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a ALONE AGAINST THE BUGS A Solitaire System for STARSHIP TROOPERS What wih all the dscasson on soluaire pay ‘every, 1 mas Inevabe hat fo ails concer ‘ng sich come ccrass my dest. AS septal a aM _gued my tethand plaved everyone Surprisingly, in Terms of te gare sytem, Mr. Mathews’ solar ver- ‘sion of SST canbe quite enjoyable. Andhe's igh —it ‘is tough fo beat the bugs. Necesity, they say, isthe mother of invention {tis simply not always possibleto find an oppanent toplaya gocd competitive game whenever I deste. For this reason, 1 set about designing soliaire sjstems for some of the games Lown. With the Dectaton that other wargamers ind themselves in a situation similar (© mine, ths erie wil attempt to Share the esulis of my efforts to design a solitaire system for Avalot Hill's STARSHIP TROOPERS. Using this sistem, the layer asthe fuuristically armed. Terrans may. battle the subterranean ‘Acachrids without making any decisions for the ‘opposiion. The system is competive—it has beaten me mors often than no ‘Before this system is explained, perkaps 2 few words about STARSHIP TROOPERS snd wh was chosen for soitsire treatment waulé be in ‘order. Gamers generally intrested is storially besed wargames often rum up ther nosesat STAR- SHIP TROOPERS, rzardigg i as ile more than ‘8 fantasy “trip” undeserving of « second look. ‘They aie making a mistake. Firs, SST ia many ways a very comentionsl wargame, Scrord, and ‘more importam, SST capcures lke few other gaunes ‘onthe market teintensiy andelasive fee of n- ‘ivicual solders locked in desperate, raging om bet. This is parly because the gameis master & ‘wild melee with no static oats. Als, each counter Tepresents but one man and not an “abstract” ‘group. While playing, one car easy imagine one- selfs thelote trooper sanding on adesolate future battlefield with awesome biass expleding in too- close proximity, deadly energy beams flashing ‘overhead, atd hideous giant spiers boiling out of their holes and madly charging without regard for the bandflamer cutting down ther companions. A frst lance, S7ARSHIP TROOPERS may seem fo be one ofthe least likely to lend itself 10 solitaire play. The Arachnid hidden movement | system looks to reqaite a live opponent. Is this ‘ery hidden movement, however, shich makes 2 Saltire system possibie for it. In 2 two-player terme, s good Arachaid wil rytoappesracrandems {5 possible (0 his Terran opponent. A presiciable ‘Bug is a dead Bug. Consequeall, « & posible 10 design a system whereby the Arachnids really do ‘ove and fight sem-randomly, while the solitaire player controls the Terrans. Tithe following system, itis assumed that since the Arocknids would have ite Knowledge of the ‘Terran mision, they wil eactin basically the sane smunter to any Terran invasion. Than they wil ry {tomaintai accesso the surface, protect thei hive, and kill Tertan roopers. Even though dhe Terran player may choose from three posible missions, Only one Set of fules is needed 10 control the ‘Afacnnids, They ate, afterall, allen and shelt thoughis beyond our ken. This'resuts in a very playable system. ‘Al reular rules for STARSHIP TROOPERS ars in eect unless amended by the follow By Rick Mathews Battling the Bugs 1. The sequence of pays somewhat altered. Refer to thegame tables forthe revised Sequence af Play. The resin this section generally follow that st- quence. Stops one through four are ignored on the first game tur. In adiion, note that ther ae no inverted alien counters in Sotaite SST. 2. The mapboard is civided into si sectors dined ty ihe mapfold and the board partitions, Each of these sectors (except ene in edch game) will eaniain sn Arachnid "hive" consisting of one, and ont ‘one, combat brain cell, There are ro queeas ace master brains ere. Taese cells and theit cor responding tunnel complexes are not drawn on the ‘Alen Contr Pad prio: to play. They ae simply sssumed tobe there, and thir actual location must be covered by the Terar ie the flloving 3. To begin each game, the Tecrans must drop to the plant surface using the initial drop procedure, ceplthatonly one squad nay inially beploced ach sector. After the initial drop, Tesran ir00ps de free to moveout of thes secot” Whea the Wop tas been made, fvesectorsare randomly chosen by sssigning each an arbitrary number (1-0) and make ing die rols. Each of these seciots contamns an ‘Arachnid one-

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