Professional Documents
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CubeRoot Contents
Contents
Purple denotes upcoming contents.
1 Preface
3 Quotes
4 Photo Albums
5 Getting Started
5.1 Cube History
5.2 WCA Events
5.3 WCA Notation
5.4 WCA Competition Tutorial
5.5 Tips to Cubers
6 Rubik's Cube
6.1 Beginner
6.1.1 LBL Method (Layer-By-Layer)
6.1.2 Finger and Toe Tricks
6.1.3 Optimizing LBL Method
6.1.4 4LLL Algorithms
6.2 Intermediate 进阶
6.2.1 Triggers
6.2.2 How to Get Faster
6.2.3 Practice Tips
6.2.4 CN (Color Neutrality)
6.2.5 Lookahead
6.2.6 CFOP Algorithms
6.2.7 Solve Critiques 3x3 - 12.20 Ao5
6.2.8 Solve Critiques 3x3 - 13.99 Ao5
6.2.9 Cross Algorithms
6.2.10 Xcross Examples
6.2.11 F2L Algorithms
6.2.12 F2L Techniques
6.2.13 Multi-Angle F2L Algorithms
6.2.14 Non-Standard F2L Algorithms
6.2.15 OLL Algorithms, Finger Tricks and Recognition
6.2.16 PLL Algorithms and Finger Tricks
6.2.17 CP Look Ahead
6.2.18 Two-Sided PLL Recognition
6.2.19 Pre-AUF
Contents
CubeRoot Contents
7 Speedcubing Advice
7.1 How To Get Faster
7.2 Competition Performance
7.3 Cube Maintenance
8 Speedcubing Thoughts
8.1 Speedcubing Limit
8.2 2018 Plans, Goals and Predictions
8.3 2019 Plans, Goals and Predictions
8.4 Interviewing Feliks Zemdegs on 3.47 3x3 WR Single
10 2×2 Cube
10.1 Beginner
10.1.1 FF Algorithms
10.1.2 Ortega Method
10.2 Advanced 高级
10.2.1 EG Methods
10.2.2 CLL Algorithms
10.2.3 EG1 Algorithms
10.2.4 EG2 Algorithms
10.2.5 TCLL- Algorithms
10.2.6 TCLL+ Algorithms
10.2.7 EGn Collection
10.3 Supplement
10.3.1 FL Algorithms
10.3.2 Guimond
10.3.3 OLS Algorithms
11 4×4 Cube
11.1 Beginner Method
11.2 Yau Method
11.3 Yau F3E Algorithms
Contents
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11.4 Yau Half Centers Method
11.5 Yau L2C Algorithms
11.6 Yau LCE Algorithms
11.7 Yau L8E 3-2-3 Method
11.8 Yau L2E and L3E Algorithms
11.9 Oparity Algorithms
11.10 Pparity Algorithms
12 5×5 Cube
12.1 Redux Method
12.2 Yau5 Method
12.3 Yau5 Techniques
12.4 F4C Algorithms
12.5 L2C Algorithms
12.6 F8E Algorithms
12.7 L4E Algorithms
12.8 L2E Algorithms
13 Big Cube
13.1 Redux Method
13.2 Yau6 and Yau7 Method
13.3 F4C Algorithms
13.4 L2C Methods
13.5 L2C Algorithms
13.6 L4E Method
13.7 L4E Algorithms
13.8 L2E Algorithms
14 Megaminx
14.1 Westlund Method
14.2 F2L, S2L Techniques
14.3 4LLL Algorithms
14.4 4LLL Recognition
14.5 OLL Algorithms
14.6 PLL Algorithms
15 Pyraminx
15.1 Beginner
15.1.1 LBL Method
15.1.2 Keyhole Method
15.2 Intermediate
15.2.1 Oka Method
15.2.2 Bell Method
15.3 Advanced
15.3.1 1-Flip, WO, Nutella Method
15.3.2 L4E Algorithms
Contents
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16 Skewb
16.1 LBL Method
16.2 Center-Control LBL Method
16.3 Sarah Advanced Method
16.4 FL Algorithms
16.5 1LLL Algorithms
16.6 KK Algorithms
16.7 NS 2.0 Algorithms
17 Rubik's Clock
17.1 Beginner Method
17.2 Advanced Technique
18 SQ1 (Square-1)
18.1 Beginner Lars Method
18.2 Intermediate Lars Method
18.3 EP Method
18.4 Techniques
18.5 CS Method
18.6 CS Algorithms by Shape
18.7 CS Algorithms by Depth
18.8 Look Ahead and Edge Control
18.9 Advanced Edge Control
18.10 EP Algorithms
18.11 CSP Cale Schoon Method
22 Unofficial Events
22.1 Pretty Cube Patterns
22.2 Pretty Cube Pattern Algorithms
22.3 Clover Cube Tutorial
22.4 223 Cube Tutorial
22.5 Cuboids 223,233,234 Tutorials
22.6 Meffert's Pocket Cube Tutorial
22.7 Master Pyraminx Tutorial
22.8 Face-Turning Octahedron Tutorial
22.9 Master Skewb and Multi-Skewb Tutorial
22.10 BiCube Tutorial (Bandaged Cube)
22.11 Lucky Baby 3x3 Tutorial
23 Cube Theory
23.1 Cube Permutation
23.2 Cube Group Theory (1)
23.3 Cube Group Theory (2)
23.4 Structure of Rubik's Cube Group
23.5 Isomorphism of Puzzles
23.6 God's Algorithm
23.7 God's Number
25 Cubing Resource
25.1 Best Cubes
25.2 Best Cubing Accessories
25.3 Best Cubing Websites
25.4 Cube PB Website
25.5 Spark M, Aofu GTSM Review
26 Appendix
26.1 WCA Regulations and Guidelines
26.2 NxN Cube Visualizer
26.3 Twisty Puzzle Visualizer
26.4 Cube Data
26.5 Cubing Glossary
26.6 NKR (Nankai University Cube Record)
26.7 TJUR (Tianjin University Cube Record)
26.8 My PB Sheet
26.9 Chinese Letter Pair Images
26.10 Letter Pair Images
26.11 1000 Digits of Pi
27 Bibliography