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Matt Stator's The Bar Fight Matrix
Matt Stator's The Bar Fight Matrix
The bar fight – classic stuff, and a pain in the ass to run. Try
this …
First and foremost - how big is this thing? Either find the
number of combatants on the table below, or roll
randomly:
FIGHT: The character jumps into the fight with feet and fists
flying – he’ll take all comers
The Referee rolls 1d10 and checks the matrix below, cross-
referencing with each character’s stated action. Any time a
character suffers damage, they must pass a saving throw
(Fortitude, or vs. petrifiation) with a penalty equal to the
damage to avoid being either stunned (lose turn for 1d3
rounds) or knocked unconscious for 1d10 minutes. There is
a 50% chance of either. A stunned character is considered
to have chosen “Hide” as his action each round he is
stunned.
A is for “Attacked”
The PC is attacked by other combatants, and can attack
them back, roll 1d6
B is for “Bystander”
F is or “Flying Debris”
The PC is struck by flying debris; monks can make a deflect
arrows roll to avoid this, but for everyone else it is just the
luck of the draw. Roll 1d6
L is for “Looting”
M is for “Movement”
N is for “Nothing”
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