PROPHECY
‘You determine a prophecy with your Dungeon Master. This is
‘2 moment for you and your DM to talk about what you want
to happen in the campaign as equals. These events might not
happen exactly as you planned them, but in creating this
prophecy, you and your DM agree that there are certain story
‘moments that you want to happen in the campaign.
Write down three aspirations or goals you have for your
character, and which you want to achieve over the course of
the campaign. A prophecy goal should have two parts. First is
the goal that your character wants to attain, Second is a
‘sense of what complication might ensue once the goal is met
—for good oF for ill
One of your prophecy goals should be an immediate goal
‘one should be long term, and one should be a goal that
concludes your character arc at the end of the campaign. You
don't have to decide on all three goals atthe start. You can
choose your immediate goal now and think about the other
‘two while you get a feel for the tone of the campaign,
‘These prophecy goals can help your character stay
‘motivated, but they'll also help your Dungeon Master create
interesting stories that relate directly to your character. Your
three prophecy goals can help the DM shape the campaign by
determining what challenges or rewards to put in your
character's way. (Ifyou rolled for a mysterious secret in the
last section, that secret is a great thing to link to a goal)
Alternatively, you and your DM can work together to create
goals that help link your character goals to an existing story
the DM wants to telh
Each time you complete a prophecy goal your character
gains a mechanical benefit as a reward.
Ifyou looking for prophecy goals for your character, you
‘ean roll on the Prophecy Inspirations table for a random goal
and a consequence of that goal If this goal isnt a perfect fit
for your character, you can fine-tune it yourself, or roll again
to find one that works better.
PROPHECY INSPIRATIONS
20 Prophecy
1. {will uncover a deep corruption atthe heart ofthe
Lords’ Alliance. However, this will destabilize the
alliances that unify the Sword Coast, inviting even
‘greater danger.
2 Iwill slay a dragon that has terrorized the North for
es but this wil raw the greed of leaders across
the lané
3. Iwill become a member of the Gray Hands, and | will
‘ry but fil to join Force Grey.
‘4. Iwill be the catalyst that sparks a revolution in
LUskan, but will come atthe cost ofa close,
friendship.
5 will discover the secret to a power that should have
remained forgotten within the Warlock’s Crypt. It will
allow me to save the life of one | love, but it will force
me to make a choice that no mortal shoul ever have
to make.
6 will gain the opportunity to take down the Xanathar
Guild rom the side The fiends | emake within ts
ing of thieves and villains will make it hard for me
‘0 decide if should destroy it after al.
d20 Prophecy
7 \ill uncover a tome of lost knowledge from deep in
the archives of Candlekeep, but the being that
that knowledge will learn that | rediscovered it.
8 I will touch the boundary of the Far Realm and gain
Breat power. twill make me feared throughout the
an
9 ill estate ata crucial moment. Another person
‘will suffer for it.
10 | will kill a double agent trying to poison the Harpers
from within. Later, twill learn information that makes
‘me wonder if this person was actually trying to save
the Harpers.
11 ill bring ight to the Underdark, but doing so wil
cost me my fe
12 | will meet Blackstaff Vajra Safahr without realizing
her identity. What | say (or don't sy) in that meeting
will shape the fate of the Sword Coast.
13 | will encounter arernnant of the departed world of
‘Aber, Strange dragonborn will start stalking me after
that day.
14 | will find a long-lost family member in a dungeon.
They will tell me about a terrible destiny | was
prophesied to commit.
15. | will steal a vast amount of wealth from the Bregan
Diaerthe, but | will make enemies that will haunt me
until die,
16 | will bring a matter of great importance to Open
Lord LaeralSilverhand, but someone will conspire to
prevent me from speaking to her.
17 {will learn that one of the gods still walks the land as
a mortal, and has kept this secret hidden for over
100 years. After learning this, their church will send
assassins to silence me.
18 | will find an item that belongs to 2 legendary figure
of the realms such as Elminster, Wulfgar, or Farideh,
{This tem portend this hero's inauspicious
lisappearance.
19 | will shelter a mysterious stranger from the coast of
the Moonsea. The dark past that follows thern will
put us both in danger.
20 | will heal the rift between Corellon and Lolth, but in
doing so! will unwittingly unleash an even greater
evil than Lolth upon the world.