Left for dead 2 Console Commands: _autosave : cmd : : Autosav e _autosavedangerous : cmd : : AutoSav eDangerous _bugreporter_restart : cmd : : Restart

s bug reporter .dll _record : cmd : : Record a demo incrementally. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdow n and restart the engine. achievement_debug : 0 : , "cheat", "rep", "cl" : T urn on achievement debug msgs. achievement_disable : 0 : , "cheat", "rep", "cl" : T urn off achievements. achievement_status : cmd : : Shows s tatus of all achievement addip : cmd : : Add an IP address to the ban list. adsp_debug : 0 : , "a" : ai_debug_los : 0 : , "sv", "cheat" : NPC Lin e-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlight ed with white bounding boxes. If 2, it'l ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" : ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. -alt1 : cmd : : +alt1 : cmd : : -alt2 : cmd : : +alt2 : cmd : : askconnect_accept : cmd : : Accept a redirect request by the server. async_resume : cmd : : async_suspend : cmd : : +attack : cmd : : -attack : cmd : : -attack2 : cmd : : +attack2 : cmd : : audit_save_in_memory : cmd : : Audit t he memory usage and files in the save-to-memory system autosave : cmd : : Autosav e autosavedangerous : cmd : : AutoSav eDangerous autosavedangerousissafe : cmd : : award_achievement : cmd : : Award a n achievement by ID -back : cmd : : +back : cmd : : banid : cmd : : Add a u ser ID to the ban list. banip : cmd : : Add an IP address to the ban list.

bench_end : cmd : : Ends ga thering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. BindToggle : cmd : : Perform s a bind <key> 'increment var <cvar> 0 1 1' blackbox_dump : cmd : : Dump th e contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How lon g an out-of-range Boomer will tolerate being visible before fleeing boomer_vomit_delay : 1 : , "sv", "cheat" : How lon g the Boomer waits before he vomits on his target on Normal difficulty bot_crouch : 0 : , "sv", "cheat" : bot_freeze : 0 : , "sv", "cheat" : bot_mimic : 0 : , "cheat", "rep", "cl" : bot_mimic_spec_buttons : 1 : , "cheat", "cl" : +attack , +jump etc are used for spectator control instead of being passed on to spectat ed bot bot_mimic_yaw_offset : 180 : , "sv", "cheat" : box : cmd : : Draw a debug box. -break : cmd : : +break : cmd : : buddha : 0 : , "sv", "cheat", "nf" : Su rvivors take damage but won't die budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how tra nslucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how tra nslucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width i n pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes

budget_show_averages : 0 : , "a" : enable/ disable averages in the budget panel budget_show_history : 1 : , "a" : turn hi story graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/ disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show th e bug reporting UI. bug_swap : cmd : : Automat ically swaps the current weapon for the bug bait and back again. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously bugreporter_username : 0 : , "a" : Usernam e to use for bugreporter buildcubemaps : cmd : : Rebuild cubemaps. c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 100 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : c_thirdpersonshoulder : 0 : , "a", "cl" : c_thirdpersonshoulderaimdist : 120 : , "a", "cl" : c_thirdpersonshoulderdist : 40 : , "a", "cl" : c_thirdpersonshoulderheight : 5 : , "a", "cl" : c_thirdpersonshoulderoffset : 20 : , "a", "cl" : cache_print : cmd : : cache_p rint [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_p rint_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_p rint_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camer a from passing though walls. cam_command : cmd : : Tells c amera to change modes cam_idealdelta : 4 : , "a", "cl" : Control s the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : -camdistance : cmd : : +camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : :

"cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : . "a". cc_lang : 0 : . "cheat" : chet_debug_idle : 0 : . many debug prints to help track down the TLK_IDLE issue. "a". cl_autohelp : 1 : . "sv". "cl" : Close c aption delay before showing caption. centerview : cmd : : ch_createairboat : cmd : : Spawn a irboat in front of the player. "cheat" : changelevel_pause_interval : 8 : . "cl" : Close c aption linger time. cc_subtitles : 0 : . cc_random : cmd : : Emits a random caption cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. just voice overs (i. "sv". won't help hearing im paired players). "sv" : If set one. "a" : Client uploads customization files cl_animationinfo : cmd : : Hud ele ment to examine. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transit ion to the specified map in single player changelevel_inhibit : 0 : . cc_predisplay_time : 0 : . "a" : Client downloads customization files cl_allowupload : 1 : . ch_createjeep : cmd : : Spawn j eep in front of the player. "user". "a".camortho : cmd : : Switch to orthographic camera. "cl" : If set. -camout : cmd : : +camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests h ull collision detection cast_ray : cmd : : Tests c ollision detection cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searche s for soundname which emits specified text. "a". "a". "a". "cl" : Auto -help .. don't show sound effect captions. cc_flush : cmd : : Flushes async'd captions.e. Set two for super verbose info chooseteam : cmd : : Choose a new team cl_allowdownload : 1 : .

cl_clock_correction : 1 : . "cl" : cl_bobcycle : 0 : . "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps it s clock to the server's. "cl" : cl_bobup : 0 : . "cheat" : Enable/ disable clock correction on the client. "cheat". "cl" : cl_buy_favorite : cmd : : Purchas e a favorite weapon/equipment loadout cl_buy_favorite_nowarn : 0 : . "cl" : cl_cinematiclight_r : 3 : . "cl" : Skips the prompt when saving a buy favorite in the buy menu cl_buy_favorite_reset : cmd : : Reset f avorite loadouts to the default cl_buy_favorite_set : cmd : : Saves t he current loadout as a favorite cl_chatfilters : 31 : . It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : . it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : . "cl" : Skips the error prompt when saving an invalid buy favorite cl_buy_favorite_quiet : 0 : . then no clock correcti on is applied. "cl" : cl_cinematiclight_scale : 7 : . "cl" : Crossha ir green component cl_crosshair_red : 138 : . "a".cl_bob : 0 : . "cheat" : If the clock offset is less than this amount (in milliseconds). "a". "a". cl_clockdrift_max_ms : 150 : . "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds). "cl" : Crossha ir alpha cl_crosshair_blue : 220 : . "cheat". "cheat". cl_clock_showdebuginfo : 0 : . "a". "a". "cheat" : Force c lock correction to match the server tick + this offset (-999 disables it). Set to 2 for specific color changes intended to help common types of color blindness. "a". "cl" : Crossha ir scales based on accuracy cl_crosshair_green : 182 : . "cheat". "a". cl_clock_correction_adjustment_max_amount : 200 : . "cl" : cl_cinematiclight_tonemap : 0 : . "cl" : Crossha ir blue component cl_crosshair_dynamic : 1 : . "cheat" : Sets t he maximum number of milliseconds per second it is allowed to correct the client clock. cl_cmdrate : 30 : . "cheat". cl_clock_correction_force_server_tick : 999 : . "cheat". "cl" : Crossha . "cheat" : Show de bugging info about the clock drift. cl_crash : cmd : : Causes a client crash for testing cl_create_server : cmd : : cl_crosshair_alpha : 255 : . "cl" : cl_clearhinthistory : cmd : : Clear m emory of client side hints displayed to the player. "cheat". cl_clockdrift_max_ms_threadmode : 0 : . "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps it s clock to the server's. "cl" : Set to 1 for high contrast crosshairs. "cl" : Stores the chat filter settings cl_cinematiclight_b : 0 : . "user" : Max num ber of command packets sent to server per second cl_colorblind : 0 : . "clientcmd_can_exec ute". "a". "a". "a". "cheat". "cl" : cl_cinematiclight_g : 0 : . "clientcmd_can_exec ute".

Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. "cheat". none. "cl" : force w ith which to avoid players ( in units.ir red component cl_crosshair_thickness : 2 : . Force the engine to flush an entity packet. "cheat" : For deb ugging. "cl" : Enable/ disable extrapolation if interpolation history runs out. Format: cl_find_ent_index <index> cl_flushentitypacket : 0 : . cl_force_3rd_strike : 0 : . cl_entityreport : 0 : . "a". "cheat". "cheat". "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_speed : 0 : . "a". "cheat" : For deb ugging. cl_fastdetailsprites : 1 : . cl_fullupdate : cmd : : Forces the server to send a full update packet cl_glow_ability_b : 0 : . "cheat". "cl" : Draw a particular material over the frame cl_drawshadowtexture : 0 : . "cheat". "a". "cl" : whether to use new detail sprite system cl_find_ent : cmd : : Find an d list all client entities with classnames that contain the specified substring.csv cl_dumpplayer : cmd : : Dumps i nfo about a player cl_dumpsplithacks : cmd : : Dump sp lit screen workarounds. "cl" : how fas t to recover position after avoiding players cl_detail_max_sway : 5 : . "cl" : cl_forcepreload : 0 : . "cheat". "cl" : extra d etails to create cl_disable_ragdolls : 0 : . "cl" : cl_drawmaterial : 0 : . "a". "a" : Whether we should force preloading. "cheat". draw entity states to console cl_extrapolate : 1 : . "cl" : Crossha ir thickness in pixels cl_demo_polish_print_time : cmd : : Show th e demo polish options dialog cl_detail_avoid_force : 0 : . "cl" : Enable the rendering of the hud cl_drawleaf : -1 : . "cl" : Color o f ability glow . nosounds) cl_drawhud : 1 : . "cheat". "cheat". "a". "cl" : cl_downloadfilter : 0 : . "cl" : Set how many seconds the client will extrapolate entities for. "a" : Determi nes which files can be downloaded from the server (all. "cheat". percentage of the width of the detail spr ite ) cl_detail_avoid_radius : 64 : . cl_ent_rbox : cmd : : Display s the client's render box for the entity under the crosshair. "cl" : cl_dump_particle_stats : cmd : : dump pa rticle profiling info to particle_profile. "cl" : Amplitu de of the detail prop sway cl_detail_multiplier : 1 : . cl_ent_absbox : cmd : : Display s the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Display s the client's bounding box for the entity under the crosshair. cl_extrapolate_amount : 0 : .

"cl" : Color o f ability glow cl_glow_blur_scale : 3 : . "cl" : Color o f infected glow cl_glow_infected_g : 0 : . "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_g : 0 : . "cl" : cl_glow_item_far_b : 1 : . "cl" : Color o f ability glow cl_glow_ability_g : 0 : . "cl" : Color o f infected glow cl_glow_infected_vomit_b : 0 : . "cheat". "cl" : Forces glows on cl_glow_ghost_infected_b : 1 : . "cl" : cl_glow_item_far_g : 0 : . cl_glow_los_fade_in_time : 0 : . "cl" : Color t he Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_b : 0 : . "cl" : cl_glow_item_r : 0 : . "rep". "cl" : T ime after cl_glow_los_delay before a survivor friend shows up fully through wall . "cl" : Color o f survivor team mate glow cl_glow_survivor_g : 0 : . "cheat". "rep". "cheat". "cl" : Color t he PZs see the IT victim glow cl_glow_infected_vomit_g : 0 : . "cl" : Color o f ability glow cl_glow_ability_colorblind_g : 1 : . "cheat". "cl" : Control s the size of the halo shown around players and usable items cl_glow_brightness : 1 : . "cl" : cl_glow_los_delay : 0 : . "cl" : T ime after cl_glow_los_delay before a survivor friend goes away cl_glow_noise : 1 : . "cl" : Is Surv ivor glow seen by infected based on noise? cl_glow_survivor_b : 1 : . "cheat". "cl" : Color . "cl" : cl_glow_item_far_r : 0 : . "rep". "cl" : Color o f infected ghost glow cl_glow_infected_b : 1 : .cl_glow_ability_colorblind_b : 1 : . "cl" : T ime out of sight before a survivor friend shows up through a wall to a survivor. "cl" : Color o f infected glow cl_glow_infected_r : 0 : . "cl" : Brightn ess of player halos cl_glow_force : 255 : . "cl" : Color o f infected ghost glow cl_glow_ghost_infected_g : 0 : . "cl" : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_r : 0 : . "cl" : Color o f survivor team mate glow cl_glow_survivor_health_high_b : 0 : . "cheat". "cl" : Color t he PZs see the IT victim glow cl_glow_item_b : 1 : . "cl" : Color o f ability glow cl_glow_ability_r : 1 : . "cl" : cl_glow_item_g : 0 : . "cl" : Color o f ability glow cl_glow_ability_colorblind_r : 0 : . cl_glow_los_fade_out_time : 0 : . "cheat". "cl" : Color t he PZs see the IT victim glow cl_glow_infected_vomit_r : 0 : . "cl" : Color o f infected ghost glow cl_glow_ghost_infected_r : 0 : .

"a". "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_r : 0 : . "user". "cl" : Color o f survivor team mate glow when incapacitated cl_glow_survivor_hurt_r : 1 : . "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_hurt_b : 0 : . "ss" : cl_hidemenu_spawnclass_boomer2 : 0 : . "cl" : desired spectator mode (4 = in-eye. "ss" : cl_hidemenu_spawnmode2 : 0 : . "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_r : 0 : . "cl" : Color o f survivor team mate glow when incapacitated cl_glow_survivor_r : 0 : . "cl" : cl_hidemenu_spawnclass_boomer : 5 : . 6 = roaming) cl_idealpitchscale : 0 : . "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_r : 0 : . "a". "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_g : 0 : . "cl" : Color t he Survivors see the IT victim glow cl_glow_survivor_vomit_g : 0 : . "ss" : cl_hidemenu_spawnclass_hunter2 : 0 : . "ss_added" : cl_hidemenu_spawnclass_hunter : 5 : . "cl" : cl_glow_thirdstrike_item_colorblind_r : 0 : . "cl" : cl_glow_thirdstrike_item_r : 1 : . "cl". "ss_added" : cl_hidemenu_spawnclass_smoker : 5 : . "cl". "ss" : cl_hidemenu_spawnclass_smoker2 : 0 : . "cl".the Infected see Survivors when their health is high cl_glow_survivor_health_high_g : 0 : . "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_b : 0 : . "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_g : 0 : . "cl" : cl_glow_thirdstrike_item_g : 0 : . "a". "a". "a". "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_r : 0 : . 5 = chase. "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_med_b : 0 : . "cl" : cl_glow_thirdstrike_item_colorblind_b : 1 : . "ss_added" : cl_ideal_spec_mode : 5 : . "cl". "cl" : Color t he Survivors see the IT victim glow cl_glow_survivor_vomit_r : 1 : . "cl" : Color t he Survivors see the IT victim glow cl_glow_thirdstrike_item_b : 0 : . "cl". "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_b : 0 : . "cl" : cl_glow_thirdstrike_item_colorblind_g : 1 : . "a". "cl" : Color t he Infected see Survivors when their health is high cl_glow_survivor_health_low_b : 0 : . "cl" : Color t he Infected see Survivors when their health is high cl_glow_survivor_health_high_r : 0 : . "cl" : Color o f survivor team mate glow when incapacitated cl_glow_survivor_hurt_g : 0 : . "cl" : . "a". "cl". "cl" : Color t he Infected see Survivors when their health is low cl_glow_survivor_health_low_g : 0 : . "cl". "a". "server_can_exec ute". "ss_added" : cl_hidemenu_spawnmode : 5 : . "cl" : Color o f survivor team mate glow cl_glow_survivor_vomit_b : 0 : . "a". "cl". "cl" : Color t he Infected see Survivors when their health is medium cl_glow_survivor_health_med_g : 0 : .

"cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : . "ss" : Set to 1 to use mouse for look. "cheat". "cheat". "cl" : Sets th e interpolation amount (bounded on low side by server interp ratio settings). "ss_a dded" : Set to 1 to use mouse for look. "user". cl_pdump : -1 : . cl_perf_wizard_enable : 1 : . cl_particle_retire_cost : 0 : . "a". "user". "cheat". "cheat". "cl" : Sets th e scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : . "cheat". "cl" : cl_overdraw_test : 0 : . "cl" : cl_pclass : 0 : . "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : . "cl" : cl_mouselook : 1 : . "cl" : cl_pitchup : 89 : . "cheat". cl_jiggle_bone_debug : 0 : . "cl" : cl_logofile : 0 : . "cl" : Dump en tity by prediction classname. "cheat". "cl" : Perform server side lag compensation of weapon firing events. "a". "cl" : cl_leveloverview : 0 : . "user". "a". "cheat". "user".cl_ignorepackets : 0 : . cl_max_joinable_players : 2 : . "cheat". "a" : Spraypo int logo decal. "a". "cheat". "cheat" : Force c lient to ignore packets (for debugging). "cl" : cl_particles_dump_effects : cmd : : cl_particles_show_bbox : 0 : . "cl" : Disable player sprays. "a". "cl" : Sets th e interpolation amount (final amount is cl_interp_ratio / cl_updaterate). "numeric". cl_predict : 1 : . 0 for keyboard look. "cheat". for field fieldname. Cannot be set while conne cted to a server. "user". "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : . "cheat". cl_maxrenderable_dist : 3000 : . "user" : Languag e (from HKCU\Software\Valve\Steam\Language) cl_leafsystemvis : 0 : . "cl". "cheat". "cl" : Enables a performance-tuning wizard cl_phys_timescale : 1 : . cl_observercrosshair : 1 : . 0 for keyboard look. cl_precacheinfo : cmd : : Show pr ecache info (client). cl_interp : 0 : . "cl" : cl_playerspraydisable : 0 : . "user". "cl" : Client menus will hide after this many seconds (-1 disables) cl_mouseenable : 1 : . "cl" : Max dis tance from the camera at which things will be rendered cl_menuduration : 10 : . "cheat". "cheat". cl_mouselook2 : 1 : . "cl" : cl_leveloverviewmarker : 0 : . "cheat". "cheat". Cannot be set while connected to a server. "cheat" : Number of players this client is allowed to join to the game. cl_pred_track : cmd : : <entind ex> <fieldname>: Track changes to entity index entindex. "cl" : cl_lagcompensation : 1 : . "cl" : Dump in fo about this entity to screen. cl_language : 0 : . "a". "cl". "cl" : cl_panelanimation : cmd : : Shows p anel animation variables: <panelname blank for all panels>. cl_interp_ratio : 2 : . "cl" : .

"cheat". "cheat". "a". "cl" : Show wh ich entities are predicting cl_predictweapons : 1 : . "cl" : Maximum number of ragdolls to show (-1 disables limit) cl_reloadpostprocessparams : cmd : : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_smoke_color_percent : 0 : . "cl" : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath : 0 : . "cl" : cl_soundemitter_flush : cmd : : Flushes the sounds. 4 = Show FPS a nd Log to file ) cl_showhelp : 1 : . "cheat". "a". "cheat". 2 = smooth fps. "cl" : Sets th e gravity client-side ragdolls cl_ragdoll_limit : 20 : . "cl" : cl_timeout : 30 : . cl_showevents : 0 : . cl_showanimstate_activities : 1 : . "cheat". "cl" : Draw cu rrent position at top of screen cl_showposeparams : 1 : . "cl" : cl_show_demo_polish_options_dlg : cmd : : Show th e demo polish options dialog cl_show_path : 1 : . cl_report_soundpatch : cmd : : reports client-side sound patch count cl_resend : 6 : : Delay i n seconds before the client will resend the 'connect' attempt cl_shadowtextureoverlaysize : 256 : . cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print s oundscapes cl_sporeclipdistance : 512 : . "a". 3 = server MS. "cheat" : Print e vent firing info in the console cl_showfps : 0 : . cl_showents : cmd : : Dump en tity list to console. cl_ragdoll_gravity : 386 : . "cl" : Draw fp s meter at top of screen (1 = fps. "cheat". "cheat". "cheat". "cl" : Set to 0 to not show on-screen help cl_showpluginmessages : 1 : . "a" : Jingle sound file.txt system (client only) cl_soundfile : 0 : . "cheat". "a" : After t his many seconds without receiving a packet from the server. "cl" : cl_skipfastpath : 0 : . "cl" : cl_ss_origin : cmd : : print o rigin in script format cl_sun_decay_rate : 0 : . "user". cl_predictioncopy_describe : cmd : : Describ e datamap_t for entindex cl_predictionlist : 0 : . "cl" : cl_showanimstate : -1 : . the client will dis connect itself . "a" : Allow p lugins to display messages to you cl_showpos : 0 : . "cl" : Perform client side prediction of weapon effects. "cl" : Show th e (client) animation state for the specified entity (-1 for none). "cheat".Perform client side prediction. "cl" : Show ac tivities in the (client) animation state display.

"cheat". "cheat". "rep". claw_swing_duration : 0 claw_swing_interval : 1 claw_swing_miss_interval : 0 clear : cmd ll console output. "rep". "cheat". . . . "cheat". cmd1 : cmd erinfo string for split screen player in slot 1 cmd2 : cmd erinfo string for split screen player in slot 2 cmd3 : cmd erinfo string for split screen player in slot 3 : . "cl" : R : . "rep". . "cl" : : . cl_viewtarget_debug : 0 cl_viewtarget_offset : 0 cl_viewtarget_player : 0 d person spec looking into target's eyes cl_winddir : 0 effects wind direction angle cl_windspeed : 0 effects wind speed scalar cl_witch_light_brightness : 5 cl_witch_light_color_b : 0 cl_witch_light_color_g : 0 cl_witch_light_color_r : 255 cl_witch_light_cone : 45 cl_witch_light_debug : 0 cl_witch_light_enable : 1 cl_witch_light_offset_x : 10 cl_witch_light_offset_y : 0 cl_witch_light_offset_z : 35 cl_witch_light_offset_z_max : 30 cl_witch_light_radius : 60 cl_wpn_sway_scale : 1 claw_force : 240 orce with witch the claw shoves other zombies away claw_plays_hit_anims : 0 lay the new hit anims for debugging? claw_range : 52 ange of the Claw weapon claw_range_down : 70 ange of the Claw weapon when looking straight down. "cl" : Weather : : : : : : : : : : : : : : . "cheat". "cl" : P : . "cheat". .cl_updaterate : 20 of packets per second of updates you are requesting cl_updatevisibility : cmd visibility bits. "cl" : : . "cheat". "rep". . "cheat". "cl" : Lock 3r : . . "rep". "cl" : F : . "cheat". "user" from the server : : Number : Updates : . "cheat". "cheat". "cl" : Time be : : Set the : . . "cl" : Weather : . "cheat". om your eyes. "cheat". "cheat". . . "cheat". cmd : cmd command to server. "cheat". "cheat". "cl" : : . "rep". "a". "cheat". "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "rep". . "user" : : : : : Remove : clears : Host ga : Enable : Forward : sets us : sets us : sets us . "a". "cheat". "cheat". . "cheat". . "cl" : : . "cl" : : : Clear a : : : : . "cheat". clear_debug_overlays : cmd debug overlays clientport : 27005 me client port closecaption : 1 close captioning. clear_attribute : cmd given attribute from all areas in the selected set. "cheat". "cl" : R so it can reach your feet fr : . cl_upspeed : 320 cl_use_update_interval : 0 tween use target updates cl_view : cmd view entity index. "cheat". "cheat". "cheat". "cheat". "cl" : : .

log connect : cmd : : Connect to specified server. "a" : Allows the console to be activated. "cl" : cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : -2 : . demo_resume : cmd : : Resumes demo playback. current_flow_distance : cmd : : Reports the flow distance for the local player cvarlist : cmd : : Show th e list of convars/concommands. "cheat" : cs_Show StateTransitions <ent index or -1 for all>. "cheat". default_fov : 90 : . "cheat". demo_pause : cmd : : Pauses demo playback. Format: <category id> <line> dbghist_dump : cmd : : Dump th e debug history to the console.cmd4 : cmd : : sets us erinfo string for split screen player in slot 4 collision_test : cmd : : Tests c ollision system colorcorrectionui : cmd : : Show/hi de the color correction tools UI. demo_polish_auto_polish : 1 : . Usage: commentary_showmodelviewer <model name> <op tional attached model name> commentary_testfirstrun : cmd : : con_enable : 1 : . Format: <category id> Categories: 0: En tity I/O 1: AI Decisions 2: Sc debug_visibility_monitor : 0 : . "cl" : When en abled will cause a recorded demo to be polished automatically on end record. condump : cmd : : dump th e text currently in the console to condumpXX. "cl" : demo_gototick : cmd : : Skips t o a tick in demo. "cheat" : Record commands typed at console into . "cheat". demo_polish_bone_test_index : -1 : . Show player state transitions.dem files. demo_timescale : cmd : : Sets de mo replay speed. "cl" : -1 = To o Far 1 = Tank 2 = Someone else tank debugsystemui : cmd : : Show/hi de the debug system UI. "cheat". "a". . dbghist_addline : cmd : : Add a l ine to the debug history. crash : cmd : : Cause t he engine to crash (Debug!!) create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error crosshair : 1 : . "sv". "sv". "a". "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. "cl" : Test bo ne index. +commandermousemove : cmd : : -commandermousemove : cmd : : commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : . "cheat" : debug_zombie_panel : 0 : . demo_recordcommands : 1 : .

"cheat" : director_ingress_range : 3000 : . "sv". use the 'screenshot' command instead. demoui : cmd : : Show/hi de the demo player UI. "cheat" : director_intensity_relax_allow_wanderers_threshold : 0 : . "cheat" : director_finale_mob_min_interval : 5 : . "cheat" : director_force_background : 0 : . +demoui2 : cmd : : Bring t he advanced demo player UI (demoui2) to foreground. "cheat" : director_finale_mob_relax_interval : 20 : . "cheat" : director_build_up_min_interval : 15 : . "sv". demoui2 : cmd : : Show/hi de the advanced demo player UI (demoui2).demo_togglepause : cmd : : Toggles demo playback. "cheat" : Items p er 100 yards square director_impossible_retry : 1 : . devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. "cheat" : How man y clusters of items will be populated in the finale director_finale_max_loops : 2 : . "sv". "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0 : . "sv". "sv". "sv". "cheat" : director_debug : 0 : . director_finale_item_cluster_count : 3 : . "cheat" : director_force_versus_start : cmd : : Force s tart the versus game. "cheat" : director_debug_scavenge_items : 0 : . "sv". "sv". "sv". "cheat" : How lon g a 'relax' wave lasts during the finale director_finale_stage_delay : 5 : . "sv". "cheat" : Versus mode: Number of times to loop through the finale waves before rescue. so PZs can spawn even if survivors are still in the safe r oom director_force_witch : 0 : . "sv". "cheat" : director_gas_can_density : 6 : . "sv". " cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0 : . demos : cmd : : Demo de mo file sequence. "sv". "sv". "cheat" : director_finale_infinite : 0 : . "ch eat" : All survivors must be below this intensity during RELAX for wandering zo . "sv". "cheat" : director_convert_pills_critical_health : 50 : . -demoui2 : cmd : : Send th e advanced demo player UI (demoui2) to background. "cheat" : director_convert_pills : 1 : . demolist : cmd : : Print d emo sequence list. differences : cmd : : Show al l convars which are not at their default values. "sv". "cheat" : Forces background map population logic for testing director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur director_force_tank : 0 : . "sv". "sv". "sv". director_finale_mob_max_interval : 45 : . "sv". "sv". For taking your own screenshots. "cheat" : director_debug_threat_placement : 0 : . "cheat" : Never b ring in a rescue vehicle. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. "sv". director_ai_tanks : 0 : . "sv".

mbies to be spawned director_intensity_relax_threshold : 0 : . "sv". "rep". "cheat" : How lon g is given to a player to accept the offer of a special zombie during the finale . "sv". "cheat" : Items p er 100 yards square director_must_create_all_scavenge_items : 0 : . "sv". "cheat" : All sur vivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold : 0 : . . "cheat" : Overrid e map-specified item densities with cvar values for tuning director_short_finale : 0 : . "sv". "sv". "cheat". "cheat". "sv". "cheat" : director_special_initial_spawn_delay_max_extra : 180 : . "cheat" : Short f inale for testing escape vehicles director_show_intensity : 0 : . "sv". "sv". "sv". "sv". "cheat" : director_special_finale_offer_length : 10 : . "cheat" : Items p er 100 yards square director_pain_pill_density : 6 : . "cheat" : Scaveng e items of the same kind that are this close to each other are considered a sing le 'cluster' for population purposes director_molotov_density : 6 : . "sv". "cheat" : Disable filling out the survivor team with bots director_oxygen_tank_density : 6 : . "cheat" : Panic e vents never end director_pipe_bomb_density : 6 : . survivor team has this amount of time to get ready before starting out director_ready_radius : 300 : . "sv". "cheat" : Disable mob rushes director_no_specials : 0 : . "sv". "sv". "cl" : Prevent s humans from joining the zombie team director_no_mobs : 0 : . "sv". "cheat" : director_special_original_offer_length : 30 : . "sv". "sv". "rep". "sv". "cheat" : director_report : cmd : : Prints a snapshot of the director's state director_scavenge_item_override : 0 : . "cheat" : Disable PZ spawns director_no_survivor_bots : 0 : . "sv". "cheat" : How lon g is given to the first player to accept the offer of a special zombie. "cl" : director_item_cluster_range : 50 : . "sv". "sv". "cheat" : Disable boss spawns director_no_death_check : 0 : . "cheat" : Items p er 100 yards square director_ready_duration : 60 : . "sv". "cheat" : Items p er 100 yards square director_pistol_density : 4 : . "cheat" : The dis tance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel : 3000 : . "cheat" : director_no_bosses : 0 : . "cheat" : If nonz ero. "sv". "cheat" : director_relax_min_interval : 30 : . "cheat" : director_special_initial_spawn_delay_min : 30 : . "cl" : director_special_battlefield_respawn_interval : 10 : . "cheat" : Items p er 100 yards square director_panic_forever : 0 : . "sv". "sv". "sv". "cheat" : Items p er 100 yards square director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density : 6 : . "cheat" : Disable survivor team death ending scenario director_no_human_zombies : 1 : . director_special_initial_spawn_delay_max : 60 : . "sv". "cheat" : director_relax_max_interval : 45 : . "sv".

"sv". "cheat" : director_tank_min_interval : 350 : . display_elapsedtime : cmd : : Display s how much time has elapsed since the game started display_game_events : 0 : . "sv". "cheat" : Duratio n (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time : 20 : . "sv". "cheat" : director_tank_checkpoint_interval : 15 : . +duck : cmd : : -duck : cmd : : . "sv". and bosses director_stop : cmd : : Shuts o ff all wanderers. "demo" : dti_flush : cmd : : Write o ut the datatable instrumentation files (you must run with -dti for this to work) . "cheat" : director_spectate_specials : 0 : . "demo" : dsp_dist_min : 0 : . "sv". Green if no collision Red is collides with somethin g Arguments: x1 y1 z1 x2 y2 z2 dsp_dist_max : 1440 : . "sv". "cheat" : director_threat_clear_radius : 500 : . "cheat" : dsp_player : 0 : . "cheat" : Time it takes for entry into the tank lottery director_tank_lottery_selection_time : 4 : . "sv". "cheat" : director_sustain_peak_min_time : 3 : . specials. "a". "cheat" : Min tim e after leaving a checkpoint that a tank can spawn director_tank_force_offer : 0 : . "sv". "cheat" : director_threat_min_separation : 5000 : . "cheat" : Prevent wandering zombies within this radius of threats director_threat_max_separation : 5000 : . "sv". "sv". mobs. "a" : dsp_off : 0 : . "sv".director_special_respawn_interval : 45 : . "cheat" : dlight_debug : cmd : : Creates a dlight in front of the player drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws l ine between two 3D Points. "cheat" : director_tank_bypass_max_flow_travel : 1500 : . static props won't be loaded disconnect : cmd : : Disconn ect game from server. "a". dynamic props won't be loaded disable_static_prop_loading : 0 : . "demo" : dsp_enhance_stereo : 0 : . "cheat" : director_threat_radius : 1000 : . "demo" : dsp_volume : 0 : . "cheat" : director_transition_timeout : 60 : . "cheat" : If nonzero when a map loads. "sv". "cheat" : Time it takes for selection in the tank lottery director_tank_max_interval : 500 : . "sv". "server_can_exec ute" : dsp_reload : cmd : : dsp_slow_cpu : 0 : . "cheat" : Duratio n (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading : 0 : . "cheat". "sv". "cheat" : Allow s pectating zombies director_start : cmd : : Restore s spawning of all wanderers. "cheat" : If nonzero when a map loads. "sv". "sv". and bosses director_sustain_peak_max_time : 5 : . "sv". mobs. "cheat". "cheat" : Forces the director to offer a tank director_tank_lottery_entry_time : 0 : . "sv". "demo". "sv". specials. "cheat" : director_tank_offer_debug : 0 : .

Arguments: {entity_name} / {class_name } / no argument picks what player is loo ent_autoaim : cmd : : Display s the entity's autoaim radius. dump_pz_data : cmd : : Dump PZ data dumpentityfactories : cmd : : Lists a ll entity factory names. "cheat". echo : cmd : : Echo te xt to console. dumpeventqueue : cmd : : Dump th e contents of the Entity I/O event queue to the console. "sv". Some entites will al so display entity specific overlays. dumpgamestringtable : cmd : : Dump th e contents of the game string table to the console. Some entites w ill also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expi re. Fo rmat: ent_keyvalue <entity id> <key1>=<v . running the english language set of assets. "cl" : If set to 1. dumpsavedir : cmd : : List th e contents of the save directory in memory dumpstringtables : cmd : : Print s tring tables to console. "cheat" : Enable rendering of debug overlays enable_skeleton_draw : 0 : . editdemo : cmd : : Edit a recorded demo file (.dump_entity_sizes : cmd : : Print s izeof(entclass) dump_globals : cmd : : Dump al l global entities/states dump_player_reports : cmd : : Dump al l player reports to the console for debugging. editor_toggle : cmd : : Disable s the simulation and returns focus to the editor enable_debug_overlays : 1 : . "user".dem ). ent_absbox : cmd : : Display s the total bounding box for the given entity(s) in green. english : 1 : . ent_create : cmd : : Creates an entity of the given type where the player is looking. Ar ent_attachments : cmd : : Display s the attachment points on an entity. endround : cmd : : End the current round. ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. "cl" : Render skeletons in wireframe endmovie : cmd : : Stop re cording movie frames. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Display s the movement bounding box for the given entity(ies) in orange.

exit : cmd : : Exit th e engine. By default. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. Usage: explodevector <player> <x value> <y value> <z value> fade_crosshair : cmd : : Fades t .ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the ent ity will be displayed as well as any mes ent_messages_draw : 0 : . "sv". Format: ent_teleport <en tity name> ent_text : cmd : : Display s text debugging information about the given entity(ies) on top of the entity (S ee Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Display s the eye position for the given entity(ies) in red. z=forward=blue. Arguments: {entity_name} / {class ent_rbox : cmd : : Display s the total bounding box for the given entity(s) in green. (y=up=green. ent_teleport : cmd : : Telepor t the specified entity to where the player is looking. Arguments: {entity_name } / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. an entity's current criteria set used to select responses. explode : cmd : : Kills t he player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. x=left=red) . exec : cmd : : Execute script file. Argu ments: {entity_name} / {class_name} / ent_step : cmd : : When 'e nt_pause' is set this will step through one waiting input / output message at a time. Any mess ent_pivot : cmd : : Display s the pivot for the given entity(ies). Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on proces sing of all message will stop. Some entites will al so display entity specific overlays. to the console. only orients targ et entity's YAW. "cheat" : Visuali zes all entity input/output activity. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument p icks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setang : cmd : : Set ent ity angles ent_setname : cmd : : Sets th e targetname of the given entity(s) Arguments: {new entity name} {entity_nam e} / {class_name} / no argument picks wh ent_setpos : cmd : : Move en tity to position ent_show_response_criteria : cmd : : Print.

find_ent : cmd : : Find an d list all entities with classnames or targetnames that contain the specified su bstring. "cheat". firetarget : cmd : : first_aid_heal_percent : 0 : . "cheat". "cheat" : Percent of injuries to heal first_aid_kit_max_heal : 100 : . "cheat". "cheat". Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. "cl" : fog_maxdensityskybox : -1 : . "cl" : firstperson : cmd : : Switch to firstperson camera. Fish become immobile and unresponsive. flush_locked : cmd : : Flush u nlocked and locked cache memory. "cl" : fog_end : -1 : . "cl" : fog_hdrcolorscale : -1 : . flush : cmd : : Flush u nlocked cache memory. "cheat". fly_add_keyframe : cmd : : fly_clear_all_keyframes : cmd : : fly_show_path : cmd : : fly_start : cmd : : fog_color : -1 : . "cl" : first_aid_kit_use_duration : 5 : . "cl" : Show de bug info for fish fish_dormant : 0 : . foundry_engine_release_mouse_control : cmd : : Give th . "rep". "cl" : force_centerview : cmd : : forcebind : cmd : : Bind a command to an available key. "cheat". "rep". (forcebind command opt:suggestedKey) -forward : cmd : : +forward : cmd : : foundry_engine_get_mouse_control : cmd : : Give th e engine control of the mouse. "cheat". "cl" : first_aid_kit_range : 100 : . "sv". "cl" : fog_startskybox : -1 : . "cl" : fog_hdrcolorscaleskybox : -1 : . "cheat". "cl" : fog_enable_water_fog : 1 : . "cheat" : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over th e given number of seconds. "cheat". "cl" : fog_override : 0 : . fish_debug : 0 : . "cl" : fog_endskybox : -1 : . "sv". "sv". "cheat". "cheat". "cheat". "rep" : T urns off interactive fish behavior. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the give n number of seconds. "cl" : fog_maxdensity : -1 : . "cheat". "cheat". Format: find_ent_index <index> findflags : cmd : : Find co ncommands by flags. "cheat". "cl" : fog_colorskybox : -1 : . "cheat". find : cmd : : Find co ncommands with the specified string in their name/help text. "cl" : Overrid es the map's fog settings (-1 populates fog_ vars with map's values) fog_start : -1 : . "cheat" : fog_enableskybox : 1 : . "cheat".he prop being looked at fade_immediately : 0 : . "rep". "cheat". "cl" : fog_enable : 1 : .

"sv". g15_update_msec : 250 : . "cheat" : gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons. "a". gameinstructor_enable : 1 : . "rep". "cl" : g_debug_ragdoll_visualize : 0 : . "cl" : g15_dumpplayer : cmd : : Spew pl ayer data. "user". fov_desired2 : 90 : . "user". "cl". "cheat" : Enable debug printing about constraint sounds. "sv". "cl" : Display more verbose information for lessons have this name. foundry_sync_hammer_view : cmd : : Move Ha mmer's 3D view to the same position as the engine's 3D view. gameinstructor_reload_lessons : cmd : : Shuts d own all open lessons and reloads them from the script file. "sv". gameui_activate : cmd : : Shows t he game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides t he game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an . fs_printopenfiles : cmd : : Show al l files currently opened by the engine. "cheat". "sv". foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fov_desired : 90 : . "cheat" : g_debug_vehiclesound : 0 : . g_debug_physcannon : 0 : . "cl" : g_debug_vehiclebase : 0 : . "sv". "rep". g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero. gameinstructor_verbose : 0 : .e control of the mouse back to Hammer. "cl" : Display in game lessons that teach new players. func_break_max_pieces : 15 : . "a". "cheat". "cheat". "rep". foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. "cheat" : g_debug_vehicleexit : 0 : . "a". "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to s how update actions. gamemenucommand : cmd : : Issue g ame menu command. "ss" : Set s the base field-of-view. gameinstructor_verbose_lesson : 0 : . "cl". "cheat". g_debug_angularsensor : 0 : . "ss_added" : Sets the base field-of-view. "cl" : g_debug_ragdoll_removal : 0 : . fs_warning_level : cmd : : Set the filesystem warning level. "cheat" : g_debug_constraint_sounds : 0 : . "cl" : Logitec h G-15 Keyboard update interval. "cheat".

"cheat".cfg (or specified . 128=chat. "nf" : Su rvivors don't take damage -graph : cmd : : +graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list <index> hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affec ted by constraints). "cheat".arbitrary Dialog. 32=needssui t. 8=health. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon. "cl" : Clear t he back buffer to random colors every frame. 2 = DEAD). gamma_dialog : cmd : : Opens t he gamma adjustment dialog getpos : cmd : : dump po sition and angles to the console getpos_exact : cmd : : dump or igin and angles to the console give : cmd : : Give it em to player. go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over. hide_message_panel : cmd : : Hides t he message panel hideconsole : cmd : : Hide th e console.cfg file) with first param as split . Also excludes entit heartbeat : cmd : : Force h eartbeat of master servers help : cmd : : Find he lp about a convar/concommand.. "cheat". host_timescale : 1 : . global_set : cmd : : global_ set <globalname> <state>: Sets the state of the given env_global (0 = OFF. 512 hidepanel : cmd : : Hides a viewport panel <name> host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_map : 0 : : Current map name. 16=player dead. 4=all.cfg (or specified . host_writeconfig_ss : cmd : : Store c urrent settings to config. "cl" : bitmask : 1=weapon selection. 256=crosshair. gl_clear_randomcolor : 0 : . host_writeconfig : cmd : : Store c urrent settings to config. host_runofftime : cmd : : Run off some time without rendering/updating sounds host_sleep : 0 : . 2=flashlight. "cheat". "sv". 1 = O N. hidehud : 0 : . god : 0 : . "cheat" : Force t he host to sleep a certain number of milliseconds each frame. "rep" : Prescal e the clock by this amount.cfg file). Helps spot open seams in geometry. 64=misc.

"cl" : Inferno dlights are at least this far apart inferno_flame_lifetime : 15 : . "cheat" : Maximum distance flames can spread from their initial ignition point inferno_particles : 0 : . "cheat" : For thi s long. "cheat" : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle : 45 : . "sv". "sv". "sv". "sv". "cheat". "cheat" : Time be tween spawning flames for first fire inferno_max_child_spawn_interval : 1 : . hostip : -1062731456. "cheat" : inferno_damage : 40 : . "cheat" : Damage per second inferno_debug : 0 : . "cl" : Auto-sa ve a scoreboard screenshot at the end of a map. "cheat".000 : : Host game server ip hostname : 0 : : Hostnam e for server. "cheat" : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range : 500 : . "cheat" : Largest time interval for child flame spawning inferno_max_flames : 32 : . "cheat" : hunter_pounce_air_speed : 700 : . "sv". "a". "cl" : Automat ically kill player after choosing a new playerclass. "sv". hostport : 27015 : : Host ga me server port hud_classautokill : 1 : . crouch and get ready hunter_pz_claw_dmg : 10 : . "cl" : inferno_per_flame_spawn_duration : 5 : . "sv". "sv". "sv". hud_targetid_rangefinder : 0 : . "sv". "sv". "sv". "cheat" : Duratio n each new flame will attempt to spawn new flames .screen index. "sv". "cheat" : Average lifetime of each flame in seconds inferno_flame_spacing : 50 : . "cheat" : hunter_pounce_loft_rate : 0 : . "a". Arguments: <health to lose> impulse : cmd : : in_forceuser : 0 : . inferno_child_spawn_interval_multiplier : 1 : . "sv". "cl" : shows r ange for different masks hunter_committed_attack_range : 75 : . hostfile : 0 : . "sv". FF is credited back to the thrower. "cheat". incrementvar : cmd : : Increme nt specified convar value. "cheat" : Maximum number of flames that can be created inferno_max_range : 500 : . "rep". "cheat" : hunter_leap_away_give_up_range : 1000 : . "sv". inferno_initial_spawn_interval : 0 : . hud_takesshots : 0 : . "cheat" : Minimum distance between separate flame spawns inferno_friendly_fire_duration : 6 : . "sv". "cheat" : If vict im is this close. "cl" : A mount of damage done by a PZ hunter's regular melee attack hurtme : cmd : : Hurts t he player. "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : . "sv". hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. "cheat" : inferno_dlight_spacing : 200 : . "cheat". "sv" : The HOS T file to load. "rep". "cheat" : Force u ser input to this split screen player.

"a". "a". "cl". "cl". "cl" : joy_movement_stick : 0 : . "ss_added" : Which stick controls movement (0 is left stick) joy_name : 0 : . "sv". "a". "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time : 30 : . "a". "cl" : joy_forwardsensitivity : -1 : . "cl" : joy_advaxisv : 0 : . "sv". "a". "ss" : . "sv". "a". "cl" : joy_advaxisz : 0 : . "a". "a". "cheat" : How qui ckly intensity increases intensity_lock : -1 : . "cl". "ss" : Whethe r to invert the Y axis of the joystick for looking. "sv". "sv". "cl" : joy_pitchsensitivity : 1 : . joy_circle_correct : 1 : . 0 = off joy_axisbutton_threshold : 0 : . "cl" : joy_advaxisu : 0 : . "a". "cheat" : inferno_spawn_angle : 45 : . "sv". "a". joy_inverty2 : 0 : . "cl" : POV man ipulator operates on diagonal axes. "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2 : 0 : . "a". "a". "a". "a". "cheat" : Lock pl ayers' intensities at this value +invaction : cmd : : -invaction : cmd : : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrid es IP for multihomed hosts jal_quick_entry : cmd : : Debug e ntry point +jlook : cmd : : -jlook : cmd : : joy_accelmax : 1 : . "cl". "ss_added" : Whether to invert the Y axis of the joystick for looking. "sv". "cl". "a". "cheat" : inferno_velocity_factor : 0 : . "cheat" : Angular change from parent inferno_surface_offset : 20 : . "user". "sv". "sv". "sv". joy_display_input : 0 : . "a". "cheat" : intensity_enemy_death_near_range : 150 : . "cl" : joy_accelscale : 0 : . "cheat" : inferno_velocity_normal_factor : 0 : . "sv". "a". "a". "cl" : joy_autoaimdampen : 0 : . "cl" : joy_advaxisy : 0 : . "a". "cheat" : inferno_velocity_decay_factor : 0 : .inferno_scorch_decals : 0 : . "cheat" : intensity_averaged_following_decay : 20 : . "a". "cl" : joy_inverty : 0 : . "cl" : joy_advanced : 0 : . "cl" : joy_forwardthreshold : 0 : . "cl" : joy_advaxisx : 0 : . "a". "cheat" : Seconds to decay full intensity to zero intensity_enemy_death_far_range : 500 : . "cl" : How much to scale user stick input when the gun is pointing at a valid target. "cl" : joy_diagonalpov : 0 : . "a". "a" : Analog axis range before a button press is registered. "cl" : joy_lowmap : 1 : . "cl" : joy_advaxisr : 0 : . joy_autoaimdampenrange : 0 : . joy_lowend : 1 : . "a". too. "cheat" : intensity_factor : 0 : . "cl" : The sti ck range where autoaim dampening is applied. "sv". "a".

-jump : cmd : : +jump : cmd : : kdtree_test : cmd : : Tests s patial partition for entities queries.. kill : cmd : : Kills t he player with generic damage killserver : cmd : : Shutdow n the server. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. "a". "a". "a". 1=Acceleration Promotion joy_response_move : 1 : . "ss_added" : joy_yawthreshold : 0 : . 1=quadratic. key_findbinding : cmd : : Find ke y bound to specified command string. joy_yawsensitivity : -1 : . kick : cmd : : Kick a player by name. "a". "a". "a". "cl" : joy_sidesensitivity : 1 : . Creates a cubemap and a file indicating the hting in a subdirectory called 'material linefile : cmd : map leak data from . Usage: killvector <player> <x value> <y value> <z value> -klook : cmd : +klook : cmd : lastinv : cmd : -left : cmd : +left : cmd : left_4_dead_radio : 0 : . "cl" : joy_sensitive_step1 : 0 : . "a". "cl" : joy_wingmanwarrior_centerhack : 0 : .joy_pitchsensitivity2 : 1 : . "ss_added" : joy_pitchthreshold : 0 : . "cl" : joy_sidethreshold : 0 : . "a". "cl" : 'Look' stick response mode: 0=Default. 2=cubic. pow(x. with a message. "cheat" light_crosshair : cmd : xture color at crosshair lightcache_maxmiss : 2 : . "cl" : joyadvancedupdate : cmd : : joystick : 0 : . "a" : Wingman warrior centering hack. killvector : cmd : : Kills a player applying force. "a". "cheat" lightprobe : cmd : the lighting environment. "a". "a". "a". "ss" : joy_yawsensitivity2 : -1 : . "cl". "cl" : joy_sensitive_step2 : 0 : . "a". 4= power function(i. "sv". kick_transitioning : cmd : : Kick a transitioning player by userID kickid : cmd : : Kick a player by userid or uniqueid. "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. "a". "cl" : joy_response_look : 0 : . joy_wingmanwarrior_turnhack : 0 : .1/sensitivity joy_sensitive_step0 : 0 : . 3=quadratic extreme.e. key_listboundkeys : cmd : : List bo und keys with bindings. "cl" : Wingman warrior hack related to turn axes.lin file : : : : : : : Show te : : Samples local lig : Parses . "cl" : 'Moveme nt' stick response mode: 0=Linear. "cl". "cl".

"a". "cl". logaddress_del : cmd : : Remove address and port for remote host <ip:port>. "a". 1 to enable. "cl" : Mouse m ove is raised to this power before being scaled by scale factor. listid : cmd : : Lists b anned users. logaddress_add : cmd : : Set add ress and port for remote host <ip:port>. m_forward : 1 : . "cl". "a". "a". m_filter : 0 : . "a". "cl" : Max mou se move scale factor. m_filter2 : 0 : . listRecentNPCSpeech : cmd : : Display s a list of the last 5 lines of speech from NPCs. m_mousespeed : 1 : . "a". 2 enable with separate yaw/pitch res cale). listmodels : cmd : : List lo aded models. "cl" : Windows mouse speed factor (range 1 to 20). "cl" : Windows mouse acceleration secondary threshold (4x movement). "a". "cl" : +lookup : cmd : : -lookup : cmd : : lower_body_debug : 0 : . "cl" : Custom mouse acceleration (0 disable. "a". "a". "cl" : Windows mouse acceleration initial threshold (2x movement). "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames). "cl". "a". . "cl" : m_customaccel : 0 : . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List al l addresses currently being used by logaddress. "cheat". "ss" : Mouse pitch factor.listdemo : cmd : : List de mo file contents. "a". "cl" : Custom mouse acceleration value. m_pitch : 0 : . m_mouseaccel1 : 0 : . loadcommentary : cmd : : loader_dump_table : cmd : : -lobby : cmd : : +lobby : cmd : : log : cmd : : Enables logging to file. m_mouseaccel2 : 0 : . "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_customaccel_max : 0 : . 0 for no limit m_customaccel_scale : 0 : . "cl" : Mouse f orward factor. listissues : cmd : : List al l the issues that can be voted on. Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : . load : cmd : : Load a saved game. and udp < on off >. "a". console. "a". "cl" : lookstrafe : 0 : . -lookdown : cmd : : +lookdown : cmd : : -lookspin : cmd : : +lookspin : cmd : : lookspring : 0 : . listip : cmd : : List IP addresses on the ban list.

"cheat" : mat_fillrate : 0 : . "cheat" : mat_forcedynamic : 0 : . "cl" : mat_force_tonemap_scale : 0 : . "cheat" : mat_dynamiclightmaps : 0 : . "cheat" : . mat_debug_bloom : 0 : .m_pitch2 : 0 : . "cl" : mat_bloom_scalefactor_scalar : 0 : . "cl" : mat_colcorrection_forceentitiesclientside : 0 : . "cheat". "cheat". "cl" : mat_debugalttab : 0 : . "cl" : mat_fastnobump : 0 : . map_commentary : cmd : : Start p laying. mat_fullbright : 0 : . map_edit : cmd : : map_showspawnpoints : cmd : : Shows p layer spawn points (red=invalid) maps : cmd : : Display s list of maps. map : cmd : : Start p laying on specified map. m_side : 0 : . "cheat" : Force f rame syncing to lock a managed texture. with commentary. "cheat" : mat_frame_sync_enable : 1 : . "cheat". "a". "a". "cheat". "cheat" : mat_frame_sync_force_texture : 0 : . map_background : cmd : : Runs a map as the background to the main menu. "cl". "cheat". "cl" : Forces color correction entities to be updated on the client mat_configcurrent : cmd : : show th e current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open th e material under the crosshair in the editor defined by mat_crosshair_edit_edito r mat_crosshair_explorer : cmd : : open th e material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print t he material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activat es debugging spew for a specific material. mat_accelerate_adjust_exposure_down : 3 : . "cheat" : mat_drawflat : 0 : . "cheat" : mat_edit : cmd : : Bring u p the material under the crosshair in the editor mat_exposure_center_region_x : 0 : . "cl" : Mouse y aw factor. "cheat" : mat_camerarendertargetoverlaysize : 128 : . "cheat". "a". "ss_added" : Mouse pitch factor. "cl" : Mouse s ide factor. on a specified map. mark : cmd : : Set att ribute of selected area. "cheat". "cheat" : mat_force_bloom : 0 : . "cheat". m_yaw : 0 : . "cl" : mat_bloomamount_rate : 0 : . "cl" : mat_exposure_center_region_y : 0 : . "cl" : mat_bumpbasis : 0 : . "cheat". "cl" : mat_dynamic_tonemapping : 1 : . "cheat" : mat_drawwater : 1 : .

"cheat" : mat_savechanges : cmd : : saves c urrent video configuration to the registry mat_setvideomode : cmd : : sets th e width. 1=queued single thread. "cl" : mat_showframebuffertexture : 0 : . "cheat" : mat_norendering : 0 : . "cl" : mat_showmaterials : cmd : : Show ma terials. "cheat" : mat_normals : 0 : . "cl" : mat_luxels : 0 : . "numeric" : Dis play the texture memory usage on the HUD. "cheat" : mat_queue_mode : -1 : : The que ue/thread mode the material system should use: -1=default. "cheat". "cheat". "cheat" : mat_measurefillrate : 0 : . 0=synchronous single thread. 1 = Use autoexposure. mat_showmaterialsverbose : cmd : : Show ma terials (verbose version). "cheat" : mat_monitorgamma_tv_enabled : 0 : . 2=queued mat_queue_priority : 1 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. "cheat" : mat_normalmaps : 0 : . mat_reversedepth : 0 : . mat_showwatertextures : 0 : . "cl" : mat_hsv : 0 : . "cl" : mat_proxy : 0 : . "a" : mat_spewvertexandpixelshaders : cmd : : Print a ll vertex and pixel shaders currently loaded to the console mat_stub : 0 : . "cheat". "cheat" : The HDR tonemap scale. "cl" : mat_suppress : cmd : : Supress a material from drawing . "cheat". "cheat" : Draw wi reframe of current leaf mat_loadtextures : 1 : . "sv". "cl" : mat_softwareskin : 0 : . "cheat" : mat_postprocess_enable : 1 : . "cheat" : mat_lpreview_mode : -1 : . mat_showtextures : cmd : : Show us ed textures. mat_hdr_uncapexposure : 0 : . "cheat".mat_grain_scale_override : 0 : . height. "cheat". 0 = eyes fully closed. 16 = eyes wide open . "cheat". "a" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_tonemapscale : 1 : . mat_showcamerarendertarget : 0 : . "cheat" : mat_spewalloc : 0 : . "cl" : mat_info : cmd : : Shows m aterial system info mat_leafvis : 0 : . "a" : mat_morphstats : 0 : . "cheat". windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_show_texture_memory_usage : 0 : . "cheat".

memory_diff : cmd : : show me mory stats relative to snapshot memory_list : cmd : : dump me mory list (linux only) memory_mark : cmd : : snapsho t current allocation status memory_status : cmd : : show me mory stats (linux only) +menuAccept : cmd : : -menuAccept : cmd : : +menuDown : cmd : : -menuDown : cmd : : menuselect : cmd : : menusel ect +menuUp : cmd : : -menuUp : cmd : : messagemode : cmd : : Talk to team messagemode2 : cmd : : Talk to everyone minisave : cmd : : Saves g . "cheat". "cheat" : +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_exclude : cmd : : 'load' . 'save' . mem_compact : cmd : : mem_dump : cmd : : Dump me mory stats to text file.resets all loaded exclude information. 'save' . mem_eat : cmd : : mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : . "cheat". "cheat".saves exclude list file mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution. "cheat". "cl" : mat_tonemap_percent_bright_pixels : 1 : . "cl" : matchmakingport : 27025 : : Host Ma tchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. "cheat".saves all changes to m aterial content files mat_tonemap_algorithm : 1 : .mat_surfaceid : 0 : . "cheat" : Rate at which to attempt internal heap compation mem_test : cmd : : mem_vcollide : cmd : : Dumps t he memory used by vcollides memory : cmd : : Print m emory stats. mem_dumpvballocs : cmd : : Dump VB memory allocation stats. "cheat" : mat_surfacemat : 0 : . "cheat" : mat_yuv : 0 : . -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' . 'reset' .loads the exclude list file.resets all run-time changes to LOD overrides. "cl" : mat_tonemap_percent_target : 45 : . "cl" : 0 = Ori ginal Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : . "cl" : mat_viewportscale : 1 : . "cheat". "cl" : Scale d own the main viewport (to reduce GPU impact on CPU profiling) mat_wireframe : 0 : .

"cheat" : mm_use_local_dedicated_server : 1 : . "sv" : The MOT D file to load. "cheat" : mix_dynamic_max_CI_emitters : 30 : . "sv". "sv".ame (for current level only!) mission_reload : cmd : : Reload the mission description. "cheat". "cl" : motdfile : 0 : .wav file if engine crashed during startmovie/endmovie. "sv". "cheat" : mm_add_item : cmd : : Add a s tats item mm_add_player : cmd : : Add a p layer mm_joinreply_waittime : 3 : : mm_message : cmd : : Send a message to all remote clients mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump se ssion information mm_stats : cmd : : mm_use_datacenter_ping_min : 400 : . mp_forcewin : cmd : : Forces team to win mp_scrambleteams : cmd : : Scrambl e the teams and restart the game mp_switchteams : cmd : : Switch teams and restart the game ms_dedicated_search_timeout : 30 : . etc. motd_intros : 15 : . +mouse_menu : cmd : : Opens a menu while held -mouse_menu : cmd : : Execute s the highlighted button on the radial menu (if cl_fastradial is 1) +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup c orrupted . mission_save : cmd : : Save th e mission description. "a". ms_dump_netConnections : cmd : : Dump co nnection information ms_dumpref : cmd : : Prints a dump of the ref counts of various match objects ms_force_dedicated_server : 0 : . "cheat". mp_disable_autokick : cmd : : Prevent s a userid from being auto-kicked mp_forcerespawnplayers : cmd : : Force a ll players to respawn. "cheat" : mix_dynamic_num_attack_vox_CI : 2 : . "cl" : How lon g (seconds) to search for a dedicated server before falling back to listen serve r. mix_dynamic_cull_max_CI_emitters : 0 : . "sv" : Toggles whether or not to show the MOTD to clients when they connect. "cl" : Forces . "cheat" : mix_dynamic_debug_CI : 0 : . "sv". "cheat" : motd_enabled : 1 : .

"cheat" music_dynamic_attack_CI_veryclose_distmax : 94 : . "sv". "sv". "sv". "cheat". "sv". music_calm_min_interval : 45 : . "sv". "sv". "sv". "sv". "cheat" music_dynamic_attack_CI_distmax : 2400 : . "cl" ackground searches will occur ms_search_timeout : 180 : . "cheat" music_dynamic_dodamage_increment : 0 : . "sv". multvar : cmd : y specified convar value. "sv". "sv". ms_state : cmd : a dump of the current state of the local players multiplayerendgame : cmd : l of the connected clients and take them to the end game state. "cheat" music_dynamic_gunfire_decay : 1 : . "sv". "cheat" music_dynamic_damage_duck_damage_max : 1 : . "cheat" music_dynamic_ambient_in_min : 0 : . "cheat" music_dynamic_melee_speed : 2 : . "sv". "cheat" music_dynamic_ambient_vol_min_alert : 0 : . "cheat" time between DisturbingAtmosphere performances music_dynamic_action_decay : 10 : . "sv". ms_force_search_fail_dedicated_server : 0 : . "cheat" music_dynamic_gunfireslow_increment : 0 : . "cl" g (seconds) to search for a live game before auto canceling. "cheat". "sv". "cheat" music_dynamic_ambient_in_max : 0 : . "sv". "cheat" music_dynamic_mob_action_decay : 15 : .specified ip:port to be used for dedicated server. "cheat" music_dynamic_gunfire_increment : 0 : . "cheat" music_dynamic_gunfireslow_decay : 3 : . "cheat" music_dynamic_damage_duck_max : 0 : . "sv". "cheat" rameter meters music_dynamic_dodamage_decay : 4 : . "cheat" music_dynamic_attack_CI_close_decay : 0 : . "cheat" music_dynamic_damage_increment : 0 : . "cheat" music_dynamic_hunter_interval_beats : 5 : . "sv". "sv". "cheat" music_dynamic_mgun_speed : 0 : . "cheat" music_dynamic_attack_CI_near_distmax : 300 : . "sv". "sv". "cheat" music_dynamic_boomer_interval_beats : 5 : . "cheat" music_dynamic_attack_CI_num : 30 : . "cheat" music_dynamic_damage_decay : 10 : . "sv". "sv". "cheat" music_dynamic_ambient_out_max : 1 : . "cheat" music_dynamic_ambient_decay : 7 : . "sv". "cheat" music_dynamic_ambient_out_min : 0 : . "sv". "cheat" music_dynamic_CI_sight_decay : 8 : . "cheat" music_dynamic_damage_duck_min : 0 : . "sv". "sv". "sv". "cheat" music_dynamic_asg_speed : 1 : . "sv". "sv". "sv". "sv". "sv". "cheat" music_dynamic_attack_CI_veryclose_decay : 0 : . "cheat" music_dynamic_mob_action_close_max : 0 : . "sv". so host locally ms_friends_start_find : cmd : ind All Friends ms_friends_stop_find : cmd : nd All Friends ms_search_nobackground : 0 : . "cheat" music_dynamic_calm_decay : 15 : . "cheat" music_dynamic_mob_action_close_min : 0 : . "sv". "sv". "sv". "cheat" music_dynamic_attack_CI_near_decay : 0 : . "cheat" music_dynamic_debug : 0 : . "cheat" music_dynamic_huntrifle_speed : 3 : . "cl" fails. "sv". "cheat" music_dynamic_damage_duck_damage_min : 0 : . "cheat" music_dynamic_mob_action_increment : 0 : . "sv". "cheat" : search : Start F : Stop Fi : 1: no b : How lon : Prints : Take al : Multipl : Minimum : : : : : : : : : : : : : : : : : : : : : : : : : : Draw pa : : : : : : : : : : : : : : . "sv". "sv". "cheat" music_dynamic_attack_CI_close_distmax : 600 : . "cheat".

music_master_tag_threshold : 0 : . music_min_pending_threat_time : 10 : . "cheat" : "sv". "cheat" : Spawnin "sv". "cheat" : "sv". "cheat" : "sv". music_dynamic_SI_inrange_distmax : 2400 : . "sv". "cheat" : "cheat". "cheat" : "sv". "sv". "cheat" : How muc "sv". music_dynamic_rifle_speed : 0 : . "cl" : "sv". music_dynamic_witch_near_max : 1800 : . music_dynamic_play : cmd : music_dynamic_psg_speed : 2 : . music_master_debug : 0 : . "cheat" : Using t "cheat". g a med mob music_dynamic_mob_min : 0 : . imum time in seconds between performances of this music music_large_area_reveal_threshold : 500000 : . music_dynamic_PZ_BPM : 80 : . music_dynamic_mob_med : 29 : . music_dynamic_solosuccess_decay : 4 : . "cheat" : Spawnin "sv". he new music manager system. music_dynamic_mob_damage_min : 0 : . music_dynamic_PZ_interval_randmultmax : 5 : . "cheat" : : . "rep". "cheat" : "sv". "cl" : "sv". e less than this many of a mob. music_dynamic_pistol_speed : 0 : . "sv". "cl" : O "cheat". music_dynamic_update_interval : 0 : . "cheat" : Spawnin "sv". "cheat" : When se "sv". Used when deciding to music_min_safe_time : 3 : . music_dynamic_mob_size : 25 : . "sv". music_dynamic_SI_far_distmin : 1800 : . "sv". music_dynamic_stop_playing : cmd : music_dynamic_threat_decay : 6 : . : : : : : : : : : "sv". "cheat" : When a "sv". "cheat" : interva "sv". "cheat" : "sv". music_dynamic_mob_large : 49 : . mob gets to this size we think about stopping the music music_dynamic_on : 1 : . "cheat" : "sv". "rep". music_dynamic_mob_action_min : 0 : . "cheat" : "sv". "cheat" : "sv". h new area must be revealed to trigger the reveal music music_manager : 1 : . "cl" : "cheat". music_dynamic_scanmobstop_size : 3 : . "cheat" : Minimum "cheat" "cheat" "cheat" "cheat" "cheat" "cheat" "cheat" "cheat" . "cheat" : : "sv". music stops music_dynamic_SI_close_distmax : 1200 : . verrides the player's music intensity track for testing music_intensity_threshold : 0 : . music_intensity_override : -1 : . "cheat" : "sv". music_dynamic_mob_choir_BPM : 90 : . music_dynamic_witch_near_min : 360 : . "cheat" : "sv". "sv". "cheat" : "sv". g a mob this large can play music music_dynamic_mob_small : 20 : . music_dynamic_smoker_interval_beats : 5 : . "cheat" : "sv". l between music status/action update music_dynamic_witch_alert_interval : 37 : . "sv". "cheat" : "sv". "cheat" : "sv". "cheat" : "sv". time until the next mob or boss. "cheat" : The min "sv". "cheat" : "sv". music_dynamic_mob_decay : 15 : . g a large mob music_dynamic_mob_max : 1 : . music_dynamic_mob_choir_interval_beats : 16 : . "cheat" : "sv". music_dynamic_solosuccess_increment : 1 : . music_dynamic_mob_increment : 0 : . "sv". "cheat" : Spawnin "sv". music_dynamic_smg_speed : 0 : . music_dynamic_solosuccess_damagemin : 0 : . music_large_area_reveal_repeat_threshold : 60 : . music_dynamic_mob_choir_interval_randmultmax : 3 music_dynamic_mob_damage_max : 1 : . "cheat" : Minimum play MomentOfSilence "sv". "sv".music_dynamic_mob_action_max : 1 : . g a small mob music_dynamic_mobstop_size : 8 : .

"print". To complete the Area or Ladder. "cheat" : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay : 60 : . nav_check_file_consistency : cmd : : Scans t he maps directory and reports any missing/out-of-date navigation files. "a". nav_area_bgcolor : 0 : . nav_clear_selected_set : cmd : : Clear t he selected set. "cheat" : nav_corner_adjust_adjacent : 18 : . "cheat" : nav_coplanar_slope_limit_displacement : 0 : . "ss" : Current user name name2 : 0 : . "user". "print". nav_corner_lower : cmd : : Lower t he selected corner of the currently marked Area. nav_area_max_size : 50 : . nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. nav_analyze : cmd : : Re-anal yze the current Navigation Mesh and save it to disk. "cheat" : Max are a size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. Note that this creates a nav_coplanar_slope_limit : 0 : . "sv". "sv". nav_connect : cmd : : To conn ect two Areas. "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. "a". nav_clear_walkable_marks : cmd : : Erase a ny previously placed walkable positions. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600 : . mark the first Area. "s erver_can_execute".time that we haven't seen a threat or been injured. nav_corner_place_on_ground : cmd : : Places . "cheat" : RGBA co lor to draw as the background color for nav areas while editing. "sv". highlight the second Area. nav_add_to_selected_set_by_id : cmd : : Add spe cified area id to the selected set. "s erver_can_execute". drag the oppo site corner to the desired location and nav_begin_selecting : cmd : : Start c ontinuously adding to the selected set. "sv". nav_compress_id : cmd : : Re-orde rs area and ladder ID's so they are continuous. "a". nav_build_ladder : cmd : : Attempt s to build a nav ladder on the climbable surface under the cursor. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. "user". nav_begin_shift_xy : cmd : : Begin s hifting the Selected Set. "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint music_print : cmd : : client muzzleflash_light : 1 : . "cl" : name : 0 : . nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops a ll selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. then invoke the c onnect command. "sv". "sv". "ss_added" : Current user name nav_add_to_selected_set : cmd : : Add cur rent area to the selected set. "sv".

nav_fog_replace : cmd : : Replace s the first fog name with the second in the map. "cheat" : nav_fog_mark : cmd : : Sets fo g value for selected areas. nav_end_selecting : cmd : : Stop co ntinuously adding to the selected set. nav_disconnect : cmd : : To disc onnect two Areas. "sv". "cheat" : The max imum number of areas to draw in edit mode nav_edit : 0 : . "sv". mark an Area. post-processing approximation nav_generate : cmd : : Generat e a Navigation Mesh for the current map and save it to disk. nav_draw_limit : 500 : . then invoke the disconn ect command. Set to zero to leave edit mode. nav_fog_select_place : cmd : : Selects all areas with the given fog place. "sv". use this command again. To clear a selecti on. all available Fog values will be listed. "sv". highlight a second Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. "sv". nav areas will be placed flush with the ground when created by hand. "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. "sv". nav_fog_set : cmd : : If used without arguments. nav_create_area_at_feet : 0 : . "sv". "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : . This will remove all connec nav_displacement_test : 10000 : . nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_gen_cliffs_approx : cmd : : Mark cl iff areas. "sv". "cheat" : nav_debug_finale_area : 0 : . nav_fog_print_used : cmd : : Prints out the list of fog names used in the map. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. If a Fog argument i s given. nav_debug_blocked : 0 : . "sv". "cheat" : If true .the selected corner of the currently marked Area on the ground. "cheat" : Set to one to interactively edit the Navigation Mesh. the current Fog is set. "sv". recursively. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_flood_select : cmd : : Selects the current Area and all Areas connected to it. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. Use multiple times to access all four cor ners. nav_corner_raise : cmd : : Raise t he selected corner of the currently marked Area. nav_fog_pick : cmd : : Sets fo g value for selected areas. "cheat" : Autogen erate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : . nav_fog_edit : 0 : . nav_generate_fencetops : 1 : . "cheat" : Convert . "cheat" : Show ex tents of finale area and selected finale center nav_delete : cmd : : Deletes the currently highlighted Area.

"cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_load : cmd : : Loads t he Navigation Mesh for the current map.obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generat e a Navigation Mesh for the current map and save it to disk. "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for finding stray areas missed when Place Paint ing. "cheat" : nav_gui : cmd : : Opens t he nav editing GUI nav_gui_rebuild : 0 : . nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_generate_incremental_range : 2000 : . nav_mark_unnamed : cmd : : Mark an Area with no Place name. nav_potentially_visible_dot_tolerance : 0 : . "cheat" : nav_place_floodfill : cmd : : Sets th e Place of the Area under the cursor to the curent Place. nav_place_set : cmd : : Sets th e Place of all selected areas to the current Place. "sv". nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. Flood-filli nav_place_list : cmd : : Lists a ll place names used in the map. nav_make_sniper_spots : cmd : : Chops t he marked area into disconnected sub-areas suitable for sniper spots. "cheat" : nav_merge : cmd : : To merg e two Areas into one. nav_place_replace : cmd : : Replace s all instances of the first place with the second place. nav_place_pick : cmd : : Sets th e current Place to the Place of the Area under the cursor. "cheat" : Rebuild s the nav ui windows from scratch every time they're opened nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. mark the first Area. nav_ladder_flip : cmd : : Flips t he selected ladder's direction. and 'flood-fills' the Place to all adjacent Areas. Useful for data collecti on and testing. "sv". "sv". "sv". nav_quicksave : 1 : . highlight the second by pointing your cursor at it. "sv". nav_mark : cmd : : Marks t he Area or Ladder under the cursor for manipulation by subsequent editing comman ds. nav_obscure_range : 400 : . nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit) nav_max_vis_delta_list_length : 64 : . nav_mark_walkable : cmd : : Mark th e current location as a walkable position. nav_print_visibility_info : cmd : : Dumps s ome visibility-related data to the console. nav_recall_selected_set : cmd : : Re-sele . These positions are used as seed loca tions when sampling the map to generate nav_max_view_distance : 0 : . "sv". "sv". and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.

nav_select_damaging_areas : cmd : : Adds al l damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_show_light_intensity : 0 : . "cheat" : Show cu rrent 'danger' levels. "sv". nav_save : cmd : : Saves t he current Navigation Mesh to disk. nav_remove_jump_areas : cmd : : Removes legacy jump areas. nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area. "sv". "sv". "sv". "cheat" : . "sv". "cheat" : nav_show_danger : 0 : . Place mode allows labelling of Area with Pla ce names. nav_select_invalid_areas : cmd : : Adds al l invalid areas to the Selected Set. replacing them with connections. "sv".cts the stored selected set. nav_selected_set_border_color : 100 : . nav_show_area_info : 0 : . nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater. nav_show_ladder_bounds : cmd : : Draws t he bounding boxes of all func_ladders in the map. nav_set_place_mode : cmd : : Sets th e editor into or out of Place mode. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_selected_set_color : 255 : . "cheat" : Show Ap proach Points in the Navigation Mesh. nav_select_blocked_areas : cmd : : Adds al l blocked areas to the selected set nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area. "cheat" : Color u sed to draw the selected set borders while editing. "cheat" : Color u sed to draw the selected set background while editing. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : . "cheat" : nav_show_node_id : 0 : . "cheat" : Duratio n in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : . "sv". "sv". nav_select_radius : cmd : : Adds al l areas in a radius to the selection set nav_select_stairs : cmd : : Adds al l stairway areas to the selected set nav_select_threat : cmd : : Selects all threat areas nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance. "cheat" : nav_show_node_grid : 0 : . "sv". nav_select_obstructed_areas : cmd : : Adds al l obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_recompute_flow : cmd : : Recompu tes flow distance nav_remove_from_selected_set : cmd : : Remove current area from the selected set.

nav_snap_to_grid : 0 : . "sv". nav_split : cmd : : To spli t an Area into two. nav_simplify_selected : cmd : : Chops a ll selected areas into their component 1x1 areas and re-merges them together int o larger areas nav_slope_limit : 0 : . "cheat" : The gro und unit normal's Z component must be this close to the nav area's Z component t o be generated. "sv". When Place Painting. "cheat" : The gro und unit normal's Z component must be greater than this for nav areas to be gene rated. "sv". "cheat" : Show cu rrent player counts in each area.nav_show_nodes : 0 : . nav areas will be placed flush with the ground when split. nav_split_place_on_ground : 0 : . nav_subdivide : cmd : : Subdivi des all selected areas. Place mode allows labelling of Area with Place names. nav_strip : cmd : : Strips all Hiding Spots. align the split line using your cursor and invoke the split command. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. "sv". "sv". "sv". nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner : cmd : : Selects . nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_slope_tolerance : 0 : . "cheat" : nav_test_node_crouch : 0 : . "sv". then invoke the splice command to cre ate a new. nav_test_node : 0 : . nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. "sv". "sv". "cheat" : nav_test_stairs : cmd : : Test th e selected set for being on stairs nav_test_visibility : cmd : : Tests v isibility from the selected area to the one under the cursor. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. "cheat" : Draws t he last known area for the given entindex nav_show_player_counts : 0 : . "cheat" : nav_test_node_crouch_dir : 4 : . "cheat" : If true . "cheat" : Make pr ops solid to nav generation/editing nav_splice : cmd : : To spli ce. highlight a second area. "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : . "sv". pointing at an Area will 'paint' it w ith the current Place. "sv". mark an area. and Encounter Spots from the current Area. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_toggle_selecting : cmd : : Start o r stop continuously adding to the selected set. connected area between them. Approach Points. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. "cheat" : nav_show_player_area : 0 : .

PATH. "cheat" : nb_gravity : 1000 : . "sv". nb_debug_history : 1 : . nav_update_lighting : cmd : : Recompu tes lighting values nav_update_visibility_on_edit : 0 : . "sv". "cheat" : nb_blind : 0 : . "cheat" : nb_allow_gap_jumping : 1 : . "cheat" : nb_lean_max_angle : 30 : . "cheat" : nb_lean_rate : 3 : . "sv". "sv". tests will be run against this areaID only nav_trouble_test_debug_duration : 10 : . "sv". nav_world_center : cmd : : Centers the nav mesh in the world nb_acceleration : 500 : . "sv". nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. "cheat" : If nonz ero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments. "cheat" : nb_allow_climbing : 1 : . "cheat" : nb_head_aim_settle_duration : 0 : . LOCOMOTION. "sv" : If true . "sv". "cheat" : nb_debug : cmd : : Debug N extBots. nb_debug_climbing : 0 : . HEARING. "sv". the current Place is set. "cheat" : If nonz ero. nav_warp_to_mark : cmd : : Warps t he player to the marked area. VISION . "sv". "cheat" : nav_trouble_walkable_backtrace : 0 : . "cheat" : Disable vision nb_chase_lead_time : 2 : . "sv". If a Place argument is given. "cheat" : nav_unmark : cmd : : Clears the marked Area or Ladder. Items can be entindexes or part of the indentifi er of one or more bots. "sv". "sv". ANIMATION. "sv". "sv". only if any area has a population nav_trouble_test_area : 0 : . nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. Categories are: BEHAVIOR. "sv". "cheat" : nb_goal_look_ahead_range : 50 : . "cheat" : nb_ladder_align_range : 50 : . nb_dump_debug_history : cmd : : Dumps d ebug history for the bot under the cursor to the blackbox nb_force_look_at : cmd : : Force s elected bot to look at the local player's position nb_friction_forward : 0 : . EVENTS. each bot keeps a history of debug output in memory nb_delete_all : cmd : : Delete all non-player NextBot entities. "sv". "sv". "sv". "sv". LOOK_AT. ERRORS. "cheat" : nb_move_to_cursor : cmd : : Tell al l NextBots to move to the cursor position . "cheat" : nb_head_aim_steady_max_rate : 100 : . "sv". "sv". "cheat" : nb_debug_filter : cmd : : Add ite ms to the NextBot debug filter. "cheat" : nb_allow_avoiding : 1 : . "cheat" : nb_lean_forward_accel : 100 : .areas that can break game mechanics nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set. all available Places will be listed. "cheat" : nb_friction_sideways : 3 : .

nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force b ots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevent s bots from moving nb_player_stop : 0 : , "sv", "cheat" : Stop al l NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force b ots to walk nb_rush : cmd : : Causes all infected to rush the survivors. nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "cheat", "rep", "cl" : S top all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_vision_ignore_survivors : 0 : , "sv", "cheat" : nb_vision_notice_hidden_range : 50 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Telepor t the selected bot to your cursor position nb_yaw_rate : 250 : , "sv", "cheat" : net_blockmsg : 0 : , "cheat" : Discard s incoming message: <0 1 name> net_channels : cmd : : Shows n et channel info net_droppackets : 0 : , "cheat" : Drops n ext n packets on client net_dumpeventstats : cmd : : Dumps o ut a report of game event network usage net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulat e packet loss as a percentage (negative means drop 1/n packets) net_graph : 1 : , "a", "cl" : Draw th e network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The lat ency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determi nes whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw th e interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw th e ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw te xt fields net_maxroutable : 1200 : , "a", "user" : Request ed max packet size before packets are 'split'.

net_scale : 5 : , "a", "cl" : net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show in fo about packet splits net_showudp : 0 : : Dump UD P packets summary to console net_showudp_remoteonly : 0 : : Dump no n-loopback udp only net_showusermessages : 0 : , "cheat", "cl" : net_splitpacket_maxrate : 30000 : : net_splitrate : 3 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits m ultiplayer network sockets net_status : cmd : : Shows c urrent network status net_steamcnx_allowrelay : 1 : , "a" : Allow s team connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_enabled : 1 : : Use ste am connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status : cmd : : Print s tatus of steam connection sockets. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) next_weapon_timer : 1 : , "a", "cl" : nextdemo : cmd : : Play ne xt demo in sequence. noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enabl e/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment openserverbrowser : cmd : : Opens s erver browser outtro_stats_done : cmd : : Fire an output when the outtro stats are finished overview_alpha : 1 : , "a", "clientcmd_can_exec ute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_exec ute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_exec ute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets ov erview map mode off,small,large: <0 1 2> overview_names : 1 : , "a", "clientcmd_can_exec ute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_exec ute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets ov erview map zoom: <zoom> [<time>] [rel] pain_pills_decay_rate : 0 : , "cheat", "rep", "cl" : pain_pills_health_threshold : 99 : , "cheat", "rep", "cl" : P ills can't be used unless total health is less than this amount pain_pills_health_value : 50 : , "cheat", "rep", "cl" : panel_test_title_safe : 0 : , "cheat" : Test vg

ui panel positioning with title safe indentation particle_simulateoverflow : 0 : , "cheat", "cl" : Used fo r stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachm ent index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possibl e Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow _origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatc hes the test particle system with the parameters specified in particle_test_file , particle_test_attach_mode and particl particle_test_stop : cmd : : Stops a ll particle systems on the selected entities. Arguments: {entity_name} / {cl ass_name} / no argument picks what playe password : 0 : , "a", "norecord" : Curren t server access password path : cmd : : Show th e engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hi de the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : personalstats : cmd : : Shows t he player stats dialog physics_budget : cmd : : Times t he cost of each active object physics_constraints : cmd : : Highlig hts constraint system graph for an entity physics_debug_entity : cmd : : Dumps d ebug info for an entity physics_highlight_active : cmd : : Turns o n the absbox for all active physics objects physics_report_active : cmd : : Lists a ll active physics objects physics_select : cmd : : Dumps d ebug info for an entity picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text i s displayed for whatever entity the play ping : cmd : : Display ping to server. pingserver : cmd : : Ping a server for info pixelvis_debug : cmd : : Dump de bug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When tr ue, print amount and type of all damage received by player to console. playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces

a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <ex it command> playvol : cmd : : Play a sound at a specified volume. "c l" : r_ambientfraction : 0 : . "nf". "rep". r_3dnow : cmd : : Enable/ disable 3DNow code r_AirboatViewDampenDamp : 1 : . "nf". Red means ign ore all damage. progress_enable : cmd : : prop_crosshair : cmd : : Shows n ame for prop looking at prop_debug : cmd : : Toggle prop debug mode. "c l" : r_AirboatViewZHeight : 0 : . White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific . plugin_load : cmd : : plugin_ load <filename> : loads a plugin plugin_pause : cmd : : plugin_ pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_ unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_ unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpause s all disabled plugins polish_demo : cmd : : Polish the given demo.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl name} pwatchent : -1 : .mdl aimed away from where the player is looking . "cheat". "cheat".mdl aimed away from where the player is looking . props will show colorcoded bounding boxes. "rep". +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : : Turn of f pose debugger or hide ents from pose debugger UI print_colorcorrection : cmd : : Display the color correction layer information. "c l" : r_AirboatViewDampenFreq : 7 : . "cl" : Entity variable to watch in prediction system for changes. Arguments: {. If on. Pass demo name as only parameter. Arguments: {. "cheat". "cheat". "cheat". "rep". pz_damages : cmd : : List pl ayer zombie damages quit : cmd : : Exit th e engine. pwatchvar : 0 : . "nf". "cheat" : Fractio n of direct lighting used to boost lighting when model requests . "cl" : Entity to watch for prediction system changes.

"cheat" : r_drawsprites : 1 : . "cl" : r_debugrandomstaticlighting : 0 : . "cheat" : Set thi s to 1 to light models with only ambient lighting (and no static lighting). 1=Normal. r_DrawDisp : 1 : . "cl" : Replace s opaque objects with their grayscaled depth values. "cheat" : Render decals. 1=Normal. "cheat" : r_drawmodelstatsoverlaydistance : 500 : . "cheat". pink=player. "cl" : 0=Off. "cheat" : 0=Off. "cheat" : r_DispWalkable : 0 : . "cheat". "cl" : r_drawropes : 1 : . "cheat" : Draw th e specified leaf. "cheat". "cheat". 2=Wireframe r_drawbrushmodels : 1 : . "cl" : r_drawskybox : 1 : . "cl" : Enable/ disable rain rendering. "cheat" : r_drawlights : 0 : . "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : . "cheat". "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : . "cheat". "cl" : r_drawothermodels : 1 : . "cl" : . r_avglight : 1 : . "cheat" : Render func_detail r_drawleaf : -1 : . 2=Wireframe r_drawclipbrushes : 0 : . "cheat" : r_colorstaticprops : 0 : . 1=Normal. r_showz_power scales the ou tput. "cheat" : Set to 1 to randomize static lighting for debugging. "cheat" : r_drawmodelstatsoverlaymax : 1 : . "cheat" : r_drawfuncdetail : 1 : . "cheat" : r_drawmodelstatsoverlay : 0 : . "cheat". purple=NPC) r_drawdecals : 1 : . "cheat" : r_debugcheapwater : 0 : . "cheat" : r_DrawRain : 1 : . "cheat". r_drawlightcache : 0 : . Must restart for change to take a ffect. "cheat". "cheat" : r_DrawModelLightOrigin : 0 : . "cheat" : r_DrawBeams : 1 : . r_ClipAreaPortals : 1 : . "cheat" : r_avglightmap : 0 : . r_depthoverlay : 0 : . 2=Wireframe r_drawparticles : 1 : . "cl" : Enable/ disable particle rendering r_DrawPortals : 0 : . "cheat".r_ambientlightingonly : 0 : . "cheat" : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r _cleardecals <permanent>. "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverl ay 2 r_drawmodelstatsoverlaymin : 0 : . r_drawrenderboxes : 0 : . "cl" : r_drawopaqueworld : 1 : . "cheat" : Draw cl ip brushes (red=NPC+player. "a" : time in milliseconds that a model must take to render before showing an overlay in r_dr awmodelstatsoverlay 2 r_drawopaquerenderables : 1 : . "cheat" : Render brush models. r_DispBuildable : 0 : . 0=Off.

"cheat". "cheat". . "cheat" : Render : . "cl" . r_hwmorph : 0 r_itemblinkmax : 0 r_itemblinkrate : 4 r_JeepFOV : 90 r_JeepViewBlendTo : 1 r_JeepViewBlendToScale : 0 : . . 2=Wireframe r_drawtracers : 1 r_drawtranslucentrenderables : 1 r_drawtranslucentworld : 1 r_drawvgui : 1 the rendering of vgui panels r_drawviewmodel : 1 r_drawworld : 1 the world. "cheat". . . "cheat" : : . "a" : : . . "cl" : "cl" : : : "cl" : : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : "cl" : : "cl" : "cl" : : Flush a : : : "rep" : : : "cheat" "cheat" "cheat" "sv". "cheat" : : . "cheat". . . "cheat". : 0=Off. "cheat". . "cheat". . . "cheat" : : : : . "a" : : . r_dscale_basefov : 90 r_dscale_fardist : 2000 r_dscale_farscale : 4 r_dscale_neardist : 100 r_dscale_nearscale : 1 r_dynamic : 1 r_dynamiclighting : 1 r_eyemove : 1 r_eyeshift_x : 0 r_eyeshift_y : 0 r_eyeshift_z : 0 r_eyesize : 0 r_eyewaterepsilon : 7 r_farz : -1 e the far clipping plane. . "cl" : Overrid in env_fog_controller. . "cheat" : : . . . . "cheat". "cl" "cheat". "cheat". . "cheat". . . : . "cl" : Attach : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : . . . . "cheat". "cheat". "cheat". -1 means to use the value r_flashlight_attach_to_viewmodel : 1 the flashlight effect to the viewmodel r_flashlightambient : 0 r_flashlightbacktraceoffset : 0 r_flashlightbrightness : 0 r_flashlightclip : 0 r_flashlightconstant : 0 r_flashlightdrawclip : 0 r_flashlightfar : 750 r_flashlightfov : 53 r_flashlightinfectedtexture : 0 r_flashlightladderdist : 40 r_flashlightlinear : 100 r_flashlightlockposition : 0 r_flashlightmuzzleflashfov : 120 r_flashlightnear : 4 r_flashlightnearoffsetscale : 0 r_flashlightoffsetforward : 0 r_flashlightoffsetforward_low : 0 r_flashlightoffsetright : 5 r_flashlightoffsetright_low : 10 r_flashlightoffsetup : -5 r_flashlightoffsetup_low : -16 r_flashlightquadratic : 0 r_flashlightscissor : 1 r_flashlightshadowatten : 0 r_flashlightvisualizetrace : 0 r_flushlod : cmd nd reload LODs. . "cheat" : : . . "cheat" : : : : . "cheat". "cheat" "cheat". "cheat". "cheat". "cheat". "cheat". "cl" : "cheat". "cheat" : : . . .r_drawstaticprops : 1 1=Normal. "cheat". "cl" : : . . "cheat" "cheat". "cheat". "a" : : . . . "cheat". . "cheat". "cheat". "cl" : "cheat" : "cheat" : Enable : . . "cheat". "a" : : . . "a" : : . "cheat". . . "cheat" "cheat" "cheat". "cl" : : .

"cl" : Shows r ain tracelines for this many seconds (0 disables) r_raindensity : 0 : . "nf". r_printdecalinfo : cmd : : r_proplightingpooling : -1 : . "cheat".static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_radiosity : 4 : . "cheat" : r_lightcachemodel : -1 : . "cheat". "cheat". 0 turns off interpolation r_lightmap : -1 : . "rep". "nf". "cl" : How muc h sideways velocity rain gets. "cheat". "cheat". r_RainSimulate : 1 : . "cheat" : Activat e/deactivates spew about what the occlusion system is doing. "cl" : r_RainSideVel : 10 : . "c l" : r_lightcache_invalidate : cmd : : r_lightcache_numambientsamples : 162 : . "cheat". "cheat" : r_nohw : 0 : . "cheat". "cheat" : Control s the speed of light interpolation. 1 . "cheat" : Allow l ights to influence lightcaches beyond the lights' radii r_lightcachecenter : 1 : . "cheat". "cl" : Enable/ . "cheat". "cheat" : r_nosw : 0 : . r_occlusionspew : 0 : . "cl" : Enable/ disable IsInAir() check for rain drops? r_RainDebugDuration : 0 : . "cheat". "cl" : Enable/ disable rain profiling. "cl" : r_RainProfile : 0 : . "cl" : r_RainHack : 0 : . "cheat" : Open al l portals r_PortalTestEnts : 1 : . "cl" : r_JeepViewDampenDamp : 1 : . "cheat" : r_novis : 0 : . This determines the far clipping plane r_modelwireframedecal : 0 : . "nf". "cheat". "cl" : Set the max dimension for the map. "cheat" : r_lightinterp : 5 : . "cheat". r_mapextents : 16384 : .off . "cheat". r_RainRadius : 1500 : . "cl" : r_rainalphapow : 0 : . "c l" : r_JeepViewDampenFreq : 7 : . "cheat" : Set thi s to revert to HL2's method of selecting lights r_partition_level : -1 : .r_JeepViewBlendToTime : 1 : . "cheat". "cheat" : Display s a particular level of the spatial partition system. "cl" : r_RainCheck : 0 : . "c l" : r_JeepViewZHeight : 10 : . "cheat" : r_lightstyle : -1 : . r_portalsopenall : 0 : . 6 sam r_rainalpha : 0 : . Use -1 to disable it. "cheat" : 0 . r_oldlightselection : 0 : . "cl" : r_rainlength : 0 : . "cheat". "cheat" : Lock th e PVS so you can fly around and inspect what is being drawn. "cheat" : r_lightwarpidentity : 0 : . "cl" : Clip en tities against portal frustums. "rep". "cheat". "cheat". "cheat" : Turn of f the PVS. "cheat" : r_lockpvs : 0 : . "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor : 1000 : . "rep". "cheat" : 0: no r adiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 sample s 3: 162 samples for static props.

: Set sha : some sh : Set sha : Set sha : Set sha "cheat". "cl" : Snow. . . r_SnowEnable able r_SnowEndAlpha r_SnowEndSize r_SnowFallSpeed ll speed scale. "cl" : Snow En : . "cl" : Snow. . r_rainspeed r_RainSplashPercentage r_rainwidth r_randomflex r_screenoverlay ecified material as an overlay r_shadow_debug_spew r_shadow_deferred deferred shadow rendering r_shadowangles dow angles r_shadowblobbycutoff adow stuff r_shadowcolor dow color r_shadowdir dow direction r_shadowdist dow distance r_shadowfromanyworldlight r_shadowfromworldlights_debug r_shadowids r_shadows_gamecontrol r_shadowwireframe r_showenvcubemap r_showz_power r_skin r_skybox the rendering of sky boxes r_slowpathwireframe r_SnowColorBlue r_SnowColorGreen r_SnowColorRed r_SnowDebugBox bug Boxes. "cheat". "cheat" : Toggle : : : : : : : : : : : : : : : : : : : . : . Snow. . Snow. "cl" : "cheat". Snow. Snow. "cheat". "cheat". Snow De : 1 : 255 : 0 : 1 : : : : : : : : : : : : : : 256 1024 500 1 1 8192 256 1 25 1 0 384 512 cmd : . . "cheat". "cl" : : . "cheat". "cheat". . r_SnowInsideRadius r_SnowOutsideRadius r_SnowParticles r_SnowPosScale r_SnowRayEnable r_SnowRayLength r_SnowRayRadius r_SnowSpeedScale r_SnowStartAlpha r_SnowStartSize r_SnowWindScale r_SnowZoomOffset r_SnowZoomRadius r_sse2 disable SSE2 code r_swingflashlight r_updaterefracttexture r_vehicleBrakeRate : : : : : 600 20 0 0 cmd : : : : : . "cheat". "cheat". "cheat". "cl" : "cheat". . : . "cheat". "cl" "cl" "cl" "cl" : : : : : Snow. . . "cheat". "cheat". . . . "cheat".disable rain simulation. Snow. "cl" : : . Snow. "cl" : : . "cheat". Enable/ : 1 : 1 : 1 : . . "cheat". . "cheat". "cheat". . . "cheat". . Snow. Snow. "cheat" : . "cl" : "cheat" : : Draw sp : 0 : 0 : cmd : cmd : cmd : cmd : cmd : : : : : : : : : : : : : : 0 0 0 -1 0 0 1 0 1 0 200 175 150 0 : . "cl" : Snow fa : : : : : : : : : : : : : : . . Snow. Snow. "sv". Snow. . "cheat". . Snow. . "cheat". "cl" : "cheat". . Snow. "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" "cl" : : : : : : : : : : : : : : Snow. "cheat". . "cl" : Enable "cheat" "cheat". "cheat". Snow. . . "cl" : "cheat" : "cheat" : "cheat" : "cheat" : "cheat" : "cheat" : "cheat". "cheat". "cheat". . . .

"cheat" : info_su rvivor_rescue ents will be considered if they are this close to the leading surv ivor rescue_ignore_distance : 2000 : . "cheat" : Dead su rvivors are checked to start calling for help this often rescue_min_dead_time : 60 : . "cheat" : r_visualizetraces : 0 : . "cheat". reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reloa d). "cheat". it will be triggered . "cl" : Acceler ation to last living velocity given to new ragdolls rate : 30000 : . "cl" : List al l clientside simulations and time . "sv". "user" : Max byt es/sec the host can receive data rcon : cmd : : Issue a n rcon command. "sv". "cl" : List al l clientside entities thinking and time . "rep". "c l" : r_visocclusion : 0 : .will report and turn itself off. +reload : cmd : : -reload : cmd : : removeid : cmd : : Remove a user ID from the ban list. "sv". report_clientthinklist : 0 : . "cl" : r_VehicleViewDampen : 1 : . "nf". r_visualizelighttraces : 0 : . "norecord" : remote console password. "cheat". "cheat". he stops calling for help rescue_interval : 2 : . "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescu e him rescue_finale_ignore_distance : 4000 : . removeip : cmd : : Remove an IP address from the ban list. record : cmd : : Record a demo. "sv". "cheat". "sv". "cheat" : If livi ng survivors are this far past a rescuable survivor.will report and turn itself off. "sv". recompute_speed : cmd : : Recompu tes clock speed (for debugging purposes). "cheat" : Activat e/deactivate wireframe rendering of what the occlusion system is doing. "cheat" : radialmenu : cmd : : Opens a radial menu ragdoll_velocity_multiplier : 0 : . "sv". "cheat" : if a su rvivor gets this close to an active info_survivor_rescue. "cheat" : Duratio n in seconds a survivor must be dead before being rescuable rescue_range : 1000 : . report_entities : cmd : : Lists a ll entities report_simthinklist : cmd : : Lists a ll simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists a ll touchlinks rescue_distance : 4500 : . he stops calling for help rescue_finale_spawn_range : 4000 : . "cheat" : If livi ng survivors are this far past a rescuable survivor. "cheat" : r_visualizelighttracesshowfulltrace : 0 : . report : cmd : : report_cliententitysim : 0 : .r_VehicleViewClamp : 1 : . rcon_password : 0 : .

rr_remarkable_world_entities_replay_limit : 1 : . restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on rest art). "sv". save_finish_async : cmd : : say : cmd : : Display player message say_team : cmd : : Display player message to team sb_add : cmd : : Add a S urvivor Bot. "sv". "a". retry : cmd : : Retry c onnection to last server. "cheat" : info_su rvivor_rescue ents will be considered if they are this close to the leading surv ivor rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags rescue_vs : 0 : . "cheat" : rr_followup_maxdist : 1800 : . "cheat" : Whe n computing respondents for a 'THEN ANY' rule. "sv". "sv". "cheat" : If nonz ero.rescue_show : cmd : : Shows d ebugging info for info_survivor_rescue ents rescue_spawn_flow : 400 : . always run in VS mode sb_battlestation_give_up_range_from_human : 1500 : . "sv". "cheat" : sb_close_threat_range : 200 : . "sv". "sv". "cheat" : TLK_RE MARKs will be dispatched no more than this many times for any given info_remarka ble rr_thenany_score_slop : 0 : . "sv". +right : cmd : : -right : cmd : : rope_min_pixel_diameter : 2 : . "cheat" : Allow a team of nothing but bots sb_always_hurry_vs : 1 : . "sv". "sv". "cheat" : Delay b efore yelling when activating rescue_yell_interval : 6 : . "cheat" : 'then A NY' or 'then ALL' response followups will be dispatched only to characters withi n this distance. "cheat" : sb_battlestation_human_hold_time : 4 : . "cheat" : Rescue closets in vs mode rescue_yell_delay : 1 : . "cheat" : sb_crouch : 0 : . all rule-matching scores within t his much of the best score will be considere save : cmd : : Saves c urrent game. "sv". "sv". never walk. "cheat" : Forces . "cheat" : sb_combat_saccade_speed : 1000 : . "sv". "sv". rr_reloadresponsesystems : cmd : : Reload all response system scripts. "cheat" : How lon g the nearest human must hold their place before SurvivorBots will re-evaluate t heir Battlestations sb_close_checkpoint_door_interval : 2 : . "cheat" : Interva l at which an info_survivor_rescue yells for help reset_gameconvars : cmd : : Reset a bunch of game convars to default values respawn_entities : cmd : : Respawn all the entities in the map. "sv". "sv". sb_all_bot_team : 0 : . "cheat" : info_su rvivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor rescue_spawn_range : 2000 : .

"cheat" : How qui ckly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_normal : 2 : . "cheat" : sb_max_battlestation_range_from_human : 750 : . "sv". "cheat" : sb_hold_position : 0 : . "cheat" : Stop al l SurvivorBots from moving sb_move_to_cursor : cmd : : Sends s urvivor bots to cursor target sb_narrow_corridor_width : 100 : . "sv".survivor bots to crouch sb_debug_apoproach_wait_time : 5 : . "cl" : I f true. "cheat" : sb_neighbor_range : 300 : . "sv". "sv". "sv". "sv". "cheat" : Survivo rBots won't scavenge items farther away from the group than this sb_min_attention_notice_time : 0 : . "cheat" : How lon g a SurvivorBot waits once it reaches its debug move-to spot sb_debug_buddy : 0 : . "cheat" : How qui ckly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friendlyfire : 0 : . "sv". "sv". "cheat" : How clo se a friend needs to be to feel safe sb_normal_saccade_speed : 350 : . survivor bot will be doing a perf-crawl walk through the map sb_perf_crawl_ang : 5 : . "sv". "cheat" : sb_dont_bash : 0 : . "cheat" : sb_perf_crawl : 0 : . "sv". "sv". "cheat" : Distanc e between perf-crawl snapshots in the map . "sv". sb_friend_immobilized_reaction_time_expert : 0 : . "sv". "sv". "sv". "cheat" : If some one looks at me longer than this. "rep". "cheat" : How q uickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_vs : 0 : . "sv". "sv". "cheat" : Rotatio n angles at perf-crawl snapshots in the map sb_perf_crawl_dist : 128 : . "cheat" : sb_max_scavenge_separation : 750 : . "cheat" : sb_debug_locomotion : 0 : . "sv". "cheat" : sb_debug_team_avoidance : 0 : . "sv". "cheat" : sb_far_hearing_range : 1500 : . "sv". "cheat" : sb_give : cmd : : Give an item to each Survivor bot sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot sb_hindrance_range : 150 : . "cheat" : Force S urvivorBots to not bash sb_dont_shoot : 0 : . "sv". "sv". "sv". "sv". "cheat" : sb_near_hearing_range : 500 : . "cheat". I'll notice sb_min_orphan_time_to_cover : 1 : . "cheat" : sb_flashlight : 0 : . "sv". "cheat" : sb_move : 1 : . "sv". "cheat" : How q uickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_hard : 1 : . "cheat" : Forces survivor bots to fire continuously sb_path_lookahead_range : 300 : . "sv". "sv". "sv". "sv". "cheat" : Forces survivor bots to use flashlights (-1 to force off) sb_follow_stress_factor : 0 : . "cheat" : sb_enforce_proximity_range : 1500 : . "sv". "sv". "cheat" : Force S urvivorBots to not fire their weapons sb_enforce_proximity_lookat_timeout : 10 : . "cheat" : sb_debug_retreat : 0 : . "cheat" : sb_open_fire : 0 : . "cheat" : Force S urvivorBots to stand still sb_locomotion_wait_threshold : 10 : . "cheat" : sb_force_max_intensity : cmd : : Force i ntensity of selected SurvivorBot to maximum level. "sv".

"cheat" : Forces survivor bots to stand still sb_takecontrol : cmd : : Take co ntrol of a bot. "sv". "rep". "cl" : Mouse s ensitivity. "sv" : Show wh en a vcd is playing but normal AI is running. "cheat" : Too far to be a threat. "cheat" : sb_use_button_range : 1000 : . "sv". scene_showlook : 0 : . "cheat" : sb_threat_exposure_walk : 50000 : . "cheat" : How lon g Boomer vomit/explosion gore blinds us scene_flush : cmd : : Flush a ll . biker. "sv". "cheat" : sb_threat_far_range : 600 : . "sv". "cheat" : How clo se to the arrival point of the rescue vehicle SurvivorBots try to get sb_separation_danger_max_range : 600 : . "cheat" : Too clo se for comfort. "sv". "sv". "sv". "cheat" : sb_sidestep_for_horde : 0 : . . "a". "sv". "sv". "cheat" : A Survi vor teammate this far away needs to be gathered back into the group sb_separation_danger_min_range : 500 : . scene_showunlock : 0 : . "sv". "cheat" : sb_threat_very_far_range : 1500 : . low perf places will be dumped sb_perf_dump_bots : 0 : . even for boss infected sb_unstick : 1 : . "cl" : sb_reachability_cache_lifetime : 3 : . scene_showmoveto : 0 : . "a". "cheat" : Desired distance between Survivors sb_show_threat_areas : 0 : . "sv". "sv". select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE. manager sb_pushscale : 1 : . "sv". "sv". "sv". "a". "sv". "cheat". sb_threat_close_range : 150 : . "cheat". "sv". "a". "cheat" : Very cl ose range for threats sb_threat_exposure_stop : 200000 : . girl. "cheat" : Close e nough to be a threat if near several other threats sb_threat_medium_range : 300 : . "sv". "cheat". "cheat" : Force S urvivorBots to be replaced after this many seconds for stress testing sb_rescue_vehicle_loading_range : 300 : . "cheat" : sb_replacement_interval : 0 : . "cheat" : A Survi vor teammate this far away is straying from the group sb_separation_range : 200 : . "cl" : I f true. "cheat" : How muc h time is spent at each perf-crawl spot/ang in the map sb_perf_dump : 0 : . sensitivity : 3 : . show the directions of look events. select_with_attribute : cmd : : Selects areas with the given attribute. even when neutral sb_threat_very_close_range : 150 : . "sv" : When pl aying back. "sv". "cheat" : Allow s idestepping left/right to acquire common infected targets sb_stop : 0 : . "rep".vcds from the cache and reload from disk. "rep". "cheat" : sb_vomit_blind_time : 5 : . "sv" : When mo ving.sb_perf_crawl_time : 1 : . +score : cmd : : -score : cmd : : screenshot : cmd : : Take a screenshot. select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas. "sv". "cl" : W hich bots to use for dumping: namvet. show the end location.

-showbudget_texture : cmd : : +showbudget_texture : cmd : : -showbudget_texture_global : cmd : : +showbudget_texture_global : cmd : : showbudget_texture_global_dumpstats : cmd : : Dump al l items in +showbudget_texture_global in a text form showconsole : cmd : : Show th e console. "cheat" : shout_view_target_threahold : 0 : . "sv". "sv". setinfo : cmd : : Adds a new user info value setmaster : cmd : : add/rem ove/enable/disable master servers setmodel : cmd : : Changes 's player's model setpause : cmd : : Set the pause state of the server. shake : cmd : : Shake t he screen. setpos : cmd : : Move pl ayer to specified origin (must have sv_cheats). "sv". "cheat" : shout_make_way_interval : 2 : .server_game_time : cmd : : Gives t he game time in seconds (server's curtime) setang : cmd : : Snap pl ayer eyes to specified pitch yaw <roll:optional> (must have sv_cheats). "cheat" : shout_min_use_range : 200 : . "sv". shake_stop : cmd : : Stops a ll active screen shakes. setpos_exact : cmd : : Move pl ayer to an exact specified origin (must have sv_cheats). "cheat" : shout_min_special_warn_interval : 5 : . "cheat" : shout_threat_range : 500 : . "cheat" : Shows t rigger brushes showtriggers_toggle : cmd : : Toggle show triggers -showvprof : cmd : : . shout_going_to_die_interval : 20 : . "cheat" : show_menu : cmd : : Opens a menu +showbudget : cmd : : -showbudget : cmd : : showbudget_texture : 0 : . setpos_player : cmd : : Move sp ecified player to specified origin (must have sv_cheats). "sv". "sv". "cheat" : shout_min_warn_interval : 10 : . "sv". setang_exact : cmd : : Snap pl ayer eyes and orientation to specified pitch yaw <roll:optional> (must have sv_c heats). showGameSettings : cmd : : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] showpanel : cmd : : Shows a viewport panel <name> -showscores : cmd : : +showscores : cmd : : showtriggers : 0 : . "cheat" : shout_max_warn_range : 2000 : . "sv". "sv". "sv". "cheat" : Enable the texture budget panel. "cheat" : shout_view_motion_threshold : 0 : .

"cl" skill : 1 : . "a" : snd_dump_filepaths : cmd : : snd_dumpclientsounds : cmd : : unds to console snd_filter : 0 : . "cheat" : singlestep : 0 : . "a" : snd_list_mix_groups : cmd : : l mix groups to dev console. "a" : snd_duckerthreshold : 0 : . "cheat" : snd_gain_max : 1 : . "sv". "a" : snd_duckerreleasetime : 2 : . "cheat" : snd_gain_min : 0 : . "cheat" : dB loss per 1200 units snd_gain : 1 : . snd_list_mixers : cmd : : l mixers to dev console. "user" : olume snd_obscured_gain_dB : -2 : . "cheat" : snd_foliage_db_loss : 4 : . slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : Smoker_escape_range : 750 : . "sv". "sv". "rep". "sv". "a". "cheat" : shriek_shake_duration : 2 : . "a" : snd_musicvolume : 1 : . "sv". "cheat" : shriek_shake_frequency : 5 : . "cheat" : snd_pitchquality : 1 : . "cheat" : snd_getmixer : cmd : : a related to mix group matching string snd_legacy_surround : 0 : . "a" : ill level (1-3). "cheat" : snapto : cmd : : snd_async_flush : cmd : : ll unlocked async audio data snd_async_showmem : cmd : : ync memory stats snd_async_showmem_music : cmd : : ync memory stats for just non-streamed music snd_async_showmem_summary : cmd : : ief async memory stats snd_duckerattacktime : 0 : .+showvprof : cmd : : shriek_shake_amplitude : 10 : . "a" : snd_ducktovolume : 0 : . "cheat" : ine in single step mode ( set next to 1 to advance a frame ) sk_autoaim_mode : 1 : . "a". "a" : snd_play_in_out : cmd : : ne of two sounds from entity depending on players in/out location snd_playsounds : cmd : : unds from the game sounds txt file at a given location Run eng : Game sk Flush a Show as Show as Show br Dump so foliage Get dat List al List al Music v Plays o Play so . "cheat" : smoker_tongue_delay : 1 : . snd_mixahead : 0 : .

txt snd_rebuildaudiocache : cmd : : rebuild audio cache for current language snd_refdb : 60 : . snd_setmixlayer_amount : cmd : : Set nam ed mix layer mix amount. snd_setsoundparam : cmd : : Set a s ound paramater snd_showstart : 0 : . snd_setmixlayer : cmd : : Set nam ed Mixgroup of named mix layer to mix vol.txt file. "a". solo. soundscape_debug : 0 : . soundscape_fadetime : 1 : . "cheat" : Referen ce dB at snd_refdist snd_refdist : 36 : . "cheat" : Referen ce distance for snd_refdb snd_restart : cmd : : Restart sound system. mute. red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps t he client's soundscape data. "a". snd_visualize : 0 : . "user". solo. "cheat" : snd_prefetch_common : 1 : : Prefetc h common sounds from directories specified in scripts/sound_prefetch. "cheat" : Show so unds location in world snd_writemanifest : cmd : : If runn ing a game. soundinfo : cmd : : Describ e the current sound device. "cl" : Amount to adjust the chase cam's distance on a zoom request spec_cinematic : 0 : . instead of his eye position. "sv". soundlist : cmd : : List al l known sounds. draws lines to all env_soundscape entities. "a". "cl" : spec_freeze_distance_max : 200 : . "cl" : spec_centerchasecam : 0 : . "cheat" : snd_soundmixer_flush : cmd : : Reload soundmixers. "user". "a". spec_allowroaming : 0 : . in chase came mode spec_chasedistancestep : 10 : . snd_setmixer : cmd : : Set nam ed Mixgroup of current mixer to mix vol.snd_pre_gain_dist_falloff : 1 : . Green lines show the active sounds cape. "cl" : Maximum random distance from the target to stop when framing them in observer freeze ca . "cl" : Looks a t the target player's center. mute. "cheat". outputs the precache manifest for the current level sndplaydelay : cmd : : soundfade : cmd : : Fade cl ient volume. "cheat" : When on . "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes spawnboomermenu : cmd : : Show th e Spawn Mode menu for boomers spawnhuntermenu : cmd : : Show th e Spawn Mode menu for hunters spawnmodemenu : cmd : : Show th e Spawn Mode menu spawnsmokermenu : cmd : : Show th e Spawn Mode menu for smokers speak : cmd : : Play a constructed sentence. "cheat".

N O ONLINE SUPPORT ss_map : cmd : : Start p laying on specified map with max allowed splitscreen players. "cl" : Enables Split Screen support. stopsound : cmd : : . "rep".vertical (only allowed in widescr star_memory : cmd : : Dump me mory stats startdemos : cmd : : Play de mos in demo sequence.recommended settings base on the width.horizonta l. 2 . "cheat". spec_freeze_distance_min : 96 : . "a". "cl" : Use tea m color correction even when spectating in vs mode spec_keep_team_glows : 1 : . spec_help : cmd : : Show sp ectator help screen spec_keep_team_cc : 1 : .m. spec_freeze_traveltime : 0 : . "cl" : T ime spend frozen in observer freeze cam. "cheat". and we're not in developer stats : cmd : : Prints server performance variables stats_nexthighlight : cmd : : status : cmd : : Display map and connection status. but only if no other level is b eing loaded. stop : cmd : : Finish recording demo. 1 . "a". ss_splitmode : 0 : . spec_freeze_time : 4 : . "rep". Play Single Player now launches into split screen mode. startupmenu : cmd : : Opens i nitial menu screen and loads the background bsp. "cheat". "cl" : Two pla yer split screen mode (0 . "cheat". stopdemo : cmd : : Stop pl aying back a demo. startmovie : cmd : : Start r ecording movie frames. "cl" : Use tea m glows even when spectating in vs mode spec_menu : cmd : : Activat es spectator menu spec_mode : cmd : : Set spe ctator mode spec_next : cmd : : Spectat e next player spec_player : cmd : : Spectat e player by name spec_pos : cmd : : dump po sition and angles to the console spec_prev : cmd : : Spectat e previous player spec_scoreboard : 0 : . "cl" : T ime taken to zoom in to frame a target in observer freeze cam. "cheat". "cl" : spec_target : cmd : : spec_target_clear : cmd : : +speed : cmd : : -speed : cmd : : spike : cmd : : generat es a fake spike ss_enable : 0 : . "cl" : Minimum random distance from the target to stop when framing them in observer freeze ca m.

"rep". "rep". "cheat" : survivor_friendly_fire_factor_expert : 1 : . "sv". "cheat" : survivo rs are not calm for this many seconds after seeing an enemy survivor_calm_weapon_delay : 5 : . "sv". "cheat" : survivor_ff_avoidance : 0 : . "cheat" : survivo rs are not calm for this many seconds after firing survivor_commando_factor : 2 : . "cheat" : survivo rs are not calm for this many seconds after switching weapons survivor_calm_intensity : 0 : . "sv". "cheat" : survivor_ff_avoidance_yaw : 10 : . survivor_drag_type : 0 : . "cheat" : survivo rs are not calm for this many seconds after taking damage survivor_calm_deploy_delay : 2 : . "cl" : . "rep". "sv". "sv". "cl" : After s taring an object for this many seconds. "cheat". "sv". "a". survivor_friendly_fire_factor_easy : 0 : . "cheat" : 0: no d ragging. "cheat" : How muc h a Survivor is slowed when hit by an Infected survivor_debug_active_area_set : 0 : . "cheat" : Flame d amage multiplier survivor_calm_damage_delay : 5 : . "cheat" : Flame d amage multiplier survivor_burn_factor_expert : 1 : . "sv". "cheat" : survivo rs are not calm if their intensity level is above this point survivor_calm_no_flashlight : 1 : . "sv". "cheat". "sv". "sv". "sv". "cl" : survivor_crouch_speed : 75 : . "cheat" : survivor_friendly_fire_factor_normal : 0 : . "cheat" : survivor_ff_avoidance_pitch : 20 : . "sv". "sv". "cheat". "rep". a survivor will say a smartlook concept for it if available. "sv". "cl" : M ultiplier to speed when we are dragging somebody. to keep the weapon pointing al ong the flashlight beam survivor_calm_recent_enemy_delay : 5 : . 1: short tug. "sv". "sv". stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. "cl" : survivor_autolook_voc_delay : 1 : . "cheat" : survivor_drag_speed_multiplier : 0 : . "sv". "sv". "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor survivor_accuracy_upgrade_factor : 0 : . "sv". "cheat" : survivor_fumes_run_speed : 85 : . "sv". "cheat" : survivor_debug_in_combat : 0 : . "cheat" : survivor_ff_tolerance : 26 : .stopsoundscape : cmd : : Stops a ll soundscape processing and fades current looping sounds +strafe : cmd : : -strafe : cmd : : stringtabledictionary : cmd : : Create dictionary for current strings. "sv". "sv". "cheat" : survivor_debug_visibility : 0 : . suitvolume : 0 : . "cl" : survivor_damage_speed_factor : 0 : . "cheat" : survivor_fog_vocalize_percent : 0 : . "sv". "cheat". "cheat" : The per cent of the fog end distance that stops vocalizations. survivor_burn_factor_easy : 0 : . "sv". "cheat". "rep". "cheat" : survivor_crawl_speed : 15 : . "cheat" : Flame d amage multiplier survivor_burn_factor_normal : 0 : . "sv". "sv". "cheat" : Flame d amage multiplier survivor_burn_factor_hard : 0 : . 2: continuous drag survivor_extra_damage_ammo_factor : 1 : . "cheat" : survivor_friendly_fire_factor_hard : 0 : . "cheat". "cheat" : survivo rs are not calm if they have their flashlight on.

"cheat". "rep". "cheat" : survivor_groupie_regenerate_rate : 0 : . "cheat" : survivor_speed : 210 : . "cheat". overriding weapon. "cheat". "cheat". "sv". "sv". "cheat" : Max dis tance a stationary. "cheat" : Hunters must be lunging this fast to stagger a survivor. "rep". "cl" : survivor_intensity_decay_threat_range : 750 : . "cheat". "cheat". survivor_incapacitated_cycle_time : 0 : . "sv". "cheat" : survivor_hanging_eye_height : 85 : . "cheat". "cheat" : survivor_it_duration : 20 : . "cheat". "cheat" : survivor_team_hit_yaw_max : 10 : . "rep". "sv". "cl" : M ultiplier to reload time when incapacitated. "rep". "sv". "cl" : survivor_push : 0 : . "sv". "cl" : survivor_still_penalty : 3 : . "cheat". "rep". "sv". "sv". "cheat" : survivor_incapacitated_accuracy_penalty : 0 : . "cheat" : . "sv". "rep". "cheat" : survivor_revive_health : 30 : . "sv". "cheat". "cheat". "rep". "cheat" : survivor_limp_health : 40 : . survivor_incapacitated_dizzy_timer : 2 : . "sv". "cheat" : survivor_ledge_scales_health : 1 : . survivor_no_pounce_or_hang : 0 : . "cheat". "cl" : H ow often our incap'd dizzy-drift changes directions. "rep". "cl" : survivor_helping_hand_inhibit_duration : 1 : . "cl" : survivor_limp_walk_speed : 85 : . "sv". "cheat". "cl" : survivor_incapacitated_reload_multiplier : 1 : . "cheat" : survivor_max_tug_distance : 300 : .survivor_fumes_walk_speed : 85 : . "rep". "rep". survivor_max_lunge_stagger_speed : 220 : . "cheat" : How muc h less temp health you get each revive. "sv". "cheat" : survivor_team_hit_pitch_max : 10 : . how much bump we add to a incap'd player's mouse. "rep". survivor_max_tongue_stagger_distance : 200 : . "sv". "cheat". "rep". "sv". "rep". survivor_shove_teammates : 0 : . "cheat". "rep". "cheat" : survivor_max_tug_duration : 1 : . "sv". "cl" : survivor_min_lunge_stagger_speed : 50 : . "cheat". "sv". "cl" : S peed boost from upgrade survivor_sprint_multiplier : 1 : . "cl" : F rom negative to positive this. "cl" : survivor_knockdown_roll : -20 : . "cheat" : survivor_intensity_recent_enemy_duration : 5 : . "rep". "cl" : survivor_hitsound_interval_timer : 0 : . "cheat". "rep". "cl" : survivor_hanging_from_tongue_eye_height : 40 : . "cheat" : survivor_revive_duration : 5 : . "sv". "cheat". "cheat" : Hunters lunging this fast stagger survivors with full power. "cheat" : survivor_min_local_yaw : -45 : . "cheat". "cheat" : survivor_pounce_victim_eye_height : 12 : . "cl" : survivor_groupie_range : 350 : . "sv". "cheat" : survivor_max_tongue_stagger_duration : 1 : . survivor_incapacitated_roll : 20 : . "cheat". "sv". "cheat" : survivor_team_hit_pitch_min : -10 : . "rep". "cl" : P enalty given for shooting while incapacitated. "rep". "cl" : N ew cycle time (RoF) used when incapacitated. "sv". "rep". "cheat". "sv". "sv". "cheat" : How muc h temp health you get revived with. survivor_max_lunge_stagger_distance : 30 : . survivor_revive_successive_penalty : 0 : . survivor_incapacitated_dizzy_severity : 2 : . "cl" : survivor_max_incapacitated_count : 2 : . "cl" : survivor_limp_run_speed : 150 : . "sv". "sv". crouched survivor can stagger after being lunged. "cl" : A mount gun accuracy is affected when the view is not still survivor_stun_immunity_duration : 0 : . "sv". "rep". "cl" : survivor_incapacitated_max_yaw : 180 : . "cheat" : How man y times you can be incapacitated instead of killed between health kits. survivor_incapacitated_eye_height : 24 : . "cheat" : survivor_speed_boost_factor : 1 : .

"cheat" : How oft en to transmit our cycle to the client for corrections. "cheat" : Don't t est validity of a lag comp restore. "cheat". "sv". "cheat". "cl" : survivor_use_glow_range : 500 : . "cl" : sv_allow_lobby_connect_only : 1 : : If set. sv_lan : 0 : : Server is a lan server ( no heartbeat. "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : . "rep". sv_bonus_map_unlock : cmd : : Locks a bonus map. "rep" : Allow c heats on server sv_clearhinthistory : cmd : : Clear m emory of server side hints displayed to the player. may not connect direc tly. "cl" : survivor_upgrade_quickdraw : 0 : . "cheat". sv_disable_querycache : 0 : . "cheat" : survivor_unstoppable_speed : 150 : . "nf". sv_footstepinterval : 0 : . "rep". "a" : Force s erver side preloading. "cheat" : survivor_walk_speed : 85 : . "sp" : If set. "rep". no authentication. "sv". no team restrictions sv_alternateticks : 0 : . "rep" : Locatio n from which clients can download missing files sv_dumpstringtables : 0 : . sv_downloadurl : 0 : . "rep". "cheat". "rep". "cheat" : debug disable trace query cache sv_doors_push_players : 0 : . "cheat" : sv_findsoundname : cmd : : Find so und names which reference the specified wave files. "cheat" : survivor_vision_range_obscured : 750 : . sv_alltalk : 1 : . "cl" : sv_forcepreload : 0 : . sv_infinite_ammo : 0 : . "a" : Log ser ver information to only one file. "sv". sv_consistency : 1 : . players may only join this server from matchmaking lobby. a door will push players out of the way as it opens and closes. "cheat". "cl" : survivor_upgrade_accuracy : 0 : . "cl" : survivor_vision_range : 1500 : .survivor_team_hit_yaw_min : -10 : . "cheat". sv_logbans : 0 : . sv_bonus_map_complete : cmd : : Complet es a bonus map. just do it. sv_logecho : 1 : . "sv". "sv". "nf" : Players can hear all other players' voice communication. "a" : Echo lo g information to the console. "cheat". no non-class C addresses ) sv_log_onefile : 0 : . sv_logfile : 1 : . sv_allow_wait_command : 1 : . sv_cheats : 0 : . "rep". "sv". "cl" : P layer's active weapon will never run out of ammo sv_lagcompensationforcerestore : 1 : . "a" : Log ser . "cheat" : If true . "sv". server only simulates entities on even numbered ticks. "a" : Log ser ver bans in the server logs. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score. "rep" : Allow o r disallow the wait command on clients connected to this server. "nf" : Contact email for server sysop sv_crash : cmd : : Causes a server crash for testing sv_cycle_latch_timer : 0 : . "sv".

sv_noclipspeed : 5 : . "rep" : This se ts the minimum value for cl_cmdrate. "prot". sv_search_max_ping : 250 : : Maximum acceptable ping when lobby leader searches for dedicated servers. sv_mincmdrate : 0 : . "sv" : Skips S etupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_region : -1 : : The reg ion of the world to report this server in. sv_maxrate : 0 : . sv_logflush : 0 : . sv_pure_trace : 0 : : If set to 1. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. "a" : Folder in the game directory where server logs will be stored. sv_precacheinfo : cmd : : Show pr ecache info. "cheat" : If set. "rep". 2=server-only. sv_pure : cmd : : Show us er data. "rep" : (If sv_ mincmdrate is > 0). then you can noclip with the game paused (for doing screen shots. "nf". restrict search to only dedicated ser vers having the same sv_search_key. "cl" : sv_password : 0 : . "nf". "cl" : sv_noclipduringpause : 0 : . "nf". "a". "cheat" : Number of times blocked doors will try to close before becoming non-solid and forcing a close. the server will print a message whenever a client is verifying a CRC for a file. "cl" : I f cheats are enabled. "a". sv_search_max_results : 75 : : Stop se arching for dedicated servers once this many are found. sv_showfootsteps : 0 : . 3= both) sv_showhitboxes : -1 : . sv_prop_door_max_close_attempts : 8 : . "a". "rep" : Min ban dwidth rate allowed on server. "rep". sv_minrate : 5000 : . whenever a game ends. etc. sv_maxcmdrate : 40 : . 0 == unlimited sv_noclipaccelerate : 5 : .ver information in the log file. sv_pure_kick_clients : 1 : : If set to 1.). 0 == unlimited sv_memlimit : 0 : . "cl" : S hows client (red) and server (green) footsteps (1=client-only. "rep" : Max ban dwidth rate allowed on server. it will is sue a warning to the client. "rep". "sv". this sets the maximum value for cl_cmdrate. "rep". "sv". Otherwise. "cheat". sv_logsdir : 0 : . the server will kick clients with mismatching files. sv_search_key : 0 : : When se arching for a dedicated server from lobby. "cheat". "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : : Is the server pausable. if the total memory used by the server is greater than th is # of megabytes. sv_pvsskipanimation : 1 : . the server will exit. 0 == unlimited. "a" : Flush t he log file to disk on each write (slow). "cheat" : Send se rver-side hitboxes for specified entity to client (NOTE: this uses lots of band .

"cheat".width. systemlinkport : 27030 : : System Link port tank_attack_range : 50 : . "sv". Separate tags with a comma. "a". sv_visiblemaxplayers : -1 : : Overrid es the max players reported to prospective clients sv_voiceenable : 1 : . "a". pu blic people will be able to join the ser sv_tags : 0 : . "sv". "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_hard : 35 : . "cheat" : sv_showtags : cmd : : Describ e current gametags. tank_auto_swing : 0 : . "cl" : sv_spectatoridletime : 3 : . "a". "rep". "cheat". "nf". "sv". "rep". "a". "a" : Highest unlocked game chapter. "cl" : tank_ground_pound_duration : 1 : . "cheat". "sv". only members of Steam group will be able to join the server when it's empty. "sv". "nf" : Server tags. "cheat" : Show la g compensated hitboxes whenever a player is lag compensated. "cheat" : tank_raffle_debug : 0 : . "cheat" : players have physics shadows even when sv_turbophysics is 1 sv_unlockedchapters : 1 : .txt system (server only) sv_soundscape_printdebuginfo : cmd : : print s oundscapes sv_specaccelerate : 5 : . sv_showlagcompensation : 0 : . "cl" : Curre nt name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. "rep". "cheat" : sv_turbophysics_shadow : 0 : . "cl" : tank_ground_pound_reveal_distance : 500 : . sv_tankpropfade : 1 : . "cheat" : sv_steamgroup : 0 : . sv_shutdown : cmd : : Sets th e server to shutdown when all games have completed sv_skyname : 0 : . "cl" : tank_burn_duration_expert : 40 : . "sv". "rep". "cl" : sv_specnoclip sv_specspeed : 1 : 3 : . "cl" : D istance from Survivor that tank triggers own swing. "cheat". "cheat". You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive : 0 : : If set. "nf". "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_normal : 30 : . "nf" : The ID of the steam group that this server belongs to. "nf" : sys_minidumpspewlines : 100 : : Lines o f crash dump console spew to keep. sv_showposeparams : 1 : . "rep". "cl" : : . use on listen server only). "cl" : F ill the tank raffle with dummy values for debugging . Used to provide extra information to clients when they're browsing for ser vers. "cheat" : Number of seconds a burning Tank takes to die tank_fist_radius : 15 : . "sv". "sv". "rep". "nf". "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_vs : 30 : . sv_soundemitter_flush : cmd : : Flushes the sounds. "a". "rep". "rep". "sv". "sv". "rep".

"cheat". "sv". "cheat". Tank adds this angle/distance when throwing tank_throw_max_loft_angle : 30 : . Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Lo op <loop name> . "sv". "cl" : R ange of the actual swing tank_swing_yaw : 80 : . "cheat" : How muc h to lead a moving target tank_throw_loft_rate : 0 : . "cl" : tank_swing_duration : 0 : . "rep". test_freezeframe : cmd : : Test th e freeze frame code. "cl" : M ultiplier for tank hitting a phys prop. "cl" : D uration of the actual swing tank_swing_fast_interval : 0 : . "sv". "rep". "rep". "cheat". Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test co mmand that drops an entity blocker out in front of the player. "print". "sv".loop back to the specified loop start point unconditionally. "print". "rep". "cheat" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. "user". "rep". Test_LoopCount : cmd : : Test_Lo opCount <loop name> <count> . "cheat" : tank_stuck_time_suicide : 10 : . "cheat" : tank_swing_arc : 180 : . tank_swing_range : 56 : . "sv". "sv". "cl" : I nterval between tank swings tank_swing_miss_interval : 1 : . "sv". "sv". "sv". team_desired : 0 : .loop back to the specified loop start point the sp ecified # of times. "user". "cheat" : Maximum loft angle for Tank throw angle adjustment tank_throw_min_interval : 8 : .tank_stuck_failsafe : 1 : . "cheat" : How far away our victim must be before we'll try to throw debris at them tank_throw_lead_time_factor : 0 : . "sv".loop back to the specified start point for the specified # of seconds. "sv". "cheat". "ss_added" : Desired team and team member name on server join terror_ammo_multiplier : 2 : . test_outtro_stats : cmd : : test_point : cmd : : . "cheat". "cheat". "cheat". "cl" : T ime from intent to swing that swing actually happens. "sv". "cl" : I nterval between tank swings when he is clearing zombies out of his path tank_swing_interval : 1 : . "rep". "cl" : I nterval between tank swings after a miss tank_swing_physics_prop_force : 4 : . "cheat" : Beyond no-loft range. "server _can_execute". Test_LoopForNumSeconds : cmd : : Test_Lo opForNumSeconds <loop name> <time> . "cheat" : tank_stuck_visibility_tolerance_suicide : 15 : . "cheat" : Margin of error for Easy mode Tank rock throws tank_throw_allow_range : 250 : . "rep". "rep". "rep". "cheat" : Minimum interval between Tank rock throws tank_visibility_tolerance_suicide : 60 : . "cheat". "sv". "cheat" : tank_stuck_visibility_tolerance_choose_new_target : 5 : . "ss" : Desired team and team member name on server join team_desired2 : 0 : . "server _can_execute". "cheat" : tank_stuck_time_choose_new_target : 2 : . "cheat" : tank_windup_time : 0 : . "cl" : tank_throw_aim_error : 100 : . "cheat".

Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : Test a hud element animation. timedemo_vprofrecord : cmd : : Play a demo and report performance info.test_progression_loop : 0 : . Test_StartScript : cmd : : Start a test script running. Arguments: <anim name> texture_budget_background_alpha : 128 : .. "cheat" : When lo oping.. Really just defines a named po int you can jump to. thirdperson : cmd : : Switch to thirdperson camera. Also record vprof data for the span of the de mo . warning is printed if this is exceeded. "a" : width i n pixels of the budget panel texture_budget_panel_x : 0 : . "cl" : Maximum think time in milliseconds. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. "sv". "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : . "cheat" : When lo oping. advance to the next map when reach end of campaign test_progression_loop_time : 3 : . 0-100> <token1> <token2.Denote the start of a loop. "cheat" : Allow a team of nothing but bots. "sv". advance through maps and loop back to start test_progression_loop_rotate_maps : 1 : . how many times to restart before moving to next campaign Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_Pr oxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_Ra ndomChance <percent chance. "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : .Roll the dice and mayb e run the command following the percenta Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_St artLoop <loop name> .. stay in each map for at most the amount of time. thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera. "sv". specified test_progression_restarts_before_rotate : 4 : . "a" : how tra nslucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : . "a" : number of pixels from the top side of the game screen to draw the budget panel think_limit : 10 : . in minutes. "sv".> . "rep". "cheat" : When lo oping and rotating. thread_test_tslist : cmd : : thread_test_tsqueue : cmd : : threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 threadpool_run_tests : cmd : : timedemo : cmd : : Play a demo and report performance info. "a" : number between 0 and 1 texture_budget_panel_height : 284 : .

tir_maxpitch : 15 : . "cheat" : How fas t a tongue flies through the air. "sv". "cl" : TrackIR Max Pitch tir_maxroll : 90 : . tongue_choke_damage_amount : 10 : . for debugging tongue_gravity_force : 4000 : . "sv". togglescores : cmd : : Toggles score panel tongue_allow_voluntary_release : 0 : . "cl" : TrackIR Max Yaw tir_maxz : 1 : . or cycles through a set of values. "sv". "sv". "cheat". tongue_fire_hit_mulligan : 0 : . "cheat". "sv". "rep". toggle_duck : cmd : : toggleconsole : cmd : : Show/hi de the console. and then exit timeleft : cmd : : prints the time remaining until the next mission timerefresh : cmd : : Profile the renderer. "cheat". "sv". tongue_force_break : 0 : . "cl" : D oes a bent tongue still need LOS from the bend point? tongue_break_from_damage_amount : 50 : . tongue_choke_damage_interval : 1 : . "cheat" : A trave . "cheat" : A miss or a wall hit will wait this long before pulling back. "cl" : T he speed that gravity tries to pull us downwards while being tongued. "sv". tongue_kill_smoker_on_detach : 1 : . tongue_bend_point_needs_LOS : 0 : . "sv". from the time he let s go. "cheat". tongue_fly_speed : 1000 : . and we broke for a good reason. "cheat" : How muc h damage to the smoker makes him let go of his victim. "cl" : TrackIR Max X tir_maxy : 6 : . tongue_health : 100 : . "rep". "cl" : H ow long a smoker must wait to shoot his tongue after a hit. "cheat" : Print d ebug info for tongue tongue_dropping_to_ground_time : 2 : . report performance info. "cheat". "cheat" : Do we k ill the smoker when they take enough damage to detach the tongue? tongue_los_forgiveness_time : 1 : . "rep". "sv". tongue_debug : 0 : . "cheat" : Tongue health tongue_hit_delay : 20 : .timedemoquit : cmd : : Play a demo. "cl" : I f we break after a hit this soon. "sv". "sv". "cl" : TrackIR Max Y tir_maxyaw : 90 : . "cheat" : How oft en the choke does damage. "cl" : TrackIR Max Z toggle : cmd : : Toggles a convar on or off. "sv". "cheat" : Can a S moker let go with his tongue by clicking or turning away? tongue_bend_point_deflection : 5 : . "cl" : TrackIR Max Roll tir_maxx : 4 : . "cheat". not a hit. "cheat". "cheat" : Force a n existing attached tongue to break. "cheat". "cheat". "rep". "sv". then treat as a miss for the fire timer. "cheat" : How wid e the cone is for a tongue hit. "cheat" : How muc h damage the choke does. "cheat" : How far off the first obstacle the tongue bends. tongue_cone_start_tolerance : 0 : . "cheat".

tongue_victim_max_speed : 175 : . "sv". "user" : Don't r eceive chat messages from other SourceTV spectators tv_port : 27020 : : Host So urceTV port tv_record : cmd : : Starts SourceTV demo recording. "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time. "cheat" : How lon g after the tongue disconnects will a player need to wait. "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time. "rep". tongue_player_dropping_to_ground_time : 1 : . to slow him down. "cheat". tongue_release_fatigue_penalty : 2500 : . "rep". start to hurt him. "cheat" : How lon g of the victim making no progress until we break the tongue. "cheat". "sv". tongue_no_progress_choke_early_ambush_delay : 0 : . tongue_vertical_choke_height : 40 : . tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tongue_no_progress_tolerance : 25 : . "sv". "sv".ling tongue can lose LOS for this amount of time and still hit. "cheat" : We won' t think about ground choking for this long after the hit. tongue_miss_delay : 15 : . "cheat" : Schedul e post-think operations to run at 10hz travel_distance : cmd : : Build t he shortest path from the previously marked area to the currently selected one a nd print the length of that path. "sv". "sv". So this plus Tongu eNoProgressChokeTime equals the earliest st tongue_no_progress_choke_early_delay : 1 : . "sv". start to hurt him. tv_clients : cmd : : Shows l ist of connected SourceTV clients. tongue_no_progress_break_interval : 10 : . . "sv". "sv". tongue_vertical_choke_time_off_ground : 0 : . "cl" : H ow long from tongue contact to tongue pulling. "cl" : H ow much someone's accuracy suffers while being dragged by a tongue. tongue_victim_accuracy_penalty : 0 : . "cheat" : How muc h fatigue the victim gets when released. "cheat" : Need to have victim off ground for this long to choke him. tv_enable : 0 : : Activat es SourceTV on server. "cheat" : Use a smaller delay if the smoker started choking us from behind. "sv". So this plus TongueNoP rogressChokeTime equals the earliest sta tongue_no_progress_choke_time : 0 : . "cheat" : How lon g of the victim making no progress until we start choking him. "rep". "cheat" : How far a smoker can shoot his tongue. "cheat" : How lon g a smoker must wait to shoot his tongue after a miss. "sv". "cheat" : DotProd uct between tongue and vertical required to start choking. tp_schedule_post_think : 1 : . tv_msg : cmd : : Send a screen message to all clients. "a". "sv". "cheat". "rep". "sv". tongue_range : 750 : . "sv". "sv". "cl" : T he fastest the tongue can get you going. tongue_no_progress_damage_interval : 0 : . "cheat" : Can the smoker tongue unbend? tongue_vertical_choke_dot : 0 : . tongue_unbend : 1 : . "cl" : A cceleration while tongued. tv_nochat : 0 : . "cheat". tongue_victim_acceleration : 30 : . tongue_start_pull_delay : 0 : . "cheat" : Need to have victim this high off ground to choke him.

"rep". versus_shove_fov_pounce_only : 0 : . "cl " : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_reloadscheme : cmd : : Reloads the resource files for the active UI window ui_showtitlesafe : cmd : : Display s the title safty bounds on the current frame ui_test_wait : cmd : : unbind : cmd : : Unbind a key. "a". tv_stop : cmd : : Stops t he SourceTV broadcast. unpause : cmd : : Unpause the game. "sv". tv_status : cmd : : Show So urceTV server status. "rep". "cheat". "cl" : Render physics collision models in wireframe vehicle_flushscript : cmd : : Flush a nd reload all vehicle scripts version : cmd : : Print v ersion info string. . vcollide_wireframe : 0 : . vgui_drawtree_clear : cmd : : vgui_dump_panels : cmd : : vgui_du mp_panels [visible] vgui_message_dialog_modal : 1 : . ui_posedebug_fade_in_time : 0 : . "norecord". "cheat". "cl" : I f set. user_context : cmd : : Set a R ich Presence Context: user_context <context id> <context value> user_property : cmd : : Set a R ich Presence Property: user_property <property id> users : cmd : : Show us er info for players on server. unbindall : cmd : : Unbind all keys. "cl" : A ngle that survivor shove will hit hunters versus_tank_bonus_health : 1 : . tv_stoprecord : cmd : : Stops S ourceTV demo recording. "cl " : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : . "cl" : vgui_spew_fonts : cmd : : vgui_togglepanel : cmd : : show/hi de vgui panel by name. "cheat". use : cmd : : Use a p articular weapon Arguments: <weapon_name> -use : cmd : : +use : cmd : : user : cmd : : Show us er data. "cheat". "cheat". "cheat" : Draws t he vgui panel hiearchy to the specified depth level. "norecord".tv_retry : cmd : : Reconne cts the SourceTV relay proxy. then versus_shove_hunter_fov is only used if the hunter being hit is poun cing versus_shove_hunter_fov : 90 : . "cheat" : -vgui_drawtree : cmd : : +vgui_drawtree : cmd : : vgui_drawtree : 0 : .

"cheat". "cl" : vis_debug : 0 : . "cl" : view_offset_up : -16 : . "cheat" : vismon_poll_frequency : 0 : . "a" : voice_inputfromfile : 0 : : Get voi ce input from 'voice_input. voxeltree_sphere : cmd : : View en tities in the voxel-tree inside sphere <Vector(center). "cheat" : vis_force : 0 : .wav' rather than from the microphone. "cl" : voice_enable : 1 : . "cheat". "sv". voxeltree_playerview : cmd : : View en tities in the voxel-tree at the player position. "cheat" : vismon_trace_limit : 12 : . "rep". Vector(max)>. "cheat". "rep". float(radius)>. voice_loopback : 0 : . "rep". "cl" : view_offset_forward : 8 : . "a" : voice_forcemicrecord : 1 : . "cl" : Enable/disable voice in this mod. vphys_sleep_timeout : cmd : : set sle ep timeout: large values mean stuff won't ever sleep vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a n ew budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle . "clientcmd_can_exec ute". voice_printtalkers : cmd : : voice d ebug. "a" : voice_vox : 0 : . "cl" : Voice c hat uses a vox-style always on -voicerecord : cmd : : +voicerecord : cmd : : voicerecord_toggle : cmd : : volume : 0 : .view_offset_down : 16 : . "cheat". "sv". "a" : Sound v olume vox_reload : cmd : : Reload sentences.wav' voice_scale : 0 : .txt file voxeltree_box : cmd : : View en tities in the voxel-tree inside box <Vector(min). "user". voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata. "cheat" : vm_debug : 0 : . "user" : voice_modenable : 1 : . "a". "a". "cheat". "sv". "a" : voice_spatialize : 0 : . "cl" : viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewani m_create viewanim_load : cmd : : load an imation from file viewanim_reset : cmd : : reset v iew angles! viewanim_save : cmd : : Save cu rrent animation to file viewanim_test : cmd : : test vi ew animation viewmodel_fov : 50 : . "cl" : Spatial izes voice chat voice_threshold : 2000 : . voxeltree_view : cmd : : View en tities in the voxel-tree. "sv".wav' and 'voice_decompr essed.

vprof_generate_report_budget : cmd : e a report to the console based on budget group. vprof_prevsibling : cmd : vprof_record_start : cmd : ecording vprof data for playback later. vprof_generate_report_AI : cmd : e a report to the console. vprof_generate_report_hierarchy : cmd : e a report to the console. "a" vprof_graphwidth : 512 : . vprof_playback_stop : cmd : aying back a recorded .vprof file.vprof file. vprof_generate_report_map_load : cmd : e a report to the console.vprof file. step to the next tick.vprof file. vprof_expand_all : cmd : the whole vprof tree vprof_expand_group : cmd : a budget group in the vprof tree by name vprof_generate_report : cmd : e a report to the console. step to the previous tick. vprof_generate_report_AI_only : cmd : e a report to the console. vprof_playback_start : cmd : laying back a recorded .VProf cache miss checking vprof_cachemiss_off : cmd : f VProf cache miss checking vprof_cachemiss_on : cmd : VProf cache miss checking vprof_child : cmd : vprof_collapse_all : cmd : e the whole vprof tree vprof_dump_counters : cmd : rof counters to the console vprof_dump_groupnames : cmd : he names of all of the vprof groups to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console. vprof_record_stop : cmd : cording vprof data vprof_remote_start : cmd : a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : existing remote VProf data request vprof_reset : cmd : he stats in VProf profiler vprof_reset_peaks : cmd : : Turn of : Turn on : : Collaps : Dump vp : Write t : Expand : Expand : Generat : Generat : Generat : Generat : Generat : Generat : : : : Turn of : Turn on : : Average : Start p : While p : While p : Stop pl : : Start r : Stop re : Request : Stop an : Reset t : Reset j . "a" vprof_nextsibling : cmd : vprof_off : cmd : f VProf profiler vprof_on : cmd : VProf profiler vprof_parent : cmd : vprof_playback_average : cmd : the next N frames. vprof_playback_step : cmd : laying back a . vprof_graphheight : 256 : . vprof_playback_stepback : cmd : laying back a .

vslm_l4d_vs_farm04_barn : 1 : . "cheat". "sv". "cheat" : Max dis tance of starting threat area in vs mode on the first map vs_threat_initial_distance_first_map_min : 8000 : . "rep". "rep". "cheat". "rep". "cheat" : Max dis tance of starting threat area in vs mode vs_threat_initial_distance_min : 3000 : . "cl" : V ersus mode score modifier. "sv". "rep". "sv". "cheat". "sv". "cheat". +walk : cmd : : -walk : cmd : : warp_all_survivors_here : cmd : : Warp al l survivors to the player's cursor warp_all_survivors_to_battlefield : cmd : : Warp al l Survivors to the battlefield warp_all_survivors_to_checkpoint : cmd : : Warp al l Survivors to the exit checkpoint warp_all_survivors_to_finale : cmd : : Warp al l Survivors to the finale radio warp_far_survivor_here : cmd : : Telepor t the farthest away Survivor to your cursor position warp_to_start_area : cmd : : Warp yo urself to a survivor spawn area weapon_reparse_client : cmd : : Reloads the weapon script files weapon_reparse_server : cmd : : Reloads . "rep". vslm_l4d_vs_farm03_bridge : 1 : . "cl" : V ersus mode score modifier. "cl" : V ersus mode score modifier. "cl" : V ersus mode score modifier. "cl" : V ersus mode score modifier. vslm_l4d_vs_hospital04_interior : 1 : . "rep". vslm_l4d_vs_hospital05_rooftop : 2 : . "rep". "cheat". "cl" : V ersus mode score modifier. "sv". vslm_l4d_vs_farm05_cornfield : 2 : . vtune : cmd : : Control s VTune's sampling. "cl" : V ersus mode score modifier.ust the peak time in VProf profiler vprof_unaccounted_limit : 0 : . "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : . "cheat" : Distanc e from the escape route for placing threats vslm_l4d_vs_farm01_hilltop : 1 : . vslm_l4d_vs_hospital01_apartment : 1 : . "cheat". "cl" : V ersus mode score modifier. "cheat" : Amount of damage done by a vs tank's melee attack vs_threat_initial_distance_first_map_max : 12000 : . "cheat". "cheat". vs_tank_damage : 24 : . "a" : Above t his many milliseconds render the label red to indicate slow code. "cl" : V ersus mode score modifier. "cheat" : Min dis tance of starting threat area in vs mode on the first map vs_threat_initial_distance_max : 8000 : . "rep". "cheat". "rep". "rep". vslm_l4d_vs_hospital03_sewers : 1 : . "cheat" : Min dis tance of starting threat area in vs mode vs_threat_radius : 200 : . "cl" : V ersus mode score modifier. "sv". vslm_l4d_vs_hospital02_subway : 1 : . "cheat". "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : . vslm_l4d_vs_farm02_traintunnel : 1 : .

"cheat" : . z_acquire_far_range : 2500 : . "a" : wipe_attributes : cmd : : Clear a ll attributes of selected area. "sv". "sv". "sv". "sv".optional x y z arguments for world position to add them z_added_light_debug : 0 : . "cheat". "sv".cfg. "cheat".cfg. "sv". "cheat" : z_avoidforce : 2500 : . "sv". "rep". wipe_nav_attributes : cmd : : Clear a ll nav attributes of selected area. "sv" : xbox_throttlebias : 100 : . "cheat" : z_avoid_max_range : 100 : . "cl" : z_avoidteammates : 1 : . "cheat" : z_allow_ai_to_use_abilities : 1 : . xbox_autothrottle : 1 : . "sv". "sv". "cheat" : Forces boss zombie bots to crouch z_boundary_clear_type : 1 : . "rep". Hunters wont pounce. "cheat" : 0 = flo odfill. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves c urrent game to a 360 storage device. "sv" : xbox_throttlespoof : 200 : . "a". "cheat" : If zero . writeip : cmd : : Save th e ban list to banned_ip. "cheat" : z_acquire_time_variance_factor : 0 : . "cheat" : z_acquire_near_range : 200 : . "cheat" : z_attention_range_sitting_modifier : 0 : . "cheat" : z_breakable_damage : 4 : . "rep". "cl" : z_boomer_near_dist : 180 : . "sv". "sv". "sv". "cheat" : Number of seconds a burning zombie takes to crisp z_camo_decay_rate : 0 : . "cheat" : z_acquire_near_time : 0 : . "cheat" : z_attention_range_lying_modifier : 0 : . "cheat" : z_burning_lifetime : 30 : . writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user. "sv" : xload : cmd : : Load a saved game from a 360 storage device. "cheat". "sv". "cheat" : z_alert_range : 1000 : . Tanks wont throw rocks. etc z_attack_flow_range : 1500 : . "cheat" : z_add : cmd : : Add an Infected . z_backspeed : 450 : . "sv". "cl" : z_boomer_gibs : 0 : . "sv". "cheat" : z_boundary_spread_speed : 200 : . "cheat" : z_boss_crouch : 0 : . "a". "sv". "rep". "cheat" : z_avoid_power : 10 : . "sv". "sv". "sv".the weapon script files windows_speaker_config : 6 : . "cl" : z_alert_dot : 0 : . "sv". "cl" : z_award_debug : 0 : . "cl" : How fas t the camouflage effect dies on ragdolls z_carry_max_mass : 250 : . "cheat". "sv". (0 1 2 3 for none yes-no th oughts every thought every spammy calc) z_background_limit : 20 : . "a". "cl" : z_chance : 60 : . "cheat". "sv". "cheat" : How man y common infected are on the background map at once. "cheat". 1 = new creep z_boundary_max_range : 5000 : . "cheat" : z_brawl_chance : 2 : . "cl" : G et debugging info on all award calcs to the console. "cheat". "sv". "rep". "cheat" : z_avoid_min_range : 30 : . "cheat".

"sv". "cl" : H ow often a cougher can cough. "sv". z_cough_cloud_radius : 175 : . z_credits_interval : 0 : . "sv". "sv". "sv". "cheat" : z_debug_climb : 0 : . "sv". "sv". "cheat" : z_deafen_radius_two : 150 : . "cheat" : z_debug_activities : 0 : . "cheat" : How far from center of smoke cloud makes you cough. "sv". "cheat" : 0=Anywh ere. "sv". z_cough_interval : 20 : . "sv". "sv". "cheat" : z_crouch_speed : 75 : . "cheat" : z_debug_breakables : 0 : . "cheat" : How man y common infecteds we can have at once. "cheat" : z_clear_range : 750 : . z_cough_cloud_initial_cough_delay : 0 : . "sv". "cheat" : Grace p eriod before player zombie is culled for being too far away z_deafen_radius_one : 100 : . "cheat" : z_debug_mob_spawn : 0 : .z_claw_hit_pitch_max : 20 : . "cheat" : z_debug_falling_damage : 0 : . 3=Specials in front. "cl" : z_cull_timeout : 5 : . "cheat" : z_clear_min_time : 0 : . "cheat" : z_deafen_radius_three : 200 : . "sv". "cheat" : You don 't cough after a smoke cloud has existed this long. "cheat" : z_debug_neighbors : 0 : . "cl" : H ow long a cougher continuously coughs for. "sv". "sv". "sv". lower will just slow. z_cooldown_spawn_safety_range : 1000 : . z_cough_fatigue : 3000 : . "cheat" : z_claw_hit_yaw_max : 20 : . "sv". "sv". "cheat" : z_debug : 0 : . "sv". "cheat". "sv". "cheat" : z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected z_debug_ledges : 0 : . "rep". z_common_limit : 30 : . "cheat" : You don 't cough until smoke cloud exists for this long. "sv". "sv". "cheat" : z_clear_max_time : 5 : . "sv". "rep". "sv". "cheat" : z_debug_avoid : 0 : . "cl" : S tamina impact of coughing. "rep". z_cough_duration : 5 : . "cheat" : z_clear_area_range : 300 : . "cheat". High number will pin in place for a long time. "cheat" : z_clear_min_time_range : 300 : . "cheat". "rep". 1=Behind. "cheat" : z_debug_spawn_ahead : 0 : . "cheat" : z_claw_hit_pitch_min : -20 : . "cheat" : z_close_target_notice_distance : 60 : . "cheat" : z_debug_escape_scan : 0 : . 6=Abo ve z_debug_spawnable_areas : 0 : . "sv". 4=Specials anywhere. "cheat" : z_debug_cull : 0 : . "sv". "sv". "cheat" : z_debug_spawn_set : -1 : . "cheat" : z_debug_path_stress_test : cmd : : Stresstests Path::Compute() on an Infected. "sv". "cheat" : z_claw_hit_yaw_min : -20 : . "cheat" : Draws a reas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the na v) . Optional argument is number of times to in voke Compute() z_debug_population : 0 : . "sv". "cheat". "sv". "sv". "sv". 2=IT. "sv". "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim. 5=Far Away. "sv". "cheat" : z_debug_fog : 0 : . "sv". "cheat" : z_cough_cloud_expire : 14 : . "sv".

"cheat" : Frustra tion will accumulate for this many seconds before forcing an AI tank takeover z_frustration_los_delay : 2 : . "cl" : z_frustration_blink_percent : 0 : . "cheat". Impossible) z_director_special_spawn_delay : 10 : . "sv". "cheat" : When co nsole spawning a tank automatically give it to a player. "cheat" : Ignore friendly fire that appears to be unintentional. "cl" : z_frustration_blink_rate : 10 : . "cl" : z_frustration_lifetime : 20 : . "sv". "cl" : z_escape_route_force_visible : 0 : . "cheat" : z_exploding_shove_min : 4 : . "sv". "cheat" : z_door_reopen_interval : 0 : . "cheat" : z_discard_min_range : 1000 : . "sv". "sv". "cheat" : z_falling_land_forward_speed : 200 : . "sv". z_decals : cmd : : Splat d ecals on all infected z_density_region_length : 1500 : . "sv". "cheat" : Interva l at which blocked doors will try to reopen z_escape_route_alpha : 25 : . "sv". "sv". "cl" : z_friendly_fire_forgiveness : 1 : . "sv". "cheat" : When an infected starts punching its victim. "sv". "sv". "cl" : D o we want tracers at all? z_dont_clear : 0 : . "cheat" : z_forcezombiemodel : 0 : . "sv". "cheat" : z_destroy_on_attack : 0 : . "cheat" : Discard Zombies farther away than this z_do_tracers : 1 : . "sv". "cheat" : . "rep". z_difficulty : 0 : . Hard. "cheat". "cl" : z_exploding_health : 50 : . destroy it. "sv". "cheat" : Boomers splattering on the ground make survivors inside this radius it z_expressions : 1 : . "cheat" : Boomers splat instead of making a thud when taking this much falling damage z_exploding_splat_radius : 200 : . "rep". "cheat" : Explodi ng Zombie max health z_exploding_limit : 1 : . "rep". "cheat". Useful for demos. "cheat" : Minimum falling speed to cause a landing animation to occur z_finale_chance : 100 : . "rep". "sv". "sv".z_debug_tank_spawn : 1 : . "sv". "cheat" : z_exploding_shove_max : 5 : . "cheat". "cheat" : z_exploding_shove_interval : 10 : . z_frustration : 1 : . "cheat" : Closed doors can be re-opened after this amount of time z_door_retry_interval : 1 : . "sv". "sv". "cheat". "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur z_falling_land_speed : 200 : . "sv". "rep". "sv". "cheat" : base na me for the model from the models/infected directory to use for all infected if z _forcezombiemodel is set. "sv". "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur z_falling_land_hard_speed : 200 : . "cheat" : z_first_aid_cabinets : 0 : . "cheat" : Don't r elocate PZs closer than this regardless of flow distance z_discard_range : 2500 : . "sv". "cheat" : remove variability in infected models and instead use the specified model from z_zombie forcemodelname z_forcezombiemodelname : 0 : . "sv". "cheat" : z_exploding_speed : 175 : . "sv". z_forwardspeed : 450 : . "cheat" : z_finale_spawn_safety_range : 600 : . "cheat". "sv". "cl" : z_exploding_splat : 50 : . "sv". "cheat" : z_force_attack_from_sound_range : 750 : . "cl" : Difficu lty of the current game (Easy. "sv". Normal. "cheat". "cheat".

"rep". "cl" : z_gun_vertical_punch : 1 : . "sv". "sv". "rep". "cl" : z_gun_swing_vs_max_penalty : 6 : . "cl" : z_gun_debug_player_index : 0 : . "rep". "cheat" : Max dot of a shove swing that can push a fellow survivor z_gun_swing_duration : 0 : . "cl" : z_ghost_travel_distance : 1000 : . "rep". "sv". "sv". "sv". "cheat" : Shotgun s can dismember at this range z_gib_limb_distance_headshot : 2000 : . "sv". "sv". "rep". "cheat". "cheat". "cheat". "cheat" : Interva l for spawning special zombies during the finale z_ghost_spawn_in_start : 0 : .z_frustration_spawn_delay : 10 : . "cl" : z_gun_force : 300 : . "rep". "rep". "sv". "cl" : z_gun_swing_interval : 0 : . "sv". "cl" : z_gun_swing_vs_min_penalty : 3 : . "rep". "cheat". "sv". "cheat" : Interva l for spawning special zombies while survivors are in the checkpoint z_ghost_finale_spawn_interval : 20 : . "cheat".always grab ledges regardless of estimated falling damage z_grab_ledges_solo : 0 : . "cheat" : z_gun_horiz_punch : 0 : . "rep". "cheat". "sv". "sv". "cheat" : Gas Zom bie max health z_gas_limit : 1 : . "cheat" : Sniper rifles can decapitate at this range when zoomed z_gib_limb_distance_zoomed : 800 : . "cheat". z_gun_range : 75 : . "cl" : z_gun_stun_duration : 1 : . "cheat". "cheat" : Interva l for spawning special zombies z_ghost_speed : 450 : . "cheat". "sv". "cl" : z_ghost_checkpoint_spawn_interval : 30 : . "sv". "cheat". "cheat". "cheat" : For tes ting .grab ledges even if you're the last survivor z_gun_damage : 10 : . "cheat". "cheat" : Limbs c an be shot off infected when doing this much damage (0 disables) z_grab_force : 0 : . "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of li near distance from survivors z_gib_limb_distance : 400 : . "cheat" : z_gas_speed : 210 : . "cheat" : Rifles and sniper rifles can decapitate at this range z_gib_limb_distance_headshot_zoomed : 4000 : . "cheat" : z_gas_health : 250 : . "cheat". "rep". "rep". "cl" : T oggles vertical punchangles for guns z_health : 50 : . "sv". "sv". "cheat" : Rifles and sniper rifles can dismember at this range z_gib_limb_distance_buckshot : 350 : . "sv". "cheat" : For tes ting . "cl" : z_gun_swing_vs_amt_penalty : 1 : . "sv". "cheat" : Allow g hosts to materialize while players are in the start area z_ghost_spawn_interval : 60 : . "cl" : T oggles horizontal punchangles for guns z_gun_kick : 0 : . "rep". "rep". "cl" : F iring a gun can knock the player's view this amount of the current spread z_gun_physics_force : 25 : . "cheat". "sv". "cl" : z_gun_swing_vs_cooldown : 1 : . "cheat" : z_gun_survivor_friend_push : 1 : . "cheat" : Sniper rifles can dismember at this range when zoomed z_gib_limbs : 25 : . "cl" : z_gun_survivor_force : 200 : . "cheat". "cl" : z_gun_swing_vs_restore_time : 4 : . "cheat". "rep". z_gun_survivor_shove_dot : 0 : . "cl" : A llow survivors to push survivors with a right click. "rep". "sv". "cheat" : Zombie max health . "rep". "cheat" : How har d we push things that aren't players or doors. "sv". "rep". "cheat".

so it can reach your feet fr om your eyes. "rep". "cheat". "sv". "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_hard : 1 : . "sv". "sv". "cheat". "cl" : z_hunter_claw_swing_interval : 1 : . "sv". "cheat" : z_hear_runner_near_range : 500 : . "cheat" : z_hunter_lunge_stagger_time : 1 : . "cl" : z_hunter_claw_swing_miss_interval : 0 : . "cl" : z_lunge_power : 600 : . "cl" : R ange of the Claw weapon when looking straight down. z_hunter_claw_swing_duration : 0 : . z_hunter_claw_force : 240 : . "cheat" : z_hear_runner_far_range : 750 : . "cheat". "cl" : z_increment_head : cmd : : Switch to next head bodygroup z_increment_lower : cmd : : Switch to next lower body bodygroup z_increment_skin : cmd : : Switch to next skin z_increment_upper : cmd : : Switch to next upper body bodygroup z_infected_flashlight : 1 : . "sv". "cheat". "cheat". "rep". "cheat" : Attack button released in less than this time is just a click. "sv". "rep".z_hear_gunfire_range : 200 : . "cheat". "cheat" : Zombie max health z_hunter_limit : 1 : . "cheat". "rep". "sv". "cheat". "cl" : z_hunter_ground_normal : 0 : . "sv". "cheat" : Distanc e a character needs to travel in order to invalidate cached area z_last_man_run_interval : 3 : . "cl" : The big gest starting scale a blood puff can be. "sv". "cheat" : z_lean_wall_align_speed : 300 : . "cheat" : z_infected_move : 1 : . "cheat" : When at least this charged up. "sv". "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hunter_claw_buildup_growl_percent : 0 : . "sv". "rep". "cl" : z_hunter_health : 250 : . "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_expert : 1 : . "cl" : z_max_blood_scale : 3 : . "cheat" : z_look_at_local_player : 0 : . "cheat". "rep". "cl" : F orce with which the claw shoves other zombies away z_hunter_claw_max_buildup_time : 3 : . "cheat" : z_hunter_speed : 300 : . "rep". "cheat" : z_hit_from_behind_cosine : 0 : . "sv". "cheat" : For dem o purposes z_lunge_interval : 0 : . "cheat" : z_hit_from_behind_factor : 0 : . "rep". "sv". "cheat". "cheat". "rep". "sv". "cl" : R ange of the Claw weapon z_hunter_claw_range_down : 70 : . "rep". "sv". "cheat" : Damage multiplier if zombie hits Survivor from behind z_hit_incap_factor_easy : 0 : . "cheat" : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_normal : 1 : . Hunter starts growling constantly. "cheat" : z_last_area_update_tolerance : 4 : . "cheat" : z_infected_invuln : 0 : . "cl" : P lay the new hit anims for debugging? z_hunter_claw_range : 52 : . "sv". "cl" : z_lunge_up : 200 : . "sv". "sv". z_hunter_claw_start_buildup_time : 0 : . . "sv". "rep". "rep". z_hunter_claw_plays_hit_anims : 0 : . "cheat" : Attack button held longer than this gets no extra benefit. "sv". "sv". "cheat". "sv". "cheat".

"sv". "sv".0064 = 4 per 1x1 nav area) z_mob_recharge_rate : 0 : . "cheat" : Max tim e a PZ staggers when bashed by a survivor. yell. "cheat" : z_mob_spawn_min_size : 10 : . "cl" : z_nightvision_r : 255 : . in bullets/minute z_minion_aim_tolerance : 0 : . "cheat" : z_max_stagger_duration : 6 : . "sv". "sv". "cheat" : z_mob_spawn_finale_size : 20 : . z_mute_infected : 0 : . etc z_nav_debug : 0 : . "cheat" : Mobs at least this large trigger 'mob' events z_mob_music_size : 2 : . "rep". "sv". "cheat" : Minigun cooldown time z_minigun_damage_rate : 48000 : . "cheat" : How muc . "sv". "a". "sv". "sv". "sv". "cheat" : z_mega_mob_spawn_min_interval : 420 : . "cl" : z_no_cull : 0 : . "cheat" : z_mob_min_notify_count : 10 : . common infected will not growl. -1: wandering zomb ies always sit/lie down. "sv". "cheat" : z_mob_spawn_max_interval_normal : 180 : . "rep". 0: default. "sv". "cheat" : Spottin g a mob this large plays music z_mob_population_density : 0 : . "cheat" : Minigun overheat time z_minigun_rate_of_fire : 1500 : . "sv". "cheat" : Max tim e a PZ staggers when bashed by a survivor that was pounced by said hunter. "sv". after hold_time expires. "cheat" : Minigun damage rate. "cheat". "cheat" : z_mob_spawn_max_interval_hard : 180 : . "sv". "cheat" : Show no ise levels on players? z_noise_level_fade_rate : 40 : . z_max_neighbor_range : 200 : . "cheat" : z_mob_spawn_max_interval_expert : 180 : . "cl" : M inimum 2D dot product from player's view to a ladder to be able to grab it z_minigun_cooldown_time : 3 : . "a". "cheat" : Minigun rate of fire. "cheat" : z_mob_spawn_min_interval_normal : 90 : . in health/minute z_minigun_fire_think_interval : 0 : .z_max_hunter_pounce_stagger_duration : 0 : . "cheat" : If nonz ero. z_noise_level_footstep : 50 : . "sv". "sv". "cheat" : z_must_wander : 0 : . "sv". "cheat" : Density of mob spawns. "cheat". "cheat" : For tes ting. "cheat" : z_minigun_overheat_time : 20 : . "cl" : H ow much noise we lose each tick. "sv". "cheat" : z_mob_spawn_min_interval_easy : 120 : . "cheat" : z_mob_spawn_min_interval_hard : 90 : . "sv". "cheat" : z_nextmission : cmd : : Sets th e next mission at the end of the current mission z_nightvision_b : 128 : . "cheat" : z_mega_mob_spawn_max_interval : 900 : . "sv". "cheat" : z_min_ladder_mount_dot : 0 : . "sv". "sv". "sv". "cheat" : z_mob_spawn_max_interval_easy : 240 : . "sv". "sv". z_mega_mob_size : 50 : . "cheat" : If nonz ero. "cheat" : z_mob_spawn_max_size : 30 : . "sv". per square inch (0. "cheat" : Max ran ge for neighbor collection for avoidance z_max_path_length : 5000 : . 1: wandering zombies don't sit/lie down. "sv". "sv". "sv". "sv". "sv". "cheat" : z_mob_sacrifice_timeout : 5 : . "cl" : z_nightvision_g : 192 : . "a". "sv". "sv". "cheat" : z_minion_limit : 3 : . "cheat" : z_mob_spawn_min_interval_expert : 90 : . "sv". "sv". the Director will not cull common infected z_noise_level_display : 0 : . "sv".

"cheat" : z_player_zombie_min_dead_time : 2 : . "sv". "cl" : z_push_force : 2000 : .h noise we make with a footstep. "cheat". "sv". "sv". "sv". "sv". "cheat" : z_pounce_damage_interrupt : 50 : . z_noise_level_max : 135 : . "sv". "cheat" : Taking this much damage interrupts a pounce attempt z_pounce_damage_interval : 0 : . "cheat" : Use ext ra tracelines to prevent burrowing zombies z_puking_eye_height : 44 : . "sv". "sv". "sv". "cheat" : A frien d needs to be this close to say'Reloading' z_reload_chatter_recent_enemy : 1 : . "cheat" : An enem y needs to have been seen this recently to say 'Reloading' z_reload_chatter_shotgun_ammo_threshold : 6 : . "cheat". "cheat" : z_pounce_door_damage : 500 : . z_noise_level_footstep_in_water : 75 : . "sv". z_noise_level_hold_time : 0 : . "sv". "sv". "sv". "cheat" : z_pushaway_force : 100 : . "cl" : z_pounce_damage : 5 : . "cheat" : z_pounce_crouch_delay : 1 : . "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_hard : 0 : . "cheat" : z_push_mass_max : 200 : . "cheat" : Force o f the stumble effect when a hunter pounces on someone z_prevent_burrowing : 1 : . "cheat" : z_removeitems : cmd : : Removes . "sv". "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells alread y z_reload_chatter_shotgun_interval : 10 : . "sv". "cheat" : Set to zero to disable random body groups on infected z_randomskins : 1 : . "cheat" : How har d the infected shove non-IT Survivors out of their way to reach the IT victim z_randombodygroups : 1 : . "cheat" : z_pounce_damage_delay : 1 : . "sv". "cheat" : z_player_zombie_land_delay : 0 : . "sv". "cheat" : z_notice_near_range : 100 : . "cheat" : How muc h noise we make when we say things. "cl" : H ow long we hold a given noise level before it starts to fade. "cl" : T he highest the noise level can go. "sv". "sv". "sv". "rep". "cheat". "cheat" : z_pounce_stumble_force : 5 : . "sv". "rep". "rep". "cheat" : The min imum time a PC zombie must be dead before being eligible to respawn z_pounce_allow_partial_hidden : 1 : . "sv". "sv". "sv". "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_notice_it_range : 1500 : . z_noise_level_vocalize : 75 : . "sv". "cheat" : Intensi ty level at which players start saying 'Reloading' z_reload_chatter_nearby_friend_range : 600 : . "rep". "cheat" : z_pounce_delay : 0 : . "sv". "sv". "sv". "cheat". "cheat" : z_pounce_silence_range : 500 : . "sv". "cheat" : How muc h noise we make with a footstep while in water. "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'? z_reload_chatter_intensity : 0 : . "sv". "rep". "sv". "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_expert : 0 : . "cheat". z_non_head_damage_factor_easy : 2 : . "cheat" : Set to zero to disable random skins on infected z_reload_chatter_debug : 0 : . "sv". "cheat" : z_player_lunge_up : 150 : . "cheat" : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_normal : 1 : . "cl" : z_player_zombie_debug : 0 : .

"cheat" : z_show_infected : 0 : . "rep". "sv". "cheat" : z_shotgun_bonus_damage_multiplier : 5 : . "cheat" : z_show_potentially_visible : 0 : . "cheat" : z_skirmish_spawn_max_size : 4 : . "cheat" : z_show_escape_route : 0 : . "cheat" : z_run_exertion_interval : 1 : . "sv". "sv". "sv". "sv". "sv". "cheat" : z_spawn_height : 0 : . "sv". "cheat" : Draws a line from each player to the center of their last known nav area z_show_mutually_visible_set : 0 : . "sv". "sv". "sv". "sv". "cheat". "sv". "sv". "cheat" : z_show_population_density : 0 : . "cheat" : z_show_flow_distance : 0 : . "cheat" : Minimum range for spawning special zombies z_scout_mob_spawn_range : 3000 : . "cheat" : z_show_completely_visible_to_survivor_team : 0 : . "cl" : z_skirmish_spawn_max_interval : 90 : . "cheat" : z_show_swings : 0 : . "cheat" : z_skirmish_spawn_min_interval : 45 : . "cheat" : z_skirmish_spawn_min_size : 1 : . "cheat" : The mul tiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range rang e. "cheat" : z_sidespeed : 450 : . "cheat" : z_show_flow_delta : 0 : . "cheat" : Infecte d can try a respawn within this many seconds of spawning z_restrict_team_change : 0 : . "cheat" : z_show_bottlenecks : 0 : . "sv". "cheat" : z_show_last_area : 0 : .all items from survivors z_reset_population_counter : cmd : : For deb ugging z_respawn_distance : 100 : . "sv". "cheat". "sv". "sv". "cheat" : z_spawn_safety_range : 550 : . "cl" : z_show_traffic : 0 : . "rep". "rep". "cheat" : . "sv". "cheat". "cheat" : z_safe_spawn_range : 250 : . "sv". "sv". "sv". "cheat" : z_splat_survivor_pitch_min : 15 : . "sv". "sv". z_shove_friend_speed : 130 : . Spawns the speci fied zombie(s) under your cursor. "sv". "cheat". "sv". "sv". "cheat" : z_round_start_replacement_time : 30 : . "sv". "cheat" : A shotg un pellet hitting a common infected within this distance will get the z_shotgun_ bonus_damage_multiplier bonus. "sv". "cheat" : z_show_clear : 0 : . "sv". "sv". "sv". "sv". "cheat" : z_splat_survivor_shake_amplitude : 50 : . "cheat" : Height above ground z_spawn places new infected z_spawn_mobs_behind_chance : 75 : . "cheat" : z_spawn_speed : 450 : . z_shotgun_bonus_damage_range : 100 : . "sv". "cheat" : Spawn s ubsequent mobs from the currently selected set via the nav mesh editor z_spawn_range : 1500 : . "cheat" : Infecte d can try a respawn within this far of their original spawn z_respawn_interval : 10 : . "sv". "cheat" : z_spawn : cmd : : <tank b oomer smoker witch hunter mob common> <auto> <ragdoll> <area>. "cheat" : Percent age chance that a mob will spawn behind the Survivor team z_spawn_mobs_from_selected_set : 0 : . or out z_spawn_flow_limit : 1500 : . "cl" : z_special_spawn_interval : 45 : . "sv". "sv". "cheat" : z_show_damaging : 0 : . "sv". "cl" : z_splat_survivor_pitch_max : 25 : . "rep". "sv". "cheat" : Interva l for spawning special zombies z_speed : 250 : . "cheat" : z_show_potentially_visible_to_survivor_team : 0 : .

"cheat" : Health Tank starts with in death throes. "cl" : z_tanks_block_molotovs : 1 : . "cl" : z_tank_grenade_slowdown : 0 : . "cheat". "cheat" : : . z_tank_has_special_blood : 0 : . "sv". "rep". "cl" : z_tank_stagger_fade_alpha : 192 : . "cheat" : Rate of turn increase per second z_stumble_max_curve_rate : 10 : . "cheat". "cheat" : How lon they can be staggered again. "cheat" : z_throttle_hit_interval_easy : 0 : . "sv". "sv". "sv". "cheat" : Show de bug for the rock thinking about detonating on people. "cheat" : z_tank_damage_slow_max_range : 400 : . "cheat". "cheat" : z_terrify_duration : 2 : . z_stomp_always : 0 : . z_tank_walk_speed : 100 : . "sv". "rep". "sv". "cheat" : How opa que the screen fade is when a Tank is hit by a grenade. "cheat" : Tank Zo mbie max health z_tank_incapacitated_decay_rate : 1 : . "sv". z_stumble_max_curve_accel : 5 : . "sv". "sv". "cheat" : Health of the tank projectile (0 disables) z_tank_throw_interval : 5 : . "sv". "sv". z_tank_grenade_roll : -10 : . "sv". "cheat" : z_tank_speed : 210 : . "sv". "cheat" : How muc h damage a Tank takes from a grenade. "sv". "sv".z_splat_survivor_shake_duration : 1 z_splat_survivor_shake_frequency : 150 z_splat_survivor_shake_radius : 10 z_splat_survivor_yaw_max : 10 z_splat_survivor_yaw_min : -10 z_stagger_immunity_time : 0 g after a hunter or smoker has been staggered until : . "cheat" : Minimum . "cheat" : z_tank_throw_health : 50 : . "cheat" : How muc h health a dying Tank loses each update. "cheat" : : . "cheat" : Does th e Tank get his own blood effect instead of the normal infected one? z_tank_health : 4000 : . "sv". z_tank_incapacitated_health : 5000 : . "sv". "sv". "rep". "cheat" : : . "sv". "rep". "cl" : H ow often a tank can throw. "sv". "cheat" : : . "rep". "cheat" : Max tim e a Tank staggers when hit by a grenade. "cheat". "cheat" : Range a t which Tank is slowed by gunfire z_tank_grenade_damage : 750 : . z_tank_max_stagger_fade_duration : 6 : . "sv". z_tank_rock_radius : 100 : . "sv". z_tank_throw_fail_interval : 0 : . z_tank_max_stagger_duration : 6 : . "sv". "sv". "sv". "sv". "cheat" : Maximum degrees/sec turning while stumbling forward z_tank_attack_interval : 1 : . "cheat" : Gives f eedback on current zombie state. "cl" : z_tank_speed_vs : 210 : . "sv". "sv". "rep". "sv". z_tank_rock_debug : 0 : . z_tank_throw_force : 800 : . "cheat" : Fade in time when a Tank is staggered by a grenade. "cheat" : Max dis tance a Tank staggers when hurt by a grenade. "cheat" : How lon g the screen fade lasts when a Tank is hit by a grenade. "cheat" : The spe ed setting put on a Tank when hit by a grenade. z_tank_max_stagger_distance : 400 : . z_tank_stagger_fade_duration : 3 : . "cl" : H ow soon a tank can try again after failing to throw. "sv". "sv". z_state_debug : 0 : . "cheat". "cheat" : Range a t which Tank is slowed by gunfire z_tank_damage_slow_min_range : 200 : . "cheat". "cheat" : Force m elee attacks on single infected to always be stomps. "cheat" : : .

"rep". "sv". z_vomit_hit_pitch_max : 15 : . "rep". "cheat". "cheat". "sv". "cheat". "sv". "cl" : z_view_distance : 0 : . z_vision_range_alert : 1500 : . "cheat" : How far a Zombie can see when alert. "cheat" : The min imum time between vocalizing being burned z_vocalize_shot_interval : 0 : . "sv". "cheat" : How far a Zombie can see. z_vocalize_burn_max_interval : 3 : . "sv". "cheat" : z_vomit_boxsize : 1 : . "sv". "rep". "cl" : Default camera distance when in-eye (non-zero is pulled back like staggering. "cl" : z_tracer_spacing : 1 : . "sv". z_transitioning_players_remove : 1 : . "rep". "sv". "cl" : S tamina impact of puking. "cheat" : z_use_tolerance : 0 : . z_vision_range_obscured_alert : 750 : . "cheat" : z_vomit_hit_yaw_max : 10 : . "cheat". "cheat" : z_vomit_hit_pitch_min : -15 : . "rep". "cheat" : Minimum time between damaging a Survivor from a mob z_throwforce : 2500 : . "sv". "cheat" : z_vomit_hit_yaw_min : -10 : . z_vision_range_obscured : 500 : . "cheat". "rep". "cheat". "sv". "sv". "cheat" : Time to live of vomit damage entities. "rep".time between damaging a Survivor from a mob z_throttle_hit_interval_expert : 1 : . z_vomit_drag : 0 : . "cl" : O ne in how many bullets is a tracer in automatic weapons. "cl" : V isualize the vomit damage. "sv". hanging. lower wi ll just slow. "sv". "cheat" : z_vomit_interval : 30 : . High number will pin in place for a long time. "cheat" : Size of vomit damage entities. "cheat". "cheat" : How far a Zombie can see in OBSCURED areas. "cl" : H ow long a puker continuously pukes for. z_vomit_debug : 0 : . "rep". "cheat" : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_hard : 0 : . z_vomit_range : 300 : . "cheat". "cl" : H ow long the fade takes z_vomit_fade_start : 5 : . "cl" : z_vomit_slide_mult : 0 : . "sv". "cheat" : The max imum time between vocalizing being burned z_vocalize_burn_min_interval : 2 : . z_vomit_lifetime : 0 : . "cheat" : How far a Zombie can see in OBSCURED areas when alert. z_vomit_fade_duration : 5 : . etc) z_vision_range : 500 : . "cheat" : Upward float velocity of vomit damage entities. "cheat" : Air dra g of vomit damage entities. "cl" : H ow often a puker can puke. "cheat". "sv". "rep". z_vomit_maxdamagedist : 350 : . "cheat". "cheat". "sv". "cheat". z_vomit_float : -130 : . "sv". "cheat" : Maximum damage distance for vomit. "rep". "sv". "sv". "cl" : M ultiplier for second texture slide rate . "cheat" : The min imum time between vocalizing being shot z_vomit : 1 : . "cl" : W hen the vomit starts to fade away z_vomit_fatigue : 3000 : . "sv". "rep". "sv". "cheat" : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_normal : 0 : . z_vomit_duration : 1 : .

"sv". "cheat" : z_witch_retreat_min_duration : 10 : . "sv". "cheat" : Does th e zombie lunge push players? -zoom : cmd : : +zoom : cmd : : . "sv".z_vomit_slide_rate : 0 : . "sv". "cl" : z_wandering_density : 0 : . "sv". "rep". "sv". "rep" : z_witch_threat_hostile_range : 600 : . "cheat". "sv". "cl" : K nocking off a pouncing zombie instantly kills them. "sv". "sv". "cheat" : Initial velocity of vomit damage entities. "cheat" : z_witch_min_retreat_range : 750 : . "sv". "cheat" : Time at which attacker's velocity contribution finishes fading. z_vomit_velocityfadeend : 0 : . "sv". "sv". "cheat" : z_witch_flashlight_range : 400 : . "sv". "cheat" : Witch m ax health z_witch_hostile_at_me_anger : 2 : . z_vomit_velocityfadestart : 0 : . "sv". "cheat" : z_zombie_knockoff_death : 0 : . z_zombie_lunge_push : 0 : . "cheat" : z_witch_speed : 300 : . z_walk_speed : 85 : . "cheat" : z_witch_berserk_range : 200 : . "rep". "sv". "sv". "sv". "sv". "cheat" : z_witch_anger_rate : 0 : . "cheat" : z_witch_min_threat_time : 5 : . "cheat". "cheat" : z_witch_damage : 100 : . "sv". "cheat" : z_witch_discard_range : 2000 : . "cl" : z_vomit_target_range : 280 : . "cheat". "cheat" : z_witch_retreat_exit_hidden_duration : 10 : . "sv". "cl" : P ercentage of screen height per second z_vomit_target_dot : 0 : . "sv". "sv". "sv". "cheat" : z_witch_attack_range : 60 : . "cheat" : z_witch_personal_space : 100 : . "cheat". "sv". "cl" : z_vomit_vecrand : 0 : . "cheat" : z_witch_max_retreat_range : 2000 : . "cheat" : Time at which attacker's velocity contribution starts to fade. "cheat" : z_witch_retreat_exit_range : 1000 : . "cheat". "cheat" : z_witch_max_threat_time : 7 : . "rep". "sv". "cheat" : z_witch_burn_time : 15 : . "sv". "cheat" : z_witch_relax_rate : 0 : . "cheat" : Random vector added to initial velocity of vomit damage entities. "sv". "cheat". "sv". "cheat". "cheat" : z_witch_threat_normal_range : 300 : . "cheat" : z_witch_damage_per_kill_hit : 30 : . "cheat" : z_witch_health : 1000 : . "cheat" : z_witch_allow_change_victim : 1 : . "rep" : z_witch_speed_inured : 200 : . z_vomit_velocity : 1700 : . "sv". "sv".

Sign up to vote on this title
UsefulNot useful