You are on page 1of 3

Draconic Duality

A
pair of dragons have been ravaging the Thirdly, are the characters. Once everyone is ready, begin the
countryside, leaving destruction and mayhem in adventure by reading or paraphrasing the following:
their wake. In response, the regent lord has
called for heroes willing to risk their life in The journey to Ardengarde estate was one of somber urgency.
defense of the good common people. Even with A pair of dragons have been razing the countryside leaving
a reward promised that would leave most in only ashes in their wake. The roads are teeming with refugees
comfort for the rest of their days, few have
answered this call. Among these few are dragonborn and fleeing civilians seeking asylum from the destruction,
representatives claiming the rampaging dragons are actually draping a cloak of terror across the land.
victims, but none will listen to their pleas. Now, those brave In an effort to respond to the fearsome threat upon his
souls seeking gold and glory gather together to begin their lands, the regent lord Falstahd Ardengarde has put out a
courageous venture. proclamation asking for brave heroes to come forth and slay
the rampaging monsters. In return for such valorous deeds,
Background the regent lord has promised land, a title, exceptional wealth,
Long ago, there were two powerfully evil dragon twins, and a place at his court. It is for this proclamation you all now
Aegraranprinisthasy and Whedabdocarmyvish. They find yourself at the regent lord's estate.
terrorized the surrounding lands for many years before finally Your audience with Lord Ardengarde has just concluded and
being defeated by two good dragons, Vantiaurixtorir and the mid-day sun is blinding as you emerge out into the
Fewihlornxiekiv and their dragonborn followers. courtyard. Squinting while your eyes adjust to the sudden
So filled with hate and vengeance were the evil twins, illumination you make out two other groups, seemingly the
however, that their souls persisted even after their bodies had
been slain. Brooding in the depths of the ethereal plane, only other ones willing to take up the lord's offer. A pair of
these twisted spirits gathered their dark power and began to gleaming dragonborn in polished regalia, and a band of
plot their revenge. rugged-looking dwarves preparing a large vehicular
After many long years, their plans are finally being enacted. contraption with mounted winched harpoon cannons and
Having grown their power within the ethereal plane, heavy metal plating.
Aegraranprinisthasy and Whedabdocarmyvish have
discovered how to latch their essence onto the soul of
another dragon on the material plane. With this dark power, Ardengarde Estate
they have taken possession of Vantiaurixtorir and Though Regent Lord Falstahd's abode would usually be best
Fewihlornxiekiv's bodies and have once gain renewed their described as lavish, the threat of draconic annihilation has
tyranny upon the lands. caused sweeping chaos throughout the region and left such
Vantiaurixtorir and Fewihlornxiekiv's loyal followers, fanciful concepts on the wayside.
having discovered what has actually occurred, approached
the regent lord and begged to help free the good dragons, but Area Information
in the wake of devastation no-one will tolerate the idea of Ardengarde Estate has the following features.
saving these "monsters". Dimensions & Terrain. The lush topiary has been
chopped down and replaced with ballistae, the walls are lined
The Adventure Begins with row upon row of nervous-looking archers, and servants
dash about in an attempt to be indoors as much as possible.
Falstahd Ardengarde, the regent lord of the region, is seeking A palpable fear is thick in the air.
out anyone willing to face against the draconic threat upon Lighting. It is mid-day, the high sun illuminating the entire
his realm in exchange for land, a title, exceptional wealth, and courtyard.
a place at his court. Despite such lofty rewards, however, only Smells and Sounds. The usual hustle and bustle of
three groups have come forward. civilization is absent, with only the low wind, hushed
First were dragonborn followers of Vantiaurixtorir and whispers, and clattering armor resounding in the air.
Fewihlornxiekiv, known as the Shimmering Scales. Though
they sought to plead for aid in rescuing the dragons from the Gathering
dark possession rather than slay them and were thus Having just finished their audience with Lord Ardengarde,
unceremoniously thrown out. the characters find themselves on the estate grounds,
Second were the Wyrmskewers, a band of dwarven finishing their preparations for the quest alongside the
dragonhunters with a grudge against all dragonkind. They Wyrmskewers. Take some time to introduce the
travel in a large armored vehicle outfitted with several Wyrmskewers and build the tension of the oncoming conflict.
mechanical harpoon cannons and winches designed to drag Before the groups head out, the Shimmering Scales will
their draconic targets to the ground. approach the characters and attempt to plead with them as
neither the lord nor Wyrmskewers will listen.

DRACONIC DUALITY
1
Alliance of Convenience
Wyrmskewers If the characters have no way to incapacitate the good
Though the Wyrmskewers want the glory of the kill and dragons on the material plane, which is quite likely, it should
Ardengarde's reward for themselves, they are not about be obvious that the Wyrmskewers and their winched harpoon
to turn down some extra hands for this job.
Dragonslaying is tough and risky business, and its wise
cannons are the best option.
to have all the help you can. Depending on how well the While the Wyrmskewers are willing to work with the
dwarves get along with the characters, they may end up characters, they have no intention of doing any favours for the
seeing them as equals and deserving a share, or see to good dragons. Though they may agree to go along with any
them "accidentally" perishing during the battle. plans of saving the good dragons, the dwarves will absolutely
The Wyrmskewers are comprised of eight dwarves, all of
do everything in their power to slay them both during the
various personality and background, but unified in their confrontation.
hatred for dragons:

Daerab. The aged leader with a personal grudge against Heading Out
dragons after one scarred and injured him, and killed his Once any agreements or plans have been made, the
sister. Sunlight causes his burn scars to ache.
expedition heads out. The journey is fairly straightforward as
Viebs. Happy-go-lucky man who doesn't appear to be
easily rattled by the tense or outlandish situations around
beasts and bandits have no intention of sticking around with
him, instead choosing to make light of situations to two homicidal dragons on the loose. Soon enough the druid
elevate the mood around him.
grove looms ahead.
Coerael. Newest member and most down-to-earth of the
Wyrmskewers. Romantically entangled with Sonachel,
much to Labysk's chagrin.

Druid Grove
Sonachel. Daerab's fiery adopted daughter, currently Resting in an open grassy field surrounded by a smattering of
stuck in a love triangle with Coerael and Labysk. She rocky plateaus, the abandoned druid grove is little more than
cares deeply for Daerab and worries his quest for
vengeance will be his undoing.

a few squat stones arranged in a mystic circle surrounded by


Labysk. Hotheaded younger man seeking to prove meager shanty homes.
himself to Sonachel.

Keseeg. Mentor to Coerael, Keseeg was born a noble but Area Information
gave up a life of ease to experience the world of which The Druid Grove has the following features.
he had only heard stories.
Dimensions & Terrain. The stones which make up the
Niiars. Very quiet and keeps to himself, but a terrific
warrior.

druid grove are big and heavy, arranged in a circular henge.


Daanck. Second-in-command and operates as the voice Mushrooms grow within the damp shade of the stones and
of reason aboard the ship. He is beginning to become creepers snake their way along the smooth rock.
disenfranchised with the way Daerab is leading the Lighting. It is twilight, the purple and orange expanse of
Wyrmskewers. the dying sun creating long shadows within the grove.
Smells and Sounds. The cacophony of nature is curiously
absent here, the wildlife having all fled ahead of the draconic

rampage. Only the light rustling of grass in the wind remains.
Runes. Inscribed upon the henge stones are runes in
Pleaded Plan Druidic which unlock the secret to opening the ethereal
The Shimmering Scales will tell the characters about the crossing.
information found in the Background as well as what they
have discerned about the ghostly possessions. The Ethereal Crossing
Shimmering Scales believe that the evil dragon spirits can be In order to open the ethereal crossing, the characters must
defeated on the Border Ethereal, and if the physical bodies of first decipher the Druidic runes upon the henge stones. If
the two good dragons can be held long enough on the they do not have any way to do so, you can have one of the
material plane, the characters could journey to the Border Wyrmskewers know enough Druidic to discern them. If there
Ethereal and slay the evil spirits once and for all. are no Wyrmskewers present, then consider changing the
Assuming the characters are receptive, the Shimmering runes to Primordial or something else the characters can
Scales will inform them about the perfect ambush spot read that makes sense.
located at an old ethereal crossing within a druid grove. The Opening the Gate
druids have recently abandoned the grove to escape the The runes depict each of the aspects associated with the
draconic wrath, but the evil twins would still not be able to natural world: earth, wind, air, fire, life, and death. In order to
resist razing it to the ground on their path. open the ethereal gate, the characters must activate each
rune with a representation of its meaning. For example, dirt
upon earth, seedling upon life, etc. Feel free to interpret the
symbolism however you like. Blood, as an example, could
represent either life or death. Perhaps even blood drawn
through violence represents death while blood freely given
represents life.
Once the runes have all been activated, the gate ripples and
appears in the center of the grove.

DRACONIC DUALITY
2
Read or paraphrase the following: Confrontation
It is likely that rising tensions will explode during the conflict
As the final rune activates, there is a faint shimmer in the air and the characters will become at odds with the
within the center of the druid grove. A gray mist swirls before Wyrmskewers. How this resolves will depend on what sort of
you like a windswept stormcloud, coalesquing into a circular relationship the characters have with the dwarves. Run the
rift. The very space inside the henge appears to congeal like encounter however you see fit given the circumstances. Some
rolling fog over roiling waves until finally the gate stabilizes
of the Wyrmskewers, such as Daerab, are incredibly unlikely
to be reasoned with, but its possible the characters may be
and ripples powerfully.
able to talk them down. If presented with an unwinnable
scenario, most of the dwarves are wise enough to retreat.
When a character first steps into the gate, read or paraphrase Daerab and any other zealous members will probably fight to
the following: the death, however.
There’s a bright flash of turquoise and in an instant, you seem Trapped!
to appear in the same space, but oddly different. Everything If any of the Druidic runes become marred, the ethereal gate
around you now seems blurred and gray. You feel weightless,
will close trapping whoever is still on the Border Ethereal.
There is a chance the Wyrmskewers will attempt this if
and there’s a mustiness smell to the air and an eerie silence.
they understand what the runes do and the opportunity
Gray roiling mist swirls at the edges of visibility, completely presents itself. Though this, too, would depend on their
opaque to your eyes. disposition towards the characters.
Dragon Ambush Conclusion
Shortly after the ethereal gate has been opened, the Once the battle is over, the characters can return to Lord
characters (or Wyrmskewers) will notice the dragons flying Falstahd and/or the Shimmering Scales for their reward
towards the grove on the horizon. The Wyrmskewers will either with or without the Wyrmskewers.
leap into action and begin preparing their harpoon cannons.
As they approach, anyone on the Border Ethereal will see Freed the Dragons
shadowy dragons overlapping those on the material. As soon If they freed the good dragons and are honest about it, they
as the dragons are within range, combat begins. will not be received well and Lord Falstahd will likely try and
retract his offers on the grounds that they were to be given if
Battle on Two Fronts the dragons were slain. The characters will likely argue.
As the living dragons move on the material plane, so to do the The Shimmering Scales will rejoice should the good
spirits of the evil dragons possessing them on the Border dragons be saved, and treat the characters as proper heroes,
Ethereal. They effectively overlap each other at all times. This though without such lofty rewards as proffered by Lord
does not work the other way around, however. The evil spirits Falstahd.
cannot be restrained or stopped in any way.
If a dragon spirit is slain, the freed good dragon will either Slew the Dragons
flee, help, or remain aggressive depending on how it was If they slew the good dragons, Lord Falstahd will welcome
treated during the fight. If a good dragon is slain, the evil the characters home as grand heroes. A festival will be
spirit possessing it will flee into the ethereal mists, likely to planned in their honour, where their just rewards shall be
return once more in the future. given.
The Shimmering Scales, however, will have marked the
Combat Tactics characters as enemies. It is likely that they will attempt to
The Wyrmskewers will use their winched harpoon cannons sabotage the festival and maybe even assassinate the
to latch onto the dragons and pull them down to the ground. characters depending on how he characters act regarding
Though restrained, the possessed dragons will continue to their actions.
fight back, attempting to escape the harpoons and creating
risk for anyone remaining on the material plane. Anyone on Lying
the Border Ethereal will witness the shadowy dragons get If they lie to either Lord Falstahd or the Shimmering Scales
pulled down with the physical dragons, restraining them as in an effort to get the best of both worlds, things may seem
well. grand for a time. At some point, however, these lies will catch
If the characters want to properly end the dragon threat, up with them and the fallout will be utterly spectacular.
they will want to venture into the Border Ethereal and slay
the evil spirits. However, this will leave the possessed good
dragons at the mercy of the Wyrmskewers and vice versa.
The characters will need to either travel back and forth
between the Border Ethereal or leave someone to assist on
the material side.

DRACONIC DUALITY
3

You might also like