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HumanoidRootPart
function noclip2(t)
loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacker1337/
legohacks/main/PhysicsServiceOnClient.lua"))()
setfflag("HumanoidParallelRemoveNoPhysics", "False")
setfflag("HumanoidParallelRemoveNoPhysicsNoSimulate2", "False")
if t == true then
game:GetService('RunService'):BindToRenderStep("crash", 0 , function()
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end)
elseif t == false then
game:GetService('RunService'):UnbindFromRenderStep("crash")
end
end
local loop;
noclip2(true)
oldpos = HRP.Position
_G.Finish = false
end
end
end
_G.Finish = true
end)
loop = game.RunService.Heartbeat:Connect(function()
HRP.Velocity = Vector3.new(50000, 50000, 50000)
HRP = game.Players.LocalPlayer.Character.HumanoidRootPart
local FlingEnemy = _G.Player.Character
if FlingEnemy.Humanoid.MoveDirection.X < 0 then
xchange = -increase
elseif FlingEnemy.Humanoid.MoveDirection.X > 0 then
xchange = increase
else
xchange = 0
end
if FlingEnemy.Humanoid.MoveDirection.Z < 0 then
zchange = -increase
elseif FlingEnemy.Humanoid.MoveDirection.Z > 0 then
zchange = increase
else
zchange = 0
end
if FlingEnemy.Humanoid.MoveDirection.Z < 0 then
ychange = -increase
elseif FlingEnemy.Humanoid.MoveDirection.Z > 0 then
ychange = increase
else
ychange = 0
end
local target = _G.Player
HRP.CFrame = CFrame.new(target.Character.UpperTorso.Position.X + math.random(-
dis, dis) + xchange, target.Character.UpperTorso.Position.Y ,
target.Character.UpperTorso.Position.Z + math.random(-dis, dis) + zchange) *
CFrame.Angles(FlingEnemy.HumanoidRootPart.Orientation.X + math.random(0, 100),
FlingEnemy.HumanoidRootPart.Orientation.Y + math.random(0, 100),
FlingEnemy.HumanoidRootPart.Orientation.Z + math.random(0, 100))
end)
repeat wait() until _G.Finish == true
for i = 1,5 do
loop:Disconnect()
noclip2(false)
game.Workspace.CurrentCamera.CameraSubject = HRP.Parent
HRP.Velocity = Vector3.new(0, 0, 0)
HRP.CFrame = CFrame.new(oldpos)
wait()
end