
chapter — first creating an experience that needs as little explanation
as possible, then making the remaining explanation a core part of the
product itself.
!
Now that we’ve gotten things started off on the right foot, though,
how do we ensure one step leads to another?
Chapter 13
Driving to Victory
RED ALERT!!
This chapter is going to bump up against some very gamification-y approaches, but don’t take them
as an endorsement of gamification as a pursuit unto itself. People don't like feeling manipulated, and
using tricks to advance people through an irrelevant funnel isn't nearly as sustainable a strategy as
making that funnel actually relevant. People will always be more motivated to improve their real selves
than to gain virtual badges, and removing “artificial sweeteners” from your experience only helps to
clarify what’s working for you and what isn’t.
Of course, there are going to be lots of products where showing one
user what another user is up to would be a huge no-no (like, of the
you-get-sued-into-bankruptcy variety), but there’s still one type of
person you can always include as a guide: you!
!
GetResponse does this really well, offering human help in multiple
prominent places right on their app’s welcome dashboard. The offers
even feature faces of real people, just like what works a landing page!
Of course, being on hand to help pays off in more ways than simply
providing an assist to each individual that pipes up. Otherwise, that’d
be a pretty unsustainable customer acquisition strategy for all but the
biggest enterprise customers.
!
The real value of maintaining a presence inside your product lies in
keeping a very close read on the pulse of how it’s experienced. This
lets you not only identify problem areas, but also understand their
nature on an intimate level. This way, you can fix the rough patches
for everyone - one-on-one for the person who piped up, then at
scale for all the others who didn’t!
!
Intercom has built an entire product around this concept, and is one
of the finest ways to target, segment, and communicate with your in-
app users. If you’re looking to initiate and facilitate conversations with
your current user base — which I highly recommend you do! — I’m
not aware of a better product to get you there.
!
Would you like to hear a perfect story that illustrates how keeping the
communication lines open provides a feedback loop for greatly
improving the product? Sorry, I wish I had a good one but I don’t…
Just kidding, I totally do.
!
He reached out to many of the users who never got around to the tweeting part and quickly found out
that while people really liked the idea, they often didn’t have anything to say at the very moment they
were signing up.
!
Since depending on people coming back to finish things later on is a very shaky proposition —
especially after their first visit didn’t end in a small win — Dan looked to find a way to serve them up
with something to say right there in the moment. He brainstormed for a bit on the most universally
tweetable content, and hit on something that scored big: famous quotations.
!
After adding a “suggested quotes” feature, he saw his activation rate (the percentage of users making
it to Timely’s “base camp” of tweet-scheduling) rise from 7% to 70%. Being helpful can really pay off!
* “Quests” might be a bit grandiose, but it’s a lot more fun to call them that rather than “tasks”
If you take a big goal (whatever the “base camp” win is) and chop it
up into smaller, more immediately-achievable tasks, you lay out a
series of “impulse buys” that many people will find very hard to resist.
After completing one trivial step after another, they suddenly find
themselves fully up and running.
!
Like the “displaying guidance from others” approach, this also takes
the onus off the user in figuring out what they should be doing in
order to explore the product’s core activities — you’re literally telling
them “these are the most important things to do right now.”
!
From a UI perspective, this is typically accomplished with something
that resembles either a to-do list or a completion meter (aka progress
bar). What they look like isn’t really the important part, though — it’s
what they do: get more people to complete the task at hand by
explicitly stating the steps a user needs to take, and reporting on
their progress as they go.
Note that these are quite different from wizards & tours, which
constrain a user’s focus and abilities to a spotlight section within the
app (a modal popup, for example). Setup quests are actually the
opposite, in that they encourage exploration in the product, and
(mostly) self-directed accomplishments. If wizards are like soapboxes
for the product to stand up and introduce itself, these are more like
scavenger hunts.
It turned out that the first group got their free wash at almost twice
the rate of the second, even though both groups needed the same
exact amount of punches to get there.
!
Why? Well, when you have two punches out of ten, you perceive
yourself as already being 20% of the way to completion, while the
no-punch group was starting out at 0%.
In the same exact way, Quora took a two-step activity with 0%
progress and turned it into a 60% progress five-step activity, instantly
transforming what could have been “you need to do these two
things” into “you’re practically done already!”
!
When people perceive themselves being that close, it’s practically
irresistible to not go all the way. And when they do, please, for the
sake of all that’s good and decent, congratulate them for it! It is
absolutely mind-boggling to me that sites have setup processes that,
when completed, simply disappear without even acknowledging that
they were successfully achieved.
!
Your user and you (in the form of your website) just won something
akin to a three-legged race. Be with them in that moment!
!
A criminally-undervalued aspect of product design is the act of
simply acknowledging that someone has achieved something
important or complex (or both). Their brain, knowing it just did
something good, is flooding with positive chemicals — be the thing
that it bonds with in that moment, not a stone wall it has to work
around.
!
Positive encouragement costs you absolutely nothing to implement
and can provide outsized effects on emotional adoption. Plus,
remember the Peak-End rule from Chapter 9? We want to make sure
people know darn well how swimmingly things wound up!
Also, a post-success message is the perfect time to slip in a few
additional recommendations, a la “while we have this good thing
going, how about uploading a profile picture?” It very well may find
them in a receptive mood.
!
And if not, that’s no big deal. We got them to the base camp, and
they will always be able to come back to the “quick win foothold”
they established on their first visit. There will be plenty more
opportunities to keep driving them up the mountain. In fact, that’s the
very subject of the next chapter.
!
In the meantime, though, take a second to pat yourself on the back:
you — and your users — have come a long way!
!
!
(See what I did there?)
Chapter 14
Creating “Regulars”
Ok, ok, that’s enough celebrating for now. It’s really great that your
onboarding experience is primed for getting as many people as
possible to that super-important quick win, but this is no time to bust
out the touchdown dance. Sadly, one positive experience does not a
thriving user make. That takes time, and lots of repeat visits.
!
The real value of your product lies in the sustained improvement of
the person using it, which is going to require a full adoption of the
behavior change we initiated way back in the “pain of switching”
chapter.
It’s like we’ve set them up with a phenomenal first workout at our
gym, and now it’s our job to make sure they keep coming back so
they can finally attain that beach bod they’ve always wanted. No
“New Year’s resolution” flunkies allowed!
!
In that way, you will almost be acting like their personal trainer —
totally invested in their improvement, and working to make sure
they’re totally invested in it, as well. Engineering a way to simply get
people showing up over and over will eventually fail if people aren’t
seeing results. The visits have to be meaningful ones, centered
around accomplishment.
!
So how do we re-engage in a way that improves? Fortunately, I
happen to have a couple ideas on just that subject!
!
One thing that really drives people to see things through is social
accountability. To extend the gym membership metaphor to perhaps
its breaking point, think about how often you hear people say that
not wanting to let their “gym buddy” down was the only reason they
went to work out instead of hitting the snooze button that morning?
!
The more you can get people to connect with others inside your app,
the stronger their commitment becomes. For social apps whose
value explicitly IS connecting with others, nailing the “naturalization”
process is of course a no-brainer. That said, it can also help products
of all stripes.
Think about how much public
reputation is a driver for
contributions to sites like
Stack Overflow or Wikipedia.
So there you are, you and your user, together at the top of the
mountain. Take a moment to appreciate how far you’ve both
ascended — the view up there is pretty fantastic, isn’t it?
Further Reading (and Watching)
Want to take things even further? Check out these books & videos!
As always, these aren’t affiliate links; just honest recommendations
for things that have made me better at what I do.
http://businessofsoftware.org/2010/05/
kathy-sierra-at-business-of-software-2009/
http://hbr.org/product/integrating-around-the-job-to-be-done-
module-note/an/611004-PDF-ENG
https://www.youtube.com/watch?
v=AaMqCWOfA1o
http://www.youshouldtestthat.com/
Scientific Advertising
On that note, Claude C. Hopkins penned an amazing piece
on the subject way back in 1923. 1923! It also goes much
deeper than simply regarding advertising — read it for ways
to communicate value in any form. Also, it’s in the public
domain so you can find it for free very easily.
http://en.wikipedia.org/wiki/Scientific_Advertising
Designing for Emotion
Aarron Walter’s contribution to the A Book Apart
catalog is not only one of my favorites in there, it
also touches on a really underrepresented subject.
http://www.abookapart.com/products/
designing-for-emotion
Extra Credits
This is a web series about video game design, but there is a LOT that can be applied directly to any
interactive medium. A LOT. In fact, it’s hard to even narrow down the videos I recommend starting with.
Starting Off Right, Tutorials 101, Achievements, The Skinner Box, and Gamification are all super great
and very directly related to onboarding.
https://www.youtube.com/user/ExtraCreditz
http://www.your-brain-at-work.com/
Don’t Make Me Think
If you ask 10 designers where they first discovered the
importance of usability, there’s a very good chance all of them
will say it was Steve Krug’s seminal and eminently readable
book from 2005. Still wonderful & relevant today!
http://www.sensible.com/dmmt.html
MicroConf Presentations
MicroConf is a yearly software conference, and in 2012 both Patrick McKenzie and Dan Martell put on
presentations that were absolutely outstanding and provided amazingly actionable onboarding tips.
http://www.microconf.com/videos-2012.html
http://theleanstartup.com/the-lean-series