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--butcher that shit yea

local RunService = game:GetService("RunService")

shared.Visuals = { --// Configuration (Will load default settings if shared.Visuals


doesn't exist.)
Enabled = true,
CrosshairEnabled = false,
Boxes = true,
Healthbar = true,
Tracers = true,
Info = true,
ShowAllyTeam = true,
UseTeamColor = true,
AllyColor = Color3.fromRGB(0, 255, 0),
EnemyColor = Color3.fromRGB(255, 0, 0),
Crosshair = {
Size = 5,
Thickness = 1.5,
Offset = 5
}
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/coastss/releases/main/
universal_visuals.lua"))()

local lifetime = 5 -- seconds


local material = Enum.Material.ForceField
local thickness = 0.1
local color = Color3.fromRGB(128, 1, 128)

local mt = getrawmetatable(game)
local old = mt.__namecall
local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService").RenderStepped
local lasthittick = tick()
function createBeam(p1, p2)
local beam = Instance.new("Part", workspace)
beam.Anchored = true
beam.CanCollide = false
beam.Material = material
beam.Color = color
beam.Size = Vector3.new(thickness, thickness, (p1 - p2).magnitude)
beam.CFrame = CFrame.new(p1, p2) * CFrame.new(0, 0, -beam.Size.Z / 2)
return beam
end

setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local args = {...}
if getnamecallmethod() == "FireServer" and self.Name == "HitPart" and tick()
- lasthittick > 0.005 then
lasthittick = tick()
spawn(function()
local beam = createBeam(lp.Character.Head.CFrame.p, args[2])
for i = 1, 60 * lifetime do
rs:Wait()
beam.Transparency = i / (60 * lifetime)
end
beam:Destroy()
end)
end
return old(self, ...)
end)
setreadonly(mt, true)

local lp = game:GetService("Players").LocalPlayer
local client = getsenv(lp.PlayerGui.Client)
local spincurrent = 0
local hitpart = nil
game:GetService('RunService').RenderStepped:Connect(function()
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) and
game:GetService("UserInputService"):GetFocusedTextBox() == nil then
if lp.Character and lp.Character:FindFirstChild('Humanoid') and
lp.Character:FindFirstChild('HumanoidRootPart') then
if lp.Character.HumanoidRootPart:FindFirstChild('gamervelocity')
then
lp.Character.HumanoidRootPart.gamervelocity.Velocity =
(lp.Character.Humanoid.MoveDirection) * 40
lp.Character.Humanoid.Jump = true
else
lp.Character.Humanoid.Jump = true
local velocity = Instance.new('BodyVelocity',
lp.Character.HumanoidRootPart)
velocity.Name = 'gamervelocity'
velocity.maxForce = Vector3.new(100000, 0, 100000)
velocity.Velocity = (lp.Character.Humanoid.MoveDirection) *
40
end
end
else
if lp.Character and lp.Character:FindFirstChild('Humanoid') and
lp.Character:FindFirstChild('HumanoidRootPart') then
if lp.Character.HumanoidRootPart:FindFirstChild('gamervelocity')
then
lp.Character.HumanoidRootPart.gamervelocity:Destroy()
end
end
end
if lp.Character and lp.Character:FindFirstChild('Humanoid') and
lp.Character:FindFirstChild('HumanoidRootPart') then
spincurrent = spincurrent + 45
lp.Character.Humanoid.AutoRotate = false
lp.Character.HumanoidRootPart.CFrame =
CFrame.new(lp.Character.HumanoidRootPart.Position,
lp.Character.HumanoidRootPart.Position + Vector3.new(5,0,0)) * CFrame.Angles(0,
math.rad(spincurrent), 0)
end
lp.CameraMode = 'Classic'
lp.CameraMaxZoomDistance = 10
lp.CameraMinZoomDistance = 10
workspace.CurrentCamera.FieldOfView = 100
if workspace.Status.Preparation.Value == false and lp.Character and
lp.Character:FindFirstChild('Humanoid') and
lp.Character:FindFirstChild('HumanoidRootPart') and lp.Character.Humanoid.Health >
0 then
for _, player in pairs(game:GetService('Players'):GetPlayers()) do
if player.Team ~= lp.Team then
if player.Status.Alive.Value == true and player.Character
and not player.Character:FindFirstChild('ForceField') and
player.Character:FindFirstChild('Humanoid') and
player.Character:FindFirstChild('HeadHB') and player.Character.Humanoid.Health > 0
then
local collision =
lp.Character.HumanoidRootPart.CFrame.p + Vector3.new(0, 1.4, 0)
local ignore = {workspace.Ray_Ignore, lp.Character,
workspace:WaitForChild('Map').Clips}
local ray = Ray.new(
collision,
(player.Character.Head.Position-collision).unit
* math.clamp(client.gun.Range.Value, 1000000, 1000000)

)
for _, accessory in
pairs(player.Character:GetChildren()) do
if accessory:IsA('Accessory') then
table.insert(ignore,accessory)
end
end
local hit,pos =
workspace:FindPartOnRayWithIgnoreList(ray,ignore,false,true)
if hit and hit.Parent == player.Character then
hitpart = player.Character.HeadHB
if not client.DISABLED then
client.firebullet().Heartbeat:Wait()
end
else
hitpart = nil
end
end
end
end
end
end)
local meta = getrawmetatable(game)
local index = meta.__index
local realnamecall = meta.__namecall
local newindex = meta.__newindex
setreadonly(meta, false)

wait(1.2)
game.StarterGui:SetCore("SendNotification", {
Title = "V1TAP"; -- the title (ofc)
Text = "Version 1.2 Injected!"; -- what the text says (ofc)
Icon = "rbxassetid://6953153735"; -- the image if u want.
Duration = 5; -- how long the notification should in secounds
})

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local namecall = getnamecallmethod()
if namecall == "GetState" then
return Enum.HumanoidStateType.Physics
end
if namecall == "InvokeServer" and self.Name == "Hugh" then
return
end
if namecall == 'FireServer' and self.Name == 'ControlTurn' then
args[1] = -1
end
if namecall == "FindPartOnRayWithIgnoreList" then
if hitpart and lp.Character then
local _ = lp.Character.HumanoidRootPart.CFrame.p + Vector3.new(0,
1.4, 0)
args[1] = Ray.new(_, CFrame.new(_,
hitpart.CFrame.p).lookVector.unit * 999)
end
end
return realnamecall(self, unpack(args))
end)
meta.__index =
newcclosure(function(self, G)
if not checkcaller() and self == lp and G == "CameraMode" and
lp.Character then
lp.CameraMode = 'Classic'
return 20
end
return index(self, G)
end
)

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