Final Marks Will be Made Over the Weekend on the Following Items. Phase 3: Realizing the Solution (formerly "Create") is the fun part. Phase 4: Evaluating Now that you have finished making your game, you need to get people to play it.
Final Marks Will be Made Over the Weekend on the Following Items. Phase 3: Realizing the Solution (formerly "Create") is the fun part. Phase 4: Evaluating Now that you have finished making your game, you need to get people to play it.
Final Marks Will be Made Over the Weekend on the Following Items. Phase 3: Realizing the Solution (formerly "Create") is the fun part. Phase 4: Evaluating Now that you have finished making your game, you need to get people to play it.
Research and AnaIysis Stage: Write Up on the 5 Quest Episodes Write Up on the 3 Game AIIey game Reviews Design Brief
Designing Stage: Design Specifications Spirits TabIe Game Design Sketch
DigitaI Citizenship: BIocking Facebook in the UK Identity I Would Like to Finalize Marks For Everything Below on Monday: ReaIizing the SoIution Stage: Game PIan TechnicaI SkiIIs FoIIowing the PIan ExpIaining changes made to the PIan Game Iink
EvaIuate Stage: Summarize Feedback New and Improved Version of the Game Report of Changes Written RefIection on project
DigitaI Citizenship: Is bIogging good for you? Phase 3: Realizing the Solution (formerly "Create") This is the fun part! During this phase of the Design Cycle, you will create your game. Please provide screenshots to show the process that you go through as you construct your game. You can label them "step 1", "step 2" etc... and provide labels and written descriptions of the process of building your game. Finally, you should provide a link to your game so that your classmates can easily find it. Phase 4: Evaluating Now that we have finished making our games, you need to get people to play it! Be sure to encourage members of your target audience to play your game and to leave comments. You are asked to provide a summary of the feedback that you get from people who have played your game. You will use this feedback to help you improve it. During the 'Evaluating' phase of this project, you will complete 4 tasks: Summarize the feedback. Create a 'new and improved' version of your game. Write a brief report about what you changed in the new version of your game and why you made those changes. Provide a written reflection on your experience, including what you learned from the process and how you felt about it. Phase 4: Evaluating My Game 2.0 Now that you have gotten some feedback from your target audience, it is time to go back to the workshop and fix things up. t is not necessary to start a new game from scratch. nstead, make some changes to your existing game based on your own experience and the feedback that you got. Write a brief report (2-3 paragraphs) about what you changed and why. Phase 4: Evaluating Final Reflection Write a concise 2-3 paragraph reflection about what you learned while working with Gamestar Mechanic and how this may be helpful working on your next project, where you will create your own video game using a tool of your own choosing. n your write-up, be sure to include your personal thoughts and feelings about the experience.